Tom Chilton, a guy who worked on Age of Shadows and later left to work for Blizzard, he's the reason UO was no longer a sandbox and focused on gear, because he was trying to compete against the new upcoming Blizzard title. So that was a MASSIVE mistake that killed UO's charm. Now in 2024, they ONCE AGAIN looked at WoW and said "what do players hate the most about WoW? Dailies? yup, okay let's add those!" The morons who work on this game wonder why people remember it fondly but refuse to play, this is why. Because UO hasn't existed in 20 years. The current version of the game is simply the product of untalented people trying to emulate theme park games in a sandbox. It pisses me off to no end.
I remember many people protesting and campaigning to try and prevent Age of Shadows from launching (like that was really going to work...). I can still remember how horrifying the difference was pre and post AoS...hell even with Renaissance at least there was still quite a lot of activity in Felucca.
Yep, and Blizzard destroyed the genre with WoW. UO and EQ1 were the two best, WoW turned MMO's into bad communities loaded with kids and the gameplay turned into easy mode.
Grew up playing UO over WOW. Before AOS hit, the pvp was so much frickin fun. I miss my hally mage from back then, haha. Met a lot of good people and had a lot of fun. -Great Lakes server, clan FS!
In early 2000 ... I was chased down and murdered by Abraham Lincoln and George Washington, of the dead presidents guild... Such wonderful memories of UO. :)
@@welcome_to_the_own_zone It was so long ago. But the group that took us out was five or six strong, and they were having a great time. I had tried to hide - but they used fire wall and a spell that conjured this spinning top with blades...it caused me much emotional damage. :)
A new version of UO where it has pre-UO:R rules, the main world, and then a new map where house placement is available, and then another separate area where housing isn't available but new players can start there and get a hang for the game, up to a certain amount of skill points, time, or both so that they can get a hang for the game. I'm not sure what the perfect formula is. But I know it's one where full PvP and loot is available. Making friends, a guild, having a community, etc. these are things that come about when you have to worry about other PK groups. When none of this is there, there isn't any benefit to not just doing things solo.
My roommate was so addicted to this game. He would go like 18 hours a day. One day the Presidential motorcade passed down our street with like 200 motorcycles, cop cars, and black SUV's- like 20 feet from our front door. I had to threaten him with flipping the electrical breaker off if he didn't get his ass up from the computer to look at the spectacle that was happening in real life a few feet away from him. I only played like 6 hours a day. I started with ultima back in 1989 with Warriors of Destiny.
Ultima Online Outlands is where it's at!!!!! I played when I first came out of the US Navy in 98, up until maybe 2001 or 2002? I just started on Outlands maybe a week ago and now I'm dreaming about builds in bed when trying to go to sleep. Fricken loving it.
At this point, most serious UO players are on the private Outlands shard, and New Legacy looks like 1/100th of Outlands quality so far, both in gameplay decisions and UI/FPS/etc quality. I really hope i'm wrong and they can turn that boat around by release though, but I highly doubt it given that this beta took years to get out. The only potential draw I can see is the story, but this would mean it's going to be shortlived since there's no reason to keep playing once the story is done. On top of that, seasonal and MMORPG usually just don't mix. Most MMORPGs have appeal because it's a long term investment in a longlasting world, so already this feels offputting. But hey, who knows. The fact that PVP will be opt-in only is also a huge turnoff for me, but this is just a personnal preference and I can understand their decision to focus on PVE/story instead.
Keep in mind anyone reading this the client FPS will NOT change by broadsword. You have to explore other clients to play in the modern age. This alone will deter a lot of players from experiencing UO in 2024 as it should have been. I am excited they are listening to the feedback however. Zero chance I play at 10 FPS however I will be trying other clients.
It is because they are trying to attract some people that have never played UO. I'm 40 years old and started with EQ when it launched, never bothered playing UO, I might try this.
I have never played UO, but I plan to play this one as a way of getting a taste of what I missed with a modernized version (I presume with some QOL improvements). I am not sure how different it is to vanilla; probably not a lot.
Trying to play UO as an adult is like trying to watch old cartoons you enjoyed as a kid. Both seem really rough haha. I rather remember the good times, and move on. ❤
Thanks for the video. I think the biggest deal breaker for me to at least giving it a try is the client they use. The fact they are still using their client from 98 the look and feel and just the performance. It wasn't meant to run on todays hardware, Enhanced client really isnt any better and ive never really cared for the enhanced art style. If they would have just partnered with the ClassicUO launcher people or created a new launcher for new legacy I think it would be much better off. But right now i think its a huge missed opportunity to bring the UO client to modern standards.
Back when they did that it was because they were hemorrhaging players who didn't want the always on PvP. I think it might be safe to say at this point though almost 30 years on, maybe they should at least have a shard like that, the player base that's stuck with UO versus when it was new in the late 90s are going to be a bit different.
@@WyMustIGo Seriously, that's what made me and everyone I know quit playing UO and go to EQ. The thought process was, if i'm going to play a game where there isn't PvP and all that excitement is taken away, we may as well play a new game entirely that is built around that. The build up with Minax attacking, the UO radio giving news on the war, the climactic attack in Trinsic leading through the hole in the wall to the NEW WORLD, and it ended up being a lazily copy/pasted version of the already existing world where you couldn't PvP or use stealing. People were totally disappointed. You couldn't even place housing at first and when they opened it up there were thousands of people waiting to place houses and it had a TON of issues. People were getting "Tele stormed" or something and sent from trammel back to Felucca. I even had a RL friend, who I watched place a log cabin, run inside and yell HAHAHA cause he got it down, then log off inside and let me get on to try to place my own house, only to not be able to, and when he got back on his house wasn't there anymore. We quit shortly after.
I guess this is why i play shroud of the avatar. Lol made by the Ultima creator. Has an offline mode. Decent player base. Not a high damage number either
After waiting five years for a highly anticipated update, we were served "New Legacy", a quest based non linear, what was supposed to be return to old Style of play. Unfortunately the update has been a massive flop. It is basically a quest based game, no reason behind the quests, no sense of purpose or meaningful reward, just a never ending mindless trail of unfulfilling quests. It took the development team five years to create but looks and feels like a Science Fair Projects for 4th Graders. In a scramble to try and stem the mass exodus of players after the release of "New Legacy" the development team added a new event to production shards with overpowered rewards to try and entice people to stay. Unfortunately all this did was create an army of RMT Bots (Robots or unattended players farming the new event for the new rewards) Which created unplayable lag for the majority of players. What appears to be a cash grab as the ship sinks, the Development team have also tried to incorporate a "pay to win" element selling A range of items in the "Game Store" one of which is a special totem, Designed to increase the chances of a rare colored Nightmare (a magical horse that you can ride )to spawn. It has been widely reported from players who have bought the totems that they appear to do nothing, in some cases players reported using ten to and reported no difference.
Do you remember the 3d client they had before Kingdom Reborn came out? it looked like the 2d graphics, but better, including a better backpack and paperdoll. i miss that client, the user interface was way better.
I grow tired of old mmos much like ultima and eq changing huge parts of how the game is played or functions then explains it is quality of life or modernizing the experience. But it doesn't seem like this is stopping much like live service and in-game shops.
IF i could remember how to start in game, i'd play again, but i tried a month ago, an was so confused, i just left. I do kinda want to experience this, just prob need someone to hold my hand til i get my feet wet.
I have had a nostalgia kick of wanting to play UO again, but I login to my free account and look at how empty the shards are and the state of the current game and get almost instantly demotivated. UO never had a lot of story content by far sure, but what made it special was the huge online communities and roleplaying guilds that made the game a true adventure. UO is a sandbox that needs a huge player base to be fun, with a small player base what are you really playing for? To gather items to hoard? The game lost its way with AOS and its slowly gotten worse since then. What used to be a game about community and being a real virtual world is not a game about item hoarding and greed. And that crowd is who the current devs cater to, their whales so to speak. The people who pay monthly to own multiple houses because they are so addicted to hoarding items that they will never get rid of. These same people hold back on new content because the devs are scared to use unused assets because they may affect the rares market. New Legacy is amusing but it is also a seasonal shard with a time limit and then your characters get transferred out to a production shard, which I have no real interest in playing. How can a new player even get into UO these days and hope to progress when the economy is so whacked out that players are now dealing in the *billions* of gold for high end items? It's all so very tiresome and frustrating.
Check out Ultima Online Outlands, free shard, in the spirit of old school UO but with a ton of new content, both PVE and PVP. 2-3k players online at all time, more popular now than ever!
People have been asking for an official classic shard for over 20 years and the loyal player base of 1000's were rudely rebuked by EA while they continued to develop the abomination they turned a once beloved game into.
so i guess my biggest issue with ultima, and don't get me wrong its a fun game, but its that the game doesn't really even tell you how to play. now i don't mean hand holding, thats not what i want, but just in general how basics work, with very few online guides or explanation for how old the game is, it was just hard for me as someone who has never played the game (i have like 40 hours) to even understand WHAT to do lol. is this any different with these new servers, do they explain how to do even the bare minimum?
Not knowing how to play UO was kinda its charm back in the day. You were supposed to discover it by yourself, which made it mysterious. I think the online guides (among other things) is what ki11ed it.
I tried playing UO Outlands a few years ago. I quit after 30 hours or so. I just couldn't get back into it. Even Tibia is more fun. EverQuest is by far the best classic MMO. I can't play anything else from that era.
It's not going to be a success until they improve the classic client - it's virtually unplayable on a 4k monitor. Mesanna needs to go and be replaced by someone with experience and insight.
Whatever they do, they have to stay away from what todays MMOs do. That is all the "fear of missing out" crap. I've quit playing many a game because of this. You should be able to enjoy all content at your own pace. I've gone back to older MMOs on private servers because of this. You should be able to play the game you are paying for the way you like best. Nothing turns me off from a game more than daily quests and limited crap. Some of us actually have lives we need to maintain. Even though the original Everquest took an immense amount of time to get the best gear, I still played it how I wanted. I had fun until around level 25-30, and then just started a new character. I never even cared about raids and such. Speaking of which, Ultima Online was fun just experimenting with new characters. I just messed around with a character until I got bored, then tried a different one. The worst MMOs are the ones where they say the game doesn't begin until you are max level. Well, I like leveling. In some games it's fun. Its why I despise WoW the most. The leveling process in that game is just filler. It's way too fast, and seems pointless. Raids just never hooked me. I never once played a tabletop RPG like D&D, and did a "Raid". I really enjoyed Final Fantasy online with the 4 person groups. Once it got to 8 or more, I felt less important. The only people taht benefit from raiding usually are just the guild leaders and such. Everyone else gets hand-me-downs.
Anyone relate to my journey of how I learned what an mmo and internet was? Age of Empires and Stronghold Crusader only 10 bucks each. Cheapest games in walmart. Taught me you could game on a computer. In school I learned what the internet was while using ask jeeves. Found RuneScape in 2004 and quickly learned of world of warcraft. Couldn't afford to try Diablo or Gothic at Bestbuy. Still play both to this day. Ascension WOW because Blizzard sucks. Official OSRS because Jagex is awesome.
Are you qualified enough to speak to the experience that was hiding from PK's in your tiny brick house outside trisnic at 4am, never sleeping that night before school, on your hp desktop on less thank 56k?
Ultima Online Outlands just destroys this, it's sad it's such a joke. If you're reading this and want to play UO, seek out Outlands. It'll blow your mind.
Man, .1%s weren't "fun" or anything remotely so, but they were a system unlike any to-date that allowed you to fully re-spec toons if you so chose that name and had plethora of time on hands. And Broadsword is the MMO graveyard, and official UO today has what, dozens of thousands of players, /only/ on ATL, vs on hundreds across all shards a decade ago? Let em do something fully new, because it's just been dead for over 6 years.
Glad u like it. But the reading is good 4 some, but I think UO story was never good. Glad u think that this is fun. I think reading sucked. Glad ur having fun with this fast food 2024 version of UO. What happen to pvp?>
Biggest problem with UO is that the world is so tiny. I can run from one end of the other in 10 minutes. And there are like, what, 8 dungeons total? There is just not enough content, unless you like standing around socializing.
bizarre decisions all around , completely misses the uniqueness of Ultima Online and everything that makes it different then modern slop . devs refuse to allow an open source client that the community made that runs at 120fps , instead force the ancient 25 year client running at 10fps . the freeshards have always been true ultima after the world was shattered into fel and tram , Ultima Online's legacy will be those shards that embody the open world sandbox danger not this .
the original ultima online was the last true (and prb one of the first ever made) TRUE RPG i played in 44 years
Tom Chilton, a guy who worked on Age of Shadows and later left to work for Blizzard, he's the reason UO was no longer a sandbox and focused on gear, because he was trying to compete against the new upcoming Blizzard title. So that was a MASSIVE mistake that killed UO's charm.
Now in 2024, they ONCE AGAIN looked at WoW and said "what do players hate the most about WoW? Dailies? yup, okay let's add those!"
The morons who work on this game wonder why people remember it fondly but refuse to play, this is why. Because UO hasn't existed in 20 years. The current version of the game is simply the product of untalented people trying to emulate theme park games in a sandbox.
It pisses me off to no end.
I remember many people protesting and campaigning to try and prevent Age of Shadows from launching (like that was really going to work...). I can still remember how horrifying the difference was pre and post AoS...hell even with Renaissance at least there was still quite a lot of activity in Felucca.
Yep, and Blizzard destroyed the genre with WoW.
UO and EQ1 were the two best, WoW turned MMO's into bad communities loaded with kids and the gameplay turned into easy mode.
To be fair, even the creator of UO, Richard Gariott himself, doesn't understand what made UO great.
Shroud of the Avatar was a pathetic cash grab.
@@raytracer5726 I agree.
Grew up playing UO over WOW. Before AOS hit, the pvp was so much frickin fun. I miss my hally mage from back then, haha.
Met a lot of good people and had a lot of fun.
-Great Lakes server, clan FS!
same, there are some players that i played with back in the day that still play. They literally have memorials in game for them on the shard
In early 2000 ... I was chased down and murdered by Abraham Lincoln and George Washington, of the dead presidents guild... Such wonderful memories of UO. :)
was that Napa? I feel like I remember them
@@welcome_to_the_own_zone It was so long ago. But the group that took us out was five or six strong, and they were having a great time. I had tried to hide - but they used fire wall and a spell that conjured this spinning top with blades...it caused me much emotional damage. :)
@@Fuzzlewhumper Blade Spirit. I hope you have found peace, brother, hahaha
@@Fuzzlewhumper I totally remember that!!!! They got me too!
A new version of UO where it has pre-UO:R rules, the main world, and then a new map where house placement is available, and then another separate area where housing isn't available but new players can start there and get a hang for the game, up to a certain amount of skill points, time, or both so that they can get a hang for the game. I'm not sure what the perfect formula is. But I know it's one where full PvP and loot is available. Making friends, a guild, having a community, etc. these are things that come about when you have to worry about other PK groups. When none of this is there, there isn't any benefit to not just doing things solo.
Needs a fps upgrade at minimum
@@rePAULsion there is a stand alone utility
My roommate was so addicted to this game. He would go like 18 hours a day. One day the Presidential motorcade passed down our street with like 200 motorcycles, cop cars, and black SUV's- like 20 feet from our front door. I had to threaten him with flipping the electrical breaker off if he didn't get his ass up from the computer to look at the spectacle that was happening in real life a few feet away from him. I only played like 6 hours a day. I started with ultima back in 1989 with Warriors of Destiny.
Ultima Online Outlands is where it's at!!!!! I played when I first came out of the US Navy in 98, up until maybe 2001 or 2002? I just started on Outlands maybe a week ago and now I'm dreaming about builds in bed when trying to go to sleep. Fricken loving it.
Welcome man!
@@kingknossosthebull9796 im in the same boat lol
Me too! Was in professional school in 98 and played UO with my buddies. Been on outlands for a year and still loving it
Outlands is not good at all and of course is not using any of the original server code.
I am playing NL for 7 weeks on weekends. And the shard is awesome.
The story is well written and adds something to the game imo.
At this point, most serious UO players are on the private Outlands shard, and New Legacy looks like 1/100th of Outlands quality so far, both in gameplay decisions and UI/FPS/etc quality. I really hope i'm wrong and they can turn that boat around by release though, but I highly doubt it given that this beta took years to get out.
The only potential draw I can see is the story, but this would mean it's going to be shortlived since there's no reason to keep playing once the story is done. On top of that, seasonal and MMORPG usually just don't mix. Most MMORPGs have appeal because it's a long term investment in a longlasting world, so already this feels offputting. But hey, who knows. The fact that PVP will be opt-in only is also a huge turnoff for me, but this is just a personnal preference and I can understand their decision to focus on PVE/story instead.
Keep in mind anyone reading this the client FPS will NOT change by broadsword. You have to explore other clients to play in the modern age. This alone will deter a lot of players from experiencing UO in 2024 as it should have been. I am excited they are listening to the feedback however. Zero chance I play at 10 FPS however I will be trying other clients.
It is because they are trying to attract some people that have never played UO. I'm 40 years old and started with EQ when it launched, never bothered playing UO, I might try this.
Ah yes, in game story quests, a wipe after 1 year and a prehistoric client.
This is what Ultima Online needs in 2024!
how does the housing system work for New Legacy?
I have never played UO, but I plan to play this one as a way of getting a taste of what I missed with a modernized version (I presume with some QOL improvements). I am not sure how different it is to vanilla; probably not a lot.
I chopped trees to make wooden shields to sell in trinsic till I Could afford a house. Xmas of 97 was awesome. DrC of Catskills. F U to UDL and SUN.
W intro
Trying to play UO as an adult is like trying to watch old cartoons you enjoyed as a kid. Both seem really rough haha. I rather remember the good times, and move on. ❤
Thanks for the video. I think the biggest deal breaker for me to at least giving it a try is the client they use. The fact they are still using their client from 98 the look and feel and just the performance. It wasn't meant to run on todays hardware, Enhanced client really isnt any better and ive never really cared for the enhanced art style. If they would have just partnered with the ClassicUO launcher people or created a new launcher for new legacy I think it would be much better off. But right now i think its a huge missed opportunity to bring the UO client to modern standards.
I tried the enhanced client just to see how it was and it just felt...off.
Actually thats exactly what they do. They are working on an agreement with the ClientUO Team so this Client can be used.
Have you tried shroud of the avatar? It's made by Richard garriott. He just couldn't use ultima because EA has the rights
They need to go back prior to the land split and have no areas safe from pvp.
Back when they did that it was because they were hemorrhaging players who didn't want the always on PvP. I think it might be safe to say at this point though almost 30 years on, maybe they should at least have a shard like that, the player base that's stuck with UO versus when it was new in the late 90s are going to be a bit different.
@@Redbeardflynn That change is what made many people leave UO and go to EQ1 IMO. UO and EQ1 were great, then Blizzard destroyed the genre with WoW.
@@WyMustIGo Seriously, that's what made me and everyone I know quit playing UO and go to EQ. The thought process was, if i'm going to play a game where there isn't PvP and all that excitement is taken away, we may as well play a new game entirely that is built around that.
The build up with Minax attacking, the UO radio giving news on the war, the climactic attack in Trinsic leading through the hole in the wall to the NEW WORLD, and it ended up being a lazily copy/pasted version of the already existing world where you couldn't PvP or use stealing. People were totally disappointed. You couldn't even place housing at first and when they opened it up there were thousands of people waiting to place houses and it had a TON of issues. People were getting "Tele stormed" or something and sent from trammel back to Felucca.
I even had a RL friend, who I watched place a log cabin, run inside and yell HAHAHA cause he got it down, then log off inside and let me get on to try to place my own house, only to not be able to, and when he got back on his house wasn't there anymore. We quit shortly after.
look at how they massacred my boy :(
Looks like it’s worth a try
I guess this is why i play shroud of the avatar. Lol made by the Ultima creator. Has an offline mode. Decent player base. Not a high damage number either
After waiting five years for a highly anticipated update, we were served "New Legacy", a quest based non linear, what was supposed to be return to old Style of play. Unfortunately the update has been a massive flop. It is basically a quest based game, no reason behind the quests, no sense of purpose or meaningful reward, just a never ending mindless trail of unfulfilling quests. It took the development team five years to create but looks and feels like a Science Fair Projects for 4th Graders.
In a scramble to try and stem the mass exodus of players after the release of "New Legacy" the development team added a new event to production shards with overpowered rewards to try and entice people to stay. Unfortunately all this did was create an army of RMT Bots (Robots or unattended players farming the new event for the new rewards)
Which created unplayable lag for the majority of players.
What appears to be a cash grab as the ship sinks, the Development team have also tried
to incorporate a "pay to win" element selling A range of items in the "Game Store" one of which is a special totem, Designed to increase the chances of a rare colored
Nightmare (a magical horse that you can ride )to spawn. It has been widely reported from players who have bought the totems that they appear to do nothing, in some cases players reported using ten to and reported no difference.
Do you remember the 3d client they had before Kingdom Reborn came out? it looked like the 2d graphics, but better, including a better backpack and paperdoll. i miss that client, the user interface was way better.
That sounds really familiar but I'm trying to place it. I didnt like the 3d client at all, mostly because of the UI
I grow tired of old mmos much like ultima and eq changing huge parts of how the game is played or functions then explains it is quality of life or modernizing the experience.
But it doesn't seem like this is stopping much like live service and in-game shops.
Is there open world, full loot pvp?! :-D I am playing Albion Online to get my UO fix!
IF i could remember how to start in game, i'd play again, but i tried a month ago, an was so confused, i just left. I do kinda want to experience this, just prob need someone to hold my hand til i get my feet wet.
Watch "Never played UO? New player 101 The basics; BEST MMORPG Ultima Online 2023 UO OUTLANDS"
I have had a nostalgia kick of wanting to play UO again, but I login to my free account and look at how empty the shards are and the state of the current game and get almost instantly demotivated. UO never had a lot of story content by far sure, but what made it special was the huge online communities and roleplaying guilds that made the game a true adventure. UO is a sandbox that needs a huge player base to be fun, with a small player base what are you really playing for? To gather items to hoard?
The game lost its way with AOS and its slowly gotten worse since then. What used to be a game about community and being a real virtual world is not a game about item hoarding and greed. And that crowd is who the current devs cater to, their whales so to speak. The people who pay monthly to own multiple houses because they are so addicted to hoarding items that they will never get rid of. These same people hold back on new content because the devs are scared to use unused assets because they may affect the rares market.
New Legacy is amusing but it is also a seasonal shard with a time limit and then your characters get transferred out to a production shard, which I have no real interest in playing. How can a new player even get into UO these days and hope to progress when the economy is so whacked out that players are now dealing in the *billions* of gold for high end items? It's all so very tiresome and frustrating.
Check out Ultima Online Outlands, free shard, in the spirit of old school UO but with a ton of new content, both PVE and PVP. 2-3k players online at all time, more popular now than ever!
I'm playing outlands as a first time player, and empty is not what comes to mind. OMG there's so many people how do I make sense of this comes to mind
People have been asking for an official classic shard for over 20 years and the loyal player base of 1000's were rudely rebuked by EA while they continued to develop the abomination they turned a once beloved game into.
Just play Outlands or Atlantic retail
so i guess my biggest issue with ultima, and don't get me wrong its a fun game, but its that the game doesn't really even tell you how to play. now i don't mean hand holding, thats not what i want, but just in general how basics work, with very few online guides or explanation for how old the game is, it was just hard for me as someone who has never played the game (i have like 40 hours) to even understand WHAT to do lol. is this any different with these new servers, do they explain how to do even the bare minimum?
Watch "Never played UO? New player 101 The basics; BEST MMORPG Ultima Online 2023 UO OUTLANDS"
Not knowing how to play UO was kinda its charm back in the day. You were supposed to discover it by yourself, which made it mysterious.
I think the online guides (among other things) is what ki11ed it.
@@raytracer5726 fair enough
I tried playing UO Outlands a few years ago. I quit after 30 hours or so. I just couldn't get back into it. Even Tibia is more fun.
EverQuest is by far the best classic MMO. I can't play anything else from that era.
Yup. I still play UO and EQ every once and a while.. They are just part of me at this point.
FF11 is still the best MMO. Not live that's....weird. but the fan servers of 75 era is the best classic MMO experience to be had
No. Go play on Outlands.
😂
Ultima Online Outlands is where it's at!!!!!
x999999⁹9
Pass. If I wanted to give sweaty neckbeards the chance to murder me I'd go to Friday night magic.
It's not going to be a success until they improve the classic client - it's virtually unplayable on a 4k monitor. Mesanna needs to go and be replaced by someone with experience and insight.
Whatever they do, they have to stay away from what todays MMOs do. That is all the "fear of missing out" crap. I've quit playing many a game because of this. You should be able to enjoy all content at your own pace. I've gone back to older MMOs on private servers because of this. You should be able to play the game you are paying for the way you like best. Nothing turns me off from a game more than daily quests and limited crap. Some of us actually have lives we need to maintain. Even though the original Everquest took an immense amount of time to get the best gear, I still played it how I wanted. I had fun until around level 25-30, and then just started a new character. I never even cared about raids and such. Speaking of which, Ultima Online was fun just experimenting with new characters. I just messed around with a character until I got bored, then tried a different one. The worst MMOs are the ones where they say the game doesn't begin until you are max level. Well, I like leveling. In some games it's fun. Its why I despise WoW the most. The leveling process in that game is just filler. It's way too fast, and seems pointless. Raids just never hooked me. I never once played a tabletop RPG like D&D, and did a "Raid". I really enjoyed Final Fantasy online with the 4 person groups. Once it got to 8 or more, I felt less important. The only people taht benefit from raiding usually are just the guild leaders and such. Everyone else gets hand-me-downs.
What ki11ed the MMO genre for me, is the expected dedication to it.
Most of us can't be playing 10 hours every single day.
Anyone relate to my journey of how I learned what an mmo and internet was?
Age of Empires and Stronghold Crusader only 10 bucks each. Cheapest games in walmart. Taught me you could game on a computer.
In school I learned what the internet was while using ask jeeves.
Found RuneScape in 2004 and quickly learned of world of warcraft. Couldn't afford to try Diablo or Gothic at Bestbuy.
Still play both to this day. Ascension WOW because Blizzard sucks. Official OSRS because Jagex is awesome.
The next phase is to add loot boxes and pay to win.
Come play UOG Hybrid
Just play on uoalive or uo outlands. Both awesome teams
Are you qualified enough to speak to the experience that was hiding from PK's in your tiny brick house outside trisnic at 4am, never sleeping that night before school, on your hp desktop on less thank 56k?
After the video... I say well said
why dont they just make an UO2.. seems like that would be a huge hit
They were...but that was in the very early 2000s and then got stuff messy. Broadsword doesn't have the resources for a new mmo.
Ultima Online Outlands just destroys this, it's sad it's such a joke. If you're reading this and want to play UO, seek out Outlands. It'll blow your mind.
Man, .1%s weren't "fun" or anything remotely so, but they were a system unlike any to-date that allowed you to fully re-spec toons if you so chose that name and had plethora of time on hands.
And Broadsword is the MMO graveyard, and official UO today has what, dozens of thousands of players, /only/ on ATL, vs on hundreds across all shards a decade ago? Let em do something fully new, because it's just been dead for over 6 years.
Dailies are no content!
Glad u like it. But the reading is good 4 some, but I think UO story was never good. Glad u think that this is fun. I think reading sucked. Glad ur having fun with this fast food 2024 version of UO. What happen to pvp?>
Legacy just need to be more like......... outlands
Baja server me n Ronald McDonald's house yew pk everybody 😂😂😂. So much fun
Eh,, outlands is already everything that this isnt.. just my opinion. Good client,, no lag, great customizations I could go on.
Biggest problem with UO is that the world is so tiny. I can run from one end of the other in 10 minutes. And there are like, what, 8 dungeons total?
There is just not enough content, unless you like standing around socializing.
bizarre decisions all around , completely misses the uniqueness of Ultima Online and everything that makes it different then modern slop . devs refuse to allow an open source client that the community made that runs at 120fps , instead force the ancient 25 year client running at 10fps . the freeshards have always been true ultima after the world was shattered into fel and tram , Ultima Online's legacy will be those shards that embody the open world sandbox danger not this .
NO!
Why's that?
Fuck new legacy, go play outlands
WTF is even the point of a legacy server if they've just ruined it like this...