It's like a stealth mission starting out slow, then it starts to exculate as they accidentally set off the alarm at 1:30 and then everyone is after the stealth-hog.
So to simulate the sound of a slap-bass effect, channel 1 uses noise to start each note and follows it with a double-tipped sine wave (I'm not sure what else to call it). That's pretty cool. I've always wondered how that sound was made, and now I know it's 2 sounds chained together to make that bass line happen.
I'm pretty sure there's no noise there, because I don't think the FM channels can do noise. "Classic" FM synthesizers (like the Yamaha DX-7 keyboard, or the Yamaha OPN2 in the Genesis) generally produce sounds with a bank of "operators" (oscillators) that can be arranged in different ways to either phase-modulate each other or just be summed. More musical sounds generally come from oscillators that are running at whole fractions of frequencies from each other, which is why you can really only do FM digitally as synchronizing analog oscillators is somewhat complicated. With oscillators that are not in tune with each other you get some really crazy noisy sounds (the sound of some of the bumpers in Casino Night Zone come to mind). The sharp attack on the slap bass is probably a modulating waveform that decays quickly, producing higher order harmonics that fade much faster than the sustained sound of the instrument. Those harmonics being only heard briefly end up sounding snappy and atonal. Then there are other harmonics that fade more slowly, much like the actual sound of a plucked or slapped string (if you pluck a metal guitar string and let it ring out, you can hear the high end fade before the low end does). Any fast change in the frequency or volume of a waveform is usually perceived as "percussive". For example you can create drums in a subtractive synth by using an envelope that sharply drops the frequency of an oscillator.
@@rfmerrill I only understood about 2/3rds of what you just said, but it's pretty cool that each instrument is actually a collection of unique waveforms working together from a programming standpoint.
Alright so as a kid I was obsessed with this song. Playing the track on repeat for minutes at a time on the Sega Genesis cart and I noticed something: the delay between channel 0 and channel 4 increases by split second on each loop and is very noticeable after a few plays.
Because of how the TV was set up at the time while playing Sonic's Ultimate Genesis Collection, I'm not used to hearing Channel 3. 2:40-3:19 is how I've always known it.
Well that's pretty much how they made the Act 2 remixes for Carnival Night, Ice Cap, and Launch Base Zones. They didn't really make any new synth lines - they mostly just messed around with the channels.
This makes me want a sonic game with dynamic music. It would be neat if only the bass and percussion played while standing still, and then more instruments would join in to the song as you gain speed
I really like this new style of deconstruction. It's fascinating seeing all these waveforms in action. It's also easier to see which channel's playing what.
I've successfully managed to recreate this exact theme in GarageBand. This video has been a huge help in doing so especially the echo effect of channels 0 & 4.
I can imagine like Flying Battery Zone being dark and powerless, and then Eggman hitting switches to turn certain parts on which is emulated by the individual channels turning on slowly, just a cool thought I had
It's amazing how intense it sounds even playing with a very strict amount of channels and without resorting from those puny and pitiful sounding PSG channels. A great piece of S3&K soundtrack.
The Mega Drive was a good test for videogame composers. Other games have really awful soundtracks because they weren't capable of being creative around this frankenstein of sound design.
Flying Battery is such a simple song in tems of complexity, it has like only 6 different frases if i'm not mistaken and still is one of the best pieces in the game, it even doesn't use the PSGs!, a great example of less is more
if your wearing headphones with surround audio you can mute channel 2 and 3 at will. really lets you appreciate the effort in a video game song from 1994
I love that the Genesis uses harmonizing to add body and a more unique sound, then uses the Bass and Drum (DAC) to shove us right back to our senses! This is sonic you're playing! The Most extreme platformer ever! NO TIME TO WAIT AROUND, COMPLETE THE LEVEL WHILE HEAD BANGING!!!
Brilliant idea to separate all the instruments out, thankyou for these videos. I was a huge Sonic fan as a kid, especially S3&K, and I used to pick out the tunes on the piano because I just loved the music in that game. When I was getting really into composing, these videos were awesome to find when I wanted to really take apart the Sonic music and find out how it worked. It's influenced my stuff ever since! Thanks again for this series, it's been extremely useful!
I seriously love these videos due to Nier Automata basically playing around with its OST intensity in a similar fashion and it really striking a chord with me in terms of music design.
My headphones kinda broke in a way where I can only hear certain channels, I can't hear DAC or Channel 1 by I can hear Channel 2 and 3. Its kinda cool but I'm going to break them even more myself and then buy new ones.
I'm glad someone is doing this. I'm surprised this isn't a more popular video topic for video games. There should be way more "deconstructed" type videos on RUclips. I'd love to hear the entire DKC soundtracks with their individual sounds isolated like in this.
This tune truly captures the essence of Sonic tunes and is my fave tune for giving you hype during gameplay on Retro Sonic 3 & Knuckles. It's perfection 02:53
I love how every channel is still very, very recognizable as Flying Battery.
Fax
Like carnival night zone deconstructed lol
YEP
except the DAC
Fax to the max
1:20 hits hard
It is literally drum and bass, they ALWAYS go along so fucking good
Ohhhhh maaan, the backbone! As soon as I heard it, I just get hyped
0:00 the microwave at 3am
*MMMMMMMMMMMMMM BeEp BeEp BeEp*
Ah yes my microwave too does Flying batteries as the beep infact it uses batteries and they fly
@@dahianagrodriguez2936
Ah yes automated flying battery replacements it truly is the future.
@@Messier__ yes yes The future will be great! Unless we die..
@@dahianagrodriguez2936 i mean... we will.
You know you've made a good song when it gets chopped into fun sized bits and still is recognizable.
1:20
This would be cool as its own phase of the song. Maybe the start.
Tee lopes used it for just that lmao
Yea exactly. Most of the remixes have that part looped
This remix starts with that.
ruclips.net/video/rBSv4BLubgA/видео.html
Flying Battery Zone Act 3
That... is... MY FAVORITE PART OF THE SONG! >:D
It's like a stealth mission starting out slow, then it starts to exculate as they accidentally set off the alarm at 1:30 and then everyone is after the stealth-hog.
That’s what I’m saying
@@HoneyLovesteaHAHA! 😂
0:00 X Æ A-12 throwing a tantrum
Parizal Lmao
Yeet
Parizal that’s my scream
Best comment I've ever seen on YT. No kidding.
0:03 : yelling at your kid for leaving his/her Legos out
So to simulate the sound of a slap-bass effect, channel 1 uses noise to start each note and follows it with a double-tipped sine wave (I'm not sure what else to call it). That's pretty cool. I've always wondered how that sound was made, and now I know it's 2 sounds chained together to make that bass line happen.
This track definitely has one of the best bass lines in S3&K. On par with Angel Island Act 2 and final boss (Big Arms) imo. It’s just so dynamic
Ubertheft I really like death egg zone’s.
I'm pretty sure there's no noise there, because I don't think the FM channels can do noise.
"Classic" FM synthesizers (like the Yamaha DX-7 keyboard, or the Yamaha OPN2 in the Genesis) generally produce sounds with a bank of "operators" (oscillators) that can be arranged in different ways to either phase-modulate each other or just be summed. More musical sounds generally come from oscillators that are running at whole fractions of frequencies from each other, which is why you can really only do FM digitally as synchronizing analog oscillators is somewhat complicated. With oscillators that are not in tune with each other you get some really crazy noisy sounds (the sound of some of the bumpers in Casino Night Zone come to mind).
The sharp attack on the slap bass is probably a modulating waveform that decays quickly, producing higher order harmonics that fade much faster than the sustained sound of the instrument. Those harmonics being only heard briefly end up sounding snappy and atonal. Then there are other harmonics that fade more slowly, much like the actual sound of a plucked or slapped string (if you pluck a metal guitar string and let it ring out, you can hear the high end fade before the low end does).
Any fast change in the frequency or volume of a waveform is usually perceived as "percussive". For example you can create drums in a subtractive synth by using an envelope that sharply drops the frequency of an oscillator.
@@rfmerrill I only understood about 2/3rds of what you just said, but it's pretty cool that each instrument is actually a collection of unique waveforms working together from a programming standpoint.
@@geraldalexander8093 you might find this video interesting: ruclips.net/video/tAK5sefmkIc/видео.html
Channel 0: main melody
Channel 1: bass
Channel 2: counter melody
Channel 3: chord assist (Channel 2)
Channel 4: echo of channel 0
DAC: drum kit
Edit: thanks to y'all for the help
Channel 1 is the bassline.
SOME KIND OF DRUM?! IM DYING
Channel 1 is BAAAAAAAASS!!!
Channel 3 is a chord assist for channel 2
Can you elaborate on what you mean by chord assist. What's the difference between 2 and 3? Thanks
1:20 *S L A P P* 🅱 A S S
Whatsup slappers
Agreed
slap ass is what i read this as
Something about that sega bass was so special ^w^ many great game soundtracks
SL🅰️🅿️🅿️ 🅱️🅰️SS
Alright so as a kid I was obsessed with this song. Playing the track on repeat for minutes at a time on the Sega Genesis cart and I noticed something: the delay between channel 0 and channel 4 increases by split second on each loop and is very noticeable after a few plays.
It also does the same for Act 2.
1:20 this is the only thing i tap my fingers to when listening to this song while playing mania
I really love this dark black background, it gives that sense of the music is building up. It's also to watch in the middle of the night
*Dark black
Hmm this floor is made out of floor
Have you ever seen bright black before?
@@Messier__ Gray?
@@DelayRGC no, *bright black.* gray is different.
bro im thinking king crimson skipped half this dudes comment
1:20 Flying Battery Zone Act 3
Yeah
tru
@@dankmemes4794 there is no comment below his
IKR
More like Flying Battery bad future
channel 0: You're weak
channel 4: i'm you
Channel 4 was probably made as an "echo" effect.
Channel 4: I'm you, but an echo.
is just yamaha 2612 becoming dynamic af😎👍
@@tipexsuplex8423 😎👌
*inserts Spiderman meme *
Because of how the TV was set up at the time while playing Sonic's Ultimate Genesis Collection, I'm not used to hearing Channel 3.
2:40-3:19 is how I've always known it.
When you listen to the song with only one working earpiece
Fun fact only the model 1 genesis had stereo sound, and only from the headphone jack
That happens to the console bc it has only those channels and need to skip some music's sounds to hear sonic and other sounds of the enviroment
my man why only play only vanilla sonic and knuckles boot that saturn boiiiii
only some well i play sonic 3 on steam some samples are lower but i hear this normaly 3:18
1:20 channel 1 and dac are back at it again with the kick ass beats
One of the very best Basslines in video game History
0:00 flying battery zone on game gear
not really
Knuckles Battle on Sonic Neo Geo Pocket Adventure
nah when you step on a lego
The bass is sick!
Brasil
BR POHAAAAA
Its the sega genesis what did you expect
It is from sega genesis that you most expected a bass from the year 2021
Channel 0 is so satisfiying.
Same with channel 4.
Channel 1 and dec could be my theme
Omg realy? 😧
Yah
That’s cool
2:00 could easily be an act 3 remix
Listen to that part at .75
IDK what did
Weed Battery Zone Act 2
.5 speed is waking up after hangover but u still gotta go to work or school
Well that's pretty much how they made the Act 2 remixes for Carnival Night, Ice Cap, and Launch Base Zones. They didn't really make any new synth lines - they mostly just messed around with the channels.
@@k-leb4671 look like anyone asked?
Dude, Channel 1 and DAC are so freaking gooood
This makes me want a sonic game with dynamic music. It would be neat if only the bass and percussion played while standing still, and then more instruments would join in to the song as you gain speed
thats really a good idea imo would love to see that
So kinda like what Portal 2 does
It's so freaking funny that Mario just did this first instead of Sonic
Channel 0 = Act 0
Channel 2+3 = 0,5
Channel 1 + DAC = Act 3
Channel 0+1+4+ dac = Act 4
Flying Battery Stage :
0:01 Flying Battery Act 0
2:01 Flying Battery Act 1
1:20 Flying Battery Act 3
where is act 2
@@kiwitheleafeon would be the next video of sonic 3 deconstructed.
Act 2 already has a precious sound track. No reason to put it here.
There is no FBZ A0 😂😂😂
1:19 one of the best basslines from the older sonic games 🔥
0:40 my main gripe with the Mania version of flying battery is channels 2 and 3 are kinda hidden
I really like this new style of deconstruction. It's fascinating seeing all these waveforms in action. It's also easier to see which channel's playing what.
0:00 tails during a lightning storm
*I'M AFRAID A LAIGHTNIN!*
I've successfully managed to recreate this exact theme in GarageBand. This video has been a huge help in doing so especially the echo effect of channels 0 & 4.
Post a link!
@@RobertDunn310 it's on his channel
I freaking love the bass in this, like even for a Sonic song. It's much more intricate than I thought, hearing it like this. Thank you!
This is one of the coolest things I've ever seen on youtube!
1:20 this is too good
This made me appreciate the bassline so much more than I did previously
the bass always gets me, its so DAMN *FUNKY*
The wash machine at 3 am: 0:01
These deconstructions genuinely seem to soothe me. And I friggin how the drums get a bit clappy
The scratching effect in the DAC is something that no one has talked about.
This looks great! I'm excited to see other deconstructions with this new style and format! :)
Phenomenal job ! Now I just need to get these tones in Dexed, upload them in my Volca FM and live play everything ! Killer !
0:01 Ch0
0:39 Ch2, Ch3
1:20 Ch1, DAC
2:00 Ch0, Ch4 (appearing later iDk why) Ch1, DAC
2:39 Ch2, Ch0, Ch4, Ch1, DAC
3:19 everything
What's your favourite moment? Mine: 1:20 like everyone else
1:20
Bass & Percussion
1:46 is epic 👏👏👏
@@inactive3772 I love that
I love the clap to the DAC Beat 👍🏻 👏🏻👏🏻👏🏻
0:00 the microwave at 1am you left on
I can imagine like Flying Battery Zone being dark and powerless, and then Eggman hitting switches to turn certain parts on which is emulated by the individual channels turning on slowly, just a cool thought I had
"Hey Apple"
"What?"
"1:20"
It's amazing how intense it sounds even playing with a very strict amount of channels and without resorting from those puny and pitiful sounding PSG channels. A great piece of S3&K soundtrack.
The Mega Drive was a good test for videogame composers. Other games have really awful soundtracks because they weren't capable of being creative around this frankenstein of sound design.
@@fordesponja "...this frankenstein of sound design."
Nice poetry.
@@k-leb4671 wasn't poetry, man was literally stating facts.
I personally liked the PSGs as they added more life to the tracks.
as a person learning about music to make video games this is insanely informative so big thanks
I mean it really
unless you work on an analogic machine it will be be (i think) a bit useless
@@Malenbolai oh
@@LavaCreeperPeople well nothing stops from doing so but I just wanted you to know
@@LavaCreeperPeople Don't listen to that guy. This is fundamental synthesis, which is incredibly useful to know.
bro 1:20 channel 1 is the actual best sound in existence
Channel 0: you can’t defeat me
Channel 4: I know, but they can
Channel 1&DAC:
That DAC and Channel 1 really drive this act to having some of the best music in this game.
Everyone’s favorite number 1:20
Flying Battery is such a simple song in tems of complexity, it has like only 6 different frases if i'm not mistaken and still is one of the best pieces in the game, it even doesn't use the PSGs!, a great example of less is more
if your wearing headphones with surround audio you can mute channel 2 and 3 at will. really lets you appreciate the effort in a video game song from 1994
1:20 Flying BASS Zone
0:00 Fire alarm
1:20 on 0.75 speed = :D
Bass and Percussion! I see ur profile pic is the Sonic statue in Japan...
@@deadacclol5061 yes
@@tylerkiddinc.8547#Knewit
Did you do what my comment says?
Blog sweet!
this song is a lot simpler than i originally thought!
I love how they use two channels to create an echo effect for the lead instruments in sonic OST, pro gamer strats
I love that the Genesis uses harmonizing to add body and a more unique sound, then uses the Bass and Drum (DAC) to shove us right back to our senses! This is sonic you're playing! The Most extreme platformer ever! NO TIME TO WAIT AROUND, COMPLETE THE LEVEL WHILE HEAD BANGING!!!
0:00 Wheeeeeeee
3:20 EVERYBODY NOW!
Channel 1 is why I think the OG is so much better than the Mania version. Sounds so much more crisp.
Channel 1 and DAC make an awesome combo
Brilliant idea to separate all the instruments out, thankyou for these videos. I was a huge Sonic fan as a kid, especially S3&K, and I used to pick out the tunes on the piano because I just loved the music in that game. When I was getting really into composing, these videos were awesome to find when I wanted to really take apart the Sonic music and find out how it worked. It's influenced my stuff ever since! Thanks again for this series, it's been extremely useful!
This is so fucking awesome.
I seriously love these videos due to Nier Automata basically playing around with its OST intensity in a similar fashion and it really striking a chord with me in terms of music design.
imma gunna set this as my alarm clock 00:00
1:20 be like my brother hunting me down to beat my butt after messing with his stuff
Yea it’s like somebody is chasing after you and this starts playing it’s a real banger it’s 🔥🔥🔥
I absolutely love this song.
Setting Channel 1 and DAC as my ringtone now lmao
Spanish again. you and your deconstruction remind us the meaning of 16 bit music, masterpieces
1:00 OMG that sounds so cool
It's amazing how much depth an echo adds.
Channel 1 and DAC are the MVPs once again!
Channel 1 and DAC are the best when they are alone.
That S3NK Snare drum sound is so crisp, same with the kick
I was listening to this on my headphones and I noticed that Channel 2 is heard on the left side and Channel 3 on the right, I hecking love this song.
The dac channel is going absolutely bonkers
music that helps beat any kind of depression
channel 1 and dac together are pure bliss
i don't think i'll ever get tired of hearing channel 0/the main melody in of this song in general. so smartly constructed and catchy
My headphones kinda broke in a way where I can only hear certain channels, I can't hear DAC or Channel 1 by I can hear Channel 2 and 3. Its kinda cool but I'm going to break them even more myself and then buy new ones.
That bass is NASTAY
This deconstruction and reconstruction is beautiful ❤
Thanks for making this video!
i love this song so much. Never gets old.
I'm glad someone is doing this. I'm surprised this isn't a more popular video topic for video games. There should be way more "deconstructed" type videos on RUclips. I'd love to hear the entire DKC soundtracks with their individual sounds isolated like in this.
The bass on genesis songs (channel one) is always hella amazing
0:01 love how the captions just say "ó"
my old tv never played channel 3 so this is the first time i’m hearing it like it’s on a CRT since 2010
0:13 i m need help to make this melody
I like the channel 1 it's so epic
This takes me back to the first time I played Sonic Mania
I love how much channel 1 and 4 are morphing.
This is how perfect my childhood got to be ❤
1:19 is my favorite part of this track
When the individual channels are playing, I just imagine the other channels playing in my head. These deconstructions really make you think, huh.
These oscilloscopes are giving me the greatest satisfaction this past week. It's like you're dissecting my organs
This tune truly captures the essence of Sonic tunes and is my fave tune for giving you hype during gameplay on Retro Sonic 3 & Knuckles. It's perfection 02:53
Channel 1 goes hard