The product is very frustrating to use. Also the tutorials are not thorough. While using the tool to scatter different assets or biomes, there is a lack of consistency in how and what layers are created in the outliner. Another challenge is with multiple scatter window options, which do not seem to result in any changes despite various attempts to adjust settings.
@@psmontte Sorry to hear you think so! We usually upload a mixture of videos, some are more detailed, like these: ruclips.net/p/PLA8x6Gryv9C-YSeyME9uey5Q94SGzQWxX&si=MTkVEbtpAsq4D3gN And regarding your issues, we would love to help out, but we need more detailed information and videos/pictures showing the problems, if you can send that in our Discord, we will make sure to help you out properly! bit.ly/DashDiscord
When i try to generate a terrain, the only thing that pops up is "Terrain generator" stuck on this for a hour, incredible frustrating and non intuitive
What sort of info are you looking for? In standalone Bridge, you can download Atlases from Megascans and they are normally complicated to work with, but we have made a direct integration that lets you use them as any ordinary mesh, and you can scatter them easily with our scatter tools as well :)
@@polygonflow thanks for the quick reply.. to be honest, I didnt understand what are those atlas map(I knew only for channel texturing pack purposes) , but I found out that it is a term for anything packed, in that case it is used for grass in general... saw some youtube videos and read some documentation, now I understand it. Thanks very much, keep the great work.
If there is any specific Dash tutorial you would like us to create, make sure to let us know!
The product is very frustrating to use. Also the tutorials are not thorough. While using the tool to scatter different assets or biomes, there is a lack of consistency in how and what layers are created in the outliner. Another challenge is with multiple scatter window options, which do not seem to result in any changes despite various attempts to adjust settings.
@@psmontte Sorry to hear you think so! We usually upload a mixture of videos, some are more detailed, like these: ruclips.net/p/PLA8x6Gryv9C-YSeyME9uey5Q94SGzQWxX&si=MTkVEbtpAsq4D3gN
And regarding your issues, we would love to help out, but we need more detailed information and videos/pictures showing the problems, if you can send that in our Discord, we will make sure to help you out properly! bit.ly/DashDiscord
Amazing and best plugin for Unreal Engine ever! Thank you
🙏🙏
Great stuff guys
Always Amazing Plugin .. 🚀🚀🚀🚀
Thanks, as always! 🎉🎉
Great tool! Too bad the final shot doesn't look as good as the original inspiration. That would help to sell it. Maybe ask Mr Faucher?
When i try to generate a terrain, the only thing that pops up is "Terrain generator" stuck on this for a hour, incredible frustrating and non intuitive
great stuff! can anyone point me to more information about alpha mesh cards? I didnt know about this...
What sort of info are you looking for? In standalone Bridge, you can download Atlases from Megascans and they are normally complicated to work with, but we have made a direct integration that lets you use them as any ordinary mesh, and you can scatter them easily with our scatter tools as well :)
@@polygonflow thanks for the quick reply.. to be honest, I didnt understand what are those atlas map(I knew only for channel texturing pack purposes) , but I found out that it is a term for anything packed, in that case it is used for grass in general... saw some youtube videos and read some documentation, now I understand it. Thanks very much, keep the great work.
@@blaster_pro Happy to be helpful! Let me know if you have questions after trying it out in Dash! :)
pls add a tool to make vines!!!
I agree, I see Dash as a perfect platform to replace almost everything that is possible in Blender with GeoNodes.
It is in development! And our current cable tool combined with Vines from example Megascans can give you quite good results as well! 👏