Let me know if we should take the Acolyte quest and how you would improve the base further! In the meantime, enjoy the episode, as we expand our base with a proper, turret-powered defense setup, new bed rooms, a relocation of our throne-common-dining room and the construction of a small hospital. ► Full Playlist: bit.ly/39ogWJb
I think the disease and the breakdowns is too much, unless... You use drugs on the invited! Psycoid tea might save the mood problem, you can always plant "Hemp" And make a few "smokes" To have your dangerous visitor happy in his room
Take the quest and use the clusters to lure raids into them. This should pay off Even in the quest fails . Anyway, thank you for your content! Weiter so!
Woah, Edmo looks scary intense. The fact he's constantly tripping on that joywire only makes it scarier when you realize he's a shield belted melee combat specalist, too.
I like Troy's paintbrush holster! That really is some gorgeous fan art. I don't know if the Acolyte quest is really plausible. You're having enough trouble keeping the mood of some of your own colonists above 30%; a cranky demanding acolyte will be even harder, even if you get her the nice bedroom she demands. Added to the thread of mechanoids, which you really aren't prepared to deal with, this might not be the time.
pete can deal with two mech clusters just fine, and in the end who cares about the mood of the acolyte. she will come already equipped with her clothes, and if the situation becomes dire she can always be drowned in psychite tea. About the mood of his colonists, that's not true. For now everyone is in a stable high mood. The only thing that could make the quest not worth it is the treatment quality needed to efficiently tend to blood rot. If herbal medicine is enough then sure, but if it requires actual medicine then I'd say no.
It's always wild to me when you zoom out on the Steakhouse. I forget that it's not just a small and homey villa with a courtyard, it's becoming a whole compound with different sections and vast rooms! Love that development
Tofu's illustration of Troy is EXACTLY as I had imagined him! And giving Edmo sideburns is a great touch. GL on the weather raid, Pete. Don't take the mechanoid quest, I dunno how you'd ever keep a blood rot victim happy for a full season while fending off two squads of terminators.
1): HOLY DAMN, this Fanart is amazing. Get a deal with Tofu going and make some merch out of it, it's gonna sell like it has legs. 2) I think the quest is too risky. I'm not sure how contagious this disease is, but you will need a spare, high-quality bedroom and a ton of medicine AND will have two mech clusters on your head (and it sounds like they will be already active). Tall order.
Yeah, it's awesome. Does anyone have a link to Tofu's art page or anything? I don't see anything here, and it's a hard name to google. Unless I've missed a recent change, the disease isn't contagious at all. But it does chew through medicine. But you are right, the double mech cluster is too high risk right now. Especially with only one medic, even if he beats it, poor Redmond is going to be so busy patching people up after, the chances are the bloodrot will come back to bite if she falls behind on it. If Pete reads it, don't dismiss the quest though, leave it open. If you get a big raid, you can make them fight the mechs for you.
@@tofu6469 First of all, thank you for your work, these four pieces are amazing. Second, with your quality of work you could make a page (even a stupid Deviantart account :P), either for profit or just to show off your art and you WOULD find an audience, I guarantee you that. But, obviously, you do you :)
great episode, as always! My suggestion: give the hospital a second entrance on the opposite side of the first one. In cas a colonist needs emergency rescue, it can save vital seconds :)
Pete's episodes are always a lovely way to spend some time. Also, Tofu's fanart is absolutely brilliant! The characters feel so much more alive and characterized. I'm just so impressed.
I don't think taking that quest is a good idea. Keeping royals happy can be very tricky if you're not 100% prepared, not to mention the mechanoid clusters. Given how lightly armored most of your colonists are, you're one lucky burst from a charge turret away from a colonist death. In my opinion, you'll only be relatively safe dealing with this after you get your hands on a smoke launcher.
@@sickerplay3471 Does putting a quest-related pawn into the cryptosleep casket actually doesn't make the quest to fail? EDIT: Nevermind. I found out that you cannot cure bloodrot while the patient is in the cryptosleep casket.
@@pussinboots9983 no need to cure it, just keep them alive until the quest done and send them home, already do this trick in the past, dunno if it still work now or not, cause it kinda cheat tho.... :))))
For the acolyte quest, I'd actually be really interested in seeing you tackle the questline of getting Steak to the highest royal favor/honor and getting off the rimworld like that. While perhaps not a good idea to start that here with this particular quest, it's still a route I"d be excited to see you take in this playthrough. If you decide to go that route but don't start it here, the eltex helmet and vest could be great fun to make Steak a psychic powerhouse, so that's the other one I would be interested in.
Bruh.. your voice is the best and most soothing thing to listen to while watching this gameplay.. gets me nice and prepared to sleep. If I don't sleep I enjoy watching the gameplay, you are a great player, especially playing on this difficulty.
As always, loved the episode. For Hospital Rooms I usually make doors on each side of the building, it can gain precious seconds in bloody emergencies. Thanks for all you produce 11/10
I have a Base-Setup suggestion: Especially during the thunderstorm going on, build a roof to cover the stone walkway through the base. This will help keep them safe from lightning strikes and the "wet/rained on" mood penalty.
@@fahrimertdincer8421 That's a long path..... I think it would need 4 pillars to get a roof over it.......a pillar every 4 tiles, supporting roof tiles 2 squares outwards.
@@fwiffo I wish I had experience and knew this little things....... but in Rimworld these things add up to either make or break your game, and half the fun is learning, for me anyway. I have to set the difficulty low and start advantageous to get anywhere but I've only played about 10 hours.
Garza: Please help! Our enemies have been attacking us relentlessly with rain! If you can draw their fire for a little while we'll pay you to suffer the rain for us Steakhouse: Lady, we live in the desert. Rain would be a blessing
Something similar happened to me in my current extreme desert play through (inspired by Pete). Summer was in four days time, there was a heat wave and a nearby village begged us to take on a fifteen day volcanic winter. We said yes.
Tofu's art really does a good job of capturing the detail and personality of the pawns. Edmo could be drawn as a sad-sack (with the unrequited love, mental breaks, joy-wire, balding, Troy's mockery, etc.) but his positive side has been portrayed here - tough, a great fighter and a productive worker. And I wouldn't have remembered a detail like the shield belt.
I tried my best to capture every important detail that makes the pawn a character. I'm glad that everyone noticed it and seems to like and agree with the direction I went for each pawn. Thank you for your compliment too.
"You can't have enough food" So uh...storytime. In my first rw playtrough, I actually got to a point where I had too many corpses. I had a gigant freezer, but also a hunter with 17 skill and a sniper and my only cook had no leg. My cook had to constantly butcher, because there was no storage for meat and corn. Of course I couldn't starve because pawns can eat raw food. I got killed due to a rocket
Pete convinced me to buy this game. I put 20+ hours into my first colony over the first weekend I’ve owned it and it’s still going strong. I’m not subjecting myself to the intense difficulties and yet I still end up fires to put out on the regular. 10/10 would crashland on the Rim again
Tofu's Edmo artwork looks badass. Regarding the acolyte quest, I believe that it would not be a wise idea to accept it. The diseased acolyte would burn though medicine supplies, they would have to stay in the little prison room for the time being, and the mechanoid raids can potentially seriously hurt your colonists.
min 5:40, you can place spike traps on the left side on the sand. Enemies will avoid soft sand because it will slow down even more and they will take the quickest path to that chokepoint which you can use. Also place a roof on top of the killbox, the darkness will slow down even more enemy advances.
Great video! Lots of fun and the added art from tofu make this much more enjoyable. The characters have more... character. Still love the ice sheet series
21 Days is way too long of a time to keep a sick royal pawn happy. Mystery traits is the kicker, maybe she will be sanguine, maybe a tortured artist. Sterile tiles is dope choice though, Troy deserves a good lab as well.
I like to put the research table into the hospital, saves on sterile tiles and if someone is bed-bound they can chat with the researcher. Also I'm using a mod that makes pawns clean the room before starting a task in it, I think it's called something like "common sense" ;) That means the hospital gets cleaned regularly by the researcher, so it's clean when you need it. (Unless my researcher cannot do cleaning jobs the lazy b*tard...)
Might be a good idea to swap your workshop and hospital around. Having your hospital close to your killbox can make all the difference. Probably a good idea to double wall the area between if you do.
I wouldn't worry too much about taking advantage of exploits. One of the things that got me invested in this series was seeing different strategies you employ, and other things I learned for my playthroughs. So the sandbag corners and killbox design for instance, super useful info.
Loving the new series, Pete! I say go for the Acolyte challenge, on one condition: If you just have to keep her AVERAGE mood above 30% over the 21 days, it should be manageable. But if you instantly fail if she dips to 29% for a single tick, there's just no way, especially with blood rot, a heatwave, nonstop rain, and rebuffing four boys all day. Put her in Edmo's bedroom (sorry, Ed), give her light duties and the occasional taste of flake. Acolytes won't clean if they're conceited, but assuming she's not incapable of many other tasks, you get an extra pair of hands, some mechanoid scrap in your killbox, and an extra pawn to replace whichever lad you send to fight off three guinea pigs and destroy the weather controller. Whether you take it or not, I'm looking forward to hearing your own risk/reward calculations. Of the rewards I'd lean towards the honor for Steak's own acolyte title. Jake could really use Word of Joy.
A smoke pop belt or smoke launcher could have all but eliminated the risk that mech cluster posed. You likely could have waited to get one, or for a raid to fight the cluster, given it had no activator. Also consider not resolving that forced weather event - rainy thunderstorms reduce ranged accuracy outside (but you can roof the killbox for that and that can be a benefit when ambushed and trying to run) but they also increase windspeed and ensure that it never drops to 0. This basically turns Wind Turbines into Geothermal Generators that can be placed anywhere.
I wonder if Steak ever looks at Redhawk and hums “turrets to the left of me, traps to the right, here I am stuck in the middle with you”. Because that’s a pretty groovy tune. This message brought to you by Random Quarantine Thoughts 2020.
Light killboxes are reasonable in vanilla, especially in a map like this. I'm personally fond of a Castle approach, where mods let you build walls that you can shoot through, making a wall that enemies have to siege. That doesn't work in a flat map though, or without mods to allow some level of your troops fighting back from behind the wall(with siege weapons or murder holes).
Troy's new statue is hilarious to consider - it's Troy depicted in despair over a hoopstone ring in a village, depicting suffering. Furthermore, "This portrayal refers to Troy enjoying himself at a hoopstone ring." You know, I don't know if "enjoying" is the word I'd use in the context of the rest of that description.
Take the quest, food is the number one enemy for this challenge and youre rolling in it, you have medics in training, and i think you absolutely could do it for that phat reward loving this series been watching since ice sheet!
I don't think the quest is worth the hassle so I would say it is better to skip it unless you feel a need for another psychic user. In terms of base improvements I mentioned in the last video it is possible to get a sealed of kitchen. Which can be kept clean if you move the doors to the slaughter room one block to the right. You would have enough space to put a wall and door in to make a sealed of room. If you then swap you butcher table with the cooker that would give you an out of the way kitchen that will be easier to keep clean
Tofu has talent and passion, wonder if Tofu is shipping people. I am kind of interested in seeing the way it's going to play out with Edmo when he levels up along the royal hierarchy, but so far trying to accommodate an acolyte might be too much.
I agree with the majority that taking that quest may be a bit too risky. If the power gets knocked out to create darkness or the royal isn't otherwise completely happy, it could result in a failure as it goes, never mind the mechanoid clusters - and they may very well be more difficult than the one in this episode. As per additional expansion? I personally feel it may be a good idea to expand your cooking and refrigeration set-up - your current stocks may be sufficient at the time, but it never hurts to have some extra food on ice, never mind keeping your kitchen less cluttered with raw foodstuffs or meat that could cause food poisoning. It may work well, perhaps even double-insulated, to the south of its current position, just to the left of the future geothermal power station - a power station that could provide power for a good deal of the hydroponic farms, coolers, and stoves you may need!
I don't know how YT algorithm works with you. You don't post RW every day like most players but when you do, every subscriber stops and watch it all. Awesome content and really relaxing. Not for long though. Wealthy is going up...
Great content as usual, small suggestion: You should think about moving the Wind Turbines 1 tile down/south. Their building hitbox is slightly larger than it seems. With your current setup, pawns can't walk betwen the wall and the turbine. If you construct the second row of turbines, this will be even more of an issue, because your pawns wouldn't be able to pass the turbines at all.
Let me know if we should take the Acolyte quest and how you would improve the base further! In the meantime, enjoy the episode, as we expand our base with a proper, turret-powered defense setup, new bed rooms, a relocation of our throne-common-dining room and the construction of a small hospital. ► Full Playlist: bit.ly/39ogWJb
Dont take the quest. You have very high chance of failing it with all those mental break-downs
I think the disease and the breakdowns is too much, unless... You use drugs on the invited!
Psycoid tea might save the mood problem, you can always plant "Hemp" And make a few "smokes" To have your dangerous visitor happy in his room
Take the quest and use the clusters to lure raids into them. This should pay off Even in the quest fails . Anyway, thank you for your content! Weiter so!
Yeah I don't think the quest is worth it either. It's just gonna cause one too many set backs at the moment.
Regardless of taking the quest, you should move your kill box entrance and exit so that it lures the raids along the diagonal
Getting Pete's Rimworld notification is definitely one of the best parts of my week
For real
Agreed!
true story
True
Absolutely!
My friend and I usually send the notifications to each other to see who's faster 😄
Woah, Edmo looks scary intense. The fact he's constantly tripping on that joywire only makes it scarier when you realize he's a shield belted melee combat specalist, too.
Pete in Rimworld: The risk I took was calculated,
Me in Rimworld: *but man am I bad at math.*
OMG Edmo holding the Thrumbo horn is too good.
This art reminds me of the Wolverine design
Definitely
@@alysonkiszewski5032 Redhawk = Jean Grey
Steak = Cyclope
Edmo = Wolverine
Wolverine watching Jean and Cyclopes making out 😂🤣😂
I like Troy's paintbrush holster! That really is some gorgeous fan art.
I don't know if the Acolyte quest is really plausible. You're having enough trouble keeping the mood of some of your own colonists above 30%; a cranky demanding acolyte will be even harder, even if you get her the nice bedroom she demands. Added to the thread of mechanoids, which you really aren't prepared to deal with, this might not be the time.
pete can deal with two mech clusters just fine, and in the end who cares about the mood of the acolyte. she will come already equipped with her clothes, and if the situation becomes dire she can always be drowned in psychite tea. About the mood of his colonists, that's not true. For now everyone is in a stable high mood. The only thing that could make the quest not worth it is the treatment quality needed to efficiently tend to blood rot. If herbal medicine is enough then sure, but if it requires actual medicine then I'd say no.
@@pietrotettamanti3183 The mission REQUIRES the mood of the acolyte stays above 30%, so I'm assuming you immediately fail if it falls below 30.
@@BlueScaledSorcerer ow, didn't remember that. well, that changes things.
"suffered a few injuries, nothing life threatening"
"Death in 11 hours"
Ah rimworld.
Truly Rimworld in one sentence 😂
Its like Monty Pythons Black Knight xD no more arms and legs but its nothing serious xD
@@mrpool5185 this's but a scratch!
@@NoNameAtAll2 i know the original i dont know why i havent wrote it.... *facepalm*
Edmo in arts: manga
Edmo in actual game: anime
Edmo in sculptures: Netflix adaptation
It's always wild to me when you zoom out on the Steakhouse. I forget that it's not just a small and homey villa with a courtyard, it's becoming a whole compound with different sections and vast rooms! Love that development
Tofu's illustration of Troy is EXACTLY as I had imagined him! And giving Edmo sideburns is a great touch. GL on the weather raid, Pete. Don't take the mechanoid quest, I dunno how you'd ever keep a blood rot victim happy for a full season while fending off two squads of terminators.
Loving the fanart at the end, it really brings the pawns to life and makes them seem like more than just randomized statlines.
Edmo: Purge the land! Die! Die! Die!
Random Iguana: WTF man?!
And then He just goes back to stoically cooking and cleaning, like a true warrior-monk.
The old killbox looks like it could fit a couple of bedrooms.
3:55 Made my day to hear that Pete is also a fan of Francis!
"Watched Pete Complete's Rimworld Video +30 mood boost"
Disturbed sleep -2
Not forgetting Tofu's drawing +10 beauty :o)
I bet that in Tofu's Bio appears: Artistic 20 burning passion.
1): HOLY DAMN, this Fanart is amazing. Get a deal with Tofu going and make some merch out of it, it's gonna sell like it has legs.
2) I think the quest is too risky. I'm not sure how contagious this disease is, but you will need a spare, high-quality bedroom and a ton of medicine AND will have two mech clusters on your head (and it sounds like they will be already active). Tall order.
Yeah, it's awesome. Does anyone have a link to Tofu's art page or anything? I don't see anything here, and it's a hard name to google.
Unless I've missed a recent change, the disease isn't contagious at all. But it does chew through medicine. But you are right, the double mech cluster is too high risk right now. Especially with only one medic, even if he beats it, poor Redmond is going to be so busy patching people up after, the chances are the bloodrot will come back to bite if she falls behind on it.
If Pete reads it, don't dismiss the quest though, leave it open. If you get a big raid, you can make them fight the mechs for you.
@@ncasey9853 I don't have any page, unfortunately. I just draw and give it to people (also the only RUclipsr I gave my art to is Pete).
@@tofu6469 you should create a page, a lot us us here love your work
@@tofu6469 First of all, thank you for your work, these four pieces are amazing.
Second, with your quality of work you could make a page (even a stupid Deviantart account :P), either for profit or just to show off your art and you WOULD find an audience, I guarantee you that. But, obviously, you do you :)
@@tofu6469 you should totally make an instagram page! Your art is so beautiful
great episode, as always!
My suggestion: give the hospital a second entrance on the opposite side of the first one. In cas a colonist needs emergency rescue, it can save vital seconds :)
Pete's episodes are always a lovely way to spend some time. Also, Tofu's fanart is absolutely brilliant! The characters feel so much more alive and characterized. I'm just so impressed.
I don't think taking that quest is a good idea. Keeping royals happy can be very tricky if you're not 100% prepared, not to mention the mechanoid clusters. Given how lightly armored most of your colonists are, you're one lucky burst from a charge turret away from a colonist death. In my opinion, you'll only be relatively safe dealing with this after you get your hands on a smoke launcher.
idk if this changed or not, but just throw that royal pawn into cryptosleep casket and problem sholve?
@@sickerplay3471 There is still the part about the mechanoid clusters to deal with.
wait doesn't he actaully have a smoke launcher? I'm pretty sure i saw edmo or stake haul it into storage somewhere in the start of this vid
@@sickerplay3471 Does putting a quest-related pawn into the cryptosleep casket actually doesn't make the quest to fail?
EDIT: Nevermind. I found out that you cannot cure bloodrot while the patient is in the cryptosleep casket.
@@pussinboots9983 no need to cure it, just keep them alive until the quest done and send them home, already do this trick in the past, dunno if it still work now or not, cause it kinda cheat tho.... :))))
19:28 Edmo's face and chops make me think he is Hugh Jackman's Wolverine.
I selfishly want him to take on the quest just because he makes normally hard stuff look so easy. Would be nice to see him struggle for once.
TOFU really is an amazing artist.
The renditions of the colony members are full of character.
TOFU: Artistic - Planet-known master
For the acolyte quest, I'd actually be really interested in seeing you tackle the questline of getting Steak to the highest royal favor/honor and getting off the rimworld like that. While perhaps not a good idea to start that here with this particular quest, it's still a route I"d be excited to see you take in this playthrough. If you decide to go that route but don't start it here, the eltex helmet and vest could be great fun to make Steak a psychic powerhouse, so that's the other one I would be interested in.
Really cool seeing Pete name drop Francis John, his videos are by far the most in depth resources for rimworld.
Bruh.. your voice is the best and most soothing thing to listen to while watching this gameplay.. gets me nice and prepared to sleep. If I don't sleep I enjoy watching the gameplay, you are a great player, especially playing on this difficulty.
As always, loved the episode. For Hospital Rooms I usually make doors on each side of the building, it can gain precious seconds in bloody emergencies. Thanks for all you produce 11/10
WOW! Tofu did an awesome job with that art! Edmo and Troy look so cool! I loved the video!
That lightning strike pause was awesome! 😎
I have a Base-Setup suggestion: Especially during the thunderstorm going on, build a roof to cover the stone walkway through the base. This will help keep them safe from lightning strikes and the "wet/rained on" mood penalty.
Can pillars support it from the side of the path? overhanging it?
It not that far away do we dont need fot extra sport ı think
I do that for toxic fallout so pawns can more safely move between buildings and get some outside time.
@@fahrimertdincer8421 That's a long path..... I think it would need 4 pillars to get a roof over it.......a pillar every 4 tiles, supporting roof tiles 2 squares outwards.
@@fwiffo I wish I had experience and knew this little things....... but in Rimworld these things add up to either make or break your game, and half the fun is learning, for me anyway.
I have to set the difficulty low and start advantageous to get anywhere but I've only played about 10 hours.
Garza: Please help! Our enemies have been attacking us relentlessly with rain! If you can draw their fire for a little while we'll pay you to suffer the rain for us
Steakhouse: Lady, we live in the desert. Rain would be a blessing
Something similar happened to me in my current extreme desert play through (inspired by Pete). Summer was in four days time, there was a heat wave and a nearby village begged us to take on a fifteen day volcanic winter. We said yes.
That Edmo fanart is so awesome!!! Thank you for including that in the video and nj Tofu!
The fan art makes this channel badass.
The lightning when you paused @ 17:47 wow
That fanart is actually pretty dope.
Tofu's art really does a good job of capturing the detail and personality of the pawns. Edmo could be drawn as a sad-sack (with the unrequited love, mental breaks, joy-wire, balding, Troy's mockery, etc.) but his positive side has been portrayed here - tough, a great fighter and a productive worker. And I wouldn't have remembered a detail like the shield belt.
I tried my best to capture every important detail that makes the pawn a character. I'm glad that everyone noticed it and seems to like and agree with the direction I went for each pawn. Thank you for your compliment too.
a Francis John reference, nice!
I should definitely sleep already but I can't stop myself from watching this video
That fanart is amazing. I have to hand it to tofu for doing such a great job.
"You can't have enough food"
So uh...storytime. In my first rw playtrough, I actually got to a point where I had too many corpses. I had a gigant freezer, but also a hunter with 17 skill and a sniper and my only cook had no leg. My cook had to constantly butcher, because there was no storage for meat and corn. Of course I couldn't starve because pawns can eat raw food. I got killed due to a rocket
I love storytime!
The Edmo fanart is so badass wellplay Tofu
I absolutely love that you show the art descriptions, I LOVE reading the flavour text. Troy is secretly such a drama queen.
This really picks me up after a rough day :)
Best morning ever : a cup of tea, my cat on my laps, and a Pete Complete Rimworld !!!
Tofu has some real artistic talent, those pictures are amazing !
One consideration for later is that sappers will go for bedrooms, so putting some sapper defense along that side may be helpful.
17:52 woah
only pete can pause a perfect lightning bolt like it's no big deal.
Pete convinced me to buy this game. I put 20+ hours into my first colony over the first weekend I’ve owned it and it’s still going strong. I’m not subjecting myself to the intense difficulties and yet I still end up fires to put out on the regular.
10/10 would crashland on the Rim again
Welcome to Rimworld! Enjoy your stay.
Because you won't be leaving anytime soon.
It's a great game!!!
I love the rhyme in the beginning. I think that's his intro now. "My name is Pete, and Today we complete"
ah yes, the RW series with the totally unmatching intro
Tofu's Edmo artwork looks badass.
Regarding the acolyte quest, I believe that it would not be a wise idea to accept it. The diseased acolyte would burn though medicine supplies, they would have to stay in the little prison room for the time being, and the mechanoid raids can potentially seriously hurt your colonists.
min 5:40, you can place spike traps on the left side on the sand. Enemies will avoid soft sand because it will slow down even more and they will take the quickest path to that chokepoint which you can use. Also place a roof on top of the killbox, the darkness will slow down even more enemy advances.
Hi Pete. I've been watching your Rimworld series for a long while now. I just wanted to stop and thank you for your dedication. -Jonathon
Great video! Lots of fun and the added art from tofu make this much more enjoyable. The characters have more... character. Still love the ice sheet series
21 Days is way too long of a time to keep a sick royal pawn happy. Mystery traits is the kicker, maybe she will be sanguine, maybe a tortured artist.
Sterile tiles is dope choice though, Troy deserves a good lab as well.
I like to put the research table into the hospital, saves on sterile tiles and if someone is bed-bound they can chat with the researcher.
Also I'm using a mod that makes pawns clean the room before starting a task in it, I think it's called something like "common sense" ;) That means the hospital gets cleaned regularly by the researcher, so it's clean when you need it. (Unless my researcher cannot do cleaning jobs the lazy b*tard...)
Well, they did just research psychite refining...
@@Ranger1741 Perfect time to roll a psychically sensitive sickly teetotaler.
Tofu's art is so cool! Another great episode Pete, thank you
That mechanoid cluster play was absolutely perfect.
Pete really makes it easy to de-stress after a day of teaching and watching my three kids.
Yesssss Francis John!
Troy looks like a snack ahahaha. Tofu super good job!!!
Omg these fanarts are amazing. I love it!!
Might be a good idea to swap your workshop and hospital around. Having your hospital close to your killbox can make all the difference.
Probably a good idea to double wall the area between if you do.
I wouldn't worry too much about taking advantage of exploits. One of the things that got me invested in this series was seeing different strategies you employ, and other things I learned for my playthroughs. So the sandbag corners and killbox design for instance, super useful info.
I really do enjoy this series. Thank you so much.
Loving the new series, Pete! I say go for the Acolyte challenge, on one condition: If you just have to keep her AVERAGE mood above 30% over the 21 days, it should be manageable. But if you instantly fail if she dips to 29% for a single tick, there's just no way, especially with blood rot, a heatwave, nonstop rain, and rebuffing four boys all day. Put her in Edmo's bedroom (sorry, Ed), give her light duties and the occasional taste of flake. Acolytes won't clean if they're conceited, but assuming she's not incapable of many other tasks, you get an extra pair of hands, some mechanoid scrap in your killbox, and an extra pawn to replace whichever lad you send to fight off three guinea pigs and destroy the weather controller. Whether you take it or not, I'm looking forward to hearing your own risk/reward calculations. Of the rewards I'd lean towards the honor for Steak's own acolyte title. Jake could really use Word of Joy.
A smoke pop belt or smoke launcher could have all but eliminated the risk that mech cluster posed. You likely could have waited to get one, or for a raid to fight the cluster, given it had no activator.
Also consider not resolving that forced weather event - rainy thunderstorms reduce ranged accuracy outside (but you can roof the killbox for that and that can be a benefit when ambushed and trying to run) but they also increase windspeed and ensure that it never drops to 0. This basically turns Wind Turbines into Geothermal Generators that can be placed anywhere.
It really makes my dad when these pop up 😁
Makes your dad what? Don't leave us hanging!
@@tennoheika94 these episodes have cloning abilities
I wonder if Steak ever looks at Redhawk and hums “turrets to the left of me, traps to the right, here I am stuck in the middle with you”. Because that’s a pretty groovy tune. This message brought to you by Random Quarantine Thoughts 2020.
Turrets to the left of me, traps to the right
here I am, stuck in the desert with you
Light killboxes are reasonable in vanilla, especially in a map like this. I'm personally fond of a Castle approach, where mods let you build walls that you can shoot through, making a wall that enemies have to siege.
That doesn't work in a flat map though, or without mods to allow some level of your troops fighting back from behind the wall(with siege weapons or murder holes).
Troy's new statue is hilarious to consider - it's Troy depicted in despair over a hoopstone ring in a village, depicting suffering. Furthermore, "This portrayal refers to Troy enjoying himself at a hoopstone ring." You know, I don't know if "enjoying" is the word I'd use in the context of the rest of that description.
Great art, Tofu!
The FanArt looks fantastic.
Take the quest, food is the number one enemy for this challenge and youre rolling in it, you have medics in training, and i think you absolutely could do it for that phat reward
loving this series been watching since ice sheet!
Ive just caught up to your series, I think it’s great! You have such a fantastic voice to listen to!
wow the fanart is really awsome!
Just binge watched all 23 eps
Good stuff, I love your pacing
So many playthroughs drag on so long, it gets boring
Keep it up man
Omg, crossover from my 2 favourite Rimworld players!
You uploaded this film on 23:40 nice just before sleep. Now I have to watch it before sleep
belated comment for the algorithym. And to support one of the best rimworld series there is on youtube.
Jake: *digs up corpse*
Edmo: Been there, done that, buddy.
I don't think the quest is worth the hassle so I would say it is better to skip it unless you feel a need for another psychic user.
In terms of base improvements I mentioned in the last video it is possible to get a sealed of kitchen. Which can be kept clean if you move the doors to the slaughter room one block to the right. You would have enough space to put a wall and door in to make a sealed of room. If you then swap you butcher table with the cooker that would give you an out of the way kitchen that will be easier to keep clean
Love those fan arts, surely looking forward to more of this series, too. :)
Tofu has talent and passion, wonder if Tofu is shipping people. I am kind of interested in seeing the way it's going to play out with Edmo when he levels up along the royal hierarchy, but so far trying to accommodate an acolyte might be too much.
Pete: *starts researching drug refining
Me: i dont like where this is going
Everyone else: Yes, yes, yes!
Aww yeah Friday morning just got a whole lot better!
Duuuude.... ToFu really knocking it out of the park for the second time. With art like that, I'm suddenly a lot more of a fan of Edmo.
Love the fan art
I agree with the majority that taking that quest may be a bit too risky. If the power gets knocked out to create darkness or the royal isn't otherwise completely happy, it could result in a failure as it goes, never mind the mechanoid clusters - and they may very well be more difficult than the one in this episode.
As per additional expansion? I personally feel it may be a good idea to expand your cooking and refrigeration set-up - your current stocks may be sufficient at the time, but it never hurts to have some extra food on ice, never mind keeping your kitchen less cluttered with raw foodstuffs or meat that could cause food poisoning. It may work well, perhaps even double-insulated, to the south of its current position, just to the left of the future geothermal power station - a power station that could provide power for a good deal of the hydroponic farms, coolers, and stoves you may need!
Pete keep up the good work lad!!!
An amazing episode as always!
''Troy has unlocked the secrets of drug production''
-Pete Complete 2020
I don't know how YT algorithm works with you. You don't post RW every day like most players but when you do, every subscriber stops and watch it all.
Awesome content and really relaxing. Not for long though. Wealthy is going up...
Killboxes are an integral part of the game.
Pick the armor and jade, by far the most valuable.
Me: Its midnight I should go to bed
Notifications: Pete Complete just uploaded new video!
Also me: I dont need sleep I need answers
When you are drowsy, but you are recreation-starved
holy sh that edmo fan art is amazing! Although I imagined the thrumbo horn more slim and pointy.
The pointy end should be on the outside the picture (if I ever draw it in the first place haha).
Great content as usual, small suggestion: You should think about moving the Wind Turbines 1 tile down/south. Their building hitbox is slightly larger than it seems. With your current setup, pawns can't walk betwen the wall and the turbine. If you construct the second row of turbines, this will be even more of an issue, because your pawns wouldn't be able to pass the turbines at all.
Finaly a new video! Loving it.
The fan art is amazing!