Age of Sigmar Battle Report - Kharadron Overlords vs Destruction Moonclan 2000 pts Game 3

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  • Опубликовано: 23 авг 2024
  • Part 2 of the Kharadron encounter with the Moonclan goblins.
    Escalation story game. Both of us are using home made characters and bodyguards. Using warscrolls with an extra skill to make them extra unique.
    Still not found a microphone, so the voice over have to wait for now.

Комментарии • 15

  • @jonstriforce
    @jonstriforce 7 лет назад +2

    I love your battle reports! Please keep them coming.

    • @MrLeonarddime
      @MrLeonarddime  7 лет назад

      Thanks mate. I am taking a break at the moment, as there is a lot of work now for me during the summer season. Also, 8th edition 40k has been released and I need to get some armies done for that (furthermore... the gaming community is not paying much attention on AoS atm).

  • @DjSleeb
    @DjSleeb 6 лет назад

    This was super entertaining to watch, loved the music and the sound effects! Can't believe I haven't seen your channel before, definitely subscribing! :)

    • @MrLeonarddime
      @MrLeonarddime  6 лет назад +1

      Thanks mate. I have been "off line" for some time now. I partnered up with a friend of mine. We are preparing to relaunch as a common name/brand. We are in the process of building terrain for both WH40k and AoS. We want to provide high end stuff, so it will be some time before we can start producing.

  • @bretmcdowall2224
    @bretmcdowall2224 7 лет назад +5

    A+ stuff. No useless filler, no 30 minute setup before the game starts, no rules mistakes. Definitely makes me want to get more night goblins.

    • @MrLeonarddime
      @MrLeonarddime  7 лет назад

      Thanks mate. Thats great to hear. Rule misstakes, well there was some minor ones :) But that was of course off camera. The destruction player got an extra movement in the Hero phase, only if there is a hero within 6" of them. The Cave squigs, goblines and giant didnt have one within 6". But in most cases, it didn't effect the game, as they were so close to their point of interest anyway.

    • @bretmcdowall2224
      @bretmcdowall2224 7 лет назад +1

      This is a case of the narrative and editing doing a great job of masking it. I've seen plenty of battle reports not even worth watching all the way through because they keep making the same error, but in this case I'm not hearing people read warscrolls wrong, im hearing gunfire and swords clashing.

    • @MrLeonarddime
      @MrLeonarddime  7 лет назад +1

      Thanks again. Thats the product we want to deliver. Focus on the game part over the talking about rules, dice rolls and such. Narrative voice over and turn summaries will probably come in the future when I have found a microphone and studied up a bit on how to narrate.

  • @Greg5560
    @Greg5560 7 лет назад +2

    This series is the best. Keep it up. Love the story so far. My 1000pts of kharadron will be arriving soon and I can't wait to play them

    • @MrLeonarddime
      @MrLeonarddime  7 лет назад

      Thanks, happy to hear it. More will come for sure. But it will take a week or so until the next one. Pretty beat up from these last two games + editing, work and family life :) But I am aiming for 4 battle reports per month, Age of Sigmar or WH40k. At the moment focus on Age of Sigmar as 8th ed WH40 is what I want to play and not 7th ed WH40k.

  • @CommanderCheapSkate
    @CommanderCheapSkate 7 лет назад +2

    awesome work, so unique!!! I love the sitar music :)

  • @clintbarton
    @clintbarton 7 лет назад +2

    i would leave to hear how the aged white look was achieved for the airships!!

    • @MrLeonarddime
      @MrLeonarddime  7 лет назад +1

      I used Pallied Witch Flesh as base. Then agrax Earth shade in recesses. Then a sponge dipped in Agrax earth shade and added some random stamps with the sponge. I also added some other shades, such as nuln oil and seraphim sepia with the sponge technique. This to get some variation.

  • @commissarwood8395
    @commissarwood8395 7 лет назад +1

    more chat, less music and sound effects. great production value though.