An Extensively (Incorrect) Overview on Rupture | Limbus Company

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  • Опубликовано: 3 июл 2024
  • Project Moon is the most accepting community as long as you're not a...eugh...roblox player...
    I'm still alive, I was just focusing on my college finals, then spent a month+ writing the script/editing.
    In that time, 3 status effect overview videos were made, and, SOMEHOW, Rupture wasn't one of them.
    I got extremely lucky, and I'm thankful that my edited slop is the first overview on Rupture.
    Rupture Count Chart Link:
    drive.google.com/drive/folder...
    Songs Used:
    literally all of the rabbit & steel ost - • RABBIT & STEEL ORIGINA...
    i forgor the rest sorry
    Timestamps:
    0:00 Intro
    2:02 Unique Debuffs
    3:07 Affinities
    3:35 EGOS (Im sorry)
    5:25 Non-Important EGOS
    6:38 Rupture Units "Eight Minutes Later"
    7:28 Net Rupture Count Chart
    8:47 G Corp Gregor
    9:10 Rosespanner Gregor
    9:49 K Corp Hong Lu
    10:16 Talisman Sinclair
    10:44 Dead Rabbit Meursault
    11:22 LCCB Ryoshu
    12:02 LCCB Ishmael
    12:31 Seven Association Heathcliff
    13:16 Seven Association Outis
    13:53 Seven Association Faust
    14:36 Seven Association Yi Sang
    14:55 Warp Yi Sang
    15:25 The Warp Yi Sang Rant.
    18:00 Ring Yi Sang
    19:28 Lantern Don Quixote
    19:55 Complete Net Rupture Count Chart
    20:08 Teambuilding
  • ИгрыИгры

Комментарии • 361

  • @shtoshech
    @shtoshech 10 дней назад +376

    You uploaded to the wrong account, Kaskozhuk.

    • @wAgent
      @wAgent  10 дней назад +104

      They call me the WCorp flavored Kaskozhuk

    • @kaskozhuk4158
      @kaskozhuk4158 7 дней назад +14

      My bad

  • @whitemoon8987
    @whitemoon8987 10 дней назад +376

    Man the new Esgoo ID looks interesting, once again the curse strikes

    • @wAgent
      @wAgent  10 дней назад +99

      I’m Budget ESGOO, hopefully the curse also comes with it.

    • @eyez3294
      @eyez3294 10 дней назад +40

      Hell yeah, Esgoo curse 🤑🤑🤑 we get 1 more rupture id per season. Big W for rupture believers.

    • @Plaugus_Screenz
      @Plaugus_Screenz 9 дней назад +5

      We will probably get some tremor rupture in the train event but it could be that the event IDs are charged tremor for more fun combos

    • @sheepertheclassical6597
      @sheepertheclassical6597 8 дней назад +3

      @@wAgentyou actually don’t understand how happy it makes me to see more limbus content of this caliber
      Good stuff!

  • @deus8133
    @deus8133 10 дней назад +303

    Thank you WCorp Esgoo

    • @wAgent
      @wAgent  10 дней назад +100

      im crying dude, why am i an esgoo identity

    • @user-sd6py4sr8t
      @user-sd6py4sr8t 10 дней назад +29

      ​@@wAgent I mean, don't we all have out Schizo identities? You just happen to be real.

  • @sno_weguin
    @sno_weguin 10 дней назад +71

    This is what happened in the mirror world where esgoo and kaskozhuk had a child but got disowned by esgoo because he chose W corp charge so he hides his daddy issues with roblox

    • @wAgent
      @wAgent  9 дней назад +18

      actually insane comment LOL

  • @chickennuggets9950
    @chickennuggets9950 10 дней назад +135

    counterpoint to warpsang being A tier at best:
    dude his animations are so cool holy shit man it's so cool you don't understand how cool it is man it's better to sandbag and not run ring-sang because he's just so cool
    you don't need to have ringsang to succeed on rupture anyways man it's fine man he's so cool man just run him anyways man he's just so cool man

    • @wAgent
      @wAgent  10 дней назад +57

      fuck man you're so right i cant believe how terribly wrong I was hes the top of S+ tier solely for those animations, vfx, and sound design mmfgh its so crunchy in a good way
      fraudulent ring sang has a single page of sprites on the other hand...heh...d tier at best...and his coin reuse? heh...stapled on...hes so lame...

    • @eyez3294
      @eyez3294 10 дней назад +19

      7 ui sang has such COOL animations he is definetly an A tier for sure 😧🤑

    • @chickennuggets9950
      @chickennuggets9950 9 дней назад +4

      @@wAgent the only thing ring yi sang has is the funny look on his skill 2 while my KING has good sound design,good vfx and the coolest skill three animation ingame an E.G.O to go with him AND theres no art that I know of where he is taking b💟ckshots

    • @Ambreil
      @Ambreil 6 дней назад +3

      Personally i think you can maka good argument for Warp sang. For starters i find that going a skill 1 into skill 2 is actually fairly good as if you target an enemy with no rupture on them you can easily start the stack of (3,3) with his skill two on second turn. i feel this helps him carry his weight during the beginning few turns has (3,3) rupture on second turn is a really good stack starter. Or you could give a free two procs and some extra potency/count on anyone else.
      For the skill three you can solve the windup through skill slots. in human fights, having warp sang as your first deployed unit will make it so that on turn two he has and extra skill slot, and in focused encounters you can throw one of you less useful rupture units into the abyss to give him an extra skill slot there. Furthermore, to help with his charge something that wasn't brought up in the video is the first two lines of dimension shredders passive, witch states as follows: "At the start of the turn, if this unit took no damage last turn, gain +4 charge count". This solves most of the problems he faces, as now you don't lose one charge at turn end but rather gain three, because of this you can use a skill two right after dimension shredder to immediately gain 11 charge, fulfilling the bare minimum requirement of his skill three at 10, and fulfilling his 15 charge requirement next turn if you use any skill other than his evade or skill three next turn.
      With this in mind lets take two scenarios in mind, one with ideal E.G.O. resources [any of the canto dungeons, MD, railway (scene #1)] and one where you have none stored (seeing as warp sang is the only source of sloth other than 7-Outis, g-corp Gregors skill 2 and k-corps skill 3, who you probably shouldn't be using for a rupture team as stated in the video, we will factor out using Dimension Shredder) [regular story (scene #2)]
      In scene #1, we will ensure that Yi-Sang has two skill slots turn 2, and start off with dimension shredder. Then on second turn we'll use two of our four skill twos, boosting us up to 17 charge at turn end [ (x = ) 4 + 7 + 7 - 1] and max (20) charge by next turn (x + 4). Then, on the third turn use a maxed skill three and then use a skill two, leaving you with exactly enough charge to use dimensional rift again next turn (20 - 15 + 7 + 4 - 1). Alternatively, you may use a skill 1 if you don't see any skill three's coming to build up charge while not using up anything usefull.
      Note: all skill 2's requirements will be fulfilled due to them gaining 7 charge on use allowing for the on hit effect to proc (turn two: 4 + 7 = 11 + 7 = 18 | turn three = 20 - 15 = 5 + 7 = 12 )
      All in all, not factoring in any outside (de)buffs like talisman or spark discharge and assuming good speed ranges, on x Yi Sang will inflict a total rupture of : [ 1x (0,0) ], [ 2x (6,4) ], [ 3x (15,5) ]
      Assuming that all attacks hit the same target the rupture application on x(total) would be (20,10), dealing a total of 62 pure rupture damage. Again, this is assuming that there is nothing and no body outside of WARP Sang, with a full team in reality the damage would be much higher.
      In scene #2, we will give warp sang two skill slots as last time. this goes mostly the same as the first scene, now replacing DS with a typical skill one and an identical skill two, though with slightly less count due to the lack of DS, ending the turn with 17 charge. On turn three use a maxed skill three. This time, instead of using a skill two use a skill one to put you at 5 charge allowing you to use a skill two and skill one leaving you at 15 charge, 3 sloth, and 3 gluttony next turn to use a skill three and a Dimension shredder, after witch you can loop back to following scenario one to the best of your ability with the skills left, assuming that the encounter isn't over by now somehow.
      I wont (cant) calculate the rupture application this time since took longer than expected the first time, instead, ill give the general gist. the main change is that the skill three has to be used on something that already has rupture on it similar to 7-fausts skill 2, and it cant hold its own due to dimensional rift being applied turn end.
      One thing id like to mention that useful for any charge/poise/self-tremor teams in focused encounters is that if you have a unit with multiple skills slots, the moves will be played in the order in you selected them in, so if i have a skill three in my second skill slot it can drag it to who i want to target then do the same for a skill two in my first skill slot (or vice versa) to either gain enough charge to use a skill three or use my charge before using a skill to gain it back.

  • @Pablito-512
    @Pablito-512 10 дней назад +65

    - Brainrot video editing
    - Rabbits and steel OST
    - Memes
    - Actually informative video
    Absolute cinema

  • @mushy8768
    @mushy8768 10 дней назад +165

    esgoo but fucked up and evil

    • @uGuardian4
      @uGuardian4 9 дней назад +7

      Is this the ESGOO Distorted Identity?

    • @Siter
      @Siter 6 дней назад +4

      evil esgoo be like: I surely love charge as a game mechanic, and I can't wait to see more charge IDs!

  • @isaacbatgamer9958
    @isaacbatgamer9958 10 дней назад +23

    Its amazing how rupture needs you to think so much for stuff like meat don and tali sinclair and then theres mr sinking and mr yellow tremor over here not having to worry about anything cuz they got too much count application

    • @hel9157
      @hel9157 7 дней назад +5

      Meanwhile poise : it's pride month every month of the year

  • @monochrome4937
    @monochrome4937 10 дней назад +39

    Mirror World ESGOO blessing us with the Rupture overview

  • @roqui_
    @roqui_ 10 дней назад +29

    i unironically want more roblox limbus content and im not kidding

    • @wAgent
      @wAgent  10 дней назад +17

      good news I’ve got a whole roster of ‘limblox’ videos, hopefully I can get 1 out b4 I leave on the 1st

  • @N0t_frog
    @N0t_frog 10 дней назад +57

    0:10 SAMJO REFERENCE!???

    • @wAgent
      @wAgent  10 дней назад +14

      I couldn’t find the samjo version so I had to remake it

    • @GoldDragon20
      @GoldDragon20 2 дня назад

      I’ll be back in a minute.

  • @hikihikiki
    @hikihikiki 9 дней назад +8

    Ringsang mention let's goo!! I've been hyping him since day 2 when I noticed a possible Rambling Man + AEDD setup, but most people just keep saying "but he's not rupture" :(. He is actually so fun for Rupture haha

  • @wAgent
    @wAgent  10 дней назад +47

    Small Correction: Warp Sang's Charge Generation is On Use, so by using two S2's in a row, his second S2 would inflict rupture count, as well as a S1 and then S2.
    This doesn't fix the rest of his issues, but he's a *bit* better than I was making him out to be. Apologies lol

    • @eyez3294
      @eyez3294 10 дней назад +7

      Wow, a content creator who actually listened to someone and changed the conclusion on that 😮

    • @user-od4nl2rp6c
      @user-od4nl2rp6c 10 дней назад +8

      Dude, he can use s1 in s2 and get rupture count on his s2, because of 4(-1)+7 is fucking 10.

    • @monikaisdonewiththeinterne2039
      @monikaisdonewiththeinterne2039 4 дня назад +1

      Doesn't dimensional shredder sang passive give him 11 charge as soon as you use s2?

    • @Hero_Puddle
      @Hero_Puddle 3 дня назад

      It does make it A LOT better, requiring 1 turn of set up with only a skill 1 compared to requiring 3 turns of set up with 2 skill 1s and a skill 2. The fact that he gets to benefit from his skill 2 2 turns earlier and benefits from 2 of them instead of one is huge given they both inflict 3 count and 6 potency.
      He's definitely the most reliable count applier aside from lantern Don with a potency application close to rivaling 7 heath. I think you should play him a bit more with that skill 2 mechanic in mind and see how it feels, it becomes very apparent why he's the poster boy of rupture IDs.

  • @nguyendragon
    @nguyendragon 10 дней назад +30

    Thank god finally a cc that realizes w yi is not a good rupture id, even with dim shred. W yi pretty much needs dim shred to function like a normal rupture id which means him by himself is bad and ego is not free, they have a sin, action and sp cost. If i want to cast a rupture ego why would I not cast aedd instead which gives 15 rupture count and can be used in 1-2 turn vs dim shred 3 count max a turn.
    Also some people keep mentioning about dim rift. If you cast this thing turn 1, dim rift does not happen because you dont have charge. And if you cast post turn 1 it can hurt your set up by eating 5 count

    • @wAgent
      @wAgent  10 дней назад +10

      My work ethic was fueled by wanting to upload warp sang slander before another CC spouts that W Sang is the best rupture identity in the game (bro needs dimension shredder to be functional)

    • @wAgent
      @wAgent  9 дней назад +1

      @@cereal8193 AO ONI???

    • @Hero_Puddle
      @Hero_Puddle 3 дня назад

      having a +6 potency +1 count positive (or +3 count when starting a new stack) on a skill 2 is pretty busted given that the only condition is hitting a skill 1 on the first turn. Been spamming him since he was released and I very rarely find dimension shredder helpful outside story content let alone required for him to function. If dimensions shredder didn't exist he'd still be arguably the best rupture ID in the game.

  • @megagamesvlog7537
    @megagamesvlog7537 9 дней назад +6

    Goddamn is this video well made, and highly insightful into how rupture teams work. It feels so odd that rupture compared to other archetypes is so... weak and inconsistent in-spite of being objectively one of the strongest status in a vacuum, with so many ids that roll low, fuck all for count generation, No E.G.Os that can provide raw count as skills (Instead having it be delayed in some way via Status effects, which ngl is just worse) and and yet a dependence on E.G.O passives to maintain count. It's kinda sad compared to most archetypes. Burn is very E.G.O spammy but those E.G.O it does spam are good and it's 3 stars roll incredibly well with conditionals, also Dark Flame existing means burn can passively do big numbers. Bleed has the Ring ids and Sanguine Desires (I'd say both Bleed and Burn are worse than Rupture in some ways, whether it be the High amount of E.G.O resources Burn wants or how some burn and bleed ids are just a hot pack of ass, but credit where credit is due). Tremor is unironically popping off with Everlasting and Reverb and is getting more 2 More IDs as I speak, so I'm kinda pressed to say that its worse, if anything looking like it's better and easier to manage, potential be dammed. Sinking has most of it's good units have at least 1 count positive skill, Has Echoes of the Manor to help with count, alongside the liquid crack that is Rime Shank for everything. Poise... is Poise, it isn't really an archetype the same way other status are when it's outside of mirror dungeon, but most modern units with poise are good. Charge has big numbers, Telepole Don, and depression since they haven't gotten an id in 7 months. W Yi Sang with all of his faults still easily being 1 of the best men for the job he's meant to do on a Rupture Team, is sad in a way no other archetype has ever made me feel sad.

  • @Ambreil
    @Ambreil 6 дней назад +6

    (Note : i will refer to rupture through (x,y); X = potency, Y = count)
    Ok so in defence of warp Yi-Sang who i believe you have done unbelievably dirty; so much so that i actually have doubts that you even tried using him prior to making this video. For starters I find that going from skill 1 into skill 2 is actually fairly good as if you target an enemy with no rupture on them you can easily start the stack of (3,3) with his skill two on second turn. i feel this helps him carry his weight during the beginning few turns has (3,3) rupture on second turn is a really good stack starter (which you had earlier praised lantern don for doing with three less potency). or give a free two procs and some extra potency/count on anyone else. In addition you should focus on his skill two as the focus of his kit and his skill three as an extra bonus for using his second skill; it is the cherry on top of the cake that is his second skill.
    And about that skill three, you had complained about how it took a long time to build up, to which say; Duh. that's like the entire gimmick of charge. nobody complaining about warp Ryoshu because she takes three turns to get off a full 15 charge D.D.E.D.R. or two turns to buff leap, it has a good payoff and that's what matters. Plus most units skill threes in general will take a good few turn at least to make full effect of, but i digress; Because this two can be solved through skill slots. in human fights, having warp sang as your first deployed unit will make it so that on turn two he has and extra skill slot, and in focused encounters if you really want, can throw one of you less useful rupture units into the abyss to give him an extra skill slot there. Furthermore, to help with his charge, something I haven't seen you bring up is the first two lines of dimension shredder passive, which state as follows: "At the start of the turn, if this unit took no damage last turn, gain +4 charge count". This solves most of the problems he faces, as now you don't lose one charge at turn end but rather gain three, because of this you can use a skill two right after dimension shredder to immediately gain 11 charge, fulfilling the bare minimum requirement of his skill three at 10, and fulfils his 15 charge requirement next turn if you use any skill other than his evade or skill three.
    With this in mind lets take two scenarios in mind, one with ideal E.G.O. resources [any of the canto dungeons, MD, railway (scene #1)] and one where you have none stored (seeing as warp sang is the only source of sloth other than 7-Outis and g-corp Gregors skill 2 and k-corps skill 3, who you probably shouldn't be using for a rupture team as you've stated, we will factor out using Dimension shredder) [regular story (scene #2)]
    In scene #1, we will ensure that Yi-Sang has two skill slots turn 2, and start off with dimension shredder. Then on the second turn we'll use two of our four skill twos, boosting us up to 17 charge at turn end [ (x = ) 4 + 7 + 7 - 1] and max (20) charge by next turn (x + 4). Then, on the third turn use a maxed skill three and then use a skill two, leaving you with exactly enough charge to use dimensional rift again next turn (20 - 15 + 7 + 4 - 1).
    Note: all skill 2's requirements will be fulfilled due to them gaining 7 charge on use allowing for the on hit effect to proc (turn two: 4 + 7 = 11 + 7 = 18 | turn three = 20 - 15 = 5 + 7 = 12 )
    All in all, not factoring in any outside (de)buffs like talisman or spark discharge and assuming good speed ranges, on turn x Yi Sang will inflict a total rupture of : [ 1x (0,0) ], [ 2x (6,4) ], [ 3x (15,5) ] Assuming that all attacks hit the same target the rupture application on x(total) would be (20,10), dealing a total of 62 pure rupture damage. Again, this is assuming that there is nothing and nobody outside of WARP Sang, with a full team in reality the damage would be much higher.
    In scene #2, we will give warp sang two skill slots as last time. This goes mostly the same as the first scene, now replacing DS with a typical skill one and an identical skill two, though with slightly less count due to the lack of DS, ending the turn with 17 charge. On turn three use a maxed skill three. This time, instead of using a skill two use a skill one to put you at 5 charge allowing you to use a skill two and skill one leaving you at 15 charge, 3 sloth, and 3 gluttony next turn to use a skill three and a Dimension shredder, after which you can loop back to following scenario one to the best of your ability with the skills left, assuming that the encounter isn't over by now somehow. I won't (cant) calculate the rupture application this time since it took longer than expected the first time, instead, ill give the general gist. the main change is that the skill three has to be used on something that already has rupture on it similar to 7-fausts skill 2, and it cant hold its own due to dimensional rift being applied turn end.
    One thing I'd like to mention that useful for any charge/poise/self-tremor teams (just in case anyone didn't know, and its relevant) in focused encounters is that if you have a unit with multiple skills slots, the moves will be played in the order in you selected them in, so if i have a skill three in my second skill slot it can drag it to who i want to target then do the same for a skill two in my first skill slot (or vice versa) to either gain enough charge to use a skill three or use my charge before using a skill to gain it back.
    The last thing i'll end on is don't say ring sang is "objectively better" than WARP for a rupture team when hes so unbelievably dependant on fairly low RNG odds to deal any count, and it is downright hypocritical to say that WARP is a "good unit but not a good rupture unit" and is "one of the most glazed ID's" and then bring up mf RING YI-SANG, who is a much better example of a "good unit but not a good rupture unit" and a much worse example of an actual rupture unit. Though at least he's not a "glazed ID", it's not like he has anything that 18:13 "everyone has talked about" or how broken it is. The mf is as glazed as BL Murasualt. Additionally, we are focusing on rupture damage and not pure damage, yes he does good damage, but this is a _rupture team_, we want to focus on rupture. it makes as much sense as putting WARP Ryoshu or N-Clair on a rupture team because they do good damage. he fits as well on a rupture team as well as he does on a sinking or burn team, Yes, he does good damage due to the debuffs but he doesn't help that much with actual rupture; nor burn, nor sinking, nor tremor. Furthermore talisman is an iffy argument at best seeing as setting that up on one opponent is already a hassle and hes pretty much locked to attacking that one target because without that he has fuck all synergy. and lord forbid you bring the man into any human fights, because the chances of you actually hitting the guy with talisman on him is low at best. Finally, dimension shredder is basically impossible with him as again, it requires three sloth, and ring sang is the only source of sloth unless you bring any of the above listed. and the only sloth in Ring Yi-Sangs kit is on the skill three, meaning you need seven turns at the barest minimum to actually get enough sloth to fuel Dimension shredder. I'm not saying that this man isn't busted as shit, not even saying that he doesn't do really good damage on this team. but he doesn't synergise with rupture, he synergies with *status effects*, it's a one way thing where he benefits from a rupture team (its status effects) but rupture doesn't benefit from him.

  • @FriendOfHatkid
    @FriendOfHatkid 9 дней назад +6

    Nah, no way this guy didn't said anything about THE BEST rupture ego. Is he highor smth? Cuz I don't know how can you mess up this badly to not mention Telepole Don corrosion. Seriously. 10 or how many rupture is insane. All my enemies become rupture units and win all clashes the moment I decide to use it. But also, it does help W Sang to be less of a fraud. He is much better in charge teams tbh. Well, still, I'll go play lust pierce with "not fraud rupture yi sang id" in real content - md4.

  • @disturbedyoutuber4467
    @disturbedyoutuber4467 10 дней назад +37

    i like how seven ryoshu is seven association id (basically rupture association) yet gives only 2 rupture on 1st skill and nothing else🤑

    • @wAgent
      @wAgent  10 дней назад +23

      2 Potency and nothing else!! 🤑🤑🤑 Core Unit!!!

    • @eyez3294
      @eyez3294 10 дней назад +13

      To be fair, she is designed to be closer to the LoR counterparts with all the fragility she inflicts.
      I honestly kind of wish 7 assosiation had more ids on this basis as there's really not much on it, but pm needed to put all the ids in the certain status effect ways like they did with Cinq later on 😭.

    • @Krivoruchka
      @Krivoruchka 10 дней назад +5

      Considaring that her uptie story talks about how she doesn't fit in with the 7 association that's probably intentional. Her slash fragile is also a poor cosplay at weakness analysed.

    • @sojourn6207
      @sojourn6207 8 дней назад

      My impression is that Ryoshu really dislikes being part of a group (or adhering to the group's principles). She simply does what she wants to do. Liu Ryoshu expresses this pretty clear in her uptie story (although she at least does apply plenty burn with that ID). Also LCCB Ryoshu to a certain extent iirc.

    • @wetowl479
      @wetowl479 8 дней назад

      ​@sojourn6207 Nellyshu also is a Poise ID while most of Wuthering Heights is Sinking

  • @knightly4490
    @knightly4490 10 дней назад +48

    Honestly I’m surprised this is a serious rupture video and not a meme.

    • @wAgent
      @wAgent  10 дней назад +23

      was so close to making it a joke video but then I locked in when writing the script

    • @personname-fw9jq
      @personname-fw9jq 10 дней назад +9

      i mean, its kind of like the video where hod explains emotion coins and the other video where the 200% boundary of death is explained

    • @knightly4490
      @knightly4490 10 дней назад +5

      @@personname-fw9jq The last time I saw someone post a rupture overview video, it was just yakuza gameplay. I wasn’t really expecting much tbh.

    • @toz_lmao
      @toz_lmao 9 дней назад

      Making a video about rupture is joke enough

  • @Denzenfaii
    @Denzenfaii 9 дней назад +9

    Most reliable and f2p player friendly limbus status archetype, friends.

  • @Prolionchaos
    @Prolionchaos 10 дней назад +3

    Holy i've been searching for a video that explains rupture in a way i understood for weeks. thank you so much!

  • @DevidXD123-qn1wq
    @DevidXD123-qn1wq 7 дней назад +2

    Hey hey! Passing by here just to say that this is probably one of the best guide videos I’ve seen yet, and I say that with a lot of bias!
    Tl;dr with rupture
    If it’s a unit, pray they have good coin rolls
    And if they have good coin rolls, pray they have good rupture count.
    I really like your editing style and presentation overall! Can’t imagine how long this might’ve taken, but you did good in getting straight to point and actually showing EXAMPLES! Or demonstrations on how to use the ID or team overall.
    You did good on also talking in a fast pace, but not too fast for the viewer to get lost by. You stand out really well overall with your style, sure there may be slight inspiration taken from other limbustubers but this is by far one of the best guides I’ve seen lol
    Hope your exams also went well! Those can be a huge pain in the butt.
    Other than that, I’ll be hopeful more people check out your video! And I’ll also be hopeful you improve with your animation skills since it seems you like you put in a lot of effort into them!
    And just improve with your editing skills overall!

    • @wAgent
      @wAgent  7 дней назад +1

      Thank you thank you! It means a lot to me to hear that. I did pretty well on my exams, except for my foreign language class. I still *somehow* passed the class though.
      I'm glad you enjoyed it a lot! I'm gonna be gone for the next month so I'm probably just gonna spend that time practicing my animating skills, maybe drawing too, since I really want to integrate animated skits into each future video. Once again ty ty

  • @justyourusualDoktah
    @justyourusualDoktah 9 дней назад +4

    I can't lie, you bring up very valid points as to why Wsang isn't as good as people say he is for rupture. However, I have a retort. He looks cool. (also sunk cost fallacy)

  • @lipta6031
    @lipta6031 10 дней назад +8

    "i have your rupture" got me death😭😭😭

  • @tasuku9124
    @tasuku9124 5 дней назад +1

    Damn, your guide is like a top tier with really helpful insight and also being hilarious and entertaining at the same time. Now i kinda wanna guide for other teams even if other people already made a guide about it.

  • @Yunariai
    @Yunariai 10 дней назад +7

    w-sang my beloved md soloist

  • @Shimazumi
    @Shimazumi 10 дней назад +7

    One thing to note about Warp Sang. You will almost always use his Dimension shredder on turn one, before applying count. And so you can build sinclair talisman stacks. Which, the passive does give 4 charge count if he isn’t hit. With his skill 2, that immediately puts him at 11 on turn 2, making him count neutral straight away. And even after consuming all his charge with his S3, again, the next turn he has 4 charge, and so a single skill 2 puts him above the threshold required. So, just in my opinion. He’s a little better than you give him credit for. The problem is that in fights like Siltcurrent, that passive can’t kick in until after the first turn, due to the unopposable attacks. As well, like you said, he can’t take advantage of the stack as much. But I’d argue that’s better. You’ll mostly be using his skill 2, which is gluttony, you’d rather it not waste the Spark Discharge stacks. Though, Ring Yi Sang is a funny pick, just out of being better on a technicality. But, I like going *fast*. And Yi Sang scratches that itch. He’s always first, pretty much. Which gives you a bunch of freedom in clashing, since he can allow Sinclair or Gregor to not take an attack they otherwise couldn’t handle. So, yeah. Also, I like W-corp.

    • @Shimazumi
      @Shimazumi 10 дней назад +4

      Also, one more note, use his Dodge instead of his skill one, it maintains the count, and it gives him more potency on his next hit. I know, it sounds strange, but unless you need the sloth EGO resource, just don’t use it, use his evade. Which is also gloom, so even better. With Dim shredder passive, you always have 4 charge a turn if you don’t get hit. So you don’t *need* his skill one at all. Ta-da.

    • @Shimazumi
      @Shimazumi 10 дней назад +5

      PS PS, just a funny pick you can do. If you are running low on Sloth generation. Use Zwei Greg in place of Rospanner, yes, you’re losing the Envy. But it fixes sloth, and if you’re willing to Bench talisman sinclair, he will make use of it’s passive, almost always, and his skill 2 is a 4 coin. With an easy 4 or 5 gluttony res, that can easily be 8 talisman, which, in one skill, is 32 Rupture potency. And with his skill 3 being a Gloom, it’s count neutral, alternatively, you can just block with him, just for some more sloth. And let him just ego whenever he wants to use a skill.

    • @wAgent
      @wAgent  9 дней назад +7

      Really good points actually, I didnt mention his dodge because I just, straight up forget he has one since every other rupture unit has a guard. I'm definitely going to try out that Zwei Gregor strategy cause that's actually very creative.

    • @thomasm9876
      @thomasm9876 9 дней назад +1

      Not sure if this is what you were trying to convey, but his S2 Charge conditionals happen AFTER the On Use effect.
      If you use S1 into S2, the S2 will first give 7 charge, which brings him up to 10, and then he is at 10 charge, gaining coin power and rupture count.

    • @sliv5034
      @sliv5034 9 дней назад

      The bench talisman strat can work on 7 heath s3 if you keep your other units hp below his (level them carefully). This means you can get quite a lot of potency turn one by abusing sheep don s2 to kickstart the count. And weirdly enough, effervescent corrosion Hong lu can be used here as one of the few gluttony sources of count (the corrosion gives 2 counts at 5 resonance).

  • @Turahk
    @Turahk 5 дней назад +1

    props for the effort

  • @Asffg123
    @Asffg123 10 дней назад +2

    This is a high quality video, esp for limbus content. Funny, well paced, and informative. 👍

  • @jacobnguyen8372
    @jacobnguyen8372 9 дней назад +4

    Who is this new guy on my feed???? Roblox channel, Limbus video, Rabbit and Steel ost???????????
    FUNGER MEME????

  • @pousseypale3823
    @pousseypale3823 10 дней назад +16

    "For it to inflict Rapture count you first need to win the cl-
    Oh, OK, Go Unopposed."
    got me wheezing.

  • @lasecundaria5693
    @lasecundaria5693 8 дней назад +4

    despite people calling you mirror world esgoo or kaskozhuk i think this video is pretty unique and really good
    the only similarity is "limbus status infomational video", but other than that I would not compare you to other bigger channels
    you did a good job, awesome video 👌

  • @aure6796
    @aure6796 10 дней назад +5

    wait this video is actually goated

  • @UnitDown
    @UnitDown 10 дней назад +5

    Genuinely such a thoroughly thought-out and funny video, I actually didnt know what rupture did so I didnt care about rupture IDs so thank you for telling me :)

    • @wAgent
      @wAgent  10 дней назад

      ty ty it means a lot to me

  • @user-pj3kc9es1m
    @user-pj3kc9es1m 10 дней назад +4

    To dead rabbit's meursault defense, he is pretty decent in md because you can get infinite rupture count with ego gifts (thunderbranch) and clashing high is pretty important there. He is very bad everywhere else though.

  • @MasterP86
    @MasterP86 9 дней назад +2

    Looking at IDs, it very clear that so many of them are made with multiple skill slots in mind.
    Would be really nice to have a way to get more skill slots in focused encounters.

  • @MysticM0
    @MysticM0 10 дней назад +2

    great video, loved it

  • @skylinesensei1066
    @skylinesensei1066 10 дней назад +1

    New favorite deeptuber, subbed

  • @somewhatdecent9273
    @somewhatdecent9273 10 дней назад +1

    You dropped this 👑

  • @bloodbrothers6556
    @bloodbrothers6556 5 дней назад +1

    Fun tip; if you ever you end up in a position where you have Sinclair’s talisman counter be four and any other move would either get rid of his skill 3 or put him over, activate his resonance passive. Upon hit 3 things happen. 1 his Talisman’s activate and apply 4 rupture, 2 the rupture activated his passive and gives him one more talisman (making 5), 3 and finally his on hit effect activates clearing the talismans on him (with his second coin kickstarting his next cycle and giving him one more talisman).

  • @truecoiness
    @truecoiness 10 дней назад +15

    1) dimension shredder fixes Wsang's charge issues
    2) if you aren't aiming for world reccord but for comfortable sub X turns, dimension shredder turn 1 into skill 2 turn 2 lands you at 3 rupture count and 6 rupture potency at the start of turn 2 which is a perfect starter for applying rupture just like LEGO don S2 with 4 count on 1st turn end which adds up to 5 count on turn 2 start (4 count from don skill2; -2 from yi sang's skill2 2 coins; +3 from skill 2 2nd coin)
    3) skill 3 leaves you at 0 charge, but dimension shredder gives 4 charge next turn start so skill 2 is now at 11 charge which means Wsang can always apply rupture (and also skill 1 is neutral because of dimension shredder)
    so Wsang IS the most important rupture unit and you can't change my mind
    now why do i feel like this rant was a joke because of this insane theory crafting with ring sang? 🤣

    • @wAgent
      @wAgent  10 дней назад +13

      1) the 4 charge count per turn is useful but it doesn’t fix his issues, just makes him usable
      2) you’d need to hit 10 charge for his 3 6 infliction, it’s a good starter once ur at ten charge but he’s gonna need 1 more turn to hit that since the passive doesnt activate on the turn you use it (from my experience)
      3) yeah that’s something I forgot to mention, you can quickly get back to 10 charge as long as he took no damage. He’s a good rupture unit yes, but he is in no way a core rupture unit, that goes to 7Faust.
      4) imo ring sang is objectively better on rupture due to his much higher coin count w/ rambling man, this leads to more rupture damage, more talisman potency, more damage period, and higher rolls. Yes, his count application is rng based instead of warp Sang’s guaranted (albeit slow without shredder) count application, but when that rng hits you have a greatly superior rupture identity (even without shredder, it’s debatable who’s better.)

    • @Error-hx9ze
      @Error-hx9ze 10 дней назад +13

      No matter what words they feed me I will always be with Warp Sang🙏

    • @nguyendragon
      @nguyendragon 10 дней назад +6

      The issue is people keep acting like dim shred is free. Casting dim shred costs sin and hurt his clash because of sp cost. Even then it takes dim shred turn 1 into skill turn 2 to even do worse app than some ids why would I want that? If I am to use an ego I would just use aedd which gives up to 15 rupture count that can be applied in 1 turn, while dim shred can only do 3 count max per turn no matter what. And if the argument is dim shred is good for long term what are you using rupture for if it takes more than 3 turns to kill? Everything about rupture tc should be in context of killing stuff within 3 turns. W yi also lacks the coin number to trigger talisman and ramp up pot which is the supreme goal of rupture team, to get to 99 pot asap after talisman sinc throw his s3 turn 2, so every coin matters.

  • @bgammax5842
    @bgammax5842 9 дней назад +3

    A couple of notes to add that I thought were worth mentioning
    1. LCCB Ryoshu’s passive is lying to you. If she is at max SP and has at least 2 poise count (no additional potency required) she will start gaining both one poise potency and poise count every turn, effectively offsetting the turn by turn decay. She’s still a terrible rupture unit because by the time her s3 is ready to do anything the boss is probably dead but she is a functional poise unit.
    Our standards were really low at the start of season 3
    2. Clam Lu is worth keeping in mind for Mirror Dungeon due to the team’s insane gluttony generation. The EGO may as well only cost 1 gloom and some SP to use which is nice since its your most accessible AOE and requires less investment than Shredder, which uses up most of your Pride. Corrosion isn’t good but its a decent alternative if you want to conserve pride resources

    • @wAgent
      @wAgent  9 дней назад

      I just tested out the LCCB Ryoshu thing, thats actually crazy the passive is straight up lying to you. She's still definitely a bad rupture unit but this makes her poise maintenance bearable.
      and yeah the main advantage of effervescent corrosion is that it's extremely easy to fuel + envy resistances (insane vs pequod trio ahab)

  • @hightierlolcow5597
    @hightierlolcow5597 10 дней назад +1

    Bro just randomly comes out with one of best guides for a status before Kasko or Esgoo do I respect it

  • @lolface2384
    @lolface2384 10 дней назад +1

    So great vid I’m gonna steal that chart for a guide I built for people who want to get into team building. (I don’t use rupture a lot so this is incredibly helpful.)

  • @VinylTinyjoe
    @VinylTinyjoe 6 дней назад +1

    This is an AWESOME video…
    Anyways Rabbit and Steel OST so PERFECT

  • @aisir3725
    @aisir3725 10 дней назад +10

    Gluttony fuels shredders and base sinclair ego, as well as lantern and ebony stem ignut the shredders are the main thing
    Honestly from all the time i ran ruoture i feel like aedd is unnecessary after lantern don dropped
    P. S dissing the goat... Even in situations where you can't dim shredder turn 1 you can just give him 2 slots and use s3 followed by shredder and never not proc charge conditionals again

    • @wAgent
      @wAgent  10 дней назад +4

      Yeah it’s not like gluttony is useless, it fuels all the good rupture egos. It’s more so that rupture generates so much of it that every other affinity on those egos is more important.
      I also honestly don’t really use AEDD except for minmaxing railway runs, currently hoping for a better ID to drop to replace rosepanner.
      Edit: I will diss the goat, I love warp sang but you're better off giving Ring Sang those two slots + shredder. His higher rolls and coin count does wonders over warp sang

  • @grimmreaper6354
    @grimmreaper6354 10 дней назад +2

    as a fellow rupture enjoyer i really don't like talisman sinclair. especially with the trend of new bosses phase changing and removing debuffs
    i'd much rather build my team to consistently go count positive because you rarely need more than 30-40 potency to cheese through bosses as long as you don't drop count, and in MD potency is a non issue anyways

  • @murloc0518
    @murloc0518 10 дней назад +1

    Damn this video is good, how did I never see this channel

  • @killer4626
    @killer4626 10 дней назад +6

    Another W agent video

  • @ra1n7
    @ra1n7 6 дней назад +1

    Good, now I just realized that we have three PM content creator that has horrifyingly similar voices.

  • @Copyblade5
    @Copyblade5 9 дней назад +1

    This is an amazing guide, you should make more dude.

  • @Cyridi31
    @Cyridi31 10 дней назад +2

    You are truly a W

  • @Nightfallme
    @Nightfallme 6 дней назад +1

    MAN idk what im doing but limbus company is look really cool i might download it later i might to do random stuff ingame and learn from my mistake instead but your guide did help me

  • @ComputerGamingg
    @ComputerGamingg 8 дней назад +2

    I can tell *someone* has a favorite debuff

  • @Biplapardingus
    @Biplapardingus 6 дней назад +2

    I'm an official Rupturecel and wanted to make a comment on the Ring Sang vs Wii Sang debate.
    (I am not hating btw, you brought some good points but I just wanted to say it might have more nuance than "replacing the fraud")
    Ring Sang does deal more damage overall, but damage is the least of your concerns in a rupture team, he's also super unreliable at inflicting rupture, having a chance to inflict +3 rupture count on skill 2 is definitely not good enough to justify replacing Wii Sang.
    The chances of hitting the 20% chance to inflict the rupture count 2 times is also very low to be reliable, you could do it if you're a professional gambler, but it's not reliable at all. I much rather stick to Wii Sang's reliable neutral skill 2 (+1 positive if you have DS active).
    Ring Sang's skill 3 also suffers from severe gambling addiction. Without DS you have a 80% chance to be -4 count negative, but this isn't really a problem since you can just ignore it. Wii Sang's skill 3 is not really that good indeed, but it's a much more reliable way to inflict +8 count (as opposing to Ring Sang's skill 2) and can also inflict a ton of potency, up to a total of 11 with 15 count and 26 if the enemy had talisman.
    This brings me to another point you made in the video: Wii Sang is trash at triggering talisman.
    He indeed is, but it's because he doesn't need to trigger talisman and already inflicts a ton of potency by himself with his skills as long as he has the charge:
    Skill 1: Really bad, I can't really defend it honestly
    Skill 2: Really good, 16 potency infliction with charge, beats Ring Sang by a single point but is also much better at not hogging all the count
    Skill 3: Really, really good. As I have said, it inflicts 26 rupture potency total, beating Ring Sang by 6 points and is also leagues better for inflicting count.
    Now to the charge "problem", wich is not a problem at all. Wii Sang can get to 10 count extremely quickly, just by following up a skill 1 with a skill 2, and it can't really go down either, you just need to make sure he consistently uses his skills 1 and 2, wich is not a problem at all since losing a single count on skill 1 is no big deal (you can always evade too, but that would lead to charge loss) and he is already better than Ring Sang at clashing if above 10 count.
    His evade also boosts his rupture but this is a pretty small bonus and not really worth bringing up. 16 rolling evade tho
    Now, to Dimension Shredder. It really makes Ring Sang much more reliable, but you're never sure that he's faster than the enemy. His speed range is really good but he isn't as fast as Wii Sang with his haste, so he will fall off hard if he happens to be slower than the enemy.
    Sloth generation is also a REALLY big problem with him on the team. The only IDs that can generate Sloth are Ring Sang with his skill 3, K Corp Hot Glue with his skill 3, G Gregor with skill 2 (he's so bad don't use him) and7 Outis with her skill 2, wich is by far the most reliable source of Sloth if you're not using Wii Sang, but she's not really that viable as you said, and you would have to sacrifice someone in your team to put her in. This means you will most likely never be using Dimension Shredder with Ring Sang.
    Wii Sang on the other hand can get it much more reliably with his skill 1 and also benefits a lot from it, since he is most likely always gonna be faster than the enemy with the constant 2 haste and he will also get 4 charge every turn as long as he does not take damage. This makes it so charge is never a problem, since he is so good at gaining it and has constant support from AEDD and DS.
    Outside of that, Ring Sang big number, me like big number
    Really good video btw, subscribed
    I just realized I used the word "reliable" a limbillion times. It's so over for me

  • @mr.friendlyreminders7027
    @mr.friendlyreminders7027 8 дней назад +1

    Rambling man gives w sang charge every turn passively so after using ds, next turn he will be at 4 charge thanks to the passive, and can use s2 with the 10 charge conditions instantly because of the charge being on use.

  • @protoney8122
    @protoney8122 7 дней назад +1

    The more creators the better!

  • @ayatobeats608
    @ayatobeats608 9 дней назад +1

    Thank you for convincing me to play sinking instead, funny w corp employee. Great guide 👍

  • @morethatchip3931
    @morethatchip3931 10 дней назад +1

    this is such a good video

  • @GA7273
    @GA7273 10 дней назад +2

    What a *staggering* overview COUGH-

  • @sojourn6207
    @sojourn6207 9 дней назад +3

    I did not watch the video yesterday because I was expecting yet another half-baked video by a person who does not understand Rupture well, specifically when taking this one video into consideration where another well-known person in the PM community called W Yi Sang a core unit for rupture and giving him S-rank rating. Jesus Christ. I'm happy that I gave your video a chance. Thank you for setting the record straight!
    Edit: Also good take on LCCB Ishmael. She's one of my favorite units, great for Rupture and Sinking, cheap to obtain and maintain since 2-star, and typically very underrated.

    • @sojourn6207
      @sojourn6207 8 дней назад +1

      @@cereal8193 watch the video lol
      As a generalist decent but not great, for rupture not fast/consistent enough without spending EGO resources. (And even when I would use EGO, then rather AEDD instead of DS).
      In other words, when I want to build a generalist team, he's not in. When I want to build a rupture team for the stuff where rupture actually matters (bosses/low turn count railway) he's not in.
      A unit that is not in the team under most circumstances cannot be S tier.

    • @sojourn6207
      @sojourn6207 8 дней назад

      @@cereal8193 Troll 🤣 This conversation is over

  • @flavioonorato2299
    @flavioonorato2299 8 дней назад +2

    have you ever thought about experimenting with Edgar Gregor instead of rosepanner?
    If you think about it
    1. Fuels AEDD better
    2. Clashes WAY better
    3. Skill 2 is gloom, which not only is a really important resource in the rupture team but it also makes it count neutral thanks to AEDD
    4. Skill 1 is only -1 instead of -2
    you tecnically lose out on a +1 count skill 2, and the skill 3 adding a lot of count, but the latter requires a bit of setup, and the better clashing numbers and more common gloom resource may just be better. Oh and the s3 shreds through count (bad), but it could be a valid alternative

    • @wAgent
      @wAgent  8 дней назад

      Hmm, I'll actually have to try that out. It sounds pretty decent as long as AEDD is up. Very good idea tho

  • @burzslaw
    @burzslaw 8 дней назад +2

    >wAgent ranting about wsang
    >me corroding don quixote to fuel all his skills

  • @quarmy2169
    @quarmy2169 7 дней назад +1

    Obligatory "Just use rupture EGO gifts, every ID is a rupture ID with those"

  • @solairefan5420
    @solairefan5420 9 дней назад +1

    really good vid

  • @hellx141
    @hellx141 7 дней назад +3

    why... I mean, we have charge. Why would you build a team based on anything else?

  • @HellsWaffle
    @HellsWaffle 8 дней назад +1

    Another very stupid strat is pulling up with TalisClair and LanternDon benched, and running Zwei Gregor.
    His max health is high, he has a 4 coin gluttony skill and he has taunts inherantly
    So he applies 1limbillion rupture, heals from the enemy targetting him then only takes 8-16 damage for talisman.

  • @peteromg9292
    @peteromg9292 9 дней назад +1

    15:28 you kinda sounded like RealLifeLore during that entire rant
    great video :), i love this sort of shitposty take on the game

  • @a3ther833
    @a3ther833 10 дней назад +2

    this is pretty peak i wonder if this counteracts the esgoo curse 🤔

  • @mapledaz3353
    @mapledaz3353 9 дней назад +3

    ngl rupture needs a huge buff as id rather just use tremor or sinking for the extra damage then rupture hell even bleed feels better to use

    • @wAgent
      @wAgent  9 дней назад

      oh yeah im debating dropping rupture rn because its just, boring in comparison to every other status effect

  • @bladerxcv
    @bladerxcv 7 дней назад +1

    this video was a very interesting watch because I religiously use seven yi sang and K corp hong lu on rupture no matter the content
    I also use talisman sinclair everywhere because I love the guy and in mirror dungeon, which is the mode I spend most of my time in, base gregor passive on bench basically nulls his talisman overflow self-damage which is really cool

  • @a-red_digit6644
    @a-red_digit6644 10 дней назад +3

    Thank you Mirror World Esgoo

  • @Klisnir
    @Klisnir 9 дней назад +1

    Great video! I'm gonna go make a tremor team now

  • @Sir_AIonne
    @Sir_AIonne 9 дней назад +2

    Finally, the proper guide for rupture. Especially about all issues with W Corp. Yi Sang.

  • @fleetwuudly
    @fleetwuudly 9 дней назад +1

    good video unc

  • @tranoscar1068
    @tranoscar1068 9 дней назад +1

    hell yeah i was wanting to build a rupture team thank you for this

  • @tayyang2265
    @tayyang2265 6 дней назад +1

    Moon animator ahhh
    Also
    RABITT AND STEEL
    YEEEAAAHHHHHH

  • @systemstress9932
    @systemstress9932 9 дней назад +1

    Honestly, I don't start with good rupture for the first two turns, I don't find the point to do that, setting up is fine for me since it doesn't kick my ass, so I just use Yisang's energy cycle to stack up rupture count since it doesnt consume. 👍

  • @cl0k3
    @cl0k3 10 дней назад +1

    Hm I do think W sang's use case in a rupture comp is in Mirror Dungeon. He benefits disproportionately from rupture gifts (unlike Talisclair, Ringsang or LCCB ish), especially breast, he offers steady sloth gen which is nice (esp for filtering it into pride which rupture really appreciates) and charge gifts mitigate his downtime. Sure, Klu gets more buffed by rupture gifts, but I like having ampules as a passive.

    • @wAgent
      @wAgent  9 дней назад

      Oh yeah most definitely, I think Ring Sang *could* outshine him if you get bleed ego gifts too, but I just dont bother and run Warp Sang instead

  • @lgkinfalljack
    @lgkinfalljack 10 дней назад +2

    16:20 i gotta disagree with you on that front. Yes, below 10 charge he doesn't help. BUT and it's a big one, it's very easy to get to 10 charge or more
    Skill 1 > skill 2, and even if you got unlucky as hell and get 3 skill 1s in a row, use that opportunity to activate Dimension Shredder
    Getting to high charge count with Yi Sang is not as hard as you make it out to be, it's 4 on Skill 1 and 7 on skill 2.
    So if you ask me, yes, W Yi Sang is a core rupture unit, he's OVERALL count positive/natural (at 10 or more charge) and has Dimension Shredder. Literally cannot be replaced on a rupture team unless Walpurgisnacht 4 somehow gives us a Yi Sang ID that's count positive across all skills.

    • @wAgent
      @wAgent  9 дней назад

      It's not entirely the charge count, I do agree I made it out a bit worse than it actually is. I still firmly believe he isn't core rupture (meaning optimized rupture), but he's a good rupture unit.

  • @fourthmatchflame
    @fourthmatchflame 8 дней назад +2

    yeah sex is cool and all but have you ever properly landed red sheet sinclairs skill 3?

  • @bloorb0569
    @bloorb0569 8 дней назад +1

    Ok so minor thing I disagree on for K corp Hong Lu, he can just guard for 3 turns and stay very high health with only a bit of managing and then also his skill 3 gets good(ish) count.

  • @medimedes
    @medimedes 10 дней назад +1

    People who use rupture are either meta slaves or they love green a bit too much. There is no inbetween.

  • @GlueEater-ix9gl
    @GlueEater-ix9gl 8 дней назад +1

    This vid has enlightened me on how much support rupture needs 💀💀💀

  • @freezew101
    @freezew101 10 дней назад +1

    Btw for the 10+ charge count requirement you don’t actually need 11 just 10; it is in fact inclusive for 10 as well so it just takes one s1 into s2 for the coin 2 effect on s2 to activate
    Edit: Dimension shredder’s ego passive does actually work retroactively for the turn you use it; so if you took no damage the turn you use it you will have 4 charge at the start of the next turn which means s2 can activate its conditionals

    • @wAgent
      @wAgent  9 дней назад

      mmm whoops okay, would've remade that segment of the video if I knew that. Apologies

  • @shocksword6847
    @shocksword6847 5 дней назад +1

    Wait this guide is fire

  • @kalel1405
    @kalel1405 10 дней назад +3

    bro thinks he's Esgoo and Kaskozhuk at the same time
    (good video tho, i should sub)

  • @someoneusedtobeknown2645
    @someoneusedtobeknown2645 10 дней назад +14

    BASED Rabbit & Steel music choices.

    • @Yuri_Burger
      @Yuri_Burger 10 дней назад +1

      He probably watches axe too

    • @wAgent
      @wAgent  10 дней назад +1

      Whenever I needed to take a break from editing I was just speedrunning Rabbit & Steel w/ Assassin Rabbit, (and yeah I watch axe)

  • @cibrig8719
    @cibrig8719 9 дней назад +1

    Mans just came out of nowhere dropping a banger for me to watch at work.
    Got through the video
    This confirmed my greatest fear: that dead rabbits meursalt isnt that good for rupture. He's so cool imo and i was kinda hoping there was something I was missing for when I put together a rupture team.

    • @wAgent
      @wAgent  9 дней назад

      I'm right there with you, when he dropped I really really wanted him to work on a rupture team, but he just doesn't have the count application to function properly

    • @cibrig8719
      @cibrig8719 9 дней назад

      @@wAgent lets huff the UT5 copium that'll fix him (it will coincide with farmwatch becoming real)

  • @kawaii_viewer9229
    @kawaii_viewer9229 10 дней назад +1

    Thanks to this video I think sinking is a good resource to use in limbus company

  • @toothpasteboy2019
    @toothpasteboy2019 10 дней назад +5

    Limblox Company

  • @user-xr7fw4ks2n
    @user-xr7fw4ks2n 10 дней назад +1

    Fun Fact: W-Sang is actually a good soloist.

  • @bondrewd2147
    @bondrewd2147 9 дней назад +1

    Man when you look at the chart we can see the power creep in real time 😂

  • @Subcadett
    @Subcadett 10 дней назад +13

    rick friend

  • @HonkG.Womblatin
    @HonkG.Womblatin 10 дней назад +2

    5:35 fear and hunger termina mentioned

  • @okmalik5763
    @okmalik5763 9 дней назад +1

    Flight takes an AEDD break

  • @ravsberry5739
    @ravsberry5739 10 дней назад +1

    A way to mitigate Wi Sang's weakness is using Telepole Don (Lantern Don will be in the team anyway) in tandem with Dimension Shredder, either as charge giver for base play or EGO spam on first turn assuming boss content. The former is good 'ol charge gaming and the latter is to headstart rupture count on turn 2 with Dimensional Rift and Rambling Man passive would make him chill in count department. This video shows it well.
    ruclips.net/video/H3i0Z47kNnk/видео.html

  • @liunr7286
    @liunr7286 9 дней назад +1

    Commenting to boost the algorithm

  • @runiqe
    @runiqe 10 дней назад +2

    but what if don telepole corrosion.

    • @wAgent
      @wAgent  10 дней назад +1

      honestly, if you just have lantern don's skill 1, then yeah that's viable. It'd help a lot with warp sang's charge count

  • @ceraphidlivefield2585
    @ceraphidlivefield2585 5 дней назад +1

    If you had uploaded this video 2 weeks prior, I wouldn't have spent some of my ego crates the way I did lmao. God I'm a new player and yeah, got W sang, heard he was godly on rupture so I decided to capitalise only to realise how much rupture actually asks for. Lesson learned for next BP I suppose

    • @Hero_Puddle
      @Hero_Puddle 3 дня назад

      He is Godly on rupture, the video got a fact about his kit wrong, stating that you need 11+ charge for his skill 2 when you only need 4+. The skill 2 gives the 7 charge count THEN checks the 10+ charge conditional, while the video assumed the other way round.
      If you hit his skill 1 on the first turn then the skill 2 will inflict 3 rupture count(1 count positive) and 6 potency and effectively guarantees that the next skill 2 will also hit that condition also, his skill 3 is generally a really good finisher semi-reliable finisher in focused encounters.