What I find amazing is how you manage to casually mod your Minecraft, while I spend 3 days trying to find a working version of world edit after updating Minecraft 😂
What I find amazing is how you manage to casually build masterpieces in your Minecraft, while I spend 3 days trying to find a working block palette for my build after watching 15 building tutorials 😂
@@MintyRyans Yes , you bozo. But that's not the point we were trying to make. Our point was that the mods we found and liked were mostly incompatible and even if we found the mods , we can't find a way to build structures and houses with the mods resources or in general. You bum
A lot of those mods could be fun if you also reduce the enemy density, so every enemy is a big task to take down but you don't get overwhelmed by just their quantity. Kinda like a souls game, where every single enemy has the potential to kill you but if you are careful you shouldn't be dealing with an unbeatable horde that often.
Another mod I recommend is Sanity: Descent into Madness mod since it has cool insanity effects and absolutely punishes the player for being careless in a dangerous situation, even if they have good gear.
Should've added a couple more mods including Danger Close which makes torches, campfires and the stone cutter burn you or cut you. Also, Bad to the Bone whichs makes you nauseous or anything else relating to doing anything like having fatigue doing things, etc.. A bonus mod is Armor Weight, as it implies gives certain armor become heavy, which makes the player slow depending on the armor they have on.
locational damage is nice so that head and lung shots matter. and so you can VATS disarm something with a weapon hand hit. transversely it happens to the player but mobs too. super firespread from old alpha 164. but on crack. aka. wild fires actually start wildin at a pace that makes every non stone thing look like dry brush (fighting mobs during a crawling forest fire is awsome because now you have hazards to subject them to along your scorching bloodpath) having mods that facilitate Duping Jank is great doing away with mods that make you build and exchanging them for mods that force you to venture and fight for your power rather than dedicate time mining and building a power harvester. if you are building anything, its a quick siege weapon against a structure or creating a hazard to subject a boss battle to. like when you build a high energy pellet launcher in front of somethings face in technic, use jump pads to launch demons in the nether, or splash them with ender goo to make them teleport away from you in a blind-jump
I've been doing challenge runs with a quite similar arrangement of mods to the one you presented in the video for a very long time now. There definitely are strategies to block off the mobs and have a safe base. My favourite strategy is finding any kind of plantable food or cows so that you can start your base off without having to travel far for anything. 1st goal is to get a bunch of building blocks (preferably cobblestone) and at least 4 iron, we need that 4 iron for a bucket and a shield, the bucket being the single most versatile item in the game. You will use that water bucket for base construction. Now for the base itself you should NOT build it over an ocean, a lot of mods will make the mobs either fly up from the ocean, or just make it way easier for them to destroy the base from below. The spot for your 1st base should be either a small island in an ocean surrounded by no other landmass (perfect, but rare), or a flat area that is down low (Not on top of a hill, or next to hills.) Now you can start constructing the base. You can survive your first night by placing buckets of water around the walled off area which you spend the whole night defending because it's still not completely safe, but it makes the job several times easier. After that first night the strategy goes into digging around your base, placing bottom half slabs as the walking surface all around it (which prevents most attempts of mobs pillaring up to you), then covering everything with water flowing outwards, and making the walls higher (make sure the water is flowing off of them, but that they have a block or two above the water, also covering the top surface of the source block). This should get rid of most of the mobs and you should generally feel safe inside the base. Later on a good base design that basically lets nothing in is having 4 buckets of lava and a bunch of cobblestone. You make 4 corner pillars that go very high up and start to go down to connect to the other pillars' stairs. Then you place lava on the top so it spreads and creates a giant wall across the staircase you made. 4 Lava buckets (you can technically do it with 2, but much more blocks are required that way, and lava is abundant once you find it anyway) and a couple of stacks of cobble for a nearly 100% mobproof base. I might just do a run with all the mods listed as another challenge. Thanks for reading the rant, I've just been hyperfixated on minmaxing minecraft on these hyper difficulties and theorycrafting as much as possible, as i enjoy it a lot.
@@boaz7028 They can. But they will never pathfind that way unless they spawn directly under you (most likely in the caves) This isn't a foolproof base, as i've said, but this is also resolved by lighting up the caves under (Might be a bit tough with the "realistic" torches mod, still, not a giant worry). Besides you can mobproof the bottom of your base with one single lava bucket, or build on top of an existing lava lake and either keep the lava or create an obsidian floor which mobs cannot mine unless they spawn with a diamond or above pickaxe which is incredibly rare in mods(packs) like these.
@@comradekenobi6908 Hard mods challenge? You mean the ones listed in the video? I haven't yet started due to my pc dying just yesterday, but i will. However if you're asking for my past experiences with difficulty mods i can provide. Maybe i should start a video series on how to playthrough even the toughest combinations of mods.
I would recommend choosing either Nightmare Epic Siege OR Improved Mobs, because both mods add improved AI for vanilla mobs, so when I had both of them together, the two AI's conflicted with each other and caused ticking entities which would crash the game almost immediately after loading up a world. So if you're having this issue, hopefully reading this comment saved you a good couple hours.
I'd love to see more mods that add difficulty that aren't just like "Fuck you." and are designed to counter anything the player could possibly do in janky and frustrating ways.
Would have loved to include the first aid mod which splits up your health into your body parts, giving you debuffs whenever certain parts are damaged or you get one shotted when hit on the head :)
Genuinely, that mod CAN work, but it DOESN'T mean that it WILL work. The only thing this mod does, is make you don't want to ever *ever* take damage. And problem is that: 1 - Minecraft is just not designed for that 2 - In this modpack, you already die in 2-4 hits, so it will be inconsequential and just pile up size and memory requirements
I could hear Squat sounding more and more like a psychopath and/or hyped up about darkness being able to kill you on top of everything else. He sounded really giddy about it
I just tried making a hardcore world, and.... it ended badly. I made a hole in the ground, covered it up, and placed a campfire as my source of light. I began mining down to get further away from the surface and.... the mobs got to me. I panicked and placed dirt to further cover up my tunnel and descended deeper in my tunnel. Without a source of light, I died to the darkness.
@@soundrogue4472 The hardcore part? I wanted to see how long I could last and I knew that dying repeatedly on the first night would be frustrating, so... yeah. I should have made more charcoal for more campfires, but a creeper chasing me for about 3+ minutes (their visibility seems to be at least as great as a zombie's visibility is normally) made me waste precious time.
Hey, guy that commissioned Engulfing Darkness here! Thank you a million for including the mod in this video, there is a lot of things coming in the future for this mod such as the Burnout mechanic, which should make Dynamic Lights users very happy, seeing the mod be presented in this video has certainly given me the motivation to continue planning things out for it
Born in chaos would be another great mod for adding a larger variety of monsters to the game. Adds everything from new zombies and skeletons, to bosses and horrifying nightmares.
“Progressive difficulty” has most of the quotes terraria has such as “The ancient spirits of light and dark have been awoken” and “Impending doom approaching”. I just thought about pointing it out
You should try out the Manic and Sanguine datapacks. They have mod versions but the datapack has the same features. They are both made by the same developer. Manic adds a sanity function so your sanity goes down in dark areas, rituals, custom creatures and Sanguine adds blood moons. Both have custom mobs and Manic has this structure which has a boss you can summon inside.
I'll definetely try this pack some time in the future. Only thing i would change is the darkness harming you. Also i'm adding my mod Alterlands, because it not only features accesories that can help a lot with fights and mitigating debuffs, but also because the mod introduces 2 extra difficulties, the second one being the hardest and what i'm gonna enable right at the start. This pack seems impossible but with some practice i sure can get something done. Great vid man!
I did this once with Nightmare Epic Siege, Mo Creatures, Angry Mobs, Animalium, and a bunch more fun things like structures and terrain and it was insanely difficult!
I like using a dynamic lights datapack for Engulfing Darkness so holding torches can hold the darkness effect at bay - I'd use a mod instead, but as it turns out, most dynamic light mods are client-side only and don't usually affect Engulfing Darkness and how it checks if players are in the dark.
Tysm for the spotlight on the Epic Siege mod! When my friend was helping me test, he built a fortress with a water moat that was surprisingly effective. Creepers in water can’t destroy blocks. Also, we lined the bottom of the fort with copper blocks so that zombies couldn’t dig up. That, and, we dug to -128 which made fighting a little easier. I can’t imagine the existential angst using all these mods would create.
I did a modpack like this once in 1.12.2 and a mod combo stucked to me, Epic Siege Mod, Hardcorr Darkness, and First Aid. This combo made so skeletons shoot you from so far they are completely engulfed in darkness and aim at the head, which with First Aid was an instakill.
As many comments say, this it's not brutal, just unfair and essentially impossible to be on par with unless you have some sort of trade-off or way to counterweight the overwhelming mobs. I mean, yeah, you made Minecraft a nightmare, mission accomplished, but now how the hell are you supposed to play?, that's the problem LMAO. Either way, top notch quality video.
Epic Seige's evil step child is a mod I gave a chance once to see if it was truly a worthy successor. I liked that it let you have the daylight to prepare but pretty much made skipping the night impossible given Mobs follow you. Underground. Like they don't bug you much on the surface during the day but they know you're there. Combining it with advanced AI just plain suicide. XD There is a reason why these two are on my "do not install stupid fool" list along with Ice and Fire and the Insanity gauge mods.
Hi @asianhalfsquat. I have a few ideas for some more Minecraft conversions. Number 1 is turning Minecraft into Minecraft dungeons. Number 2 is turning Minecraft into Minecraft legens. I think that it will be really cool, seeing what you put together.😊
I noticed that the progressive difficulty mod is that they used sentences from terraria from what I saw like “the spirits of light and dark have been released” or “impending doom approaches”
My friend and I finally beat this insanity by simply speed running. For those of you who are interested I strongly suggest having a pillow to scream in, and sticking with whoever your playing with in caves so you can avoid the darkness, also take your time.
"and this is where I decided to stop adding more mods" now I feel a slight motivation to make an over-the-top hardmode difficult modpack... good thing I don't know how to do that lol
I have to agree with what you said about Tough as Nails being too much - when you go to the nether for the first time in a world, since you obviously won't have fire res with you (no way would you be lucky enough to already have a god apple AND spawn next to a fortress and kill blazes in time to make fire res potions), you're forced to wear LEAF ARMOR (which is weak as SHIT) in order to not burn from the ambient heat! Imagine fighting a mutant blaze or mutant wither skeleton wearing LEAF ARMOR!
@@thefriendlyallaySome are masochists, yes. Sadists on the contrary tend to prefer trolling and griefing people in online games. We all have our kinks
You should add the cave dweller mod. It basically adds this creature that makes gave sounds and chases you when it spots you. It also does a pretty high amount of dmg.
One fantastic way I think to make this is much more fun experience is to utilize the mob horde mechanics from the mod where you get increased difficulty for entering nether and defeating the dragon. By sending the mobs in hordes, the player would get time to prepare at first and as life goes on it will just get harder and harder. It would be truly like a wave based survival game. In addition, you could add stuff like Create, or other mods that add defensive measure for the player to use, this way you actually have somewhat of a chance against the ever increasing difficulty.
If you want to mod it further than just the basic mobs and creatures of Vanilla Minecraft, Scape and Run Parasites is for you. It adds a multitude of parasitic mobs that slowly get harder as the world ages (Similar to how progressive difficulty works although not in Milestones), in which these parasites start spreading creature to creature which turns them into parasitic variants that are much more difficult paired with a biome that spreads over your world manifesting an enormous amount of parasites. It spreads through blocks as you can assume but this makes bases temporary as the parasites spread further. And a side fact about the parasitic mobs is that they disguise themselves as their regular counterparts until you get close to them which immediately makes them attack you, and this does affect passive mobs entirely. I think it would be a great addition to add more time pressure to finish the challenge before the world is uninhabitable. Let me know what you think!
sounds great to me, although I'd probably use it to replace the progressive difficulty and and angry mobs mods, since that one mod fills those two functions and more
This mod is a death sentence... The title of mod is not lying when is says scape and run lol theses parasites can one shot diamond armor and there are gonna be like thousands of them at higher world stages
It’d be pretty funny if mobs would try to run away when they get on low health, just to make it harder for you to kill them knowing their suffering just as much as you are.
Now do a part 2 where you add mods that make the game possible. Like better weapons and armor and items to get out of sticky situations so the game is still really hard but your power level also increases.
So anyone remember back when Wadzee did those videos where he beat minecraft in hardcore on hard modes... yea I think he needs to beat this pack in hardcore now
How about that one mod that literally just turns your world sideways? So now you’re not only dealing with thousands of blood thirsty op mobs but now you have to deal with the 3 seconds of safety you have to plan how you’ll traverse the place
you could add "Dusk" to it, it removes soft cap of mobs during night, does not allow you to sleep at all, so beds works only as a spawnpoint, and I think there's something else to it, but I don't remember
I'm kind of shocked someone hasn't made a mod that populates your world with AI builders, like yourself. Imagine wondering around and finding a massive structure in production, and it turns out it's one of your fellow builders just doin what builders do. If it were up to me, they would spawn with random skins, can mine, hunt, fight hostile mobs, and build different structures. Maybe a random building from a preset amount.
You have to worry about oxygen in general, Going up too high is one of them, going to far down, drowns can choke you under water, and going into the nether is risky
You should add a mod called "THE INDOMITABLE HUMAN SPIRIT" for when regardless of how hard the other mods are, you still fight back knowing that the cruel suffering has its own purpose
I have some suggestions if you want to make this packed full of action and fun. (Of which I cannot guarantee that it is fun). -Download any mod you can find that has bosses. -Download every Minecraft weapon mod your PC can handle. -Download a lot of mob mods This way, it'll be like fighting a 3d Terraria Blood Moon and Solar Eclipse whilst surrounded by water candles.
more mods i'd like to mention: Cataclysmic Creepers Creepers are plants,right? This mod adds creeper seeds that spawn around the world,you HAVE to break them if you do not want to face MASSES of creepers growing from them. I said masses and not hordes or groups because now creepers can overmutate. Overmutated creepers turn into 2 creeper biomass blocks and a creeper head. If you find this overmutated creeper,there's not much you can really do. Breaking these creepers will cause an explosion per block,that also have chain reaction. Unlike tnt,they explode without cooldown. Yet,if you don't destroy them,they will grow. INFINETLY. they will spread like a really explosive infection. This mod alone,in my opinion,makes creepers FAR more dangerious. Progressive Bosses:this mod makes bosses way harder the more you kill them. There is a total of 8 phases of bosses. Each phase increases boss' health,damage,gives them minions and new abilities. Now,there will be 4 elder guardians per monument. At the last,phase 4 guardian the fight will turn into something SCARY. Guardian will deal MASSIVE damage,summon minions,and attack EVERY SECOND. EVERY SECOND IT WILL HIT YOU BY A HEAT RAY THAT DEALS AROUND 4 TIMES THE DAMAGE OF ORIGINAL. Make sure to bring milk,becouse you wont escape from this fight alive. Wither is a MEANACE. It now can summon wither skeletons and will dash at you just like in bedrock edition. Plus,it will have REALLY high damage and health. Ender Dragon... yeah. Now,it will shoot way more in both(non sus) means. At final phase,it shoots around 7 fireballs at you per shot,that are way faster and do WAY more damage. It will also summon endermites and shulkers. Enhanced AI:it makes mobs smarter. Mostly,its just mobs using different items. But the fun part starts at steonger mobs. Creepers can leap at you. Endermen will teleport you from the places they cant get you. Ghasts shoot more fireballs. And thats... kinda it. As i said,it's mostly about mobs using tools.
A mod i recommend is lycanites mobs, even though i havent seen it updated for newer versions, it brings in hundreds of terrifying monsters to your game, and some are pretty difficult
What about the Titans mod? Not only it ads giant boss versions of vanilla creatures, but it also ads regular-sized variants for them, and they're all EXTRA difficult
Honestly if they updated spiders them climbing on walls and ceilings would be cool. A hunting mode for them at night time or fight mode where they move quietly and can hit a little further would make them badass
And add mods like Lycanite’s mobs which add new mobs to the game which are tough in bug numbers and have armor penetration stat, so even if you are wearing the best armor in the game you will still take at least 1 HP damage
Another mod to consider for making things more difficult: Primal core. (Possibly also some of its addons.) Makes it so that at the start of a game (or each time you respawn if you forget to set a spawn point), you can't just jump right into things by punching down trees. First, you have to bang rocks together to make primitive tools, like in real-life survival situations.
step one. Start with RlCraft modpack step two. Add every invasion type mod. Ensure you have several that can break and mine blocks so there is no escape. step three. Suffer.
Lycanites mobs is perfect for this. Want to: Farm, get wood, gather mushrooms, cut grass, or break any nature block. Not break mushrooms. Allow forest fires or lava lakes to go unsupervised. Kill mobs. Swim. Mine ores. Sleep. Not have torches on you. Go to the nether. And more? It may spawn and it will try to kill you. But you can tame creatures, and soul bind them so your favorites never truly die. Unlike wolves. It seriously handles pets better than any other mod I've seen. Even Pixel/Cobbel Mon can't do much outside of turn based battles.
when I watch the where you fight off a horde of mobs, I instantly remember that one video that goes, "this is suppose to be an RPG game, what role am I playing the frikin victim?!" 😂😂
i think it would be cool if minecraft added more things like this into the base game, i don’t think it should be automatically toggled but if we had the option to turn these little changes on into the game it would be really cool
A mod I recommend would be Advent of Ascension. It adds tons of difficult mobs, bosses, and dimensions, and a large part of the difficulty is just the confusion and complexity alone. Not sure if it has been added to more modern versions though.
Im a big fan of Advent, so it always goes into my mod setups. Just got this one working, and can confirm that the 1.19.2 alpha version of AOA works with these mods. there is not a full release version of the mod for anything past 1.16 im pretty sure.
Great video! There is a mod that is incredible hard and its called assimilated mobs. Its like the monster from the movie "The thing" and the mobs can assimilate other mobs to become stronger. You should try it!
Add tough as nails, remove Nightmare Epic Siege(lets be real, that makes things impossible to set up any kind of long term base), add in some form of buffs you can get with a lot of work that are better than vanilla stuff, and you just might have a difficult pack that's fun to play. :D
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What I find amazing is how you manage to casually mod your Minecraft, while I spend 3 days trying to find a working version of world edit after updating Minecraft 😂
What I find amazing is how you manage to casually build masterpieces in your Minecraft, while I spend 3 days trying to find a working block palette for my build after watching 15 building tutorials 😂
I immediatly give up after not being able to find the right mods and structure to build
Hi❤
you do realize there is a thing called curseforge launcher
@@MintyRyans Yes , you bozo. But that's not the point we were trying to make. Our point was that the mods we found and liked were mostly incompatible and even if we found the mods , we can't find a way to build structures and houses with the mods resources or in general. You bum
A lot of those mods could be fun if you also reduce the enemy density, so every enemy is a big task to take down but you don't get overwhelmed by just their quantity. Kinda like a souls game, where every single enemy has the potential to kill you but if you are careful you shouldn't be dealing with an unbeatable horde that often.
Yea if I feel like trying this then I definitely will do that.
Lmao, in ER and Sekiro you actually felt the horde.
Also, nah, it was very situational when a single enemy killed you
Bro never tried DS2
the horde makes it fun for the whole family
I do love the idea of spiders swarming like glyphids
Another mod I recommend is Sanity: Descent into Madness mod since it has cool insanity effects and absolutely punishes the player for being careless in a dangerous situation, even if they have good gear.
Should've added a couple more mods including Danger Close which makes torches, campfires and the stone cutter burn you or cut you. Also, Bad to the Bone whichs makes you nauseous or anything else relating to doing anything like having fatigue doing things, etc.. A bonus mod is Armor Weight, as it implies gives certain armor become heavy, which makes the player slow depending on the armor they have on.
locational damage is nice so that head and lung shots matter. and so you can VATS disarm something with a weapon hand hit.
transversely it happens to the player but mobs too.
super firespread from old alpha 164. but on crack. aka. wild fires actually start wildin at a pace that makes every non stone thing look like dry brush
(fighting mobs during a crawling forest fire is awsome because now you have hazards to subject them to along your scorching bloodpath)
having mods that facilitate Duping Jank is great
doing away with mods that make you build and exchanging them for mods that force you to venture and fight for your power rather than dedicate time mining and building a power harvester. if you are building anything, its a quick siege weapon against a structure or creating a hazard to subject a boss battle to. like when you build a high energy pellet launcher in front of somethings face in technic, use jump pads to launch demons in the nether, or splash them with ender goo to make them teleport away from you in a blind-jump
Can I ask if you guys are MCM’s?
Campfires do players burn in vanilla, fyi
Parasite mod. Must I need say more?
How about you kick me in the nuts with steel toe boots and give me a liver punch with brass knuckles while you're at it?
5:05 that baby spider broke the sound barrier
true
I've been doing challenge runs with a quite similar arrangement of mods to the one you presented in the video for a very long time now. There definitely are strategies to block off the mobs and have a safe base. My favourite strategy is finding any kind of plantable food or cows so that you can start your base off without having to travel far for anything. 1st goal is to get a bunch of building blocks (preferably cobblestone) and at least 4 iron, we need that 4 iron for a bucket and a shield, the bucket being the single most versatile item in the game. You will use that water bucket for base construction. Now for the base itself you should NOT build it over an ocean, a lot of mods will make the mobs either fly up from the ocean, or just make it way easier for them to destroy the base from below. The spot for your 1st base should be either a small island in an ocean surrounded by no other landmass (perfect, but rare), or a flat area that is down low (Not on top of a hill, or next to hills.) Now you can start constructing the base. You can survive your first night by placing buckets of water around the walled off area which you spend the whole night defending because it's still not completely safe, but it makes the job several times easier. After that first night the strategy goes into digging around your base, placing bottom half slabs as the walking surface all around it (which prevents most attempts of mobs pillaring up to you), then covering everything with water flowing outwards, and making the walls higher (make sure the water is flowing off of them, but that they have a block or two above the water, also covering the top surface of the source block). This should get rid of most of the mobs and you should generally feel safe inside the base. Later on a good base design that basically lets nothing in is having 4 buckets of lava and a bunch of cobblestone. You make 4 corner pillars that go very high up and start to go down to connect to the other pillars' stairs. Then you place lava on the top so it spreads and creates a giant wall across the staircase you made. 4 Lava buckets (you can technically do it with 2, but much more blocks are required that way, and lava is abundant once you find it anyway) and a couple of stacks of cobble for a nearly 100% mobproof base. I might just do a run with all the mods listed as another challenge. Thanks for reading the rant, I've just been hyperfixated on minmaxing minecraft on these hyper difficulties and theorycrafting as much as possible, as i enjoy it a lot.
Hello just asking if you ever finished the hard mods challenge can you tell me your experience with it? Thanks
Can't zombies dig in from below?
@@boaz7028 They can. But they will never pathfind that way unless they spawn directly under you (most likely in the caves) This isn't a foolproof base, as i've said, but this is also resolved by lighting up the caves under (Might be a bit tough with the "realistic" torches mod, still, not a giant worry). Besides you can mobproof the bottom of your base with one single lava bucket, or build on top of an existing lava lake and either keep the lava or create an obsidian floor which mobs cannot mine unless they spawn with a diamond or above pickaxe which is incredibly rare in mods(packs) like these.
@@comradekenobi6908 Hard mods challenge? You mean the ones listed in the video? I haven't yet started due to my pc dying just yesterday, but i will. However if you're asking for my past experiences with difficulty mods i can provide. Maybe i should start a video series on how to playthrough even the toughest combinations of mods.
@@jok4385 yeah ones listed in the video
Those who are not afraid of dying usually survive so I'm gonna get these mods, come across these unspeakable horrors and go absolutely berserk!
That type of people are called idiots.
🤓
And brave people are the first to fall!
@@sweetoneirataxia5678 Why do we even have 20 second intros?! Might just get to the point already.
don't forget to listen to the doom soundtrack while you're kicking butt
Epic! Amazing work compiling mods as always!
I would recommend choosing either Nightmare Epic Siege OR Improved Mobs, because both mods add improved AI for vanilla mobs, so when I had both of them together, the two AI's conflicted with each other and caused ticking entities which would crash the game almost immediately after loading up a world. So if you're having this issue, hopefully reading this comment saved you a good couple hours.
Huh, interesting. Thank you very much kind sir!
U the goat
you can disable and enable features in a config.
not really sure,but disableing the same features might help.
I'd love to see more mods that add difficulty that aren't just like "Fuck you." and are designed to counter anything the player could possibly do in janky and frustrating ways.
I like the idea of improved mobs but don't think I'll ever install it, the breaking of blocks and random jocking just sounds annoying.
I love the excitement in your voice when you imagine all the ways people could suffer through this
Would have loved to include the first aid mod which splits up your health into your body parts, giving you debuffs whenever certain parts are damaged or you get one shotted when hit on the head :)
That one is terrible because where the projectile hits and it where it does damage are not the same.
That mod absolutely sucks for many different reasons. It's also not available on the newest versions.
edit: version -> versions
rlcraft game design philosophy
Genuinely, that mod CAN work, but it DOESN'T mean that it WILL work.
The only thing this mod does, is make you don't want to ever *ever* take damage. And problem is that:
1 - Minecraft is just not designed for that
2 - In this modpack, you already die in 2-4 hits, so it will be inconsequential and just pile up size and memory requirements
that mod has made me die so many times to skeletons one-shotting me with headshots
I could hear Squat sounding more and more like a psychopath and/or hyped up about darkness being able to kill you on top of everything else. He sounded really giddy about it
I just tried making a hardcore world, and.... it ended badly. I made a hole in the ground, covered it up, and placed a campfire as my source of light. I began mining down to get further away from the surface and.... the mobs got to me. I panicked and placed dirt to further cover up my tunnel and descended deeper in my tunnel. Without a source of light, I died to the darkness.
lol
Why would you do that?
@@soundrogue4472
The hardcore part? I wanted to see how long I could last and I knew that dying repeatedly on the first night would be frustrating, so... yeah.
I should have made more charcoal for more campfires, but a creeper chasing me for about 3+ minutes (their visibility seems to be at least as great as a zombie's visibility is normally) made me waste precious time.
Also, at random times throughout the day I heard a creeper exploding in a cave under me, so that really put me on edge.
@@NobodyHere96 no the digging the way you did
That progressive difficulty mod is a really great find. Thank you for enlightening us
Hey, guy that commissioned Engulfing Darkness here!
Thank you a million for including the mod in this video, there is a lot of things coming in the future for this mod such as the Burnout mechanic, which should make Dynamic Lights users very happy, seeing the mod be presented in this video has certainly given me the motivation to continue planning things out for it
Engulfing Darkness? you mean the Vashta Nerada? lol
@@PsykotikDragon I actually had to look up what that was lol
Bug-tester for the mod here, I can assure everyone that the future updates for Engulfing Darkness are indeed, painful.
Born in chaos would be another great mod for adding a larger variety of monsters to the game. Adds everything from new zombies and skeletons, to bosses and horrifying nightmares.
“Progressive difficulty” has most of the quotes terraria has such as “The ancient spirits of light and dark have been awoken” and “Impending doom approaching”. I just thought about pointing it out
i would love to see someone playing this in hardcore
6:56 triggered the Deflect Card 😆 (Also great video)
You should try out the Manic and Sanguine datapacks. They have mod versions but the datapack has the same features. They are both made by the same developer. Manic adds a sanity function so your sanity goes down in dark areas, rituals, custom creatures and Sanguine adds blood moons. Both have custom mobs and Manic has this structure which has a boss you can summon inside.
I'll definetely try this pack some time in the future. Only thing i would change is the darkness harming you. Also i'm adding my mod Alterlands, because it not only features accesories that can help a lot with fights and mitigating debuffs, but also because the mod introduces 2 extra difficulties, the second one being the hardest and what i'm gonna enable right at the start. This pack seems impossible but with some practice i sure can get something done. Great vid man!
I did this once with Nightmare Epic Siege, Mo Creatures, Angry Mobs, Animalium, and a bunch more fun things like structures and terrain and it was insanely difficult!
0:40 who remembers the first version of this mod back when minecraft only had hearts? Those were the days!
We need a sequel for this video. It is wonderful.
Vanilla minecraft + scape and run parasites. Good luck.
I like using a dynamic lights datapack for Engulfing Darkness so holding torches can hold the darkness effect at bay - I'd use a mod instead, but as it turns out, most dynamic light mods are client-side only and don't usually affect Engulfing Darkness and how it checks if players are in the dark.
Tysm for the spotlight on the Epic Siege mod! When my friend was helping me test, he built a fortress with a water moat that was surprisingly effective. Creepers in water can’t destroy blocks. Also, we lined the bottom of the fort with copper blocks so that zombies couldn’t dig up. That, and, we dug to -128 which made fighting a little easier.
I can’t imagine the existential angst using all these mods would create.
6:55 bro turning minecraft into france
I did a modpack like this once in 1.12.2 and a mod combo stucked to me, Epic Siege Mod, Hardcorr Darkness, and First Aid.
This combo made so skeletons shoot you from so far they are completely engulfed in darkness and aim at the head, which with First Aid was an instakill.
the fact that mobs can use tnt, lava , pearls, f&s really gives me the chill down my spine...
As many comments say, this it's not brutal, just unfair and essentially impossible to be on par with unless you have some sort of trade-off or way to counterweight the overwhelming mobs. I mean, yeah, you made Minecraft a nightmare, mission accomplished, but now how the hell are you supposed to play?, that's the problem LMAO.
Either way, top notch quality video.
Epic Seige's evil step child is a mod I gave a chance once to see if it was truly a worthy successor. I liked that it let you have the daylight to prepare but pretty much made skipping the night impossible given Mobs follow you. Underground. Like they don't bug you much on the surface during the day but they know you're there. Combining it with advanced AI just plain suicide. XD There is a reason why these two are on my "do not install stupid fool" list along with Ice and Fire and the Insanity gauge mods.
2:44 If I saw that in vanilla, I’d be like “oh god no”. The only thing worse is a skeleton riding a phantom
Hi @asianhalfsquat. I have a few ideas for some more Minecraft conversions. Number 1 is turning Minecraft into Minecraft dungeons. Number 2 is turning Minecraft into Minecraft legens. I think that it will be really cool, seeing what you put together.😊
I noticed that the progressive difficulty mod is that they used sentences from terraria from what I saw like “the spirits of light and dark have been released” or “impending doom approaches”
I'd like to watch someone speedrun mc with this
Ya me too
4:41 seeing mobs rapidly approching your location from hundred of blocks away is another kind of terrifying
My friend and I finally beat this insanity by simply speed running. For those of you who are interested I strongly suggest having a pillow to scream in, and sticking with whoever your playing with in caves so you can avoid the darkness, also take your time.
"and this is where I decided to stop adding more mods"
now I feel a slight motivation to make an over-the-top hardmode difficult modpack... good thing I don't know how to do that lol
Video suggestion : how to turn Minecraft into Doom Eternal
I have to agree with what you said about Tough as Nails being too much - when you go to the nether for the first time in a world, since you obviously won't have fire res with you (no way would you be lucky enough to already have a god apple AND spawn next to a fortress and kill blazes in time to make fire res potions), you're forced to wear LEAF ARMOR (which is weak as SHIT) in order to not burn from the ambient heat! Imagine fighting a mutant blaze or mutant wither skeleton wearing LEAF ARMOR!
This reminds me of those video games that are so unfairly difficult that it's not even fun hard like Elden ring, It's just pure suffering.
Why do people even play games like those? To torture themselves?
@@thefriendlyallaySome are masochists, yes. Sadists on the contrary tend to prefer trolling and griefing people in online games. We all have our kinks
@@hadookin47 so you're saying 50% of online trolls are pedophiles?
People really like challenging game because when they conquer it, the satisfaction that they're looking for will be given.
@@GregorianMG well then im not a person
Somebody needs to do a series on this.
You should add the cave dweller mod. It basically adds this creature that makes gave sounds and chases you when it spots you. It also does a pretty high amount of dmg.
2:20
What, is THAT.
A creeper riding a chicken?
Now I'm hooked
this feels like an official april fools update due to how brutal this modpack is 🤣
One fantastic way I think to make this is much more fun experience is to utilize the mob horde mechanics from the mod where you get increased difficulty for entering nether and defeating the dragon. By sending the mobs in hordes, the player would get time to prepare at first and as life goes on it will just get harder and harder. It would be truly like a wave based survival game. In addition, you could add stuff like Create, or other mods that add defensive measure for the player to use, this way you actually have somewhat of a chance against the ever increasing difficulty.
If you want to mod it further than just the basic mobs and creatures of Vanilla Minecraft, Scape and Run Parasites is for you. It adds a multitude of parasitic mobs that slowly get harder as the world ages (Similar to how progressive difficulty works although not in Milestones), in which these parasites start spreading creature to creature which turns them into parasitic variants that are much more difficult paired with a biome that spreads over your world manifesting an enormous amount of parasites. It spreads through blocks as you can assume but this makes bases temporary as the parasites spread further. And a side fact about the parasitic mobs is that they disguise themselves as their regular counterparts until you get close to them which immediately makes them attack you, and this does affect passive mobs entirely. I think it would be a great addition to add more time pressure to finish the challenge before the world is uninhabitable. Let me know what you think!
sounds great to me, although I'd probably use it to replace the progressive difficulty and and angry mobs mods, since that one mod fills those two functions and more
This mod is a death sentence...
The title of mod is not lying when is says scape and run lol theses parasites can one shot diamond armor and there are gonna be like thousands of them at higher world stages
@@Red-Nullyea you need to use modded gear to stand a chance
Scape and Run Parasites is flat out unfair.
Lycanites mobs (RLcraft) is nothing compared to that mess.
It’d be pretty funny if mobs would try to run away when they get on low health, just to make it harder for you to kill them knowing their suffering just as much as you are.
Now do a part 2 where you add mods that make the game possible. Like better weapons and armor and items to get out of sticky situations so the game is still really hard but your power level also increases.
So anyone remember back when Wadzee did those videos where he beat minecraft in hardcore on hard modes... yea I think he needs to beat this pack in hardcore now
How about that one mod that literally just turns your world sideways?
So now you’re not only dealing with thousands of blood thirsty op mobs but now you have to deal with the 3 seconds of safety you have to plan how you’ll traverse the place
you could add "Dusk" to it, it removes soft cap of mobs during night, does not allow you to sleep at all, so beds works only as a spawnpoint, and I think there's something else to it, but I don't remember
truly a masochistic experience
I'm kind of shocked someone hasn't made a mod that populates your world with AI builders, like yourself. Imagine wondering around and finding a massive structure in production, and it turns out it's one of your fellow builders just doin what builders do. If it were up to me, they would spawn with random skins, can mine, hunt, fight hostile mobs, and build different structures. Maybe a random building from a preset amount.
Imagine a Brutal% speedrun, with all of these mods installed!
RLcraft bro
I would love to see Wadzee beat a Minecraft that is sick as this!! would be a really interesting watch!
The thin air mod would have also made a good addition to this
I assume it makes high places more dangerous?
@@BlooMonkiManprob
You have to worry about oxygen in general, Going up too high is one of them, going to far down, drowns can choke you under water, and going into the nether is risky
You should add a mod called "THE INDOMITABLE HUMAN SPIRIT" for when regardless of how hard the other mods are, you still fight back knowing that the cruel suffering has its own purpose
Humanity Fuck Yeah!
But it refused.
Stay Determined.
-From the Minecraft Gods in lore
so basically don’t starve
lol
I have some suggestions if you want to make this packed full of action and fun. (Of which I cannot guarantee that it is fun).
-Download any mod you can find that has bosses.
-Download every Minecraft weapon mod your PC can handle.
-Download a lot of mob mods
This way, it'll be like fighting a 3d Terraria Blood Moon and Solar Eclipse whilst surrounded by water candles.
I need to see someone do a challenge where they see how long they can survive this in hardcore lol
0:37 Mutant Monsters
1:01 Mutant More
1:20 Upgraded Aquatic
1:38 Baby Mobs
2:06 Realistic Spiders
Someone should gather the best players and challenge them to a 100 days in this modpack
more mods i'd like to mention:
Cataclysmic Creepers
Creepers are plants,right? This mod adds creeper seeds that spawn around the world,you HAVE to break them if you do not want to face MASSES of creepers growing from them. I said masses and not hordes or groups because now creepers can overmutate. Overmutated creepers turn into 2 creeper biomass blocks and a creeper head. If you find this overmutated creeper,there's not much you can really do. Breaking these creepers will cause an explosion per block,that also have chain reaction. Unlike tnt,they explode without cooldown. Yet,if you don't destroy them,they will grow. INFINETLY. they will spread like a really explosive infection. This mod alone,in my opinion,makes creepers FAR more dangerious.
Progressive Bosses:this mod makes bosses way harder the more you kill them. There is a total of 8 phases of bosses. Each phase increases boss' health,damage,gives them minions and new abilities. Now,there will be 4 elder guardians per monument. At the last,phase 4 guardian the fight will turn into something SCARY. Guardian will deal MASSIVE damage,summon minions,and attack EVERY SECOND. EVERY SECOND IT WILL HIT YOU BY A HEAT RAY THAT DEALS AROUND 4 TIMES THE DAMAGE OF ORIGINAL. Make sure to bring milk,becouse you wont escape from this fight alive. Wither is a MEANACE. It now can summon wither skeletons and will dash at you just like in bedrock edition. Plus,it will have REALLY high damage and health. Ender Dragon... yeah. Now,it will shoot way more in both(non sus) means. At final phase,it shoots around 7 fireballs at you per shot,that are way faster and do WAY more damage. It will also summon endermites and shulkers.
Enhanced AI:it makes mobs smarter. Mostly,its just mobs using different items. But the fun part starts at steonger mobs. Creepers can leap at you. Endermen will teleport you from the places they cant get you. Ghasts shoot more fireballs. And thats... kinda it. As i said,it's mostly about mobs using tools.
This doesn't seem like making Minecraft brutal so much as it is making Minecraft blatantly unfair.
I love it how for each of your videos there is something funny/crazy happening in the background in the start.
Brutal doom
????????
“Ancient spirits of light and dark have been released.”
“Impending doom approaches…”
Oh, very funny. I recognised these immediately lmao
A mod i recommend is lycanites mobs, even though i havent seen it updated for newer versions, it brings in hundreds of terrifying monsters to your game, and some are pretty difficult
lycanites mobs :D
Hate the mod the spawn rates are too high especially for those mining mobs that give you the weight effect
Just adjust them
@@LucrativePerson just lower the spawn rates in the config lol
3:25 is a terraria refference with the first message when you defeat the wall of flesh and the second for when you summon the moon lord
I’ve been looking for a new hard modpack (got bored of RLcraft and Greg tech) impeccable timing!
nice pfp
have you tried the modpack "rebirth of the night"
@@gaurdein I thought i was the only one
What about the Titans mod? Not only it ads giant boss versions of vanilla creatures, but it also ads regular-sized variants for them, and they're all EXTRA difficult
0:43 :(
“One of his kind is sure to seek the Ender Ring”
Minecraft version?
Most seem available in 1.16
4:37
The way he said that made me so sad :
Not sure how to feel about the fact that Progressive Difficulty's two.. well, difficulties have had their names lifted from Terraria.
Honestly if they updated spiders them climbing on walls and ceilings would be cool. A hunting mode for them at night time or fight mode where they move quietly and can hit a little further would make them badass
2:40 Bro I wish this mod existed back when I was playing Minecraft with my friends in 2016
And add mods like Lycanite’s mobs which add new mobs to the game which are tough in bug numbers and have armor penetration stat, so even if you are wearing the best armor in the game you will still take at least 1 HP damage
Another mod to consider for making things more difficult: Primal core. (Possibly also some of its addons.) Makes it so that at the start of a game (or each time you respawn if you forget to set a spawn point), you can't just jump right into things by punching down trees. First, you have to bang rocks together to make primitive tools, like in real-life survival situations.
this man singlehandedly turned minecraft into detroit
AHS - "This mode will make minecraft more difficult by making it impossible to stay in the darkness"
DST player - "You mean nighttime?"
I've been trying to find mods that can make my gameplay harder but without going too far from vanilla, thanks for the recommendations!!
Tfw this hypothetical modpack still looks infinitely more possible and fun to play than scape and run parasites' current balance
I'm amazed you didn't add Atomicstryker's Infernal Mobs. It's a classic and makes boss fights appear out of nowhere!
Awsome video man 👍
3:20 "The ancient spirits of light and dark have been released"
3:27 "Impending doom approaches"
I wonder where I've hear that before 🤔
step one. Start with RlCraft modpack
step two. Add every invasion type mod. Ensure you have several that can break and mine blocks so there is no escape.
step three. Suffer.
2:00
Holy shit, a normal spider
I thought of a random video idea where you use mods to turn minecraft into an epic fantasy world, I'd personally enjoy watching that
Lycanites mobs is perfect for this.
Want to:
Farm, get wood, gather mushrooms, cut grass, or break any nature block.
Not break mushrooms.
Allow forest fires or lava lakes to go unsupervised.
Kill mobs.
Swim.
Mine ores.
Sleep.
Not have torches on you.
Go to the nether.
And more?
It may spawn and it will try to kill you.
But you can tame creatures, and soul bind them so your favorites never truly die.
Unlike wolves.
It seriously handles pets better than any other mod I've seen.
Even Pixel/Cobbel Mon can't do much outside of turn based battles.
when I watch the where you fight off a horde of mobs, I instantly remember that one video that goes, "this is suppose to be an RPG game, what role am I playing the frikin victim?!" 😂😂
i think it would be cool if minecraft added more things like this into the base game, i don’t think it should be automatically toggled but if we had the option to turn these little changes on into the game it would be really cool
Now imagine someone doing a survival series but with like a 100 mods to make the game 1 billion time harder, i did live to see that!
A mod I recommend would be Advent of Ascension. It adds tons of difficult mobs, bosses, and dimensions, and a large part of the difficulty is just the confusion and complexity alone. Not sure if it has been added to more modern versions though.
Im a big fan of Advent, so it always goes into my mod setups. Just got this one working, and can confirm that the 1.19.2 alpha version of AOA works with these mods. there is not a full release version of the mod for anything past 1.16 im pretty sure.
Great video! There is a mod that is incredible hard and its called assimilated mobs. Its like the monster from the movie "The thing" and the mobs can assimilate other mobs to become stronger. You should try it!
Add tough as nails, remove Nightmare Epic Siege(lets be real, that makes things impossible to set up any kind of long term base), add in some form of buffs you can get with a lot of work that are better than vanilla stuff, and you just might have a difficult pack that's fun to play. :D