Me too! Quite Yesterday! I created a hinge and in the slicer i tried to Check If both parts fit together, but the upper part Always fall down 🙄 Now I know what to do, especially for parts which belong to each other.
One of my tricks when I started 3D printing, was to design in CAD a support structure or interface layer as my slicer didn't support this, so when I exported the files there were two STLs and I assigned one to one filament and one to the other. It's almost a similar approach to using a "primitive".
Still learning here... In your example, why would you print the single part in the "air" instead of just on the build plate without supports to save time and (support) filament? Or, is this technique more of the procedure to stack the primitive element on top of another part sitting on the build plate?
Very few situations where this is actually useful but here are a few: Creating test models to test support settings and I wanted the entire bottom surface to be supports Organic shapes that don’t have a good or obvious surface to be the matting surface against the build plate. Some people have mentioned they’d like to stack parts vertically on top of each other to increase build plate density. So instead of 1 layer of parts you could have multiple. I’m not totally sold on this idea I think you’re still better off just printing in batches. Aside from that it’s a tool you can have in your back pocket. Other slicers let you disable “snap to build plate” natively without the workaround so it just feels weird when it won’t let you do this in Bambu Studio.
You can also add a primite part, let's say you want to raise your object 20mm, so you add a primitive part to your object of let's say 10mm, adjust the object's Z level and then lower the entire object (assembly) by 10mm DOWN so the slicer cuts the assembly leaving the object alone floating in mid air. This way you don't need the sacrificial print. I still don't get why slicers won't let us put them wherever we want and add supports though, the community is already past the holding hands era.
I get an error when attempting that method and it won’t let me slice. It is weird that Bambu Studio won’t allow you to move parts wherever you want. I used to use cura and it was a simple checkbox to deselect “snap to build plate” and you could place parts wherever you want.
@@3DPrintStuff huh, you are correct, it now throws me an error...I use OrcaSlicer but I assure you I was able to do it before..or maybe there was a mm of a dot as sacrificial print and I didn't notice it
Thank you very much, I was fighting since One Hour and I remember your video !!!! Thanks a lot for your precious help :)
Was looking for this yesterday, gold
Me too! Quite Yesterday!
I created a hinge and in the slicer i tried to Check If both parts fit together, but the upper part Always fall down 🙄
Now I know what to do, especially for parts which belong to each other.
One of my tricks when I started 3D printing, was to design in CAD a support structure or interface layer as my slicer didn't support this, so when I exported the files there were two STLs and I assigned one to one filament and one to the other. It's almost a similar approach to using a "primitive".
Brilliant, thanks
I could have used this in the past. super useful tuanks
Just what I was looking for , thks
Still learning here... In your example, why would you print the single part in the "air" instead of just on the build plate without supports to save time and (support) filament? Or, is this technique more of the procedure to stack the primitive element on top of another part sitting on the build plate?
That's what I'm trying to figure out too.
Very few situations where this is actually useful but here are a few:
Creating test models to test support settings and I wanted the entire bottom surface to be supports
Organic shapes that don’t have a good or obvious surface to be the matting surface against the build plate.
Some people have mentioned they’d like to stack parts vertically on top of each other to increase build plate density. So instead of 1 layer of parts you could have multiple. I’m not totally sold on this idea I think you’re still better off just printing in batches.
Aside from that it’s a tool you can have in your back pocket. Other slicers let you disable “snap to build plate” natively without the workaround so it just feels weird when it won’t let you do this in Bambu Studio.
what if you made the one on the plate a negative volume
Doesn’t work, I tried. It pulls your part back to the build plate and puts the negative modifier below the build plate. It’s really annoying
@@mattylad8035 what if you export the model with supports as an STL, then re-import and delete the little bit at bottom? over-kill, but just curious
You can also add a primite part, let's say you want to raise your object 20mm, so you add a primitive part to your object of let's say 10mm, adjust the object's Z level and then lower the entire object (assembly) by 10mm DOWN so the slicer cuts the assembly leaving the object alone floating in mid air. This way you don't need the sacrificial print. I still don't get why slicers won't let us put them wherever we want and add supports though, the community is already past the holding hands era.
I get an error when attempting that method and it won’t let me slice.
It is weird that Bambu Studio won’t allow you to move parts wherever you want. I used to use cura and it was a simple checkbox to deselect “snap to build plate” and you could place parts wherever you want.
@@3DPrintStuff huh, you are correct, it now throws me an error...I use OrcaSlicer but I assure you I was able to do it before..or maybe there was a mm of a dot as sacrificial print and I didn't notice it
I think the trees are beautiful, setting my support z to zero.
No need to add two primitives and merge, just make one primitive and add a part to it.
One of the primitives in my video is the hypothetical part. So yes just add one primitive to whatever you want floating in the air.