The timing is unreal! I was thinking about starting my dream game project after completing my current, so in about 2-3 months. I'm going to have enough money to start by then. It's inspiring to see others doing the same thing!
So, as soon as you mentioned changing the player to a student at (I'm guessing) an academy of sorts I immediately thought of some great lore implications. Have you thought about having the Castlemancer move from castle to castle to help out these lords and ladies (it seems like this is what you were gearing up to do, I just wanted to pick your brain about it)? It could add in an element that could be used for both story and rouge-like modes, if you choose to go that way. You could implement things like different endings and what not. It would also give it insane replay ability. Additionally, in an attempt to keep your K.I.S.S. concept alive (love how your using it BTW) having another compartmentalized element that you can assign a couple of features or allow to handle a couple of tasks seems like an amazing idea.
Ya you got it, that’s exactly where I was headed! The idea is to move around to different castles (i.e new landscapes, layouts etc)! For the demo, it will probably just be the grass castle that I showed in this video
Hi there, great progress on castlemancer, it looks really cool! Are you also still working on muster? I am a follower for quite some time now and i never saw you mention muster in any of your newer videos. Maybe i just missed it tho... Could you give us an update on that? If you abandoned it, i would really like to know the reasons and so on. Thank you for the great content and all the best from Austria
Why do localization so early? Why not focus on an MVP in English and just get a demo at ASAP to figure out sooner rather than later if things are working or not?
You’re right! I wasn’t directly translating yet, but more building the system so that when I do add translations I don’t have to completely rework how the text system works!
The first 500 people to use my link skl.sh/byteofm... will get a 1 month free trial of Skillshare premium!
I've just found your channel and subscribed ! The game idea is so unique and interesting. Also a big fan of pixel art ! Keep going bro and good luck ❤
10 seconds in, Love the audio quality
Brilliant to see where the game is! It's looking amazing, keep it up.
The timing is unreal! I was thinking about starting my dream game project after completing my current, so in about 2-3 months. I'm going to have enough money to start by then. It's inspiring to see others doing the same thing!
This video is a banger ( 5 secs in )
the best game of magic cards and one of the only ones out there
do you have music producer?
New castlemancer character is a lot better! Keep it up Michael :)
Thanks!
So, as soon as you mentioned changing the player to a student at (I'm guessing) an academy of sorts I immediately thought of some great lore implications. Have you thought about having the Castlemancer move from castle to castle to help out these lords and ladies (it seems like this is what you were gearing up to do, I just wanted to pick your brain about it)? It could add in an element that could be used for both story and rouge-like modes, if you choose to go that way. You could implement things like different endings and what not. It would also give it insane replay ability. Additionally, in an attempt to keep your K.I.S.S. concept alive (love how your using it BTW) having another compartmentalized element that you can assign a couple of features or allow to handle a couple of tasks seems like an amazing idea.
Ya you got it, that’s exactly where I was headed! The idea is to move around to different castles (i.e new landscapes, layouts etc)! For the demo, it will probably just be the grass castle that I showed in this video
Hi there, great progress on castlemancer, it looks really cool! Are you also still working on muster? I am a follower for quite some time now and i never saw you mention muster in any of your newer videos. Maybe i just missed it tho... Could you give us an update on that? If you abandoned it, i would really like to know the reasons and so on. Thank you for the great content and all the best from Austria
So technically u didn't quit, just a month vacation lol
Why do localization so early? Why not focus on an MVP in English and just get a demo at ASAP to figure out sooner rather than later if things are working or not?
You’re right! I wasn’t directly translating yet, but more building the system so that when I do add translations I don’t have to completely rework how the text system works!
Is it me or making money in games theses ďays is harder 😢
chateaumonsier