Follow me on Twitter @ / al82_retro Get Great Retro Scene News @ www.vintageisth... Developed by The Bitmap Brothers and published by Renegade in 1991 #amiga #retrogames #gods
The frame rate always bewildered me though. It looks like it's running at 20-25 FPS and has a cap on that. As far as I can see it's not doing anything too taxing graphics wise as the sprites aren't large and there's not much happening on screen. There's no music either, so I don't see any reason why it couldn't have run at 50FPs.
@@Jamesharveycomics To be honest It was archaic even for a 1980 game. It had nice graphics and a nice atmosphere, that's all. Dull controls, over complicated puzzles and a terrible framerate made it a mediocre game. The best BP game was Speedball 2(a truly masterpiece at the time) they should have invested more in that title in the past.
@@saporob Chaos Engine was another awesome game from Bitmap Brothers. It was one of the best multidirectional shooters along with Alien Breed series from Team 17. Gods was a decent game praised for the atmosphere/graphics/music rather than the gameplay which was kind of clunky compared to other similar games for the Amiga. I prefered titles like Yo Joe, Traps N' Treasures and Ruff N' Tumble. More dynamic gameplay and also nice graphics and sound.
My family had an Amiga 500, with the demo of Gods. I just completed The Nintendo Switch version of Gods Remastered. I did a blind playthrough, but I looked for this video the day after I completed it. This is such an expert no-death run. Bravo and God bless.
LOVED this game. Lost so many hours to it. I think I once cleared it about three times and had lives all the way across the top of the screen. Had to turn it off in the end. Must've been a five hour shift. Just such a really good, creative game with great gameplay and some excellent baddies and weapons. Boss (Titan) Fights 17:0048:001:11:00 1:40:30
OMG! My friend and I were addicted to this game and spent many long nights playing and solving the puzzles. I think we finally cracked it...lol Thank You for loading this, nicely played.
I'm much better now with keyboard controls than back then with joystick, now games like Gods and Leander are much easier for me. Joystick controls was too hard for me so I was glad to have cheats for most games back then.
First time I look so long at a game played by someone. Good job. Those games looked really classy, everything was so well made along with a perfect gameplay.
@@vapourmile This game doesn't run any faster under PC DOS than it runs on vanilla A500. Its intro music is using quite advanced sound samples, and the entire game is filled with fancy voice samples as well-a hard feat to squeeze them with all graphics and sprites into measly 512KB to 1024KB of RAM.
It's year 2024.. still, when I hit my toe to somewhere, or bump my head, I can hear the exact same scream of the dying warrior in the game. It's so etched in my brain.
The dragon is easy as long as you get the big spinning golden gem before the fight, then place that gem into the middle of the boss area before the dragon comes out, that way he will NEVER fly past where the gem is placed, it makes the fight easier
@@TheArrow1987 actually it makes the fight outright trivial. With 3 spears, simply standing left, dodging the occasional tail blast, the Dragon is even easier than the Centurion!
@ShadowAngel I agree. Always thought this game was overrated. The stage design is subpar, gameplay is straight up boring as hell, the controls are terrible, and look how choppy the scrolling and animations are. It isn't a very good game at all.
@ShadowAngel There was absolutely nothing wrong with the controls in this game, and there was nothing generic about the level design. I don't know how you got the impression that there was.
After 21 years, I finally see this game again. Thanks. I finally get to see how this game ends. I remember where I got stuck. Wasn't able to finish this due to a tech issue.
Oh Gods I used to play that game to death - until i found evry secret, lever Combination and so on A great Classic. I wish they would re release it for PC but with the Amiga Sounds. Amiga was just unparalelled at its time.
@gary72carol61 Gods remastered is too slooow, as is the amiga version. Check out Gods on Sega genesis. better and faster frame-rate and better graphic. i am an amiga nerd too but sometimes one have to be honest
Galimah If we rate it through the Sega version then yes your correct it was much faster. I’ve played gods on all the emulator versions and thought the sega was running too fast but I was told that’s how it played.
Wow, i finally found this game. It was 1994 when i first saw it at my friend who lived in front of me, but didn't get to know the game well as i didnt speak english back then. Still nice to find something to recall that time. Thanks
I played this game during mid 90's, at my cousin's house, he was a star with a brand new expensive IBM pc. I don't care if I play it at all, the moment that I captured was priceless and couldn't replace with modern gaming at all. Maybe it was a great childhood.
@@bertoluccib6175 No, the game only uses 16 colours to be easily adapted to Atari ST. Only the raster on outside parts and the little green message line at the bottom add some more colours but the graphics themselves are only using 16 colours, making the game even more impressive, Mark Coleman was a magician!
There's something about the graphics in bitmap brothers games that I've always loved, I think it's just awesome palette choice but they all look great. You deserve more than 9.6k subs btw, great channel.
Had this back in the early 90`s and loved it, it was the 1st game I ever played and completed. Anyone remember Xenon? 1988 game by the Bitmap Brothers Great game but was too hard, my mate was ace at it.:-(
I remember the talk and coverage in the mags. it was a long awaited game - and boy did they deliver. that intro was like nothing else, and the graphics/style was mind-blowing. Bitmap bros knew how to deliver and push the Amiga to it's limits and still maintain smooth compelling gameplay
"I was initially given a brief covering what Gods was about, but after that was given complete free rein as to how the game could look. The main influence for the graphic style was Greek mythology, but then as the design progressed, more mechanical aspects came in - pretty much whatever came into my imagination made it into the game! I occasionally tended to drift from the core theme but it didn't seem to matter too much. During development I was working back in Wales and the Bitmaps were in London - this was way before the Internet so loads of floppy disks were posted back and forth during the making of Gods." -- Mark Coleman, graphic artist "The philosophy of The Bitmap Brothers was always: great music, great programming, great graphics and great sound. Not one thing makes a great game, it's all these together. Working with Nation 12 on the music for Gods was great - John Foxx nailed it instantly after he saw the game running and the music he created suited it perfectly. Greek mythology was a big part of Gods when we first started and the artwork that Mark created was great - he had so much scope to express himself and that really does show. If we'd ever made a sequel to Gods, it would have definitely have been like Gods of War, which strangely enough was made by a programmer I'd tried to employ years ago!" -- Mike Montgomery, co-designer (Gods, Amiga)
This brings back so many memories! I had the Atari ST version and managed to play it through at least twice. There's a remastered version of this game for Nintendo Switch, I gotta get that because after watching this, I really want to play it again!
Yikes, i have such fond memories of playing all of this game. I think the level passwords were AAAA and BBBB and CCCC and DDDD . I can still remember the whole game 25+ years on, that is the sign of an iconic game.
I had the PC version of this. I have no idea how far through the game I made it, I'd have to watch this whole video to see where I stop remembering the gameplay. What I fondly remember the most about the game was that music at the beginning and the sound effects. At the time, those kind of sounds coming from a computer would have been very new, with new sound cards etc. - and they're so crisp and fun to listen to.
I remember that being the big selling point of the Amiga. Unfortunately I never knew anyone who owned one at the time, so I never got to see it for myself.
It's amazing game spent many hours playing that hehe in my childhood. It's so cool how people from different countries enjoy play this game and others and share their experiences
In answer to your question on the 4 slotted 3 item inventory, posed in the description-linked blog review: It is rather elegant and actually allows usage of 4 items. E. g., it is possible to sneak an invulnerability potion into world 4-3. Successively store the alchemist tools on the fourth step on that stairway below his lair. The trapdoor key needed to access the lab spawns when all three tools are held while being on that step. Sitting is okay. While sitting, 4 items may be held, allowing for all three tools, while not having to drop the potion. This is useful in a number of points in the game.
yeah I agree I love those colourful amiga 500 graphics too! like in James Pond 2 or Fire & Ice for example. I'm not a big fan of dark graphics and dark atmosphere games.
Always thought it sounded much more like "Into... the waterfall" but anyway, a great game and one I (think) did complete ages ago. I'm gonna check out the ending again now.
At least I managed to beat Xenon 2, way back. This game remained undefeated on DOS, but I did manage to beat its SNES port (with savestates) on an emulator. So...many....puzzles...^_^;;
same! my friend and i used to make it to that last boss with full health and still just get twatted. we just couldn't work out how to beat it for some reason
I enjoy these videos for Amiga games that I’d see advertised in magazines like VG&CE but never see in person because no one I knew had an Amiga growing up. It just didn’t do as well in the States as in the UK.
6 years later... the trick is seeing that the skull cannot be harmed. The boss only loses HP when the worm is killed. If you arrive there with 4 or 5 extra lives it is even possible to just stand on the right edge of the large platform, never moving, merely spamming axes. The fireballs from the eye sockets will cost you some lives, but the boss will be defeated.
What I like about this game is also that, in the end, the hero is cheated for his vanity. Of course he is! That is what Greek Gods do. 10 extra lives ain't that imbued, never-depleting life bar, ain't immortality. It remains the same, brown, fermenting mash that is human life. Still to be drained by the simplest of traps the citadel has to offer.
This Game was made all the way back in the very early 1990's, and basically has animation that wasn't even possible at that time . And The fucking liars in comments, saying its just a bit of fluff ENRAGE me
This was the last game i played on the actual Sega Megadrive hardware, before finally committing to the emulators. While i did find many hidden treasures in the levels, - it appears i was nowhere near getting all the secrets of this game. Most likely, somewhere in the vicinity of 50%. I can understand remembering all the secrets of both Quake games, even after a few decades, but this one required keeping written notes on all the switch combos and all the other stuff that seems random at first look. Or the second. Or the third, lol. What i did discover, however, were multiple ways to soft-lock the game with its plentiful switches...
Switch flipping hell! Flip a switch, it does something, but you have no idea what. Flip it again, maybe it will do something different. Hey, there's a switch that I've already flipped about a dozen times, but now that I've finished another part of the level, maybe it will do something different if I flip it another dozen times! Maybe it's just me, but I like games to have a clear cause & effect relationship for the things that you do in the game. Make the puzzles about figuring out which switches you need to flip in which order, not "Does this switch do anything if I flip it five times?" Don't get me wrong, the graphics, sound and gameplay are all great (although more variety in the levels would have been nice), but the endless switch flipping killed any appeal that this game had for me.
+Arthur Vandelay Even on an original copy, you have to flip some of the switches multiple times to make some secrets work, and some switches don't seem to do anything.
@@lurkerrekrul The switches seem to work pretty smartly to me: Sometimes they simply open a door next to you, sometimes they activate some monsters next to you, and sometimes you have to switch a couple in order or both on/off at the same time to deactivate a trap or whatever--at least based on a quick play of the first level--which all totally makes sense, adds a little bit of a very light "puzzle" element, and isn't frustrating at all. Not really sure what your complaint is to be honest.
@inceptional 3:36 - Flip the switch to destroy the spike pole, flip it again at 5:00 and nothing happens, flip it again at 5:08 after picking up the key and a block moves. And what combination of switches allows you to get that gem that's under the platform? I seem to recall seeing some video that showed how to get it by flipping a bunch of switches. 3:50 - Flip the switch, a monster appears, walk to the left and flip the switches, one makes a monster appear, the other blows up the spike pole, walk back to the right and flip the switch again to make a key appear. Walk back to the left, flip the switches again to make a gem appear. 6:13 - Flip the switch and nothing apparent happens. Return to the switch at 7:31 and flip it again and it does...? The hatch seems to open before the switch, so what's it do? 8:38 - Switch appears to do nothing. 9:33 - Switch appears to do nothing. And so on...
Be sure to check out my full review of the game over on my blog: al82retro.blogspot.co.uk/2018/01/game-review-gods-commodore-amiga.html
I am 51 and this takes me right back to my teenage years...love the amiga
ahhh... the sounds of crystals, pottery and glassware bouncing on a cold stone floor. Chiseled into my memory .
Same!!!!
Same.. My childhood at my com.. With prince of prisia & street fighter 2
*tink tink......tinky tink tink!*
Funny, my buddy said the same thing, back in the 1980s.
Those sound effects where just perfect, hope some AI picks them up saving them for the future
This game was so far ahead of its time. I know it looks archaic compared to today's games but it was so much fun to play
there is a ps4 version now, you could check it out.
The frame rate always bewildered me though. It looks like it's running at 20-25 FPS and has a cap on that. As far as I can see it's not doing anything too taxing graphics wise as the sprites aren't large and there's not much happening on screen. There's no music either, so I don't see any reason why it couldn't have run at 50FPs.
In terms of gameplay it's archaic next to other games from 1991. Super Mario World and Sonic were out that year. Gods doesn't stack up.
@@Jamesharveycomics To be honest It was archaic even for a 1980 game. It had nice graphics and a nice atmosphere, that's all. Dull controls, over complicated puzzles and a terrible framerate made it a mediocre game. The best BP game was Speedball 2(a truly masterpiece at the time) they should have invested more in that title in the past.
@@saporob Chaos Engine was another awesome game from Bitmap Brothers. It was one of the best multidirectional shooters along with Alien Breed series from Team 17. Gods was a decent game praised for the atmosphere/graphics/music rather than the gameplay which was kind of clunky compared to other similar games for the Amiga. I prefered titles like Yo Joe, Traps N' Treasures and Ruff N' Tumble. More dynamic gameplay and also nice graphics and sound.
My family had an Amiga 500, with the demo of Gods. I just completed The Nintendo Switch version of Gods Remastered. I did a blind playthrough, but I looked for this video the day after I completed it. This is such an expert no-death run. Bravo and God bless.
LOVED this game. Lost so many hours to it. I think I once cleared it about three times and had lives all the way across the top of the screen. Had to turn it off in the end. Must've been a five hour shift. Just such a really good, creative game with great gameplay and some excellent baddies and weapons.
Boss (Titan) Fights 17:00 48:00 1:11:00 1:40:30
What a snazzy intro and title screen! Music, pixelart, even fonts are perfectly designed. Really impressed!
Been looking for this game for a long time, I just had the image of a Spartan warrior etched into my memories. At last my soul can rest
OMG! My friend and I were addicted to this game and spent many long nights playing and solving the puzzles. I think we finally cracked it...lol Thank You for loading this, nicely played.
Elegantly played, worthy of immortality. Olympus awaits.
Completed Gods when I was 7 or 8. I'm quite proud of young me for that.
Thanks for posting this.
I'm much better now with keyboard controls than back then with joystick, now games like Gods and Leander are much easier for me. Joystick controls was too hard for me so I was glad to have cheats for most games back then.
I'm proud of young you too! I was 20 when this came out and could I hell get anywhere with it.
Did your parents not have time out?
The old classic Amiga game. I played this on the Amiga 500 as a kid in the early 1990's, and i want to play it again sometimes. 😺👍🕹️
First time I look so long at a game played by someone. Good job.
Those games looked really classy, everything was so well made along with a perfect gameplay.
One of the coolest games made for AMIGA. Great graphics, great sounds, great music, and great voice samples. 👍👍👍
and super slow screen refreshes. I also strongly disagree with you about the music.
@@vapourmile This game doesn't run any faster under PC DOS than it runs on vanilla A500. Its intro music is using quite advanced sound samples, and the entire game is filled with fancy voice samples as well-a hard feat to squeeze them with all graphics and sprites into measly 512KB to 1024KB of RAM.
@Crescendo Yeah the start music wasn't my cup of tea either.
And embarrassing intro music
This version seems to be without any music. Sega Megadrive
version, on the other hand - now that one actually has music.
It's year 2024.. still, when I hit my toe to somewhere, or bump my head, I can hear the exact same scream of the dying warrior in the game. It's so etched in my brain.
Thanks for showing me the end. As a kid I never managed to get past level 2. The dragon always killed me.
same here
6
The dragon is easy as long as you get the big spinning golden gem before the fight, then place that gem into the middle of the boss area before the dragon comes out, that way he will NEVER fly past where the gem is placed, it makes the fight easier
@@TheArrow1987 actually it makes the fight outright trivial. With 3 spears, simply standing left, dodging the occasional tail blast, the Dragon is even easier than the Centurion!
One of the finest bitmap brothers games....fantastic upload. ..
One of the finest Amiga games
i love Chaos engine and Gods, but not for amiga but the much smoother and faster snes versions.
@ShadowAngel I agree. Always thought this game was overrated. The stage design is subpar, gameplay is straight up boring as hell, the controls are terrible, and look how choppy the scrolling and animations are. It isn't a very good game at all.
Yes it is. Although i was not capable to appreciate it fully.
@ShadowAngel There was absolutely nothing wrong with the controls in this game, and there was nothing generic about the level design. I don't know how you got the impression that there was.
Thank you Papa you have succeeded to give me a wonderful nostalgic memory.
RIP DAD...I LOVE YOU.
I played this game so many times, was one of my favorites in the days.
This game was fantastic for it's time. I wanted so much to have a personal computer just to play this game when I was a kid.
This was a totally brilliant game! I remember it so well!
Legendary fucking game... ;)
Back in the day originality was at the forefront ! Wow music and song was awesome .. game was creepy and timeless , bitmap brothers legends
After 21 years, I finally see this game again. Thanks. I finally get to see how this game ends. I remember where I got stuck. Wasn't able to finish this due to a tech issue.
I'm so glad the Amiga was a part of my formative years.
Oh Gods I used to play that game to death - until i found evry secret, lever Combination and so on A great Classic. I wish they would re release it for PC but with the Amiga Sounds. Amiga was just unparalelled at its time.
Just in case you dont know it has now been remade. Search Google for Gods remastered.
@gary72carol61 Gods remastered is too slooow, as is the amiga version. Check out Gods on Sega genesis. better and faster frame-rate and better graphic. i am an amiga nerd too but sometimes one have to be honest
Galimah
If we rate it through the Sega version then yes your correct it was much faster.
I’ve played gods on all the emulator versions and thought the sega was running too fast but I was told that’s how it played.
@@Galimah It probably won't be slow on the PS4 when it comes out next week on the platform.
@@gary72carol61 There's an SNES version that's FAST and fun.
Wow, i finally found this game. It was 1994 when i first saw it at my friend who lived in front of me, but didn't get to know the game well as i didnt speak english back then. Still nice to find something to recall that time. Thanks
The level progression was so intense it required you to become expert.
I absolutely loved this game. What a jewel! Great upload !
I played this game during mid 90's, at my cousin's house, he was a star with a brand new expensive IBM pc. I don't care if I play it at all, the moment that I captured was priceless and couldn't replace with modern gaming at all. Maybe it was a great childhood.
It is absolutely amazing that this game only uses 16 colours.
It's 32 :-)
@@bertoluccib6175 No, the game only uses 16 colours to be easily adapted to Atari ST. Only the raster on outside parts and the little green message line at the bottom add some more colours but the graphics themselves are only using 16 colours, making the game even more impressive, Mark Coleman was a magician!
There's something about the graphics in bitmap brothers games that I've always loved, I think it's just awesome palette choice but they all look great. You deserve more than 9.6k subs btw, great channel.
Appreciate the comment and glad you enjoyed the video! 😃
Such a beautiful game with amazing atmosphere.
The small snakes that spawn when you kill those large snakes in urns are kinda cute.
I used to feel like a GOD when I played this 👍
The music is Brilliant. Great memories.
OMG. I loved this game!
It's just come out again on the PS4(on PSN) :P My all time favourite Amiga game ;)
Had this back in the early 90`s and loved it, it was the 1st game I ever played and completed.
Anyone remember Xenon? 1988 game by the Bitmap Brothers Great game but was too hard, my mate was ace at it.:-(
I don’t recall Xenon. I’ve played Xenon 2 and that was pretty hard. Also, Speedball 1&2.
Xenon may be the best 2d game I ever played. Tho I never understood, why the ground vehicle was faster :)
Still better than a great deal of game of today's.
the intro definitly made this game
Amazing
I remember the talk and coverage in the mags. it was a long awaited game - and boy did they deliver. that intro was like nothing else, and the graphics/style was mind-blowing. Bitmap bros knew how to deliver and push the Amiga to it's limits and still maintain smooth compelling gameplay
"I was initially given a brief covering what Gods
was about, but after that was given complete
free rein as to how the game could look. The
main influence for the graphic style was Greek
mythology, but then as the design progressed,
more mechanical aspects came in - pretty much
whatever came into my imagination made it
into the game! I occasionally tended to drift from
the core theme but it didn't seem to matter too
much. During development I was working back
in Wales and the Bitmaps were in London -
this was way before the Internet so loads
of floppy disks were posted back and forth
during the making of Gods."
-- Mark Coleman, graphic artist
"The philosophy of The Bitmap Brothers was
always: great music, great programming, great
graphics and great sound. Not one thing makes a
great game, it's all these together. Working with
Nation 12 on the music for Gods was great - John Foxx
nailed it instantly after he saw the game running
and the music he created suited it perfectly. Greek
mythology was a big part of Gods when we first
started and the artwork that Mark created was
great - he had so much scope to express himself and
that really does show. If we'd ever made a sequel to
Gods, it would have definitely have been like Gods
of War, which strangely enough was made by a
programmer I'd tried to employ years ago!"
-- Mike Montgomery, co-designer
(Gods, Amiga)
This was our Dark Souls back then. The Amiga was really ahead of its time.
and God of War as well
This brings back so many memories! I had the Atari ST version and managed to play it through at least twice. There's a remastered version of this game for Nintendo Switch, I gotta get that because after watching this, I really want to play it again!
Ahh the nostalgia. Seems like only yesterday i play this everyday wayback then
Wow 30 years since I’ve played that game and I remembered the intro music instantly
Your complitionist style made this a dopamine flood for me
Thank you
Yikes, i have such fond memories of playing all of this game. I think the level passwords were AAAA and BBBB and CCCC and DDDD . I can still remember the whole game 25+ years on, that is the sign of an iconic game.
I had the PC version of this. I have no idea how far through the game I made it, I'd have to watch this whole video to see where I stop remembering the gameplay. What I fondly remember the most about the game was that music at the beginning and the sound effects. At the time, those kind of sounds coming from a computer would have been very new, with new sound cards etc. - and they're so crisp and fun to listen to.
The Amiga's audio capabilities really were head and shoulders above everything else until the early 90s at least 😀
I remember that being the big selling point of the Amiga. Unfortunately I never knew anyone who owned one at the time, so I never got to see it for myself.
played this on pc early nineties a classic
It's amazing game spent many hours playing that hehe in my childhood. It's so cool how people from different countries enjoy play this game and others and share their experiences
Used to love playing this on the Amiga ☺️.
This fine piece of 16bits history has turned 30years old last month (aprìl)
In answer to your question on the 4 slotted 3 item inventory, posed in the description-linked blog review: It is rather elegant and actually allows usage of 4 items. E. g., it is possible to sneak an invulnerability potion into world 4-3. Successively store the alchemist tools on the fourth step on that stairway below his lair. The trapdoor key needed to access the lab spawns when all three tools are held while being on that step. Sitting is okay. While sitting, 4 items may be held, allowing for all three tools, while not having to drop the potion. This is useful in a number of points in the game.
I finally have closure. I never defeated the last guardian as I was stuck in some levels before that. Thank you for uploading!
Glad you enjoyed it 🙂
I also have received closure hahaha. Such therapy to see someone play expertly.
Impressive. The amount of memorisation with this game is ridiculous!
I played this so much..my favorit game of that time ❤
This game and Xenon were 2 of my all time fav games! Their soundtrack is awesome as well! Spotifying them at the moment =)
Came here on the off chance, wow do I remember this. Good stuff
thanks a bunch, i couldn't go past the 1st levels lol, i have been searching for a full playthrough and here it is...kudos Al82 ^_^
WOW! I miss those multi-coloured backgrounds... LOL!!!
yeah I agree I love those colourful amiga 500 graphics too! like in James Pond 2 or Fire & Ice for example. I'm not a big fan of dark graphics and dark atmosphere games.
My dad used to love this game when he was my age
Oh nice and respect! This game is so difficult if i remember. But i was 8-10 years I have played it, think today it would be a little easier for me.
"Into... - the waterfall!" ;)
That dragon used to scare the shit out of me when I was a kid
The genesis version was nothing compared to the original Amiga version in audio quality. That intro theme is just pure gold.
I agree, though I like the music of the genesis version as well.
The title music on the Amiga is better, but at least you had great in game music on the Mega Drive instead of just boring sound effects.
it founded the ms dos etc. the soundblaster that it was sampled.
Thank you for bringing back childhood beautiful memories
Takes me back this was the first game I ever clocked
Love all the secrets and switches in this game and such good graphics back then :)
Thanka bitmap brothers for added this games our lives and childhood memories!
Always thought it sounded much more like "Into... the waterfall" but anyway, a great game and one I (think) did complete ages ago. I'm gonna check out the ending again now.
That's what I thought too!
I always thoughts it was "itchoo, awodawod" 🙁
A fine piece of gaming craftsmanship by the legendary Bitmap Brothers
Can be kinda cheap in places with respawning email, and some music would be nice....
Goddammit! So that WAS the last boss I couldn't beat back then. Made it only twice to that...thing and failed both times. It was Xenon II all over!
At least I managed to beat Xenon 2, way back. This game remained undefeated on DOS, but I did manage to beat its SNES port (with savestates) on an emulator.
So...many....puzzles...^_^;;
LOL. I was opposite, i beat GODS every time with dozen of extra life in reserve, but never finished Xenon 2, which was way too hard to me..
same! my friend and i used to make it to that last boss with full health and still just get twatted. we just couldn't work out how to beat it for some reason
this music just still works after all these years
i like how at about the middle of the game every attack is an insane circus of thrown party favors.
My favourite thing about this game is the metallic 'dink' sounds all the gems make as they drop.
Amiga 500 those were the days I tell you... Fantastic game kudos
I enjoy these videos for Amiga games that I’d see advertised in magazines like VG&CE but never see in person because no one I knew had an Amiga growing up. It just didn’t do as well in the States as in the UK.
Wow. There were places I missed out that I could have gotten more bonuses.
I remember my brother playing this when I was around 6 years old! This and The Chaos Engine , Magic Pockets ( also Bitmap Brothers?)
This still looks better than the remake
Great game for its time. I only ever managed to reach the final boss and then always failed - now I see how easy it really is to defeat him.
6 years later... the trick is seeing that the skull cannot be harmed. The boss only loses HP when the worm is killed. If you arrive there with 4 or 5 extra lives it is even possible to just stand on the right edge of the large platform, never moving, merely spamming axes. The fireballs from the eye sockets will cost you some lives, but the boss will be defeated.
This longplay is awesome.
Played this a lot as kid, but was never good enough to finish it, so very cool to send the ending thanks! You owned it! 😎
What I like about this game is also that, in the end, the hero is cheated for his vanity. Of course he is! That is what Greek Gods do. 10 extra lives ain't that imbued, never-depleting life bar, ain't immortality. It remains the same, brown, fermenting mash that is human life. Still to be drained by the simplest of traps the citadel has to offer.
This Game was made all the way back in the very early 1990's, and basically has animation that wasn't even possible at that time . And The fucking liars in comments, saying its just a bit of fluff ENRAGE me
This was one hell of a game! Well ahead of its time.
Love this game! Play it many times in my youth ❤
What? The gods promised him immortality and instead they only give him 9 extra lives? What a prank.
old games developers do things from the heart...
THE MUSIC!!! Such an EPIC rhythm!
This was the last game i played on the actual Sega Megadrive hardware, before finally committing
to the emulators. While i did find many hidden treasures in the levels, - it appears i was nowhere near
getting all the secrets of this game. Most likely, somewhere in the vicinity of 50%. I can understand
remembering all the secrets of both Quake games, even after a few decades, but this one required
keeping written notes on all the switch combos and all the other stuff that seems random at first look.
Or the second. Or the third, lol. What i did discover, however, were multiple ways to soft-lock the game
with its plentiful switches...
Wow if I had played this as well as you do I would have had a lot more fun. Great gameplay and video. Thanks for the blast from the past.
One of the first games I completed without cheating…. Once one got the hang of it… found their weapon…. It was all about timing and puzzle memory
I never liked this game, but the intro is a god damn masterpiece.
I think this game was quite difficult but awesome. Cool to see it being played through by an expert, I never got that far.
53:05 RIP spear... You shall be dearly missed.
58:28 near death experience
Played the title on PC. IMHO - it's one of the best game ever!
You make it look so easy..... sooooo many times I wondered how to get the brick at the top of the ladder in world one.... soooooo many!
I still hope on a modern remake of it! :) One of my retro best!
There is a Remastered version already released recently.
Switch flipping hell! Flip a switch, it does something, but you have no idea what. Flip it again, maybe it will do something different. Hey, there's a switch that I've already flipped about a dozen times, but now that I've finished another part of the level, maybe it will do something different if I flip it another dozen times!
Maybe it's just me, but I like games to have a clear cause & effect relationship for the things that you do in the game. Make the puzzles about figuring out which switches you need to flip in which order, not "Does this switch do anything if I flip it five times?"
Don't get me wrong, the graphics, sound and gameplay are all great (although more variety in the levels would have been nice), but the endless switch flipping killed any appeal that this game had for me.
+lurkerrekrul It sounds to me like you are playing the version I mentioned, try the PC where the secret switches all function as they should.
+Arthur Vandelay Even on an original copy, you have to flip some of the switches multiple times to make some secrets work, and some switches don't seem to do anything.
Yeah I've been watching about five minutes and im already sick of it.
@@lurkerrekrul The switches seem to work pretty smartly to me: Sometimes they simply open a door next to you, sometimes they activate some monsters next to you, and sometimes you have to switch a couple in order or both on/off at the same time to deactivate a trap or whatever--at least based on a quick play of the first level--which all totally makes sense, adds a little bit of a very light "puzzle" element, and isn't frustrating at all. Not really sure what your complaint is to be honest.
@inceptional
3:36 - Flip the switch to destroy the spike pole, flip it again at 5:00 and nothing happens, flip it again at 5:08 after picking up the key and a block moves. And what combination of switches allows you to get that gem that's under the platform? I seem to recall seeing some video that showed how to get it by flipping a bunch of switches.
3:50 - Flip the switch, a monster appears, walk to the left and flip the switches, one makes a monster appear, the other blows up the spike pole, walk back to the right and flip the switch again to make a key appear. Walk back to the left, flip the switches again to make a gem appear.
6:13 - Flip the switch and nothing apparent happens. Return to the switch at 7:31 and flip it again and it does...? The hatch seems to open before the switch, so what's it do?
8:38 - Switch appears to do nothing.
9:33 - Switch appears to do nothing.
And so on...