Alright I know this video is like a year old but I'm still getting comments basically every day saying the same things so here's an FAQ: Q: Song/Game name at [time]? A: Check the description Q: Website shown at 1:15? A: howlongtobeat.com Q: Why did you say that TF2 gets updates all the time? Are you an idiot? A: I started writing the script around the time that the whole #SaveTF2 thing was going on, and right before I started recording Valve tweeted out the thing saying "We hear you." To my own and (some of) the TF2 community's surprise, Valve didn't actually update the game; they just added a couple of hats and called it a day. Also, no, I don't play TF2. And yes, I'm kind of an idiot. Q: Why do you dislike grinding so much? Aren't you kind of hypocritical for liking games like Stardew Valley, but not JRPG's? A: Since uploading this video, I've changed my opinion a bit. Grinding isn't necessarily a bad thing, per se, but it needs to be treated extremely carefully. If the grinding itself is based off of interacting with the core gameplay loop, or is just really enjoyable, then I would consider it a good thing. However, inserting grinding just for the sake of grinding (e.g. adding a really long grinding section in your game because you realized it's only 2 hours long) is pretty much never a good thing. Then again, some people find grinding relaxing, which is totally fine; building your game around that specific audience can also be considered good game design. Q: Did you seriously end the video with "people play games cuz they're fun"? A: Kind of, yeah. When I was analyzing games that people have really high hour counts in, I found that while there are some pretty noticeable patterns amongst them, they're actually pretty varied in terms of gameplay. I then came to the realization that the only factor that every single one of the games I was looking at had in common was that certain people found them to be fun. I know that there are some people who have managed to put 5000+ hours into games like Plants vs. Zombies, and the only reason they give is "it's fun." Even if a game has none of the things that I mentioned, as long as people find it fun 𝘴𝘰𝘮𝘦𝘣𝘰𝘥𝘺 is gonna find a way to sink hundreds of hours into it. Q: Why do you hate Genshin Impact so much? I find it really fun! A: If you find Genshin Impact fun, then that's great! I'm glad that you are able to find enjoyment in something that I couldn't. I personally dislike it due to the fact that every single barrier in the game just seems like it's put there just for the sake of being there, but if you enjoy it, all the power to you. Q: Why do you sound like a dying pig? A: I was kinda sick when I started recording lines, but I just said "screw it" and continued to record them anyways. At the time of recording, the most amount of views one of my videos had ever gotten was like 500, so I really wasn't expecting anyone to hear the result of my poor decisions. Q: This video sucks. A: I know. I genuinely despise this video, despite it bringing so much attention to my channel. Please watch my newer videos; they're much better.
Bruh, what do you mean?! This video is amazing! Honestly, you could've gone in harder on how much a pile of crap Genishin is. I noticed that the videos with only two words as a title and a thumbnail that's an open-ended question are usually what most people will click on. Also, please do a video this indie game called Darkwood👽
I genuinely loved this video. The things that I look for in every game I play is replayability and fun. These types of videos are particularly great to me because not only do I find them entertaining but they give me tons of ideas for games I can play myself and for that I thank you.
@@pixelbit_ the new update isn't even gonna be major. there's no team of people working on the game anymore bc valve simply has other priorities, so the maybe one guy working on the tf2 team rn is now enlisting the tf2 community itself to contribute whatever they wanna see in the game, and that'll be handpicked from the workshop this summer. you probably just saw the fact that the very content-starved community hyped the blog post up way out of proportion, tho i am at least hopeful that this update will introduce some neat stuff that isn't just the same norm from the past 6 years. but yea, in theory, should've been a good example. you've got some quality videos edit: if i'd just watched a bit more of the video lol tf2 is very much alive solely bc of community-generated content now
@@pixelbit_ i feel like the example was still applicable to the video, as people like me still pour hundreds of hours into the game with little to no interaction from the dev. This can be from the skill ceiling like you said in the video, or even things made by the community via mods or community servers to shake things up
@@twotruckslyricsok, I've never played hollow Knight, but I've seen it played and it seemed very linear, are there that many different ways to play the game that you could put more than 100 hours and not have it be the same thing over and over? Just curious since it doesn't look like it from an outside perspective
ok guys shutup about tf2 i didn't realize that the update wasn't considered normal and also added basically nothing also wow you guys are right. the vocal fry REALLY sucks in this video
@@FlawlessFrivolity i saw stuff online saying "yooooo guys new tf2 update coming in like a month" and i was just like "what? tf2 is still getting updates? how, isn't it like 15 years old?" and i didn't bother to do more research.
small channels are in it for the entertaining content rather than a paycheck. a lot of small youtubers who blew up lost their charm when you could tell they just wanted the money and not to create good content
I’m a Celeste modder. I’ve been modding Celeste for about 1 year, and I’ve got a shit tonna hours in it. The reason why I keep playing Celeste is just that. I find that the player’s creativity can really affect replayability. Good video (:
A game that will forever be my "Unlimited Replayability" would be Risk of Rain 2 for sure. Just to complete a single run takes at least 30 minutes, and if you loop it you could be playing it for hours at a time. I had a 380 minute run and yet I was still able to launch it the next day and play it cause it just has so many ways to play it. Great Video my guy.
A game I like for the grinding is Monster Hunter. It's one of those rare games where the grind is what a number of players find fun. While you do need to grind for the best gear, the grind is you doing the enjoyable parts of the game, hunting monsters that are almost unanimously considered by the community to be well-made and fun to fight.
Leaderboards definitely help. Adding a sense of competition is a pretty good motivator to get better, especially if there's a separate leaderboard for people on your friends list.
Yeah except the game is fucking horrible in terms of level design and the first game does replayability better due to the capability of using any mask on any level and having a good level design allowing for the game to be more than just a top down shooter with forced masks/handicaps because most hm2 masks are exactly that
@@lasagna665 hlm1 is good but I think its way too easy and the ai is janky asf(not that the 2nd game doesn't have ai problems, its just on a lesser scale). I understand the mask shit though certain playstyles in hlm2 are way harder, but is possible if your good and rewards you with higher score if you use melee instead of guns.
@@gasmasksareuselessinspace7901 hotline miami 1 can be easy once you master it, which is why there are masks that nerf you. Which makes the game a lot more replayable. Also what's considered being "good" in hotline Miami 2 is more just "see how well you can memorize enemy positions and glass placements" more than anything.
I'll be honest, Genshin is the game here I like more than any of the others on this list. Honestly none of the games I had the most playtime in really fit your descriptions. My most played and replayed games are Satisfactor, Genshin Impact, Halo 3, Burnout 3, Lego Starwars 1 and 2, Lego Harry Potter, Tony Hawk Underground 2, and Need for Speed Underground 2. Many of these games have little room for experimentation, I just obsessed over the most efficient way to play them. Or Lego Starwars where just having a second player makes the game go from a like 3-10 to a 10-10. Halo 3 my main thing was just replaying the story mode over and over and over, not even on the harder difficulties: there's just something so iconic, so mesmerizing about how the story is layed out and written. I know every single sentence they'll say, yet I still relish hearing it again.
I love seeing genshin slander as a genshin player haha, but I love how you acknowledge that a game only has to be fun to you not anyone else. Great vid 🎉
@@pixelbit_yeah, it's one of the things I tell people when they ask me for recommendations, it doesn't really matter how excellent a game is if it's just not fun for you!
I genuinely don't understand why people are saying Genshin has a lot of grind. Yes there is a lot of tasks you can complete to follow the games progression system rewards but since there is no "hailed endgame where the fun is" if you dont like it you just play through the quest and run around and explore in the overworld until you're either done or that's not fun anymore and then you quit. And maybe you come back when there's new stuff that sounds good and maybe you don't.
The main problem with genshin is its either overwhelming or no content. Speaking as an ar60 player on top of that resin system is shit. If you could grind hours once a day into artifacts It would be a much more fun imo, but no we need to play 30 mins each day no one likes that
@@toad7395they need to either remove energy or make better dungeons to farm stuff. WoW has the best dungeons to farm because you have to play AS a team and they have a well designed map for it. It's not like genshin where you go in and leave dungeon after 30s because it's so fucking easy. We all know that nothing will change.
dude holy crap you're so underrated, this video was so well made, you have a sense of humour and made the video really entertaining. literally better than most of the videos i see of people with millions of subscribers, great job. here's a sub, keep it up man. also personally i have 3368 hours on a game about mowing a lawn.
4.5k hours in CSGO. One of the most replayable games ever. Low skill floor, monumental skill ceiling. Tons of community support and content. Player-made maps, gamemodes, and mods. Constant updates. Absolute perfect formula for replayability
This completely sums up me and risk of rain 2. No matter how many games i have to play i alwasy go back to it and suddenly i have like 500 hours in it and unlocked every achievement
Such a cool analysis. I've actually started making my current game from an idea, or even a dream, to make an infinitely replayable game. Currently working on it
I currently have 16k hours in geometry dash while most of those are afk cuz I'm a terrible computer owner, I'm just so addicted to making stuff with the editor. Your creativity really is the limit with that insane border game engine thing. Also obviously I'm playing all the stuff other people are making too, albeit a little less. Only other game that even comes close is minecraft. idk how to even check my hours on it but it's probably in the 1000s 3rd place is pizza tower with like 70 hours so just goes to show how much sandbox mechanics do for me
This deserves so many more views! I also haven’t played like any of the games in this video, but seeing you sink hours into them makes me want to play them!
Amazing how you get all the game titles organized so nicely and structured into one single piece. What I appreciate most is that I can find all your games in the list. You are thoughtful indeed
Great video! I'm going to say that "We all hate grinding." is a hot take. Video games can provide fun through a couple of different brain chemical avenues. And sometimes as a game designer you should limit the player from overloading certain receptors. Games are best when you get a wave-like formula of stimulation... in my humble experience.
“Fun” is a big factor in replayability but sometimes it’s not the case. Gd for example is REALLY grindy when you play extremes constantly. The replayability in gd isn’t in the fun but the satisfaction of completing the grind of a level. Playing an extreme for months then getting the satisfaction of beating it is what keeps not only top players but the most of the player base to the game.
That's a fair point. While similar, I think there's a distinction to be made between "fun" and "satisfaction." Although, satisfaction kinda leads towards falling into the "high skill ceiling" category.
I’m practicing windy landscape at the moment but i’m taking breaks whenever I feel bored, so actually I do find the game fun for the most part Oh and also avernus being one of the hardest levels has barely anyone actually trying to beat it because of how annoying it is to play
Great video! I'm surprised The Binding of Isaac wasn't mentioned, given it's known for taking a shit ton of hours to fully complete. I've played all of these (Even Genshin Impact) but Isaac remains as my #1
I’m playing through Isaac (repentance) right now and I already have about 300 hours on my first save file and I don’t see myself stopping any time soon. It’s probably my favourite game because you can just pick it up and play, you don’t really have to worry about any grinding or resources (except maybe Eden tokens, but you get heaps of those), you can just have fun in every run, while also unlocking new stuff for future runs
some good examples could include paradox games in which they have titles such as: hearts of iron IV, europa universalis IV, victoria 2, ck2/3, and stellaris where they have tons of variety and replayability
I love geometry dash because theres so much that can be done, theres creators that makes levels with completely new effects that we didn't even know that were possible to make, theres players that beat levels that once were considered impossible, players with insane amount of skill that push the boundaries of the game even further. many times i got bored of playing it and stopped, but i always came back... once you get into gd you cant leave it, there will always be something bringing you back for more
I personally really enjoy the grinding aspects of games, if it's skill or just leveling up my character, every day when I get on I know what I'll do/what I need to do and when you finally hit your goal it feels so good. I have over 800 hours in Genshin and I'm still having fun trying to make my team better and with the map being so large I still have not done most of the stuff you can do.
Party games like Mario Kart and Super Smash Bros are very replayable. They are played over and over and have big competitions. Kind of like how it is with sports.
Great video! Love the content, but there is something I'd like to add on. Since we are analyzing gameplay loops that make games enjoyable and infinitely re-playable, I wanted to give my two cents on the state of Genshin, as someone who has been playing it for 2+ years. As you've said, the game does get grindy when you want to strengthen your characters, but I don't believe this to be the crux of its issue. I want to first express what makes Genshin so great on a gameplay level. As a fellow Genshin theory crafter perfectly put it, Genshin has one of the most elegant combat systems in any game ever. This is not an exaggeration, the combat system's simplistic yet deep nature allows it to have a sort of floor and ceiling in terms of understanding and effectively utilizing it. Every two character interacts uniquely with each other, which is amazing for a character based combat game. Genshin's actual issue comes from the developers' unwillingness to make use of this cutting edge combat system. Story is great, and limited time events can be fun. But in its center, Genshin is a game about combat. Yet, the developers are acting like they're scared to put emphasis on combat, and god forbid, make something that isn't either too easy or too frustrating. And this isn't just me clinging onto some unrealistic dream. We have had combat focused limited time events that were some of the most fun I've had with Genshin's combat. Yet, the only combat system you have permanent access to is The Abyss, which most usually boils down to a dps check. And this damages the enjoyment gained from most other aspects of the game. Why are you grinding for your characters? To get them stronger. But for what? There is nothing in the game that challenges your actual skill. Why should you pull for new characters? To have them of course, but afterwards you don't have a good combat areas to test them out and enjoy having and using them. The newest game made by the developers of Genshin, aside from having a system similar to The Abyss, has an amazing permanent endgame combat system where you can really have fun using your characters. It is a testament to the developers' capability in creating such a system. The issue is that Genshin, with a combat system containing more depth and player engagement, lacks such a system. TL,DR Genshin has the potential to be an infinitely re-playable and ever expanding gameplay masterpiece, but the developers' attitude against implementing proper gameplay loops to facilitate their amazing combat system makes the game fall flat in terms of actual gameplay. I really hope that the devs will eventually come around to the idea that implementing substantial permanent gameplay loops will increase player rates, and that they don't always have to rely on the "fear of missing out" for their financial growth.
really underrated video, also very high quality for 400 subs hopefully you get more recognition also seeing the video open with gd and celeste was a massive jumpscare since those are the 2 games i play the most
For me that game is/was Sea of Thieves. I could not get enough of it. There were different periods where I played in completely different ways throughout my journey with the game, such as doing PVE with 3 other people for a few months or doing solo PVP for another few. What a fantastic experience it was. Now the game has been getting worse and worse, until it reached its worst just recently, and I am left with pretty much nothing to play. No multiplayer experience feels nearly the same for me. God I hope Marathon will be good.
Was looking for this, it relies heavily on the "bad" grinding methods to keep players attracted, by giving ppl various dumb commendations for them to complete, same actions should be done over and over again for 100s if not even 1000s of times, for u to at last unlock a cosmetic which is just a re-colored variation of another cosmetic that can be bought with gold or money. It's trash, yet addicting, not because that the re-colored variations are good, but because you r hoping to get some good ppl that are grinding towards the same commendations u r grinding towards each time u press that "open crew" button, or joining a dc vc from the main sea of thieves dc. Game also suffers from 30% of players actively using cheats because it has no anti-cheat, trash storyline which has been milked for over 4 years now, like come on, this whole story could be told in a single year or 2. Not only that, but it has one of the worst types of bugs ur eyes can see, hitreg, which is basically hitting players 10s of times and non do count. Also there is no way of advancing ur fighting styles, cause u can sail for hours and don't find anyone worth of fighting, and once u start collecting loot, u get hijacked by a galleon of 4 players each having thousands of hours on game "ngl, I most likely be on that galley, but still my point is made clear", new pvp mode introduced doesn't help at all, since it relies on streaks for u to lvl up, yet it attracts 70% of the cheaters. And the list goes on and on, not even joking this is less than half of the problems this game suffers, I hope they start actually working on the game development rather than just introducing collabs to their game, the only reason this game is still not dead is because it hosts places for friends to group together lol.
As a fellow SoT enjoyer it is a bit frustrating to have to grind so much for something I want. So much so that I've given up on the grindy bits and now just play the game because I enjoy the gameplay...
i personally love genshin impact, its very fun to me. Especially the exploration, in every corner could be hiding something new and exciting BUT the rewards you get for that is sometimes very underwhelming, only when i stopped paying attention to these rewards and instead focused on all the secrets this huge worlds is laying breadcrumb path to, did i fall in love with tevat. I think you can truly adore a game but still be aware of its flaws, I hope hoyoverse fixes some things but I cant help but feel drawn to it everytime a new area is available.
I think your making quite the sweeping statement to say nobody enjoys levelling in rpgs, I’d say it one of my favourite parts. I’m not alone, look at the success of a grind focussed game like OSRS
Since 2015 I’ve spent thousands of hours on Halo MCC. The big things that have kept me coming back are the career rank system, super difficult achievements, custom games, and extensive mod support Also helps that MCC is a collection of six different games, and the old Halo games are great in general. Nostalgia is also part of it too
"Yeah haha who likes grinding endlessly, weird people, must be built different" *Gets back to multitasking 3 Old-School Runescape accounts for the next 6 hours*
I like how for the words "They want to be truly immersed in the game" [11:03] you not only showed the game OneShot, which I expected, but also the scene of the Shepherd who’s literally a dev as a character in the game. Clever.
Genshin Impact doesn't really require much grinding. The early main story is a bit gate by Adventure rank, which requires doing some exploring or quests, but after that, you never have to grind. The world scales with your level, and you can just stop increasing your adventure rank if you want the world to never get more difficult in comparison to you. The only reason to grind is if you want to take on the "endgame" content, which is just repeated battles in the Spiral Abyss. Everything else in the game can be accomplished without grinding.
That really depends on how extensive your definition of "grinding" is. For example, I would consider having to go to certain areas for items every day grinding since you're doing the same thing. Really anything that involves repetition (cooking dishes, doing tons of fetch quests, even just fighting enemies to gain levels) can be classified as "grinding," they just might be in smaller quantities. When I played Genshin, I found that it was composed of lots of smaller grinding sections, rather than large chunks of them.
@pixelbit_ For the main game besides the Spiral Abyss, there really isn't much grinding. You just go from quest to quest. Levelling materials can be farmed pretty easily and even if you are going for Abyss, the main thing you are aiming for is higher dmg, or finding team comps and character synergies - which is super fun. (Though it would be nice if we had a better playground to play with it other than the Abyss. Also doing dungeons can be a bit boring sometimes, but if you do them in coop, it really isn't. Plus it takes like 5 mins. And when you do get good rolls, it feels pretty good!) Genshin is essentially a casual game. You play it for collecting the characters, the visuals, the music, the story, the lore, the little puzzles everywhere, the easter eggs, etc. The main content being the Archon quests(main quest line)/update quests(Like the Chasm, the Summertime event regions) that come along every month. Its basically a playable anime where a new season comes along every month. The event system is pretty okay too, even though some events can be pretty bland, once in a while they do release good events. Like the current swimming event, which I really liked. As for the 'grinding' as you've put it, you don't have to do it if you don't want to. You can just log in once a month or week, completely ignore those things, and just play the archon quest or update quest. Have your fun and log out. Loads of people do this. You can 100% everything super easily without ever touching the Gacha system. The game is easy. I'd highly recommend you to try playing the game till its current archon quest - maybe stream it. Maybe then you'll be able to understand it better. It's really fun.
@@pixelbit_ Well you do you. Just that from a objective point of view, Genshin is a replayable game; i.e. it is a game that people keep coming back to, even if with a large time gap in between.
Most of what you said no player would do. Why would anyone not want to increase their adventure rank which literally gate keeps character level and skills,so yes for the average genshin player there is way too much grinding,I hate how this community does not want to hear criticism ever. Genshin has way too many flaws and has a fanbase that could'nt care less for the betterment of the game.Which is why I left it (I was AR57 and could not take the tedious dailies and unnecessary convoluted dialogue.
Nice idea. You managed to make an original and interesting idea on youtube and went through with it well. You therefore with slight luck gained success on forementioned video as shown by many analytics.
As someone who plays Genshin impact, This was completely valid lmao. Granted the game, especially in late game becomes super grindy, but learning the ins and outs of it (while there still being so much I have to learn, The game is surprisingly deeper then what first meets the eye), and having that daily schedule is sort of relaxing now, and I can almost sorta turn my brain off on the game now, it’s great 👍
@@pixelbit_those who don't enjoy content in genshin could try watching game films. Story is very good and this is probably the only reason to play it or watch it on youtube. Unlike all japenese cartoons story here isn't cringe.
I want to take a moment to appreciate Celeste's art direction. It's almost unfathomable that a new-ish game has such a perfect combination of old artstyle, groovy music, rewarding gameplay and satisfying story. Usually one of these elements are missing from even the best indie games.
@@admiralensin. There's no rewarding gameplay in Undertale, the game is piss-easy and only has two hard fights. Additionally the tumbler humor makes me want to video game myself
@@thegreatfitzgerald2660 it's rewarding the first time you play it but yeah I agree. The game doesn't really apply to the video of being "infinitely replayable"
I have been playing Genshin since launch and I don't feel much grind, would you mind elaborating on that? Because for me the main issue of the game is time-locking everything, but that kinda has the opposite effect
I will not accept the Genshin Impact slander, you can play the game perfectly without increasing your adventure rank or grinding for artifact sets. It is an incredibly easy game and you can play it by just simply enjoying the story and exploring the open world. Before you know it all your characters are still level 60 and you already have 200+ hours into the game.
@@kamilozo776 JRPG literally just means "Japanese RPG", and even though deltarune is a western rpg it still has some similarities to classic jrpgs such as turn-based combat and a bigger focus on story rather than gameplay
GD player here. This video is just spitting usefull info constantly, and i love that, i just wanted to share another factor that could be very good or shit bad, and it's the loss of progress, in games like Getting Over It the loss of progress is mostly monumental, in your first playtrough you probably would take days or even months to reach the end, all this progress can be lost in 10 seconds AT MOST, and it's not even a "Game Over" is just "lol just do it again xd" and it's just an even lazier way to implement bad grinding (i still love GOI sorry i love rage games so much). Now, games like idk Terraria (classic mode) you can't lose progress, it makes it less challenging and you don't have the same mindset or adrenaline (Terraria is good eitherways, i can't think a better example :c). In GD the loss of progress is perfectly balanced, you choose if that was enough to be mad or not, gives you enough time to comprehend how you died and has a fast reset; Celeste is also a good example of an excellent loss of progress. Amazingg video, keep the good work! :P
10:40 “Most of the game is pure grinding” *Me powering through the game with an under levelled sac sword beidou because I like the lore:* In all seriousness most of the grinding isn’t needed unless you want to min max, biggest grind I can see is primogems which you can get when exploring anyway so idm
Genshin’s early game is absolutely horrible. It’s unenjoyable and just constant grinding with characters who you dont care about and aren’t fun to play with. However, once you get past the early game, it begins to get more “bearable”. Ive been playing for around 3 months, and Ive begun to really enjoy building teams. Im currently running a burgeon team with Klee, Kirara, Kokomi, and ann undecided 4th character which is currently either Collei, Dendro Traveler, or Sayu. Im having a lot of fun learning how to run it well and messing around in domains while grinding for artifacts. Idk, I find it fun somehow… The whole team is also 10-20 levels below the recommended btw
I also notice that the games i spend many hours in are the ones that are easy to pick up after a while. With something like Civilization or Minecraft I can continue a game I started months ago, so it's super easy to get back to it any time.
Alright I know this video is like a year old but I'm still getting comments basically every day saying the same things so here's an FAQ:
Q: Song/Game name at [time]?
A: Check the description
Q: Website shown at 1:15?
A: howlongtobeat.com
Q: Why did you say that TF2 gets updates all the time? Are you an idiot?
A: I started writing the script around the time that the whole #SaveTF2 thing was going on, and right before I started recording Valve tweeted out the thing saying "We hear you." To my own and (some of) the TF2 community's surprise, Valve didn't actually update the game; they just added a couple of hats and called it a day.
Also, no, I don't play TF2. And yes, I'm kind of an idiot.
Q: Why do you dislike grinding so much? Aren't you kind of hypocritical for liking games like Stardew Valley, but not JRPG's?
A: Since uploading this video, I've changed my opinion a bit. Grinding isn't necessarily a bad thing, per se, but it needs to be treated extremely carefully. If the grinding itself is based off of interacting with the core gameplay loop, or is just really enjoyable, then I would consider it a good thing. However, inserting grinding just for the sake of grinding (e.g. adding a really long grinding section in your game because you realized it's only 2 hours long) is pretty much never a good thing. Then again, some people find grinding relaxing, which is totally fine; building your game around that specific audience can also be considered good game design.
Q: Did you seriously end the video with "people play games cuz they're fun"?
A: Kind of, yeah. When I was analyzing games that people have really high hour counts in, I found that while there are some pretty noticeable patterns amongst them, they're actually pretty varied in terms of gameplay. I then came to the realization that the only factor that every single one of the games I was looking at had in common was that certain people found them to be fun. I know that there are some people who have managed to put 5000+ hours into games like Plants vs. Zombies, and the only reason they give is "it's fun." Even if a game has none of the things that I mentioned, as long as people find it fun 𝘴𝘰𝘮𝘦𝘣𝘰𝘥𝘺 is gonna find a way to sink hundreds of hours into it.
Q: Why do you hate Genshin Impact so much? I find it really fun!
A: If you find Genshin Impact fun, then that's great! I'm glad that you are able to find enjoyment in something that I couldn't. I personally dislike it due to the fact that every single barrier in the game just seems like it's put there just for the sake of being there, but if you enjoy it, all the power to you.
Q: Why do you sound like a dying pig?
A: I was kinda sick when I started recording lines, but I just said "screw it" and continued to record them anyways. At the time of recording, the most amount of views one of my videos had ever gotten was like 500, so I really wasn't expecting anyone to hear the result of my poor decisions.
Q: This video sucks.
A: I know. I genuinely despise this video, despite it bringing so much attention to my channel. Please watch my newer videos; they're much better.
Bruh, what do you mean?! This video is amazing! Honestly, you could've gone in harder on how much a pile of crap Genishin is.
I noticed that the videos with only two words as a title and a thumbnail that's an open-ended question are usually what most people will click on.
Also, please do a video this indie game called Darkwood👽
The algorithm has blessed you again lol
I genuinely loved this video. The things that I look for in every game I play is replayability and fun. These types of videos are particularly great to me because not only do I find them entertaining but they give me tons of ideas for games I can play myself and for that I thank you.
This video is nice man. It doesn't suck
you made a good video, don't see the problem with it, other than the tf2 error, which was unintentional
"tf2 gets constant updates" major update was 6 years ago lmfaoo
I may have picked a bad example. All I knew was that a new major update was announced, and I kinda just assumed that was the norm.
@@pixelbit_ not at all. tf2 has been a dying game to valve for a while and only is giving attention to the community after it protested
@@pixelbit_ the new update isn't even gonna be major. there's no team of people working on the game anymore bc valve simply has other priorities, so the maybe one guy working on the tf2 team rn is now enlisting the tf2 community itself to contribute whatever they wanna see in the game, and that'll be handpicked from the workshop this summer.
you probably just saw the fact that the very content-starved community hyped the blog post up way out of proportion, tho i am at least hopeful that this update will introduce some neat stuff that isn't just the same norm from the past 6 years.
but yea, in theory, should've been a good example. you've got some quality videos
edit: if i'd just watched a bit more of the video lol
tf2 is very much alive solely bc of community-generated content now
@@pixelbit_ i feel like the example was still applicable to the video, as people like me still pour hundreds of hours into the game with little to no interaction from the dev. This can be from the skill ceiling like you said in the video, or even things made by the community via mods or community servers to shake things up
do you want it to be like cs2? i dont want to lose masterpiece like they doing to csgo
If I put my hours from terraria into a real life skill, who knows where id be
Scary accurate
Useless to think of life like that. You will die someday. Enjoy your time here.
bro is spitting
i have 1200+ in hollow knight and while ive had tons of fun with rando i probably have an issue
@@twotruckslyricsok, I've never played hollow Knight, but I've seen it played and it seemed very linear, are there that many different ways to play the game that you could put more than 100 hours and not have it be the same thing over and over? Just curious since it doesn't look like it from an outside perspective
ok guys shutup about tf2 i didn't realize that the update wasn't considered normal and also added basically nothing
also wow you guys are right. the vocal fry REALLY sucks in this video
chill bro chill
Hey I love your videos, they are very well edited and are good video game documentaries. New sub!
NOOT NOOT
Ok but were you lagging behind or did you take a few years to make the video
@@FlawlessFrivolity i saw stuff online saying "yooooo guys new tf2 update coming in like a month" and i was just like "what? tf2 is still getting updates? how, isn't it like 15 years old?" and i didn't bother to do more research.
i like the fact he talks about geometry dash like its a super small game that no one knows about
what is it?
What is a dash geometry?
yeah what is it?
Is it a math game or something?
Yeah I never heard of that game, is it fun?
Hypixel Skyblock players: I mined glass for 300 hours for Iron Sword called "Hyperion"
Yeah thats me except i did frag runs for 65hrs and crafted my max(at the time) hyperion for 400m
800 hours? way more than 2000 🤣
i got 1000+ hours and i'm only lvl 130+ i think i played the game wrong
Worst thing about hyperion is getting the scrolls on ironman
@@TristanBaudois ironman is only good in early game like first 300h
I never get bored of We're finally landing by Home at the end of these types of videos...
neither do i. that's why i put it
Home’s music is sooo good!
@@Melotakuespecially that album. Wonderful 😢
Gives me chills every time I hear it
I finally know the name of that song now thank you
Small channels like yours always have the best videos!
I wish you the best and hope your channel grows, you deserve it!
@shakerhuhThethugshakerHe only has 1.2k subs, that's what he means by small
@@AntiSpiral666 that isnt really small, thats very respectable
fr
small channels are in it for the entertaining content rather than a paycheck. a lot of small youtubers who blew up lost their charm when you could tell they just wanted the money and not to create good content
nah they just cover that topic no-one else does, small channels normally just have 1-2 good videos with the others showing why its small
WHO PLAYED COOKIE CLICKER FOR 2000 HOURS !?!?!?!?
I’m a Celeste modder. I’ve been modding Celeste for about 1 year, and I’ve got a shit tonna hours in it. The reason why I keep playing Celeste is just that. I find that the player’s creativity can really affect replayability.
Good video (:
A game that will forever be my "Unlimited Replayability" would be Risk of Rain 2 for sure. Just to complete a single run takes at least 30 minutes, and if you loop it you could be playing it for hours at a time. I had a 380 minute run and yet I was still able to launch it the next day and play it cause it just has so many ways to play it. Great Video my guy.
Sadly i got the Platin trophy and got bored :(
I love Risk of Rain
380 minutes is rookie numbers.
I have like 10 hour sessions daily on 1 game alone
play ultrakill it is the game of all time!!!!!!!!!!!!!!!!!!!!!!
@Suuni0 ultrashit fans when they detect someone who hasn't heard of the game in a 10000 mile radius
Criminally underrated content.
Agreed!
fr
overrated*
A game I like for the grinding is Monster Hunter. It's one of those rare games where the grind is what a number of players find fun. While you do need to grind for the best gear, the grind is you doing the enjoyable parts of the game, hunting monsters that are almost unanimously considered by the community to be well-made and fun to fight.
Which Monster Hunter game are you talking about specifically?
World and Rise, if we want to talk about the grind being enjoyable. We don't talk about getting the Lagiacrus plates in 3 Ultimate.@@itub912
same with elden ring. a million attempts on a boss isnt a problem if its all fun
@@itub912all of them
@@itub912all of them lol, not a single mh game where you get gems every first kill
Hotline Miami 2 is great at using scoring and leaderboards to incentivize replaying for a better score similar to dmc.
Leaderboards definitely help. Adding a sense of competition is a pretty good motivator to get better, especially if there's a separate leaderboard for people on your friends list.
Yeah except the game is fucking horrible in terms of level design and the first game does replayability better due to the capability of using any mask on any level and having a good level design allowing for the game to be more than just a top down shooter with forced masks/handicaps because most hm2 masks are exactly that
@@lasagna665 hlm1 is good but I think its way too easy and the ai is janky asf(not that the 2nd game doesn't have ai problems, its just on a lesser scale). I understand the mask shit though certain playstyles in hlm2 are way harder, but is possible if your good and rewards you with higher score if you use melee instead of guns.
Oh man, I don't care about scoring at all unless you get rewarded for it
@@gasmasksareuselessinspace7901 hotline miami 1 can be easy once you master it, which is why there are masks that nerf you. Which makes the game a lot more replayable. Also what's considered being "good" in hotline Miami 2 is more just "see how well you can memorize enemy positions and glass placements" more than anything.
I'll be honest, Genshin is the game here I like more than any of the others on this list. Honestly none of the games I had the most playtime in really fit your descriptions. My most played and replayed games are Satisfactor, Genshin Impact, Halo 3, Burnout 3, Lego Starwars 1 and 2, Lego Harry Potter, Tony Hawk Underground 2, and Need for Speed Underground 2. Many of these games have little room for experimentation, I just obsessed over the most efficient way to play them. Or Lego Starwars where just having a second player makes the game go from a like 3-10 to a 10-10. Halo 3 my main thing was just replaying the story mode over and over and over, not even on the harder difficulties: there's just something so iconic, so mesmerizing about how the story is layed out and written. I know every single sentence they'll say, yet I still relish hearing it again.
seeing outer wilds in there is kinda funny cause it's probably the least replayable game of all time
Holy crap, I thought this channel would at least have 100k subs with this high quality content. This is amazing, keep it up!
I love seeing genshin slander as a genshin player haha, but I love how you acknowledge that a game only has to be fun to you not anyone else. Great vid 🎉
I think that's one of the points that a lot of people missed. Even if a game has bad aspects to it, as long as it's fun then it doesn't really matter.
@@pixelbit_yeah, it's one of the things I tell people when they ask me for recommendations, it doesn't really matter how excellent a game is if it's just not fun for you!
I genuinely don't understand why people are saying Genshin has a lot of grind. Yes there is a lot of tasks you can complete to follow the games progression system rewards but since there is no "hailed endgame where the fun is" if you dont like it you just play through the quest and run around and explore in the overworld until you're either done or that's not fun anymore and then you quit. And maybe you come back when there's new stuff that sounds good and maybe you don't.
The main problem with genshin is its either overwhelming or no content. Speaking as an ar60 player on top of that resin system is shit. If you could grind hours once a day into artifacts It would be a much more fun imo, but no we need to play 30 mins each day no one likes that
@@toad7395they need to either remove energy or make better dungeons to farm stuff. WoW has the best dungeons to farm because you have to play AS a team and they have a well designed map for it. It's not like genshin where you go in and leave dungeon after 30s because it's so fucking easy. We all know that nothing will change.
6:50 -- I spat out my cereal laughing. That was a nice joke for the start of my day, pixel!
lmao i had to take a double check when i heard that
ive never played tf2 in my life but when i heard that even i was like wait a second LMAO
Too bad it was not a joke.
only been 6 years
heavy update any day now
@@_Llowaf Geometry players have been coping the same way for years now and next month the update is finally getting released
dude holy crap you're so underrated, this video was so well made, you have a sense of humour and made the video really entertaining. literally better than most of the videos i see of people with millions of subscribers, great job. here's a sub, keep it up man. also personally i have 3368 hours on a game about mowing a lawn.
4.5k hours in CSGO. One of the most replayable games ever. Low skill floor, monumental skill ceiling. Tons of community support and content. Player-made maps, gamemodes, and mods. Constant updates.
Absolute perfect formula for replayability
I like how Doug Doug hating the Peggle hat is considered the sanest Peggle player.
This completely sums up me and risk of rain 2. No matter how many games i have to play i alwasy go back to it and suddenly i have like 500 hours in it and unlocked every achievement
I have 200 hours and I still ain't beat voidling 😭
man I love playing wallpaper engine
I MEAN I GUESS THAT COUNTS
At the moment i heard "we're finally landing" i had to think about how hard summoningsalt shaped us all
lmaoo
why did bro just go over my entire steam library
as a game developer, this video is unironically helpful lol
factorio in a nutshell
What games have you made? All I see on your channel is AI music and gameplay of other games
Such a cool analysis. I've actually started making my current game from an idea, or even a dream, to make an infinitely replayable game. Currently working on it
Good luck my friend.
I suggest you check out the various takes on Pixel Dungeon for inspiration. Those are definitely infinitely replayable.
This video felt like a video essay from some big channel, and then I realized it comes from a criminally underrated 700 subs youtuber. Great stuff
Dunno if 700 subs were literal but now he has 1.79k subs so holy crap if so. Also pretty good vid.
@@paradonas quick growth lol
You said that 9 days ago and he's now at 2.38k wth
@@paradonas he's now at 2.38k
@@olivierburdett5720 3,33k now
I currently have 16k hours in geometry dash
while most of those are afk cuz I'm a terrible computer owner, I'm just so addicted to making stuff with the editor.
Your creativity really is the limit with that insane border game engine thing.
Also obviously I'm playing all the stuff other people are making too, albeit a little less.
Only other game that even comes close is minecraft. idk how to even check my hours on it but it's probably in the 1000s
3rd place is pizza tower with like 70 hours so just goes to show how much sandbox mechanics do for me
Your hours are well justified by the insane levels you make and impact you leave on the community
after seeing the levels you make the hours make sense lol
I quit WoW because of this video. The game just wasn’t fun anymore and I had to stop lying to myself. Thank you.
It's more fun than ever. Outland Cup is pure joy.
@@AkiRa22084u very much look like someone who would play WoW
@@Caketurtle7 You very much look like someone that would struggle with basic grammar.
@@AkiRa22084 only in Spanish tho
@@AkiRa22084 or “though”
Thanks for expressing what makes certain games so replayable. For me, creativity is the biggest factor for me to come back to a game.
This deserves so many more views! I also haven’t played like any of the games in this video, but seeing you sink hours into them makes me want to play them!
Can vouch for celeste its toooooo nice
300 subs for such a high quality video is nuts! You just earned a new sub friend.
When I was 6 I had 102.8 hours on Henry Stickman
Amazing how you get all the game titles organized so nicely and structured into one single piece. What I appreciate most is that I can find all your games in the list. You are thoughtful indeed
Rimworld is the comfort game that I always go back to.
Great video! I'm going to say that "We all hate grinding." is a hot take. Video games can provide fun through a couple of different brain chemical avenues. And sometimes as a game designer you should limit the player from overloading certain receptors. Games are best when you get a wave-like formula of stimulation... in my humble experience.
“Fun” is a big factor in replayability but sometimes it’s not the case. Gd for example is REALLY grindy when you play extremes constantly. The replayability in gd isn’t in the fun but the satisfaction of completing the grind of a level. Playing an extreme for months then getting the satisfaction of beating it is what keeps not only top players but the most of the player base to the game.
That's a fair point. While similar, I think there's a distinction to be made between "fun" and "satisfaction." Although, satisfaction kinda leads towards falling into the "high skill ceiling" category.
I’m practicing windy landscape at the moment but i’m taking breaks whenever I feel bored, so actually I do find the game fun for the most part
Oh and also avernus being one of the hardest levels has barely anyone actually trying to beat it because of how annoying it is to play
kinda true but you can still find fun in the game, and don't forget about the creating side too
Clicked on this video wondering if geometry dash would show up and it’s the first thing on the screen
I clicked on this video because the top 3 games on the thumb nail are my most played games by far
I don't feel a need to stop grinding. It feels just... fun.
Great video! I'm surprised The Binding of Isaac wasn't mentioned, given it's known for taking a shit ton of hours to fully complete. I've played all of these (Even Genshin Impact) but Isaac remains as my #1
I’m playing through Isaac (repentance) right now and I already have about 300 hours on my first save file and I don’t see myself stopping any time soon. It’s probably my favourite game because you can just pick it up and play, you don’t really have to worry about any grinding or resources (except maybe Eden tokens, but you get heaps of those), you can just have fun in every run, while also unlocking new stuff for future runs
okay wtf, massively underappreciated channel. Keep uploading shit like this man and you'll reach a well deserved insane amount of subscribers
you somehow made a positive comment sound rude.
@@Deadwayzfr💀 "keep uploading shit...."💀
I think he means good but a little wrong in use of vocab.
10:50 When you hear this music you know it's a banger video
some good examples could include paradox games in which they have titles such as: hearts of iron IV, europa universalis IV, victoria 2, ck2/3, and stellaris where they have tons of variety and replayability
I've got 3,600 hours on Terraria, I don't have a problem YOU have a problem!
I love geometry dash because theres so much that can be done, theres creators that makes levels with completely new effects that we didn't even know that were possible to make, theres players that beat levels that once were considered impossible, players with insane amount of skill that push the boundaries of the game even further. many times i got bored of playing it and stopped, but i always came back... once you get into gd you cant leave it, there will always be something bringing you back for more
I personally really enjoy the grinding aspects of games, if it's skill or just leveling up my character, every day when I get on I know what I'll do/what I need to do and when you finally hit your goal it feels so good. I have over 800 hours in Genshin and I'm still having fun trying to make my team better and with the map being so large I still have not done most of the stuff you can do.
i've been playing since release and i don't have all the novels from inazuma
Honestly? Fair enough, there have been times where I had to grind for stuff. And finally accomplishing it is satisfying and addictive. Feels good.
The fact that you still haven’t got burnt out is admirable
Party games like Mario Kart and Super Smash Bros are very replayable. They are played over and over and have big competitions. Kind of like how it is with sports.
I cant believe RuneScape wasn't brought up in the grinding section or any part of the video lol
Three words: post game content.
Also Goldeneye is the definition of unlimited replay value.
Man you're so underrated
If he’s consistent , he will be huge in no time
Great video! Love the content, but there is something I'd like to add on.
Since we are analyzing gameplay loops that make games enjoyable and infinitely re-playable, I wanted to give my two cents on the state of Genshin, as someone who has been playing it for 2+ years. As you've said, the game does get grindy when you want to strengthen your characters, but I don't believe this to be the crux of its issue.
I want to first express what makes Genshin so great on a gameplay level. As a fellow Genshin theory crafter perfectly put it, Genshin has one of the most elegant combat systems in any game ever. This is not an exaggeration, the combat system's simplistic yet deep nature allows it to have a sort of floor and ceiling in terms of understanding and effectively utilizing it. Every two character interacts uniquely with each other, which is amazing for a character based combat game.
Genshin's actual issue comes from the developers' unwillingness to make use of this cutting edge combat system. Story is great, and limited time events can be fun. But in its center, Genshin is a game about combat. Yet, the developers are acting like they're scared to put emphasis on combat, and god forbid, make something that isn't either too easy or too frustrating. And this isn't just me clinging onto some unrealistic dream. We have had combat focused limited time events that were some of the most fun I've had with Genshin's combat. Yet, the only combat system you have permanent access to is The Abyss, which most usually boils down to a dps check.
And this damages the enjoyment gained from most other aspects of the game. Why are you grinding for your characters? To get them stronger. But for what? There is nothing in the game that challenges your actual skill. Why should you pull for new characters? To have them of course, but afterwards you don't have a good combat areas to test them out and enjoy having and using them.
The newest game made by the developers of Genshin, aside from having a system similar to The Abyss, has an amazing permanent endgame combat system where you can really have fun using your characters. It is a testament to the developers' capability in creating such a system. The issue is that Genshin, with a combat system containing more depth and player engagement, lacks such a system.
TL,DR Genshin has the potential to be an infinitely re-playable and ever expanding gameplay masterpiece, but the developers' attitude against implementing proper gameplay loops to facilitate their amazing combat system makes the game fall flat in terms of actual gameplay. I really hope that the devs will eventually come around to the idea that implementing substantial permanent gameplay loops will increase player rates, and that they don't always have to rely on the "fear of missing out" for their financial growth.
The binding of isaac is a perfect example of a low skill floor and a super high skill ceiling with near infinite replayability
DANganronpa music hit me hard
Very well put together video man. Keep it up!
really underrated video, also very high quality for 400 subs hopefully you get more recognition
also seeing the video open with gd and celeste was a massive jumpscare since those are the 2 games i play the most
omg seaze from crystal garden golden hi
@@Unicorn_Addict its so over...
omg seaze from 1a golden hi
now get into Pogostuck
For me that game is/was Sea of Thieves. I could not get enough of it. There were different periods where I played in completely different ways throughout my journey with the game, such as doing PVE with 3 other people for a few months or doing solo PVP for another few. What a fantastic experience it was.
Now the game has been getting worse and worse, until it reached its worst just recently, and I am left with pretty much nothing to play. No multiplayer experience feels nearly the same for me. God I hope Marathon will be good.
Was looking for this, it relies heavily on the "bad" grinding methods to keep players attracted, by giving ppl various dumb commendations for them to complete, same actions should be done over and over again for 100s if not even 1000s of times, for u to at last unlock a cosmetic which is just a re-colored variation of another cosmetic that can be bought with gold or money.
It's trash, yet addicting, not because that the re-colored variations are good, but because you r hoping to get some good ppl that are grinding towards the same commendations u r grinding towards each time u press that "open crew" button, or joining a dc vc from the main sea of thieves dc.
Game also suffers from 30% of players actively using cheats because it has no anti-cheat, trash storyline which has been milked for over 4 years now, like come on, this whole story could be told in a single year or 2.
Not only that, but it has one of the worst types of bugs ur eyes can see, hitreg, which is basically hitting players 10s of times and non do count.
Also there is no way of advancing ur fighting styles, cause u can sail for hours and don't find anyone worth of fighting, and once u start collecting loot, u get hijacked by a galleon of 4 players each having thousands of hours on game "ngl, I most likely be on that galley, but still my point is made clear", new pvp mode introduced doesn't help at all, since it relies on streaks for u to lvl up, yet it attracts 70% of the cheaters.
And the list goes on and on, not even joking this is less than half of the problems this game suffers, I hope they start actually working on the game development rather than just introducing collabs to their game, the only reason this game is still not dead is because it hosts places for friends to group together lol.
@@baselghanem759Defenition of insanity
As a fellow SoT enjoyer it is a bit frustrating to have to grind so much for something I want. So much so that I've given up on the grindy bits and now just play the game because I enjoy the gameplay...
they really did remove duoble gun n shi 😭😂
Thanks for adding the music in the description. Great vid!
I wouldn't be shocked if Minecraft has taken a full year of my life in play time
3:36 I wonder what that was meant to be lol
don't worry about it it's not being used for anything mischievous whatsoever.
my god, a video that is actually useful? helpful? and goes straight to the point? Miracle.
sub earned my friend, sub earned. 🤝
i personally love genshin impact, its very fun to me. Especially the exploration, in every corner could be hiding something new and exciting BUT the rewards you get for that is sometimes very underwhelming, only when i stopped paying attention to these rewards and instead focused on all the secrets this huge worlds is laying breadcrumb path to, did i fall in love with tevat. I think you can truly adore a game but still be aware of its flaws, I hope hoyoverse fixes some things but I cant help but feel drawn to it everytime a new area is available.
The ultimate combo, project zomboid, rimworld, hoi4
2640 hours in cookie clicker is krazy
I think your making quite the sweeping statement to say nobody enjoys levelling in rpgs, I’d say it one of my favourite parts. I’m not alone, look at the success of a grind focussed game like OSRS
Since 2015 I’ve spent thousands of hours on Halo MCC. The big things that have kept me coming back are the career rank system, super difficult achievements, custom games, and extensive mod support
Also helps that MCC is a collection of six different games, and the old Halo games are great in general. Nostalgia is also part of it too
How the hell does this guy only have 1.4k subs???? Feel like I found a gem
resisting the urge to flex my hours spent on cube game rn
"Yeah haha who likes grinding endlessly, weird people, must be built different"
*Gets back to multitasking 3 Old-School Runescape accounts for the next 6 hours*
I like how for the words "They want to be truly immersed in the game" [11:03] you not only showed the game OneShot, which I expected, but also the scene of the Shepherd who’s literally a dev as a character in the game. Clever.
Genshin Impact doesn't really require much grinding. The early main story is a bit gate by Adventure rank, which requires doing some exploring or quests, but after that, you never have to grind. The world scales with your level, and you can just stop increasing your adventure rank if you want the world to never get more difficult in comparison to you. The only reason to grind is if you want to take on the "endgame" content, which is just repeated battles in the Spiral Abyss. Everything else in the game can be accomplished without grinding.
That really depends on how extensive your definition of "grinding" is. For example, I would consider having to go to certain areas for items every day grinding since you're doing the same thing. Really anything that involves repetition (cooking dishes, doing tons of fetch quests, even just fighting enemies to gain levels) can be classified as "grinding," they just might be in smaller quantities. When I played Genshin, I found that it was composed of lots of smaller grinding sections, rather than large chunks of them.
@pixelbit_ For the main game besides the Spiral Abyss, there really isn't much grinding. You just go from quest to quest. Levelling materials can be farmed pretty easily and even if you are going for Abyss, the main thing you are aiming for is higher dmg, or finding team comps and character synergies - which is super fun. (Though it would be nice if we had a better playground to play with it other than the Abyss. Also doing dungeons can be a bit boring sometimes, but if you do them in coop, it really isn't. Plus it takes like 5 mins. And when you do get good rolls, it feels pretty good!)
Genshin is essentially a casual game. You play it for collecting the characters, the visuals, the music, the story, the lore, the little puzzles everywhere, the easter eggs, etc. The main content being the Archon quests(main quest line)/update quests(Like the Chasm, the Summertime event regions) that come along every month. Its basically a playable anime where a new season comes along every month. The event system is pretty okay too, even though some events can be pretty bland, once in a while they do release good events. Like the current swimming event, which I really liked.
As for the 'grinding' as you've put it, you don't have to do it if you don't want to. You can just log in once a month or week, completely ignore those things, and just play the archon quest or update quest. Have your fun and log out. Loads of people do this. You can 100% everything super easily without ever touching the Gacha system.
The game is easy.
I'd highly recommend you to try playing the game till its current archon quest - maybe stream it. Maybe then you'll be able to understand it better. It's really fun.
@@999satyamOh no, I totally agree. Genshin can definitely be played in a casual manner, and if you do so, that's perfectly fine, it's just not for me.
@@pixelbit_ Well you do you. Just that from a objective point of view, Genshin is a replayable game; i.e. it is a game that people keep coming back to, even if with a large time gap in between.
Most of what you said no player would do. Why would anyone not want to increase their adventure rank which literally gate keeps character level and skills,so yes for the average genshin player there is way too much grinding,I hate how this community does not want to hear criticism ever. Genshin has way too many flaws and has a fanbase that could'nt care less for the betterment of the game.Which is why I left it (I was AR57 and could not take the tedious dailies and unnecessary convoluted dialogue.
Nice idea. You managed to make an original and interesting idea on youtube and went through with it well. You therefore with slight luck gained success on forementioned video as shown by many analytics.
As someone with 5000 hours in terraria and 800 hours in rust, I understand.
As someone who plays Genshin impact, This was completely valid lmao.
Granted the game, especially in late game becomes super grindy, but learning the ins and outs of it (while there still being so much I have to learn, The game is surprisingly deeper then what first meets the eye), and having that daily schedule is sort of relaxing now, and I can almost sorta turn my brain off on the game now, it’s great 👍
I wish I could enjoy Genshin like you do. I'm always happy whenever someone enjoys something that I couldn't, but it still always saddens me.
@@pixelbit_those who don't enjoy content in genshin could try watching game films. Story is very good and this is probably the only reason to play it or watch it on youtube. Unlike all japenese cartoons story here isn't cringe.
I want to take a moment to appreciate Celeste's art direction.
It's almost unfathomable that a new-ish game has such a perfect combination of old artstyle, groovy music, rewarding gameplay and satisfying story.
Usually one of these elements are missing from even the best indie games.
Undertale:
@@admiralensin. There's no rewarding gameplay in Undertale, the game is piss-easy and only has two hard fights. Additionally the tumbler humor makes me want to video game myself
@@thegreatfitzgerald2660 it's rewarding the first time you play it but yeah I agree. The game doesn't really apply to the video of being "infinitely replayable"
bro put 600 hours into geometry dash 💀💀💀💀 (i have over 3,700)
yet i still haven't beaten acu somehow
@@pixelbit_ im having a seizure reading this, also your video quality is so high i thought you had atleast 50k, i subbed lol
@@iffa. OK LOOK I WAS PLAYING ON AND OFF FOR LIKE 3 YEARS AND I'M NOT THAT GOOD AT EXTREMES I'M STILL DOING PRACTICE RUNS ON ALLEGIANCE AND-
@@pixelbit_ chill dawg
@@pixelbit_ yo it took me like 2k-3k hours before my first extreme and i was playing not on and off so you going fast
i have 1900h playtime in dead by daylight, and i dont know if i regret it, i didnt turn it on in like 3 months
Great video, the music at the end was a nice touch, kinda felt I was entranced in it
Bro everyone uses that music
I have been playing Genshin since launch and I don't feel much grind, would you mind elaborating on that? Because for me the main issue of the game is time-locking everything, but that kinda has the opposite effect
I will not accept the Genshin Impact slander, you can play the game perfectly without increasing your adventure rank or grinding for artifact sets. It is an incredibly easy game and you can play it by just simply enjoying the story and exploring the open world. Before you know it all your characters are still level 60 and you already have 200+ hours into the game.
Bro literally played two hours in the tutorial area and then decided he had the authority to say that “Genshin is a bad game…”
Did he just say little? 0:01
That was the joke
Soundpad has the ultimate replayability, got 2k+ hrs on that game
i love this video, and especially the last message. At the end of the day what's important is you're having fun
from what im seeing here, i think you just hate JRPGs
because jrpg is the most boring genre of video games
@@АнатолийЯковлев-у4з i personally love them to death, but to each their own
Excuse my utterly low level of brain cells, but does Deltarune count as a game of that genre?
@@kamilozo776 JRPG literally just means "Japanese RPG", and even though deltarune is a western rpg it still has some similarities to classic jrpgs such as turn-based combat and a bigger focus on story rather than gameplay
GD player here. This video is just spitting usefull info constantly, and i love that, i just wanted to share another factor that could be very good or shit bad, and it's the loss of progress, in games like Getting Over It the loss of progress is mostly monumental, in your first playtrough you probably would take days or even months to reach the end, all this progress can be lost in 10 seconds AT MOST, and it's not even a "Game Over" is just "lol just do it again xd" and it's just an even lazier way to implement bad grinding (i still love GOI sorry i love rage games so much). Now, games like idk Terraria (classic mode) you can't lose progress, it makes it less challenging and you don't have the same mindset or adrenaline (Terraria is good eitherways, i can't think a better example :c). In GD the loss of progress is perfectly balanced, you choose if that was enough to be mad or not, gives you enough time to comprehend how you died and has a fast reset; Celeste is also a good example of an excellent loss of progress.
Amazingg video, keep the good work! :P
bro this video and the quallity is soo high i mean you deserve 1Million suscribers 🙌🙌
Bro went on for 15 minutes just to say what I could in 4 words “play what u like” get your bag I guess
fun fact: when i released this video i was averaging
I just really Fallout 3 and New Vegas over and over and I’m okay with it
There's no way he used TF2 as his example of a game that keeps getting updates and new content
The only game that continues to bring me back semi regularly and never ceases to be fun is Risk of rain 2
Rain world downpour has literally endless replayability
10:40 “Most of the game is pure grinding”
*Me powering through the game with an under levelled sac sword beidou because I like the lore:*
In all seriousness most of the grinding isn’t needed unless you want to min max, biggest grind I can see is primogems which you can get when exploring anyway so idm
Genshin’s early game is absolutely horrible. It’s unenjoyable and just constant grinding with characters who you dont care about and aren’t fun to play with. However, once you get past the early game, it begins to get more “bearable”.
Ive been playing for around 3 months, and Ive begun to really enjoy building teams. Im currently running a burgeon team with Klee, Kirara, Kokomi, and ann undecided 4th character which is currently either Collei, Dendro Traveler, or Sayu. Im having a lot of fun learning how to run it well and messing around in domains while grinding for artifacts. Idk, I find it fun somehow…
The whole team is also 10-20 levels below the recommended btw
Not me having 1700 hours on geometry dash-
awesome video btw! Youre a very underrated creator
Opening this video with gd was way too real for me LOL
Good vid man, really enjoyed it
how have i summoned all the gd youtubers
@@pixelbit_ Because we're all very much the type of people to put thousands of hours into one game, every single one of us lmao
@@TrideGD Most accurate answer
I live when smaller youtubers put all the sources, actually better then bigger youtubers who are lazy, great vid
I also notice that the games i spend many hours in are the ones that are easy to pick up after a while. With something like Civilization or Minecraft I can continue a game I started months ago, so it's super easy to get back to it any time.
as someone with 7000 hours in cookie clicker i can confirm that it's kinda replayable
a bit
I truly loved this video so much ❤ thank you, esp the end hit hard and I can just agree