Omg... like seriously... I kinda teared up just now. I’m not trying to be dramatic, but you are the first person to tell me that you have already used it now! Wow! That is why I do this man! Thank you for that, truly thank you! I hope your group makes some bad ass characters!!!
I have been wondering why no one has done this for years. I guess the amount of work put people off and I am very thankful you put the time and energy into doing something like this. Thank you! The next step seems to be abandoning character classes altogether and buying class abilities with points as well.
"The next step seems to be abandoning character classes altogether and buying class abilities with points as well." => This right here is WHY folks haven't... at least for D&D. D&D, for whatever reason, is terribly attached to their character classes. Other system ( GURPS) took the plunge decades ago. Backlash, be it perceived, expected, or actually experienced, has kind of retarded D&D & it's descendant games from going the same route. Plus, the strong dislike of feats a lot of players developed over the course of 3rd & 4th editions. There is a reason feats are *optional* rules in 5E. This system, and really ANY point-buy focused system, MUST go down the design route of feats or at least very feat-like things. If I'm sounding negative... let me be clear, I LOVE the idea, classes are the single biggest sticking point with me & D&D. But because it is also because my opinion is so divergent from the D&D norm that I know where the pain point is, and that is because a huge portion of the D&D player base actually like restrictive the pigeon-holing of rigid classes, as odd as that seems to the rest of us.
@@kgoblin5084 no I totally see where you are coming from and agree, with D&D being so “simplistic” I don’t see them ever doing something like this Your so right too, I always forget feats are optional lol
That is an incredible idea! I've actually been working on a classless TTRPG for my own fantasy universe for a few years now, and if someone did what you suggest for D&D, it would be so amazing and I'd play with that system everytime.
@@scatterbug I have been playing it online for about a month now and love it. It really ran away from the VtR and back into the VtM kindred. WoD has a great RUclips channel with all their new content and what they are doing. As an old-school WoD lover too it's amazing how they really brought it back to the soul of the system AND added some cool new mechanics. They have a Discord and there is a fun Play by Post Discord server I am on if you want the links. The community welcomed me with open arms after being away for so long. It is nice. :D
I can easily imagine picking the ritual caster feature and grabbing Find Familiar to basically be one of the people from the universe that His Dark Materials takes place in. You just having an innate familiar, maybe one that has been with you since birth
ASIs are available to everyone, so if you want it, it costs you something else. But this system seems to allow you to get it for nearly nothing. I'm not convinced that's a great idea.
@@rossburton8775 ASIs aren't available to everyone at lvl 1, only variant humans. This system is just more customization for your players and obviously completely optional
Man, I wish I had one-tenth the energy and passion you have with creating things in D&D. I took a look at an idea like this once, but never ended up doing anything with it. What you've done is definitely very impressive.
You probably have as much energy as him, and any dm, you just spend it elsewhere, the coach is very good at doing simple and complete homebrew, some dm are good at storytelling, some dm are good at remembering every rules, some dm LOVE creating city or maps, personally i love creating object, medicine, ingredients, materials ... , some of us like creating world with different natural law (such as higher gravity), you just need to find what you like in d&d, for some of us its making the story fun af, for other its plot twist and tension, for other its horror ... You just need to find what please you 🤞
Finally! I'm glad a major RUclipsr has finally done something like this. One of the biggest things I dislike about 5e is their feat system. All they did was take away feats being free, made them in exchange for ability score increases, mostly combined feats to make them more powerful and even many of the feats also give an ability score increase... And they took out a ton of them. The only other thing I'd like is make a bunch of feats that are race specific. Pathfinder 2e has some but there aren't very many and some of the options I don't like very much or are copies of other abilities but at least it's a start.
I'm planning on playing around with this system. But with more. Basically fully customizable race + class. With point buy stats built in. Basically you get an array of 8 in all your stats, +3 ASI, a basic d6 hit die, A set of weapon proficiencies and spell casting at level 3(you can give up spellcast at level 3 or weapon proficiencies, in exchange for more points, but they are permanent give ups)
@@TheDungeonCoach Thanks. I'm going to do a weaken version, just race customization. For one of my campaigns to help test it out. All the players will be the same race and this allows for flavor, and I'll probably add some extra stuff for homebrew/world reasons reasons. Basically, 8 in stat Array, +4 for ASI(custom half-elves), and some extra spellcasting/fighing, along with ASIs during character level not class level(they'll still do standard classes, just no ASIs through class) Thus ASIs at 4, 6, 8, 12, 16, 19.
I love this idea. I also love the Bonus feature/feat at level up. I have incorporated these into my game in some way for years but I love how you codified them. I'm sad that some people don't realize that D&D isn't a single inflexible rules system, it's a game that you make your own. I agree that it's nice that Tahsha's finally opened this door "officially" but for most of long time players, we've been doing what we want to make the game fun for a long time. Thanks for sharing this.
That loos like it was a colossal amount of work. I think I would be looking for narrative ways to award these sorts of things in the game, which I guess means I'd need to ask players for maybe a couple ideas of what they want, and see what I can build into the story for them.
Thank you for the inspiration. I let my players gather feats by letting them "practise". If they charge a lot, they don't get the -AC penalty. With lots of practise they can master charging. This inspiration I got from the Iron Heroes Variant Players Handbook. Like you I made a list of feats with training points.
Would be cheaper to get it through Patreon for 50% off then cancel Patreon, would work out better for both of us lol (DMs Guild Takes 50% of anything sold on there, that’s why)
I actually like that idea of an extra attack while dodging, disengaging, or dashing. It makes sense that a "sneaky" character would be able to find ways to actually "sneak attack"
Your channel is amazing, I've been trying to make a better character customization for my player's crazy ideas and i must say that your homebrew is perfect for my table, cannot wait to use it.
Cool beans. I also like how you put it in context of how it can actually be used (elsewhere it's like: "here's crazy stuff you can do!... why? Why ask why...?") I wish that more people had your perspective. ... and now I wish I was a patron...
I also definitely prefer the resources being available for building instead of the sale of branded packages which try to tell the entire story about who/what a character is... like "you should play a/n 'X' ", instead of a personality with a relationship to the world that they are in who happen to have these traits or conditions and a relationship to those traits or manifestations.
I'm super excited to use this. My players and I are creating their new characters tomorrow and I can't wait to see how excited they get when I show them this. Coach, you are the real MVP!
I'm excited to finally get my hands on this! The first time you announced it I was super hyped. I'll be giving this out to my players in the game I just started and I'm excited to see which ways they decide to take their characters. This really opens up the amount they can diversify. Thanks for creating this!
Thanks for all your hard work and calculations, you earned a subscriber today! I had this sort of thing in mind now for a few years but never had the bandwidth to actually make guidelines for it. I feel like this is what 5e needed and this may very well be on the table in the next iteration of the game. I've been doing something like this (ad hoc, no guidelines) for my players and they've really enjoyed it. I even let them change up their characters within reason, so over time some of them have given up abilities or feats in favor of other new ones (hint: this is a great way to have players invest in learning new skills and parting with some gold for people willing to teach them :) ). Also, think magic items that give you plusses to certain feats, or even let you use the feat once per day. Really looking forward to using your system!
Thank you for that! I feel like this is HUGE for me at giving players a way to truly customize a D&D character. I appreciate that, welcome to the crew!
Ok this vid clinched it, I must join the patreon. I fell in love with DND a few years ago, jumping into DM and homebrewing a lot. DC, you are such a constant source of inspiration for homebrew, you have contributed so much to my games. This is next level, not just some spark of inspiration but putting in the work to make something so complex and robust. Thank you dude, I really appreciate this content I hope you take off to the point you can full time this sort of thing.
That’s the dream man! And now your helping it! Thank you so much! I really do put a lot into all my brews but this one is a personal favorite! And if you love this... I got 160 more coming at ya in 2 days!!
Love the system! It makes character creation fun again! Rather than just maximizing efficiency through meta-gaming. You get to truly be what you want! I will add this system to my games! I also think that inspiration as a DM is underutilized and I think I will use inspiration for a way to reward my players and allow them to spend those points on this system, instead of them using it as advantage on a roll. Because even if the roll fails it is still a learning opportunity for their PC.
5:24 there's 2 ways I thought of instantly gaining bugbear arms while still making sense 1. You mutated kinda like the forced mutations from the deadpool movies or for a dnd example a simi hybrid like mutation 2. You are Blessed or cursed by someone
I give my players a choice between a level, or a feat. We do a milestone level system with 24 milestones. So you can effectively be level 20 with 4 extra feats, or level 4 with 20 feats. I’ve yet to see that though, they do have to role play it out. We actually map our characters from milestones 1-24 as the DM I make folders for each to keep track, but mostly to build adventure based on each characters background and what they are aspiring to become at each milestone, and how to bring it all together so players have a vested interest in each other’s success. I also have them pick the magic items they want at each level, or want to see in the game. So I can actually see the power progress in advance, or item combo game breaking. As well as put the magic items into storyline with deliberate intent. I also have players make up an npc, one they get to play during the campaign. It could be anything or anyone they get to mini DM minor story arcs of their own. Only rule is no relatives of player characters, approved by the DM. This can be real fun with a group of FOREVER DM’s ;)
I like this. ive been messing with a similar idea myself I called the trait system were there were positive and negative traits (which were basically the same as the feats you described you just did a better job). in character creation I was thinking on having the players start off as normal, but if they wished, they could take one or two negative traits to get some skill point they could invest into early feats. these negative traits could also be given to players by some form of roleplay moment in game if they wished to turn it into a negative trait. (such as a character loosing their hearing from an explosion, and the player choosing to keep the trait for both rp and feat skills). I like some of your ideas though, and would for my games probably change it so your race starts with its normal abilities, but you can remove certain ones in exchange for skill points. so a trifling would normally have dark vision, but you could choose to exchange it and get an agile tail feat for example I also like the every level a player gets one skill point idea and am probably gonna steal that lol
I think you're method of negative feats and his could work well with a bit of tweaking... I'd have certain things restricted to particular races unless these players wanted to be a hybrid race. For example I wouldn't allow Dwarves, Gnomes, or Halfling to be a legacy magic class (Wizard, Sorcerer, Warlock). But if the Dwarf was the offspring of an Elf and Dwarf that would be fine, but most of the stats for their Dwarf would be an intermix that keeps most but negate some qualities of either race. They would be allowed to keep one or two as a sort of genetic trait that is rarely dominant (this would create opportunities if the characters ever had offspring of their own). I've never been a DM so I'm not sure if this would work
The ideas, are genuine gold, I've watched a few of your videos now, and I've gotta say: why not mash All of them together and play that not DnD game? You've got so many homebrew rules that you could play an entirely new game. That sounds like fun.
I do think the lack of opportunity attacks from mobile is by far the strongest part and should be worth more points, but that's the point of the system
Are you talking about the overlays or the actual document? I agree that it should be worth 2 as well and I think I did that in the doc as well. My editor was guessing at points and knew there was 2 points for each 5ft of movement but I messed up with the overlay text I think 😆 Good catch!
I like flavor a lot in dnd and sometimes I’d see people multiclass but it wouldn’t make since as to how. Recently my dm gave us some down time as we traveled from an island to the mainland of the world. I multiclassed into fighter from being a caster class and flavored it by tying It into my back story and and getting back into shape by having a lot of the time on the boat working and I guess I’ll call it shadow dueling or practicing moments and techniques on sword fighting without the actual sword to explain why he can all of the sudden sword fight
In a similar vein as inspiration tokens, award a point whenever your players do something extravagant or just cool. Set your own standard for what award points. And when you get roughly 10 of those point, gain a +1 ability score Improvement. Set your own threshold for what earns points and how many points equal one ability score Improvement
Didn't use it yet, but I feel you can take a base race to avoid the need to assign points and let the players create their own version of a race (was theorizing about a Lemur race for something like Tangle from Sonic, swapping the powerful build of bugbear for the jumper feat for example). Great addition Coach!
Here's a thought. What is really, really needed is a character generation game. One in which the whole point is creating a character. Maybe someone who is super dedicated to character generation material could find a way to "gamify" that. No need to actually play the character, just find a way to quantify and score character builds.
I know right, some others I ran this by were saying 1 point... nah... ITS TOO GOOD lol That probably comes from DMs never running darkvision correctly lol
I've been wanting to do a campaign where you actually spend time with level 1, and 2, like for multiple sessions. I want to build up those stories and stuff. With this, I can award these feat points in lieu of leveling up too early!!! Among my other ideas, like enchanted equipment that loses the magic after x time (so you could give them a +2 weapon, but after a month in-game it goes to a regular or a +1), or various kinds of potions or scrolls and stuff.
for long limb, maybe it was a wild magic mutation or you got drawn for torture reasons, but after escaping you adapted to the changes to your arms and took advantage of it. This is great, really gives a GURPS feel.
My Gruul barbarian was bitten by a radioactive spider, who turned out to be a radioactive druid... so now he's multiclassed. Jokes aside, I thought running an Ursala-inspired warlock patron this way. Your warlock player has the option to basically sell this hag their unwanted racial and class features in exchange for more power from their patron. I always though it was weird how your warlocks patron can't help them do tiny things like run a bit faster or take a hit. I really love this system; it's the perfect blend of Mutants and Masterminds with D&D.
@@TheDungeonCoach honestly man, you have helped me (A pretty fresh DM, started last May) fix so many things I didn’t like about this system. Keep doing what you’re doing I’ll be here supporting you! Ps. I’m already using your Rest system, combat system, monster development, and so much more. You have helped shape me as a DM! ❤️
@@fasthandshero85 wow dude! Gosh... like seriously that means a lot... that’s literally why I started this thing to help others customize the game to make it as much fun as possible! Thank you for letting me know!
You should do a video on how you decide your player-specific features you give players on a level up! I love the idea and I am definitely going to use it in my games, and to know exactly how you do it would probably help me decide exactly how I should go about it to keep it balanced
@@TheDungeonCoach i definitely will!! So far made an undead, a Jedi, and a vampire! Having a blast!! And once I add master of none system multi-classing will be way more fun!
Rewatching this vid and honestly I love the concept - if it was easier to implement using dndbeyond (which is what my groups primarily use) I’d probably make it my new norm 👌🏽
This is a really cool idea, and I might just pick this up to use at my table. It definitely requires some DM oversight, though, so I wouldn't recommend it for new and inexperienced DMs.
I actually made some Homebrew feats on D&D Beyond for my Groups so that they could get additional natural weapon feats. As long as they made sense. A tiefling could have horns, claws and even a bite attack for example. Because to me it made sense and my players liked it as well.
I've... seen a similar Homebrew system over on the DMs Guild. It was called "Talents". There's a pdf for both PCs and Monsters. Not sure which of you did it first though.
@@broke_af_games9661 haha well I appreciate the support! I plan on releasing updates / expansions to this (like for multiclassing and more) also to my patrons. I’ll put it on the voting list I make 👍🏼👍🏼
So there is a weaker version that is 1 point, then full darkvision is 2 points. THAT pdf was not the final one and I caught that too and showed my PDF editor and he fixed it. Thanks for looking out for me though!
Hey Coach! Sounds like some truly fantastic stuff! Will you make this available on DMGuild or just via Patreon? I wonder, with stuff like this, if there's a shift coming towards a classless system that allows for complete customization.
It will be available on DMs Guild but for twice as much 😣😣😣 They take 50% of anything sold on there Which is why I put it on Patreon to charge less for it 👍🏼 so it’s always the cheapest way for y’all to go
@@TheDungeonCoach do I have to sign up for monthly support to get it or can I purchase it without? All I saw were regular support options, and I can't afford to do that at this time. If I missed it can you direct me to it please?
I like the idea for a balanced game. Do everyone with a similar ability score start and allow points to be spent on preferred role play. I would also include subclass skills. Like Fast-Hands(rogue-thief) for an assassin-rogue.
@@gogonomo5604 wow man thank you (again)! Yea this took my blood sweat and tears for sure, so thank you for seeing that! I really wanted to present this in a way that showed what the intent was and what it could do. Since there is nothing out there like this I wanted to be as clear as possible, really glad how it turned out!
Love it! You could make the mistystep expire at the end of your round, and can port as many times as you attack, up to a total of 30 feet. Would cinematically feel like nightcrawler, getting multiple positions and hits on different opponents.
Hum, about constructed resilienc( warforged ability), 3 point is very far from what i think it should cost, if you compare with toxic constitution (2 point), resilient mind (1 point), resilient soul(1 point),trance (2 point) you are already at 6 point, and you still have the "don''t need to breath, eat, drink" and "You are immune to disease" part, even if worth 1 point each, the total is 8 ( and those 2 part would probably be worth 2 point each in my mind, making it 10 point)
THAT is quite a BOLD task and one of the MOST difficult things to do. I would recommend building a subclass first and get a feel for balance and the game system you are building a class for
Love the guide, one feat that stood out to me was Shield attacker, a great ability for a Captain America inspired character. Any thoughts on having a feat that lets a character walk on four legs not only for increased mobility in the vein of a Centaur, but also letting the other party members ride said character like an animal mount?
WOAH what a chrazy idea! I love it! maybe have prerequisites like Powerful build and another "quadraped" feat or something they they need to do it. My question would be could they go back and forth from 2 legs to 4? Or MAKE a race that is always on all 4s, would be an interesting spell caster or druid even lol. But I would have some feat to allow riding, and maybe another feat for more points to upgrade it to NOT take 1/2 their movement speed ( could also use encumbrence rules that powerful build would help with too) Great Ideas, I hope that helped!
@@TheDungeonCoach It helped a lot, I am sure shifters could switch back and forth but when I came up with the question, the character would have 4 legs permanently. Something in vein of a Centaur or a sphinx. Although centaurs are considered the most famous sapien fantasy race that walks purely on 4 legs.
Question, since you mentioned something in the Magic related section that made me think of it. As an example in the Strixhaven sourcebook, the Witherbloom Student Background allows Wizards to gain some limited access to Healing Magic. With the existence of the Divine Soul Sorcerer and the Celestial Warlock, two existing Arcane class (one of which is a full caster like Wizard) that both have full access to Cleric's spell list, is there a point buy value to gain access to another Class's spell list you might not be able to gain RAW without potentially difficult multiclassing?
You could totally apply these onto characters to achieve stuff like that for sure! I saw your previous question and e PDF is $5 wrymling gets the teir 1 pdf 👍🏼
Would this be in liu of just at character creation? What about class power ups? I know in current campaign I am playing a rogue and I was campaigning for my GM to allow me to pick and choose power ups from inquisitive or scout as I leveled up. There a some inquisitive levels I thought my character will not use or do that, but the corresponding scout power for that level would be something that I would use. What are your thoughts on this type of mixing and matching class level powers? I would love to hear your thoughts on this. Just to clarify, I am asking for same level power/ability, ie pick between inquisitive 3rd level ability or scout 3rd level ability only.
Im going to work something out for Patrons in the future to pick it up, just message me in the future and remind me of this conversation! (Secret Code Word for this convo... is Walrus) lol
I really wanted to like this video straight away because it is an amazing Video...but it was sitting at 69, so I was a little conflicted 😅. But in the end I had to do the right thing and leave a Like.
I'm a low tier Patreon, but this point buy system sounds amazing, would I still get it by raising my pledge? I'm asking because in the video you say before the 15th
I dont know how he overlooked mutation as a reason to get long "arms"( tentacles, shadow arms, robo augmentation, cut off someones arms the cut off you own hands, then sow the arms to the stumps, then animate the arms so there limbs would be longer, no David you can't control zombie arms and yes they are trying to kill , why? BECAUSE REASONS)
How did you get long limbs out of nowhere? Lots of role-playing opportunity for that. I would say if they could come up with something like a trait from a specific patron, I'd let it fly. As long as the player can make it sound feasible. Maybe the side effect of some weird cursed item. A patron that does things like that like from ravenloft.
I love feats and character customisation in general so this sounds really interesting! Is there a lot of pages of info in the PDF? I'd considering buying it, but I really don't have much money right now sadly. Would love to hear some feedback from someone who has bought it :)
Thats totally understandable! There are 200 feats and instructions on how to use it. The first part is customizable for generic things like skills/ spells/ attribute stats. Second part is Racial traits that you can get at character creation (or later if your creative) and last part is the huge part on all the things for combat/ roleplay. If you bought it and didnt like it, message me on discord and Ill come up with something for ya
@@TheDungeonCoach Thank you for replying :) I can't afford to do Patreon but I have just bought the PDF for this, as I really like the sound of this system and enjoy your videos in general. I've only been playing D&D for a year and a half, but maybe one day I'll use this system to DM my own game :)
I've been tempted to let my player's pick whatever feats they wanted, regardless of racial restrictions. (With the obvious exception of holding back feats that grant lv2+ spells for lv1 characters.)
You mentioned a wild magic surge table but I have a player who got a weapon that naturally taps into bad luck to cause random effects to enemies, what would you do for like a bad luck table?
The problem with point buy systems is that people will make broken characters to make a character that's overpowered in some way. My favorite example is a guy with 1 arm who hits insanely hard with his remaining arm. In your system, I expect that someone will pick Fireball at 1st level. And it doesn't even need to be a magic-user. The rogue might be nuking people. Fireball at 1st level is basically "I win this fight". I once ran a campaign with point buy ability scores, but I added an ability score called perception. So a couple players maxed their strength, constitution, and dexterity by dumping their other statistics. Someone convinced me to let his character dual wield long swords (which isn't actually legal for man-sized creatures in 2e). This character was dumber than a box of rocks but was attacking 3 times per round and had a huge strength bonus.
If you choose a Negative Ability @ an ASI (lvls 4, 8, 12, etc), do you get that 1 bonus feat point @ every ASI or just the 1 time you take the Negative Ability?
It will be (unless I get my website up and running) but It’s $5 on Patreon and will be $10 on DM guild (they take a 50% cut) so Patreon is a win/ win for both of us I actually make a little less money from Patreon too since they do take 8%, but I wanna make it more accessible
This is amazing!!! Freedom, without the wokeness from wotc. I am down! I'm going to be DMING a group with my Uncle, Mom, and whomever else we can find for another one or two slots, and I'm gonna totally use this!
What Characters did YOU Create with this system!?
💜 Become a Patron: www.patreon.com/thedungeoncoach
Honestly think WoTC could take inspiration from this when looking into 6e.
I think will use this as the "rules" for creating a homebrewed race
That’s honestly where this thing started from lol
I just used your system this weekend as a surprise for one of my regular groups...they LOVED IT! Great job!
Omg... like seriously... I kinda teared up just now. I’m not trying to be dramatic, but you are the first person to tell me that you have already used it now! Wow! That is why I do this man! Thank you for that, truly thank you! I hope your group makes some bad ass characters!!!
@@TheDungeonCoach Like you say, credit where credit is due! Thank you for sharing your talent.
I have been wondering why no one has done this for years. I guess the amount of work put people off and I am very thankful you put the time and energy into doing something like this. Thank you! The next step seems to be abandoning character classes altogether and buying class abilities with points as well.
Yes lol the work was NUTS... but SO worth it and something I have been using for years as I was building it!
"The next step seems to be abandoning character classes altogether and buying class abilities with points as well." => This right here is WHY folks haven't... at least for D&D. D&D, for whatever reason, is terribly attached to their character classes. Other system ( GURPS) took the plunge decades ago. Backlash, be it perceived, expected, or actually experienced, has kind of retarded D&D & it's descendant games from going the same route.
Plus, the strong dislike of feats a lot of players developed over the course of 3rd & 4th editions. There is a reason feats are *optional* rules in 5E. This system, and really ANY point-buy focused system, MUST go down the design route of feats or at least very feat-like things.
If I'm sounding negative... let me be clear, I LOVE the idea, classes are the single biggest sticking point with me & D&D. But because it is also because my opinion is so divergent from the D&D norm that I know where the pain point is, and that is because a huge portion of the D&D player base actually like restrictive the pigeon-holing of rigid classes, as odd as that seems to the rest of us.
@@kgoblin5084 no I totally see where you are coming from and agree, with D&D being so “simplistic” I don’t see them ever doing something like this
Your so right too, I always forget feats are optional lol
@@kgoblin5084 sadly you're 100% correct. While WotC will never do it, I'd love to see someone like the Dungeon Coach tackle it.
That is an incredible idea!
I've actually been working on a classless TTRPG for my own fantasy universe for a few years now, and if someone did what you suggest for D&D, it would be so amazing and I'd play with that system everytime.
With the addition of "negative" feats it kind of reminds me of the "merits and flaws" system of early World of Darkness game.
I love the negatives!! And I love the art in there too... wonder why!
But yea man I agree! lol
Or GURPS, Which I loved the shit out of
merits and flaws is in VtM 5. been playing that lately and it's a lot of fun :)
@@billyrigby4839 I haven't played a WoD game since second edition. Showin' my age! :)
@@scatterbug I have been playing it online for about a month now and love it. It really ran away from the VtR and back into the VtM kindred. WoD has a great RUclips channel with all their new content and what they are doing. As an old-school WoD lover too it's amazing how they really brought it back to the soul of the system AND added some cool new mechanics. They have a Discord and there is a fun Play by Post Discord server I am on if you want the links. The community welcomed me with open arms after being away for so long. It is nice. :D
I can easily imagine picking the ritual caster feature and grabbing Find Familiar to basically be one of the people from the universe that His Dark Materials takes place in. You just having an innate familiar, maybe one that has been with you since birth
AHHHHH What a cool character!!
If only there was a way to get Find Familiar using the normal rules of the game...
@@rossburton8775 You need to use an ASI or be a wizard. This opens it up to anyone
ASIs are available to everyone, so if you want it, it costs you something else. But this system seems to allow you to get it for nearly nothing. I'm not convinced that's a great idea.
@@rossburton8775 ASIs aren't available to everyone at lvl 1, only variant humans. This system is just more customization for your players and obviously completely optional
I have not read your stuff and 5e isn't even my prefered system but good on you for sticking to it for three years. Respect.
Thanks for that! I literally tried to break my own system and kept checking it against RAW, I appreciate it dude
Foreshadowing
Man, I wish I had one-tenth the energy and passion you have with creating things in D&D. I took a look at an idea like this once, but never ended up doing anything with it. What you've done is definitely very impressive.
You probably have as much energy as him, and any dm, you just spend it elsewhere, the coach is very good at doing simple and complete homebrew, some dm are good at storytelling, some dm are good at remembering every rules, some dm LOVE creating city or maps, personally i love creating object, medicine, ingredients, materials ... , some of us like creating world with different natural law (such as higher gravity), you just need to find what you like in d&d, for some of us its making the story fun af, for other its plot twist and tension, for other its horror ...
You just need to find what please you
🤞
Bro I start looking into homebrew character creators involving feats this morning and this pops up? Thank you Dungeon Coach!
Hahaha wow... literally perfect timing!!
Finally! I'm glad a major RUclipsr has finally done something like this. One of the biggest things I dislike about 5e is their feat system. All they did was take away feats being free, made them in exchange for ability score increases, mostly combined feats to make them more powerful and even many of the feats also give an ability score increase... And they took out a ton of them. The only other thing I'd like is make a bunch of feats that are race specific. Pathfinder 2e has some but there aren't very many and some of the options I don't like very much or are copies of other abilities but at least it's a start.
For sure! I’m with you, a lot of the other game systems I’ve seen have these really awesome feet systems, so I wanted to do something big for D&D 5e
New DM here... this system is right in line with how I view character creation! Thanks Coach!
Were synced up then because I felt the same way as a new DM... this is all you can choose from... NO NO NO! haha
I'm planning on playing around with this system.
But with more.
Basically fully customizable race + class.
With point buy stats built in.
Basically you get an array of 8 in all your stats, +3 ASI, a basic d6 hit die, A set of weapon proficiencies and spell casting at level 3(you can give up spellcast at level 3 or weapon proficiencies, in exchange for more points, but they are permanent give ups)
Daaaaaaang even more customization!! Next level!! Good work!
@@TheDungeonCoach
Thanks.
I'm going to do a weaken version, just race customization. For one of my campaigns to help test it out.
All the players will be the same race and this allows for flavor, and I'll probably add some extra stuff for homebrew/world reasons reasons.
Basically, 8 in stat Array, +4 for ASI(custom half-elves), and some extra spellcasting/fighing, along with ASIs during character level not class level(they'll still do standard classes, just no ASIs through class)
Thus ASIs at 4, 6, 8, 12, 16, 19.
I love this idea. I also love the Bonus feature/feat at level up. I have incorporated these into my game in some way for years but I love how you codified them. I'm sad that some people don't realize that D&D isn't a single inflexible rules system, it's a game that you make your own. I agree that it's nice that Tahsha's finally opened this door "officially" but for most of long time players, we've been doing what we want to make the game fun for a long time. Thanks for sharing this.
That loos like it was a colossal amount of work. I think I would be looking for narrative ways to award these sorts of things in the game, which I guess means I'd need to ask players for maybe a couple ideas of what they want, and see what I can build into the story for them.
Thank you for the inspiration. I let my players gather feats by letting them "practise". If they charge a lot, they don't get the -AC penalty. With lots of practise they can master charging. This inspiration I got from the Iron Heroes Variant Players Handbook. Like you I made a list of feats with training points.
Oooooo yea! We sound very similar on that! Haha
Looking forward to purchasing this when it hits the guild.
Would be cheaper to get it through Patreon for 50% off then cancel Patreon, would work out better for both of us lol
(DMs Guild Takes 50% of anything sold on there, that’s why)
I actually like that idea of an extra attack while dodging, disengaging, or dashing. It makes sense that a "sneaky" character would be able to find ways to actually "sneak attack"
Your channel is amazing, I've been trying to make a better character customization for my player's crazy ideas and i must say that your homebrew is perfect for my table, cannot wait to use it.
It was a beast to tackle but SO worth it! So much fun!
Cool beans. I also like how you put it in context of how it can actually be used (elsewhere it's like: "here's crazy stuff you can do!... why? Why ask why...?") I wish that more people had your perspective.
... and now I wish I was a patron...
I also definitely prefer the resources being available for building instead of the sale of branded packages which try to tell the entire story about who/what a character is... like "you should play a/n 'X' ", instead of a personality with a relationship to the world that they are in who happen to have these traits or conditions and a relationship to those traits or manifestations.
Thank you for that, I do try and make sure that after you see a video of mine you can actually implement it right away and feel better :)
Ooooo yes I have seen things like that! Im 100% with ya!
I’m subbing just because you worked on this for 3 years. I appreciate you’re work even if I don’t DM a lot and can’t use your homebrews!
Thanks for that! I have a lot of protects I’m working on too that I wanna make sure are right before I give em to you guys! 👌🏼 I appreciate that
I'm super excited to use this. My players and I are creating their new characters tomorrow and I can't wait to see how excited they get when I show them this. Coach, you are the real MVP!
DUUUUUDE YES!!! I’m just as excited as you are now!! SWEET!! Thanks man!
I'm excited to finally get my hands on this! The first time you announced it I was super hyped. I'll be giving this out to my players in the game I just started and I'm excited to see which ways they decide to take their characters. This really opens up the amount they can diversify. Thanks for creating this!
That was the goal! Awesome that you are hyped about it too! Your players should FLIP!
Thanks for all your hard work and calculations, you earned a subscriber today! I had this sort of thing in mind now for a few years but never had the bandwidth to actually make guidelines for it. I feel like this is what 5e needed and this may very well be on the table in the next iteration of the game. I've been doing something like this (ad hoc, no guidelines) for my players and they've really enjoyed it. I even let them change up their characters within reason, so over time some of them have given up abilities or feats in favor of other new ones (hint: this is a great way to have players invest in learning new skills and parting with some gold for people willing to teach them :) ). Also, think magic items that give you plusses to certain feats, or even let you use the feat once per day. Really looking forward to using your system!
Thank you for that! I feel like this is HUGE for me at giving players a way to truly customize a D&D character. I appreciate that, welcome to the crew!
Ok this vid clinched it, I must join the patreon. I fell in love with DND a few years ago, jumping into DM and homebrewing a lot. DC, you are such a constant source of inspiration for homebrew, you have contributed so much to my games. This is next level, not just some spark of inspiration but putting in the work to make something so complex and robust. Thank you dude, I really appreciate this content I hope you take off to the point you can full time this sort of thing.
That’s the dream man! And now your helping it! Thank you so much! I really do put a lot into all my brews but this one is a personal favorite! And if you love this... I got 160 more coming at ya in 2 days!!
Thank you your channel is so helpful for a dungeon master like me
I got you bro! Thanks for that 👌🏼💜
Not even five minutes into the video and I'm already so glad I randomly clicked on this. Got yourself a new (and very excited) subscriber!
Wow this is quite something! Great tool kit for the players looking to really dive into their characters' performance
Hey man! Thanks 👍🏼
Coach, you're a mad genius!
MUAHAHAHAHAHA thanks Levi!!
I will never create a character without this system again. I love all your ideas, but this is maybe my favorite.
Hhahah that made me laugh and I have a huge smile on my face now! Thanks for that!
You obviously have intense passion. Thank you so much for providing these pdfs for us to enjoy.
Thank you for that! I really am and love this stuff so much lol!
Love the system! It makes character creation fun again! Rather than just maximizing efficiency through meta-gaming. You get to truly be what you want! I will add this system to my games! I also think that inspiration as a DM is underutilized and I think I will use inspiration for a way to reward my players and allow them to spend those points on this system, instead of them using it as advantage on a roll. Because even if the roll fails it is still a learning opportunity for their PC.
Dude Kyle... PREACH brother! Im 100% with ya!
5:24 there's 2 ways I thought of instantly gaining bugbear arms while still making sense
1. You mutated kinda like the forced mutations from the deadpool movies or for a dnd example a simi hybrid like mutation
2. You are Blessed or cursed by someone
I give my players a choice between a level, or a feat. We do a milestone level system with 24 milestones. So you can effectively be level 20 with 4 extra feats, or level 4 with 20 feats. I’ve yet to see that though, they do have to role play it out. We actually map our characters from milestones 1-24 as the DM I make folders for each to keep track, but mostly to build adventure based on each characters background and what they are aspiring to become at each milestone, and how to bring it all together so players have a vested interest in each other’s success.
I also have them pick the magic items they want at each level, or want to see in the game. So I can actually see the power progress in advance, or item combo game breaking. As well as put the magic items into storyline with deliberate intent.
I also have players make up an npc, one they get to play during the campaign. It could be anything or anyone they get to mini DM minor story arcs of their own. Only rule is no relatives of player characters, approved by the DM. This can be real fun with a group of FOREVER DM’s ;)
I like this. ive been messing with a similar idea myself I called the trait system were there were positive and negative traits (which were basically the same as the feats you described you just did a better job). in character creation I was thinking on having the players start off as normal, but if they wished, they could take one or two negative traits to get some skill point they could invest into early feats. these negative traits could also be given to players by some form of roleplay moment in game if they wished to turn it into a negative trait. (such as a character loosing their hearing from an explosion, and the player choosing to keep the trait for both rp and feat skills).
I like some of your ideas though, and would for my games probably change it so your race starts with its normal abilities, but you can remove certain ones in exchange for skill points. so a trifling would normally have dark vision, but you could choose to exchange it and get an agile tail feat for example
I also like the every level a player gets one skill point idea and am probably gonna steal that lol
I think you're method of negative feats and his could work well with a bit of tweaking... I'd have certain things restricted to particular races unless these players wanted to be a hybrid race. For example I wouldn't allow Dwarves, Gnomes, or Halfling to be a legacy magic class (Wizard, Sorcerer, Warlock). But if the Dwarf was the offspring of an Elf and Dwarf that would be fine, but most of the stats for their Dwarf would be an intermix that keeps most but negate some qualities of either race. They would be allowed to keep one or two as a sort of genetic trait that is rarely dominant (this would create opportunities if the characters ever had offspring of their own). I've never been a DM so I'm not sure if this would work
I Found your channel yesterday and you inspired and gave me so much ideas to become a better DM
Ok, the system sounds really cool, and I plan to look into it, but... What I really want is that shirt!
The ideas, are genuine gold, I've watched a few of your videos now, and I've gotta say: why not mash All of them together and play that not DnD game? You've got so many homebrew rules that you could play an entirely new game. That sounds like fun.
I do think the lack of opportunity attacks from mobile is by far the strongest part and should be worth more points, but that's the point of the system
Are you talking about the overlays or the actual document? I agree that it should be worth 2 as well and I think I did that in the doc as well. My editor was guessing at points and knew there was 2 points for each 5ft of movement but I messed up with the overlay text I think 😆
Good catch!
I like flavor a lot in dnd and sometimes I’d see people multiclass but it wouldn’t make since as to how. Recently my dm gave us some down time as we traveled from an island to the mainland of the world. I multiclassed into fighter from being a caster class and flavored it by tying It into my back story and and getting back into shape by having a lot of the time on the boat working and I guess I’ll call it shadow dueling or practicing moments and techniques on sword fighting without the actual sword to explain why he can all of the sudden sword fight
Man I just love you and what you do. Keep it up.
Thanks dude!
In a similar vein as inspiration tokens, award a point whenever your players do something extravagant or just cool.
Set your own standard for what award points.
And when you get roughly 10 of those point, gain a +1 ability score Improvement.
Set your own threshold for what earns points and how many points equal one ability score Improvement
Didn't use it yet, but I feel you can take a base race to avoid the need to assign points and let the players create their own version of a race (was theorizing about a Lemur race for something like Tangle from Sonic, swapping the powerful build of bugbear for the jumper feat for example).
Great addition Coach!
WOAH! What a great way to use this tool! I should have said that in the video lol!
Here's a thought. What is really, really needed is a character generation game. One in which the whole point is creating a character. Maybe someone who is super dedicated to character generation material could find a way to "gamify" that. No need to actually play the character, just find a way to quantify and score character builds.
You are absolutely correct selling Dark Vision for 2 points.... Excellent!!!
I know right, some others I ran this by were saying 1 point... nah... ITS TOO GOOD lol
That probably comes from DMs never running darkvision correctly lol
I've been wanting to do a campaign where you actually spend time with level 1, and 2, like for multiple sessions. I want to build up those stories and stuff. With this, I can award these feat points in lieu of leveling up too early!!!
Among my other ideas, like enchanted equipment that loses the magic after x time (so you could give them a +2 weapon, but after a month in-game it goes to a regular or a +1), or various kinds of potions or scrolls and stuff.
for long limb, maybe it was a wild magic mutation or you got drawn for torture reasons, but after escaping you adapted to the changes to your arms and took advantage of it. This is great, really gives a GURPS feel.
I started taking this system and applying it to the class system, sort of creating my own system. Im so excited!
My Gruul barbarian was bitten by a radioactive spider, who turned out to be a radioactive druid... so now he's multiclassed.
Jokes aside, I thought running an Ursala-inspired warlock patron this way. Your warlock player has the option to basically sell this hag their unwanted racial and class features in exchange for more power from their patron. I always though it was weird how your warlocks patron can't help them do tiny things like run a bit faster or take a hit.
I really love this system; it's the perfect blend of Mutants and Masterminds with D&D.
This is going to be the system for my next campaign. Appreciate you coach!
Hell YES!!! That makes my day dude! Glad to provide the customization!!
@@TheDungeonCoach honestly man, you have helped me (A pretty fresh DM, started last May) fix so many things I didn’t like about this system. Keep doing what you’re doing I’ll be here supporting you!
Ps. I’m already using your Rest system, combat system, monster development, and so much more. You have helped shape me as a DM! ❤️
@@fasthandshero85 wow dude! Gosh... like seriously that means a lot... that’s literally why I started this thing to help others customize the game to make it as much fun as possible! Thank you for letting me know!
We are playing shadowrun right now but awesome homebrew like this makes me wanna play d&d again!
You should do a video on how you decide your player-specific features you give players on a level up! I love the idea and I am definitely going to use it in my games, and to know exactly how you do it would probably help me decide exactly how I should go about it to keep it balanced
I do have a video on it! Its linked in the description! BUT... its an earlier video and I have wanted to do a NEW video on it too lol
@@TheDungeonCoach I completely missed that but will give it a watch! If you come out with another I’ll watch that too lol
This is great!! So excited to use this system!
Hope you enjoy it!
@@TheDungeonCoach i definitely will!! So far made an undead, a Jedi, and a vampire! Having a blast!! And once I add master of none system multi-classing will be way more fun!
Bro just get hired by wizards already lmao. this is amazing. I'd love to see what a game with this base would look like. it's awesome!
Hahaha that would be LEGIT! Help them make stuff like this for the masses! YES!
@@TheDungeonCoach 6e hosted by the dungeon coach would be awesome.
Rewatching this vid and honestly I love the concept - if it was easier to implement using dndbeyond (which is what my groups primarily use) I’d probably make it my new norm 👌🏽
This is a really cool idea, and I might just pick this up to use at my table. It definitely requires some DM oversight, though, so I wouldn't recommend it for new and inexperienced DMs.
Hahahah agreed! I could see a veteran Min Maxer building an OP character and the DM would have no idea lol
I actually made some Homebrew feats on D&D Beyond for my Groups so that they could get additional natural weapon feats. As long as they made sense. A tiefling could have horns, claws and even a bite attack for example. Because to me it made sense and my players liked it as well.
I totally see that! You could definitely just use this to supplement current races! What a great idea!
@@TheDungeonCoach thanks!
I've... seen a similar Homebrew system over on the DMs Guild. It was called "Talents". There's a pdf for both PCs and Monsters. Not sure which of you did it first though.
Great work, man. Looking forward to it.
So um.... how long until we do a class based point buy system?
:p haha
Dude!! I have it in the works already! We’ll see how this video does lol
@@TheDungeonCoach well I'm looking to be a patron because of it :) it would be a fantastic compliment to this.
@@broke_af_games9661 haha well I appreciate the support! I plan on releasing updates / expansions to this (like for multiclassing and more) also to my patrons. I’ll put it on the voting list I make 👍🏼👍🏼
as an fyi your share screen at 9min shows darkvision is 1pt. I agree with you, it should be more.
So there is a weaker version that is 1 point, then full darkvision is 2 points. THAT pdf was not the final one and I caught that too and showed my PDF editor and he fixed it. Thanks for looking out for me though!
This is genius!!! Love it! Wanna get my claws on it!
Hey Coach! Sounds like some truly fantastic stuff! Will you make this available on DMGuild or just via Patreon? I wonder, with stuff like this, if there's a shift coming towards a classless system that allows for complete customization.
It will be available on DMs Guild but for twice as much 😣😣😣
They take 50% of anything sold on there
Which is why I put it on Patreon to charge less for it 👍🏼 so it’s always the cheapest way for y’all to go
@@TheDungeonCoach do I have to sign up for monthly support to get it or can I purchase it without? All I saw were regular support options, and I can't afford to do that at this time. If I missed it can you direct me to it please?
I like the idea for a balanced game. Do everyone with a similar ability score start and allow points to be spent on preferred role play. I would also include subclass skills. Like Fast-Hands(rogue-thief) for an assassin-rogue.
Such a great idea I love this! Wish there was a way to implement this formally into the R20 system.
Dude, I love the logic. This system is brilliant. This is how rpgs should be man! Full customisation that says yes to the players imaginations.
Duuuuude I love the "Says Yes to players imaginations" well said!
@@TheDungeonCoach i like a lot of your videos but this one has made me join patreon because its just gold. Loads of work deserves something back 👊
@@gogonomo5604 wow man thank you (again)!
Yea this took my blood sweat and tears for sure, so thank you for seeing that!
I really wanted to present this in a way that showed what the intent was and what it could do. Since there is nothing out there like this I wanted to be as clear as possible, really glad how it turned out!
Amazing; Outstanding; Bravo!
Thank you! Cool to see the hard work paying off! 💜👍🏼
So, GURPS then? It was a solid RPG system. Very versatile, very flexible. Almost zero "lore" baggage.
Love the idea of prehensile tails. Maybe have it more useful like a extra weapon like nightcrawler in the xmen movie!
Ooooo then get the Misty Step once per long rest and mulitlclass into hexblade or Horizon walker lol What a cool idea you have!
Love it! You could make the mistystep expire at the end of your round, and can port as many times as you attack, up to a total of 30 feet. Would cinematically feel like nightcrawler, getting multiple positions and hits on different opponents.
Amazing effort! I'm impressed with your dedication and persistence. Keep it up!
Thanks a lot! Ill keep it up!!
Another great system Coach! I just love how versatile it is!
Hum, about constructed resilienc( warforged ability), 3 point is very far from what i think it should cost, if you compare with toxic constitution (2 point), resilient mind (1 point), resilient soul(1 point),trance (2 point) you are already at 6 point, and you still have the "don''t need to breath, eat, drink" and "You are immune to disease" part, even if worth 1 point each, the total is 8 ( and those 2 part would probably be worth 2 point each in my mind, making it 10 point)
As I've listened to his videos and I'm blown away. His stuff is so good! But also how much time did he spend on this stuff. Ahhahaha
I LOVE this! Can't wait to implement your "Bonus Level Up Perks" and surprise my players!
I could really use your help. Id love to create a class. Im not super knowledgeable about dnd 5e.
THAT is quite a BOLD task and one of the MOST difficult things to do. I would recommend building a subclass first and get a feel for balance and the game system you are building a class for
Love the guide, one feat that stood out to me was Shield attacker, a great ability for a Captain America inspired character. Any thoughts on having a feat that lets a character walk on four legs not only for increased mobility in the vein of a Centaur, but also letting the other party members ride said character like an animal mount?
WOAH what a chrazy idea! I love it!
maybe have prerequisites like Powerful build and another "quadraped" feat or something they they need to do it. My question would be could they go back and forth from 2 legs to 4? Or MAKE a race that is always on all 4s, would be an interesting spell caster or druid even lol. But I would have some feat to allow riding, and maybe another feat for more points to upgrade it to NOT take 1/2 their movement speed ( could also use encumbrence rules that powerful build would help with too)
Great Ideas, I hope that helped!
@@TheDungeonCoach It helped a lot, I am sure shifters could switch back and forth but when I came up with the question, the character would have 4 legs permanently. Something in vein of a Centaur or a sphinx. Although centaurs are considered the most famous sapien fantasy race that walks purely on 4 legs.
Question, since you mentioned something in the Magic related section that made me think of it.
As an example in the Strixhaven sourcebook, the Witherbloom Student Background allows Wizards to gain some limited access to Healing Magic.
With the existence of the Divine Soul Sorcerer and the Celestial Warlock, two existing Arcane class (one of which is a full caster like Wizard) that both have full access to Cleric's spell list, is there a point buy value to gain access to another Class's spell list you might not be able to gain RAW without potentially difficult multiclassing?
This looks like a good base for non fantasy games. I am thinking TMNT.
You could totally apply these onto characters to achieve stuff like that for sure!
I saw your previous question and e PDF is $5 wrymling gets the teir 1 pdf 👍🏼
This looks pretty cool.
Thank you!
Would this be in liu of just at character creation? What about class power ups? I know in current campaign I am playing a rogue and I was campaigning for my GM to allow me to pick and choose power ups from inquisitive or scout as I leveled up. There a some inquisitive levels I thought my character will not use or do that, but the corresponding scout power for that level would be something that I would use. What are your thoughts on this type of mixing and matching class level powers? I would love to hear your thoughts on this.
Just to clarify, I am asking for same level power/ability, ie pick between inquisitive 3rd level ability or scout 3rd level ability only.
This is great!
Very inspiring!
This is so well thought out! 👏🏻
Thanks bro! Took a while lol
So when is it going to be character sheet compatible on Roll20? :D
Duuuuuuuuude! That would be next level! Haha... wow Id freak out if that ever happens
What a legend!
Hahaha thanks Se7en (still the coolest name lol)
Freek cant afford patron this month and really want this
Im going to work something out for Patrons in the future to pick it up, just message me in the future and remind me of this conversation! (Secret Code Word for this convo... is Walrus) lol
I really wanted to like this video straight away because it is an amazing Video...but it was sitting at 69, so I was a little conflicted 😅. But in the end I had to do the right thing and leave a Like.
Hahahahah thank you for breaking through that barrier! It might have been stuck there if you didn’t have the bravery to do that!!
@@TheDungeonCoach nah man, a video as amazing as this one wouldn't be stuck for long. Thanks for all the hard work you put into these man.
I'm a low tier Patreon, but this point buy system sounds amazing, would I still get it by raising my pledge? I'm asking because in the video you say before the 15th
Yea man for sure, once you are upgraded the post is automatically there! No worries!
I dont know how he overlooked mutation as a reason to get long "arms"( tentacles, shadow arms, robo augmentation, cut off someones arms the cut off you own hands, then sow the arms to the stumps, then animate the arms so there limbs would be longer, no David you can't control zombie arms and yes they are trying to kill , why? BECAUSE REASONS)
How did you get long limbs out of nowhere? Lots of role-playing opportunity for that. I would say if they could come up with something like a trait from a specific patron, I'd let it fly. As long as the player can make it sound feasible.
Maybe the side effect of some weird cursed item.
A patron that does things like that like from ravenloft.
I love feats and character customisation in general so this sounds really interesting! Is there a lot of pages of info in the PDF? I'd considering buying it, but I really don't have much money right now sadly. Would love to hear some feedback from someone who has bought it :)
Thats totally understandable! There are 200 feats and instructions on how to use it. The first part is customizable for generic things like skills/ spells/ attribute stats. Second part is Racial traits that you can get at character creation (or later if your creative) and last part is the huge part on all the things for combat/ roleplay. If you bought it and didnt like it, message me on discord and Ill come up with something for ya
@@TheDungeonCoach Thank you for replying :) I can't afford to do Patreon but I have just bought the PDF for this, as I really like the sound of this system and enjoy your videos in general. I've only been playing D&D for a year and a half, but maybe one day I'll use this system to DM my own game :)
Proper. Good shit.
Hell yea! Thanks for that!
I've been tempted to let my player's pick whatever feats they wanted, regardless of racial restrictions. (With the obvious exception of holding back feats that grant lv2+ spells for lv1 characters.)
You mentioned a wild magic surge table but I have a player who got a weapon that naturally taps into bad luck to cause random effects to enemies, what would you do for like a bad luck table?
my d300 wild magic table has a GOOD / Neutral / BAD level to it, so you could just roll a d100 and then ONLY look at the BAD result collumn lol
The problem with point buy systems is that people will make broken characters to make a character that's overpowered in some way. My favorite example is a guy with 1 arm who hits insanely hard with his remaining arm.
In your system, I expect that someone will pick Fireball at 1st level. And it doesn't even need to be a magic-user. The rogue might be nuking people. Fireball at 1st level is basically "I win this fight".
I once ran a campaign with point buy ability scores, but I added an ability score called perception. So a couple players maxed their strength, constitution, and dexterity by dumping their other statistics. Someone convinced me to let his character dual wield long swords (which isn't actually legal for man-sized creatures in 2e).
This character was dumber than a box of rocks but was attacking 3 times per round and had a huge strength bonus.
Considering getting the PDF, but I was wondering if the PDF has been updated with other features that you hinted at on the first page?
I just recently updated the PDF about 2 months ago! It’s one of the best things I have made to date imo, I use it every campaign! 👍🏼
@@TheDungeonCoach Awesome. And thanks for the super quick reply on an old video.
Two questions, when is it hitting the DM Guild? And does it only cover creation or does it include all level advancement?
Thanks
For a fighter that wants fireball, I bring you Liu Kang. Give him/her a dragon aspect
It could scale with the PC and could lead to end game either summoning a dragon made of fire or the PC could turn in to a dragon for x duration.
If you choose a Negative Ability @ an ASI (lvls 4, 8, 12, etc), do you get that 1 bonus feat point @ every ASI or just the 1 time you take the Negative Ability?
hi coach what is you re opinion in the artificer lvl 6 skill is it good for the spell casting dc and att i hope u have a good new year ty for ur work
Is this gonna go up on DMs Guild or just the Patreon?
It will be (unless I get my website up and running) but It’s $5 on Patreon and will be $10 on DM guild (they take a 50% cut) so Patreon is a win/ win for both of us
I actually make a little less money from Patreon too since they do take 8%, but I wanna make it more accessible
So i tried to perchase this off the teespring link, and never got a download link. And there doesnt seem to be a way to contact DC.
This is amazing!!! Freedom, without the wokeness from wotc. I am down!
I'm going to be DMING a group with my Uncle, Mom, and whomever else we can find for another one or two slots, and I'm gonna totally use this!