Blender Tutorial - Gradient Texturing (Game Assets)

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  • Опубликовано: 19 янв 2025

Комментарии • 73

  • @EuSouDallai
    @EuSouDallai 14 дней назад +3

    Dude... This is one of the best tutorials I ever found. Keep the good work!

  • @ThreeBooleans
    @ThreeBooleans 2 года назад +26

    Thank you seven thousand times. I've been avoiding texturing for 10 years :p You're the first video that actually taught me to "be not afraid"

    • @Manja500
      @Manja500 25 дней назад

      There's no way a grown man that successfully graduated high school took 10 years to do something that can be learned in like 3 days tops. Like yeah, it will take more than 3 days to master texturing, especially if it's non gradient based. But 10 years.... 10 years of a man being petrified to look up a tutorial when we literally have any information we want at our finger tips.
      Go back before the Internet existed and this would be beyond anyone's wildest imagination. But you waste 10 years of privilege and opportunity because learning harwd and scawy. The human race is doomed.

  • @czardrum
    @czardrum 2 года назад +3

    6:42 the mushroom is looking good!

  • @fabiovaz2460
    @fabiovaz2460 3 года назад +21

    Thank you very much! Simply perfect. They are people like you, who make the internet the best place to seek knowledge.

  • @Zalagath
    @Zalagath 3 года назад +3

    I suddenly learned how to use UV maps...THANK YOU for making it so easy to understand!

  • @yezzzsir
    @yezzzsir 3 года назад +6

    I liked the way you integrated the moss at the end. Well done!

  • @a3dadventure79
    @a3dadventure79 Год назад +1

    thanks man. i find this technique to be great for scenery. i can focus my time on texturing and shaders for specific objects, but this is great for the bulk of stuff!!!

  • @mikerobinson8162
    @mikerobinson8162 3 года назад +5

    Thank you for the well paced and clearly explained video. Helped me to understand the process much better.

  • @YuraNebov
    @YuraNebov Год назад +2

    Thank for this guide. Very easy and clear explanation of this theme!

  • @fernandonunezvela
    @fernandonunezvela 11 месяцев назад +1

    this tutorial is amazing, thank you very much

  • @orpheuscreativeco9236
    @orpheuscreativeco9236 Год назад +3

    Great tutorial man 👍 Clear, concise, and very useful 🙌 Thank you for sharing ✌️

  • @randfamous
    @randfamous Год назад +2

    very useful technique ..... thank you bro

  • @Mayableification
    @Mayableification Год назад +1

    Thats amazing, will use this method for sure, thanks for sharing! ❤

  • @ArkadiuszFlak
    @ArkadiuszFlak 3 года назад +3

    Fantastic idea, simple and impressive!

  • @shazboi
    @shazboi 3 года назад +5

    Idk 3D modeling but imma watch it to procrastinate on my current stuff

  • @pradeepdurai8661
    @pradeepdurai8661 2 года назад

    Really Splendid Work. 💛

  • @B4NTO
    @B4NTO 3 года назад +2

    Simple Straightforward and Useful Tutorial Thanks 🍁🍂🌲💙

  • @kobutorstudio1605
    @kobutorstudio1605 2 года назад

    Very nice tutorial!

  • @rathodmukendra8924
    @rathodmukendra8924 2 года назад

    Simply awesome 🙏🏻

  • @NaveenKumar-qr3yp
    @NaveenKumar-qr3yp 10 месяцев назад

    Great explanation..........Could you pls explain how to harden and soften specific edges for game model?

  • @veskibateman2070
    @veskibateman2070 2 года назад

    Thanks for the tips, excellent video and super-clear!

  • @robinbutler7530
    @robinbutler7530 3 года назад +2

    Really great, thanks!

  • @swalscha
    @swalscha 2 года назад

    Love it, thank you!

  • @karaemn
    @karaemn 2 года назад

    Great tutorial thank you!

  • @dr.jackshephard4733
    @dr.jackshephard4733 3 года назад

    Loved this, thank you!

  • @kanatahiba
    @kanatahiba 2 года назад

    I'm very new to 3D, so thank you so much. I was wondering how some games did this and couldn't really figure out how to replicate them.

  • @listenheart5967
    @listenheart5967 Год назад

    You can scale easy to one point in UV wrapping using scale button "S" then push num "0" and thats it

    • @LMHPOLY
      @LMHPOLY  Год назад +4

      Then you won't have a gradient if UV Island is scaled down to 0. What's your point here?

    • @listenheart5967
      @listenheart5967 Год назад

      @@LMHPOLY ah, ok, I thought the purpose was to use color palete as UV texture. But here is about using gradient palette as UV. My bad.

  • @leehdelcol
    @leehdelcol Год назад +2

    QUE LINDO!!!

  • @mus_cetiner
    @mus_cetiner 2 года назад

    Love that.

  • @aronimo5800
    @aronimo5800 Год назад

    which image editing program were u using?

    • @LMHPOLY
      @LMHPOLY  Год назад +1

      Affinity Photo. It's probably the best image editing software that can fully replace Photoshop and no subscriptions, buy one time only! I highly recommend it as an artist.

  • @muratozyurt1656
    @muratozyurt1656 2 года назад

    Very nice.

  • @wesleyalves7261
    @wesleyalves7261 3 года назад

    Great ideia!

  • @nirvana7352
    @nirvana7352 2 года назад

    awesome!

  • @Andrxano
    @Andrxano 3 месяца назад

    hey, can I use these assets for my mobile game ? ofcourse I will credit you on my game!

  • @HitesH3D
    @HitesH3D 2 года назад

    how did you use sky texture. i cant find any options for that plzz help.

    • @LMHPOLY
      @LMHPOLY  2 года назад +2

      When you open the *World Properties* tab (0:22), you will see a *Color* option and a little yellow circle near that. Press on that yellow circle and choose *Sky Texture*. Then set it to *Preetham* - the one I used in this video.
      P.S. I'm using Eevee render engine.

    • @HitesH3D
      @HitesH3D 2 года назад

      @@LMHPOLY thank you

  • @MrJimArt
    @MrJimArt Год назад

    Would you mind adding a transcription please?

  • @adventus8779
    @adventus8779 2 года назад

    Is this a better option as opposed to using something like a toon shader? In terms of project size or is there no difference?

    • @mandisaw
      @mandisaw 8 месяцев назад

      Two separate things. To clarify, texturing sets the base color (aka albedo), the shader determines how light interacts with that color to produce the final render "look". A typical toon shader would turn that smooth gradient shown here into distinct bands based on lighting - like dark-brown (shadows), med-brown (midtones), light-brown (highlights). Using a shared texture+material for all the objects already saves you on project size (fewer, smaller textures to ship & load), so the choice of shader is really up to what look you're going for.
      Having fewer shaders/materials overall will improve performance, again since there are fewer to load, but what those shaders/materials are is entirely up to you (and what your device/target supports).

  • @brazzucastudio
    @brazzucastudio 2 года назад

    thanks!!!

  • @dzk973
    @dzk973 2 года назад

    how to add that sky texture?

  • @Atomic-toons00
    @Atomic-toons00 Год назад

    beauty

  • @marto561
    @marto561 2 года назад

    nice!

  • @SAMAR_178
    @SAMAR_178 2 года назад

    brother can you please make a tutorial oh gradient texturing for landscapes

  • @schouffy
    @schouffy 3 года назад +1

    Good job! How come the end result is not pixelated with such a low texture size (especially the ground asset) ?

    • @LMHPOLY
      @LMHPOLY  3 года назад +4

      By default, Blender uses 'Linear' interpolation for the 'Image Texture' rendering. Change it to 'Closest' and your texture will show up every pixel like in Minecraft.
      Basically, it's the result of how Blender renders the Texture.

    • @schouffy
      @schouffy 3 года назад

      @@LMHPOLY Okay I was expecting that but the result seemed too clean! Thanks for replying.

    • @Sober-MindedYT
      @Sober-MindedYT 3 года назад

      @@LMHPOLY does unity support linear interpolation for textures?

    • @LMHPOLY
      @LMHPOLY  3 года назад +1

      @@Sober-MindedYT Yes, if you put this exact texture to Unity, it will look the same like in Blender.

  • @rvke3763
    @rvke3763 2 года назад +1

    I love your accent

  • @MR-br2uv
    @MR-br2uv 2 года назад

    Спасибо!

  • @patek2385
    @patek2385 3 года назад

    How did you make that sky background for blender? Just the gradient?

    • @LMHPOLY
      @LMHPOLY  3 года назад

      I used 'Skybox Texture' and EEVEE render engine. Go to 'Shading' tab at the top and change Nodes from 'Object' to 'World'. Add 'Sky Texture' node and set it to 'Preetham'. Set Turbidity to 2.100. That's the setting s I've used in the video.

    • @patek2385
      @patek2385 3 года назад

      @@LMHPOLY What about the color?

    • @LMHPOLY
      @LMHPOLY  3 года назад

      @@patek2385 BG color will change if you use Sky Texture as I said. Make sure to plug 'Sky Texture' node 'Color' output to 'World Output' node 'Surface' input.

    • @patek2385
      @patek2385 3 года назад

      @@LMHPOLY Last question, how did you make those sharp shadows? Somehow I have only soft shadows in evee but sharp in cycles.

    • @patek2385
      @patek2385 3 года назад

      @@LMHPOLY My sky color only changes to blue when Im in cycles, its gray in evee.

  • @bluecrystalstudio402
    @bluecrystalstudio402 3 года назад

    It looks nice but I would be careful with painting shadow on a texture :)

  • @naeembabakheil
    @naeembabakheil 3 года назад

    v good .... +1

  • @djastas-r9y
    @djastas-r9y 3 года назад +2

    я первый

    • @LMHPOLY
      @LMHPOLY  3 года назад

      I'm second :(

  • @Adel508Tkd
    @Adel508Tkd 3 года назад

    How can i make a rope? For a game ready asset? Idk how to curve it or make the textures for it..

  • @rafaellewis1263
    @rafaellewis1263 3 года назад

    This is fantastic, thank you very much!