Cheat Engine Floating Point Values & XMM Registers | GH204

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  • Опубликовано: 25 авг 2024
  • Trying to write a script with float values, but you can't seem to get it to work??
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    Welcome to Game Hacking 204, the 10th video in the GHS Hacking Series!
    Here's a breakdown of the specific topics we cover in this video:
    1. Floating Points vs Integers - differences and similarities
    2. Details on every common value type - including floats!
    3. How to have Cheat Engine convert hex values to floats for you in your scripts.
    4. How to find values of XMM registers in the "writes-to debugger / break on Write"
    5. XMM Register details and how to manipulate them in scripts.
    7. How to allocate memory and assign values to your very own addresses!
    8. How to use Cheat Engine specific commands to assign values to your allocated addresses.
    9. Float specific Assembly commands.
    10. XMM Register specific Assembly commands.
    11. Using Cheat Engine's commonality scanner to target only the entities YOU want in scripts affecting shared opcodes.
    Article : guidedhacking....
    If you don’t have Cheat Engine or if you’re brand new to Cheat Engine / Game Hacking, we recommend watching the GHS series from the beginning guidedhacking....
    We’re using Nioh as an example to hack stamina, but what we show in the video works with MANY more games and with many things besides stamina.
    Keep in mind that not every game works the same, and we specifically chose Nioh for this video because it's beginner friendly (we choose more difficult games later as the series progresses) so things might not work exactly the same as you see it in the video if you’re trying on a different game.
    For this reason, we recommend you practice either on the game shown, or another easy game like Assault Cube or Sauerbraten.
    And that’s everything this time around! We hope you enjoyed the video!
    Cheat Engine Floating Point Values & XMM Registers | GH204
    BUT so far in the series, we only covered simple hacks that work at the original injection point, and we haven't had to read or scroll through the other code in the disassembler. "Tracing" the assembler is an essential skill for more complex hacks, so be sure to check out GH 205 where we'll walk you through how to do this! (Helpful hint: subscribing to the channel, hitting the bell, and turning on RUclips Notifications will ensure you NEVER miss one of our videos!)
    And for advanced questions and help, visit guidedhacking...., the number one place to learn how to hack games.
    Thanks so much for watching! We’ll see you again real soon!
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