CAST YOUR ENTIRE DECK!!! | Bello Bard of the Brambles Deck Tech
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- Опубликовано: 7 сен 2024
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This is a deck tech around the commander Bello bard of brambles a commander from the new bloom burrow magic the gathering set. Bello bard of brambles is the face commander for the Precon animated army from the bloom burrow set. Bloom burrow Precon upgrade. Magic the gathering bloom burrow spoilers edh deck tech powerful deck tech
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You are an evil genius 🤣 this video alone has just sold the deck to me
If I had a group to play with, this…this is what I’d love to play. Such a fun and thematic way to play Gruul
It’s not a DTFD list if it doesn’t have Ohran or Toski 😂
dual nature is a good one cause it sees itself enters as a creature. thats because bello's ability is a replacement effect and not a trigger so they enter as creatures :)
also, Coat of Arms & molten echoes are crazy, because they're all elementals. Mirror March is amazing in the deck for the same reason as dual nature :D
I missed that interaction while I was recording that definitely makes these cards even more insane!
Leyline of Abundance is insane here. You can drop it onto the field from your opener, and it makes all the 4 CMC rocks you play additionally tap for green. It also serves as a payoff for all that extra mana you make, putting the counters on the Elementals made by Bello so that next turn cycle they're even bigger.
Making this for my GF with some tweaks because “they are cute” 🤣
Why not wait for the precon? Then just change a few cards
I feel that all the Red green Leyline of* cards should be auto included. Come out free at the start of the game and immediately attack when commander drops
Destruction combo : disc + Asceticism = destroy every turn for 3 mana.
Casting dual nature with Bello on the battlefield draws the game as dual nature will enter as a creature and trigger off of itself
You missed the "nontoken" part. It will clone itself one singular time.
@@TheFrostHydra oh right, oracle text says nontoken
What a great Deck! :O I was wondering if I could include "Bramble Sorvereign" to have more good stuff. Since it would make me an indestructable blocker no? It would copy the creature not the "lifeless" enchantment/artifact right?
If money wasnt a constraint I'd totally build this but I might have to hold off on some of these cards. Lmao
Just print those cards, have fun. :)
Interesting list. I see what you are going with this.
Every since i got this precon, I have a different goal where i focus on artifacts rather than enhancement or mana rocks. Maybe i'll print some cards from your list and see how it goes from there.
Mycosynth Lattice would be a cool include making your creatures with 4 CMC or greater artifacts, and then 4/4 Elementals w/ Indestructible and Haste with Bello's card draw benefit also. Seedborn Muse and Wildsear in particular benefit from this in my deck. The Mycosynth Gardens is another cool tech making itself into another elemental.
One you might have missed is the new Echoing Assault, which can give you up to three extra 4/4 copies every combat for sick ETB value.
Sadly the deck was built before spoilers but that’s definitely got to go in here!
I think another funny spell to put in this deck is possibility storm. Yes it will affect your spells but it will basically make it so much harder for your opponent to counter your spells or get rid of them plus it will also be a 4/4
Wild pair could also be cool as it will enter as a 4/4, getting its own trigger and then you can put Raggadragga onto the battlefield or Klauth if you put that in
So, depending on the build, Mirrorworks and Minion Reflector are kinda cool in this deck too. The last one is like Molten Echoes, but you have to pay 2. Mirrorworks copies non-token artifacts for the same amount and that can get kinda crazy. I haven't tried my build out yet, though...
bro thank you I actually had the same idea as you in some of the cards
Been waiting on this one
Really enjoy this series of videos! Does it mean on your turn if you play an 4cmc artifact/enchantment it comes on the battlefield immediately as a 4/4 creature?
It sure does! 😁
@@decktechsfordecksoh thats insane, for some reason that didnt click yet haha
Love the commander! Gonna make room for Possibility Storm which is my pet card.
I can’t wait to build this 🦝
oh hey there's a fun interaction with 2 token doublers, molten echoes and the racoon. On the field have racoon and a token doubler, cast molten echoes naming elementals. because its as it enters the battlefield it will trigger itself creating 2 token copies of the molten echoes. now cast another token doubler. 3 instances of tokens will happen, 2x2= 4 so 4 will be created in the first instance, 2x2x2x2x2= 64 will be created in the second instance, 2^70 is a ridiculously enormous number of 4/4 haste and indestructible's to have on the third instance :] hope nobody has teferi's protection like effects as they don't have may abilities on the combat damage trigger
So I'm not gonna do the extra combat thing as of now. I played the deck at my lgs and it was strong! I'm not gonna over power the deck for my play group. With that being said I'm grabbing all of the mentioned cards in case our power level starts to creep up.
Nooooooo! I only have some of these cards! I guess I'll figure something out. Plus the budget upgrade should give some ideas
I'm not doing ti mana rocks, but i'm gonna abuse all the artifacts with static effects or static pump abilties on bad artifacts. Then throw in a agatha to reduce cost and bamn lots of free
Neyvinral can be a double edge sword also. Any instant speed removal on your commander will wipe your board. Better play around that.
Also, a lot of the deck choices like elemental bond / guardian project revolves having the commander stick on the battlefield. If we revolve our deck having the commander always on the board, you better run a lot of protections (>7) including Ascetism or targeted protection.
Else, just treat Bello as a finisher card or card draw engine where you'll swing to damage and draw cards then expect him to die on the next rotation. In this gameplay, you need to put a lot more value enchantments/artifacts or stax cards like ward of bones, immortal sun, or God Pharaoh's Statue. Some recommended cards also is primal prayers as you can bypass commander tax for instant speed cast of Belo before your turn. Leylines are also a good idea as you have the possibility of having them in play and swinging by turn 3/2.
One of the weakness I am currently checking similar to enchantment decks is the swingback as these decks usually run fewer creatures and blockers. In RG, you have few good mass removal spells outside Blasphemous act so I also suggest putting a couple of fog cards just to finish off the remaining players.
That disc can pair with Asceticism .
So we can play destruction everyturn for 3 mana.
Great comment
I’m here waiting for your Take on the Bunny Group Hug lady 🙏🙏
All this and we don't even have the new cards from the precon, looking forward too see the new cards included in this deck
Awesome. This is the precon I preordered.
The decks pretty cool, I was bummed out though cuz I was hoping I could make trash and do smash by throwing him into a roxxane deck to make the meteorite’s do more smashing before it was revealed
Are meteorite tokens treated as 4+cmc?
@@joelanderson5285 sadly not
Woulda been cool though especially since the card it’s based on is 5cmc
Akroma's Memorial 👀👀👀
Deck seems awesome. The one problem I have with this commander is his defense. Unless you’re able to kill all your opponents in one turn, how can you prevent a clap back since your rocks are only creatures on your turn?
We lean on our board wipes, spot removal (war storm surge) and straight up lethal damage to deal with crack backs.
We also have some indestructible tech in the deck and that makes our commander an amazing blocker.
Forgive me as I'm new to magic But are you able to cast spells during your combat phase to untap your artifacts and enchantments when they're considered creatures and then tap them for mana to play something like the great hinge or you just untapping them and then ending combat to then play it, losing out on the cost x less for creatures?
Yes
Am I mistaken? Bello turns permanents into creatures once the permanent is on the battlefield meaning there is no ETB?
The enchantments and artifacts enter as creatures. So anything that cares about creatures entering the battlefield will trigger.
@@Moosetapheles Non-Aura, Non-Equipment Artifacts or Enchantments with CMC>=4 enter as creatures, okay. Does that mean they are treated as creatures on the stack already? Or when exactly do they "become" creatures?
@@nbb3924 They are not considered creature spells on the stack. Eligible enchantment and artifact permanents are simply also considered creatures during your turn. The only time they’re not creatures is on the stack as spells, and outside your turn.
If for some reason you cast the enchantment/artifact spell outside of your turn, it will not enter as a creature, but once your turn begins, it becomes a creature.
@@nbb3924I believe at the same time they ETB. Not on cast but they still trigger ETB effects from enchantments and can sometimes trigger themselves depending on the card.
I think i would play him mainly on ramp
Think i might add worldslayer in the deck
Unless i remember wrong. even if something has indestructible doesnt it still die from a boardwipe spell bc it isnt a target technically?
You’re thinking of protection 😁
Why not doubling season instead of dual nature?
Dual nature doubles creaturs as is. Doubling season is specifically tokens
Thanks for the video, it is helpful for new players
NPC ahh comment
No double strike enchantments?
Does Dual Nature actually work, since the the animated artifacts/enchantments aren't actual creature cards, despite being creatures? Hope I'm wrong though
If it was a cast trigger you’d be right and it wouldn’t trigger but, sense it’s an etb and at no point were the artifacts and enchantments not creatures it works 😁
Nice deck! I am worried about the defense. How do you avoind getting smack in the face with only 10 creatures? Artefact and enchant arent creature while it's not your turn :(
We use our board control to hold our opponents back (disk, blast act, war storm surge, and ugin) then we storm off and one shot the table. There’s a plethora of these effects in red if your playgroup is super aggro add a couple earthquakes and you’ll be golden 😁
@@decktechsfordecks They are pretty creature type. I might get swarmed if i cant def myself!
@@woopymitch adding some earthquake effects will definitely help you out. You can also use sword of x and y cards with red in them that way your commander won’t take damage from red spells. cards like aether flash are also super good against swarm starts. 😁
any updates on the deck with the new cards?
First..
But, thanks for this.
This commander is my fave for this set and I hope the precon has nice stuff in it. 😁
if (Bello, Bard of the Brambles) it leaves the field, 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card." remains active? (on enchantments)
Nope.
Yeah I don't think dual nature works with this mechanic. Technically you make copies as your artifacts come into play as creatures, but you lose the token at the end of your turn as the creature is no longer on the battlefield.
Dual nature is in the deck strictly as a finisher. I’m still a bit confused on why you think the creature leaves the battlefield at the end of turn 😅
they may be confusing it with molten echoes, which does have you remove the creature at end of turn
You need a haste enabler because your mana rocks enter battlefield as creatures so they cannot ramp the turn you put them on board..
The commander gives them haste
Arent you open every turn since the elementals are only on your turn
Also when bello is dead the gameplan is completely done isnt it?
The answer to both seems like yes
Well there's a couple protection spells and the aim to make Bello indestructible with mythril Coat or some other stuff. There's not a lot of creatures but the deck aims to control the board with enchantments and have selective and powerful board wipes while setting up to storm off and just win on one of your turns. It seems like that can be quite early with this deck.
My man!
so disgusting... and I love it ! 🤣
as additional protection you could just run liquemetal Coating/Torque to turn bello into an artifact then he also becomes indestructible!
Bello has a 3 CMC / mana value sadly 😢
@@victorbourguignon6897 oh shoot I forgot about that, But it does make sense for him to be 3cmc instead of 4 so he won't compete for turn 4 play
I wish he had ward or some other type of protection. Him getting removed during combat feels horrible.@@madcatmakesonig
The artifacts and enchantment don’t enter the battlefield as creatures. It is only once they have entered that Bello modifies them.😢
No they do. They trigger ETB effects and stuff like that.
Not on cast but at the same time they enter the battlefield Bello modifies them so they can trigger their own effects and so on. At least as far as I understand
@@ARattyBestFriendwhen a creature enters the battlefield. Its still a non creature then bello changes them. The card enters and resolves it has entered at which then they become modified. Atleast what Ive read from the card rules and others have agreed on reddit. my group was pretty sure it dont work like that.
Completely wrong. Bello has a continuous effect that applies at all times, including as permanents are entering the battlefield. There's no trigger and there's no point in time when they switch, the effect applies at all times.
just a thought. Xenagos god of Revels. with Bello he is always online.