Maya Monday - Baking Dynamics to Joints

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  • Опубликовано: 25 янв 2025

Комментарии • 44

  • @AdeptusSteve
    @AdeptusSteve 9 лет назад +16

    Cool, didnt know about the delete static channels command, super useful!
    Thats why I love your vids Daryl, theres always a chance of learning something new - even as a proficient user myself.

    • @darylobert
      @darylobert  9 лет назад +8

      +Stefan Ehrenhaus Maya is cool like that, I learn new stuff all the time and I have worked at Alias/Autodesk for 21 years:-)

    • @thesteammachine1282
      @thesteammachine1282 2 года назад

      @@darylobert Im using the make joint dynamic since today ( jiggle effect for breasts) but the problem is that after I apply this, 3 of the options >(stiffness, damping and Jiggle weight ) are all locked in yellow color. I can not unlock them. Like if they are hard coded. Any idea what is happening mate? Or is this even normal !?

    • @flipnap2112
      @flipnap2112 6 месяцев назад

      @@thesteammachine1282 curious if you ever found the solution ?

  • @michaelcdarby
    @michaelcdarby 6 лет назад +4

    Man I'd love to watch a 10 hour tutorial on how you made this character from scratch. Awesome

  • @prony5145
    @prony5145 Год назад

    Amazing tutorials ❤❤

  • @LisaMurphy
    @LisaMurphy 4 года назад

    There is no Bonus Tools tab on Maya 2018. Is there a plug-in available? I would really like to be able to do what you did in this video.

  • @sadiqkittani3817
    @sadiqkittani3817 9 лет назад

    I like the animation layer, for wieghting in betweens, not depending on it 100%. But some time its useful. Thank you Daryl for another great tips :)

  • @robbie_
    @robbie_ 5 лет назад

    When I did this up to 1:03 it's all good. But when I press play I can see the spline moving around but the joint chain I created it from stays still. What basic error have I made?

  • @naaffax6700
    @naaffax6700 7 лет назад

    Thanx! Great tips again! Love all your explanation videos. Im from Maldives and i love animation

  • @PrajayMehta
    @PrajayMehta 7 лет назад

    Perfectly made lesson here Daryl! Cheers!

  • @chadcloonan3437
    @chadcloonan3437 5 лет назад

    This is so awesome... why haven't I seen this before..

  • @Xenthorx
    @Xenthorx 7 лет назад

    Golden Channel, awesome tutorial !

  • @avtpro
    @avtpro 6 лет назад

    Still good Thanks for the help with getting overrides to act predictably.

  • @徐一雄-d8o
    @徐一雄-d8o 6 лет назад +1

    Hello, daryl obert:
    First of all, thank you for your great video. It really helps me a lot!
    I have a question about turning baked animation. When I baked the whole joint chains, for example, I bake a dynamic long dress for a game character, and I want to turn some joints at key frames by joint controllers, how could I do that?
    In other words, how could I bake animation(dynamic) to joints controllers?
    Looking forward to your reply,
    Thank you!

  • @animhaxx
    @animhaxx 6 лет назад +2

    That robot looks so cool

  • @blastman0116
    @blastman0116 9 лет назад

    after Daryl maya works i start liking mondays! ;)
    This maya tools are amazing, before this curve based rigs was a bit nightimre for animation. But still curve rig old fashioned its usefull like particles etc.

  • @maniacarta9648
    @maniacarta9648 6 лет назад

    daryl thanks for this can i ask please if i have a mesh that doesn't have joint and then i used dynamic joint on only one part example flag mesh how suppose to link the simulation to my mesh thanks

  • @Farid_M_Panah
    @Farid_M_Panah 6 лет назад

    thanks for this tutorials
    but i have question. How to work with fk/ik an animation layer?

  • @cgalex4532
    @cgalex4532 9 лет назад

    Hi Daryl, great tips. I've been following your videos for over a year now. I have a specific question regards system performance. Say i have this huge mountain scene with several props and it already takes over 1million polys and i know i'll have to add in a rigged character thats another million polys. At this point everything is going so slow and laggy and i can barely rotate around the scene and i need to start animating everything and add multiple dynamic processes that will require even more of my system power. Is there a good approach and technique i can use to basically make everything alot less system driven. Like temporary reducing poly count in big amounts or maybe something else that i'm not aware of to reduce my systems performance and i could work more efficiently in the scene. Thank you.

  • @PhishChiang
    @PhishChiang 9 лет назад

    super helpful!!!
    ctrl + 1 = toggle isolation mode

  • @krzhao177
    @krzhao177 6 лет назад

    Hi bro, I am wondering if there is a similar method to bake animation from controllers to joins in case of importing fbx files into game engine

  • @williamandbrittanytreece3239
    @williamandbrittanytreece3239 6 лет назад

    Please tell me how it is possible for you to have such a high quality render in your viewport??!!???!?

  • @Rymdkakor
    @Rymdkakor 9 лет назад

    Thanks for the tutorial!
    I'm a bit confused about the isolate select hotkey though.
    As far as I know that button has been on the shelf for years and the hotkey Shift+I toggles isolate select and that hotkey's been there forever.

    • @darylobert
      @darylobert  9 лет назад +2

      +Rymdkakor Yes, that icon on the shelf has been around for a little, I forget what cut of Maya it came in maybe 2015? The hot key of Crtl 1 is new and much easier to hit than Shift I

    • @Rymdkakor
      @Rymdkakor 9 лет назад

      Oh sorry for the late reply!
      I have been using Maya since the 2011 or 2012 version and I don't remember it ever not being there so I think it's older than that :)

  • @duyvu3947
    @duyvu3947 8 лет назад

    how can i get "bonus tool", i use maya 2016 ex2 but it's not available on my toolbar,.

  • @dongbanshinki99
    @dongbanshinki99 7 лет назад

    Hi, can somebody tell me where I can get the "Make joints dynamic" plug in compatible for 2017 version of Maya? Because I know this is a plug in of the Maya 2013 bonus tools. Please help

  • @veagaz
    @veagaz 7 лет назад

    Thank you very much that was very helpful

  • @HapZungLam
    @HapZungLam 9 лет назад

    after setting up the animation layer. Can I rebake the whole thing so I can even get rid of the layer?

    • @darylobert
      @darylobert  9 лет назад

      +HapZungLam Sure you can combine the layers, look at the menu Layers > Merge Layer

    • @HapZungLam
      @HapZungLam 9 лет назад

      thank you

  • @avtpro
    @avtpro 9 лет назад

    Awesome Robot ;-) Daryl can you show how to bake Scene Time Warp to skeletons? ;-) Thanks.

  • @mina801801
    @mina801801 7 лет назад

    thank you !!! It really helps me a lot

  • @abdullahkolayl5337
    @abdullahkolayl5337 7 лет назад

    thank for great tuto

  • @AnandHalbhavi
    @AnandHalbhavi 9 лет назад

    Was this model from a particular project?

    • @darylobert
      @darylobert  9 лет назад

      +Anand Halbhavi Its a model from Hyper Space Madness.

  • @MANIAKRA
    @MANIAKRA 5 лет назад

    Niiice, I dig this

  • @navdeepjhita1330
    @navdeepjhita1330 7 лет назад +2

    My brother please give me character link

  • @navdeepjhita1330
    @navdeepjhita1330 7 лет назад +1

    You have mental ray please give me mental ray plugin rig for maya 2017

  • @Hakuru15
    @Hakuru15 6 лет назад +1

    anyone know where i can find the make joint dynamics in the 2018 version?