I would be here in an instant for that Shiny video. I followed so much of what they did back in the day when I was a PC Gamer-subscriber, MDK, Sacrifice, Earthworm Jim for consoles and even Sacrifice... and I could use a good dose of nostalgia for all the cool things they accomplished before it all came tumbling down.
What made street fighter 2 so impressive for the PC Engine, is that how much of a cut back street fighter 1 (fighting street) was the PC engine CD! Also as a kid I had the PC Engine GT, it was just so cool to have a comparable game to the snes street fighter (or me at 15, a clearly superior version) on a hand held!
@@SevenCompleted characters smaller and graphics more basic. On the same hardware smaller media, sf2 looks better than sf1 arcade let alone sf1 pc engine
I love this retro stuff.great watch👍 these developers really felt passionate about getting the best game possible out of there ports.unlike today sadly.all they want today is as much money they can get ☹
street fighter alpha 2 on the snes does suffer in the AI department. the game is stupid easy even on 8 star difficulty. doesnt matter if youre playing with your friends of course
Star Castle and Star Castle for 2600 are my favorite case of this. How often do you have two different impossible ports of the same game? And on a glorified Pong/Combat machine, no less.
I loved mdk and even picked up it's sequel for 1.50 boxed i also played the gba street fighter alpha 3 and 1 as swriously impressed by it given the limitaions of rhe system. Invader on gba is another great game on that system
Asterix is the ultimate shouldn't be possible GBA game, that and Driver with the out the car bits. Check the Mario 64 GBA port that's being developed too 😮
I'd argue that Wolfenstein 3-D for the SNES deserves to be on a list like this. It runs pretty smoothly, and they did it in three weeks even with Nintendo's demands for censorship they got it finished on time.
It's ridiculous that even the PC engine could get a decent port of Street fighter 2 yet the Amiga had the worst version out of all the 16 bit releases...(And things didn't get better with Super Street fighter either..on the CD32)
@@Bransfiiiield no i know! however i think doom eternal in my opinion is much more of a "impossible" port, as in my opinion and from experience it some how runs even better than 2016 with alot more going on, aswell as having both dlc's
The TRDos version of Super Mario Bros with perfect smooth scrolling is probably the most impressive port to the Speccy. With the engine used I genuinely believe you could make a Sonic game, it's that smooth and fast (on a system that's not meant to be able to scroll!)
also i appreciate the fact that you get like a minute to immobilise the criminals or you have to just stop in shame and let them get away. the type of fairplay you just don't see from the police nowadays
Elite (NES) - Pretty good port, but has an overly complicated save system. Why are there three columns? While testing this out, I somehow managed to erase my save by moving it into the wrong column. What's wrong with selecting SAVE or LOAD and then picking a slot? Why do you have to fiddle around with moving things between columns? Also, this is a matter of personal choice, but I dislike the fact that you have automatic docking available from the start. Yes, this was one of the hardest parts of the game for new players, so is this an admission that console players aren't very good, or that they don['t have the patience to learn something new?
It's that console players demanded more immediate fun. Magazines scored it high in the micro days just on the scale and graphics, even if they couldn't dock. On the NES something like that would be included in the reviews and hurt sales. It would hurt word of mouth as games didn't cost £4 anymore so noone was buying it for 20 minutes of "wowww impressive!" - they wanted many hours of fun for £40. I would bet 90%+ of micro elite players never managed to dock, just as over 90% of skool daze players had no idea what the goal was, but still loved the game. There just should have been an option to turn it off for veterans, or a hard mode with it off
Noone was playing online during the ps1 generation. You can tell how young the channel maker is. Just because online gaming existed doesnt mean it was widely adopted or used. Nearly everyone had dialup through the 90s.
I literally played online during the PS1 generation (i.e. 1994-2000) using dial-up because I'm 41 years old and was very much alive during that period. Quake, Duke Nukem 3D, StarCraft, Counterstrike, Team Fortress Classic, so many others. The PS1 itself didn't do online gaming (though I did plenty of linkup play), but the Saturn had a netplay adapter so it wasn't even outlandish to see online *console* gaming in the 90s. And that's completely ignoring the Dreamcast. Do you think people couldn't play online because they didn't have broadband?
You keep going on about the NES “not doing 3D”. Surely you don’t think the BBC, C64, Apple II, ZX Spectrum, or any of the other machines Elite was available on had any sort of 3D capabilities?
The Speccy and C64 had the Freescape engine/3D Construction Kit as well as Elite (and others). They could do proper 3D. The Apple II rendered proper 3D wireframes for Elite. It could do 3D. And the BBC Micro? Elite was coded for that originally. Hence, it could also do 3D. So yeah, I do think they all had some sort of 3D capabilities. Watch Sharopolis' video, he explains the technical side of the NES version in much more detail.
@@Bransfiiiield You're totally clueless mate. To suggest the Apple II had any sort of 3D capabilities is absolutely ridiculous. From a programmers point of view, the NES would have been a pretty easy system to port the game to, as it's CPU had the same instruction set as the BBC. A few changes to the graphics and input routines, and it's ready to roll. There's honestly, really nothing impressive about this whatsoever.
Watch Sharopolis' video linked on mine for the NES version. Here's the disassembled code for the Apple II version showing how 3D shapes were implemented 6502disassembly.com/a2-elite/meshes.html
@@Bransfiiiield I don't see how that is relevant. 3D graphics capabilities didn't exist until the very late MS-DOS and Windows 95 days, or with the release of the Playstation, N64, and Saturn. Computers that were literally hundreds of times more powerful than the NES still "didn't do 3D".
I mean, if you won't actually look at anything I'm putting in front of you this is a waste of everyone's time. Continue to think what you want, I literally couldn't care less.
The PC Engine is certainly not a "NES in steroids" just because it has an 8 bit CPU. The video hardware was leagues above that, even surpassing the Genesis in some aspects (256 colors).
It's not an exact comparison but being 8 bit means it's valid enough to explain to people who don't know hardware. No point in digging in too deep as people like us aren't the only audience
Genesis has 512 colors like the Atari ST and two playfields like the Amiga. Amiga 1000 from 1985 has 4096 colours and beats the later PC engine and genesis.
@@ArneChristianRosenfeldt Um, no. Genesis has 64 colors on screen, we are not talking about the palette, The Amiga can only show 4k colors in very specific cases of still images. In most games with scrolling and sprites it could only do 32 colors.
The first time I've been satisfied by youtubes reccomendation.
Finally found a youtuber that knows how to process audio
Glad to hear you in good mood. Fantastic list.
I like the selections. A couple deep cuts you don’t see on other lists like this.
I would be here in an instant for that Shiny video. I followed so much of what they did back in the day when I was a PC Gamer-subscriber, MDK, Sacrifice, Earthworm Jim for consoles and even Sacrifice... and I could use a good dose of nostalgia for all the cool things they accomplished before it all came tumbling down.
The Spectrum version of Chase HQ is also pretty amazing. Hurts your eyes, but amazing.
There's tonnes of games that fit this on the micros.
You are a great narrator. It is half the experience. Good show!
What made street fighter 2 so impressive for the PC Engine, is that how much of a cut back street fighter 1 (fighting street) was the PC engine CD!
Also as a kid I had the PC Engine GT, it was just so cool to have a comparable game to the snes street fighter (or me at 15, a clearly superior version) on a hand held!
what do you mean a cut back its pretty close to arcade perfect of that shitty game
@@SevenCompleted characters smaller and graphics more basic. On the same hardware smaller media, sf2 looks better than sf1 arcade let alone sf1 pc engine
I love this retro stuff.great watch👍 these developers really felt passionate about getting the best game possible out of there ports.unlike today sadly.all they want today is as much money they can get ☹
Has the same vibe as modern homebrew. Most of the Vita homebrew ports are better than the official ported titles.
I love it when you digress into your less efficient brain of 1999.
Your videos are awesome.
Sharopolis is an awesome dude...
I hold both YOU and him in similar regard.
Both awesome.
Ok?
Ok!!
That Race Drivin's framerate for the GB version is amazing for the system, jeez.
street fighter alpha 2 on the snes does suffer in the AI department. the game is stupid easy even on 8 star difficulty. doesnt matter if youre playing with your friends of course
Always great MR B
Thanks for my viewing and audio pleasure
Star Castle and Star Castle for 2600 are my favorite case of this.
How often do you have two different impossible ports of the same game? And on a glorified Pong/Combat machine, no less.
I loved mdk and even picked up it's sequel for 1.50 boxed i also played the gba street fighter alpha 3 and 1 as swriously impressed by it given the limitaions of rhe system. Invader on gba is another great game on that system
Asterix is the ultimate shouldn't be possible GBA game, that and Driver with the out the car bits.
Check the Mario 64 GBA port that's being developed too 😮
I'd argue that Wolfenstein 3-D for the SNES deserves to be on a list like this. It runs pretty smoothly, and they did it in three weeks even with Nintendo's demands for censorship they got it finished on time.
Wolf is actually a 16-bit engine. It wasn't Nintendo's demands, it was the publisher. Can't remember the name.
@@davejones1621 My mistake. Still, three weeks.
32 bit??
Three weeks? I've never heard that before 😮
Great work mate!
excellent. honestly, sega lord X and lady decade could take a tip or 128 from your narration
Lady Decade is a scumbag.
Powerdrift is amazing on the c64 and Spectrum.
It's ridiculous that even the PC engine could get a decent port of Street fighter 2 yet the Amiga had the worst version out of all the 16 bit releases...(And things didn't get better with Super Street fighter either..on the CD32)
Ooooh, a Shiny video, eh?
Why Ambassador - you are spoiling us...
Quake 2 on PS1 was a [LOADING] pretty good port considering [LOADING] the specs of the console.
11:18 That's it. That's the band name.
Mdk still looks awesome. Could be a modern indie. Very stylish visuals.
I've always loved your style.
great video!
Check the first/four year old vid - I did Doom Switch on that (not Eternal)
@@Bransfiiiield no i know! however i think doom eternal in my opinion is much more of a "impossible" port, as in my opinion and from experience it some how runs even better than 2016 with alot more going on, aswell as having both dlc's
There was also a ZX Spectrum version of Street Fighter 2
Which was truly awful 😂 that'd be like including ZX Final Fight and just showing screenshots while talking about the huge sprites!
The TRDos version of Super Mario Bros with perfect smooth scrolling is probably the most impressive port to the Speccy. With the engine used I genuinely believe you could make a Sonic game, it's that smooth and fast (on a system that's not meant to be able to scroll!)
NFS Most Wanted 2012 for the PS Vita is another such example. Unabridged to the point of allowing cross-saves between the PS3 and the Vita.
Vita had loads of games like that TBF. It has a load of cross save identical retail PS4 games.
Classic Bransfield 👍👏💪👊
Did...did you do an "Adder" pun there.
i think ps2 nfs pro street is an "imposible port", maybe consider it in part 3
RE2 doesn’t have blood on n64?
It does, and you can choose the colour
The PC Engine and Turbo Graphics had real 16 bit Graphics and had two 8 bit sound processor's that emulated 16 bit sound...FACTS!
No.
But which is better: OutRun or Chase HQ?
also i appreciate the fact that you get like a minute to immobilise the criminals or you have to just stop in shame and let them get away. the type of fairplay you just don't see from the police nowadays
True community policing.
Elite (NES) - Pretty good port, but has an overly complicated save system. Why are there three columns? While testing this out, I somehow managed to erase my save by moving it into the wrong column. What's wrong with selecting SAVE or LOAD and then picking a slot? Why do you have to fiddle around with moving things between columns? Also, this is a matter of personal choice, but I dislike the fact that you have automatic docking available from the start. Yes, this was one of the hardest parts of the game for new players, so is this an admission that console players aren't very good, or that they don['t have the patience to learn something new?
It's that console players demanded more immediate fun. Magazines scored it high in the micro days just on the scale and graphics, even if they couldn't dock. On the NES something like that would be included in the reviews and hurt sales. It would hurt word of mouth as games didn't cost £4 anymore so noone was buying it for 20 minutes of "wowww impressive!" - they wanted many hours of fun for £40.
I would bet 90%+ of micro elite players never managed to dock, just as over 90% of skool daze players had no idea what the goal was, but still loved the game.
There just should have been an option to turn it off for veterans, or a hard mode with it off
18:18 the cat was included so this port is fine by me
Quake 2 on ps1 is like quake on sega Saturn
Quake on Saturn is absolutely on the list for a future entry.
It's been a minute my friend
Cheers Bansy🍺
No bonus fact!
pretty sure MDK came out for PS1 before PC. PC is the port.
March 97 on PC, November 97 on PS1. And as said in the video, Shiny made the PC version and Neversoft ported it to PS1. The PS1 version was the port.
Noone was playing online during the ps1 generation. You can tell how young the channel maker is. Just because online gaming existed doesnt mean it was widely adopted or used. Nearly everyone had dialup through the 90s.
I literally played online during the PS1 generation (i.e. 1994-2000) using dial-up because I'm 41 years old and was very much alive during that period. Quake, Duke Nukem 3D, StarCraft, Counterstrike, Team Fortress Classic, so many others.
The PS1 itself didn't do online gaming (though I did plenty of linkup play), but the Saturn had a netplay adapter so it wasn't even outlandish to see online *console* gaming in the 90s. And that's completely ignoring the Dreamcast.
Do you think people couldn't play online because they didn't have broadband?
You keep going on about the NES “not doing 3D”. Surely you don’t think the BBC, C64, Apple II, ZX Spectrum, or any of the other machines Elite was available on had any sort of 3D capabilities?
The Speccy and C64 had the Freescape engine/3D Construction Kit as well as Elite (and others). They could do proper 3D.
The Apple II rendered proper 3D wireframes for Elite. It could do 3D.
And the BBC Micro? Elite was coded for that originally. Hence, it could also do 3D.
So yeah, I do think they all had some sort of 3D capabilities. Watch Sharopolis' video, he explains the technical side of the NES version in much more detail.
@@Bransfiiiield You're totally clueless mate. To suggest the Apple II had any sort of 3D capabilities is absolutely ridiculous.
From a programmers point of view, the NES would have been a pretty easy system to port the game to, as it's CPU had the same instruction set as the BBC. A few changes to the graphics and input routines, and it's ready to roll. There's honestly, really nothing impressive about this whatsoever.
Watch Sharopolis' video linked on mine for the NES version.
Here's the disassembled code for the Apple II version showing how 3D shapes were implemented 6502disassembly.com/a2-elite/meshes.html
@@Bransfiiiield I don't see how that is relevant. 3D graphics capabilities didn't exist until the very late MS-DOS and Windows 95 days, or with the release of the Playstation, N64, and Saturn. Computers that were literally hundreds of times more powerful than the NES still "didn't do 3D".
I mean, if you won't actually look at anything I'm putting in front of you this is a waste of everyone's time. Continue to think what you want, I literally couldn't care less.
The PC Engine is certainly not a "NES in steroids" just because it has an 8 bit CPU. The video hardware was leagues above that, even surpassing the Genesis in some aspects (256 colors).
It's not an exact comparison but being 8 bit means it's valid enough to explain to people who don't know hardware. No point in digging in too deep as people like us aren't the only audience
Genesis has 512 colors like the Atari ST and two playfields like the Amiga. Amiga 1000 from 1985 has 4096 colours and beats the later PC engine and genesis.
@@ArneChristianRosenfeldt Um, no. Genesis has 64 colors on screen, we are not talking about the palette, The Amiga can only show 4k colors in very specific cases of still images. In most games with scrolling and sprites it could only do 32 colors.
@@Imgema ah, on screen. Everyone complains about the lack of total colors on genesis. Amiga has copper sky.
Your logic is flawed, if it was impossible, then the port wouldn't exist to begin with. 😁
Hyperbole
Hence 'impossible'.
Ianos
top vid
Nothing from current gaming should work on the Switch yet..... lol
Nice