BIG CHANGES COMING To Total War: Pharaoh's Battles

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  • Опубликовано: 2 ноя 2024
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Комментарии • 102

  • @notani3533
    @notani3533 4 месяца назад +24

    The Lethality mechanic sounds like rock, paper, scirssor on steroids, we could ended up having a fast paced battle depending on the unit compositions.

    • @happycompy
      @happycompy  4 месяца назад +7

      Yeah it sounds interesting on paper but it's all going to come down to balancing.

    • @trevor8726
      @trevor8726 4 месяца назад

      reminds me of the fast battle mods in rome 2 where 2 peasants can kill a praetorian guard unit

    • @badfoody
      @badfoody 4 месяца назад +2

      True
      Makes sense for the Bronze Age but it is problematic when considering balance

  • @kostastatalias1155
    @kostastatalias1155 4 месяца назад +8

    Remove health and return the hit point thing from Mediaeval total war if you want the lethality thing. So it can work

  • @viamdolor9226
    @viamdolor9226 4 месяца назад +12

    They also need to double down on whole light/medium/heavy infantry dynamic. That + lethality might be interesting depending on implementation. While Troy featured the light/medium/heavy dynamic, heavy units still ended up being the best in general, which homogenized lategame armies too much.

    • @happycompy
      @happycompy  4 месяца назад +4

      Yeah. Light units having better vision could be one way to keep them at least somewhat relevant late in the game.

  • @selucusptolemy3149
    @selucusptolemy3149 4 месяца назад +18

    Im really excited for Pharaoh, im glad I purchased it before the update.
    This game gave me a new passion for the bronze age collapse, if Egypt would have lost the battle of the Delta humanity would have been centuries behind in development

    • @happycompy
      @happycompy  4 месяца назад +7

      Agreed, selucus. It's crazy that out of all the major players, only Egypt and Assyria really survived the collapse, and Egypt just barely.

    • @otho69AD
      @otho69AD 4 месяца назад +7

      Always glad to see other Pharaoh enjoyers around in the community. There really aren't that many of us but I'd say us Bronze Age nuts are eating pretty good lol

    • @noldorwarrior7791
      @noldorwarrior7791 4 месяца назад

      Yes. I bought Pharaoh when i learned the Aegean was going to be added. Troy (although heavily modded) was my guilty pleasure.

  • @MichaelThomas-p6q
    @MichaelThomas-p6q 4 месяца назад +5

    it means the damage output of an unit will lower when shot with archers, because instead of unit health, entities are dropping and can’t fight anymore. otherwise missile doesn’t work like it should

    • @happycompy
      @happycompy  4 месяца назад

      Yup! Very good point.

  • @irontuth
    @irontuth 4 месяца назад +2

    Making more realistic like people want. I think that's a good thing more strategies get involved when units start dying

  • @charlesmiv3842
    @charlesmiv3842 4 месяца назад +8

    Imagine using the non 2D unit cards.

    • @happycompy
      @happycompy  4 месяца назад +9

      😂😂😂 HEAR ME OUT MAN. I agree that the chad option is the 2D unit cards but the 3D ones are easier to read, despite the 2D ones being more immersive.

  • @jinhunterslay1638
    @jinhunterslay1638 4 месяца назад +4

    “They’re introducing a mechanic called lethality”
    (Me, a Pyke main) - “eh!?”

    • @happycompy
      @happycompy  4 месяца назад +2

      Going under for breath, don't wait up.

  • @Robert399
    @Robert399 4 месяца назад +4

    I don't see the gameplay benefit of lethality (and without rebalancing it could completely break combat) but it would be nice to see a move back towards Shogun 2/Rome 2 synced kills.
    Also, I can't see a reason to choose between direct and arced shots (unless the auto-select AI is terrible) because there's no reason NOT to choose direct when it's available.

  • @NaCk210
    @NaCk210 4 месяца назад +2

    The 1HP per model system actually allowed for less lethality (which, as far as I can tell, seems to be more accurate for a historical title).
    In general I hope they allow us to have a more morale centric system instead of a killcount system.

  • @JB-hp5ii
    @JB-hp5ii 4 месяца назад +5

    I imagine CA are using Pharoah as a petri dish for future titles. Commercially it's a dead end, but it serves as a space to test new mechanics within the current engine. Could help future historical titles, but nothing in the modern era. Testing ground for Med 3 more than WW1 or Empire 2, but if the rumours are true none of these are coming soon, so perhaps it's more a proof of concept thing. Might buy back some confidence from SEGA.

    • @happycompy
      @happycompy  4 месяца назад

      In another vid someone commented that they think Pharaoh is all we're getting for historical for a while because other historicals are in development hell (WW1, M3, Empire 2, etc), so CA is trying to make the game decent to throw a bone to us historical plebs in the meantime. I hope it's not true, but I could easily see it being true.

    • @JB-hp5ii
      @JB-hp5ii 4 месяца назад +1

      @@happycompy I'd agree. CA's historical series is pretty much in the toilet. Doesn't make a lot of sense then to try and please fans in such a commercially redundant way. Having said that, Total War's battles have been messy for a long time, so some attempt at innovation makes sense. But can anything learnt from Pharoah help Warhammer 40K - if that's their only legit title in development? 🤷🏼‍♂️

  • @0786RICARDO
    @0786RICARDO 4 месяца назад +3

    I do enjoy the simple battles but if they're made entertaining. I will definitely give this update a go

  • @AnimeNoel
    @AnimeNoel 4 месяца назад +3

    I wish they had simultaneous turns like in warhammer 3.

  • @FLEMNMable
    @FLEMNMable 4 месяца назад +3

    Seems like they are at least trying to fix this game. Can't help but wonder if ToB might actually have been a really good game if it got this kind of post launch support. In any event I am cautiously optomistic. Would be so nice to have an actually good total war game to play that I dont already have hundreds of hours in.

    • @happycompy
      @happycompy  4 месяца назад

      Yeah, I'm cautiously optimistic too. I have this hope that Pharaoh might be able to come close to Rome 2 for me in terms of replayability when the big map launches. We'll see.

  • @DrakenhofTemplars
    @DrakenhofTemplars 4 месяца назад +1

    As a modder/tester for Warhammer etc I wouldn't see much of a problem with these additions all depends on how they implement it

  • @ReptilicusTV
    @ReptilicusTV 4 месяца назад +3

    It'll be funny ( and sad af) if the exact same problematic units right now end up being the ones with the highest % of lethality...going full circle without moving.

    • @happycompy
      @happycompy  4 месяца назад

      MARAUDING AXE CHARGERS GO BRRRRR

  • @Tonygamer13
    @Tonygamer13 4 месяца назад +3

    i want to have it now i cant wait

  • @mariusbehm9874
    @mariusbehm9874 3 месяца назад

    Total War: PHARAOH - Dev Update - Campaign relased

  • @happycompy
    @happycompy  4 месяца назад +1

    What are your thoughts on these changes? Let's talk about them!

  • @evalationx2649
    @evalationx2649 4 месяца назад +3

    They have thrown everything up to and including the kitchen sink at the warscape engine and it's still a pile of trash.
    This is literal insanity. Just make a new engine ffs.

    • @happycompy
      @happycompy  4 месяца назад +1

      Too busy wasting millions on Hyenas

  • @ZubiForce
    @ZubiForce 4 месяца назад +6

    If it causes battles to be too fast I don't think lethality will be good, a good historical has longer battles and not the "I look down to zip my coffee for a second and lose an entire front" of Warhammer. It's very cool they are trying to redeem the game but at the end of the day, it is still the SAGA game they had the cheek to pass as a full historical.

    • @happycompy
      @happycompy  4 месяца назад +1

      I like Pharaoh's battle pacing as-is and I, like you, hope this change doesn't speed them up too much. Which Total War battles would you say are "too fast" and which are "just right" for you?

    • @ZubiForce
      @ZubiForce 4 месяца назад

      ​@@happycompy I think Rome II had it semi-right, you can play on legendary and still have time to react properly to developments in the battlefield. Warhammer II & III does not give you much time past half second knee jerk reactions. What is worse, you can't really zoom in and enjoy the battle.
      I felt like Troy's battles were a fun version of fast pace because there isn't much stuff in there that can wipe out a flank so fast, although while you have more breathing room it still didn't feel like you could zoom in and watch (not that it matters I guess... everything post WH1 has horrid battle animations kek!)

  • @yuntes2211
    @yuntes2211 3 месяца назад

    It would be way better if units had no HP like in previous historical total war games. HP bar suits fantasy only total war games, imo. However, "Lethality" system is better than how it is right now.

  • @radeedrad5458
    @radeedrad5458 4 месяца назад

    Can they allow us to fully control the hero to the point where we can play him like some the RPG characters hacking & slashing many Men & breaking through the ranks. Even a unit control like in blade storm or Kessen can make the players more occupied with battle. Order archers to shoot by making the captain shouting. Or even fight over the standard bearer or capturing the main camp. All these features should be available in any new generic that concern itself with cinematic scenes than tactical advantage. CA could make a new generic with these features or released it as a separate expansion for those players who love to live battles not as tacticians but pure warriors.

    • @happycompy
      @happycompy  4 месяца назад

      There was a game sort of like that called Rise and Fall: Civilizations at War. Also mount and blade is sort of like that too.

  • @helena14
    @helena14 4 месяца назад +10

    I know it‘s heresy but I mostly play Total War for the campaign not the battles.

    • @happycompy
      @happycompy  4 месяца назад

      It's tough to quantify for me. Battles are definitely really important. Total War campaigns without Total War battles are pretty shallow experiences, that's why I argue often and loudly that they need to have deeper mechanics. What you said isn't heresy at all, we spend most of our time on the campaign map! In my ideal world, you should be able play a Total War campaign autoresolving all battles and have it still feel like a complete, deep, grand strategy experience. Maybe someday.

    • @b_rob3318
      @b_rob3318 4 месяца назад +1

      Shame! Shame! Shame!

    • @otho69AD
      @otho69AD 4 месяца назад +1

      Glad to see someone else that feels the same way. Obviously the battles are still important but like I just wanna focus on building a proper empire and maintaining diplomatic relations with other factions. I will always have a soft spot for Shogun 2 but my god the diplomacy system in that game is beyond worthless lmao

  • @Spiror
    @Spiror 4 месяца назад +1

    Would be nice if supported also troy like that which i know is more like topical conflict area around aegean sea but would be nice anyway if they can do it in pharaoh is possible maybe in troy even if is not so good as a game overall…..

    • @happycompy
      @happycompy  4 месяца назад +1

      I want them to patch Troy at least one more time to fix the crashing issues it has for AMD GPU users.

    • @Spiror
      @Spiror 4 месяца назад +1

      @@happycompy every game deserve some love 💗 haha

  • @CavacavatheGreat
    @CavacavatheGreat 3 месяца назад

    Dismembert effect i saw Someone Decapitated the other one

  • @p_r_o_x_y_
    @p_r_o_x_y_ 4 месяца назад

    Lethality - battle mechanic from Thrones of Britannia))

    • @happycompy
      @happycompy  4 месяца назад +2

      It was for ranged units only right? I refunded Thrones so I don't remember too much about it.

    • @p_r_o_x_y_
      @p_r_o_x_y_ 4 месяца назад +1

      @@happycompy yeap, for ranged units only

  • @Feardengaming
    @Feardengaming 4 месяца назад

    I really hope the changes make a positive impact on the game and bring more people to play it. I am having a lot of fun with the game and don't understand all the hate and negative outlook on the game.

    • @happycompy
      @happycompy  4 месяца назад

      I hope so too man, I'm high on hopium for it. unfortunately, it had a bad launch, and it has a setting that most people aren't interested in, so it was set up to fail. The update would have to be REALLY GOOD to give this game the revival it needs in terms of player interest, because it's got an uphill battle to win over skeptics.
      I myself dumpstered the game on launch lol. Couldn't even finish my review for it, it was so disappointing.

  • @prestonlambert9992
    @prestonlambert9992 4 месяца назад +1

    I’ve always been confused on why people like faster paced battles? It feels incredibly unrealistic and doesn’t allow enough time for tactical movement around the battle map. It feel wayy too arcade-like watching men dropping like flies as if they haven’t been defending themselves and then a massive battle is over in 5 minutes.

    • @happycompy
      @happycompy  4 месяца назад +1

      I think vanilla Total War battles are generally well-paced and I enjoy the pacing in Pharaoh currently. What I don't like are Europa Barbarorum or DEI-style slugfests. Battles that slow make for some EPIC set-piece battles, for sure, but the logistics of playing an actual campaign with battles that slow mean that all those "throwaway" or minor battles that you have to fight over the course of a campaign take way longer for no increase in fun imo. It's most noticeable in sieges.

  • @kostastatalias1155
    @kostastatalias1155 4 месяца назад +1

    Can someone please tell me where i can submit a feedback for the game at CA?

    • @happycompy
      @happycompy  4 месяца назад

      On the TW discord they have a channel where you can submit questions for their upcoming q&a

  • @Daiciyomon_4594
    @Daiciyomon_4594 4 месяца назад +1

    Still say "No" to Pharoah after how CA did to 3K

    • @happycompy
      @happycompy  4 месяца назад +1

      Valid af. Never forget "The Future of Three Kingdoms."

    • @jinhunterslay1638
      @jinhunterslay1638 4 месяца назад +2

      No, because the studio behind Pharaoh isn’t the same as the main CA. Don’t punish someone over someone else’s mistake

    • @Daiciyomon_4594
      @Daiciyomon_4594 4 месяца назад

      @@jinhunterslay1638 Well it's still CA fault and make a big fat mistake to cancel 3K

    • @jinhunterslay1638
      @jinhunterslay1638 4 месяца назад

      @@Daiciyomon_4594 what even is 3K ? And what did CA Sophia have to do with it?

    • @Daiciyomon_4594
      @Daiciyomon_4594 4 месяца назад

      @@jinhunterslay1638 What even is 3K? Wow... I mean wow
      You sure you play every total war or you just play Pharoah

  • @phalanx1284
    @phalanx1284 4 месяца назад

    I miss the AI-Control for Reinforcements…

    • @happycompy
      @happycompy  4 месяца назад

      Same here. Not sure why they got rid of that.

  • @fufutul3258
    @fufutul3258 4 месяца назад

    What is the background song? I have heard it so many times...

    • @fufutul3258
      @fufutul3258 4 месяца назад

      Great video btw

    • @happycompy
      @happycompy  4 месяца назад +3

      So the first one is "The Byzantine Empire" from EU4 and the second one is "The Siege" from Imperator Rome :)

    • @fufutul3258
      @fufutul3258 4 месяца назад

      @@happycompy thank youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu

    • @happycompy
      @happycompy  4 месяца назад +1

      @@fufutul3258 No problem!

  • @ikran4207
    @ikran4207 4 месяца назад

    Rule number 1 ... buy games 1 or 2 years after release and u will get full game for funny price insted of expensive and unfinished .

    • @happycompy
      @happycompy  4 месяца назад +1

      What was it TotalBiscuit said? If you buy on release you're paying the most money for the worst version of the product? So true.

    • @ImaginaShip
      @ImaginaShip 4 месяца назад

      @@happycompyno lies detected. I just bought Pharaoh recently and am really enjoying it. It’s made me also give Troy another chance except I’m playing the historical campaign and am finding it way more fun than Mythos.

    • @happycompy
      @happycompy  4 месяца назад

      @@ImaginaShip Hell yeah. Glad you're enjoying the games.

  • @huantruonginh2946
    @huantruonginh2946 4 месяца назад

    All of these are superficial tools for the players to toy with, without the AI knowing how to use.

  • @kirilld6206
    @kirilld6206 4 месяца назад

    AI uses formations. I even saw it when my chariots were moving to attack them and they used spearwall. It is not worse than in wh3.

    • @happycompy
      @happycompy  4 месяца назад

      Interesting. Have you seen them use them against infantry?

    • @kirilld6206
      @kirilld6206 4 месяца назад +1

      @@happycompy didnt pay much attention to that, also I played mostly in early stage so didn't see a lot advanced units. What I can tell for sure AI all the time uses canaan skirmishers against chariots to slow them down also all melee units with same skill are used this way immediately. If they have many such units they can harm chariots from afar.

  • @joaomaciel1234
    @joaomaciel1234 4 месяца назад

    Just add cavalry bro and stronger chariots....

    • @happycompy
      @happycompy  4 месяца назад +1

      We're getting cavalry for Assyria and Cimmeria as well as Camels for the Sutu. Imo it's only Archer chariots that feel bad to use.

  • @davidquezada50
    @davidquezada50 3 месяца назад +2

    i played the game 4 times. and they used formations in my games :)
    maybe you have bad RNG :P

    • @happycompy
      @happycompy  3 месяца назад

      I finally saw them use a formation the other day!

  • @thejesterofwoe7778
    @thejesterofwoe7778 4 месяца назад +1

    Really...RNG?....I hate the direction this is going.
    Edit: I'm half tempted to say just bash armies together now since skill is no longer required.

    • @happycompy
      @happycompy  4 месяца назад +3

      Luckily the lethality mechanic is an optional feature.

    • @thejesterofwoe7778
      @thejesterofwoe7778 4 месяца назад

      @@happycompy oh thank God lol, that does make it better I suppose.

  • @bobbyjones8312
    @bobbyjones8312 4 месяца назад +2

    69th like🎉

  • @Blooticus
    @Blooticus 3 месяца назад

    People are still making videos about pharaoh? Who cares? Where Med II content

  • @lorgarapologist6122
    @lorgarapologist6122 4 месяца назад

    So they added back hit points. Without hitpoints. Or anything that actually makes this series more than an arcade game about playing around dog vomit AI.

    • @happycompy
      @happycompy  4 месяца назад +2

      More like they're adding in a system that partially negates the hp system introduced with Rome 2. So it's like a partial revert back to the 1hp idea. Why they moved away from 1hp in the first place with Rome 2 is something I still don't really understand. Probably just another symptom of Rome 2's disastrous development.

  • @trololololol1111
    @trololololol1111 4 месяца назад +1

    Shit with gold on top is still shite.