I love all the alternate paths in these levels. The freedom to move around, choose the path you wanna go, it sorta reminds me of Adventure style levels
I know some people find these levels gimmicky, but honestly I just like how complex, varied and dynamic they are. Showcases that this type of playstyle isn't going anywhere even if the boost were retired. Part of Sonic is this trail and error type of obstacle course that can easily stand side by side with the Open Zone format. Hopefully, the criticisms of control along with original themes reached the team and the higher ups. Seeing some of these levels with a more original coat of paint would have been visually stimulating.
Actually I believe these levels have the same terrain as the original cyberspace levels on ouranos. Just with a lot of extra assets. 1-A for example is clearly generations green hill
while im not sure about the others, i do genuinely agree with that for 4-B. it gave me a reality check on just how much we cheated by having the ability to fly when racing sonic in sa1 😂
True, but I still prefer Generations stages due to the physics of the game being accurate and Sonic truly running in the speed of sound; the Cyberspace levels are simply broken physics with lots of cheats in it. Wish Sonic Team stayed with the physics of Unleashed and Generations
@@leonardowynnwidodo9704The Cyberspace levels physics are far from "broken but with cheats" lmao. They definitely need tweaking but they're not broken or feel like just cheats were added to them.
3:34 never thought I'd hear anything remotely close to Hardstyle in a Sonic game. Is Sonic's music producers or in the best there definitely way up there, especially in terms of diversity.
As a 100% legal Sonic Frontier cyberspace speedrunner (you can watch some of my runs on my channel) Here's some pro-level tips that I can share with you for getting better times 1. BLJ Not to be confused with Mario's "backwards long jump" The boosting long jump enables you to jump long distances without any hacks Jump once, boost, then perform the 2nd jump 2. stomp jumping If you want some consistency in jumping, perform the second jump from the stomp attack (by holding the stomp button ) 3. Spin dash X2 If you Launch yourself into the air using the spindash You can carry the momentum forward by switching to boost This will launch Sonic into a speed that is as fast as the homing dash without using the homing dash exploit
4-A gives me feelings of both Honeycomb Highway and Grand Metropolis/Power Plant from Heroes, specially at the giant honeycomb at the end, before the goal's honeycomb-
I love how they took a "GIT GUD" approach to complaints about bottomless pits. There's so many pathways and clear warnings, that even though there's tons of places to fall, it's hard but fair.
Principalmente es por que esto iba a ser el final verdadero por que sonic team no es tan descarado como cierta compañía que empieza con E y termina con A como para vender el final verdadero de su juego aparte
Here's what I would name these stages: 4-A - Sunset Hex 4-B - Scampering Hill 4-C - Bamboo Highway 4-D - Facility Labyrinth 4-E - Chemical Dash 4-F - Factory Frolic 4-G - Sole Power 4-H - Airspace Aerobics 4-I - Gravity Rush
Really curious to what the player feedback for a possible Frontiers 2 will be. At first people considered the cyberstages the weakest part of the game, then they saw how creative they could be in the final island, then added momentum, then the spindash, and now here they seem even crazier. Will people be like "Go even crazier! Go less crazy! Take them off! Give us more!" or what. Curious to how fans will respond to cyberstages now and what they'll want from the future.
I think a majority of feedback is positive. And some fans I think are showing their skill issue cause these levels don't railroad the player near as much and expects them to learn the level.
@traionjones711 pretty sure it's already been said that the Frontiers formula is going to be the formula for future 3D installments for the tome being.
Sonic Frontiers as a whole stole my ideas for a Forces DLC I wished for. That was gonna have open world, combat, Super Sonic fights, playable Sonic's friends and much more!
As someone who only jumped back on the game from playing at launch, is there something I'm missing that was added in another update to be able to go faster in these levels? I'm at least 20 seconds slower when still copying everything in this video (specifically 4-B).
Indeed, to get power boost you’ll need to S-Rank all cyberspace challenges from the main menu. To get spin dash you’ll need to S-Rank the yellow orb challenges on every island (not in new ouranos). It’s time consuming but it’ll be worth to make cyberspace more fun and consistent. The easiest one would be the cyberspace challenges, because it’s the quickest.
And to kill time: You can also play the Batlle rush modes to defeat all the enemies (in the base game) Finishing the 30+ minute "all islands" challenge unlocks EXTREME difficulty.
@@michaelcastillo619 Idk what “Subhuman” is but you may be referring to “Love the Subhuman Self”, the theme song of the best female character in video game history, Millia Rage from the critically-acclaimed fighting game “Guilty Gear Strive”, which is available now on Steam, Playstation 4, Playstation 5 and Xbox Series S|X consoles.
Just got the CD soundtrack for this games 3rd update The Final Horizon the mail today at 2:34p.m. and it's the Sonic Frontiers Expansion Soundtrack: Paths Revisited CD and I'm listening to it while watching this! 6:19p.m. 12/19/2023
3:54 how do you jump there? I've been trying for awhile, and I can't seem to get it to work. It's almost like I'm hitting the cinematic portion earlier than everyone else...
Find the animals roaming around (they're quite small and hard to find), once you find one, you have to bring it to a cyber ring with an arrow on top. Only jumping and dash panels are allowed while carrying animals
Took me awhile to realize... WHERE IS SKY SANCTUARY!?!?!?! there are no levels with the sky sanctuary background!!! Well, I have a few good explanations: 1. The sky sanctuary aesthetic are dominated by 2D levels. The Remade sky sanctuary levels, and Rooftop run rage level. None of the levels are 2D to give the players a good feel of openess. 2. the only 3D levels of sky sanctuary are 2-2 dragon road. which is very short. and 3-2 Sky sanctuary. that level is already very open and even crowded on its own, so I feel like the devs trying to one up the level will be very hard. 3. Notice every Level aesthetic has consistent gimmicks? Green hill has the rocket boost, Chemical plant have too many zip handles and launch ramps and Eternal Highway has too places to boost. what can Sky sanctuary have? revolving platforms and teleport orbs? I think the devs ran out of gimmicks to include for the new DLC. or you know, there's only 9 levels to work with. Just my take. but do let me know what could be a reason why Sky sanctuary is left out. 2 is my best guess
You have to have access to Ouranos Island, the game tells you there is a portal there that leads to "Another Story", which is just Ouranos with new content like this
Asset vomit at it's finest. I didn't particularly enjoy most of the original Cyberspace stages, but I could at least tell what the hell I was looking at. Not to mention I _had_ something to look at, 4-D is such a pop in disaster.
By the time Sega releases a new jet set radio game, they won't have any good soundtracks to create since they've wasted them all on shitty sonic games like this 🤣
I love all the alternate paths in these levels. The freedom to move around, choose the path you wanna go, it sorta reminds me of Adventure style levels
Si que están muy bien hechos me sorprende que en las reseñas nadie este hablando de esto cuando fue una de las cosas más criticadas y ahora son GODDDD
Also, the fact most of the sections are on free cam.
I know some people find these levels gimmicky, but honestly I just like how complex, varied and dynamic they are. Showcases that this type of playstyle isn't going anywhere even if the boost were retired. Part of Sonic is this trail and error type of obstacle course that can easily stand side by side with the Open Zone format. Hopefully, the criticisms of control along with original themes reached the team and the higher ups. Seeing some of these levels with a more original coat of paint would have been visually stimulating.
All of the Cyberspace levels felt so surreal and dreamlike, and these are no exception. Especially 4-I, is no one gonna talk about that one?
TOYOTA COROLLA
It's mostly City Escape but backwards and with low gravity.
@@gameman250 Yeah I literally just realized as I got this notif XD
Funny that I see this comment when i had a dream about cyberspace the other day
Proof that they know how to make new fun level designs
If they given alot of resources and time, not getting pressured by higher ups
Actually I believe these levels have the same terrain as the original cyberspace levels on ouranos. Just with a lot of extra assets. 1-A for example is clearly generations green hill
They know the old cyberspace levels were a test
@@MUI_Noam12not just Ouranos, the other three islands as well
@@MUI_Noam12 With how much stuff they placed, those might as well be new layouts
Don't think playing a sonic level ever pissed me off this much, i love it.
Absolutely
I’m going to name some of these stages
4-A: Honeycomb Hill
4-B: Falling Forest
4-C: Sunset Speedway
4-D: Dynamite Plant
4-E: Bomb Factory
4-F: Radical Rush
4-G: High-Speed Highway
4-H: Cargo Circuit
4-I: Moon Metropolis
Ooh, love these! Thanks!
4-A honeycomb highway
Frontiers edition
@@SonicRooncoPrimeno problem!
@@TheHammerGuy94pretty much lol
@@UltraSTH The 4-I Moon Metropolis is my favorite cause of the zero gravity💯👍
In my opinion these levels surpass generation In terms of having fun
Madres alguien que no habla basado pero si habla con la verdad😎😎
while im not sure about the others, i do genuinely agree with that for 4-B. it gave me a reality check on just how much we cheated by having the ability to fly when racing sonic in sa1 😂
@@emerylsgyeah tails giving you revenge after all the years
True, but I still prefer Generations stages due to the physics of the game being accurate and Sonic truly running in the speed of sound; the Cyberspace levels are simply broken physics with lots of cheats in it. Wish Sonic Team stayed with the physics of Unleashed and Generations
@@leonardowynnwidodo9704The Cyberspace levels physics are far from "broken but with cheats" lmao. They definitely need tweaking but they're not broken or feel like just cheats were added to them.
3:34 never thought I'd hear anything remotely close to Hardstyle in a Sonic game. Is Sonic's music producers or in the best there definitely way up there, especially in terms of diversity.
I think is Hardcore, right?
All the level music remixes go so hard for no reason
Yo Namex, wassup?
4-F especially.
@@Sonichronikfacts 😂😂🔥 6:54 listen to this
4-A and 4-C and 4-F
But there is a reason. Let the player have a blast 🎉
As a 100% legal Sonic Frontier cyberspace speedrunner (you can watch some of my runs on my channel)
Here's some pro-level tips that I can share with you for getting better times
1. BLJ
Not to be confused with Mario's "backwards long jump"
The boosting long jump enables you to jump long distances without any hacks
Jump once, boost, then perform the 2nd jump
2. stomp jumping
If you want some consistency in jumping, perform the second jump from the stomp attack (by holding the stomp button )
3. Spin dash X2
If you Launch yourself into the air using the spindash
You can carry the momentum forward by switching to boost
This will launch Sonic into a speed that is as fast as the homing dash without using the homing dash exploit
Thanks bro these tips are going to be useful when I play tomorrow
Had no clue about the “SpinDash X2” exploit, I’ll definitely take that into consideration when running.
Ohtani the goat cooked so hard.
He diddd
Lol Ohtani The Goat sounds like a character
4-I is so good, amongst my favorites levels in the whole game
4-A gives me feelings of both Honeycomb Highway and Grand Metropolis/Power Plant from Heroes, specially at the giant honeycomb at the end, before the goal's honeycomb-
I love how they took a "GIT GUD" approach to complaints about bottomless pits. There's so many pathways and clear warnings, that even though there's tons of places to fall, it's hard but fair.
4-B was the most fun for me in my opinion
They always knew how to give us good ORIGINAL levels. Sega just needs to let them cook with a better budget and time schedule.
I hope we get more 3D Sonic games like this in the future.
4-G has my favorite gimmick, I actually wouldn’t mind if that’s how the boost works in future games
Same here, it's perfect.
Controls like a tank lol
@@miadatenshi9903Probably because they never bothered to fix the awkward turning in these levels.
Sucks that you lose boost every time you jump.
@@chidaluokoro9104 there’s a setting for that
They could easily sell this DLC for 5 bucks, but no, its free! They are crazy.
Principalmente es por que esto iba a ser el final verdadero por que sonic team no es tan descarado como cierta compañía que empieza con E y termina con A como para vender el final verdadero de su juego aparte
No I think this would be worth more than $5, maybe $10 or $15 at most
We are so back with these levels
Imagine a sonic game with levels like these throughout with different characters and stuff
That may be what we get next, Update 3 may be a test for future games between the new cyberspace levels and the other characters being playable.
@@Twocoolman115 Yeah that’s what I was thinking
Loco si es así me compro diez copias
Thank you so much! This really helped me out on 4-B, and it'll help me out on the others(when I find them).
WE MAKING IT OUT OF THE STARFALL ISLANDS WITH THESE ONES 🔥🔥🔥🔥🔥🔥🔥🔥
🤣
The new remixes are sick!!!🔥🔥🔥
Here's what I would name these stages:
4-A - Sunset Hex
4-B - Scampering Hill
4-C - Bamboo Highway
4-D - Facility Labyrinth
4-E - Chemical Dash
4-F - Factory Frolic
4-G - Sole Power
4-H - Airspace Aerobics
4-I - Gravity Rush
Not bad🤔😎
@@JDWLegoLegendsYT
Thanks. Here's my names for all the base game Cyber Space stages:
1-1 - Green Isle
1-2 - Sanctum Stretch
1-3 - Astral Avenue
1-4 - Sunset Hill
1-5 - Chemical Factory
1-6 - Sprawling Hills
1-7 - City Sprint
2-1 - Bridge Heights
2-2 - Sanctuary Road
2-3 - Action Station
2-4 - Facility Highway
2-5 - Sky Climb
2-6 - Rail Spire
2-7 - Floating Runes
3-1 - Loop Rush
3-2 - Green Rock
3-3 - Sky Citadel
3-4 - Roundabout Railway
3-5 - Drifting Hills
3-6 - Ruin Run
3-7 - Chemical Chamber
4-1 - Metal Depot
4-2 - Manic Metro
4-3 - Chemical Core
4-4 - Skyline Heights
4-5 - Green Gorge
4-6 - Plant Pipes
4-7 - Nightside Run
4-8 - Obelisk Overhang
4-9 - Street Stunts
@@DaveMan1KNo disrespect to you but I honestly think that UltraSTH did a better job naming the DLC stages.
@@toyotagazooracer4455
Can you direct me to his list?
@@DaveMan1K It’s somewhere in the comments section. This guy has a Sonic Colors: Ultimate pfp
Really curious to what the player feedback for a possible Frontiers 2 will be.
At first people considered the cyberstages the weakest part of the game, then they saw how creative they could be in the final island, then added momentum, then the spindash, and now here they seem even crazier.
Will people be like "Go even crazier! Go less crazy! Take them off! Give us more!" or what.
Curious to how fans will respond to cyberstages now and what they'll want from the future.
Some fans are good fans some are delusional they said frontiers was easy but now with the update, they cry
I'm crying but tears of joy! This is fantastic!
I think a majority of feedback is positive. And some fans I think are showing their skill issue cause these levels don't railroad the player near as much and expects them to learn the level.
Frontiers 2 isn't happening.
@traionjones711 pretty sure it's already been said that the Frontiers formula is going to be the formula for future 3D installments for the tome being.
best stages since generations and Ohtani cooked
i just noticed
A, B and C are Green Hill levels
D, E and F are Chemical Plant levels
G, H and I are city levels
And there are no Sky Sanctuary levels.
These are 1:1 to my dreams when i first played the game
It's either a coincidence
Or they stole my dreams
Because it's too similar to be a coincidence
Damn haha
Your dreams belong to the cyberspace
Maybe these levels satisfy perfectly your idea of Cyberspace as a concept
Sonic Frontiers as a whole stole my ideas for a Forces DLC I wished for.
That was gonna have open world, combat, Super Sonic fights, playable Sonic's friends and much more!
@@vittosphonecollection57289 interesting!
Kinda sad that these songs are just remixes of every other cyberspace levels
But at the same time
Damn, theyre good
That’s not a bad thing it’s a technically a new song
As someone who only jumped back on the game from playing at launch, is there something I'm missing that was added in another update to be able to go faster in these levels? I'm at least 20 seconds slower when still copying everything in this video (specifically 4-B).
Indeed, to get power boost you’ll need to S-Rank all cyberspace challenges from the main menu. To get spin dash you’ll need to S-Rank the yellow orb challenges on every island (not in new ouranos). It’s time consuming but it’ll be worth to make cyberspace more fun and consistent. The easiest one would be the cyberspace challenges, because it’s the quickest.
Also there’s tons of new settings to give you crazy momentum, you just gotta play around with them.
And to kill time:
You can also play the Batlle rush modes to defeat all the enemies (in the base game)
Finishing the 30+ minute "all islands" challenge unlocks EXTREME difficulty.
Yeah. He has the overworld boost, which is faster. You unlock it for stages after playing the level gauntlet
4-A is a nice sonic lost world reference
Better than lost world?
@@dark_nightwing_xl2797 both versions are nice
@@fang7083where do U find it
@@dark_nightwing_xl2797yes 😹 there's speed and more freedom here
Basically my first thought when I started playing this stage
Thank goodness these let you use the Spindash with no penalty lol
Didn’t expect to find the uploader of “Subhuman.” On this comment section
@@michaelcastillo619 Idk what “Subhuman” is but you may be referring to “Love the Subhuman Self”, the theme song of the best female character in video game history, Millia Rage from the critically-acclaimed fighting game “Guilty Gear Strive”, which is available now on Steam, Playstation 4, Playstation 5 and Xbox Series S|X consoles.
@@GMXrd yeah that’s the one
I’ve been listening to it non stop ever since it got recommended to me
Well, there is a penalty in 4-G if you spin-dash for too long
Kinda wish this was in arcade mode. Even more, I wish you could play all the stages with the other characters
It’s not in there?????
@@dark_nightwing_xl2797 Unfortunately no. I checked
Sonic Team really has done it! 🔥
4-D's difficulty can be completely trivialized by using spindash. Cleared it in under 19 seconds, no homing dash. It takes like 3 or 4 spindashes
Spin dash is too op, makes every stage faster and easier tbh
honestly even tho its way op its really fun it feels like they made these stages with the spindash in mind
Same too cus 4-4 is fun that manual loop at the start makes it one of my favorites starting off
Ok but 4-g having a gear system is fuckin Fantastic and i really wouldn't mind if they kept that :3
Imagine this system for Sonic R2
Just got the CD soundtrack for this games 3rd update The Final Horizon the mail today at 2:34p.m. and it's the Sonic Frontiers Expansion Soundtrack: Paths Revisited CD and I'm listening to it while watching this! 6:19p.m. 12/19/2023
I can't believe it but they added manual loops 🤩
I love the music.
Sameee
Tbh the rev mechanic is cool it would be a neat update to boosting
3:54 how do you jump there? I've been trying for awhile, and I can't seem to get it to work. It's almost like I'm hitting the cinematic portion earlier than everyone else...
I really wish these levels were in the Arcade Mode, they are so cool
Absolute 🔥🔥🔥
New music for my workout
I'm completely lost with the rescue animals in cyberspaces, how does that work... ?
Find the animals roaming around (they're quite small and hard to find), once you find one, you have to bring it to a cyber ring with an arrow on top.
Only jumping and dash panels are allowed while carrying animals
@@ThibautMahringer got it thanks for the info!
@@Wolf-Unknown52 No problem 👍
Damn, who let Sonic Team cook?
Only Up + City Escape + Final Rush = 4-I
I call 5his stage
Moon-scape Car-nival
They cooked
If only these had aesthetics that weren’t Green Hill, Chemical Plant, and Sky Sanctuary
Do you use a console or PC ?? I know its about skills just wondering 😅
Puff si que mejoró el ciberespacio en esta actualización es bellisimo 😢😢😢😢
Can you make a all collectibles in every stage video?
I'm uploading one now, it'll probably be up in less than an hour
These stages sure are... something.
Btw, do you play Sonic Rumble? Your name seems familiar.
Also, the S ranks are even harder in Extreme mode. Ex) 4-H is 2:27 not 2:33.
Are these in cyberspace challenge or arcade challenge?
Oh my f**cking god yes
4-A
Honeycomb Highway
Frontiers edition
Do you get anything for s ranking this
Where's the 4-A hidden exit?
Took me awhile to realize...
WHERE IS SKY SANCTUARY!?!?!?!
there are no levels with the sky sanctuary background!!!
Well, I have a few good explanations:
1. The sky sanctuary aesthetic are dominated by 2D levels. The Remade sky sanctuary levels, and Rooftop run rage level.
None of the levels are 2D to give the players a good feel of openess.
2. the only 3D levels of sky sanctuary are 2-2 dragon road. which is very short. and 3-2 Sky sanctuary.
that level is already very open and even crowded on its own, so I feel like the devs trying to one up the level will be very hard.
3. Notice every Level aesthetic has consistent gimmicks?
Green hill has the rocket boost,
Chemical plant have too many zip handles and launch ramps
and Eternal Highway has too places to boost.
what can Sky sanctuary have? revolving platforms and teleport orbs?
I think the devs ran out of gimmicks to include for the new DLC.
or you know, there's only 9 levels to work with.
Just my take. but do let me know what could be a reason why Sky sanctuary is left out.
2 is my best guess
4-B is so good
How do you access these stages?
You have to have access to Ouranos Island, the game tells you there is a portal there that leads to "Another Story", which is just Ouranos with new content like this
4-E was ny nightmare.
Soo is there any reward for completing s rank?
one of the level quests to getting a lookout koko
Glory. (New objectives means that S ranking is no longer necessary to avail awards)
Asset vomit at it's finest. I didn't particularly enjoy most of the original Cyberspace stages, but I could at least tell what the hell I was looking at. Not to mention I _had_ something to look at, 4-D is such a pop in disaster.
I want to see gameplay vids without cheesing. Most of these just boost in the air to skip all the platforming and make them look extremely easy.
There are on RUclips a believe
The game kinda wants you to do it that way tho
It LOOKS easy, it's not, though. Not even close.
By the time Sega releases a new jet set radio game, they won't have any good soundtracks to create since they've wasted them all on shitty sonic games like this 🤣
But nobody came
Cope
I hope Sonic Frontiers is the last game we see the boost formula be implemented in. Ever since Sonic Unleashed, it's all been going downhill.
What are you talking about? You want sonic to be slower or something?
Someone at Sega Hq is getting fired for making these dogwater looking levels