I Think
HTML-код
- Опубликовано: 29 авг 2024
- Today we react to @JoshuaSchmidtYGO The Problem With One Card Combos video. Let me know what you think!
Check out Josh's channel and video here:
/ @joshuaschmidtygo
• I'm Concerned about On...
Grab the best sleeves in the game with code: POTATO10 at tsx1.com
Preorder the HOTTEST cards in the game with code: POTATO10 at www.gamerschoi...
Edited by: Vaudeo LLC
----------------------------------------------------------------
Head over to my socials and twitch for more content!
• twitch - / jessekottonygo
/ Jesse Kotton
• Twitter - / kottonjesse
--------------------------------------------------------------------
#yugioh #konami #masterduel
I need you two to both content farm each other in some weird content-ception until you both get to 100k, thanks.
Get farfa to react to this vid, and team samurai to react to farfas reaction. And then as a bonus have the aps boys talk about it on the pod of greed
I love the giant Josh looking at Jesse here: 15:20
Interesting topic btw!
joshvanegelion
Your comment made my day😂😂
I love several 1 card combo decks that run loads of tech cards.
But we’re not talking about Striker or Salad that needs those hand traps to keep them alive because their 1 card combos usually translated to 1-2 interactions.
Now SE Ash alone is like… 5+ interactions, produce loads of blockers and they still have that room to have 4 more interactions in hand.
What incentive is there to play any 2 card combo deck anymore? The power is so skewed.
new support salad does way more than 1-2 interruptions
exactly. marincess, D/D/D/, plants. they all have 1 card combos but they dont end up with 4hantraps in hand and the board is unbreakable. ash is the problem, snakes do so much
@@knechd7542 Isn’t Salad 1 card combo like… 1 trap, Promethean Princess in grave and another phoenix to float into?
@@debbachedebbache5182 As a massive D/D enjoyer, their end board is a bit silly but the deck has other issues! Plants… Never played and hardly ever faced but don’t they end on like 6 interactions and cactus bouncer or something? But I can’t really speak on that!
Marincess however! Sure! End on your spell negate during my turn only and in archetype Imperm! It’s good but it’s not absurd!
@@knechd7542 Off the 1 card even the most cooky shit are ending on 2-3 interacts, no?
imo 1 card combos are not necessarily bad. Like Normal Aleister gets you 1 fusion monster. The problem is 1 card starters that lead into engines that give more and more resources for resolving a single card
Invoked is trash now though.. snake eyes has 5 times the power level
@@bloodarcher7841 seems someone lacks reading comprehension
How is aleister even a combo? It is 1 card that does exactly 1 play.
1card combos like ratpier, ash etc. Do like 20 things and go plus 7 lol
@@Drachenherz1901 It's a simple combo that doesn't combine many different cards but a combo nonetheless. With Artemis or Al'miraj and Secure Gardna, you can set up various Fusion monsters and if your other plays could make use of the bodies before you activate Invocation, the Fusion monster you summon is actually a +1.
@@xCorvus7x thats like saying cyber stein summon mechaba is a 1 card combo lol
Oh god Effect Veiler's 14 yrs old at this point. I feel like a Grandpa hearing this.
He is my favorite girl boss, got to love him. You go girl
I want to say Droll & Lock Bird is right behind her at 13 years old. Although technically, I'd argue D.D. Crow is the oldest hand trap in the game
@@_shuckl3kuriboh? Maybe
@@MugetsuKurosaki92 Kuriboh def the oldest handtrap in the game, followed by d.d crow then Effect Veiler. But its just weird hearing the years go by, I still have a vague feeling Effect Veiler being "new" everytime I see it.
IMO. its not one card combos its more small engines. And that the decks simply having too many ways to play around handtraps.
I’ll big agree to this, Branded is a good example because be it you got several 1 card combos, you still need to run like 30 engine cards.
@@kroffen7 I can only imagine a brand new player, trying to figure out how to stop a branded chimera pile deck from doing anything. They might know to Ash blossom a certain card, but they’re going to be absolutely mentally distraught when they find out that ashing the fusion only leads into a ridiculous chimera fusion hand rip death spiral
@@kroffen7 branded cannot play these crazy combo link monsters like princess, I:P, selene or the charmers... Imagine how busted branded would be if it would not lock you into fusion summons. 😬
@@Saixjacket Yeah Branded’s super strong! But I’m specifically talking about how Branded, normally, won’t drop Branded Fusion and then hand trap you 4 times as well, because they need to play too much engine to consistently draw into 4 hand traps :)
@@ThiloNorris No, that’d be Ostinato :p
That is why people love the Branded deck. Pretty much every search is dependant on the board state
you could say that about dragon link too lol. And btw nobody likes the puppet
@@ThiloNorris Many branded players also dont like puppet. I play it because it happens to be the strongest variation, but id love for that to be playing the deck straight
The only realistic in-archetype bans that'll actually affect the deck's gameplan are Ash, Poplar or Original. In an ideal world, we would ban Ash and call it a day since it just reduces it to tier 2 or rogue (which keeps the people who bought the deck happy since it means they can still play with the deck even though it cant extend anywhere near as much as it used to).
Problem is that Ash just got a UTR print in the next OTS pack. It probably wont get banned.
So Poplar is the only card they can realistically hit, which I just hate from a lore-based perspective. Banning Original is basically the same issue since it means that Diabellstar can't ever search her little buddy.
Granted, there is an argument to be made that banning Poplar is important because it keeps it from being a splashable free body in any deck using Bonfire.
Flamberge ban also affects the decks gameplan a lot. simple because it means the deck cant produce a crap tonne of bodies, and makes snake-eyes weaker on the opponents turn
Hhhhh I am glad that giga chads getting these kind of results in finals just be boring as any average normal Snake-Eyes player!
When u have 15 cards that are actually playable and 25 hand traps this is what happens
One Card Combos allows you to also have multiple engines or have a bunch of hand traps in your deck.
I really love the rivalry they have it’s like Messi Ronaldo but Yugioh
And it’s professional. It’s not crummy drama you see with a lot of other games.
It’s mutual respect and the fan base just sits and watches quality Yugioh
i would say the real problem of all, is the ultra generic extra deck that has Snake Eyes.
I know that to many other decks has generics extra deck, but snake eyes has all of the extra cards that works on any other archetypes, they stick them with glue and play... maybe in the future and for the healty of the game, konami need to build archetypes with several restrictions that allows to play only in his original deck.
Part of player expression is to think outside of "oh these cards share the same Name". Its extremly boring to not be able to toolbox in some cool stuff.
And other than borreload or baronne, appo has room to be played around. Its simply dangerous when a deck consistently builds 4 mat appos.
But you can at least imperm appo, use change of heart or attack over it after the one or other negate.
then it's a matter of what archetype is strongest, that would be very restrictive. generic extra deck has been a thing since the start of synchros, the problem is clearly the power of post-handtrap yugioh
I think locking into archetypes is super boring and takes away creative freedom but maybe locking into one type of summoning mechanic from the extra deck would help
This is why i run dinomorphia with a bunch of counter traps and debunk with a side engine of z-arc and extra that can be summoned if they dare to play a spell card.
Never have to worry about snake eyes, it dies off against most dinomorphia traps, kash can defens itself but it also falls short to it.
Only heavy burn decks worry me, anything else is not a factor.
Do you agree with Josh's last comment on less severe hits than bans?
He bases this on his experience in the Limit 1 festival but to me Snake-Eyes in that event felt noticably weaker than in Ranked because they didn't have their in-archetype follow-up that is all but free and they were weaker to handtraps (especially Nibiru).
People are quick to write off semi-limits and limits as mere consistency hits but not only does a lowered consistency have a tangible impact over the course of multiple games (notwithstanding outlier duels where these hits may not _seem_ to matter), these hits also reduce the resilience of the combo (since it's less likely to draw the necessary extenders) as well as the endboard (since it's less likely, or actually impossible, to rebuild it once it's broken).
So it seems that there's a world where hitting Snake-Eyes without bans is enough.
Thoughts?
I think handtraps are in a similar situation as maxx c is, they were made when they were just okay but as the game got faster they became broken.
Love the discussion, BUT we have to first look at "Why" from Konami perspective!! We have plenty of FAIR non-1CardCombo archetypes but nobody cares because to our surprise...... it's WEAK and we dont appreciate fair card design, we cant lower Power Level anyway. If we want non-negation board and still being "Meta" we have to deal with +8 cards resource. The latest card design aims at shifting a bit away from Ash, Imperm perspective is our latest Tenpai with unaffected field => so as we play more Ghost Ogre (And we still hate it because of its non-interaction...) . There's no actual perfect solution right now 😅 I hate how i turns out, but just enjoy what we have for now I guess
P.S: I think Generic Staples are also Konami's solution to archetypes' diversity in tournaments, so decks can have equal end board. But I guess then all decks feel to much the same 😂
Jesse and Josh reacting to each others content back and forth is good for everyone as it teaches the audience. Super informative!
7:49 As if he's not the one that defeated Anthony in Bologna finals with his Bystial Runick.
😂😂😂😂😂
I think if snake-eye fire king becomes the best deck over pure because of a banlist or something, this issue will be fixed, because that deck is waaaay more interactive and grindy because the fire kings add a different level of complexity.
Itd be sweet if you and josh did some sort of pod cast thingy getting other big name
Players on to talk about yugioh. That shit would go hard
Yeah decks are either automated. Or with decks like say braindead, you have access to so many other archetypes and their cards like what tribrigade, springan, bystial, etc.....that the deck is too broad and technically has some kind of searchable access to any effect they could possibly want.
One card combos are fine, there are so many decks that don't do shit even with a one card combo. The problem is clearly handtraps, the game is being designed to play around them to some level but not entirely, so you end up with ultra boring games like the one in the video. Joshua doesn't comprehend this because he likes handtraps and cards akin to them (Runick).
When I started Aleister, shaddoll fusion, fusion destiny were considered one card starters/combos 2 years later they are nothing just a one for one not a combo not a starter like tf😭
invoked was never a combo deck, shaddoll fusion only works if your opponent has stuff, and fusion destiny was never a combopiece. Even back in the day combo decks had starters, but they weren't 1 card combo starters.
brother get new headphones 😭
Damn, that no one ever saw this coming. Damn, the skill issues.
Such a freaking boring deck
Genuinely don't understand how anyone likes Snake Eye or this format. The deck is more boring than Kashtira
@@Ajr5691 What is making it worse, is that going against this deck, any error you make will cost you the game, and there is A LOT to keep in mind, if you special summon a monster, linkuriboh triggering from grave, princess triggering from grave, birch, ip, you nuke the board while flamberge is out to deny them ip? bam, plus 2 on board + ip. And thats the average snake eyes out there. imagine if these fuckers play rescue ace or something else with it.
Ppl have told me the same thing ab branded lmao. Opinion are opinions. Also I agree with you, SE is incredibly boring
@@Ezj9727yeah branded is pretty boring too, but only because it's such a relatively old deck its snoozville
See I'm much better than that borefest I play thunder and combo for 10 minutes to end on s:p colossus after getting hand trapped a bunch 😂
Honestly I feel like Yogioh has it backwards from how it should be where like the generic stuff is at the top like for an example dragon link has like 30 some specific cards in the deck in most playable builds and it's dragon link right but you would end up with like borrel sword or a baron you could get an access code you might be able to tech into like galaxy eyes cypher stuff I feel like it should almost be reversed to where you have all this generic stuff at the bottom that does like simple tasks like search or special summon ect and then as you combo up into your boss monsters it starts locking you in more so like maybe something like a halq or isolde or so my lock you to a specific type or to like only links from your extra and then like you have all your archetypal stuff be specific to your boss monsters so like say your link locked and warrior locked but your 3rd boss on the finishing board is a dragon XYZ or something weird it doesn't work but because your playing this deck it specifically has spells that get around your lock to sumon specifically that dragon xyz or its like part of its effect if this and this are already on the feild ignore locks while sumoning this card or whatever
I feel like it would give decks more of a solid identity so we're not playing like snake eye shirinui zombies and end up somehow with like Baron Zeus Gustav dpe as the endboard
Konami is so stupid to maintain the differences between tcg ocg and master duel. They need to merge them. It really can’t be that difficult. Right?
they either need to ban max c in ocg or make max c legal in tcg
they would also need to stop rarity bumping tcg cards and/or make ocg cards legal in tcg
the former will be controversial either way, and the latter wont happen because konami is konami
I high doubt S.A Poplar would be Banned, it's still new from early this year, most likely limiting Ash, Flameburge, and Diabellstar to 1, it's not like Ruler or Pepe in the since that every deck in top cut is the same, at this point other deck(s) are topping and not just S.A, unlike the previous meta(s) where only those decks had to be played in order to do well. Just my opinion 😅
Snake eye illusion is fun
content of content about other peoples content about content
Content-ception
And we're here for it
@@KCS_con-ception
Love the headphones Jesse
the limit 1 festival was fun as hell, I did a snake eyes magician girls deck with the idea I would turbo out quintet and blow up people, but snake eyes was doing everything fine, and the DM cards just made dealing with snake eyes frustrating as hell for people that didn't run hand traps or have the cards they needed to stop me. That festival made me want a format where we can only bring one card. It made me think of new routes and change up how I approach deck building when I only have one card to do one thing.
You guys think 1 card combos are bad. Just wait till konami makes 0 card combos. I joke but I could definitely see them making some link 0 cards or something ridiculous that you have to take a loan out on your house to afford.
Please do a salamangreat deck profile
Try one with the cyberse cards not totally tied to an archetype. They can be made to flow in a similar way. I splash some of the Salamangreat cards instead of focusing on that strategy with some curious results sometimes, and this is all in the Duel Links format, which is far more limited. We still lack a few cards from the archetype, like Spinny and a couple others which affects build decisions heavily, but I have seen the deck cook anyway.
The counter is maxx c, which's banned in the TCG. You punish these decks by resolving maxx c.
And meta decks will punish you by activating Maxx C against you, so your point is absolutely invalid
Just remember that everything you give to counter meta meta will also use which is why Summon Limit is now banned.
Of course he's right about one card combos because I've been saying the same thing for years and I'm usually right.
Lmao 3 react videos in a row 😭💀💀💀
I still think ash needs to go or be limited it stops too many decks
Lol ppl mad in thses comments i can tell who gets beat by snake eyes all the time
How are 1 card combos not just the natural progression of the game?
1 card combos sure. Every card of a 16 card engine being a one card combo to the same board + 24 non engine is the problem.
Branded is an example of a good way to balance one card combos. Where the rest of the deck still needs to be all engine baybee
If we are completely honest, Josh straight up cannot differentiate between different types of 1 card combos. He piles everything into 1 category, when certain 1 card combo decks are either reliant on running bad engine requirements, don't have that strong of an endboard, cannot afford to run more than 12 non-engine or cannot draw with their combo which makes 1 card blowouts rarer. Snake-Eyes was straight up a massive change in this direction (Mathmech being another offender) and this type of deck doesn't really need to exist.
Trying to guess some examples of each type of 1-card combo deck that you've suggested.
- Don't have that strong of an endboard (Marincess?)
- Bad engine requirements (Gem Knight or Brilliant Fusion engine?)
Can you give examples of the other two?
@@PalkiaDialgaGiratina branded gets like, 7 or 8 non-engine slots on a minimal engine and has to go well over 40 to do it.
Idk what he even means with the last one
@@PalkiaDialgaGiratina Mathmech drawing 2 with Heatleo which can get Floodgates or turn ending handtraps for example (5 engine cards that lead to extremely strong non engine on top of alrdy having their normal combo). That's why Wanted is such a hated card, because you just get another free draw in the same turn you use its first eff.
Edit: Examples for 1 card combo decks that do not draw inherently are D/D/D and Plants, basically what you draw as your starting hand is what you get, which means for every non-engine you draw you draw 1 less engine and vice-versa
Forget that noise we need to change Yu-Gi-Oh entirely and go back to the ways and the days of the only way to add cards to your hand was by drawing them and hard of the cards erase all the meta cards erase all the cards that add cards to your hand let's just get back to the days if you have to draw the out and that's the only way to win
sangan ,witch, painful are almost as old as the game itself
I agree that adding and specialing from deck is the problem with yugioh
Ok grandpa
I’m convinced that everyone who says this hasn’t actually played YuGiOh back then, because all the stuff you complain about current YuGiOh existed back then. Meta decks of old were also degenerate. You’re just mad you have to think a lot currently
@@megamask3158 can't speak on that I've only ever built Rogue decks I don't like playing what's the best card I like playing what I can make better Above the Rest and that's what I still do and I love thinking I love chess I love strategies but there's a difference between building a cohesive deck that works and having Konami build you a deck that sets up 17 negates off one card