3 Tips For Better Anti-Airs! SF6 Guide/Tutorial

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  • Опубликовано: 1 янв 2025

Комментарии • 80

  • @CourageousAmy_
    @CourageousAmy_ Год назад +14

    something that helped me a lot with figuring out anti airs in guilty gear is that you've got to commit to doing less on the ground if you think a jump might be coming - you obviously can't input your anti air if you're busy doing your big grounded pokes, so you need to either do nothing or use lighter pokes with faster recovery to give you time to get your attack out in time

    • @Chris_F
      @Chris_F  Год назад +2

      This is a very good point and something I forgot to mention! Thanks!

  • @darknobody100
    @darknobody100 Год назад +11

    As a returning player who is trying to deep dive more into the competitive side of things and just improve at the game in general, your guides in particular have been the most helpful. I love how practical and to the point they are --- I feel like many other videos on similar topics are bogged down by sheer length, but yours are always short and succinct. Thanks for what you do!

    • @Chris_F
      @Chris_F  Год назад +2

      And thank YOU for this comment! I can’t believe that my simple little guides have been able to help so many people improve. It’s a great feeling! I will be back with more soon and I hope you enjoy what’s coming next even more than you already do!

    • @deoderic7455
      @deoderic7455 11 месяцев назад

      100% agree

  • @oZiiix
    @oZiiix Год назад +11

    I've been doing something similar for a few weeks and it truly does help with anti-airs. It can give you an auto-win vs a decent pool of players that can't stop jumping in as part of their gameplan especially if you play a character that doesn't have a fireball. I find that many players will try to abuse jump ins more often vs characters with no fireball.

    • @Chris_F
      @Chris_F  Год назад +3

      Absolutely! Even some diamond players can be beaten easily by holding your ground and stopping jumps, especially in the corner. Thx for watching!

  • @z1u512
    @z1u512 Год назад +10

    Another good tip is don't worry about using normals to anti air if you can't input a special move in time

    • @Chris_F
      @Chris_F  Год назад +3

      True! Only issue is one normals will lose to jump attacks depending on spacing. AA specials are usually the most consistent (if you can input/react in time)

  • @javiercisnerosmoronta4692
    @javiercisnerosmoronta4692 Год назад +2

    Best channel to improve defense and defense wins tournaments.

    • @Chris_F
      @Chris_F  Год назад

      Thank you so much!!

  • @789gohard1
    @789gohard1 Год назад +2

    Your videos showed me the importance of practicing core fundamentals. Appreciate you and all the time you put into this !!

    • @Chris_F
      @Chris_F  Год назад +1

      My pleasure! I love reading comments like this, they keep me motivated to make more videos!!

  • @saiyamanman
    @saiyamanman Год назад +1

    Thanks!

    • @Chris_F
      @Chris_F  Год назад +1

      WOW! Thank you SO much for my first-ever super thanks! You just made my day!
      I hope I can keep on making content that you both enjoy and find helpful!

    • @saiyamanman
      @saiyamanman Год назад

      @@Chris_F you are such a big help in my progress in SF6. I depend on your videos and couldn't find a pateron or something so I just thought this could be a way to say thanks!

    • @Chris_F
      @Chris_F  Год назад

      @saiyamanman honored to be a part of your progress! I hope I can keep making videos that are even better than my previous ones. Thank you once again😊

  • @Secillia
    @Secillia Год назад +2

    Thanks for taking the time to make content and put yourself out there! These are really helpful and useful guides.

    • @Chris_F
      @Chris_F  Год назад +2

      Totally my pleasure my man! It’s been such a joy getting positive comments from people like you. Going to get back with even more content once I’m recovered from corona

  • @Un1234l
    @Un1234l Год назад +1

    The dummy recording blockstring into crossup, and corner jump out on wakeup are just the things I needed to practise crosscuts which are my weak point now.
    Thanks.

    • @Chris_F
      @Chris_F  Год назад

      No problem, so happy you found it helpful! Those are two points I feel a lot of new players struggle with in matches

  • @unixjpn
    @unixjpn Год назад +2

    Thanks for this awsome video. I have horrible reaction to jump in which yeah i should be training it every day. Keep up the good work. Looking foward to future vides of how to get GOOD

    • @Chris_F
      @Chris_F  Год назад +2

      You can do it! 4-5 minutes of focused practice will do wonders, it’s not something that takes years to practice.
      Thanks for leaving a comment! I hope you enjoy my upcoming videos too!

  • @xhinen8526
    @xhinen8526 Год назад +2

    Very goog explanation, complete and simple... Great work mate👏👏👏

    • @Chris_F
      @Chris_F  Год назад +1

      Thank you, great to hear that you liked it!

  • @RealKengeki
    @RealKengeki Год назад +2

    Good tips! Anti airing is something I feel I've kinda hit a pleateau with, and could use so.e improvement. I'll aim to do some drills everyday.

    • @Chris_F
      @Chris_F  Год назад +2

      Thank you! Good luck with the drills and let me know if your AA improves after trying it

  • @MrAstro7110
    @MrAstro7110 Год назад +2

    Good stuff as always mate! I have the issue that I always get decent in the lab but then cant do it live.

    • @Chris_F
      @Chris_F  Год назад +2

      One day it will just click, don’t stress about it. It really just comes to experience

  • @Zombiemoves
    @Zombiemoves Год назад

    Thanks for the training room tips. I am finding it to be a great help.

  • @seeanthonyn
    @seeanthonyn Год назад

    This is so helpful. The drills are especially appreciated

    • @Chris_F
      @Chris_F  Год назад

      Glad you like them! Let me know if your AA improves after practicing!

  • @uzairgangat
    @uzairgangat 5 месяцев назад

    Thank you so much! tryna improve my game and start competing eventually and this seems really helpful!

    • @Chris_F
      @Chris_F  5 месяцев назад +1

      Happy to help!

  • @YeSalu-g8h
    @YeSalu-g8h 4 месяца назад

    You have no idea what you’ve helped me do! I’m going to become a master rank because of this! I’m already Diamond 4! People are gonna rage quit fr now 😂

  • @jackyklei
    @jackyklei Год назад

    one thing to add is that it can be faster to anti by using the DP shortcut with downforward + downforward + p

    • @Chris_F
      @Chris_F  Год назад

      Very true! I play on leverless so I just use the jump shortcut

  • @johnsmith-fk7fw
    @johnsmith-fk7fw Год назад +1

    good video but one big missing thing i would suggest, for newer players first just learn your basic button thats your best antiair. for ryu crHP i believe, and do the first exercise with just that. because if youre a bit late on the reaction in-match, or how our execution gets worse in game, you want an easy option to fall back on. but otherwise really good video since you showed how to set up the training dummy 👍👍

    • @Chris_F
      @Chris_F  Год назад +1

      Good point! I didn’t touch on AA normals bc they can sometimes be inconsistent depending on spacing and the jump attack used. But yes, they are important too!

    • @johnsmith-fk7fw
      @johnsmith-fk7fw Год назад +1

      @@Chris_F no it was a great video :) just a little extra quirk (esp for some characters that dont have AA special moves and just normals), but great job explaining :)

  • @thehobojarpen
    @thehobojarpen Год назад

    I'm half decent at anti-airing with Manon's cHP but I need to use her QCF KK into hit grabs, etc., more often

    • @Chris_F
      @Chris_F  Год назад

      There’s nothing wrong with cHP but you leave a lot of damage and corner carry on the table if you aren’t doing her OD kick antiair. Definitely something to practice especially in the corner bc she gets some her best combos there!

  • @eebbaa5560
    @eebbaa5560 Год назад +1

    learning deejay and it’s really hard to consistently anti-air with upkicks unless i totally read a jump. will try to implement these tips for him.

    • @Chris_F
      @Chris_F  Год назад +1

      Spacing into charge kick is going to be your best best at mid range

  • @Average-00
    @Average-00 Год назад

    Nice tip. I was wondering if there could be an explanation of moving under the jump in. I noticed myself trying to cross up then the opponent would step forward and be able to punish me when I land.

    • @Chris_F
      @Chris_F  Год назад

      I touched on this subject briefly in my guile combo video and hitbox essentials video but I guess I should make a dedicated video about this important topic. Check those out for now though, it should help!

  • @YuriMaddison
    @YuriMaddison 5 месяцев назад

    Amazing content
    Just wondering, why can you link Akumas crouching HP into specials when the opponents on the ground, but you can't, when its used as an anti air? If you or anyone can answer this, it'll be greatly appreciated

    • @Chris_F
      @Chris_F  5 месяцев назад +1

      Thx!
      He can cancel it as an anti-air but it has to be done very deep

    • @YuriMaddison
      @YuriMaddison 5 месяцев назад

      Thank you for the fast reply, I'm about to try this out in the lab
      Thanks heaps

  • @WizardyDylan
    @WizardyDylan Год назад

    do you have any tips on how to anti air crossups/ambiguous crossups? i cant tell what directions/what timing to use without going the wrong way or doing the wrong input

    • @Chris_F
      @Chris_F  Год назад

      If you are really unsure, you can try to go for a perfect parry since that will block a jump attack no matter which side it hits on

  • @WalkingVampire
    @WalkingVampire Год назад

    i will suggest the default dummy in training mode is good enough.
    just use it as the way you said in the video, just no need to record.
    and yes it just ryu. but for people looking for AA training, that's the easiest way and good enough.

    • @Chris_F
      @Chris_F  Год назад +1

      I think it’s a good place to start but it doesn’t offer much variance and it didn’t really mimic how an opponent will act in a match. Learning how to record sequences in training mode is a great next step imo

  • @Daria-Morgendorffer
    @Daria-Morgendorffer Год назад

    Is the crossups where they land pretty much on top of me that I can't deal with, dp usually whiffs but I can't turn around and use it because they're in front of me most the jump xd

    • @Chris_F
      @Chris_F  Год назад

      So when that happens it’s better to try and perfect parry the jump.

  • @MrRyuken555
    @MrRyuken555 Год назад

    Hey guys, how do you deal with an opponent that empty jumps just out of range. I assume drive rush with Shoryuken (as a Ken player) any other suggestions? Thanks in advance.

    • @Chris_F
      @Chris_F  Год назад

      Honestly best thing is to probably throw a LP hadouken and then drive rush behind it followed by st.HP

    • @MrRyuken555
      @MrRyuken555 Год назад

      @@Chris_F Cheers thanks, Chris will try that out. 👍

  • @tomasbregu6405
    @tomasbregu6405 Год назад

    I want to main ken, what version of anti-air should I use, heavy, medium or light?

    • @Chris_F
      @Chris_F  Год назад

      Depends on how far they are from you. The closer they are, the lighter the DP you should use.

  • @allergypills4620
    @allergypills4620 Год назад

    Is there a downside (other than damage) of trying to do simpler AA so I dont have to worry about fumbling inputs? (e.g. Cammy b+mp vs dp) EDIT: Forgot to say I've been enjoying your guides. thank you!

    • @Chris_F
      @Chris_F  Год назад

      Generally speaking, yes. It depends on range and which attack the opponent is using, but there are spacing where some AA normal attacks will trade or straight up lose to some jump attacks. This doesn’t happen if your DP style attack is timed while your opponent is in the air, although timing is harder (unless you’re on modern controls but that’s a different topic altogether)

  • @Unbelievable47
    @Unbelievable47 Год назад

    I fuzzy blocking too much 😔 Anti airs definitely got better on leverless though

    • @Chris_F
      @Chris_F  Год назад

      In what situations are you fuzzy guarding? Just curious

    • @Unbelievable47
      @Unbelievable47 Год назад

      @@Chris_F Probably about 80% of the time an opponent jumps at me, but especially in the corner. I need to spend more time in training to break my habit.

  • @Sigmamamba311
    @Sigmamamba311 Год назад

    🔥🏋🔥

  • @codybrown5229
    @codybrown5229 5 месяцев назад

    OMG BRO IM THE PLAYER IN TIP 1 LITERALLY Y IM HERE ALSO THIS IS MY FIRST SF6

    • @Chris_F
      @Chris_F  5 месяцев назад

      Glad the video was helpful!
      Don’t worry if it’s your first, I’m sure you’ll keep improving!

  • @CalebAdams
    @CalebAdams Год назад +2

    Tip 4 - Play Modern

    • @Chris_F
      @Chris_F  Год назад

      Very true

    • @watchmesquatch
      @watchmesquatch Год назад

      If you wanna get laughed at and 1 and done'd every match.

    • @yoshitsune5691
      @yoshitsune5691 Год назад

      @@watchmesquatch hey man I’m a classic player to, but shitting on new players that use modern controls, only push away new players away. It’s actually the reason why some of my friends don’t play fighting games is because the toxic players.

  • @His0ka
    @His0ka Год назад

    Ryus Antiair seems so ez compare to Cammy

    • @Un1234l
      @Un1234l Год назад

      Yeah. I plaay both Ken and Cammy, Master/High Diamond rank, and Shoryuken hits in so many more situations than Cannon Spike does due to the angle. It saddens me when I whiff a cannon spike in situations shoryuken would hit.

    • @Chris_F
      @Chris_F  Год назад +1

      Cammy has better movement so I think that complements her slightly worse AA than Ryu. Try switching between LK and MK cannon spike depending on the range