Thanks for following my home base reviews. It was a long road making all of these, but it is finally done! I've learned a lot about editing videos since I've started this channel, and I'm glad my practice on videos has found an audience in the process of it all.
@@hectorreyes8686 I could do that. I'd... probably edit out all of the grinding and just show the major points of the playthrough though as I don't think State of Decay is that fun to watch minute-to-minute because of how slow paced it can be.
TRUE THAT! What a perfect area to have a Garden, or a Solar Array / Solar Generator spot, or a regular Generator spot, or a Barracks / Lounge area. I suppose it would be overkill but EVERY single base doesn’t need to be short on some amenities. They simply could have made the acquisition part of it to be much more difficult, rendering the trade-off for such a good base.
I started playing SOD2 again, not sure why but if i didn't i wouldn't have found your channel. Great video, your editing reminds me of early RUclips. My only "problem" (if you could call it that) is I think you should spread out content not just SOD2 content. I said in the beginning I wouldn't have found your channel if I didn't randomly start playing again. Start hitting other audiences and I'll bet this channel will grow exponentially.
Funny thing about it is that I don't even know how to recreate it. I made it while I was learning an introduction to audio synthesis, and I don't know how I created the synths in it.
They Should have added in a customising barricade as the player progresses through the game and if the player wants to stay in one spot or with any base in general
I hate Barricaded strip mall but i also hate the map of Drucker county. If we had 2 big bases then the second should be the hilltop Hospital in which id put this map 2nd place because i really want that hospital as a home base. Otherwise Mikes Concrete always ends up being my 2nd & only base. But i do like Cabin park motel just hate the road getting to the parking & that fact zombies have an all access pass inside. Speaking of that since the new update am i the only one seeing plague zombie hordes phase through a bases walls ignoring doors or walls, literally walking through walls or teleporting through to attack you & your people? 1st place map is Meagher Valley, the brewery, police station & Mazzara farm are always go too's & i love the suburban style. 2nd place is Cascade hills, Corner office is my home away from home & Container fort is amazing & the best big base in terms of style, logical defensive capabilities, & design. I hate the fact Loch & keogh wastes space & Morh & Morh is so out of the way its like wtf.
Yeah, I didn't enjoy driving around Drucker County, myself. I'm told there's these shortcuts that make driving around easier, but I didn't feel motivated enough to learn them.
Drucker is actually my favorite zone after playing them all, the key is having vehicles that are good off road and knowing the shortcuts, that little windy road that leads up the mountain is your friend, learn it. There is also three easy access points in three different directions in your first base there. Most bases have such hidden shortcuts in Drucker, onces you know the land you can traverse quickly and easily, that is the trick though, I would strongly advise against leaning on the map for drucker or any zone and learning it the way we do irl. Once done you will understand and learn to love this zone.
I started a fresh community on Nightmare mode and of course I choose the hardest map Drucker county lol. Right now I'm at the Castle base and thinking of moving to the mall then loot the rest of the map and move on to the next I think. Love your videos man!
Cant believe its over. You mentioned "Until undead adds more bases". Something in the works? I really enjoyed all your reviews, not just bases. You have made this game more enjoyable. I always look forward to watching when I get the notification icon. You sir, are the Zed killing machine!
Yeah, I'm assuming that the "Return to Trumbull County" expansion is going to have a new map, and a new map implies new home bases. I was initially kind of worried I wouldn't be able to keep up with the content, but we're basically caught up now. One of my ideas is to do a condensed playthrough of SoD1 and SoD1: Lifeline where I edit all the grinding out and just show the story related stuff since it's a common story that people didn't play the first game. Then, you could actually some of the characters referenced in SoD2 like Lily Ritter and Sasquatch.
@@joedavis6377 Sasquatch was a lot better in Lifeline. They definitely dialed his over the top personality down in SoD2. He had this "lol, sure, sure, you're in charge because your rank is higher" attitude in Lifeline. You could tell that he only agreed with you because what you were doing aligned with what he was doing.
So in your opinion which map and base is the best over all? I know each has their own advantages and disadvantageous but I am interested in knowing your thoughts
Another great video to conclude a fantastic series. I, like many others, are curious as to which base is your favorite for each map. My personal favorite is the corner office.
@@GitGudFox Locke & Keogh is good. But not crazy over its location. Seems that's how it goes with some bases. Nice base but bad location being way out of the beaten path.
It still works well if u dispose red talon watchtower(for those who dont have influence points with an ordinary one) and replace the officers quarters with a inside bed facility upgrade to lvl 2. Currently having warlord leader which replaces the trade post with spartan barracks(+8 peds).Having 12 people community.Attached network signal booster on command center(+2 outpost slots).Currently on outpost (1 power factory/1 water factory ,2 food ,2 fuel) 84 days and still counting Greek Community still alive
The reason I'm not a fan of the Spartan Barracks is that you're basically creating a less efficient Container Fort because it lacks that 3rd large facility, but it has a Spartan Barracks built into the base without the morale penalty + extra resource storage and the Castle Doctrine ability.
In my Opinion, That is the best base in this Game. Whitney Field has 1 More Facility, but the Strip mal has a emergency Department. So They have both 5 small + 3 Large. It’s a super cool base, you can fight Zombies from the Roof what is very cool too. But i hate Drucker county so much. I would Love a Strip mall on Meagher Valley
I'd still replace the Lounge with an Auto Shop, due to the importance of driving in Drucker, and the large farm with a staging area to offset the materials costs. Parts are everything in Drucker, and between the Kitchen ,the toilets, and the mods, there's plenty of morale boost to be had. Replacing the RT lounge with a level 2 beds is also viable, allowing a 9th specialist to be cozy before needing to chip into outpost space. The Trading outpost is, of course, swappable depending on your leader, but if your leader is a builder, you can get a garden outside along with the very snazzy sniper tower.
@@GitGudFox Still, these are the best reviews for bases around, particularly if you're a late-comer like me trying to figure out what's worth jumping into, and what's not a great move, like the redundant water supply at the cabin camp if you've already finished a builder run.
The idea of the base reviews is to give people an idea of what to build on average if they're totally new while if the viewer is experienced, the purpose of the review is to give them a look at what the base has to offer in hidden extras and what the building slots situation looks like.
Basically, if the viewer is experienced, they don't need to be told what to build, but it's can help them save time seeing what the base's facility slot layout is ahead of time and what hidden bonuses might exist.
@@GitGudFox It's still the best set of previews for someone like me who's 'new' to SOD2, but who played SOD and doesn't want to get stuck with a base with a bunch of redundant built-ins, like Mike's backup generator or the Cabins' built in water supply when you have a Builder Card. Once you knock those off the list, suddenly the Knight's Fort or Truckstop look like better options. My first finish was as a Builder in DC and I ended the game tidily at Mikes. Random put me right back in DC. I wouldn't have managed without your library.
Hey I know I'm a late new sub but I wanted to say I really thought this was a very well done series and helped me in the valley. Although when I finish warlord I'm gonna start using theme bases such as knights or the sheriff's department. Thanks for your hard work! P.S. trade Depot op please nerf
That looks like an MTG artwork, sacred wolf or something if I remember right. Thank you, this series was sort of the beginning of my SoD2 content. I'm glad that it still gets views despite being fairly old.
@@GitGudFox it definitely is sacred wolf! I'm actually using some the tips from the skills vids too. Saved me alot of collecting grief. also out of the possible allied conclaves who is your favorite for their benefits?
My favourite was container fort all because the workshop gives 8 beds but now I have 5 Red Talon's I need moral and one of them gives me 3 beds so the strip mall is perfect get feast for moral toilets and I can build a lounge in a large I got a book yesterday that gives 2 meds each day so now I can have 2 food outposts instead of meds because my set up only had 1 hydroponics strip mall is perfect for my community
Have you tried the Red Talon Officer's Quarters? It's basically the Lounge but in a small facility instead. It should allow you to use your setup in most bases.
Having used the strip mall for like +3 sieges a few having at lest one jug mixed in and I have beat that base with the builder with the mega siege. Some times it's a problem only having zombies attack the front and front side gates. Because I get stuck running from front gate to the side jump in that on the other side in the back gate and door piles up zombies even if they leak in slowly. Ended up at one point piling up like +5 zombies all roaming through the inside of my base because I just simply forgot to clear it. When they never seem to pile up worse then what anyone can reasonably handle if you sleep and most of you're servs are out in the front. A single Serv can easily get ganged up on and depending on how the waves are going you may not really hear them till they get downed. I notice Feral tend to attack the side jump in but if they sneak in the back this can easily lead to losing someone if you're on the other side busy focusing on the wave which is one 1 in a million down sides that this base has that I normally don't get with other bases.
I'm not sure if you have done this but can you do a video of your top favorite bases of each map? I'm stuck in drucker county untill I get someone with knowledge of computers to upgrade the command center to move out... dont cate for drucker country as I always get that map when starting a new community it seems. But love your vids man, definitely under rated youtuber imo.
Find a computer book in a library or office. Or try and recruit a person that has that knowledge already. Or buy the book off of a trader if you got a leader trader.
there will always a con and pro in any bases in all the 4 maps in SOD2 its the players choice on how they will going to utillized the bases they choose and how it will affect there game
I just moved out of the strip mall last night when I was playing. Went back to Mikes concrete. Today i'll maybe just move to a different map. Closing in on day 100 soon.
Yeah I just moved out of the Strip Mall into an entirely new map. I am definitely done with Drucker County. I like the way it looks. I like the whole mountainous desert thing, but I just want to drive in a straight line.
You have to unlock them in the Daybreak mode first. Then you need to be able to afford them with PP earned in the Daybreak mod. Then you have to go into the community you want the prefabs in, use the radio command to call in a Prestige Trader, and then you can spend your PP at the trade to buy your prefabs. This is true of all the Daybreak items.
That's probably the CLEO Mace. It's a DLC weapon from the Daybreak DLC. Costs like 200PP or something like that. I think it's the best blunt weapon unless there's a rare super blunt weapon I haven't found. What makes it so good is that it will knock zombies down in 1 hit if your character is a Striking expert, and it uses way less stamina per swing than the extremely heavy blunt weapons that also knock zombies down in 1 hit.
@@GitGudFox also what mod do you have on your trade depot?? My trade depot says it only gives 100 influence per day yours says 200 my leader is trader too he didnt die And what mod for kitchen and infirmary
@@Deltash I think the only must have facilities are a workshop, an infirmary, and some kind of farm. After that, the facilities I like to include are a sniper tower (especially in nightmare zone), a trade depot, and a red talon officer's quarters.
I haven't used the kitchen very much, but I would probably put the slow cooker in as a mod. I switch between several mods in the infirmary: sanitization machine, biochem station, and then pill press.
The best base in the game is the dinosaur park in heartland, soooo huge, way too many large spots, but in normal gameplay, I recommend the strip mall because it has enough facilities to allow you to become completely self sufficient and even resource exporting for trade and influence, and when you have outposts feeding you resources, you probably won't have to worry too much about your up keep. I also think that sacrificing one of the 3 large slots of the base with staging area is a really good call, as you eliminate the HUGE materials costs from the base, let me know if y'all have any tips I can use.
@@GitGudFox really? I'd probably put my money on the Jurassic junction, it has 4 large slots, and it provides a really awesome set of inbuilt facilities, like the lab and gas extraction facility, my favourite is the strip mall tho
Funny enough it's my most enjoyable and fun base but I have always stated with all the bases is the lack of freedom and whilst not being able to increase the size of a base especially considering there is many aesthetically pleasing smaller bases that hold no place in end game. Which being a survival game the player spend most of their time on end game so as survival goes you get the biggest and best. To warrant having any smaller base you have to have a smaller community but then you run into problems when tiredness or other issues present themselves.
I think it's fine to live in a smaller base. The largest bases are more of a luxury than anything else. I could easily operate out of the tutorial base or the 4-man base. I wouldn't have many tricks to use, but I'd have all the basic things I need: workshop, infirmary, and a farm/hydroponics.
Probably wouldn't help much due to the AI. They wouldn't be able to hit things below them very well due to the angle, and the range at which they shoot zombies isn't as good as it could be.
Thanks for following my home base reviews. It was a long road making all of these, but it is finally done! I've learned a lot about editing videos since I've started this channel, and I'm glad my practice on videos has found an audience in the process of it all.
Git Gud Fox so now that your done with the bases what would you think of a play through of state of decay 2 from the start
@@hectorreyes8686 You mean like beating the game with one of the 4 leaders?
Git Gud Fox yes
@@hectorreyes8686 I could do that. I'd... probably edit out all of the grinding and just show the major points of the playthrough though as I don't think State of Decay is that fun to watch minute-to-minute because of how slow paced it can be.
Git Gud Fox that would work
I feel like the roof of the mall was a missed opportunity. Could of put a large facility up there or 2 small ones
True, it's likely done for balancing purposes.
Or some freaking defense like the other big bases
Too op
TRUE THAT! What a perfect area to have a Garden, or a Solar Array / Solar Generator spot, or a regular Generator spot, or a Barracks / Lounge area. I suppose it would be overkill but EVERY single base doesn’t need to be short on some amenities. They simply could have made the acquisition part of it to be much more difficult, rendering the trade-off for such a good base.
@@Innishannon77 the base would be op then. Every base is balanced.
I started playing SOD2 again, not sure why but if i didn't i wouldn't have found your channel.
Great video, your editing reminds me of early RUclips. My only "problem" (if you could call it that) is I think you should spread out content not just SOD2 content. I said in the beginning I wouldn't have found your channel if I didn't randomly start playing again.
Start hitting other audiences and I'll bet this channel will grow exponentially.
Hard to watch video when I’m dancing lol the intro music is nice
Funny thing about it is that I don't even know how to recreate it. I made it while I was learning an introduction to audio synthesis, and I don't know how I created the synths in it.
2:20 that sound effect 😂
When a fractured disc and a sprained wrist represent you being about 1/5th dead.
@@GitGudFox If it was 1/9, I would consider you as a cat
@@Martin_WDSKA fox is basically the same as a cat, so yeah, he’s besically a cat
A Massive thanks for your hard work on this series.
I learned a lot making them, the last 5-7 videos contained either no errors or 1 or 2 very simple to fix ones.
They Should have added in a customising barricade as the player progresses through the game and if the player wants to stay in one spot or with any base in general
I hate Barricaded strip mall but i also hate the map of Drucker county.
If we had 2 big bases then the second should be the hilltop Hospital in which id put this map 2nd place because i really want that hospital as a home base. Otherwise Mikes Concrete always ends up being my 2nd & only base. But i do like Cabin park motel just hate the road getting to the parking & that fact zombies have an all access pass inside.
Speaking of that since the new update am i the only one seeing plague zombie hordes phase through a bases walls ignoring doors or walls, literally walking through walls or teleporting through to attack you & your people?
1st place map is Meagher Valley, the brewery, police station & Mazzara farm are always go too's & i love the suburban style.
2nd place is Cascade hills, Corner office is my home away from home & Container fort is amazing & the best big base in terms of style, logical defensive capabilities, & design. I hate the fact Loch & keogh wastes space & Morh & Morh is so out of the way its like wtf.
Yeah, I didn't enjoy driving around Drucker County, myself. I'm told there's these shortcuts that make driving around easier, but I didn't feel motivated enough to learn them.
Drucker is actually my favorite zone after playing them all, the key is having vehicles that are good off road and knowing the shortcuts, that little windy road that leads up the mountain is your friend, learn it. There is also three easy access points in three different directions in your first base there. Most bases have such hidden shortcuts in Drucker, onces you know the land you can traverse quickly and easily, that is the trick though, I would strongly advise against leaning on the map for drucker or any zone and learning it the way we do irl. Once done you will understand and learn to love this zone.
I've never liked this map even 2 years later.
2:19 legend says he meant to fall down and it wasn't some error
The legends are false!
Git Gud Fox mkay
I started a fresh community on Nightmare mode and of course I choose the hardest map Drucker county lol. Right now I'm at the Castle base and thinking of moving to the mall then loot the rest of the map and move on to the next I think. Love your videos man!
Cant believe its over. You mentioned "Until undead adds more bases". Something in the works? I really enjoyed all your reviews, not just bases. You have made this game more enjoyable. I always look forward to watching when I get the notification icon. You sir, are the Zed killing machine!
Yeah, I'm assuming that the "Return to Trumbull County" expansion is going to have a new map, and a new map implies new home bases. I was initially kind of worried I wouldn't be able to keep up with the content, but we're basically caught up now. One of my ideas is to do a condensed playthrough of SoD1 and SoD1: Lifeline where I edit all the grinding out and just show the story related stuff since it's a common story that people didn't play the first game. Then, you could actually some of the characters referenced in SoD2 like Lily Ritter and Sasquatch.
@@GitGudFox that would be great. I somehow got sod1 with an expansion I purchased. I'm thinking about trying it. I'd love to learn about sasquatch.
@@joedavis6377 Sasquatch was a lot better in Lifeline. They definitely dialed his over the top personality down in SoD2. He had this "lol, sure, sure, you're in charge because your rank is higher" attitude in Lifeline. You could tell that he only agreed with you because what you were doing aligned with what he was doing.
So in your opinion which map and base is the best over all? I know each has their own advantages and disadvantageous but I am interested in knowing your thoughts
I'm probably going to be making a video on that subject which I think is the best base.
Squelones
Meager Valley. Camp K
Another great video to conclude a fantastic series. I, like many others, are curious as to which base is your favorite for each map. My personal favorite is the corner office.
Corner Office is without a doubt one of the most unique basis due to its 3 story design.
I enjoyed this base A lot, the self storage in cascade hills is my new favorite
Locke & Keogh? I remember that one being decent.
Git Gud Fox before I stopped playing to play red dead 2 that place was my base, it was coming together decently
@@realrissky2941 How is RD2? I hear people are liking the 1P but disliking the multiplayer.
@@GitGudFox Locke & Keogh is good. But not crazy over its location. Seems that's how it goes with some bases. Nice base but bad location being way out of the beaten path.
Git Gud Fox yes it is somewhat true
i think the strip mall would be better, if you could place a watchtower on the roof, to use the reach and clear view
It still works well if u dispose red talon watchtower(for those who dont have influence points with an ordinary one) and replace the officers quarters with a inside bed facility upgrade to lvl 2. Currently having warlord leader which replaces the trade post with spartan barracks(+8 peds).Having 12 people community.Attached network signal booster on command center(+2 outpost slots).Currently on outpost (1 power factory/1 water factory ,2 food ,2 fuel) 84 days and still counting Greek Community still alive
The reason I'm not a fan of the Spartan Barracks is that you're basically creating a less efficient Container Fort because it lacks that 3rd large facility, but it has a Spartan Barracks built into the base without the morale penalty + extra resource storage and the Castle Doctrine ability.
send u an invite to give a hand thanks in advance
I love Drucker County I've played on all maps and this is my favorite reminds me of where I live
Several of my friends live out west where it looks like DC.
Sorta looks like Utah
Great vids and thanks for taking the time to do them.
I'm glad they were helpful.
Haven’t been playing this game for awhile lol, i might play it next week. Good video bro👌
A common thing I hear, and I think that's probably the best way to play SoD2 since it isn't a live service game like Fortnite or Warframe.
i didn't know this game had so many home bases to explore and choose.
Each region has 7.
In my Opinion, That is the best base in this Game. Whitney Field has 1 More Facility, but the Strip mal has a emergency Department. So They have both 5 small + 3 Large. It’s a super cool base, you can fight Zombies from the Roof what is very cool too. But i hate Drucker county so much. I would Love a Strip mall on Meagher Valley
I would go with Whitney because Strip Mall has a lot of obsolete built-in facilities that aren't very good anymore especially if you own all the DLC.
Git Gud Fox Yes that’s Right. The kitchen is waste, no one Needs a Gym and the Toilets are... what ever...
I'd still replace the Lounge with an Auto Shop, due to the importance of driving in Drucker, and the large farm with a staging area to offset the materials costs. Parts are everything in Drucker, and between the Kitchen ,the toilets, and the mods, there's plenty of morale boost to be had. Replacing the RT lounge with a level 2 beds is also viable, allowing a 9th specialist to be cozy before needing to chip into outpost space. The Trading outpost is, of course, swappable depending on your leader, but if your leader is a builder, you can get a garden outside along with the very snazzy sniper tower.
If I re-reviewed these bases, I would probably do the same.
@@GitGudFox Still, these are the best reviews for bases around, particularly if you're a late-comer like me trying to figure out what's worth jumping into, and what's not a great move, like the redundant water supply at the cabin camp if you've already finished a builder run.
The idea of the base reviews is to give people an idea of what to build on average if they're totally new while if the viewer is experienced, the purpose of the review is to give them a look at what the base has to offer in hidden extras and what the building slots situation looks like.
Basically, if the viewer is experienced, they don't need to be told what to build, but it's can help them save time seeing what the base's facility slot layout is ahead of time and what hidden bonuses might exist.
@@GitGudFox It's still the best set of previews for someone like me who's 'new' to SOD2, but who played SOD and doesn't want to get stuck with a base with a bunch of redundant built-ins, like Mike's backup generator or the Cabins' built in water supply when you have a Builder Card. Once you knock those off the list, suddenly the Knight's Fort or Truckstop look like better options. My first finish was as a Builder in DC and I ended the game tidily at Mikes. Random put me right back in DC. I wouldn't have managed without your library.
Hey I know I'm a late new sub but I wanted to say I really thought this was a very well done series and helped me in the valley. Although when I finish warlord I'm gonna start using theme bases such as knights or the sheriff's department. Thanks for your hard work! P.S. trade Depot op please nerf
That looks like an MTG artwork, sacred wolf or something if I remember right.
Thank you, this series was sort of the beginning of my SoD2 content. I'm glad that it still gets views despite being fairly old.
@@GitGudFox it definitely is sacred wolf! I'm actually using some the tips from the skills vids too. Saved me alot of collecting grief. also out of the possible allied conclaves who is your favorite for their benefits?
My favourite was container fort all because the workshop gives 8 beds but now I have 5 Red Talon's I need moral and one of them gives me 3 beds so the strip mall is perfect get feast for moral toilets and I can build a lounge in a large I got a book yesterday that gives 2 meds each day so now I can have 2 food outposts instead of meds because my set up only had 1 hydroponics strip mall is perfect for my community
Have you tried the Red Talon Officer's Quarters? It's basically the Lounge but in a small facility instead. It should allow you to use your setup in most bases.
Nicely done buddy just getting into stod2 n it's a blast and your base guides hav helped me massively buddy hav u any weapon guides
Having used the strip mall for like +3 sieges a few having at lest one jug mixed in and I have beat that base with the builder with the mega siege. Some times it's a problem only having zombies attack the front and front side gates. Because I get stuck running from front gate to the side jump in that on the other side in the back gate and door piles up zombies even if they leak in slowly. Ended up at one point piling up like +5 zombies all roaming through the inside of my base because I just simply forgot to clear it.
When they never seem to pile up worse then what anyone can reasonably handle if you sleep and most of you're servs are out in the front. A single Serv can easily get ganged up on and depending on how the waves are going you may not really hear them till they get downed.
I notice Feral tend to attack the side jump in but if they sneak in the back this can easily lead to losing someone if you're on the other side busy focusing on the wave which is one 1 in a million down sides that this base has that I normally don't get with other bases.
Why my baricaded strip mall roof is totaly screwed up, sandbag is floating, ladder is pretty far from the roof, and some object is floating
I'm not sure. It sounds like some kind of crazy glitch. You're probably best off sending Undead Labs a tweet about it.
@@GitGudFox on it :D
you need a infirmery anyway,I would say this base has 5 small slot
This base is decent but annoying. I really dislike the built-ins.
Doing my last play through, until the new map come out, This will be my end game base as a trader, just for the irony.
Is the trader your final legacy?
@@GitGudFox Yes sir it is.
I'm not sure if you have done this but can you do a video of your top favorite bases of each map? I'm stuck in drucker county untill I get someone with knowledge of computers to upgrade the command center to move out... dont cate for drucker country as I always get that map when starting a new community it seems. But love your vids man, definitely under rated youtuber imo.
I haven't done a top bases video yet, but it's something I've been thinking about.
Find a computer book in a library or office. Or try and recruit a person that has that knowledge already. Or buy the book off of a trader if you got a leader trader.
Will you be doing a Providence Ridge Base Guide video?
The High-End Kitchen is identical to the Chic Kitchen in the Corner Office, aside from the name.
Most of the built-ins with special names tend to be the same, but there are a few exceptions.
Could you block entrances with cars
there will always a con and pro in any bases in all the 4 maps in SOD2 its the players choice on how they will going to utillized the bases they choose and how it will affect there game
Great content!
I just moved out of the strip mall last night when I was playing. Went back to Mikes concrete. Today i'll maybe just move to a different map. Closing in on day 100 soon.
Yeah I just moved out of the Strip Mall into an entirely new map. I am definitely done with Drucker County. I like the way it looks. I like the whole mountainous desert thing, but I just want to drive in a straight line.
Great video. Thanks for your work. Can you tell me, how did you get water in all of your buildings without capturing a water outpost ? Thank you !
Beat the game with the builder leader to get that.
How do I obtain the prefabs?????????????????????????????????????????????????????????????????????????????????????
You have to unlock them in the Daybreak mode first. Then you need to be able to afford them with PP earned in the Daybreak mod. Then you have to go into the community you want the prefabs in, use the radio command to call in a Prestige Trader, and then you can spend your PP at the trade to buy your prefabs. This is true of all the Daybreak items.
How do you get the Red Talons facilities?
You need to unlock them in the Daybreak mode.
What kind of weapon does the survivor with the blue backpack has on this review have not seen it anywhere!!
That's probably the CLEO Mace. It's a DLC weapon from the Daybreak DLC. Costs like 200PP or something like that. I think it's the best blunt weapon unless there's a rare super blunt weapon I haven't found. What makes it so good is that it will knock zombies down in 1 hit if your character is a Striking expert, and it uses way less stamina per swing than the extremely heavy blunt weapons that also knock zombies down in 1 hit.
If you could replace builtins what all would you put in???
It would depend on the base. Tbh, they're all mainly bonuses at that point. There's only a few buildings you really need. The rest are just luxuries.
@@GitGudFox what buildings would you say are required i just got into the game and plan on making my main base the strip mall
@@GitGudFox also what mod do you have on your trade depot?? My trade depot says it only gives 100 influence per day yours says 200 my leader is trader too he didnt die
And what mod for kitchen and infirmary
@@Deltash I think the only must have facilities are a workshop, an infirmary, and some kind of farm. After that, the facilities I like to include are a sniper tower (especially in nightmare zone), a trade depot, and a red talon officer's quarters.
I haven't used the kitchen very much, but I would probably put the slow cooker in as a mod. I switch between several mods in the infirmary: sanitization machine, biochem station, and then pill press.
The best base in the game is the dinosaur park in heartland, soooo huge, way too many large spots, but in normal gameplay, I recommend the strip mall because it has enough facilities to allow you to become completely self sufficient and even resource exporting for trade and influence, and when you have outposts feeding you resources, you probably won't have to worry too much about your up keep. I also think that sacrificing one of the 3 large slots of the base with staging area is a really good call, as you eliminate the HUGE materials costs from the base, let me know if y'all have any tips I can use.
Whitney Field is even better than Jurassic Junction.
@@GitGudFox really? I'd probably put my money on the Jurassic junction, it has 4 large slots, and it provides a really awesome set of inbuilt facilities, like the lab and gas extraction facility, my favourite is the strip mall tho
Funny enough it's my most enjoyable and fun base but I have always stated with all the bases is the lack of freedom and whilst not being able to increase the size of a base especially considering there is many aesthetically pleasing smaller bases that hold no place in end game. Which being a survival game the player spend most of their time on end game so as survival goes you get the biggest and best. To warrant having any smaller base you have to have a smaller community but then you run into problems when tiredness or other issues present themselves.
I think it's fine to live in a smaller base. The largest bases are more of a luxury than anything else. I could easily operate out of the tutorial base or the 4-man base. I wouldn't have many tricks to use, but I'd have all the basic things I need: workshop, infirmary, and a farm/hydroponics.
I hate that this base doesn't have rooftop sniper porch.
Probably wouldn't help much due to the AI. They wouldn't be able to hit things below them very well due to the angle, and the range at which they shoot zombies isn't as good as it could be.
How'd you get "The Remaining Soldiers" to offer to join you? Did you ignore some of their quests?
If you fail their questline, they'll ask to join you. I always just ignore them in general, so their quest eventually fails and generates that one.
Fort marshal review when
Which leader is better, a warlord or a trader?
They're similar. They both give you a head start. I prefer the Trader, but the Warlord lets you fight plaguehearts pretty early.
@@GitGudFox ok thanks fox 👌
I collect cars and block sides and rear gaps and gates. 👍👍
Box cars the best base ever
Which base?
How did you get the movie theater base mod?
my favorite base, not in terms of looks / style tho
What base is your favorite in terms of appearances?
@@GitGudFox camp kelenqua looks really nice and is huge
@@alunox9519 Yeah, it's power is competitive even with 6-man bases.
That space on the rooftop is wasted
How do you have power with no generator or solar panel?
Beat the game with the builder leader.
Delphine in Skyrim is the WORST character in the game because she forces us to kill the Dragon Parthurnaax.
I can barely remember her. I didn't do the main quest though.
Good, never do that mission stay away from it.
The way I play Skyrim is I never even do Bleakfalls Barrow, so I never trigger the dragons to start spawning. I play Skyrim without dragons.
So painful watching people on xbox controllers try and aim lol
I could play on PC, but my AIM would be even worse.
@@GitGudFox Impossible sorry. Xbox controller aim is so awful it's barely worth playing shooter games.
Not impossible, I can't even play shooters with a mouse and keyboard. I would just be using melee combat on PC SoD2.
I have a RUclips channel don't check it out