💜 Become a Patron and get your Bonus Perks during August: www.patreon.com/thedungeoncoach OR ❤ Get it anytime on my Website: thedungeoncoach.com/products/bonus-level-up-perks-vol-2
@thedungeoncouch are you going to do more of these pdfs as new subclasses come out? i have been using something like this i just gave a rogue/wizard multi-class a perk called cantrip sneak attack where he can apply his sneak attack to his cantrips i dont mind breaking my players power level it just means i can bump the difficulty in combat we love this system thank you for the idea Dungeon coach i love your content keep up the awesome work
I separated feats into major and minor feats. Major feats are just like normal but minor feats can be taken as bonus level-up perks. Feats like actor, chef, etc. that don't affect combat much but help make the character feel unique. I ask my players if they want a specific minor feat or something else custom for their character.
This is so cool! I used the long term perk idea with a Druid who is trying to reform the Druid Circle, The Ring of Swords. I allowed her to choose this Circle with limitations. She has until she reaches Lvl 6 to accomplish this and she gets a bonus!
Hi DC, this is unrelated question only because I don’t have Twitter or any good way to reach you otherwise. I got your Tomebrew PDF on the DMGuild and was interested in using the siphon cantrip for my undying warlock. Only thing is the wording is unclear for me and my DM. It says “choose a living creature within range…” Did you intend this to mean “any creature not fully dead” like not an NPC reduced to 0HP or dead body, or does this mean no undead and maybe even constructs since they’re not really alive? Spells normally point out excluded types, and the Vampiric Touch spell just says “a creature” so any creature type is viable including undead. It’s a cool cantrip, but please clarify since my DM is leaning towards “no undead” and we’re about to play an adventure featuring them! 😅👍
@@TheDungeonCoach ah ok cool, thanks dude. Do you follow that with Vampiric Touch or Enervation as well? They’re like souped up versions without hit die cost. Keep up the good work!
If the COVER of that PDF is the same as the thumbnail in this video, then no you have the Vol 2 copy, BUT If you are talking about Volume 1, THAT is another PDF itself. They are on my website, individualy and as a bundle
I want to give a life cleric player an ability to heal a enemy and do damage by doing that to help out on the fighting side of things. I just feel like that would be a little too much but maybe not. If anyone has tried this let me know if it worked.
As far as group perks i like the "Last 2 brain cells" perk. 2 players who embrace that energy gain advantage to intelligence rolls when solving a problem together. Its subtle but can have some funny outcomes.
If characters spar like you said and there is a barbarian and a magic caster sparing all the time. I would say that a fun level up perk could be resistances in come sort of way like if the caster i known for a specific type of damage the barbarian gains a certain amount of resistance to that element. And vice versa the caster gets some bonus to ac or hp based on either taking hits or something else. I would love to talk about how sparing would even work in dnd. Like as a mini game
@@TheDungeonCoach that sounds awesome because i like having fights that aren’t to the death all the time. Like i need some fights that end in surrender
I love this idea, one idea I had for one is for my parties ancestral barbarian. She likes to meditate at night and while she's on watch to draw closer to her ancestors so I was thinking of giving her a watered down find familiar spell where she can summon one of her ancestors spirits to act as a guide and scout outside of battle.
Could give her something like the elven trance perk when she's doing it. So she can get full rest and stay up most the night. Kind of buffs the party too.
More in-line with what you're saying: You could give them a few ancestors who specialize in different tasks that help like that mentor perk Dungeon Coach Mentioned. (Maybe they can choose when to use it though.) But, honestly having an out of combat familiar is pretty could too.
Bonus perks are fun, but why don't we change the 20 levels completely? Maybe a 10 level system and trim out the fat! And now when you level up, YOU pick what your next abilities are. As opposed to level 2 you get this level 3 you get this, no. You choose what you get next. Now some abilities are a little powerful so maybe those require prerequisites like fighters can't take a 3rd attack they have to obviously take a 2nd attack THEN they're next level up they can pick up they're 3rd attack, but then they may not to get action surge until they're next level. We would have to workshop it.
I'm missing something with the Mentor perk. What's the difference between it and just assisting on the skill roll and giving them Advantage on the roll?
It doesn’t require their action to do in the moment, they can show them how to do somethig then they go do it all by themselves while the other person can do something else
@@TheDungeonCoach I'm imagining a semi-silly scenario where the party Rogue has to continually Mentor the Paladin in how to properly sneak, maybe draping a cape over the armor as they give tips on how to move without clanking so much. Mechanically, Disadvantage on Stealth is a real killjoy for stealth antics if you don't have Pass Without Trace to cover for it.
I will not be selling it as a hard cover after the Kickstarter launch. But people can still pick it up through backer kit right now (it’s the same link as before)
I do enjoy your videos and advice, as well as the energy you bring. However, your recent homebrew rules seem to mirror rules from 3.5/PF/PF2. How do you feel about these systems? You obviously like 5e, but I'm curious as to your thoughts about more complex systems.
I think a cool perk for a ranger or druid would be to give the ability to Speak with Animals at will but limited it to only one animal type like canines (dogs, wolves, etc.), felines (cats, lions, etc.), or rodents (rats, squirrels, etc.). Or with a paladin or other mounted combatant speak with equines (horses, mules, etc.). At a higher level, this could be expanded to include magical members of the animal type canines - blink dogs, felines - displacer beasts, etc.
@dungeoncoach Just purchased the PDF. I love this Bonus level up perk 2.0 and I cant wait for 3.0. How could I contribute to some ideas for other bonus level up perks?
-Bardic Muse:- (soon to be called bardic moose) Bonus action Unlimited 30ft The bard can give someone "muse inspiration", its 1d4 that they can apply to any check or saving rolls. They have it for up to an hour and can only have one "muse inspiration" at a time. They can choose to use it OR use one of their bonus actions to give it back to the orginal bard who inspired them. These do not effect regular inspiration or cutting words. Balance: The players HAVE to describe or RP how they give the d4 back to the bard. Also I suppose you just have to trust you're players won't try to break it in a bad way. Its really meant to not limit inspiration because it's kind of stupid that they bard just 'runs out of inspiration' and also meant to be a great RP scene where instead of the bard consistently rallying the party, the party can now all together rally the bard and lead to great RP moments where there is no way the bard can't succeed.
I'm kinda sad that I just bought the vol. 1 Level Up perks PDF about a week ago, and now the bundle exists. I love the feats in there, and my DM is really excited about the prospect of implementing them into the game though!
Yo, DC. I tried to go buy the bonus perks bundle 1&2 on your site, and the shop seems to be broken. I'm not down with patreon, sorry. Please fix the store so I can buy them PDFs! :)
Hey coach I have it's me again I have a question for you and hopefully you'll be able to answer it the question is I am new to Dungeons & Dragons and I was trying to create a character that was a multi-class of 11 + Eldritch Knight + 3 Kansai monk Plus to an artificer variant human with the feet that gives him an extra combat Style dueling plus throwing weapon artificer infusion on a hand-axe returning weapon artificer infusion enhance weapon on a wooden Club feet magic adept Druid for the cantrip sheleighly question is what the enhance weapon on the club will that increase the value upside Club so I can use green flame blade or booming Blade with the club
What is the difference between using Level Up Perks vs. a Feat? Are feats overall more powerful or are the perks more customized? I am running a campaign without both and am thinking about using some in the future.
I love this idea and it is incredibly close to what i do in most of my campaigns. I also love the druid example because it reminds me of an a player of mine. She played a druid/ranger multiclass mostly sitting back with a bow, concentrating on spells and was basicly never using her wildshape during combat. We sat down and homebrewed a feature very close to the way hexblade-pact of the blade warlocks work. She gained the ability to expend one use of her wild shape to "summon" a weapon of her choice by shaping trees into magical weapons that allowed her to use her wisdom modifier for attack and damage rolls. We later expanded the feature to allow her to also use the weapon as a spellcasting focus and gain certain benefits when casting spells like Entangle or Wrath of Nature.
I once though to implement a type of Team Affinity table where similar Xenoblade Chronicles Affinity Mechanic. Where the more the party tried to play as a team, in combat, exploration and role play I would reward them with affinity points and if they reach a certain amount of affinity they get a team perk. However this idea got complicated in practice so I just scratch it and put at side. One day I will make it work.
This awesome add on for me to add my to my perks system you're awesome. Also I don't get the issue with flying but I'm old school my players flying just adds flavor to my campaign.
12:30 shadow monk has an ability that allows them to teleport between dark areas on 6th level and another that makes them invisible at 11th level. You could just allow them to fly while invisible or let them actually move invisibly through the area they “teleported” without triggering opportunity attacks, the latter would allow them to do stuff like a single attack half way through the teleport path or other simple actions (perfect hit and run ability)
Hopefully if you get the chance to see my comment about my first multi-class character in the issue I ran into I'm hoping you'll help clarify where I went wrong and with that being said thank you for all that you've done for the community of DnD truly appreciate it just want to let you know you have gained a lifelong fan and thank you for everything
I have a question. So I have an idea for a post apocalyptic campaign and one of the things I would wish to implement is that every night stronger versions of the normal enemies come out, and that if they see or hear any signs of where the players are held out, they would attack them. But I don't want it to take actual hours to run it. So what I'm trying to ask is how might someone run a in game long lasting siege combat, without it actually taking super long or getting boring. If anyone has any ideas to help please do help.
I prefer to divvy out bonus features and abilities through the characters spending downtime. I have a crafting and enchanting system as well as let characters train using their downtime. But I do love these videos to get all the good ideas.
@@TheDungeonCoach Thanks. It is better for me to support you through individual purchases rather than monthly giving; perhaps I'll have a steady enough income to return to your Patreon. Thanks.
Re: the last tackler example things like this can make your job as a DM so much easier too because when things like that keep happening and it takes some time and effort to resolve at the table each time. writing down a ruling and making it a character's feature rather than a DMs recall can really help keep the game moving when characters often try the same chaotic approaches to problems
My favorite perk I've given was to a pair of PC's that had bonded and become very close; a warlock & a wizard. During either of their turns they can ready an Eldritch Blast or Chromatic Orb, respectively. Then during the others PC's turn if they use the other respective spell and they are within 10 feet of each other, the PC that readied their spell can launch at the same time. Both spells intertwine and hit together. Now, the Chromatic Orb crits on a 19-20 (due to a early perk in the campaign) and the warlock shoots two Eldritch Blasts. If any roll is a crit all the damage dice are doubled. There's a few more finer details I left out, and that was one of two "bonded perks" I gave out. But I like this one because it leans into their signature spells and is self limiting since they can only do it as many times as the wizard has spell slots. I wouldn't have come up with this idea if not for DC's videos, so thanks so much
Woah, watching the video and realizing the character I submitted got picked! That’s so hype! Thanks for the mention Coach! My player is gonna love that perk, no doubt
Since the first bonus level up perk pdf I did a bunch of those, my personal favorite is was for a storm sorcerer that could cast lightning lure directly behind an ally without hurting them.
Love this. I'm going to use this in my campaign because we've essentially doubled (perhaps tripled) the time it takes to level up. I feel it can give a more grounded game if PCs take 12 sessions to level rather than 3-6. However, I like the idea of giving one of these perks at the halfway mark, so they see they're making progress.
💜 Become a Patron and get your Bonus Perks during August: www.patreon.com/thedungeoncoach
OR
❤ Get it anytime on my Website: thedungeoncoach.com/products/bonus-level-up-perks-vol-2
When is alcanders almanac coming out?
@thedungeoncouch are you going to do more of these pdfs as new subclasses come out? i have been using something like this i just gave a rogue/wizard multi-class a perk called cantrip sneak attack where he can apply his sneak attack to his cantrips i dont mind breaking my players power level it just means i can bump the difficulty in combat we love this system thank you for the idea Dungeon coach i love your content keep up the awesome work
I love the idea of triggers between players. Anything you can add that promotes player interaction is huge.
The Mentor ability is cool, definitely a great teamwork & role-playing ability.
I separated feats into major and minor feats. Major feats are just like normal but minor feats can be taken as bonus level-up perks. Feats like actor, chef, etc. that don't affect combat much but help make the character feel unique.
I ask my players if they want a specific minor feat or something else custom for their character.
This is so cool! I used the long term perk idea with a Druid who is trying to reform the Druid Circle, The Ring of Swords. I allowed her to choose this Circle with limitations. She has until she reaches Lvl 6 to accomplish this and she gets a bonus!
Wait idea!!! VR + dungeons and dragons
I want this to happen!
Hi DC, this is unrelated question only because I don’t have Twitter or any good way to reach you otherwise.
I got your Tomebrew PDF on the DMGuild and was interested in using the siphon cantrip for my undying warlock. Only thing is the wording is unclear for me and my DM. It says “choose a living creature within range…” Did you intend this to mean “any creature not fully dead” like not an NPC reduced to 0HP or dead body, or does this mean no undead and maybe even constructs since they’re not really alive? Spells normally point out excluded types, and the Vampiric Touch spell just says “a creature” so any creature type is viable including undead. It’s a cool cantrip, but please clarify since my DM is leaning towards “no undead” and we’re about to play an adventure featuring them! 😅👍
My intent is for the creature to have life force and is alive in BOTH ways
So it must be living and be conscious 👍🏼 hope that helps :)
@@TheDungeonCoach ah ok cool, thanks dude. Do you follow that with Vampiric Touch or Enervation as well? They’re like souped up versions without hit die cost.
Keep up the good work!
If I have April Vol4 Tier 3, is this new content over that?
If the COVER of that PDF is the same as the thumbnail in this video, then no you have the Vol 2 copy, BUT If you are talking about Volume 1, THAT is another PDF itself. They are on my website, individualy and as a bundle
I want to give a life cleric player an ability to heal a enemy and do damage by doing that to help out on the fighting side of things. I just feel like that would be a little too much but maybe not. If anyone has tried this let me know if it worked.
As far as group perks i like the "Last 2 brain cells" perk. 2 players who embrace that energy gain advantage to intelligence rolls when solving a problem together. Its subtle but can have some funny outcomes.
Oh yeah, it's big brain time.
I use 4e utilities and powers to give as a milestone experience.
Fucking...Brilliant.
@@kibwewashington785 theres a great series of documents on the dms guild (pay what you want) that converts hundreds of them to 5e
If characters spar like you said and there is a barbarian and a magic caster sparing all the time. I would say that a fun level up perk could be resistances in come sort of way like if the caster i known for a specific type of damage the barbarian gains a certain amount of resistance to that element. And vice versa the caster gets some bonus to ac or hp based on either taking hits or something else.
I would love to talk about how sparing would even work in dnd. Like as a mini game
I had a offense and defense die system I have been playing around with for duels, might have to throw that in a Patron PDF for yall :)
@@TheDungeonCoach would love that!
@@TheDungeonCoach that sounds awesome because i like having fights that aren’t to the death all the time. Like i need some fights that end in surrender
Love the Bonus Perks, The new PDF will allow me to give my players even more neat little things to help flesh out and help with RP.
I LOVE the "flesh out with RP parts! YES YES YES!
So excited for more bonus perks!!! Thank you for using my lore bard suggestion!! Can't wait to surprise my player!
Hahaha NICE, give them the perk then show them this clip of the video lol!
I love this idea, one idea I had for one is for my parties ancestral barbarian. She likes to meditate at night and while she's on watch to draw closer to her ancestors so I was thinking of giving her a watered down find familiar spell where she can summon one of her ancestors spirits to act as a guide and scout outside of battle.
Could give her something like the elven trance perk when she's doing it. So she can get full rest and stay up most the night.
Kind of buffs the party too.
More in-line with what you're saying:
You could give them a few ancestors who specialize in different tasks that help like that mentor perk Dungeon Coach Mentioned. (Maybe they can choose when to use it though.)
But, honestly having an out of combat familiar is pretty could too.
Bonus perks are fun, but why don't we change the 20 levels completely? Maybe a 10 level system and trim out the fat!
And now when you level up, YOU pick what your next abilities are. As opposed to level 2 you get this level 3 you get this, no. You choose what you get next. Now some abilities are a little powerful so maybe those require prerequisites like fighters can't take a 3rd attack they have to obviously take a 2nd attack THEN they're next level up they can pick up they're 3rd attack, but then they may not to get action surge until they're next level.
We would have to workshop it.
have been so excited for this video and for this PDF! glad it's finally here
DC you are BOSS!! Livestream to close out the Kickstarter then launch this one the next morning. Boom 🤯
YUP lol I had to stay up till 2am to make it happen though LOL the grind dont stop!
I'm missing something with the Mentor perk. What's the difference between it and just assisting on the skill roll and giving them Advantage on the roll?
It doesn’t require their action to do in the moment, they can show them how to do somethig then they go do it all by themselves while the other person can do something else
@@TheDungeonCoach I'm imagining a semi-silly scenario where the party Rogue has to continually Mentor the Paladin in how to properly sneak, maybe draping a cape over the armor as they give tips on how to move without clanking so much. Mechanically, Disadvantage on Stealth is a real killjoy for stealth antics if you don't have Pass Without Trace to cover for it.
Are all the feats gonna be included in the new book or do I need to buy it separate?
Alkanders almanac is focused on the overall game system, instead of indivudal / custom character perks, so they are separate pieces of content :)
So when’s your book gonna be available on somewhere like amazon?
I will not be selling it as a hard cover after the Kickstarter launch. But people can still pick it up through backer kit right now (it’s the same link as before)
I do enjoy your videos and advice, as well as the energy you bring. However, your recent homebrew rules seem to mirror rules from 3.5/PF/PF2. How do you feel about these systems? You obviously like 5e, but I'm curious as to your thoughts about more complex systems.
I think a cool perk for a ranger or druid would be to give the ability to Speak with Animals at will but limited it to only one animal type like canines (dogs, wolves, etc.), felines (cats, lions, etc.), or rodents (rats, squirrels, etc.). Or with a paladin or other mounted combatant speak with equines (horses, mules, etc.). At a higher level, this could be expanded to include magical members of the animal type canines - blink dogs, felines - displacer beasts, etc.
Have you thought about doing species perks? Dragonborn, tiefling, tortle, tabaxi, etc. I’d love to know how you’d approach that idea.
@dungeoncoach Just purchased the PDF. I love this Bonus level up perk 2.0 and I cant wait for 3.0. How could I contribute to some ideas for other bonus level up perks?
-Bardic Muse:- (soon to be called bardic moose)
Bonus action
Unlimited
30ft
The bard can give someone "muse inspiration", its 1d4 that they can apply to any check or saving rolls. They have it for up to an hour and can only have one "muse inspiration" at a time. They can choose to use it OR use one of their bonus actions to give it back to the orginal bard who inspired them. These do not effect regular inspiration or cutting words.
Balance:
The players HAVE to describe or RP how they give the d4 back to the bard.
Also I suppose you just have to trust you're players won't try to break it in a bad way.
Its really meant to not limit inspiration because it's kind of stupid that they bard just 'runs out of inspiration' and also meant to be a great RP scene where instead of the bard consistently rallying the party, the party can now all together rally the bard and lead to great RP moments where there is no way the bard can't succeed.
I'm kinda sad that I just bought the vol. 1 Level Up perks PDF about a week ago, and now the bundle exists. I love the feats in there, and my DM is really excited about the prospect of implementing them into the game though!
Yo, DC. I tried to go buy the bonus perks bundle 1&2 on your site, and the shop seems to be broken. I'm not down with patreon, sorry. Please fix the store so I can buy them PDFs! :)
Hey coach I have it's me again I have a question for you and hopefully you'll be able to answer it the question is I am new to Dungeons & Dragons and I was trying to create a character that was a multi-class of 11 + Eldritch Knight + 3 Kansai monk Plus to an artificer variant human with the feet that gives him an extra combat Style dueling plus throwing weapon artificer infusion on a hand-axe returning weapon artificer infusion enhance weapon on a wooden Club feet magic adept Druid for the cantrip sheleighly question is what the enhance weapon on the club will that increase the value upside Club so I can use green flame blade or booming Blade with the club
What is the difference between using Level Up Perks vs. a Feat? Are feats overall more powerful or are the perks more customized? I am running a campaign without both and am thinking about using some in the future.
I love this idea and it is incredibly close to what i do in most of my campaigns.
I also love the druid example because it reminds me of an a player of mine. She played a druid/ranger multiclass mostly sitting back with a bow, concentrating on spells and was basicly never using her wildshape during combat.
We sat down and homebrewed a feature very close to the way hexblade-pact of the blade warlocks work. She gained the ability to expend one use of her wild shape to "summon" a weapon of her choice by shaping trees into magical weapons that allowed her to use her wisdom modifier for attack and damage rolls. We later expanded the feature to allow her to also use the weapon as a spellcasting focus and gain certain benefits when casting spells like Entangle or Wrath of Nature.
I once though to implement a type of Team Affinity table where similar Xenoblade Chronicles Affinity Mechanic. Where the more the party tried to play as a team, in combat, exploration and role play I would reward them with affinity points and if they reach a certain amount of affinity they get a team perk.
However this idea got complicated in practice so I just scratch it and put at side. One day I will make it work.
I'm a little confused about what's exactly is in his upcoming book. I have backed it but does it contain perks? Help a confused Dane out :)
This awesome add on for me to add my to my perks system you're awesome. Also I don't get the issue with flying but I'm old school my players flying just adds flavor to my campaign.
💜
12:30 shadow monk has an ability that allows them to teleport between dark areas on 6th level and another that makes them invisible at 11th level. You could just allow them to fly while invisible or let them actually move invisibly through the area they “teleported” without triggering opportunity attacks, the latter would allow them to do stuff like a single attack half way through the teleport path or other simple actions (perfect hit and run ability)
Hopefully if you get the chance to see my comment about my first multi-class character in the issue I ran into I'm hoping you'll help clarify where I went wrong and with that being said thank you for all that you've done for the community of DnD truly appreciate it just want to let you know you have gained a lifelong fan and thank you for everything
more to the people
I have a question. So I have an idea for a post apocalyptic campaign and one of the things I would wish to implement is that every night stronger versions of the normal enemies come out, and that if they see or hear any signs of where the players are held out, they would attack them. But I don't want it to take actual hours to run it. So what I'm trying to ask is how might someone run a in game long lasting siege combat, without it actually taking super long or getting boring. If anyone has any ideas to help please do help.
I prefer to divvy out bonus features and abilities through the characters spending downtime. I have a crafting and enchanting system as well as let characters train using their downtime. But I do love these videos to get all the good ideas.
The last thing 5e needs is more "personalized and unique" character gimmes.
Are these available for purchase on DMGuild at full content level?
Yes this is correct! 100% of the content is on my Website, but not the DM's Guild
(link to Website is in the description :))
@@TheDungeonCoach Thanks. It is better for me to support you through individual purchases rather than monthly giving; perhaps I'll have a steady enough income to return to your Patreon. Thanks.
Will this be in the kickstarter too?
This doesn’t fit into the 3 pillars of dnd vibe that my KS does… but…. Maybe next years KS!?? lol
Re: the last tackler example
things like this can make your job as a DM so much easier too because when things like that keep happening and it takes some time and effort to resolve at the table each time. writing down a ruling and making it a character's feature rather than a DMs recall can really help keep the game moving when characters often try the same chaotic approaches to problems
You wait shadow monk kenku. Tokoyami. Is that you?
Been waiting on this part 2 for a minute Coach.
Do you have half level up perks?
I think it would really engage players if they got a new perk after each short rest.
I like the idea but these are kind of bad
My favorite perk I've given was to a pair of PC's that had bonded and become very close; a warlock & a wizard. During either of their turns they can ready an Eldritch Blast or Chromatic Orb, respectively. Then during the others PC's turn if they use the other respective spell and they are within 10 feet of each other, the PC that readied their spell can launch at the same time. Both spells intertwine and hit together. Now, the Chromatic Orb crits on a 19-20 (due to a early perk in the campaign) and the warlock shoots two Eldritch Blasts. If any roll is a crit all the damage dice are doubled.
There's a few more finer details I left out, and that was one of two "bonded perks" I gave out. But I like this one because it leans into their signature spells and is self limiting since they can only do it as many times as the wizard has spell slots.
I wouldn't have come up with this idea if not for DC's videos, so thanks so much
These are great idead
Woah, watching the video and realizing the character I submitted got picked! That’s so hype! Thanks for the mention Coach! My player is gonna love that perk, no doubt
Thank you for this idea, i have been using this idea for my campaing and my players love it, it also really does encourage good roleplay.
Since the first bonus level up perk pdf I did a bunch of those, my personal favorite is was for a storm sorcerer that could cast lightning lure directly behind an ally without hurting them.
Very cool Coach. Great options for these perks. My rogue is gonna love it!
I'd call the Perk that lets the two PCs combo, "Alley-Oop".
Had a Aarocokra Monk who would airdrop the sorcerer who would cast AoE spells on a crowd, they called it "Enola Gay"
Love this. I'm going to use this in my campaign because we've essentially doubled (perhaps tripled) the time it takes to level up.
I feel it can give a more grounded game if PCs take 12 sessions to level rather than 3-6. However, I like the idea of giving one of these perks at the halfway mark, so they see they're making progress.