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I think what bothers me in CoD is no +1 after partial reload. Despite all the praise CoD has gotten for its animations and some of its attention to detail, and despite their competitor Battlefield having it since BF3 in 2011, CoD for some reason doesn't.
@@exovay6468 Stupider still is that when I've brought it up before, people complain "but mah balance". As if to imply A) adding round chambering makes THAT much of a difference in most circumstances, and B) you can't just simply tweak a couple stats around it if you care that much about balancing.
@@JackFoxtrotEDM it would only make a difference in snipers, but it wouldn't be a too big of a difference, yea one shot could decide a fight, but would it really affect the balancing, one round wouldn't make a gun ultra OP. It would just make more sense, but game would play the same
I think releasing an actual new cod should take priority rather than charging 70 dollars for a 3 hour campaign, a zombie mode and a few remastered maps
The exact opposite of this problem also exists in the Basilisk (S&W 500) where all rounds will have unstruck primers, including fired ones. So in the 1 and 2 round partial reloads the operator just guesses which rounds are fired and gets it right every time.
I'm gonna have to check myself, but im pretty sure in tarkov it was also boubke action, which to be fair about might be because it shares animations with the rhino
It is,.cause activision is a cheapskate. Imagine raking in millions of dollars monthly from microtransactions and still couldn't get a license of real life guns
Ahh call of duty. Where they pay animators tons of money to make seperate animations for every bullet revolver fires and thinks its innovation to make 3 copies of the same game and charges 70 bucks LOL
Reminded me of the marlin in the last game where they show you a very neat detail by showing correct round the player current use then immedietly fuck it up by showing the character double-feed the rifle
Literally the entire game marketing is that SHG was listening to feedbacks regarding gameplay and undo IW non-senses lmao. But yeah sure they don't listen to feedbacks.
Whenever I shoot the gun until it's empty my guy pretends to hold a speed loader but he doesn't actually have one in his hands. Also the grenade launcher reload is always the same which is a lil annoying
Even the reloading is wrong... there is no revolver in this world that has a "select which cartridge to eject and which cartridge to keep" rod. You either eject all cartridges that are in the cylinder or you dont thats it. the more realistic approach would be to half eject the cartridge and pick out the ones that has been fired
Honestly, blame Infinity Ward, all the stuff Sledgehammer tried to do had to pass an approval from IW, but whenever they asked for approval, IW wouldn't answer until later, thus delaying the game's development for no real reason lmfao.
Not just this year, they should not be among main developing studios for CoD at all. Every single CoD they've made was dogshit. They make CoD games just so that Activision can release CoD title every single year, that's just a fact.
They also just ripped futuristic red dot from AW (and Nydar from WW2) and, accroding to leaks, gonna add guns straight up from AW in future, like Bal-27
@@SpikeVike27 the fact that there is straight up the red dot sight from Vanguard in MWIII is triggering me, it was already out of place for WW2 game but now even worse for a game set in 2023...
Cause they're too much of a cheap skate to get actual license for actual guns. Imagin raking in millions of dollars monthly from microtransactions and still couldn't afford to have real gun names/models in your game. Talking about being a cheapskate
Also why is the revolver so close to player's face when ADSing? It's a handgun with no stock which should mean that when you ADS with it your hands are completely straightened. They did this extremely well and realistic in MW2019 and MWII where ADS FoV on handguns is very wide and accurate to real life with the exception of M1911/2011 from MWII having lower FoV for no reason and now this. I mean it's Sledgehammer Games, so I guess I shouldn't be wonderful why they struggle to make anything that isn't peace of sh*t.
I think at this point we all knew that sledgehammer games can't make a single cod game without a single screw up. There's always an excuse to save their asses.
Mfs had 16 fucking months to make this game man and getting supervision by IW (who famous for not listen to feedbacks regarding gameplay), give them a break.
@@freedoomer2524 but pretty trash at the same time, playing ww2 on launch day was a nightmare, I think if you watched act man's video, you'll know what I mean.
@@angeldust4if we are comparing shit with a car game like Gran Turismo or NFS then inspect animations on a gun is like a seeable engine in a Lamborghini Aventador.
@@angeldust4: Nobody cried like this when the Z06 was faster than the Elise and SLR Mclaren in NFS Carbon. Nobody cares it, they only wanted to run, we only want to shoot.
Soo fun fact in real life this is a Russian 500 magnum the RSH12 the revolver version of the ash 12 they're the same caliber again its just the Russian version of the US S&W 500 Magnum
To be honest the RSh-12 is quite literally a mini-door breacher tool so it doesn't really matter if it's cylinder gets flicked (even then gun maintenance is a thing. Since y'know, guns don't magically heal themselves after usage)
To me it’s the design of that gun that is my problem, how the fuck does it work when the hammer hits the main cartridge at the top but the barrel is at the bottom?
That's because it doesn't hit the cartridge at the top, it hits the one at the bottom. The animations just a little bit of a fuck up. Either way blame the creator of the RSh-12.
Ahh yes, a game that has Inarius from Diablo, Spawn, Ash Williams from Evil Dead 2 and Homelander, Starlight and Black Noir from The Boys, with all of them having a Doom Super Shotgun and the EM1 from Advanced Warfare is 100% realistic.
I think what bothers me in CoD is no +1 after partial reload. Despite all the praise CoD has gotten for its animations and some of its attention to detail, and despite their competitor Battlefield having it since BF3 in 2011, CoD for some reason doesn't.
Me too, it is even more stupid with the inspects, it's like operator loads 29rnd mags on partial and 30rnd on full
I've said this since 2019 it's ridiculous
@@somnolentSlumber and it's such an easy fix
@@exovay6468 Stupider still is that when I've brought it up before, people complain "but mah balance". As if to imply A) adding round chambering makes THAT much of a difference in most circumstances, and B) you can't just simply tweak a couple stats around it if you care that much about balancing.
@@JackFoxtrotEDM it would only make a difference in snipers, but it wouldn't be a too big of a difference, yea one shot could decide a fight, but would it really affect the balancing, one round wouldn't make a gun ultra OP. It would just make more sense, but game would play the same
I think fixing the progression and armory systems should take priority over little details.
Progression and armory should be good since the first release. If you need a fix about main feature, that means they rushed this game
@@navox4658i think putting actual effort into the game as a whole should have been the priority
I think releasing an actual new cod should take priority rather than charging 70 dollars for a 3 hour campaign, a zombie mode and a few remastered maps
@@navox4658”that means they rushed the game” nah man, they were obviously just having orgies and sniffing crack. Taking their sweet ass time.
@@Jo-uy5vf3 hour campaign?
That's it i'm ditching this piece of shit franchise
The exact opposite of this problem also exists in the Basilisk (S&W 500) where all rounds will have unstruck primers, including fired ones. So in the 1 and 2 round partial reloads the operator just guesses which rounds are fired and gets it right every time.
🤓
true
yeah@@canadianbaconeer3857
It's not like It's random which bullets get fired. The fired ones are always going to be in the same place...
Nerd alert, @MOD PINGERS delete this man
Fun fact: Rsh12 actually only fires single action only so it's impossible 12.7x55mm Fires Double action
I'm gonna have to check myself, but im pretty sure in tarkov it was also boubke action, which to be fair about might be because it shares animations with the rhino
It's actually double action. It's also configurable to be a revolver carbine.
Isn't it automatic?
P.S. oh nah it's not
Actually ☝️🤓
The Rsh12 is literally a Double Action revolver... it even says so on wikipedia.
yknow the more i stare at this revolver the more i think its an airsoft design
It is,.cause activision is a cheapskate. Imagine raking in millions of dollars monthly from microtransactions and still couldn't get a license of real life guns
@@Jo-uy5vfsame issue for MGSV guns (but thankfully with mods you got jimbo's gun pack)
I thought the video was about the complete lack of bullets and a speed loader during the reloads
There's even lack of speed loader itself x)))
the Basilisk has no bullets at all when reloaded in this game
Oh, and you can equip a laser and a foregrip on the Magna GS at the same time
For some reason the speed loader is absent in the firing range, but appears in actual matches. It's wierd
Ahh call of duty. Where they pay animators tons of money to make seperate animations for every bullet revolver fires and thinks its innovation to make 3 copies of the same game and charges 70 bucks LOL
CoD bootlickers will disagree on this lol
A really good reload but with having that glaring mistake. Its like having a extremely clean toilet in the middle of the dirty bathroom from Saw 1
Reminded me of the marlin in the last game where they show you a very neat detail by showing correct round the player current use then immedietly fuck it up by showing the character double-feed the rifle
what Sledgehammer Games does to a Call of Duty MW 💀💀
Call of Duty Modern Asset Flip III
At least they didn’t mess up the hammer
bruh at least the character carefully lowers the hammer before opening the cylinder 😭
You got to squeeze the trigger to release the hammer
@@Opal-R i know lmao
maybe they just thought the dimples would make the revolver look more handsome
I wish this was the main problem with mw3 2023... I realy wish that
The quality of the guns peaked with mw2019 and has since been falling from grace, somebody stop them.
>Sledgehammer pls fix...
Come on, this is Sledgehammer, like they give a single fuck...
No, because they don't know what's the meaning of the word fix.
Sledgehammer doesn't fix something, they just break or add something else that worse and move on
Literally the entire game marketing is that SHG was listening to feedbacks regarding gameplay and undo IW non-senses lmao. But yeah sure they don't listen to feedbacks.
I woke up this morning and found a mw3 in my fucking toilet
Whenever I shoot the gun until it's empty my guy pretends to hold a speed loader but he doesn't actually have one in his hands.
Also the grenade launcher reload is always the same which is a lil annoying
EVEN DARKTIDE HAS THIS!!!!
Not to mention how much the crane is being violated
Please just give me a revolver with 6 bullets
Even the reloading is wrong... there is no revolver in this world that has a "select which cartridge to eject and which cartridge to keep" rod. You either eject all cartridges that are in the cylinder or you dont thats it. the more realistic approach would be to half eject the cartridge and pick out the ones that has been fired
You’d be in shambles to know the mags in the OG Mw2 game were always loaded when you were out of ammo 🤯😢🤯😢🤯
Gun nerds when a weapon is one pixel off from being 100% accurate:
They weren't, they were modelled after airsoft mags.
Gun quality is actually warning us about this entire game 💀
i cant believe valve forgot to fix this feature 😔
Somebody call Infinity Ward
Gel blaster airsoft plastic looking ahh
letting sledgehammer games make this years COD was a mistake
Overall modern CoDs are a mistake
California Laws are a mistake.
true@@manender1020
Honestly, blame Infinity Ward, all the stuff Sledgehammer tried to do had to pass an approval from IW, but whenever they asked for approval, IW wouldn't answer until later, thus delaying the game's development for no real reason lmfao.
Not just this year, they should not be among main developing studios for CoD at all. Every single CoD they've made was dogshit. They make CoD games just so that Activision can release CoD title every single year, that's just a fact.
i wouldn’t say that aspect of the game makes it unplayable. i think the amount of damn hit markers i get with an AR is unbearable.
Should’ve done one on the an94 abortion. That thing makes the game unplayable
The gun designs looks so off. Like they look slightly futuristic (especially the revolver) and don't match the time we are set in.
They also just ripped futuristic red dot from AW (and Nydar from WW2) and, accroding to leaks, gonna add guns straight up from AW in future, like Bal-27
@@SpikeVike27 the fact that there is straight up the red dot sight from Vanguard in MWIII is triggering me, it was already out of place for WW2 game but now even worse for a game set in 2023...
@@zedus4042I mean, they added the F2000 into Vanguard, so…
Cause they're too much of a cheap skate to get actual license for actual guns. Imagin raking in millions of dollars monthly from microtransactions and still couldn't afford to have real gun names/models in your game. Talking about being a cheapskate
The Revolver is the RSh-12, even then this fits into the campaign of Bo2s future events with the guardian-sc and the breach drone
cod players when they notice a minute bug on the animations/weapons:
Valve pls fix 🙏
agree, they flicked the revolvers
Its sledgehammer games what did you expect? Perfection?
I thought genuinelly there was gonna be a TeamFortress2 situation
CODMW3 does not know what loose ends are
the funniest part about these kinds of videos is i would not be surprised if they were entirely unironic
And every gun model is heavily altered
You know they never gonna fix is right !
Also why is the revolver so close to player's face when ADSing?
It's a handgun with no stock which should mean that when you ADS with it your hands are completely straightened.
They did this extremely well and realistic in MW2019 and MWII where ADS FoV on handguns is very wide and accurate to real life with the exception of M1911/2011 from MWII having lower FoV for no reason and now this.
I mean it's Sledgehammer Games, so I guess I shouldn't be wonderful why they struggle to make anything that isn't peace of sh*t.
Wtf are you talking about? 💀
@@arsenshulak4570 it's all in the comment, read it dumbass.
@@arsenshulak4570 they care about details more than the game
tough MWIII would still suck even if there were loads of details
@@billybobjoephilcorncobtiptopgeyou wouldn't have your pistol so close up your face when you're aiming in real life, pal. So much for realism
@@Jo-uy5vf why do u guys care about details so much I don't understand
83k likes in 30 secs what is going on with RUclips
Yeah sometimes broken on my end too, every single video I go to has exactly 636 likes or 637 when I like it...
I think at this point we all knew that sledgehammer games can't make a single cod game without a single screw up. There's always an excuse to save their asses.
Advanced Warfare and WWII are pretty fun
Mfs had 16 fucking months to make this game man and getting supervision by IW (who famous for not listen to feedbacks regarding gameplay), give them a break.
@@freedoomer2524 but pretty trash at the same time, playing ww2 on launch day was a nightmare, I think if you watched act man's video, you'll know what I mean.
@@aceofspades0074 still fun games
Are you kidding me? This game is actually really fun
He just runs all his ammo with light primer striked lol
I thought its about its has more than 5 ammo on the revolver while use "extended magazine things" like on the Cold war before 💀
Valve please fix
ERM! They also forget to pull back the hammer to half cock and also flicking the cylinder shut is very damaging to a revolver’s crane!🤓
No Activition be like:
I love how people complain about the tiniest of details. A spec of dirt could be textured wrong and people would riot
were talking about the MAIN focus of this game, if a car game had an inaccurate spoiler every1 would be mad
@@angeldust4 nah, people would flip if a house was missing a brick
Not quite, see, no one here actually plays CoD since on average we are older than 11
So to us this is the entire game
@@angeldust4if we are comparing shit with a car game like Gran Turismo or NFS then inspect animations on a gun is like a seeable engine in a Lamborghini Aventador.
@@angeldust4: Nobody cried like this when the Z06 was faster than the Elise and SLR Mclaren in NFS Carbon. Nobody cares it, they only wanted to run, we only want to shoot.
I love how you're sitting on the spot on that map where you can spawn kill and they can't see you
since he flicking his revolver too much after he unload some kind firing cartridge from BF2042 to be honest.
MW3 2023 is the reason why they did not remaster MW3 2011, the remaster version will sell better than the new one.
dude its call of duty. they aren't going for Squad, they're going for tactical and arcadic mix. Don't expect hyper details.
Valve pls fix
Its been like this even in MWII, its not as stupid as BF2042's Revolver got extra bullet in the chamber
Cod is the less detailed battlefield
valve pls fix
mw3 will be the last of the COD I guess
Soo fun fact in real life this is a Russian 500 magnum the RSH12 the revolver version of the ash 12 they're the same caliber again its just the Russian version of the US S&W 500 Magnum
Sorry to ruin it even further but in game they have a M4 9mm Para but we cant use it...only ghost can in the arctic level...
Litteral unplayable
God I hate Sledgehammer
"Flicking the revolver shut can damage the crane"
Using the gun can damage the gun
AMR9 ( the ugly AR-9) has a stock that removes the buffer tube lmao
I have sooo many questions about this magnum reload 🧐
Can anyone focus not in the dang guns and only see if there are bugs in the game not in the weapons???
prepare for sledgehammer to not fix this shit
and they ALWAYS flick the cylinder yuck
To be honest the RSh-12 is quite literally a mini-door breacher tool so it doesn't really matter if it's cylinder gets flicked (even then gun maintenance is a thing. Since y'know, guns don't magically heal themselves after usage)
quit buying the same games every year
Did you guys know grass is green?
Really? Because in the game, the grass is a bit yellow
16 months of dev time btw
You mean 16 months of copy-pasting assets from MW2
To me it’s the design of that gun that is my problem, how the fuck does it work when the hammer hits the main cartridge at the top but the barrel is at the bottom?
That's because it doesn't hit the cartridge at the top, it hits the one at the bottom. The animations just a little bit of a fuck up.
Either way blame the creator of the RSh-12.
Thing is sledgehammer will probably fix this unlike iw
why does that revolver look so much like that default revolver from ultrakill
Deal with it.
The stupidest shit about this is that it being double action causes a delay when you shoot and it's quite noticeable.
Please fix ???? What about the whole campaing which is a cash grab ??
ppl worried about this? i could care less about a minor detail than the gameplay itself.
Well they do say, the smallest mistakes can make the biggest difference ig
unplayable because of animation🤦♂
Alryt but what the hell happened to graphics?
Isn’t mw3 like the worst rated cod in cod history?
Song in the begining?
MW0.1
Absolutely lazy. I think it's pretty clear they don't give a shit what the customer wants. Just release a shitty product and the masses will buy it.
"Hey dude, everyone on the other team is dead. Now defuse the fucking bomb already instead of inspecting your guns like an inbred chuckleshit"
what revolver was this based on? Looks like a non lethal gun, fkng hideous lol
Unica 6 most likely
It's supposed to be based on the RSh-12 but looks more like the Good Samaritan from Hellboy
@@munanchoinclook how they butchered my Big Russian Iron
It's russian revolver RSh-12, uses 12.7x55 ammo
What is that screaming sound you use in your videos at 0:05
U from to pimp a butterfly
They wont
what is the scream at 0:06 from? metal gear?
U from to pimp a butterfly
uhh thats not true i played it meaning it is possible !! ☝️
r u serious ?
Fix the slow ass time to kill and the progression system first, this is so banal
what is that “ahhhhhh” sound effect? i need it
U from To Pimp a Butterfly by Kendrick Lamar
Song plsss !!
🤓☝️
So rushed...so terrible
Cope.
So much for being realistic lol
Ahh yes, a game that has Inarius from Diablo, Spawn, Ash Williams from Evil Dead 2 and Homelander, Starlight and Black Noir from The Boys, with all of them having a Doom Super Shotgun and the EM1 from Advanced Warfare is 100% realistic.
Valve pls fix
valve pls fix
valve plz fix