The best 40k Skill Melee armies need, Warhammer 40k!

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  • Опубликовано: 3 янв 2025

Комментарии • 72

  • @frostypineapple
    @frostypineapple 12 дней назад +1

    Gonna take some good notes on this one. Got tabled recently in a doubles tourney, playing BT against shooty nids and guard

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  12 дней назад

      cheers man, understanding how to apply pressure is a CRITICAL skill in this game if you are going to run a melee army

  • @MrHoneuma
    @MrHoneuma 7 месяцев назад +4

    I like seeing confirmation of this. I kinda figured this out through trial and error playing WE and love the control the multiple scouts offer for deciding what to do if you go first or second. They're a deceptively complicated army for learning how to play properly.

  • @Cheesewiz
    @Cheesewiz 7 месяцев назад +12

    As someone who was blown out recently turn 1 by my brother's CSM with their crit 5s lethal+sustained Hellbrute army, after getting back into Orks... this couldn't be a better time to learn some proper staging hahaha 😂

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  7 месяцев назад +5

      haha cheers buddy! It is a critical skill, you will learn to no longer fear gun lines!

  • @michaelbolduc4554
    @michaelbolduc4554 6 месяцев назад +4

    At around 10:00 you moved Spawn 10" forward through the ruins. They don't have infantry keyword so they're not able to pas through walls

  • @codyott1982
    @codyott1982 5 месяцев назад +2

    I normally comment sooner, but this is my second view of this video (refresher before a tournament). However, it being this late, I'm not sure you'll have time to read it.
    I run several bait and chaff units in my blood angels, plus vv with SS, priest and Dante (I know he isn't meta, but he is a total wrecking ball, and I really admire the guy, asy life is a much milder, much shorter version of his.)
    I run 3 big units, vv, jump intercessors, and DC, then everything else is 5 mans so it doesn't hurt so bad when they get removed, but being blood angels, they all pack quite a punch.

  • @erictanis1979
    @erictanis1979 7 месяцев назад +3

    Happy Bday Jon! Working hard on your special day giving us such a useful video on staging and deployment! Have an awesome day bud :)

  • @jakeosiris3971
    @jakeosiris3971 7 месяцев назад +2

    i did this pretty well in bully boyz against deathguard recently. managed to save the double waaagh for turn 2 and 3. everything was in transports

  • @herbertwest3546
    @herbertwest3546 7 месяцев назад +2

    Thanks my man, so many outstanding content in few days Oo. Even if I tried bully boyz, I DO prefer running the humble index detachment. But, staging for my "go turn" went sometime bad. Thanks for advices and I'll keep practicing \m/

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  7 месяцев назад +1

      Oh cheers homie! Yeah, master this skill my guy, you will see dramatic improvements in your win rate!

  • @Prickles2001
    @Prickles2001 3 месяца назад +1

    Any further tips?
    Eg. For armies like orks without insane movement, minimal scout moves and with large numbers (so hiding them can be very difficult)?
    Also, how do i stage as an ork vs other melee armies (particularly say, BA with crazy jump pack movement everywhere)

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  3 месяца назад +1

      This is a little in depth for RUclips Comment sections, book a coaching call and we can break it down in detail!

  • @borischivapallottole
    @borischivapallottole 6 месяцев назад +1

    Great content, as always!!

  • @ogrigut
    @ogrigut 3 месяца назад

    Great vid!! Thanks!

  • @Zolluns
    @Zolluns 7 месяцев назад +6

    blood for the blood god

  • @willemmagney1327
    @willemmagney1327 3 месяца назад +1

    Hey, great video! I find it hard to counter my opponents staging with an infantry heavy custodies army. I assume venetari are the counter play here? Are there any other options for disrupting a melee pressure army as custodies?

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  3 месяца назад +1

      hey id need scenarios to flesh this out! Probably best to take this in the discord

  • @JS-vu8po
    @JS-vu8po 6 месяцев назад

    As always, great video! At the Wargames for Warriors tournament 2 weeks ago, in the final we had World Eaters vs Ironstorm (it's on WarGamesLive's channel) and World Eaters basically got shot off the table on turn 2, which was very disappointing. Would you be willing to take a look at the VOD, and maybe analyze how the WE player could have staged better? I think it would be very insightful. Anyway, thanks again for the guide, I found it really useful!

  • @dominicdwk
    @dominicdwk 7 месяцев назад

    Awesome. I literally just pivoted into WE. Could not have time this video any better for me.

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  7 месяцев назад +1

      oh right on! Looking forward to your success

    • @dominicdwk
      @dominicdwk 7 месяцев назад

      @@Happykrumpingwargaming007 your teachings on staging is something I need to rehearse with the different terrain and deployment layouts. Thanks for great content.

  • @ashclayton3273
    @ashclayton3273 7 месяцев назад

    worth noting however that in the new pariah nexus mission deck coming out OC0 units wont be able to perform actions any more - and im sure spawn have changed to OC0 certainly have in the new CSM codex so that demo at 10:30 wont be useful any more.

  • @SpacznMasta
    @SpacznMasta 6 месяцев назад

    Thats some gourmet video! Please do one on countering move blocks. All I can find is how to perform one 😂

  • @gethorge
    @gethorge 7 месяцев назад

    Do you have a video already posted talking about line of sight and what you can and can't shoot using this type of terrain? The core rules are kind of confusing when it comes to all the intricacies.

  • @GallantLee
    @GallantLee 6 месяцев назад

    how about screening units? how do you go about dealing with them if you have turn 2? You can't leave the bait units alone, you'll lose the game.

  • @villian_von_badguy_ii145
    @villian_von_badguy_ii145 7 месяцев назад

    Love the content, I am on the other side of this equation with my Tau .. When will the other half be out

  • @zemmer3594
    @zemmer3594 7 месяцев назад

    I'm a little confused, at 11:38 you said that those exalted eighthounds can't be seen or shot, but they are fully inside the ruin, shouldn't that mean that the squad is fully visible but has cover?

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  7 месяцев назад

      You still have to be able to draw true line of sight to them and they are behind a solid wall. If you are a knight you can probably see them, but not most tanks or infantry

    • @astromoth
      @astromoth 7 месяцев назад +1

      The ground floor windows are closed so there is no true line of sight to them if they are behind the wall of the ruin.

    • @zemmer3594
      @zemmer3594 7 месяцев назад

      @@Happykrumpingwargaming007 Oh I see, me and my friends always play that you can see the units with or without windows on the ruins. Does that make it more difficult for melee armies to win, like orks for example against shooting armies like necrons?

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  7 месяцев назад +1

      yes certainly, that makes the game very unbalanced. Id recommend looking at popular tournament FAQ's tournaments are structured to give balance to the game. As far as I know, every large tournament circuit in the world count all windows on the first floor as being closed

    • @zemmer3594
      @zemmer3594 7 месяцев назад

      @@Happykrumpingwargaming007 Well that surely explains some things as well as sometimes half my army gets blasted before I get into melee, beside my lack of skill. Thanks, I'll look into this FAQ's

  • @davidtrujillo3025
    @davidtrujillo3025 6 месяцев назад

    What about vs towering models that can get los on you t1?

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  6 месяцев назад

      towering does not work like that anymore, it was nerfed almost a year ago. Now it just means they can see through a terrain piece they are simply touching, not requires them to be wholly within, on all standard layouts you can hide from towering

  • @allahallah123
    @allahallah123 6 месяцев назад

    kinda reminds me of your recent vid about the threat of overwatch being worth more than the overwatch itself

  • @piotrjeske4599
    @piotrjeske4599 6 месяцев назад

    I try to go aggresive against objectives , but it always ends up with my custodes guard dead. Wardens can sometimes survive longer , if l roll well. But they always get bugged down in orks or end up fighting WE who fight first. There is also no cheap custodes version of a spawn. I tried running bike cpts or bike units, but it never worked out for me. Maybe if custodes had the option to run 1 man allarus squads it would be easier,l hope GW gives such an option in the next codex changes or give us bavk 5+ guard squads. I only bought 30, because GW wrote the rules that one could . Now l run 2-3 5 mans , but l am really dissapointed how bad they do in to practicaly everything. Dev wounds slaughter them, they xan deal with swarms. Double shoting would be nice , if they had some good heavy/special weapons. Right now they just get lit up by units cheaper then them . Also they seem rather slow for melee units. Orks have extra moves, transports, WE have those and scout. Custodes on the other have to hoof it. Worse part the contemptors are slow too .

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  6 месяцев назад

      Custodes are the worst army in the game, there is no good way to run them right now sadly. Luckily there is a big balance dataslate dropping in 2 weeks

  • @AncientIrishCelt
    @AncientIrishCelt 7 месяцев назад

    Had a game last sunday. My WE v Tau. 1,000 points. 6X8B and a jugg lord faced off against two riptides. Tanked shooting then charged both and took both down below half wounds. He retreated one over my x8b triggering desperate escape (after failing battleshock) *kaboom* deadly demise. Bye bye a chunk of angry. Another round of shooting because other riptide got out and my boys survived again. ROUND 2 CHAINFIST. In my boys go again, Sucess! Riptide fall down.... and *kaboom* Deadly Demise.
    Jugg Lord left standing on his own.
    World Eaters 75-83 Tau.

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  7 месяцев назад +1

      ooof close one!

    • @AncientIrishCelt
      @AncientIrishCelt 6 месяцев назад

      @@Happykrumpingwargaming007
      I'm checked in for the 1k tourny tomorrow. I'm the only one repping World Eaters so BLOOD FOR THE BLOOD GOD.

    • @AncientIrishCelt
      @AncientIrishCelt 6 месяцев назад

      @@Happykrumpingwargaming007
      The list of armies for tomorrow including me:
      Aeldari
      Tyranids
      Astra Militarum
      Necrons
      Necrons
      World Eaters
      T'au Empire
      Death Guard
      Space Marines (Astartes) Imperial Fists
      Tau
      Leagues of Votann
      Chaos Space Marines
      Salamanders
      Blood Angels
      Death Guard
      Chaos Space Marines
      Necrons
      Astra Militarum
      Adeptus Custodes
      Necrons
      Salamanders

  • @Ng-zg4dq
    @Ng-zg4dq 6 месяцев назад +1

    That terrain seems very favourable for melee infantry

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  6 месяцев назад

      This is WTC, essentially the entire continent of Europe uses this. All teams use this as well. The same plan works on GW (America) or UKTC (england) though

    • @Ng-zg4dq
      @Ng-zg4dq 6 месяцев назад

      @@Happykrumpingwargaming007 good for melee armies!

  • @harrisonsaynor8568
    @harrisonsaynor8568 7 месяцев назад

    Doing this on uktc is alot harder, I'd kill to play on these types of tables

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  7 месяцев назад

      I am not a fan of UKTC, it is extremely shooting list favored. I like WTC and GW terrain.

  • @GT-vl4of
    @GT-vl4of 7 месяцев назад

    STAGING!!

  • @clockworkpanda8
    @clockworkpanda8 2 месяца назад

    This game needs a new turn system because of stuff like this. Makes the game 20 years behind in rule mechanics.

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  2 месяца назад

      i dont follow?

    • @buttemountain
      @buttemountain 2 месяца назад

      @@Happykrumpingwargaming007 he wants alternating activations, kinda like Chess. When I play those games competitively I just spam all the chaff I can and outnumber my opponent. Then I can activate 5 or 6 times in a row at the end of every turn. Unit caps mitigate this but it doesn’t really help elite armies.
      I still like games like OPR but 40K as it is today, is more balanced and a superior way to scratch that competitive itch. I just had to bite down on my mouth guard, take loss after loss on the chin, and learn how to play 40K. Now I love it lol

  • @DarrynNightmare
    @DarrynNightmare 7 месяцев назад

    Waaaaaghhhh!!!

  • @Lachie350
    @Lachie350 6 месяцев назад

    Why would you use world eaters? I came to see orks. Not helpful.

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  6 месяцев назад +2

      lol there are other armies in the game :P I use WE because there style is the quintessential melee pressure list, it applies to all melee pressure list, including orks