Guide to Blacksmith Upgrades in AoE4!

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  • Опубликовано: 4 июл 2024
  • Blacksmith upgrades are essential in Age of Empires IV, but which ones should you research first? Here's a quick summary on which ones you should prioritize!
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    0:00 - Intro
    0:20 - Blacksmith Fundamentals
    1:16 - Damage Concepts
    1:36 - In-Game Pathing Effects
    2:10 - Discrepancy of Taking vs Dealing Damage
    2:44 - Lanchester's Laws
    3:18 - Blacksmith Upgrade Prioritization
    4:20 - Rules of Thumb
    5:01 - Siege Engineering
    5:20 - Military Academy
    6:04 - Conclusion
    ---------------------------------------
    Tags: #AgeofEmpires4 #Blacksmith #AoE4
    rts, age of empires 4, gameplay, upgrades
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Комментарии • 62

  • @sofianosss
    @sofianosss Год назад +9

    I had to rewatch the video, the first time watching I was mesmerized by the beauty of the graphics

  • @AgeofNoob
    @AgeofNoob  Год назад +26

    IMPORTANT EDIT: Please ignore the Military Academy section in this video and refer to the newly released dedicated video for it: ruclips.net/video/_JrcyLXci4Q/видео.html
    Hello everyone! I've made some changes to my audio setup and added a new outro. Let me know if you prefer the new narration's sound compared to the old one. Cheers!

    • @HitmanSC2
      @HitmanSC2 Год назад +2

      Sounds perfect honestly. Quality is tier 1

    • @franciscofalo8142
      @franciscofalo8142 Год назад +2

      The audio is s+ tier

    • @AgeofNoob
      @AgeofNoob  Год назад

      @@franciscofalo8142 Thank you both for the confirmation!

    • @Kameeho
      @Kameeho Год назад +1

      I'll be honest, I didn't even notice, as your stuff was already so high quality lol. But it's great!

    • @minibobber
      @minibobber Год назад +1

      too much bass in my opinion. because your content is mostly talking more clarity would be nice(I'm using speakers when watching YT. people using headphones probably doesnt have my issue)

  • @steelcommander9918
    @steelcommander9918 Год назад +12

    1 thing to note is ranged attack doesn’t increase the damage of gun power def units, and a big reason why ranged attack is so good, at least in fuedal, is becuase archers have 5 attack vs 8 for spears, 9 for horseman, and 19 for knights, making it give them significantly more damage. I would say that the order of getting the upgrades is correct for fuedal, but in castle it’s almost always better to get the defense upgrades, since archers become pretty weak in late castle, and crossbows don’t benafit as much from extra.
    Anouther thing you didn’t mention is attack thresholds. A archer takes 4 shots from a horseman to kill, however if you have mdef, it takes 5. However, if the horseman have matk, and the archers don’t have mdef, it doesn’t actually do anything. It’s actually super important to know these interactions, a knight kills a spear in one less shot, and takes one more to kill with upgrades, while a spear will kill a knight one hit faster, but won’t survive one more hit. Interestingly, ratk doesn’t actually increase an Archers kills speed vs spears, it takes 8 shots either way, so if you are playing knight archer, and your opponent is go horseman spear to counter, the correct play is actually mdef matk ratk, not ratk mdef matk like most people think. Anyway, I love your vids man.

    • @AgeofNoob
      @AgeofNoob  Год назад +5

      I originally had those points in my script, but I reckoned that would overwhelm new players to remember. This video was geared towards beginners and novices, so I can perhaps make an advanced Blacksmith video in the future to address the more intricate points you and others have made in the comments.
      But yes, 100% kill thresholds are definitely an important concept to master, and advanced players will know those for each unit, including UU, to upgrade their units accordingly. There are quite a few combos out there defensively and offensively so I'll try to figure out a way to summarize them. Cheers!

  • @jeffbrowngraphics
    @jeffbrowngraphics Год назад +10

    YESSS Age of Noob is back!

    • @AgeofNoob
      @AgeofNoob  Год назад +4

      Two more videos coming in the upcoming week 👍

  • @Kameeho
    @Kameeho Год назад +18

    Oh yes, back on track with in-game mechanics!
    I hope you can cover the navy upgrades, as if they are even worth getting. (Feel like most navy fights are decided by feudal without upgrades).
    Also just your regular reminder of still waiting for that video about Mongol Imp-upgrades.

    • @AgeofNoob
      @AgeofNoob  Год назад +2

      Indeed, Mongol upgrades are still on the list. :)

    • @Dakkonblackblade689
      @Dakkonblackblade689 Год назад +2

      Yes naval upgrades guide would be good

  • @BjornIvarstead
    @BjornIvarstead Год назад +4

    Your content is great, but the absolute best parts are the inbetween moments where Skyrims' music rocks in AoE's gameplay. Fall in love with it every time!
    Keep it up!

  • @billthomas2154
    @billthomas2154 Год назад +3

    I really like these new videos. The biggest thing the AOE 4 community has been missing is a Spirit of the Law type channel explaining basics to us noobs. Also, your videos are really concise and don't waist any time.

  • @Gamerboy-gw5kn
    @Gamerboy-gw5kn Год назад +8

    Great video mate really enjoyed it. Great production! Looks really professional!

  • @lucassteege1497
    @lucassteege1497 Год назад +1

    When it comes to melee units, it's important to split them into high/low dmg and high/low resistance. For example for knights the defensive upgrades are important, because you significantly reduce the relative incoming damage. Whereas for a pikeman the attack upgrade changes a lot, because it has a low base damage. A knight won't really profit much from +1 additional damage instead. Just examples.

  • @elsandro2702
    @elsandro2702 Год назад +2

    Love your videos!

  • @sanethoughtspreader
    @sanethoughtspreader Год назад +2

    Brilliant video as always age of Noob :) love from Japan/the UK!

  • @victorhreisemnou
    @victorhreisemnou Год назад +1

    Great stuff mate.

  • @eddwar8597
    @eddwar8597 Год назад

    Great video

  • @melodymondlicht8905
    @melodymondlicht8905 Год назад

    pleasure to watch.

  • @PSPbrtag
    @PSPbrtag Год назад +2

    Ranged armor into melee damage is huge for civs that play into horsemen on feudal age.

    • @AgeofNoob
      @AgeofNoob  Год назад +1

      Indeed, there are definitely scenarios where you can opt for different builds and paths. :)

  • @omniarms6081
    @omniarms6081 Год назад

    I will prioritze melee attack only if i play Ottoman or delhi against HRE because typically i want tons of supahi/horseman to deal with those man at arms, range attack upgrade is great as well but i prefer getting bigger mass of horseman than archers in those situation.

  • @sforzz
    @sforzz Год назад

    Well made

  • @Meibu1
    @Meibu1 Год назад +3

    Would have loved to see the difference between each civs unqiue blacksmith upgrades. Like, is HRE Meinwerk actually worth pursuing for those 2 extra unique armor upgrades?

  • @Danieljosol
    @Danieljosol Год назад

    Holy, I never noticed how awful the icons were until now, and I look back at the icons for attack and armor upgs in sc2... and now ill never forgive you since i cant unsee this

  • @Verynormaltagname
    @Verynormaltagname Год назад +4

    mmm, comparing to your other videos this looks a bit too basic, i was kinda expecting either usual timing for upgrades, or perhaps amount of units when it becomes relevant/irrelevant, or well, when does an upgrade reverse the lanchester law, since one upgrade cost almost 2 units for feuda, 5-7 in castle, and some more in imperial.
    i guess it sounds stupidly hard to try and find such things, but well, the eco upgrades video has that so here im complainin about free stuff kek

  • @bigminigame
    @bigminigame Год назад +2

    *infantry units for the siege tech, not melee units :p archers can also build rams

    • @AgeofNoob
      @AgeofNoob  Год назад

      I didn't realize I made that typo in the script - thanks for the correction!

  • @dummy5036
    @dummy5036 Год назад

    PLZ explain the arrows minigun from buildings🙏

  • @nimbleandagile8223
    @nimbleandagile8223 Год назад

    can you cover fishing eco next?

  • @chrisnewtownnsw
    @chrisnewtownnsw Год назад +1

    I thought it worked like for example: you both have a group of archers, if you have less archers you prioritise missile armour (because you'll be copping more shots) and if you have more archers you prioritise missile damage. Surely this makes more sense right?

    • @AgeofNoob
      @AgeofNoob  Год назад

      The issue with this is still Lanchester's Laws. Ranged units have very low HP and can be one shot easily even with armor. Therefore, if you are outnumbered via the same type of unit, then you should avoid the fight altogether until you can get ose enough to march their numbers. The critical mass required to one shot an archer is very low.

    • @franciscofalo8142
      @franciscofalo8142 Год назад

      Missile damage is OP

  • @danthiel8623
    @danthiel8623 Год назад +1

    interesting

  • @HamsterFurtif
    @HamsterFurtif Год назад +1

    Thank you for the video! Could you elaborate on the difference between production speed and training time? I don't get the difference

    • @orechod
      @orechod Год назад

      Say, if in 1 minute you make 3 units, increasing the production speed means increasing to 4 units per that 1 minute (+33% units). But if you say training time, it is 20 seconds each unit, and you don't increase it, you are reducing it to 15 seconds (-25%). Both are the same, but one is "increasing" and the other is "decreasing"

    • @AgeofNoob
      @AgeofNoob  Год назад +1

      To add to what Marek said, there's an easy formula you can use, which is:
      Original Duration / (100 + Increase) * 100
      For example, let's say a unit takes 60 seconds to train.
      A) If you reduce training time by 25%, then: 60 - (60*0.25) = 45 seconds.
      B) If you increase production speed by 33%, then: 60 / (100 + 33) * 100 = 45 seconds.
      In my opinion, the devs should always use training time reduction instead of production increase, as it's a much easier concept to not only calculate but wrap your head around, especially since we can all clearly see how many seconds each unit takes to train. Hope this helps!

    • @HamsterFurtif
      @HamsterFurtif Год назад

      @@AgeofNoob thanks!

    • @AgeofNoob
      @AgeofNoob  Год назад

      @@HamsterFurtif Np :)

  • @VII_Spiritual
    @VII_Spiritual Год назад

    👍

  • @ppowersteef
    @ppowersteef Год назад

    So generally, melee attack upgrades are the least important to prioritise on, that's kind of fortunate/unfortunate for the French

  • @gastonarnaldovega5883
    @gastonarnaldovega5883 Год назад

    What is the mod of that scenery?

  • @FlamyMonk
    @FlamyMonk Год назад +1

    I love your content. but this video would be much better if you showed at what number of units the upgrade in the forge pays off, and at what it is better to add a few more units to this cost. At least for the standard units that everyone has, such as spearmen, archers and horsemen.
    Without this information, the video seems superficial. Usually, your videos are very meticulous and detailed.
    And I'm still waiting for a video about the new HRE military upgrades and how effective they are. The developers should see that Mainwork is still useless before the start of the next season.

  • @LivinExtreme
    @LivinExtreme 8 месяцев назад +1

    Does blacksmith upgrades affect villagers?

  • @PatrickMartinez1
    @PatrickMartinez1 Год назад

    Great video, but it's too fast. I had to pause and rewind multiple times just to be able to follow along.

  • @jackherbic6048
    @jackherbic6048 Месяц назад

    I disagree with your reasoning for armor over attack for melee. You are just ast likely to have two attacking one of their units as they are. I'd say if you have the larger melee army you are better off getting melee attack over armor, and if you have the smaller one you are better off getting armor. Also the attack will help melee fight non melee units as well. Which armor doesn't.

  • @RobotShield
    @RobotShield Год назад +3

    Yeah the icons are awful, but great vid thanks!

  • @AndiMacht-vz7hu
    @AndiMacht-vz7hu Год назад +1

    Aa