Additional tip: You can use this to create accent lighting and other effect on maps. You can also right click the token after it is setup. Click advanced setting and is drawing. Then, link the character sheet to the token. The is drawing lets you finely position the token. I used this to on a map with glowing fungus growing on the walls. I was able to position the low glowing lights to match the map. You can also use this technique to set up a camp map with lighting. You can set an appropriate light level for a camp fire as shown in this video. Then, hide it on the lighting layer. This can help set the scene with limitation of vision shown on the map.
The videos suggested by "Roll20" were torturous, and I almost said never mind. Wife found your videos and each was a joy to follow along. TY TY TY. 20yr returning paper & pen DM now tech savvy w/t roll20 VTT and loaded for bear, thanks to you teaching all the bells and whistles.
yea, you can take the moon token one step further with a "night overlay" basically a semi transparent blue/purple png that makes any map look night time.
This is the downfall of not using a script for these videos! So.. flying, it's a bit silly but you take the flying token, select it, copy, and paste extras of it in places where their flying would allow them to see over the blocking terrain. It can look a bit silly to have multiples of the same PC out of the map, but it allows everyone to "see" the target without the terrain blocking.
hm i linked everything. But it always seems to lose the "emits light" values when i delete the token on my map and try to readd it. So i have to save it on a different map and drag it over.. that's annoying .
Has the new Dynamic Lighting changed this? When I put the moon on the Dynamic Lighting layer, the map goes dark. If I leave it on the Token layer, it works but the players can see the moon. (Which isn't a huge deal). Thanks!
Yea as of the time of this comment, and this video (4/21/20) none of this uses the "new" dynamic lighting. I would recommend waiting to use the new stuff anyways as right now it is still in live beta, lots of bugs, lots of changes still being made.
When I use multiple moons to cover the whole map (basically simulating dim global illumination) the dim fields overlap and it just becomes bright light. Any way to stop this? Specifically I'm trying to have dim moonlight coming through the windows of this castle.
@@CrashGem It doesn't. However, I did find a way. You past a complete alpha channel gif and paste it to the tokens layer. Give it a zero ft aura with a colour of your choice. Then make it emit light. You can see it but the players won't.
I have not had time to dive into the new dynamic lighting yet. I understand they have finally worked a lot of the bugs out, but until I have to switch I am going to use legacy lighting.
3 years and a UI redesign and this is still the most helpful Roll20 guide!!!
Additional tip: You can use this to create accent lighting and other effect on maps. You can also right click the token after it is setup. Click advanced setting and is drawing. Then, link the character sheet to the token. The is drawing lets you finely position the token. I used this to on a map with glowing fungus growing on the walls. I was able to position the low glowing lights to match the map.
You can also use this technique to set up a camp map with lighting. You can set an appropriate light level for a camp fire as shown in this video. Then, hide it on the lighting layer. This can help set the scene with limitation of vision shown on the map.
The videos suggested by "Roll20" were torturous, and I almost said never mind. Wife found your videos and each was a joy to follow along. TY TY TY. 20yr returning paper & pen DM now tech savvy w/t roll20 VTT and loaded for bear, thanks to you teaching all the bells and whistles.
I've been using Roll20 for a few years but I'm watching these videos to learn new ideas. Having a Sun and Moon token is genius!!! I love this idea!
yea, you can take the moon token one step further with a "night overlay" basically a semi transparent blue/purple png that makes any map look night time.
I am sure you did not create all of this on your own but at this point I think you are a roll 20 wizard.
Thanks. The fruit of years using the program a bunch.
Were you going to get back to the question of "what if i can fly and see over the wall?" soon? love the videos! :)
This is the downfall of not using a script for these videos! So.. flying, it's a bit silly but you take the flying token, select it, copy, and paste extras of it in places where their flying would allow them to see over the blocking terrain. It can look a bit silly to have multiples of the same PC out of the map, but it allows everyone to "see" the target without the terrain blocking.
@@CrashGem Could you use an token on the Lighting layer that has sight to do the same thing?
The advanced option in edit token is a premium thing? it does not show to me
This series is over 2 years old, I don't think they have an advanced tab anymore.
hm i linked everything. But it always seems to lose the "emits light" values when i delete the token on my map and try to readd it. So i have to save it on a different map and drag it over.. that's annoying .
ah, found it. Delete the token and reselect it and save it again so it "saves" the values.
Correct. Every time you change anything about the token, you have to re-register it with the character sheet to “save” those changes.
Has the new Dynamic Lighting changed this? When I put the moon on the Dynamic Lighting layer, the map goes dark. If I leave it on the Token layer, it works but the players can see the moon. (Which isn't a huge deal). Thanks!
Yea as of the time of this comment, and this video (4/21/20) none of this uses the "new" dynamic lighting. I would recommend waiting to use the new stuff anyways as right now it is still in live beta, lots of bugs, lots of changes still being made.
@@CrashGem Bet. Thanks, these videos are great. I appreciate you making them.
When I use multiple moons to cover the whole map (basically simulating dim global illumination) the dim fields overlap and it just becomes bright light. Any way to stop this? Specifically I'm trying to have dim moonlight coming through the windows of this castle.
Lights can be set to shin in a cone if you want to create a moonbeam effect. You might need to lower the distance of each one to stop the overlapping.
How are you making is so the moon tokens are not visible to the characters but still casting light?
hiding them on the dynamic lighting layer. Unsure if this technique still works with the new dynamic lighting.
@@CrashGem It doesn't. However, I did find a way. You past a complete alpha channel gif and paste it to the tokens layer. Give it a zero ft aura with a colour of your choice. Then make it emit light. You can see it but the players won't.
@@bladewraith I just tested it. Moons on dynamic lighting layer, the player cannot see the moon just the light they make, using new dynamic lighting.
@@CrashGem Just went through it again. Still doesn't work for me. Very curious.
I can't get the moon token to work with the new dynamic lighting
I have not had time to dive into the new dynamic lighting yet. I understand they have finally worked a lot of the bugs out, but until I have to switch I am going to use legacy lighting.
M-O-O-N spells moon.
Sometimes it does, Tom, sometimes it does.