HOW TO animate & clothe a MetaHuman using iClone 8 + Marvelous Designer 12 (step-by-step)
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- Опубликовано: 6 авг 2024
- Step-by-step workflow tutorial to clothe an animated MetaHuman in Unreal Engine 5.1, with mocap via the ActorCore library and iClone, cloth simulation in Marvelous Designer 12, and cloth texturing in Quixel Mixer and Blender.
00:00 - Intro
00:24 - New UE5 scene with MetaHuman
00:41 - Into iClone 8
00:57 - Download MetaHuman Dummies for iClone
01:32 - Confirm MetaHuman Body Type
01:42 - Import Dummy into iClone
02:04 - Reallusion ActorCore Mocap Library
02:11 - Apply Animation to iClone Dummy
02:41 - Export Animation from iClone
03:02 - Import MetaHuman Animation into UE5
03:36 - Apply Animation to MetaHuman
05:12 - Create T-pose before Animation Start
06:56 - Bake T-Pose into Animation Sequence
07:46 - Prep Head & Feet for Export
08:45 - Check if Body Parts play in sync
09:02 - Export MetaHuman to Marvelous Designer
10:27 - Export Static T-pose to Marvelous Designer
11:34 - Into Marvelous Designer
12:22 - Retarget Draping for T-pose
13:22 - Create Fittiing Suit for Static T-pose
15:41 - Import Animated MetaHuman into MD
17:15 - Simulate clothing in Marvelous Designer
19:20 - UV Mapping in Marvelous Designer
21:24 - Export clothing OBJ for Texturing
22:20 - Export Alembic (cloth animation)
23:02 - Thick & Thin Cloth Comparison
24:43 - Import Alembic Animation into UE5
25:45 - Add Clothing Animation to Sequencer
26:56 - Quixel Mixer for custom Cloth Textures
27:48 - Setup Color IDs for Mixer using Blender
27:52 - TexTools Blender Addon
31:45 - Bake Color-IDs in Blender
32:20 - Assign Color-IDs in Quixel Mixer
34:11 - Export Textures from Quixel Mixer
34:34 - Import Textures into UE5
34:54 - Setting up material for clothing iin UE5
35:41 - Apply material to clothing in UE5
36:16 - Join our Discord
36:24 - End Result Animation Sequence
__ Join our Discord for help __
/ discord
__ LINKS __
iClone MetaHuman LiveLink Kit (Dummies)
www.reallusion.com/iclone/liv...
ActorCore Mocap Library
actorcore.reallusion.com
TexTools
github.com/SavMartin/TexTools...
Marvelous Designer
www.marvelousdesigner.com
Reallusion iClone
www.reallusion.com/iclone
#marvelousdesigner #iclone #actorcore #metahuman #ue5 #blender Кино
amazingly detailed tutorial, at first time it was frustrating but finally, I understood how to make a short cinematic of my clothes.
Well done! You just saved me many hours of figuring out this exact workflow!
Never seen a video so clear and precise and useful thank you very much !!!
Thanks for this clear, detailed, explanation of what is (to me) an unnecessarily complex process. I mean, the usefulness of a Metahuman without easily donned custom clothes is almost nil, yet here we stand. With Epic's big investment in MH, I expect that this process will become much, much, easier.
Agreed, but in the meanwhile we use what we’ve got until they stun us with another awesome tool.
Yessss! The deep-dive tutorial we've been waiting for! Watching it now.
Yay! Thank you! Hope it helps you make cool animations.
But we can not adjust the textures into MD instead going to blender?
In this video we show a workflow to texture using Quixel Mixer, using Blender to create the UV map Color-IDs.
amazing man , absolutely brilliant
u need to go to heaven for this
Wow, thank you! You come with me... we go together. Thanks for watching! :)
@@virTjil haha... keep it up man
Thank you so much! Don't know if i'm missing something (very likely XD) but i've just checked "Disabled Post Process Blueprint" in the Blueprint of my Metahuman (body tab) and it works without the need of baking sequence, exporting meshes etc. I've simulated clothes in MD directly on the meshes you shared in the last video about this. In any case, without your video i wouldn't even know where to start, so grateful!
Oh my god! Thank you so much, watching this video with a tear of happiness on my face!Love you!!! Thank you so much for this tutorial!!!!
So much love and happiness makes us happy! Thanks for watching :)
Note: metahuman base skeleton uses f_med_nrw so if your metahuman has a different body type, you'll need to right click the animation after it's imported to Unreal > Retarget Animation Assets > Duplicate and Retarget, choose RTG metahuman as the IK Retargeter, then choose f_med_nrw_body as the Source skeletal mesh and (whichever body your metahuman has, for instance m_med_nrw) as the Target Skeletal Mesh. Choose folder to send it to and click Retarget.
People who are trying to fight their way through fitting custom clothes onto a MH and retaining the face rig will know how underrated this is 🔥
We feel your pain, acknowlege the sacrifices you made for your art, and value your appreciation.
Brooooo 🔥🔥🔥🔥
So do you have to delete the face rig? I can't get my fitting suit to work and re-targeting the draping doesn't work either.
The Blender workflow tho... so cool to share this. Thank you very much.
Taken me 6+ hours searching through forums just to find exactly what I was looking for in a detailed yet concise video!
Glad it helped! Thanks for watching. :)
only 6? damn you are lucky...
Thank you. This is terrific. On my third viewing to make it soak in!
You've nearly watched it as much as we have! :)
@@virTjil I'll catch up! Thanks again for making this. I'm sitting here now about to implement this process myself - I recently purchased a MD subscription but was having difficulty getting started so the timeliness of your video, for me at least, couldn't be better. Based on the quality of this tutorial I look forward to your next video.
I'm impressed!!
Great Tutorial!
Sooooo much thanks for this tutorial!!! It really helps me!!!!! I am looking for this for a very long time!
Pleasure!
You made my day, thank you!!
Thanks for this guide guys!
Our pleasure! Thank you for watching. :)
perfect . thank you so much
Great content 👍🏼
So helpful to the beginner! Thank you soooooooooo much
It's our pleasure!
@@virTjil EXCUSE ME, i wonder how can we apply this to unity
damn there is never any single software to pull off a simple 3d dress animation - as a beginner its really hell to go through 3D hopefully will get used to it in a decade or so with my bird brain - thanks sir ur really talented thanks
Agreed, we need better solutions.
super nice.
Thank you!!
You're welcome! Hope it helps you.
THANK YOU BOSS
I LOVE YOU!
wow you are amazing!
Glad you like our video!
THANKS!!!!
Thank you
Our pleasure!
By the way, if in MD everything is divided into materials, then through cinema4d you can make it so that where it was divided into materials and in unreal engine it will be divided
Thank you so much for this tutorial! It helped me a lot, I just have a small error when I import the fbx from iclone8 in UE5, the skeleton is slightly deformed (especially at the level of the hands) whereas I have the good dummie in iclone, do you have an idea of why?
thanks!! you are amazing~~~~~~~~~~~
Hope this video helps you. Thanks for watching!
@@virTjil yeaj learn a lot form you, have you tried the new chaos cache for clothing hope you can give us some tips ~
Do you mean the UE5 Chaos Destruction Cache?
@@virTjil no Ue5.1 now have chaos clothes cache ruclips.net/video/4NkNBImONJU/видео.html
amizing thank you alot 100000 Likes
Thanks for liking this video soooooo much! Create some cool animations :)
I have an animated MetaHuman in the sequencer with morphs applied to the body, but when I export it, the morphs are not saved, can you tell me how to export along with the morphs?
bro i dont have a repales skeletan option . how to find it ? plese help me .
Great tutorial , one question , do you need to do this everytime you have an animation in metahuman ? or this is a one time creation and afther that you can do all the others animation in unreal engine ?
Yes, every time. Looking forward to improved cloth tools.
Thank you for the video. It's just what I was looking for. But I've got strange behaviour in with 5.3. Whenever I move playback bar out of animation in sequencer (to create a T pose) it looks like that body becomes a little bit smaller and there is quite a big gap between body and head. Actually I get the same in 5.2.1, but somehow I managed them to stay together. But when I created separate animation sequences for body, head and feet, selected them and moved into the scene, the head is a little bit lower than it should be
Answering myself :) The problem disappeared when I set the skeletal mesh in the animation not only in the preview, but also in the "Retarget Source Asset" in the "Asset Details" tab
This is gold! I almost gave up on using Metahuman characters already. Thank you @virTjil
It’s our pleasure. Thanks for watching!
Is there a way to get the Apose from the metahuman to be exactly the same so that all you need to do is 1. animate iavatar in iclone with meta Apose at beginning for 50 frames add your animation. export to UE.
2 export same fbx to MD sim your cloth. 2. add animation from iavatar on to metahuman. 3. import your simmed cloth from MD add to metahuman. and they match up exactly??
By passing all the messing about in UE with meta human exports to MD.??
Hi! A cant solve problem with clothing glitches... Doesn`t helped anything. I used DAZ clothing and simulate it in Marvelous
Hey, I cannot find Metahuman control rig in bake to control rig
When I bake animation to sequence my PC is stuck and unreal crashes. I installed unreal 5.2 even then same problem.
First of all this video is awesome!
Im running into issues with finding the metahuman sneaker skeleton and I’m wondering if you might have experienced this? I can only choose it as the skeletal mesh during animation import and if I select it the feet don’t move during the animation.
Also It doesn’t pop up when trying to select it as a preview mesh. I’m able to get everything else into marvelous designer flawlessly tho. Any suggestions?
I had same issue. so I uploaded my pipeline on my channel. but I still wish virTjil's way works beacuse it's very simple
why when import the fbx animation from iclone its always come with female body ?, I already import male body in iclone
I followed the instructions exactly however I am getting an error when i import the animation as " the following bones exist in the imported animation but not in the Skeleton asset metahuman" What might be the issue? Thanks!
I get an error saying "Arrangement Points were not fitted to the avatar.
The avatar must be in a T-pose or A-pose." even though my static mesh is in a T-pose. What did I do wrong??
I have the Same Problem. Do you have a Solution?
the link u have given for free download of MH dummies is not working. did u have any other recourse please?
My MD crashes when I try to import the face FBX, ive tried everything cant fix it...
I had same issue. so I uploaded my pipeline on my channel. but I still wish virTjil's way works beacuse it's very simple
Does this also work for exporting the clothing as Skeletal Mesh? I prefer not to have the heavyweight computation of Alembic for all the outfits, as there will be easily 100+ characters on screen at once in some instances.
Thanks for the post by the way. Really helpful!
Alembic export is intense but so far the only solid solution for us. We’re hoping for high quality real-time simulation in UE. For now Marvelous Designer gives us the quality and consistency we need.
Something is missing, I cannot Apply to Asset, and i think you miss to explain it on video. because at 7:30 there is no "feet" on sequencer but at 7:48 it magicly appear and i see transformation on the feet
Hey, absolutely amazing tutorial. One question, my FBX animation preview mesh is coming in super distorted. Any idea where I might be going wrong? Retracing mysteps again on the export. The T-pose and it's fitted suit came through fine tho
Hey, please join our Discord server. I can try and assist you there.
@@virTjil Hey Im in the discord but haven't gotten a response, I've gotten everything else figured out but i keep experiencing poke throughs when the alembic is exported into unreal? What would be the best way to fix this? iv'e exported with the different thickeness, skin offset, and particle distances but haven't had success, any help would be greatly appreciated!
Hey, sorry, our fiber line went down for 2 days. Under what name/logo are you on the virTjil Discord? We can't seem to find your message.
@@virTjil Np! TimTimClub, Im in the forum and the QnA
my bad im on the marvelous discord let me hit u up there
I keep having this problem in 5.3 where when I try to import the alembic file, Unreal just stops responding? any idea how to fix/work around this?
hi i have a problem...could you give me a hand please?
why don't i have the "replace skeleton?" button?
thanks
hi, at 8.27 when you 'replace skeleton' with face, for some reason i cant find that menu .....i using UE5.03 ,is it only avaialable at UE5.1?
We replied on Discord. Thanks for watching and for joining us on Discord. :)
Does this work in UE 5.2?
Does somebody know how to ADD fbx in MD11? When I add second mesh first mesh are dissapiere
What version of Marvelous Designer are you running?
We can also use livelink to animate the metahuman without having to export. iClone 8 is LIFE!
yes but how to you bake the preview mesh for Marvelous designer that way?
Hey man Thank you for your perfect tutorial. I have a problem with "Check if Body Parts play in sync" part @ 08:45 . no matter what animation I put on my metahuman either it's from Mixamo or IClone carefully following this guide step by step, my metahuman body part collapses on the ground always when I grab Face - Body - feet animations onto the scene and hit simulate button. Only Feet and head play the animation perfectly but the body collapse on the ground in a horrifying way 😅. even exported it to marvelous and it's the same deformed and collapsed body 😂😂 it's driving me mad I even followed other guides and have no problem playing the animation on my metahuman like 05:08 part but get the same results on the body before exporting to marvelous.
Not to mention I even tried with RTG methods and multiple animations with and without T-Pose part. body falls on the floor and you can see animation playing on the body on the floor 🫠
I suggest you join our virTjil Discord server (see link in video description) and post this issue over there. We're more active in Discord and others also sometimes help. :)
Please someone help. I’m getting the error “failed to import… failed to create asset”
could you please make video also how can i use mixamo replace of actorcore? Mixamo-metahuman-marvelous-metahuman -unreal render
Very long ago we played with Mixamo, but now our focus is on the Reallusion software as a superb companion to Unreal Engine.
my body is falling when i play the simulation after i baked the animation please someone help me out
Mine still fails to create a suit it says its not in a t-pose??
What if we don't want to animate our Metahuman? All I want to do is create clothing for my metahumans in Marvelous Designer, and then use these MD-clothed metahumans in my open world 3rd person shooter project!
Is there a simple way to do this for a simple animation done of the metahuman inside UE and not importing animations?
Ok, you're a legend. I battled through it and think I got there.. Insane how hard it is.
I just realized that any clothes animation i export from MD are so small like 4mb even though its one minute long
I don't know why when I follow your video steps together, the options for exporting abc format are the same, but when importing to UE5, it shows that the assets were not created。(Hope to hear from you)
I answered it, if you choose the thickness when you export, you must set the four sides to export when exporting, otherwise there is nothing to export (novice laughs Xiaobai)
Do you know if it works in 5.2 as well? Many thanks
no. it doesn't import it successfully, it does not recognize the frames and it tells you that it's unsuccessful. Maybe Epic games developers got dementia and forgot how to code the alembic importer. :( poor guys one heck of a disease
Please Help. I keep getting the error failed to import failed to create asset
same. "check output logs for details" the error says. and when I go to the output log, the output log also writes "check output logs for details". Thanks, output log! Very helpful.
bro i have a problem ~ in my pc bake animation is 0 please help me
Please join our virTjil Discord server for more help (see link in description).
is this for game ?
No, for virtual film production.
this is a min 1000 likes tut 👍
It's most gracious of you to like tutorial this so much! :)
Are you.. secretly Arrimus??
and the license for all these programs costs more than my kidney :)) f me, I want to use all these but I cannot afford anything.
You’re much more valuable than that! But I totally get what you mean. We are fortunate to be using all this and still have so far to go. Keep the dream and vision alive!
I think i'm just gonna let my MH characters be naked in my upcoming short film project. Just need to change the script, which is easier than this. :-D
It’s challenging, for sure!
but not everyone can afford iclone its expensive
Many of the best tools cost money (that’s how they manage to keep on developing the good software), and if you’re serious about your art and craft you keep on working to save up to buy the tools you need, and keep on speaking to people to support you.
@virTjil lets go...watching now
Enjoy!!