0:12 i like the INCREDIBLY slight detail that the dev added when the character accidentally missed the magazine, it gives off more of a realistic reload animation
The thing i am mad about is that the Beretta is a burst-fire. Even though it looks like a M9A1, it has burst. It wouldve been acceptable, if it was a M93R, but nooo.
drum mags are generally not used by armed forces. it's added weight, cost, and complexity, you could hold double the ammunition in standard magazines in pouches that takes up the same space and weight.
for me they doen the renetti dirty as i love it as a single fire pistol than a burst fire and i know there are similar pistol almost exact same as renetti which is burst fire
Why is their 3 versions of the G36... you already have a attachments section as a major part in gameplay, just have the weapon as a rifle then add mag, barrel, scope and stock to match...
@@kiloklavdi1185Except the "SL8" in-game isn't an SL8. It's just a G36 with the SL8 stock. The Holger 26 is also not an MG36. It's just G36K with a drum mag.
10:29 ok still why the bullets only disappear, but not the belts that still inside the box regardless if its "Non-disintegrated belt" this doesn't make sense at all
I like how the wsp swarm extended mags kinda just.. fall down from gravity before the operator secures it. Feels all the more realistic despite the game being an absolute disaster.
Of course since some of these weapons were literally cut fron MWII's seasonal content to be saved for MWIII lmao (Bruen MK9, FR.556, XM7 Spear and probably Haymaker) + a lot of these weapons are ripped off fron MW19 too
@@zer0synd1cate really based by the Uzi’s barrel, it looks like it can melt the barrel around the 50 round mark, I not a gun nut though so sorry if I messed up something.
5:33 God, Now people are gonna wine over why they made a box magazine that's likely a drum. I dont even know why i act dissapointed. I should just stand back and enjoy people being critics on pointless stuff.
Are there any new attachments for the MW2 weapons in MW3?????? I haven't played MW2 for a while and I haven't bought MW3 yet, but this Friday is luckily the last day I write a test😌😌😌😌😌
there’s not, there has been new guns that introduce new attachments for mw2 but from what i’ve seen there hasn’t been many new ones, i’m guessing they’re running out of options,
@@marcocardozo77oh damn, thx for the info bro, I just imagine turning the M4 into the weapon platform that the dude from that zombie movie where they broke into las Vegas to steal 100mil from a casino vault, I forgot the movies name 😅
Does anyone know who animates for sledgehammer games? Their work in Vanguard and MWIII thus far is very impressive, and holds up to MW19 and MW22 standards. It’s a very similar style, but still unique enough to notice that it’s not the same animators. They’re truly underrated. And yes it’s obvious that some animations are straight copy/pasted from MW22, but personally I think that’s due to time constraints.
The Sledgehammer animation department includes Roughbreak & Falco Blockland. Pretty sure Roughbreak animated the PKM but not sure about Falco as the style in MWlll seems very different from his style
You are actually correct on why some animations are port overs As to who works at Sledge: William Vera (lead) Ghostcoffee Mydude Falco Mr.Vibes / Wyvern Bearbones Additional help from Deepsix (treyarch) Mzk (iw) And probably others
MWIII All Weapons Showcase ruclips.net/video/t1wjVApCkY0/видео.html
MWIII All Weapon Reload Animations In Slow Motion ruclips.net/video/fWCMJyLnmjA/видео.html
=====PISTOLS=====
00:04 COR-45
00:23 RENETTI
=====SUBMACHINE GUNS=====
00:47 WPS STINGER
01:08 WPS SWARM
01:39 WSP 9
02:04 STRIKER
02:28 STRIKER 9
02:53 AMR9
03:28 RIVAL 9
=====ASSAULT RIFLES=====
03:55 SVA 545
04:25 MTZ 556
04:48 HOLGER 556
05:11 MCW
05:41 DG 58
06:05 FR 556
=====SHOTGUNS=====
06:30 HAYMAKER
06:43 RIVETER
=====BATTLE RIFLES=====
07:10 BASB
07:37 MTZ 762
07:53 SIDEWINDER
=====MARKSMAN RIFLES=====
08:18 KVD ENFORCER
08:38 MCW 6.8
08:58 DM56
09:20 MTZ INTERCEPTOR
=====LIGHT MACHINE GUNS=====
09:38 DG58 LSW
09:57 HOLGER 26
10:28 BRUEN MK9
=====SNIPER RIFLES=====
10:48 LONGBOW
11:11 KV INHIBITOR
1:32 i love how the drum nearly falls out of the magwell. pretty cool
0:12 i like the INCREDIBLY slight detail that the dev added when the character accidentally missed the magazine, it gives off more of a realistic reload animation
**animator
The thing i am mad about is that the Beretta is a burst-fire. Even though it looks like a M9A1, it has burst. It wouldve been acceptable, if it was a M93R, but nooo.
Select fire would of been nice, shit i think mw19 had that on the m9 already
the customization from cod mw 2019 will not be beat.
@@rusty9x196 I think it came with a certain stock that was based on the raffica stock, but can't exactly be sure.
The one in 2019 was based off of the M9A3 and was burst
@@feariexnot by default
the most elite gun ASMR while also being extremely informative, this is peak right here
Uzi: is made specificaly to be as small and concealble as posssible. Sacrifices everything for it.
You can put a dual drum on it
It's called Beta C mag
Why not?
drum mags are generally not used by armed forces. it's added weight, cost, and complexity, you could hold double the ammunition in standard magazines in pouches that takes up the same space and weight.
@dan_loeb I know that, I also watched that forgotten weapons video. I just consider the idea especially silly for the uzi.
@@davitdavid7165 I was aiming my comment as a reply at Gabriel should have mentioned him directly
0:09 You watch the reload as the operator misses it nice touch😮
But the mag not dropping is weird, considering some of them weigh a lot that they should drop freely.
@@hoppinggnomethe4154 Yes i agree but the problem with the drum mags is that they have clips in the mag so you have to pull it really hard
@@hoppinggnomethe4154non free-drop mags exist
Great video!
I like looking at reload animations but couldn't care less about inspect animations, so It's nice there's a video for just this.
Apparently even melee weapons have drum mags
Sledgehammer: "Drum mag my beloved"
The cursed guns you can make is so much fun
Why is he so gentle with the bas-b 😂
It might be because the real life gun it’s based on. It has a over mag insertion problem
@@zacharyburhkolder5914 No, the real gun has zero problem with that.
for me they doen the renetti dirty as i love it as a single fire pistol than a burst fire and i know there are similar pistol almost exact same as renetti which is burst fire
Beretta with 3-round burst comversion exists
well you know what i said as i sort of knew there were a way to have the beretta to be burst fire
全てのアタッチメントも見たいねぇ
7:41 needs a re-animation ASAP.
I think the entire set needs more polishing
Agreed @@JakLax
Why is their 3 versions of the G36... you already have a attachments section as a major part in gameplay, just have the weapon as a rifle then add mag, barrel, scope and stock to match...
It make the weapon stats unstable if you change the Mag attactments especially when you change from AR to LMG or reverse
The 'SL8' is a little different as it usually uses the DMR specific round of 5.56
@@kiloklavdi1185Except the "SL8" in-game isn't an SL8. It's just a G36 with the SL8 stock. The Holger 26 is also not an MG36. It's just G36K with a drum mag.
@@deeznuts-. I did not put the quotations for nothing, genius
It's called "forced diversity" 😂😂😂
10:37 Did they implement an AK reload on an open bolt LMG. Why wouldnt you open the bolt first then put in the magazine!?
The first cod where all weapons from previous game returns
Not really
They should be done it in mw 2019
10:29 ok still why the bullets only disappear, but not the belts that still inside the box regardless if its "Non-disintegrated belt" this doesn't make sense at all
Been like that since MW2, it's a weird issue idk how it hasn't been fixed yet
I like how the wsp swarm extended mags kinda just.. fall down from gravity before the operator secures it. Feels all the more realistic despite the game being an absolute disaster.
Does increasing the fov also increase viewmodel fov?
Theres a separate setting called wide weapon model setting
Who ever design the double drum mag knows what he's doin
Wait in a thumbnail I saw the bruen had a shotgun shell ammo clip on it
Zawsze w grach sprawdzam magazynki i animację przeładowania a w trybie zombi jest to dla mnie obowiązkowe.
Eventhough is a MWII dlc, the animations are pretty good
Funny how this dlc is better than mw2 it’s self
@@Fallen_angel69 $70 bucks for a few extra updates worth of guns and maps that were supposed to be in mwll? think I’m good
@@aidanwhite2894i would say the 37 guns and 16 maps with shitty ttk and hit detection we got for 70 bucks shouldve been 10-20 dollars. Mw3 suckd ass
so go ahead, hand over $70 for good animations
Of course since some of these weapons were literally cut fron MWII's seasonal content to be saved for MWIII lmao (Bruen MK9, FR.556, XM7 Spear and probably Haymaker)
+ a lot of these weapons are ripped off fron MW19 too
The reloads look more wonky then mw2
Can we get the same video but using the mag holsters perk
The WSP stinger is a pistol not an smg
WHY is there so much camera shake like omg
I don’t know why you would add a 100 round drum to a uzi, that barrel would be completely melted once it shot 50 or 75 straight
Because it’s a game not real life afterward and it’s fun to fire
@@no-bodymr6419 I do agree but do you think it’s “sloppy” for Activision to add?
melted after 50? surely not haha
@@zer0synd1cate really based by the Uzi’s barrel, it looks like it can melt the barrel around the 50 round mark, I not a gun nut though so sorry if I messed up something.
Those iron sights 💀💀💀
Хорошая Деталь в Оружиях
3:56 that literal abomination makes me so mad
The camera shakes so much
Can you do all the type of attachments
They fuck up putting the larger mags in each time,i get why but still
I still dont understand what is with tilting the gun ? you know its not good for the bullet trajectory right ?
I think it’s because the operator holding the gun close to their body. Like how John Wick hold his gun in the movie.
what about fast hands perk
5:33 God, Now people are gonna wine over why they made a box magazine that's likely a drum.
I dont even know why i act dissapointed. I should just stand back and enjoy people being critics on pointless stuff.
Said by no one
Polyemot is missing
Cool
Are there any new attachments for the MW2 weapons in MW3?????? I haven't played MW2 for a while and I haven't bought MW3 yet, but this Friday is luckily the last day I write a test😌😌😌😌😌
there’s not, there has been new guns that introduce new attachments for mw2 but from what i’ve seen there hasn’t been many new ones, i’m guessing they’re running out of options,
@@marcocardozo77oh damn, thx for the info bro, I just imagine turning the M4 into the weapon platform that the dude from that zombie movie where they broke into las Vegas to steal 100mil from a casino vault, I forgot the movies name 😅
@@srxdeadpool9006 i think ik which one you’re talking about😭 does it have dave bautista in it?
only 2 shotguns???? no tube magazine??? no pump action??? no break action????? so disappointing
there's a pump action tube fed shotgun, just not in this video because it's about different mag sizes lol
Niceeeee
👍👍👍👍👍
GLOCK N BALLS?????
No Glock n Balls 😔
Does anyone know who animates for sledgehammer games? Their work in Vanguard and MWIII thus far is very impressive, and holds up to MW19 and MW22 standards. It’s a very similar style, but still unique enough to notice that it’s not the same animators. They’re truly underrated.
And yes it’s obvious that some animations are straight copy/pasted from MW22, but personally I think that’s due to time constraints.
The Sledgehammer animation department includes Roughbreak & Falco Blockland. Pretty sure Roughbreak animated the PKM but not sure about Falco as the style in MWlll seems very different from his style
it is part time constraint, and part "why would we do it any different? it looks good as it is and it gets the job done"
@@fghjkas5098Roughbeak is not on sledge anymore. MyDude animated the pkm.
You are actually correct on why some animations are port overs
As to who works at Sledge:
William Vera (lead)
Ghostcoffee
Mydude
Falco
Mr.Vibes / Wyvern
Bearbones
Additional help from
Deepsix (treyarch)
Mzk (iw)
And probably others
@@CodyBi thank you so much!!!
I hate all Cod, but this time they made badass animations