All Cyberspace Levels With Improved Physics & No Boost Filter In Sonic Frontiers

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  • Опубликовано: 26 авг 2024

Комментарии • 155

  • @dave9515
    @dave9515 Год назад +147

    Wish more people understood what makes games like sonic and other platformers fun to play. This speed does not look good at all honestly cause the levels were not built with increased speed in mind. Its like modding classic pinball phhysics into SA1. It just doesn't work well. I also get why sonic was sslowed down in frontiers and it benefitted the stages greatly since sonicteam didn't have to worry so much about making massive levels to accomodate sonic's speed. Whenever people make mods like this it gives me the impression they don't understand how stage design in platformers work.

    • @technicallyinept2120
      @technicallyinept2120 Год назад +76

      This is exactly what would make the game more fun to play. Just because these particular levels aren’t built around it, doesn’t mean that for the most part this isn’t superior to what we got.
      The original controls with this level design would be inferior to these controls with level design built around them

    • @DewMan31
      @DewMan31 Год назад +6

      This is exactly what I've been trying to say.

    • @bd2528
      @bd2528 Год назад +2

      🤓

    • @Kniffel101
      @Kniffel101 Год назад +23

      I understand the game-design reason Sonic was slowed down.
      But you can't tell me that generally these controls don't look way better!
      If Sonic Team removed the speed decrease on the first jump (both in Cyberspace _and_ Open Zone) that would already greatly improve the controls.
      But also, the max speed increase of this mod makes it look more akin to Unleashed and Generations, which I'd argue is a good thing!

    • @MariusUrucu
      @MariusUrucu  Год назад +38

      @@technicallyinept2120 I'd love it if these mod controls had level designs built around them but we don't sadly...

  • @MariusUrucu
    @MariusUrucu  Год назад +140

    It's criminal the Cyberspace levels have music THIS GOOD, only to be muffled by the boost filter. Also, apparently I'm one of the few people that like the Cyberspace levels with the default physics.

    • @miqotelover
      @miqotelover Год назад +3

      I love it without the boost filter that motion blur is absolutely dumb. The games so gorgeous, but then it just blurs everything with that. Was that a mod to turn it off or something?

    • @MariusUrucu
      @MariusUrucu  Год назад +26

      @@miqotelover When I said "no boost filter", I meant it for the music. I actually played with motion blur on believe it or not.

    • @ralphmarbler27
      @ralphmarbler27 Год назад +3

      @@MariusUrucu
      The boost filter on the music was way less overwhelming in Generations, but here, it's too much and it sounds atrocious.

    • @kue5053
      @kue5053 Год назад +15

      The cyberspace is horrible when you try to play normally
      But then you discover things like the instant boost and the homing cancels, and a whole new world is opened to you

    • @Terminal_Apotos
      @Terminal_Apotos Год назад +5

      I like the default physics too lol, 2D has some stiffness tho

  • @Brain_With_Glasses
    @Brain_With_Glasses Год назад +38

    That "Stomp Jump" move was an idea I had when thinking of the perfect Sonic game. Great minds think alike. Also the Sonic World fangame also has it, I think.

  • @dreamcastdazia4753
    @dreamcastdazia4753 Год назад +32

    Idk if greatly increasing his speed like that was a good idea but I like the other changes

    • @MariusUrucu
      @MariusUrucu  Год назад +34

      Yeah, I actually think Sonic being slower in the default physics was for the better. While this mod improves some things, it feels like cheating since you can destroy the levels in half. And in this video, I wasn't even trying to speedrun... and I was holding a bit back in fear of not shooting off into the abyss

  • @jmcfar03
    @jmcfar03 Год назад +15

    i want default frontiers physics w/ the faster homing attack and probably the lightspeed dash change and it'll he perfect for me imo

  • @MeanBeanMachine5
    @MeanBeanMachine5 Год назад +2

    I like that you elaborate on your thoughts in the description of your videos. Really helps me understand your view.

  • @calangocaju
    @calangocaju Год назад +3

    I'm pretty satisfied with the physics in this game

  • @Gamma0_0
    @Gamma0_0 Год назад +24

    Looks dope. Loved unrestricted momentum in Unleashed and Generations, so I'm sure it'll be a blast in this game. Albeit, I do believe this game has better level design than prior Sonic games and its base physics are much more well suited.
    And after looking at the general reception for this mod... it's as if people hated the "boost formula" so much that, when people started modding it into a game that dealt with it perfectly, they started to act like it was something they always wanted. Very interesting.

    • @tabbywarrior
      @tabbywarrior Год назад +2

      yea sonic fans don't know what they want. i don't blame sega for not listening to hypocrisy

  • @odd-eyes6363
    @odd-eyes6363 Год назад +28

    The only thing I really dislike about the physics in the Cyberspsace levels is how quickly you lose momentum after boosting or jumping. It feels terrible whenever that happens, can take you right our of the experience

    • @tabbywarrior
      @tabbywarrior Год назад +4

      also you can't turn lol

    • @Alex95rlz
      @Alex95rlz Год назад

      Also how worthless drop dash feels in 2D sections despite it being decent in open zone maps.

    • @aydenthehedgefox9592
      @aydenthehedgefox9592 Год назад

      ​@@Alex95rlzi think the drop dash is faster than the boost in 2D so i use it in short bursts form time to time

    • @Fluxuation
      @Fluxuation Год назад

      @@aydenthehedgefox9592rop dash is a god send in 4-6 wdym

    • @aydenthehedgefox9592
      @aydenthehedgefox9592 Год назад

      @@Fluxuation i mean it has ocassional uses.

  • @AurumBlaze
    @AurumBlaze Год назад +26

    Hopefully there will be custom cyberspace stages that do utilize this movement.
    if not that, at least a mod that makes the S rank time more strict

    • @noone5454
      @noone5454 Год назад +4

      There is, I think, a mod that make the S ranks stricter.

    • @Eldoofus
      @Eldoofus Год назад

      @@noone5454 Nice

  • @mrmelonman2893
    @mrmelonman2893 Год назад +8

    This mod is great when it comes to the improved handling and the jump keeping your momentum but that speed is just over kill lol. They gotta tone that down a bit.

    • @mattstaab6399
      @mattstaab6399 Год назад

      Maybe make a toned down version but also a version with no limit period

    • @mrmelonman2893
      @mrmelonman2893 Год назад

      @@mattstaab6399 yea

  • @sirmidnight2039
    @sirmidnight2039 Год назад +3

    about 15 minutes in, I realized these levels pay homage to some of the levels from older sonic games, from Sonic adventure 2 to Unleashed and Generations.
    and when I realized that, I kinda lost my mind if I'll be honest.

  • @jovani6044
    @jovani6044 Год назад +4

    The boost being so abysmally slow is what really killed cyber space for me. I don't know why they nerfed the hell out of it

  • @SuperUnknownPerson
    @SuperUnknownPerson Год назад +1

    how do you mod the filter to be turned off?

  • @DewMan31
    @DewMan31 Год назад +9

    Well I'm glad that the people who don't really care about the game's design have something that makes it fun to them. I really don't want this mod though. As someone who genuinely loves mastering the controls and the levels that accompany them, I can 100% say this mod is not for me. And this is coming from someone who's played almost every game in the series. Default is the way to go.
    Plus: who doesn't love the magnet dash? Intentional or not.

    • @Terminal_Apotos
      @Terminal_Apotos Год назад

      What’s a magnet dash

    • @DewMan31
      @DewMan31 Год назад +5

      @@Terminal_Apotos
      That's what the Homing attack cancel is. It was activated the same way in a little gem of a game called Spark the Electric Jester 2. The community of that game named it magnet dashing, so it makes sense to call it that as it's basically the same thing.
      Also play the Spark trilogy. All great sonic inspired games.

    • @Terminal_Apotos
      @Terminal_Apotos Год назад +1

      @@DewMan31 oh so it’s just the Homing Attack Cancel

    • @angrymoths
      @angrymoths Год назад +2

      Have you considered the (endless) possibility of having a Sonic game like this but the levels are designed around better physics instead what's in frontiers?
      It's okay to like what is here, I do too, but I want the next game to give us more freedom and physics.
      To give us utopia even

    • @DewMan31
      @DewMan31 Год назад +4

      @@angrymoths while I wouldn't want something on utopia's scale, I definitely would like levels designed around these "better" physics. That said though, I don't think the default physics are bad, just different. Cyberspace feels very focused, which is honestly something I don't think enough people appreciate.

  • @FinalHaunt
    @FinalHaunt Год назад +4

    A short hop/hurdle jump would be a neat addition. I'm noticing in act 1-2 it's hard to take the top route because when you jump you lose speed. The top route is supposed to be fastest but you slow down with every jump. A short hop would help. I'm glad this mod seems to help you keep momentum.

  • @ChristopherToro
    @ChristopherToro Год назад +1

    I didn’t have too many issues with the physics 🤷‍♂️

  • @yousefeno
    @yousefeno Год назад +2

    I only wanted my momentum to be carried while jumping. Is there a mod for that ?

  • @ian09dbz
    @ian09dbz Год назад +1

    2-1 eargasm

  • @ArtyThe_Fox
    @ArtyThe_Fox Год назад

    I really hope they add this in the future. The boost filter on the music really makes me not want to boost.

  • @sonicdml4175
    @sonicdml4175 Год назад

    This looks fun to mess around with, but not for actual gameplay, the levels were not made with this in mind.

  • @thatrandomredengine9430
    @thatrandomredengine9430 7 месяцев назад

    I swear if the next Sonic game uses the same themes and assets from generations I am going to scream.

  • @slainredd4339
    @slainredd4339 Год назад +1

    Soo much better without that Boost filter

  • @technicallyinept2120
    @technicallyinept2120 Год назад +8

    31:21 this level kind of looks like it was made for this

    • @DewMan31
      @DewMan31 Год назад +2

      What? How?

    • @Terminal_Apotos
      @Terminal_Apotos Год назад +9

      Not really, he’s flying through everything

    • @Eldoofus
      @Eldoofus Год назад +1

      @@Terminal_Apotos That's what makes it so cool.

    • @Terminal_Apotos
      @Terminal_Apotos Год назад +5

      @@Eldoofus it’s not practical in a gameplay sense, why design levels if you’re going to let the player fly over it. There would be no point.

  • @reklem2
    @reklem2 Год назад +2

    I tried this mod, but sonic is waaay to fast (making the levels harder because of how imprecise they are) .
    Showin's momentum mod is better because it only adds a subtle difference where you keep your speed while jumping and any other speed has to be built up.

  • @zeegonsan-zeo5508
    @zeegonsan-zeo5508 11 месяцев назад

    I don’t get why the ho’s are so mad about the Boost Filter - it hardly obstructs the music imo - it’s a cool effect of the sheer speed Sonic travels

  • @thisiscontent6085
    @thisiscontent6085 Год назад +8

    This is how the physics should be nice and fast

  • @eddy7346
    @eddy7346 Год назад

    The base game could've at least given us the ability to stomp after resetting on a spring or enemy. It feels wrong that you can only stomp ONCE before you need to touch the ground before doing so again

  • @blankjester8126
    @blankjester8126 Год назад +5

    The levels would've been fun if the open zone physics and a grander sense of speed were implemented, for the second one; the second green hill level was slow as hell why the first sky sanctuary felt nice and speedy even if you weren't going for the s rank

    • @blankjester8126
      @blankjester8126 Год назад

      Oh yeah, and faster clear times, most of them could easily be 55 seconds to 1 min for an S instead of the 1:20 to 1:30 that's there

  • @rinoiya
    @rinoiya Год назад +1

    how do I uh...remove the boost filter...asking for a friend >->

  • @alex01101
    @alex01101 Год назад +3

    I hope in future boost games theres at least an option to toggle the boost filter on and off. Why make such a great OST if you're just going to distort it?

  • @spider59er35
    @spider59er35 Год назад +1

    So this vs the challenge levels in Spark Electric jester 3😂

  • @amigabang6157
    @amigabang6157 Год назад

    How about removing the whizzing sound after you hit a spring? Just keep the boing.

  • @muhammadfajri9392
    @muhammadfajri9392 Год назад +3

    Sonic's jump is too floaty for me

  • @Reesesoulant
    @Reesesoulant Год назад +1

    Chances that people will take these controls and make cyberspace levels around them?

  • @valtheemokid4005
    @valtheemokid4005 Год назад +5

    Wish it could fix the boost turning, he still keeps running into walls

    • @MariusUrucu
      @MariusUrucu  Год назад +11

      You can change that in the options menu but I'm not sure if it affects Cyberspace, only the open zone.

    • @kue5053
      @kue5053 Год назад +4

      Yeah, that made me pissed as well, but then I discovered that you can change directions almost instantaneous, when you're boosting, deactivate it for a millisecond, change Sonic to the direction you want him to go, boost again, and he will almost instantly start boosting to that direction, it made a lot of levels like the city escape one way easier
      There's also the homing cancel, that let's you practically fly through half of the stage lol, just air boost before the homing attack hits something, it takes some timing, but when you get used to it, it's like breathing, you're going to want to do this to every spring or enemy that appears

  • @Xenobork
    @Xenobork Год назад +3

    Good ideas hidden behind a mess of speed lol. It's like if I was making a Generations physics mod, improved certain things, but then thought he goes TOO fast and slowed him down, making levels take far too long. I understand and am all for kept jump momentum and improved handling, but changing something as fundamental as how fast Sonic goes is inserting your own agenda at that point

  • @s.kanessuperbiatv6464
    @s.kanessuperbiatv6464 Год назад +2

    I've never liked the boost filter - hated it ever since Unleashed. One of the standouts in every Sonic game is the music and speed. Why would they implement a mechanic that pits one against the other? I get the whole 'sonic boom' idea where the bass cuts out, but it honestly just de-hypes me with all that music depth missing.

  • @mattstaab6399
    @mattstaab6399 Год назад +1

    How i imagined the game to be

  • @Xxblade17
    @Xxblade17 Год назад

    Cool

  • @bucketofcalzones457
    @bucketofcalzones457 Год назад +4

    bro are sonic fans are quicker to make patches then sega that's crazy?

    • @mattstaab6399
      @mattstaab6399 Год назад +1

      Gotta go fast

    • @objectcool3937
      @objectcool3937 Год назад

      They just changed sonic to his regular open zone physics and no boost filter

  • @manicmania695
    @manicmania695 Год назад +1

    i don't know anything about game making or design so im not even gonna hope for some kinda patch but for the next game i hope they reconider the physics mainly the jumping and instantly losing speed, homing attack feeling super slow , lightspeed dash stopping you, and with the open world sonic being magnetized to nearly ever single cliff or edge. really if you toned down the boost speed and top speed this would be a perfect change to the physics.

  • @Blackcloud288
    @Blackcloud288 Год назад

    So how do you turn the audio filter off? Is it included with the mod?

    • @MariusUrucu
      @MariusUrucu  Год назад +1

      It's included with HedgehogModManager.

  • @Dassaric
    @Dassaric Год назад

    i tried this mod on my own, and it just felt like cheating....

  • @mr.looper7935
    @mr.looper7935 Год назад +2

    Not even 4 days and theres already a mod out correcting some of the most glaring issues with the cyberspace stages.

  • @shaden99
    @shaden99 Год назад

    Those cyberspace levels looks sweet and I already recognised the layout from other levels. But, I have one question. WHY YOU WERE RUSHING ON 3-6! Seriously, 02:55 minutes is quite enough and no need to rush. But this... I was rolling my eyes and sighed from this poor display. Moral: don't rush unnecessarilly.

    • @MariusUrucu
      @MariusUrucu  Год назад

      Wanted to make a cool speedrun and failed... hard

  • @beastalan1007
    @beastalan1007 Год назад +1

    SEGA made this physics weird!