Marvel's Spider-Man Remastered on Steam Deck: Performance, Settings, AyaNeo Air Comparison!
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- Опубликовано: 21 авг 2024
- Marvel's Spider-Man is perhaps one or two patches away from PC perfection, but already the game has super scalability for Steam Deck. So what's the best, consistent gaming experience we were able to achieve? How do optimised settings evolve for a mobile platform? And if the game runs so well on Deck with overhead to spare, how does the title perform on the smaller, less capable but OLED-equipped AyaNeo Air handheld? The answers may surprise you...
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This new trend of us getting a separate Steam Deck centric video for every PC game covered is great, I feel.
🙏
Yeah
Games should have a “Digital Foundry approved” label similar like how Nintendo had their seal of approval on games back in the day
Someone could make a site that compiled their reviews, making something like a "tech score" based on how well optimized/how good the in-game settings are.
I agree on principle. DF do great work, but modern games are too fluid. Things could work one week, and performance could be terrible on the next patch
@@RiceAndRun True but that's not something that's under anyone else's control but the devs themselves. If they want things to work perfectly smooth on day one, then they should make a game working perfectly smooth on day one.
@@lilquantumgirl that sounds counter to what DF does though. DF doesn't do review scores.
Except I don't know how extensively they test games outside of visual fidelity for that to be relevant. For example, I've heard from many other creators the Horizon Zero Dawn doesn't work very well on the SteamDeck the longer you play it (stutters, crashes, criticism of Valves Verified label, etc.), whereas DF praised it throughout.
Not saying DFs testing is bad, I just don't think it's extensive enough in all cases for an "approved label".
This shows how much of a deal the deck is. It is basically half the price of the neo. Crazy
It could be ultimate, if not for that meh display.
They need an OLED DECK model.
Yup. Aya makes their money from hardware exclusively, Steam subsidizes their hardware because they make the money back in selling software in their store.
@@bliglum yeah they should have put an oled on the higher end model instead of that mat screen. Maybe they will add it to the lineup
@@Jrfeimst2 Hoping they can add it to the lineup. Like Ninty did with the Switch.
@@bliglum Steam Deck 2.0
Appreciate the Steam Deck reviews. Picked this one up specifically for the Deck, I already own it on PS5, and having the ability to play new releases on a handheld is still amazing. Also appreciate Sony seeming yo take pride in having their titles verified. Closest thing to a modern Vita we’re going to get, and it does so much more on top of it.
I think ayaneo is more closer
Yeah the AyaNeo Air is closer in terms of form factor and the OLED screen
seeming yo 🤘🤘🤘🤘🤘
Hope we can have a "Steam Deck Mini" sometime in the future with more modest low-consuption hardware because of the compact factor.
@@terribletimes902 also closer in terms of hitting low fps numbers as well. Just like the vita!
Portable gaming cannot stop to amaze me.
I remember how Spider Man on PSP wowed me. And now this! It's like living in the future )))
Agreed!
We live in an era where we get to play prior PS4 exclusives, on linux, running better than on PS4...and in a completely portable package. I can't wait for a Steam Deck 2 with an OLEd display man. The handheld endgame.
It shows just how badly Nintendo has been holding back the portable gaming space.
@@RicochetForce Agreed. That old Tegra chip is costing them pennies in 2022 and anything but first party or indies is borderline unplayable released in the last 2 years.
@@denisruskin348 It's why I don't have high hopes for the Switch 2. They have almost no incentive to change the paradigm that has brought them immense success.
I literally already get this, been playing PS5 games at 1080p 60 fps with ray tracing on my galaxy fold 3 oled screen. Now thats is a true game changer, even tho its not running native on it, streaming with hardly any latency proves tech is advacing and you dont need high specs in a portable device to run games and for them to perfom and look great
@@crown_vic3759 like the vita when it streamed from the ps4, and it worked great. The steam deck also has remote play..I might try it with my gaming laptop.
I would love to also see a low power optimised settings. Eg reducing the wattage to 10 watts etc. More of these vids please!
This game is a true benchmark for hardware & the fact that the Steam Deck actually cuts through it all to deliver fantastic performance is nothing short of miraculous. There just aren't enough superlatives one can pile onto Valves flagship hardware.
You're watching too much DF you're talking just like Rich!
@@dedecoVGMDJ 🤣🤣facts
Bro why are you trying to sound like Rich like stfu 😂
Curious how closely Sony is watching the interest in the steam deck. The idea of Sony having a handheld with similar specs to the deck could be very interesting. It would be as simple as porting there games to a system that is already very similar to ps5 architecture, just lower specs. Drop resolution and make some adjustments and there ya go. I could see all the console manufacturers having both a handheld and a traditional console that share libraries. We're just getting to a point where you don't need to get creative with architecture for a handled. Instead just make a cut down version of your console and let software do the rest of the work. And with switch selling like crazy, well everyone wants to get in on that market
Me too, I wonder how closely Sony is monitoring interest in the Deck. They can easily make a Vita successor that is similar to the Deck in power. A Vita 2, if you will.
I would buy a Vita 2. I love handhelds.
Iam really sure that sony wont make a handheld anymore. Vita wasnt really a success and thats sad... i love the vita more than the switch ;*(
@@alphaomega887654321 Vita wasn't a success because of Sony's complete lack of understanding of the market and because of their broken marketing. They tried to sell the console as something that can handle "big" games but that's not why ppl even use handhelds (mostly).
since the cpu/gpu is extremely similar, they could literally just run their ps5 os on it and have the devs just optimize the game and have the shaders already compiled. valve just proved that it's possible to make it affordable.
Impressive... I might grab this now... Thanks for the settings...
Love this kind of content, definitely need more steam deck/aya/portable content! It's so intersting!
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Not exactly the type of game I would play on the go but watching the deck running it like that shows the big headroom it has for handling the games I would actually play on it. Impressive.
I play this on my work breaks. Effin amazing.
It's actually perfect for on the go just do a couple of side missions or discover a few points of interest etc
@@AdrianMeredith I know, but I prefer to keep these games for the big screen, but having the option is amazing for sure.
My Steam Deck really exceed my expectation...what handled device 👍!
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One thing I’ve done in a couple games to increase fidelity on steam deck is in the properties of the game I switch the internal resolution to a higher than native (usually 1920x1200) than in game set it to a lower than native resolution and run whatever is the best looking upscaler option and because it’s upscaled to a higher res I get lower res performance and the game looks sharper since it’s upscaling to higher than native. It works especially well in spider-man and god of war
Does it really make much of a difference? You downscale an upscaled visual.
@@mmert138 yeah it makes the game look sharper
i'm confused. where are you setting the higher native res? and in the game's menu set it to lower and then upscale?
I do something similar with DLSS on PC. I have a 1080P monitor and started combining DLDSR at 1440P with DLSS Performance or Balanced because DLSS works better at higher output resolutions. 1440P + DLSS Performance looks better than 1080P + DLSS quality (both 720P internally)
@@maximusprime8327 if you go to properties for the game on the steam menu you can change the game’s resolution and tick the box where it sets internal res too. And then in spider-man set igti on with dynamic res and it looks good. Or in gow just set the render res to lower than 800p since it has a native taa that looks better than fsr and for games that don’t have native upscalers just set the res lower and run fsr through steam menu.
Spider-Man Remastered on the Steam Deck is incredibly immersive. It plays so well!
I didn't think I'd love my Steam Deck as much as I do. Its amazing to be able to take my Steam library with me where ever I go.
It's simply a godsend. My best investment of the recent years.
they need to hurry up and release a version 2 with better APU and quieter fan.
It makes you think how far we’ve come basically a ps4 in your pocket. Imagine in 10 years handheld ray tracing at 60 FPS. Amazing piece of technology
Same, almost passed on it, glad I didn't.
@@braedonlock3359 yeah it's really a great time for gamers, especially when you consider that you are getting a pocket pc as well at the cost of a console
wow! what a deep comparison! really appreciate you going through the effort of checking truly what the best options are. Videos like this are must-watch for deck-owners!
My Steam Deck arrives today and I'm 74% through Spiderman, so perfect timing to mop up sidequests etc 👌🏻
How long did you wait to get yours?
why. lol." and now im able to play it on small screen in low resolution but i need to go out to bus station for cool effect"
@@JapanPlayASMR 4 days including weekends. Although it took a while from buying it -> getting shipping label. So a total of that is 7-10 days.
Lucky... Lol mine's still 3 days out according to slow as balls FedEx... -_- ...
My steam deck is arriving this Saturday and I can't wait to try my game library on the device . Great time for completing the trails of series
Wow! A really impressive and interesting showing from the Steam Deck here. Looking forward to seeing how this can improve further with the likely patches improving CPU performance.
Was gonna ask how the hell you already watched it, but you are 3 hours before the video launched???
@@Chris.Batchelor pretty sure their supporters get early links to video as its processing
Spider-Man only use 50-60% with full Ray Tracing on my nearly 2 year old CPU. Ryzen 9 5900X.
I watched Hardware Unboxed video comparing GPUs on this game and it seems like there is some sort of bottleneck on RDNA GPUs. If they can solve that, it should improve deck performance. Nixxes have also mentioned that they are still working on making FSR 2 look as good as possible. While it won't affect performance, hopefully they can improve visual quality also. There's is definitely room to improve the experience in patches.
@@V3ntilator You're comparing a full power 12 core Zen 3 CPU against the steam deck's power limited 4 core Zen 2 APU that also has to share that limited power and RAM to its GPU.
7:25 "Alex is going to be doing an in-depth comparison of all of these reconstruction techniques at some point in the future"
"Some point in the future" = when DLSS gets "fixed"
DLSS is broken? I haven't noticed anything weird about it tbh
@@GhostARMYY7 when you look at things in the distance like birds, especially, you'll see a lot of trailing, even on quality mode. Not too noticeable to most
All of the up scaling solutions have forced sharpening, but it affect FSR and dlss a lot more than IGTI. You can check it yourself by going to photo mode and reducing the sharpening slider.
@@GhostARMYY7 Looking at the Computerbase video, it seems that car reflections don't get denoised correctly with DLSS. Also a bunch of other issues reported around on reddit, stuff like textures not loading correctly, and the usual frame accumulation issues. Bugs aside, DLSS is still more stable than FSR2.0, but yea, I think it's kind of broken and in need of a fix.
As an owner of the steam deck. That 30 frame cap is just in genius . Something else I've noticed is playing the deck With no Frame cap With V sync off There is no Tearing .
Amazing comparison! Thank you, DF! Great Work.
Excellent Stuff! As always!
Ever since this game was announced for PC, I was curious of the Steam Deck version which I knew had native support! Thx.
It doesn't have native support, it's still a windows app running through proton.
It never clicked on my until today but SteamOS helps a lot with making tests be a lot more consistent with things such as setting screen refresh which allows DF to test optimizations fairly. Pretty cool!
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Had my Deck a week and it's changed how I game. I ran this game with a 40hz cap in tweaked medium and it stuck close to the 40fps a lot. It's the perfect game for the deck alongside Elden Ring.
Cool. With Ragnarök just around the corner. How about a Steam Deck “best settings” for GoW’2018? Pretty please? ;)
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I had no intention of getting this for PC but no I'm gonna have to.
I wonder why they didn’t make a high end oled deck. It is the only “negative” thing I could say about the deck.
Production costs. If Valve wants the deck to be a success, they need market saturation and low production costs. I'd be willing to bet they are operating on a thin to non-existent profit margin selling it at the current price. The Pro model and OLED versions will come once it's been a resounding success. They were smart to approach it this way. Creating a different model from the outset would have likely doubled their R&D budget and exacerbated already struggling supply and production lines.
@@lowca3717 wow, great answer!
I agree, they released a console so they have to use console like strategies. But weirdly they already have a “Pro” model. They released 3 tiers at once. The cheapest are trying to saturate the market but what about the more expensive one. That was the space to experiment
@@marcianoacuerda that too is also extremely price effective compared to other PC handhelds, but yeah maybe a 4th tier with an anti glare OLED.
This is it, this is the video, and I thank you for watching it :)
Remember to report spam by using the three dots next to comments, everyone
Thanks Richard. Great video and loving the Steam Deck content.
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I seriously want to buy a Steam Deck 2.0.. I feel like the base model is so close. Just make it a bit smaller, with an OLED screen without bezels and a bit faster. I hope the next deck isnt more than 3 years away.
I feel the same way about VR. Blade and Sorcery is fun, but not much else. I have a Steam Deck 512gb and it's going to be more than enough to get through my backlog of indies. Horizon Zero Dawn was very playable, just zapped the battery life very fast - like less than two hours. Most indie games or 10-year-old console games like Dead Island get 4-6 hours, which is great
I mean they could bust a Nintendo and just release their new system with a screen upgrade…and yes I have a switch OLED…it’s fine but I play on the deck now…
Nice analysis guys! Next I would like to see you test on a aya neo air pro the 5825U model
Steam deck is freaking impressive, best handheld ever created
Shh!
Don't let switch owners hear you say that!
LMFAO!
"After 3rd quarter" can't come soon enough... TT~TT
Spiderman was one of the few PS4 games I really wanted to play, but never had a PS4/5. At some point plan on getting a steam deck so its great to see that it runs really well on that
the fact that we can now play full fledged console games on a handheld with very little compromise is insane
Itd be interesting to see the game on lowest possible settings running on a beefed up pc, i can imagine it wouldnt look very nice but youd get heaps of frames
40FPS is fantastic on Spider man on the steam deck, even on mostly high settings. There's still some hiccups in the open world that drops to 35 or below, but overall still very playable. I think with some tweaking and updates to Proton / the game we can hit a consistent 40 without drops. The fluidity I get from 40FPS, even with drops, is still way better than playing at 30FPS so I'm going to stick to 40FPS.
I'm very interested in 40hz settings. Could you test frame drops while playing "tweaked medium" settings from DF ? 40fps deck gaming seems to be perfect for me, can't wait for my deck to arrive :3 thx bro
Wonder how the last of us remake is gonna perform too. Can't wait for you guys to review it! Thanks
Me going crazy when I found out Rich is still doing these type of videos! It’s been too long Boss!
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who would have think that will is possible playing this games at a portable device? its awesome.
I noticed annoying graphical bug in the RT reflections. If you use SSR and RT reflections at the same time a thin stripe pattern appears in to the reflections. Those stripes disappear when SSR are turned off but turning off SSR removes "fadeout" from the reflections and makes them look much too mirror like on any surface. It is pretty clear that SSR are meant to be used with RT but those stripes are quite distirbing IMO and right now I am playing without RT. I hope that this bug gets fixed soon.
On the Steam Deck Performance settings screen (the three dots button) what tweak on the following options:
Refresh Rate: ?
Framerate Limit: ?
Anyway, excellent analysis and settings for this Steam Deck game, please more settings for other games on Steam Deck ! (Control, GOD of War, Elden Ring, Stray, Death Stranding, Jedi: Fallen Order, Resident Evil Village, Devil May Cry 5, GTA V, Marvel Avengers, Doom Eternal, Batman Arkham, F1.22, MotoGP.22, . ..)
Big thanks
I think the editing hits a good balance, this was very fun to watch. Glad you enjoyed your time Obama. Seems like those gargoyles taught you how to really play the game. Also cool, how you kept switching up the gear here and there.
Something to add about 30fps is that the original PS4 and PS4 Pro version of the game was 30fps. It’s literally how the game was originally intended, so you’re not really losing anything by running it that way.
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Steam Deck is a beast
Love your videos
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Works brilliantly on the Deck OLED with the game at 30 fps.
I'm one of those people that can't look at a game running at 30 without getting nauseous. Into the Spider verse was the absolute worst at this " low/inconsistent framerate is an artistic choice" bullshit. I couldn't watch it without getting motion sick.
But, Spider-Man running at a solid 30 fps while the screen is at 90hz works perfectly!
Thank you Digital Foundry.
I wish DF would start implementing chapters in their long videos
I'm waiting for a deck 2 with an OLED screen.
Seriously the LCD is great...Valve is not the kind of company releasing a device every year...but they will Update the Deck every year till it get to his max performance !...plus we still dont know if the Deck sell enough so far...
OLED will destroy the battery even more!
FSR looks pretty bad imo. I run the game with TAA instead.
TAA look also bad, better use In-Game SMAA with ReShade Better SMAA + FXAA with sharpening.
@@Zer01neBDTDev I guess you like every specular edge and subpixel shimmering like the world is covered in gold. None of that sharpness is actual detail, its just undersampling/aliasing.
@@icyjiub2228 Did you even read ?
People thought this game would never come to pc. Here we are running it on a handheld!
wow , speculation on popular topics has big groups of people believing different things, and only 1 group is right after 20/20 hindsight.
So smart
@@rx10 I don't think virtually anyone appreciates your sarcasm, since it adds nothing constructive to the conversation
@Swayam Krishnan Having transitioned to PC after PS3, I'm so glad this came to PC, because I did not want to buy a console to only play Spider-Man and GoW. And, definitely, I think it's awesome this game and others are able to run on a major development in handheld gaming.
Having transitioned to PC after PS3, I'm so glad this came to PC, because I did not want to buy a console to only play Spider-Man and GoW. And, definitely, I think it's awesome this game and others are able to run on a major development in handheld gaming. Don't know why the guy responding to you has to be an ass for no good reason.
@@BWpepperr thanks grandma
@@BWpepperr is the conversation constructive in any shape or form?
Runs at 40 now after 3.5 update
Steam Deck is a PS4 pro or Xbox series S in a handheld, amazing!
To me the steam deck seems like a device that can play a cinematic 30fps really well.
and sony isnt making a new portable yet?? they see all this handhelds and their own console games running on them, no way they dont come out with a new portable in the next id say 3-5 years the size of the Aya Neo
Love some SD content!!
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These steam deck videos are fantastic, but I would like to know how long the battery lasts for these games. No one ever mentions how long you get to play, yet when the Switch first launched..thats all we heard for a while. As someone who would be interested in buying a deck eventually, I love these videos but please also discuss battery life.
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Around 1 hrs and 40 min.
The devs who ported this game need to port ALL games
Game devs need to work with digital foundary to create optimised settings as a preset
Already 100% this game once on PS4. Once I get the deck I think I’ll be doing it once again on PC ;)
Steamdeck videos always make me want a Nintendo Switch 2/Switch Pro fast with similar power
great work of optimization !! the port is Amazing, just like a famous spider !
Yes indeedy, handhelds are making great strides. I love Playstation Vitas. I have 3. I finally caved and bought a second hand PS4 slim for 100$. Streaming Spiderman from the PS4 to the Vita is mind blowing for such old tech.
I don't have a steamdeck. But this video is cool
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I wonder if Nixxes will ever adopt a Vulkan renderer for their PlayStation ports. We haven't seen much of it yet, but DOOM is one of the best-scaling engines around. And for SteamOS, it would practically bypass any loss in performance through Proton.
I actually wonder if locking the GPU clock could help with CPU pacing issues. Also does the Deck version already have a mature shader pack prebuilt, or is some of this the dreaded shader compilation? In the end compared to a regular GPU you have limited memory bandwidth for post-processing and you have shared power between CPU/GPU. Once you figure out which settings are hitting your RAM BW and how much CPU perf you need, I find a lot of games can be locked down super nicely. (Performance overlay is a blessing. If one game uses 0.8W CPU and another uses 3.7W, this can really help with deciding how to tweak the GPU settings. Auto power management is way better than Ryzen 4000 and earlier, but manual can still sometimes be an improvement.)
If trying manual GPU clocks go with 1500 or lower, some games run great all the way down to 700 and CPU intensive games like it if you at least stay under 1300.
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All this talking about the Deck display as if it was unbearable is ridiculous at this point.
Yeah. It looks like Aya Neo has paid them to shit talk the Steam deck since their USP is the OLED display.
Those people who complain about the screen are probably the people who drops a negative review when the frame drops to 59.
Is AF really that expensive to limit it to 2 or 4x? As a Deck owner I have yet to (re)buy Spiderman but I hardly ran into a game at least on much beefier desktop gpus where AF is expensive going from 2-16. Maybe I need to revisit this setting in my games going forward..
I want my Steam Deck so bad. I'm loving Spider-Man Remastered and can't wait to play it on the go.
Oi!
Former PS4 exclusive running on a handheld. That's pretty crazy.
And on steam os who some would have called worthless even with proton.
If you have a Vita or a smart phone you can play the PS4 game on a handheld too with Remote Play. Every PlayStation 4 and PS5 game can be played with on the Vita or phone with the exception of VR games.
Medium looks like the perfect sweet spot
It's one of the best games realized this year.
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Hey DF there is big issues with CPUs like 9900k where the game runs better with HT turned off. Be good to have a video on it.
Great video as normal. I was hoping you could do a video on a subject. I have owned and current own consoles and also been a very long pc gamer. There is one thing that I dont understand in all my years of doing software and hardware support. Why do games on console display 30 fps gameplay look better or smoother than trying to play at PC game at 30 fps? And is there any tricks to get smooth 30fps on pc, that looks just as smooth as console 30fps?
@Preed I heard that it had to do with the console's controllers compared to PC's mouse.
@@oladipupodurotimi4754 I don't think that is the case. Due to my disability, I can not game with keyboard and mouse. So on PC, I have to game with a controller. So, there are times when I try a game on console (Ps4 pro or xbox one S) which due to hardware are locked to 30 fps. My PC has a RTX 3060 Ti, so I can acheve the same settings on PC, however if I try and lock it to 30 fps on PC. The game looks more choppy than the console counter part. To me, the only logical idea I have, is maybe motion blur. Maybe on the consoles, due to this 30 fps cap, they make the blur longer in a frame to compensate for the lower fps and higher frame pacing. And this longer blur allows the frames to blend together on console better, to give a smoother look. While on PC, the motion blur is baked in for a short duration, so playing at 30 fps, the images dont overlap so well with the blur, making it look more choppy. This is just one idea I have about this. Its kind of why I would like the people on this channel to look into it.
Nixxis is badass... Can we get some Bloodborn now?
Why is everyone waiting for a new version of the Steam Deck? Aftermarket OLED screens will be here soon, and you can just swap out the screen.
I'm getting one now. But I'd assume battery life
I really do hope someone comes out with an after-market OLED screen we can buy and install into our Steam Decks. That would be pretty awesome.
still shocked how good it looks, was watching PS1 Spider-Man game videos.... and seeing the crane disaster scene not look like a PS1 game on a portable is a breakthrough.
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Absolutely no offend, but that video gave me some PSP/Vita vibes. It is cool as heck, but just the situation is funny - there is no psp, 3ds or vita currently, and those PC enthusiasts are like "Fine I'll do it myself"v
People are praising the Deck like crazy but completely forgot Nixxes superb optimization. No matter how great Steam Decks RDNA2 is, the game will run like sh1t if it's not optimized. *Looks at Cyberpunk*
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Cyberpunk runs at pretty much a locked 30 on the steam deck
2:16 Higher graphics settings required to render POC NPCs
If you guys get an AyaNeo Air Pro for review I hope you talk about it in the next podcast. Despite what you would think would be a small difference between the 5560u and 5825u, the Pro performs on par or better than the Steam Deck in a lot of these scenarios in this game! I think the weaker CPU in the Steam Deck is definitely more of a constraint than most people would think
cope
It's less the weaker cpu and more that said weaker cpu is also power gimped. The Steam Deck often has to limit GPU or CPU clocks due to the 15W APU, while Aya Neo usually has APUs up to 40 W or maybe even more.
I've got an Inspiron 7559, i5 6300HQ, GTX 960M (750 Ti in laptop form) and I can play Spider-Man on low settings with 16x AF, 720P works but I managed to get 900P w/FSR at 48FPS pretty well locked.
Even at low settings it is a Superior Spider-Man to my PS4 game.
Cant wait for the next steamdeck 60fps is a must for me, impressive as this is its just more or less a handheld last gen console.
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Negative. Id say its in between last and current gen consoles. My xbox one s could not make it to 45 fps playing apex legends. My deck stays at 60 fps consistently. Just like my ps5 and series x
Thank you
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that tiny 15w Chip is doing the thing 🔥 that lovely 30fps720p that PC players hate so much about consoles finally can get some love 🙃
AMD and Valve really built something special here. I am happy that handheld pc gaming is taking off the way it is. I know it was android based, but if we can get Nvidia to release another handheld with an updated Tegra chip, that would be amazing. I would still take an updated Shield Tv with a better chip in it as well.
wouldnt be nearly as compatible as the steam deck due to tegra chips being ARM based, but would absolutely have better battery/performace ratio on games that are properly ported compared to the deck (much like the switch)
@@jack.h99 yeah but they won't do it because who would sub then to their juicy Geforce Now subscription?
My steam deck is coming this week. So excited
That's the DF quality content I needed today - tremendous work, Rich! Clean and detailed comparisons, as always, thanks for the massive effort that went into that video again. I dig your idea on putting the frametime and FPS graphs below the Steam Deck in some scenes! As already talked about on Discord, I found it pretty strange that Insomniac / Nixxes ditched cube maps on low and medium texture quality as this should not have been necessary. They could've lowered the mapping resolution to a certain degree and still went away with a good performance-headroom.
AH, I assumed thats why comparisons showed Medium-Low settings looking worse than PS4, just that one setting.
@@219SilverChoc Good call, could‘ve been the reason why this texture downgrade exists in the first place.
Bought. Then Bought again with Miles morales to get the ps5 version. Now I have a dec so looks like I'm buying again ffs. Amazing game.
Horizon: Zero Dawn actually runs like shit on the Deck, you should revisit it and play through the parts people say that are bad
no it doesn't I've seen multiple videos of it running just fine
The rise of handheld gaming PCs.
The competition will probably be more intense in the handheld space than it is consoles.
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Holy shit, I saw this video pop up a few hours ago, checked my email and IT'S THERE. I HAVE MY EMAIL. Yes! 😆Deck gang hwfg
Has DF played around with the TDP and GPU Lock settings properly yet? In several games I've tried this actually improves performance, I have no idea why. This also lets me reduce 90+C cpu temps to 80.
Yes 8 - 10 W are optimal. I'm constantly running my Deck at 9W for optimal perfomance. Running the Deck at higher TDP leves generates only one or two frames more but generates much more heat.
@@repayne that I can not confirm. The effects heavily differ between games
wasn't this also when of the first games to have an actual patch with steam deck related fixes
Were the streaming stutters based on the Deck's internal SSD or MicroSD card? Valve has done some incredible magic to make the MicroSD card performance feel amazing, but it clearly has downsides, even with a UFS-1 A2 MicroSD card, I'm wondering if they're on show here or not?
The streaming stutters can happen on any platform so it probably is a CPU limitation.
I have the game on a PCIe 4.0 NVMe drive, paired with a 5800X and tuned 3733 RAM, and it still stutters. There doesn't seem to be any way to avoid it. Seems like the game would have been a prime candidate for DirectStorage, but we're still yet to see anything use that.
DF is kind downplaying the optimization level of the port. It is a good port, but there are problems with CPU optimizations that even make this game a pain for high end systems. The devs do plan on patching it more soon. Just hope it’ll improve stability
@@CaptainKenway DirectStorage itself unfortunately isn't a silver bullet; it's an implementation on top of the underlying Windows kernel teams' APIs. On Windows 10 DS uses the same Win32 APIs as everyone else under-the-hood; it just gives a more modern interface that helps developers use it in ways that maximize Windows' existing potential. So unfortunately on WIndows 10 it wouldn't help devs who are already using the Win32 API quite efficiently :(. Though on Windows 11 it is implemented with the new BypassIO API under-the-hood, which developers can again target manually though likely aren't yet, so that's where more noticeable benefits could come.
i finished this game start to finish on steam deck enough to make a grown man cry
You won
Thanks for your comments
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