Creating a Dynamic IK Tail in Maya

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  • Опубликовано: 4 дек 2024

Комментарии • 9

  • @freeze-frames
    @freeze-frames 8 лет назад

    Thanks Adam!

  • @Mercioglu
    @Mercioglu 6 лет назад

    Really usefull trick, thanks!

  • @EdGregor
    @EdGregor 9 лет назад

    This is great. Do you have a solution for being able to keyframe the end of the tail while keeping dynamics acting upon the rest of the joints? I've tried with dynamic constraints on the curve cvs, but can only move them during interactive playback. Looking to animate the tail end like a normal spline ik, but then when playing, have the dynamics run through the rest of the tail. Thanks!

  • @convolution223
    @convolution223 9 лет назад

    I'm using Maya 2016 student version and there's no nDynamics toolbar. Does it not come with this version?

  • @marty1780
    @marty1780 9 лет назад

    Which is the first video?

    • @SoftimageHowTos
      @SoftimageHowTos  9 лет назад

      Martin Gilbert it's called Using the IK Spline Handle in Maya - try this link:ruclips.net/video/UaUDLHAfed8/видео.html

  • @chr1st0pher
    @chr1st0pher 7 лет назад

    wtf why is this on the softimage page?

  • @grahamhiggins1816
    @grahamhiggins1816 3 года назад

    I found it difficult to follow, as you're doing each step in full. I think an overview first would have helped to stage out what you are doing, then get into the detail.