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nah cos this deal is acc kinda insane and it supports duke at the same time, like??? there is so much incentive here 20% off a whole mattress that good and two FREE pillows like those r expensive all while supporting the channel? count me in, im moving next year anyway.
I'll bite on the druid armor restriction. Going by the companion rules on the BECMI line of D&D, which was simultaneous with the AD&D editions had the beliefs of the druid written down where they could not use any material that had not at one point been "alive", so leather and wood were acceptable but metal and stone which had never been "alive" were despised by druids and thus not used. Important to note here is that the druids were limited in both armor and weapons to wood and leather so it kept the limitation consistent. This is from the 1984 Dungeons & Dragons Players Companion: Book one by Frank Mentzer, page 14
@@SirFlopsy Well the game doesn't give you enough EXP to level to 13 before nearing the final act, but it also gives you stuff earlier than 5e. So if a Class would get a Feat at Level 5, they may get it at Level 3 in BG3 to make up for the missing 7 Levels. There's Mods to increase the Max Level to 20, but they usually either give you nothing much for levels 14-20 OR they change stuff back to 5e rules so you get stuff later.
Druid might be the most slept on class in Bg3 just because of Conjure Woodland Being. The dryad gets *free* casts of spike growth, resistance to magic, has an aura of freedom of movement for the entire party and the aura also gives poison resistance(for what its worth), AND can summon a wood woad for free Entangle *and* tanking when its on an entangled surface. Also means that a single druid can have two casts of spike growth *and* a cast of entangle up at once. My Spore druid usually had four pets behind it, a regular zombie, a spore zombie, a dryad and a wood woad. At level 10 he added an elemental to his retinue when needed. But at least they didn't do Druids dirty like they did Warlocks, where one mob has the undead patron subclass, but you as a player don't get to use it.
@@aprinnyonbreak1290 Its the newer one that's actually good. You're thinking of Undying. Its the one with the Form of Dread. The lead Gith that ambushes you at the arch that exits act 2 has it.
@@aprinnyonbreak1290 Oh I know. I had to check. I think the really funny thing is that Undying's big 10th level ability(no food/breathing) is a *rider* to Undead's 6th level ability.
@@Tcrumpen nope, they couldn't. In base 5e, due to the rules of magic, using Quickened Spell allows them to cast a leveled spell (bonus action) and a cantrip (action). So no 2 fireballs in 1 turn
@@bskec21774 if you count Haste, 5 if you count the second bonus action from Thief subclass of Rogue, 6 if you add an elixir of bloodlust and kill something (you are bound to kill something with 5 fireballs, I think)
In earlier editions there were so many different materials armor could be made from so it wasn’t as a big issue. Also it’s pretty weird how you can use a metal weapon but not armor.
Pathfinder 2e (which evolved from Pathfinder 1E which is basically just D&D 3.5) does the different armor materials and types. Solid example, both me and the other fighter have heavy armor and get bulwark which allows us to get a buff to reflex saves against spells but my O-Yoroi also has laminar which allows it to fall apart in stages instead of all at once meaning it lasts longer. I think 5E also has some homebrew supplementals that add more option but they're usually expensive (in game I mean) and then there's things like adamant and mithril
True, I still never understood why Druids could use a metallic scimitar. But then again, I still love the prestige classes of Planar Guardian or Master of Many forms. Yeah yeah I know, 3.5 and the desire to yell at you 4.0 and 5.0 druids to get off my lawn.
Rogue’s situation was unavoidable, videogames can’t have the same freedom of choice as TTRPGs, so you kinda need every class to be focused on direct combat
Well, for my 2 copper pieces to throw into the *metal druid armor* ring. 1) while metal can be found in nature, the processes necessary to collect, refine, and forge the armor can be seen as distinctly harmful to nature, more so than killing an animal for its pelt to make leather. 2) I recall a video doing a deep dive on the lore of the forgotten realms, one talking about the elves' connection to the weave, and it mentioned that elves were uniquely sensitive to the weave, and that wearing metal armor would cut them off from the weave, at least in the areas covered. So spell casters that rely on the weave to cast their spells might be affected in a way that casters like clerics and warlocks (whom get their spells from their relationship with an external power) might not be. In summary, metal armor might be too harmful to the environment and could possibly do something weird with a druid's magic, so they don't bother.
Isn't Circle of the Moon one of the most OP subclasses for Druids in D&D? The fact that Larian didn't even try to change it speaks a lot about how powerful Circle of the Moon is. Honestly, Druids were very annoying to deal with during Act 1 when I fought them, given that they just kept transforming which soaked up my attacks and made things difficult for me.
@@0axis771 Eh, believe it or not, if you beat the Shadow Druids, you can beat the grove pretty easily, the most dangerous druids are the ones in the cave anyway. Then again, fighting the grove is pretty miserable for different reasons.
Nothing really "OP" about Moon Druids. They just soak up damage while being pretty ineffective combatants and cast the worst list of spells for a full caster. When they hit 20 they're an absolute menace, but before that, they're pretty lame.
Still love how Larian made changes to pretty much every class to make it better (Well work for the game i guess and not become too underpowered) but barely changed Druid. Then decided to scrap BOTH planned Bard Companions but keep BOTH Druid companions in xD Yes there was a planned Halfling Bard Companion that was also a Werewolf and Alfira, the Tiefling Bard was planned to be a Companion as well (as revealed by a Mod that shows you the hidden Affection Modifiers and Alfira having one in a Conversation in Act 3 that she's not at all close enough to hear in the release version) Also Ketheric was at some point recruitable, but meh xD
Whatever on the tiefling, but we had a Short that was axed? Damn. Probably good for me, since I can keep complaining that the entire party is nothing but an infestation of humans, elves, and tieflings, and I prefer being annoyed and complaining. Also I just used mods to rip everyone apart and make more fun characters. Making Karlach a short race is hilarious, I reccomemd, Kobold Karlach is fun. I have a Lizardfolk Magus, a Goblin Artificer, and a Wight Fighter
My mentality with metal equipment is the following for Druids: 1. Manmade material. By that I mean to make a fur coat or leather armor, you can realistically make it in a stone age esk setting. While metals require there to be a lot more advanced techniques in order to make (IE can it be made in a low tech town). The second idea of metal equipment is more of a folk tale origin. To be blunt, Fae in fiction tend to have a similar role to Druids (guardians of nature and all that), so they had a weakness to manmade things. There are 2 main weaknesses known, which is poisons and... iron. To be specific, a Fae touching iron was similar to a Vampire touching silver.
The reason why Druids don't wear metal armor is simple...Heat Metal. It's also why the best melee weapon for a Druid is literally a wooden club or quarterstaff with Shillelagh cast on it.
Circle of the Land druids can choose any land's spells whenever they get higher spell slots, instead of being stuck with one land circle's spells throughout their career. All druid's animal forms have a lot of utility options added (Like the saber-toothed tiger that can reduce enemy AC and passively regenerates hit points). The owl bear form.
This right here. Being able to select the two spells you always have prepared (or which spells you don’t normally get as a druid) vs. making a decision early on and then having whatever spells come with that land category gives a lot more options for players.
Basically BG3 druids learned to be owlbears and then learn to brawl in a tavern, which makes Circle of Moon tremendously stronger. Also some people might have invented the Owlbear Slam to make the strongest attack in game.
And I'll be over here remembering playing a Shifter (prestige class which leaned into Druids Wildshape) in Neverwinter Nights who could transform into undead, constructs, extra-planar beings, dragons, mindflayers, etc.
I always figured druid was least played cause you can have two companion druids at the same time. You just kinda get an over saturation of druids. Though I do love both halsin and jahira and their different takes on being druids. Usually I give them completely different builds
I had a lot of fun as a Circle of Spore Druid. I brought an army into battle with me every single time. 7 standard allies once I got Us back and I could bring more if my first 4 zombies brought any "friends." No matter that a lot of the time they didn't hit anyone, they could just stand in the way of melee attacks.
So, the thing about druids not being able to use metal is very mythologically simple: Fairies in myth are burned by metal, and Druids are connected to primordial nature like fey. Thus, their powers are also negated by metal weapons and armor. Should be metal generally, really, to be fair.
I also think it has to do with the way it is gathered. If your whole purpose is the be a conduit and protector for nature, you can always make a dagger out of bone or chipped rock, or take the branch from a fallen tree as a staff, or use leather taken from an animal they killed as a part of the circle of life. Metals on the other hand requires mining, which is super invasive to nature.
I didn't realize Druids couldn't use metal armor in my last campaign - apparently neither did my DM because I slapped a Molten Bronze Skin on my Kenku boy for the benefit of being able to wear it while wildshaped and no one said a word to the contrary.
i imagine a conversation between two circle of the moon druids is exactly like this. just randomly shifting forms mid convo and not batting an eye at it.
Dont understand why druids aren't played more. freaking godlike once you get spike growth. overlap warlock hardar and ice storm from clerlic/wizard, nothing gets close to you. that's outside the army of summons you can pull up.
Wizards generally have more options, warlocks have magic plus edginess, rogues get to sneak and steal and unlock, fighters get to fight without regularly relying on DM mercy. Add in there druids are generally associated with wilderness which most don't care about, and you need a sizable party or someone wanting to try something odd.
I mean as far as main character goes You really want the main character to have at least one of Int or Cha, you don't really have any high value skills in Druid, wildshape breaks certain social encounters, ect. But you CAN transform into a cat to get inside all those little holes! Alone. Hope you have a plan. And a lot of people seem to act like reclassing isn't in the game for some reason, so you're stuck with Halsin or Jaheira which are later and require specific routing.
@@aprinnyonbreak1290 For what it's worth one of the patches has you transform back to you humanoid form for social encounters, then back into wildshape when you leave out, so it no longer breaks social encounters.
Specific druid magic items that affect wildshape, plant growth and shilleleigh being non concentration. Also owlbear off the top rope was always great. Killing grymforge in one hit was hilarious.
Have grumpy wolf-boy shapeshifter druid in my DnD game and I can't get enough of him. It's just so many versatile and interesting ideas that can be born from being an animal
In Tormenta 20 all druids must necessarily be followers of 1 of the 3 nature gods, of which only the goddess of animals forbids the use of metal armors but allows any armor made of other materials (such as eternal ice)
Wow the pitch meeting crossover was incredible. Forgot to mention circle of the moon druids can turn into owlbears in bg3 though, they're monstrosities not beasts in 5e so they aren't on the list. Druid probably didn't need many changes because they're *incredibly strong* already
I'm halfway certain that it was something actually explained in earlier editions or whatever, but it's probably a reference to fey creatures and armor vague mythology and just got rounded up to metal
I think Druids can't wear metal armor due to metals not really going fell with fey stuff, ergo nature stuff. thus wearing metal armor basically temporarily severs the connection to nature.
I cannot believe that everyone sleeps on the Druid, with their Summon abilities and how Tavern Brawler synergizes with their wild shapes. I have literally done a campaign where my main party was 3 Moon Druids and Shadowheart respec'd into a life cleric, it was literally like having an army at my disposal.
Not having a Flying or Swimming creature isn't really a factor in BG3 There's like 3 places swimming could even be used And all Flying does in game is let you ignore terrain penalties and effects (like fire), and you can usually Jump for a similar effect
In BG3 Druid's defense, Larian also gave us two druid party members, and a lot of people just don't want to triple up on druids. Besides, Circle of the Moon got Owlbear from the Top Rope.
As soon as i saw the T-rex, and all i could think of was... beast boy... some of the combat sequences in teen titans where beast boy rapid shapes... especially for example his fight with Slade where he totally loses it and shows slave WHAT an animal can do.
druids are under appreciated and sometimes are complete game changers if your dm is not ready for them even their level 3 spells are INSANELY powerful for large groups
Druids in bg3 are broken in the absolute best of ways. Owlbear shenanigans aside, there's the myrmidon shapeshift. Air myrmidons get an unlimited duration invisibility, which combined with fly and warp is just too much fun. Then there's the concentration that was removed from summons, letting you have another myrmidon, a dryad who can then summon a wood woad, and 2 mephits or an Azer. All of which you get to keep if you decide to shapeshift. Or, you can use them as a wall while you cast a max level Moonbeam. Or pair up a wall or fire with your dryad's free casts of spike growth to make an endless hallway of pain, death, and more pain for those fights you really, really hate. Or, just forget that this was supposed to be a strategy focused game, grab 3 or 4 druids, and summon an unstoppable army, which gets healed multiple times every round because water myrmidons. Druids are unstoppable. :D
If your desperate for a metal alternative, might I suggest metal bark trees? Technically the bark is just bark but it has the durability of the metal (I.e. ironbark, steelbark, etc.) … or you could just… y’know use the proper metal… basically just want to be udyr from lol without being squishy as balsa or cuipo wood.
The guy I'm playing with on my current playthrough made a Spore Druid-Ranger multiclass character. It's absolutely wild. He is hitting for something like 50 points of damage consistently with every arrow. We've finished Act 2 by now. He was definetly doing the lion's share of the damage, my Warlock/Paladin/Rogue only recently started keeping up with him in that regard.
Honestly I found extra attack circle of the moon to be pretty damn broken, greater flame elemental attacks 12 times in a turn hasted and then if they manage to break you out you dump a 5th level spell slot and shift back. Not to mention you can conjure a greater elemental with your 6th level spell slot for literally hundreds of hp worth of tanking
The sudden Pitch Meeting reference sent me 😂 there’s something so gratifying about one content creator acknowledging another content creator they have no affiliation with
Because it's proccessed. That's why fae fear "cold iron" like anathema which is a knife made from this natural iron. Of note some other beliefs state they fear proccessed things over natural. This includes some where the best way to ward fae is with bread.
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nah cos this deal is acc kinda insane and it supports duke at the same time, like??? there is so much incentive here 20% off a whole mattress that good and two FREE pillows like those r expensive all while supporting the channel? count me in, im moving next year anyway.
oh my gawd I actually once saw Helix on shark tank
Hey One Shot Questers, why didn't you inform the 5e Druid that the BG3 Druid can become an Owlbear.
The 5e Druid cannot become an OWLBEAR!
Out of all the bear puns I am shocked bg3 druid didnt say “owlbear with it for now” so 5e druid couldve reacted to the best wild shape in bg3.
Give him time. He hasn't been a dad for THAT long.
I'm judging you and I hope you know it.
@@TheElectrikCow Good lol
I love that the Druids are getting along so well, they're just having fun with each other instead of fighting.
That is funny
Ya know, ya had me in the first half
@@song_system It took me reading my comment a few times to realize what I wrote. 🤣
Ez to get along when you're the second best class in the game (first being the bards)
Same with the Barbarians instead of fighting they were civilized gentlemen.
"Grow some goodberries" is a fantastic line to a druid. I gotta use that.
I am absolutely going to use that if the other druid in the party seems like he's, heh, chickening out.
@@Calydor Don't be so hard on that other druid, you sound crabby.
XD
Owlbear. Baldur's Gate 3 druids are better because Owlbear.
add a tower of crates and you got the most broken damage exploit with the best name
"Owlbear from the top Rope!"
5e are better cause they get shapechange at 17th level and can turn into the second of dungeons and dragons
@@ravishing_cadet4625 bg3 caps at lv12 so compairing anything past lv12 from 5e is irrelevant
To be honest, while rules as written excludes the Owl Bear... most DMs I've seen still allow it, just as most DMs don't play with spell components.
Nah. Earth myrmidon.
DnD Druids probably got sick of bad guys casting Heat Metal
You got it. Heat Metal is the reason Druids don't wear metal armor. 🥵
Would you wear metal armor if you lived in a society where everyone can cast Heat Metal? I sure wouldn't.
I know the post is a joke, but uh...wildshape and your armor disappears?
Their weapons are usually metal, though? Heat Weapon still messes with em
@@RazielTheUnborn “Oh no! I lost my weapon, what will I, a caster, do?”
Making references to the Ryan George universe is TIGHT! XD
An bearly an inconvenience.
Wow wow wow
wow
@@1vandread ...shakes head...
That was really good.
OH REALLY?!!!
@@levis1956Yeah, it was super easy, barely an inconvenience.
I'll bite on the druid armor restriction.
Going by the companion rules on the BECMI line of D&D, which was simultaneous with the AD&D editions had the beliefs of the druid written down where they could not use any material that had not at one point been "alive", so leather and wood were acceptable but metal and stone which had never been "alive" were despised by druids and thus not used.
Important to note here is that the druids were limited in both armor and weapons to wood and leather so it kept the limitation consistent.
This is from the 1984 Dungeons & Dragons Players Companion: Book one by Frank Mentzer, page 14
If you go really deep with it, druids are ideological secondary consumers.
He had the rights to bear arms
How bear you!
Your jokes are almost unBEARable
I'll see myself out
I understood this reference!!!
You all better knock it off with these puns before I throttle you all with my bare hands...
😏
I believe you meant the right to arm bears.
Considering the amount of wildshapes, these two must be level 20 Archdruids
That's impossible. BG3 can only at level 12.
@@0axis771 What? Worst game ever! Down to the fiery depths of hell with it, all the way down! (I genuinely did not know that).
The amount of wildshapes never change.
They decided that 7th level spells are... Not something they want to have to deal with @@SirFlopsy
@@SirFlopsy Well the game doesn't give you enough EXP to level to 13 before nearing the final act, but it also gives you stuff earlier than 5e.
So if a Class would get a Feat at Level 5, they may get it at Level 3 in BG3 to make up for the missing 7 Levels.
There's Mods to increase the Max Level to 20, but they usually either give you nothing much for levels 14-20 OR they change stuff back to 5e rules so you get stuff later.
I mean in Baldurs Gate there are 2 companions that are druids so you’d think they’d have something for the class.
Not to mention a a druids' grove is a heavily featured part of the first act. Hell, even the special Druids Only reward you get is pretty lackluster.
@@AirLanceryou get one for each subcall and only the moon druid armor is any good plus they all in act 3
The horse talking animation is incredibly horrifying because the horse's jaw is way further back
which to be fair would also be horrifying
Druid might be the most slept on class in Bg3 just because of Conjure Woodland Being.
The dryad gets *free* casts of spike growth, resistance to magic, has an aura of freedom of movement for the entire party and the aura also gives poison resistance(for what its worth), AND can summon a wood woad for free Entangle *and* tanking when its on an entangled surface. Also means that a single druid can have two casts of spike growth *and* a cast of entangle up at once.
My Spore druid usually had four pets behind it, a regular zombie, a spore zombie, a dryad and a wood woad. At level 10 he added an elemental to his retinue when needed.
But at least they didn't do Druids dirty like they did Warlocks, where one mob has the undead patron subclass, but you as a player don't get to use it.
To be fair
The undead patron isn't good.
It ain't no undying, but
Huh. I've... surprisingly never used Conjure Woodland Being... I need to try that!
@@aprinnyonbreak1290 Its the newer one that's actually good. You're thinking of Undying.
Its the one with the Form of Dread. The lead Gith that ambushes you at the arch that exits act 2 has it.
@@voicetest6019
Aah, my bad.
I mix them up all the time.
I know one of them is positively horrific
@@aprinnyonbreak1290 Oh I know. I had to check.
I think the really funny thing is that Undying's big 10th level ability(no food/breathing) is a *rider* to Undead's 6th level ability.
I cant wait for Sorcerer to brag about casting 2 fireballs in one turn
They could do that anyway
@@Tcrumpen nope, they couldn't. In base 5e, due to the rules of magic, using Quickened Spell allows them to cast a leveled spell (bonus action) and a cantrip (action). So no 2 fireballs in 1 turn
@Guille2033 fighters can do it though hehe
@@animewarrior3 Which means a fighter/sorcerer in BG3 can do it 3 times in a turn.
@@bskec21774 if you count Haste, 5 if you count the second bonus action from Thief subclass of Rogue, 6 if you add an elixir of bloodlust and kill something (you are bound to kill something with 5 fireballs, I think)
2:09 Continually making references to other RUclipss is also tight.
I'm gonna need you to get aaaaaaaaaaaaaaaaaaaaallll the way off my back about that sir.
In earlier editions there were so many different materials armor could be made from so it wasn’t as a big issue. Also it’s pretty weird how you can use a metal weapon but not armor.
Different armor materials means different armor stats/buffs/debuffs?
I'd like to look at it
Pathfinder 2e (which evolved from Pathfinder 1E which is basically just D&D 3.5) does the different armor materials and types. Solid example, both me and the other fighter have heavy armor and get bulwark which allows us to get a buff to reflex saves against spells but my O-Yoroi also has laminar which allows it to fall apart in stages instead of all at once meaning it lasts longer. I think 5E also has some homebrew supplementals that add more option but they're usually expensive (in game I mean) and then there's things like adamant and mithril
True, I still never understood why Druids could use a metallic scimitar. But then again, I still love the prestige classes of Planar Guardian or Master of Many forms. Yeah yeah I know, 3.5 and the desire to yell at you 4.0 and 5.0 druids to get off my lawn.
@skunkmaid Don't feel bad; I was around when druid was just a cleric subclass (1e & I think 2e)
Well you shouldn't be able to use metal weapons but you see, DnD 5E is poorly designed
Hope this helps
The amount of changes druid got was truly unBEARable.
really? i thought it was pretty BEAR bones
2:09 getting people to comment for the algorithm is super-easy, barely an inconvenience
Oh really?!
DC 12 please
"They made such big changes to other classes!"
At least you're still a druid.
**AHEM** ROUGE.
Ruoeg sad T_T
Rogue’s situation was unavoidable, videogames can’t have the same freedom of choice as TTRPGs, so you kinda need every class to be focused on direct combat
I mean, you could very easily make a Druid with a build based on a bat spy, sure.
I mean thief rogue gets another bonus action allowing for stealth cheese
yes you will always have some blush
Well, for my 2 copper pieces to throw into the *metal druid armor* ring.
1) while metal can be found in nature, the processes necessary to collect, refine, and forge the armor can be seen as distinctly harmful to nature, more so than killing an animal for its pelt to make leather.
2) I recall a video doing a deep dive on the lore of the forgotten realms, one talking about the elves' connection to the weave, and it mentioned that elves were uniquely sensitive to the weave, and that wearing metal armor would cut them off from the weave, at least in the areas covered. So spell casters that rely on the weave to cast their spells might be affected in a way that casters like clerics and warlocks (whom get their spells from their relationship with an external power) might not be.
In summary, metal armor might be too harmful to the environment and could possibly do something weird with a druid's magic, so they don't bother.
Gotta love seeing these two just horsing around
Isn't Circle of the Moon one of the most OP subclasses for Druids in D&D? The fact that Larian didn't even try to change it speaks a lot about how powerful Circle of the Moon is.
Honestly, Druids were very annoying to deal with during Act 1 when I fought them, given that they just kept transforming which soaked up my attacks and made things difficult for me.
….are you referring to fighting thr shadow druids, or did you actually attack the grove
@@jeremygeller9145 Shadow Druids. Would rather not fight he grove.
@@0axis771 Eh, believe it or not, if you beat the Shadow Druids, you can beat the grove pretty easily, the most dangerous druids are the ones in the cave anyway. Then again, fighting the grove is pretty miserable for different reasons.
Nothing really "OP" about Moon Druids. They just soak up damage while being pretty ineffective combatants and cast the worst list of spells for a full caster. When they hit 20 they're an absolute menace, but before that, they're pretty lame.
@@lyrlwestrum3971 I disagree with you
referencing ryan george is tight!
Still love how Larian made changes to pretty much every class to make it better (Well work for the game i guess and not become too underpowered) but barely changed Druid.
Then decided to scrap BOTH planned Bard Companions but keep BOTH Druid companions in xD
Yes there was a planned Halfling Bard Companion that was also a Werewolf and Alfira, the Tiefling Bard was planned to be a Companion as well (as revealed by a Mod that shows you the hidden Affection Modifiers and Alfira having one in a Conversation in Act 3 that she's not at all close enough to hear in the release version)
Also Ketheric was at some point recruitable, but meh xD
People loved Halsin and Jaheira's there for callback fanservice.
Whatever on the tiefling, but we had a Short that was axed?
Damn.
Probably good for me, since I can keep complaining that the entire party is nothing but an infestation of humans, elves, and tieflings, and I prefer being annoyed and complaining.
Also I just used mods to rip everyone apart and make more fun characters.
Making Karlach a short race is hilarious, I reccomemd, Kobold Karlach is fun.
I have a Lizardfolk Magus, a Goblin Artificer, and a Wight Fighter
My mentality with metal equipment is the following for Druids: 1. Manmade material. By that I mean to make a fur coat or leather armor, you can realistically make it in a stone age esk setting. While metals require there to be a lot more advanced techniques in order to make (IE can it be made in a low tech town).
The second idea of metal equipment is more of a folk tale origin. To be blunt, Fae in fiction tend to have a similar role to Druids (guardians of nature and all that), so they had a weakness to manmade things. There are 2 main weaknesses known, which is poisons and... iron. To be specific, a Fae touching iron was similar to a Vampire touching silver.
Although often the Fey only have problems with cold iron, not iron that is still hot from the forge, and are sometimes unaffected by meteoric iron.
The reason why Druids don't wear metal armor is simple...Heat Metal. It's also why the best melee weapon for a Druid is literally a wooden club or quarterstaff with Shillelagh cast on it.
Being an enlarged owlbear and jumping on my enemies from up high...or being a bar-bear-ian and jumping on my enemies from up high while raging, so fun
Circle of the Land druids can choose any land's spells whenever they get higher spell slots, instead of being stuck with one land circle's spells throughout their career.
All druid's animal forms have a lot of utility options added (Like the saber-toothed tiger that can reduce enemy AC and passively regenerates hit points).
The owl bear form.
This right here. Being able to select the two spells you always have prepared (or which spells you don’t normally get as a druid) vs. making a decision early on and then having whatever spells come with that land category gives a lot more options for players.
You know what else is good for getting people to comment for the algorithm, making a Ryan George Reference so people can point it out.
Well if you think about it Steel isn't naturally occurring, it's an alloy (a combination of iron and carbon).
(glad to help your algorithm)
I love that the druids converse so well with each other. Its super easy, barely an inconvenience
Basically BG3 druids learned to be owlbears and then learn to brawl in a tavern, which makes Circle of Moon tremendously stronger.
Also some people might have invented the Owlbear Slam to make the strongest attack in game.
NGL. "Grow some good berries" was a stellar line and I loved it
01:16 -> You're welcome.
Don't mind me. I'll just be over here remembering how all I had to do in 3e was take a feat and I can cast spells in wildshape.
And I'll be over here remembering playing a Shifter (prestige class which leaned into Druids Wildshape) in Neverwinter Nights who could transform into undead, constructs, extra-planar beings, dragons, mindflayers, etc.
The reason for no metal I always saw was you draw powers from the realm of fairies and in mythology iron is the fairy kryptonite
D&D druid seems to have multi-classed into barbarian during their talk
New outro goes incredibly hard
So does that new profile pic
I always figured druid was least played cause you can have two companion druids at the same time. You just kinda get an over saturation of druids. Though I do love both halsin and jahira and their different takes on being druids. Usually I give them completely different builds
I had a lot of fun as a Circle of Spore Druid. I brought an army into battle with me every single time. 7 standard allies once I got Us back and I could bring more if my first 4 zombies brought any "friends." No matter that a lot of the time they didn't hit anyone, they could just stand in the way of melee attacks.
Leaning into the Pitch Meeting vibe is tight.
So, the thing about druids not being able to use metal is very mythologically simple: Fairies in myth are burned by metal, and Druids are connected to primordial nature like fey. Thus, their powers are also negated by metal weapons and armor. Should be metal generally, really, to be fair.
I believe that only applirs to ferrus metels- Irom amd steel. So copper and bronze armour should still be on the table.
I also think it has to do with the way it is gathered. If your whole purpose is the be a conduit and protector for nature, you can always make a dagger out of bone or chipped rock, or take the branch from a fallen tree as a staff, or use leather taken from an animal they killed as a part of the circle of life. Metals on the other hand requires mining, which is super invasive to nature.
@@nathanaelpoole1369 It usually only applies to ferrous metals dug up from the ground, with meteoric iron being ok.
Druids, the main class know for using heat metal, doesn't like to wear metal armor. Its a mystery why!
His voice is oddly natural on a wolf for some reason
These Dad puns were Super easy, BEARly an inconvenience
Oh REALLY?
Big ups for the Pitch Meetings love!!
I didn't realize Druids couldn't use metal armor in my last campaign - apparently neither did my DM because I slapped a Molten Bronze Skin on my Kenku boy for the benefit of being able to wear it while wildshaped and no one said a word to the contrary.
Tbf BG3 Circle of the Land also allows you to choose what type of "Land" you want whenever you get the aditional spells instead of just being 1
i imagine a conversation between two circle of the moon druids is exactly like this. just randomly shifting forms mid convo and not batting an eye at it.
Commenting about commenting about the algorithm is super easy! Barely an inconvenience!
Druid always made us happy with his sneaky snake dance
Dont understand why druids aren't played more. freaking godlike once you get spike growth. overlap warlock hardar and ice storm from clerlic/wizard, nothing gets close to you. that's outside the army of summons you can pull up.
Once you get past lvl 10 the class is boring and the spells arent that great, blasting options are Little
@@MegaRyuki I disagree with you
Wizards generally have more options, warlocks have magic plus edginess, rogues get to sneak and steal and unlock, fighters get to fight without regularly relying on DM mercy. Add in there druids are generally associated with wilderness which most don't care about, and you need a sizable party or someone wanting to try something odd.
I mean as far as main character goes
You really want the main character to have at least one of Int or Cha, you don't really have any high value skills in Druid, wildshape breaks certain social encounters, ect. But you CAN transform into a cat to get inside all those little holes!
Alone.
Hope you have a plan.
And a lot of people seem to act like reclassing isn't in the game for some reason, so you're stuck with Halsin or Jaheira which are later and require specific routing.
@@aprinnyonbreak1290 For what it's worth one of the patches has you transform back to you humanoid form for social encounters, then back into wildshape when you leave out, so it no longer breaks social encounters.
Specific druid magic items that affect wildshape, plant growth and shilleleigh being non concentration. Also owlbear off the top rope was always great. Killing grymforge in one hit was hilarious.
Have grumpy wolf-boy shapeshifter druid in my DnD game and I can't get enough of him. It's just so many versatile and interesting ideas that can be born from being an animal
Them laughing at the beginning like "We rule this game in both forms! What do we care which one you play?"
I’m starting to suspect that Pitch Meeting may be the most popular sketch channel on RUclips.
In Tormenta 20 all druids must necessarily be followers of 1 of the 3 nature gods, of which only the goddess of animals forbids the use of metal armors but allows any armor made of other materials (such as eternal ice)
Warlock vs. Warlock when?
Wow the pitch meeting crossover was incredible.
Forgot to mention circle of the moon druids can turn into owlbears in bg3 though, they're monstrosities not beasts in 5e so they aren't on the list.
Druid probably didn't need many changes because they're *incredibly strong* already
Well at least bg3 druids were just like "owlbear with it"
"Grow some goodberries" got a spit-take from me!
Yes but to use it to get steel tampered with in an unnatural manner i am happy they arent able to use heavy armor
2:14 I didn't know they were of the Master of Many Forms class too (aka the original Shifter class in D&D 3.0).
They did have the epic Owl Bear from the top rope trick
I'm halfway certain that it was something actually explained in earlier editions or whatever, but it's probably a reference to fey creatures and armor vague mythology and just got rounded up to metal
Me, Always OwlBear.
I love that the saber-toothed tiger just a tiger with some tusks pasted in!
I think Druids can't wear metal armor due to metals not really going fell with fey stuff, ergo nature stuff.
thus wearing metal armor basically temporarily severs the connection to nature.
I agree, and wish the had laid out why and what the consequences are in the PHB. Maybe no Wildshape, and a penalty to spellcasting.
-You want to know, why we don't use metal armor?
- Yes.
- Let me show you. *casts heat metal*
lol I was expecting the 3.5e Druid to show up at the end with their animal companion and Natural Spell feat and make them both jealous
Commenting for the algorithm is super easy, barely an inconvenience !
w-what about the giant owl bear from the top of the ropes?
The number of 'dad humor' in this sketch amuses and hurts me at the same time.
Personal opinion is druids don't wear metal because they know what Heat Metal can do.
Man watching these always makes me smile. Thanks for the positivity.
2:06 had to double check what channel I was watching... lol. Hello Ryan George! xD
This sketch sounded familiar starting at 2:07.
Shillelagh 🏑
Torch is great for that 👍
I cannot believe that everyone sleeps on the Druid, with their Summon abilities and how Tavern Brawler synergizes with their wild shapes. I have literally done a campaign where my main party was 3 Moon Druids and Shadowheart respec'd into a life cleric, it was literally like having an army at my disposal.
Not having a Flying or Swimming creature isn't really a factor in BG3
There's like 3 places swimming could even be used
And all Flying does in game is let you ignore terrain penalties and effects (like fire), and you can usually Jump for a similar effect
In BG3 Druid's defense, Larian also gave us two druid party members, and a lot of people just don't want to triple up on druids. Besides, Circle of the Moon got Owlbear from the Top Rope.
My main bg3 Tav is a circle of spores druid. I love the class honestly.
Judging by the outfit, Oktoberfest seems to be one hell of a weird druid circle. Huge as well!
Been so waiting for this one! I don't play BG3 but I love these sketches and love playing a druid.
As soon as i saw the T-rex, and all i could think of was... beast boy... some of the combat sequences in teen titans where beast boy rapid shapes... especially for example his fight with Slade where he totally loses it and shows slave WHAT an animal can do.
druids are under appreciated and sometimes are complete game changers if your dm is not ready for them even their level 3 spells are INSANELY powerful for large groups
I'm sleepy and I thought thumbnail said Drugs 5E vs BG3 and was entirely confused what this skit will be about, until I reread it
The pitch meeting double reference combo got me good 😂
Druids in bg3 are broken in the absolute best of ways. Owlbear shenanigans aside, there's the myrmidon shapeshift. Air myrmidons get an unlimited duration invisibility, which combined with fly and warp is just too much fun. Then there's the concentration that was removed from summons, letting you have another myrmidon, a dryad who can then summon a wood woad, and 2 mephits or an Azer. All of which you get to keep if you decide to shapeshift. Or, you can use them as a wall while you cast a max level Moonbeam. Or pair up a wall or fire with your dryad's free casts of spike growth to make an endless hallway of pain, death, and more pain for those fights you really, really hate.
Or, just forget that this was supposed to be a strategy focused game, grab 3 or 4 druids, and summon an unstoppable army, which gets healed multiple times every round because water myrmidons. Druids are unstoppable. :D
If your desperate for a metal alternative, might I suggest metal bark trees? Technically the bark is just bark but it has the durability of the metal (I.e. ironbark, steelbark, etc.) … or you could just… y’know use the proper metal… basically just want to be udyr from lol without being squishy as balsa or cuipo wood.
The guy I'm playing with on my current playthrough made a Spore Druid-Ranger multiclass character. It's absolutely wild. He is hitting for something like 50 points of damage consistently with every arrow. We've finished Act 2 by now. He was definetly doing the lion's share of the damage, my Warlock/Paladin/Rogue only recently started keeping up with him in that regard.
Honestly I found extra attack circle of the moon to be pretty damn broken, greater flame elemental attacks 12 times in a turn hasted and then if they manage to break you out you dump a 5th level spell slot and shift back. Not to mention you can conjure a greater elemental with your 6th level spell slot for literally hundreds of hp worth of tanking
Armor of the Sporekeeper was worth mentioning, shit makes the class 10x better haha.
I've actually read the recent players Handbook for the druid entry it doesn't say they can't wear metal armour
The sudden Pitch Meeting reference sent me 😂 there’s something so gratifying about one content creator acknowledging another content creator they have no affiliation with
Because it's proccessed. That's why fae fear "cold iron" like anathema which is a knife made from this natural iron.
Of note some other beliefs state they fear proccessed things over natural. This includes some where the best way to ward fae is with bread.
you should make the cleric one next
2:06 Ohh, surprise pitch meeting refrences are TIGHT!
Heat metal is the reason why they don’t let them have it. Or that’s my theory. Also to add Druid was first BG3 class I absolutely love it.
Making references to Ryan George is super easy bear-ly an inconvenience
Moon Druids as the least played? I'm surprised; that's my personal favorite druid subclass by a long shot, on a class I already like more than many.