This experiment makes Parenthood look bad! // Sims 4 character values
HTML-код
- Опубликовано: 11 сен 2024
- Do you ever wonder if the sims 4 character values actually impact gameplay? If the answer to that is yes you might find this video useful!
If you enjoyed my ‘This experiment makes Parenthood look bad! // Sims 4 character values’ video then you might like some of my other videos:
Features in The Sims 4 that turned out to be actually quite annoying: • Features in The Sims 4...
10 Funny and weird storylines to play in The Sims 4: • 10 funny & weird story...
I made my Alien a Pollination Technician and gave every family and alien baby: • I made my Alien a Poll...
What happens when you force 8 sims with conflicting traits to live together?: • What happens when you ...
I really hope you enjoy this video and if you do, please like and subscribe :D
End music: Move Your Ass by ZAYFALL / zayfallmusic Creative Commons - Attribution 3.0 Unported - CC BY 3.0 Free Download / Stream: bit.ly/move-yo... Music promoted by Audio Library • Move Your A*s - ZAYFAL...
Instagram: / whiny_brit1
Twitter: / britwhiny
Tumblr: / whinybrit Gallery ID: Whiny_Brit167
Thanks again for watching my ‘This experiment makes Parenthood look bad! // Sims 4 character values’ and I’ll see you in the next video!
#sims 4 teens #sims 4 teenagers #sims 4 experiment #sims 4 character values #sims 4 character values experiment #sims 4 teenager experiment #character values sims 4 #sims 4 teenager character values
Huge thank you to my Patreon crew for supporting this channel:
Sims4ruinedmylife
Stephanie
Piper Blair
PA
Alphanumerics
h3avensboy
Sarah Norfolk
Ashley Cokes
Allan Daniel 2
Lucy Thompson
Ally Hughes
Malorie
Beth Lawson
Katie Mock
Jon Bialecki
Azmina
Nathan Kilzer
Jamee Novotney
Glitter Garden
Sarah Chester
Marti Toronto Miller
Aimee Alexander
Doreena Clark
SIMMariam
KDitch
Kendall Gates
Nobody
ShayLeigh Street
AngelDreamCrafts
Sharon Rollins
MaSunrise74
Michelle E
Tessa louise
Melissa O'Leary
Alicia
V Brazz
Derek Gomez
💛💚💙💜❤
The point of Parenthood is the reskin of the activity table, obviously.
Hmm, and here I thought the point of the parenthood pack was to ask repetitive questions about lost toys and lonely recesses over and over., Actually the parenthood pack does affect getting a good manners trait and other things, but it still seems like other things like cleaning the floor or positive interactions with others seems to have even more of an effect.
🤣🤣🤣 the activity tables are such a meme lol
I think I remember in one of my games the character traits affected their work performance a lot.
It was like nearly impossible for my irresponsible sim to get promoted.
yeah and the responsible trait makes the sim always "work hard" when they go to work instead of working "normal"
@@kath2546 my responsible sims also do their school work (even for uni) and clean up their home without being told to which is nice
I like the good manners trait as it massively helps creating friendship when using as a first greeting. I only have this pack and seasons as I like the extra gameplay with toddlers and children.
I love parenthood for the extra challenge of parenting and the extra interactions it gives you. I’m not sure the depth is there - the sims has a history of that. But I still would say it’s one of my favorite packs.
The reward traits have a big impact on gameplay IF you're controlling them. The interactions they get are a lot of fun to use, it's just a pity they don't autonomously use those interactions.
The character values don’t affect a lot of their behaviour but when interacting with other sims or working is a really obvious difference
The traits didnt seem to work because your experiment missed the whole point of what they do and add eg. Good manners can make a sim have new friendly interactions. New greetings. Tidy up more (which your good sim did) and build friendships faster where a sim with bad manners will make new acquaintances tense and struggle to build friendship. Each trait has changes like this which you notice when the sim goes out and interacts with the world or goes to work etc (not stuck in a house where they arent needed)..Empathy comes with the discuss mood options and ability to make others calm down etc. Responsibility gets you raises and promoted quicker. It is not about being good or evil, which have their own traits anyway. Your conclusion is like saying popcorn doesnt work because I put it on the table and nothing happened. Plus you needed to set the sims as caregivers to the toddlers as otherwise they give them minimal interaction and can't use most of the parenthood stuff.
I have also seen that when a Sim who has the bad manners trait is visiting your house, the sims in your household gain a tense moddlet because there's a visitor with bad manners. Like a child grew up and move out and you are still playing with the parents and siblings, they will get tense if that child comes to visit.
Still I kind of understand her point, because these parenthood traits are really difficult to normally get in gameplay (except for responsible) and the "bonus" the sims get are no that rewarding. In the end is just easier to complete some scenarios e and get some reward traits with the store.
Yess!!! You can’t just literally do nothing and expect results
Good and Evil sims actually have reactions to each other. Other opposite traits that might be fun are snob/childish, neat/slob, lazy/active, cheerful/gloomy, family-oriented/hates children (or noncommittal)
A responsible Sim doesn't have to do their daily task for work. If you get a hot headed Sim emotional control they are able to calm down much more easily. The others I haven't noticed a huge benefit for.
I do get what you mean but the traits are a bit less obvious then that, there are special pie interactions that you can have like instigate or something maybe, and like if you ask an insensitive sim for advice when sad or uncontrolled emotions it doesn't go so well, the argumentative ones can be really bad in arguements compared to other sims I think. Another pie interaction is unintentially insult interests, I suppose the thing comes down to the lack of autonmy sims have in this you have to do it as a player. For those who are responsible they can do better in work and good manners is the same, but opposites of them struggle. I hope this makes sense, thank you for another great video. I think things I also love is the school projects that you can do. But it really comes down to you as a player to insitgate it due to the lack of autonmy sims have. I hope whoever or wherever you are is having a good day sending love x
I did this same thing, but I actually played with them, (instead of observing) and I thought the two acted very differently. But I also gave them "good" and "bad" traits. My "bad" sim would fart in the kitchen and yell at her sister and neighbors so I thought it was pretty entertaining 😅
The traits do affect gameplay but of course you have to at least slightly control the sim… autonomy isn’t the sims 4’s strong suit, no experiment is going to work if you don’t actually do anything
I think responsibility mainly affects work. And the traits affect interactions. Like if your empathetic you can calm emotions I think
I think the gameplay may be a little more subtle when it comes to the character value traits? I feel like they're definitely more about interacting with Sims when being controlled, rather than how they act on their own. Like such as how you introducer yourself, how you form relationships, whether or not you clean, and how you manage your own emotions. But they do have some interactions with autonomy but I can't say how deep it goes as I've only played with a few traits. One of the things I noticed from one of my kids who grew up with the insensitive trait was that he was always autonomously mean to all his brothers. Just for no reason lol.
01:14 'Although I will take that away.'
I just had a mental image in where in an alternate universe were Sims play The People 4 instead, parent sims would use 'taking your door away' as an actual punishment for their children in order to behave. XD
I'm so sorry, I don't always understand my own mind as well.
I don’t know if you’ve done this yet but I’d love to see a video of a married couple like this with toddlers and maybe a baby where you only intervene to ensure that the kids don’t get taken away (basically make sure they get fed at the last minute lol) and see how parents with opposite traits and/or who despise each other parent kids together for a few days. Just a thought, maybe you’ll luck out and they’ll hate each other but still give you another random pixelated person to name Chickenface or something 🤣
your houses always look the coolest 😩
I love your videos so much. As my experience with traits has been, they really show up more with strangers in a more organic way.
skimming down, i think i saw a few people mention it. but yeah, the parenthood traits don't add to autonomy, they add to interactions. Would be nice to get some better autonomy, but I guess that's asking ts4 for too much 😅
“Guess that’s part of who you are now.”
I swear you are the funniest person. How do are you so witty effortlessly 😂
I've often wondered what makes some sims better parents than others, not sure if the responsibility traits come into play with the autonomous behaviors, I had one sim mother in my game and her 2 child daughters, and unless I had her make a meal for the family, she would only cook for herself, and she did this all the time, and I have other sim parents, and they cook for their kids, in fact I think the cooking only for herself was a subject of argument between one of the girls and her mom, cause once after the mom cooked only for herself, one of the girls got mad. It was a really tense household.
I love that in previous sims games, you would actually work hard to get the good traits - because they had an actual impact on how the sim would behave.
I think it was sims 3, where your child would be given 2 negative character traits, if you didn't read pregnancy books/took care? And since they impacted chemistry and gameplay a lot, it had a real consequence if you didn't care.
10:32 Still something makes me think that the high school pack adds something to the way sims will act more accordingly to their traits when it come to the expectations we have with them. I'm talking about arguing here when sims have opposing traits.
ive been playing without packs including parenthood and i have not really noticed a difference between having the pack and not in terms of in depth gameplay. i think the only notable thing is kids making messes. i feel like parenthood is only good at telling you that you’re parenting when you could just imagine that you were and you’ll still have the same effect: no notable consequences for any of your actions
Adding the toddlers in was a bust because the toddlers ask whoever is closest or not busy to take care of them.
I LOVE YOUR VIDEOS!!!!
I love that guitar! Where is it from?
It seems to me like you’re not playing the game as intended, these traits are mainly meant to impact relationships rather than general behavior. Also I think they’re meant to boost YOUR gameplay inputs rather than autonomy. Don’t get me wrong, I’m not one to defend TS4, it’s deeply DEEPLY broken and quite the empty shell unless you fix it with mods but I don’t believe this is one of the cases in which a feature is a mere cosmetic rather than adding depth to the game. Because ultimately that’s what these traits do: add depth, not play the game for you
"Maybe one will become an alcoholic."
Me drinking burbon: Hey now...
might get more drama if you had 2 sims who BOTH have negative character values and clashing traits. also, based on streams i’ve seen, it’d be good to run these experiments for at least a few human hours and then show us the highlights… but i know that makes more work for you.
and i’d also love to see you play around with sentiments - those seem to make a pretty big difference in behavior, possibly because they’re newer.
A Shirley Temple doesn't have alcohol 😂
TS4 is so boring. EA built it like an app that a person dabbles with for 5 minutes. There's nothing under the hood, just a bunch of icons in the UI. What a ripoff after 8 years of constant cash flow to EA. 😒
Parenthood is when you put your kids through hell cause your mum didn’t, then you let your middle child get away with everything and the youngest in even more hell ☺️
I'm glad that I didn't waste my money on that parenting pack xD
I'd disagree with making the decision based on this video. The affect of traits is more subtle and these experiment doesn't really give room to display them. Responsibility affects how sims deal with school and work, manners affect the speed and ease with which sims make other friends, empathy allows your sims to comfort or calm other sims depending on their emotions, emotional control balances traits like gloomy or hotheaded. I enjoy whinybrits videos but a lot of her experiments miss aspect because she's playing them out in a very controlled limited environment that is not similar to how people often play the game.
Has that mod been updated.?? Never heard of those drinks and did the bar come with it?
Me who was planning to get parentinghood:
love ur vids
I mean autonomy only goes so far
It does not matter how many names and choices EA gives. Their basic AI only acts like it use to wiith Nice or Sloppy. The sims do not act much differently than that.
your videos are soooo good
what were those statues you put down to summon a sim?
It’s a mod
this video was posted on my bday
where's that stove from?
I’m pretty sure it’s from Cottage Living 😊
yeah it's the cottage living one
@@RachelHargitay that makes sense, I only use certain items from that and the kitchen appliances definitely aren't any of them 🤣
Audrey is so pretty
They remind me of Barbie and Skipper lol
love this vidd
make the adults teens and they won't leave the toddlers alone. ;{
Hi
Hi 👋
I've been excited for this video and you're just making me realize I spend too much money on this game for absolutely nothing
First 🤭🤭
so untrue