Importing designs from Fusion 360 to Blender - Part 1

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  • Опубликовано: 24 окт 2021
  • In this video we will take a look at 2 different file formats used when exporting designs from Fusion 360 into Blender. We will look specifically at the difference between .OBJ and .3MF formats. You will want to have a Fusion design exported as an OBJ and 3MF format and you will also want to download the 3mf add-on for Blender if you wish to try this on your own.
    Note that I have no association with the Blender3mfFormat add-on, it is just something that is open source and I have played with.
    github.com/Ghostkeeper/Blende...
    github.com/Ghostkeeper/Blende...
    Fusion 360 Rim design from a previous video series.
    a360.co/3GnkZX9
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Комментарии • 26

  • @mks-graphics4760
    @mks-graphics4760 2 года назад +17

    Excellent explanation. Well articulated, good pace and enjoyable to watch and helps me out a ton.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  2 года назад

      Thanks! I knew this topic was popular when i covered it briefly in another series so I wanted to give it a little more sunlight. Thanks for watching.

  • @powersprouter
    @powersprouter Год назад +1

    As you suggested - I saved a model FROM Fusion in inches TO 3mf and then imported TO my blend file which was preset to metric, meters, and .001 unit scale. Size came out perfect. Love it. I would say though that the add-on designer could make this size conversion more clear; wasn't obvious. Thank you for this video.

  • @stevekellison4025
    @stevekellison4025 2 года назад +1

    Thanks for this

  • @sqwert654
    @sqwert654 2 года назад +6

    After importing an .obj from Fusion scale to 0.01. To avoid tessellation on .obj files. Click the body or component , save as mesh and set a very small surface deviation.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  2 года назад +2

      That is exactly right sqwert! I think on this example i was using the defaults for each file type which if you ever export a mesh defaults to "Medium". You can use the mesh workspace and manually remesh a design before export if you wish.

    • @TimBrennan
      @TimBrennan Год назад

      Thanks - I have been looking for a way to do this for 30 minutes! You saved me many more hours of searching. :-)

    • @sqwert654
      @sqwert654 Год назад

      @@TimBrennan if you want to make game assets export from Fusion360 as a low detail obj, then duplicate the mesh and add chamfers and small details export as a low a low deveation obj for use as a high poly mesh for baking in Substance. This gives to a very low vert count mesh although it's triangulated. There's an example of a Rhino 60D made this way on my you tube. This method avoids any retopo so very quick.

  • @juliosnap
    @juliosnap 2 года назад

    Thank youuuuu

  • @ericzwirnmann8151
    @ericzwirnmann8151 2 месяца назад

    I plan to watch the rest of your videos about F360 to Blender as I prefer the workflow. Q: Why not use FBX format between the two apps?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  2 месяца назад +1

      Part 2 is FBX :) obj and fbx in this case really would be no different. If you were exporting out of blender then FBX might be the goto option as it has animation data.
      Fusion can convert a solid body to mesh in fusion with "try quads" option. however when you export it as an stl. obj. fbx. its always going to be Tris unfortunately. There will be some file size differences and OBJ and FBX will take appearances so in Blender you will at least have different starting colors.

  • @rbrown2925
    @rbrown2925 Год назад +1

    Major thanks. I was just thinking this would be a great thing to do as Blender sucks for anything CAD, not having having drawing planes or a constraint system. Mind you, it is great for renders while Fusion 360 pales in comparison.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад

      Yup :) I ended up doing a few videos on this. The program Plasticity I have been covering is a good middle ground as well. Not as rigid as CAD but work on actual solids.
      Also this is on my radar to try. not free but looks easy to use lighttracer.org/#pricing

  • @MaximumAbility
    @MaximumAbility Год назад

    What is the best pipeline with less effort to convert CAD model to optimized mesh with quads for subdivision cinematic, visualization model and of course high poly and game ready low poly?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад

      That is a tough one. The conversion will never be perfect. With the fusion product design extension there is a quad mesh option. I have heard people have good luck with export from MOI but haven't tried it myself.

  • @MrThePsychologist
    @MrThePsychologist Год назад

    can you convert a building for example to blender and from blender to cs go hammer editor as a map ?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад +1

      I haven't used Hammer before but I would imagine if you can UV Unwrap it in blender, that is the info you would need. So yes at the core what you are doing is converting your 3d model to a mesh. If you plan to texture it in Hammer, then going from Fusion to hammer might be an option as some formats like 3mf will carry appearance data with them.

  • @olav4516
    @olav4516 11 месяцев назад +1

    I do not have the testing tab on Blender at 5:44. How can I activate the Add-On?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  11 месяцев назад +4

      I just tried this on 3.5.1 and I don't think that add-on for the 3mf format is supported any more sadly. I can't get it to work. The testing tab i think went away with v3.5.

    • @leonzhang9287
      @leonzhang9287 4 месяца назад +1

      .​@@LearnEverythingAboutDesignDoes this mean that the information covered in this vid about add-ons is no longer practical?
      Nevermind, found the latest release of the add-on which works (1.0.2)

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  4 месяца назад

      @@leonzhang9287 Glad you found it! I need to update this video!

    • @belz5298
      @belz5298 2 месяца назад

      Where can i download the updated version ​@leonzhang9287

  • @luzid.vision
    @luzid.vision 3 месяца назад

    fbx is covered in part 2 along with stl

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  3 месяца назад +1

      Was just getting ready to reply :) yeah. ruclips.net/video/omMh6yFjQ-k/видео.htmlsi=PxOfcVpj9sEdeJEb

  • @MechTronMan
    @MechTronMan 2 года назад

    Thanks for this