Stingray Non-Physics Simple Character Movement

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  • Опубликовано: 21 сен 2024
  • How to use flow to move a non-physics driven character around your world. This will take into account simple movements using key presses as well as mouse axis rotation.

Комментарии • 17

  • @digitalste811
    @digitalste811 8 лет назад

    Great Job mate looking forwards to seeing & learning some more about StingRay!

  • @ArlidarMusic
    @ArlidarMusic 9 лет назад

    Wooooow! Dan, It's amazing!
    I can not even imagine how long it took until I'd learned how to do it.
    This is a real enlightenment.
    Stingray, it is not a simple program and swoop to learn it is not easy.
    Such detailed courses help many people expressed an interest in Stingray, to understand the logic of the program.
    It inspires them to further study and work with the program.
    Documentation of course is good, but to study it, sometimes very exhausting.
    In the video, everything is explained clearly and openly, that's wonderful!
    We need as many of these video courses then Stingray there will be no competition.

  • @vDC2me
    @vDC2me 8 лет назад

    Thanks Dan great job

  • @terrybuchan7568
    @terrybuchan7568 8 лет назад

    Is it not possible to apply collision to a character that is moving this way?

  • @vernellparker1687
    @vernellparker1687 8 лет назад

    Dan How did you actually learn how to use Flow. I keep seeing that it easy to learn, but where do you even start?

    • @danmatlack3892
      @danmatlack3892  8 лет назад

      +Vernell Parker Hi :) you can visit our public forums which have a wealth of information. The Stingray help documents also have a lot of info on using Flow. There are tutorials on the main Autodesk learning channel as well.

  • @InuHitman
    @InuHitman 8 лет назад

    How about filter/search string for nodes in Flowgraph ? If u have many nodes then u will have difficulty with the selection of the desired node.

    • @danmatlack13
      @danmatlack13 8 лет назад +1

      Flow has a search functionality built in in the latest version.

  • @baileal
    @baileal 8 лет назад

    Can you show me how to do this using Lua?

  •  8 лет назад

    hi i got an error when trying this script.
    in the message bar i got
    Editor Engine / Flow: Flow Lua reference is not a function: 'AppkitFlowCallbacks.set_active_camera'
    Can you help me? thanks in advance.

    • @danmatlack13
      @danmatlack13 8 лет назад

      +Paulo Fábio Belesa Did you start from an 'empty' template?

    •  8 лет назад

      +Dan Matlack nops i use the basic template.

    • @danmatlack13
      @danmatlack13 8 лет назад

      +Paulo Fábio Belesa if you copy and pasted nodes or script from a project, delete the node and try placing it from the menu in Flow and compile again. Set Active Camera is a valid flow node and should work with no warnings or errors. If you are still seeing this issue, please make sure you are on the latest version of Stingray first, then visit the public forums for direct support.

    •  8 лет назад

      my character started moving and detecting colision, but once it goes up in a ramp for sample it lock the Z positon, if i get out from the ramp i stay in the air. as if there was no gravity

    • @danmatlack13
      @danmatlack13 8 лет назад

      +Paulo Fábio Belesa There is no gravity. The title says "non-physics" which means no gravity. :) If you want a basic character with movement and gravity, use the character inside the basic template and just replace the mesh with your own or if you have an animated character you want to see, use the character template and replace the character with your own.