The best 40k Skill Melee armies need, Warhammer 40k!

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  • Опубликовано: 6 июл 2024
  • Tons of people struggle with how to move in the first turn, this can win or lose you the game instantly, check out this comprehensive guide on how to move up to field and ruin your opponents plans!
    0:00 Education
    8:45 TTs demo
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Комментарии • 59

  • @Cheesewiz
    @Cheesewiz 29 дней назад +5

    As someone who was blown out recently turn 1 by my brother's CSM with their crit 5s lethal+sustained Hellbrute army, after getting back into Orks... this couldn't be a better time to learn some proper staging hahaha 😂

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  29 дней назад +1

      haha cheers buddy! It is a critical skill, you will learn to no longer fear gun lines!

  • @Zolluns
    @Zolluns 29 дней назад +4

    blood for the blood god

  • @MrHoneuma
    @MrHoneuma 29 дней назад +1

    I like seeing confirmation of this. I kinda figured this out through trial and error playing WE and love the control the multiple scouts offer for deciding what to do if you go first or second. They're a deceptively complicated army for learning how to play properly.

  • @erictanis1979
    @erictanis1979 29 дней назад +1

    Happy Bday Jon! Working hard on your special day giving us such a useful video on staging and deployment! Have an awesome day bud :)

  • @borischivapallottole
    @borischivapallottole 28 дней назад

    Great content, as always!!

  • @michaelbolduc4554
    @michaelbolduc4554 24 дня назад

    At around 10:00 you moved Spawn 10" forward through the ruins. They don't have infantry keyword so they're not able to pas through walls

  • @JS-vu8po
    @JS-vu8po 19 дней назад

    As always, great video! At the Wargames for Warriors tournament 2 weeks ago, in the final we had World Eaters vs Ironstorm (it's on WarGamesLive's channel) and World Eaters basically got shot off the table on turn 2, which was very disappointing. Would you be willing to take a look at the VOD, and maybe analyze how the WE player could have staged better? I think it would be very insightful. Anyway, thanks again for the guide, I found it really useful!

  • @SpacznMasta
    @SpacznMasta 28 дней назад

    Thats some gourmet video! Please do one on countering move blocks. All I can find is how to perform one 😂

  • @herbertwest3546
    @herbertwest3546 29 дней назад

    Thanks my man, so many outstanding content in few days Oo. Even if I tried bully boyz, I DO prefer running the humble index detachment. But, staging for my "go turn" went sometime bad. Thanks for advices and I'll keep practicing \m/

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  29 дней назад

      Oh cheers homie! Yeah, master this skill my guy, you will see dramatic improvements in your win rate!

  • @jakeosiris3971
    @jakeosiris3971 29 дней назад

    i did this pretty well in bully boyz against deathguard recently. managed to save the double waaagh for turn 2 and 3. everything was in transports

  • @villian_von_badguy_ii145
    @villian_von_badguy_ii145 29 дней назад

    Love the content, I am on the other side of this equation with my Tau .. When will the other half be out

  • @gethorge
    @gethorge 29 дней назад

    Do you have a video already posted talking about line of sight and what you can and can't shoot using this type of terrain? The core rules are kind of confusing when it comes to all the intricacies.

  • @ashclayton3273
    @ashclayton3273 29 дней назад

    worth noting however that in the new pariah nexus mission deck coming out OC0 units wont be able to perform actions any more - and im sure spawn have changed to OC0 certainly have in the new CSM codex so that demo at 10:30 wont be useful any more.

  • @dominicdwk
    @dominicdwk 29 дней назад

    Awesome. I literally just pivoted into WE. Could not have time this video any better for me.

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  29 дней назад +1

      oh right on! Looking forward to your success

    • @dominicdwk
      @dominicdwk 29 дней назад

      @@Happykrumpingwargaming007 your teachings on staging is something I need to rehearse with the different terrain and deployment layouts. Thanks for great content.

  • @GallantLee
    @GallantLee 26 дней назад

    how about screening units? how do you go about dealing with them if you have turn 2? You can't leave the bait units alone, you'll lose the game.

  • @GT-vl4of
    @GT-vl4of 29 дней назад

    STAGING!!

  • @davidtrujillo3025
    @davidtrujillo3025 10 дней назад

    What about vs towering models that can get los on you t1?

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  10 дней назад

      towering does not work like that anymore, it was nerfed almost a year ago. Now it just means they can see through a terrain piece they are simply touching, not requires them to be wholly within, on all standard layouts you can hide from towering

  • @piotrjeske4599
    @piotrjeske4599 26 дней назад

    I try to go aggresive against objectives , but it always ends up with my custodes guard dead. Wardens can sometimes survive longer , if l roll well. But they always get bugged down in orks or end up fighting WE who fight first. There is also no cheap custodes version of a spawn. I tried running bike cpts or bike units, but it never worked out for me. Maybe if custodes had the option to run 1 man allarus squads it would be easier,l hope GW gives such an option in the next codex changes or give us bavk 5+ guard squads. I only bought 30, because GW wrote the rules that one could . Now l run 2-3 5 mans , but l am really dissapointed how bad they do in to practicaly everything. Dev wounds slaughter them, they xan deal with swarms. Double shoting would be nice , if they had some good heavy/special weapons. Right now they just get lit up by units cheaper then them . Also they seem rather slow for melee units. Orks have extra moves, transports, WE have those and scout. Custodes on the other have to hoof it. Worse part the contemptors are slow too .

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  26 дней назад

      Custodes are the worst army in the game, there is no good way to run them right now sadly. Luckily there is a big balance dataslate dropping in 2 weeks

  • @allahallah123
    @allahallah123 28 дней назад

    kinda reminds me of your recent vid about the threat of overwatch being worth more than the overwatch itself

  • @zemmer3594
    @zemmer3594 29 дней назад

    I'm a little confused, at 11:38 you said that those exalted eighthounds can't be seen or shot, but they are fully inside the ruin, shouldn't that mean that the squad is fully visible but has cover?

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  29 дней назад

      You still have to be able to draw true line of sight to them and they are behind a solid wall. If you are a knight you can probably see them, but not most tanks or infantry

    • @astromoth
      @astromoth 29 дней назад +1

      The ground floor windows are closed so there is no true line of sight to them if they are behind the wall of the ruin.

    • @zemmer3594
      @zemmer3594 29 дней назад

      @@Happykrumpingwargaming007 Oh I see, me and my friends always play that you can see the units with or without windows on the ruins. Does that make it more difficult for melee armies to win, like orks for example against shooting armies like necrons?

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  29 дней назад +1

      yes certainly, that makes the game very unbalanced. Id recommend looking at popular tournament FAQ's tournaments are structured to give balance to the game. As far as I know, every large tournament circuit in the world count all windows on the first floor as being closed

    • @zemmer3594
      @zemmer3594 29 дней назад

      @@Happykrumpingwargaming007 Well that surely explains some things as well as sometimes half my army gets blasted before I get into melee, beside my lack of skill. Thanks, I'll look into this FAQ's

  • @AncientIrishCelt
    @AncientIrishCelt 29 дней назад

    Had a game last sunday. My WE v Tau. 1,000 points. 6X8B and a jugg lord faced off against two riptides. Tanked shooting then charged both and took both down below half wounds. He retreated one over my x8b triggering desperate escape (after failing battleshock) *kaboom* deadly demise. Bye bye a chunk of angry. Another round of shooting because other riptide got out and my boys survived again. ROUND 2 CHAINFIST. In my boys go again, Sucess! Riptide fall down.... and *kaboom* Deadly Demise.
    Jugg Lord left standing on his own.
    World Eaters 75-83 Tau.

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  29 дней назад +1

      ooof close one!

    • @AncientIrishCelt
      @AncientIrishCelt 28 дней назад

      @@Happykrumpingwargaming007
      I'm checked in for the 1k tourny tomorrow. I'm the only one repping World Eaters so BLOOD FOR THE BLOOD GOD.

    • @AncientIrishCelt
      @AncientIrishCelt 28 дней назад

      @@Happykrumpingwargaming007
      The list of armies for tomorrow including me:
      Aeldari
      Tyranids
      Astra Militarum
      Necrons
      Necrons
      World Eaters
      T'au Empire
      Death Guard
      Space Marines (Astartes) Imperial Fists
      Tau
      Leagues of Votann
      Chaos Space Marines
      Salamanders
      Blood Angels
      Death Guard
      Chaos Space Marines
      Necrons
      Astra Militarum
      Adeptus Custodes
      Necrons
      Salamanders

  • @harrisonsaynor8568
    @harrisonsaynor8568 29 дней назад

    Doing this on uktc is alot harder, I'd kill to play on these types of tables

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  29 дней назад

      I am not a fan of UKTC, it is extremely shooting list favored. I like WTC and GW terrain.

  • @DarrynNightmare
    @DarrynNightmare 29 дней назад

    Waaaaaghhhh!!!

  • @Ng-zg4dq
    @Ng-zg4dq 28 дней назад +1

    That terrain seems very favourable for melee infantry

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  28 дней назад

      This is WTC, essentially the entire continent of Europe uses this. All teams use this as well. The same plan works on GW (America) or UKTC (england) though

    • @Ng-zg4dq
      @Ng-zg4dq 27 дней назад

      @@Happykrumpingwargaming007 good for melee armies!

  • @Lachie350
    @Lachie350 26 дней назад

    Why would you use world eaters? I came to see orks. Not helpful.

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  26 дней назад +1

      lol there are other armies in the game :P I use WE because there style is the quintessential melee pressure list, it applies to all melee pressure list, including orks