anyone who thinks ASCII graphics sounds primitive, one of my all time fave games was Below the Root, on my Commodore 64. The C64 had 64k of memory and ran at a blistering 1 (One) Mhz. Below the Root was brilliant, they used a replacement character set so a screen full of characters made grass and bark and vines and spiderwebs and building elements. It was a side scroller with a huge map that was about 10 screens high by about 24 screens wide, set in massive trees, which you navigated by climbing up and down, walking on branches or the ground, and gliding diagonally down. It was based on a book by Zilpha Keatley Snyder. The story was lovely, there were moral choices and hazards like cultists and spiders. You had to eat and sleep. There were shops. It had all the basic RPG gameplay that games muuuuuuuuuuch later had. And the graphics...were ASCII.
I amused myself for a time trying to design a replacement character set that would do a game like BTR but prettier. And I did. But of course, I wasn't a game developer. Still, it was fun. The C64 was fun, everything had a fixed location in the 64k, and if you stuck some different bits where the capital L was stored, you got a different shape when you typed capital L. I made a machine code program that would generate mandelbrot images. Took weeks to run. Now, you can get an app that dynamically zooms in on fractal shapes in real time. And of course, all that fun experimenting ended with Windows style computing, where data was someplace in dynamic storage and you couldn't just stick data in one place and expect it to stay there.
The last option is 'in-app purchases' and that level of realism is what made me buy the game, apart from it having the Fairtech - Colonel Failure all the way back in 1976 of course.
I love the sass from Colonel! "People would have liked more languages" Well it helps with their English so get lost! I was literally laughing out loud at that one!
would be cool of the anticheat and copy protection stuff on games can cause unexpected negative sideeffects for the players... like tanking the system it runs on, unintended leak of private user info, etc. etc.
1976. Yep, Soviets still exist. And… yay for Lucky Steve. Where does he park his camel? Edit : Oh oh. ‘76 you have several years yet for the personal PC to become prevalent.
Well if ya just started playing MGT2 and like me, are having trouble staying afloat (financially) or going broke eventually, just pump out as many decent games as ya can at the beginning (this will be difficult because you'll have to learn slider settings for each genre) also research the first few gameplay features.
'Miss Diane arksed me to come and tell you that she won't be under the Chef, Mr Booth, for a while as she's gone over to Acron Antigues with Miss Richardson, Rev Atkins and Dr Mayhard to help Sgt Tidmarsh to talk Mrs Overalls into coming down from the Council Office roof with Amy, after they put their clothes back on.' And so unfolds another day hot off the Computer Printer at the Compact Office. ;o)
No it's the sequel to Mad 'Games Tycoon 1'. I'd personally say Mad Games was the better game compared to 'Game Dev' because it had more depth but I imagine sold nowhere near as well.
All those rooms and corridors are making me want to put down traps for enemy agents and install doomsday devices.
You must like Evil Genous 2 World Domination!😁
Boxing glove! Boxing glove! Boxing glove! Boxing glove! Boxing glove! Boxing glove! Boxing glove! Boxing glove! Boxing glove!
Some good ol' Spy vs Spy action.
@@cumberlandsausage9699 Your studio is full of yogurt.
Definitely looks like an evil layer. Just need a mini me.
There should be an option to put 99% of the Dev Budget into the Box Art. That's how you sell games until 1993...
Spoken by someone who clearly never saw a ZX spectrum game! LOL. Typically hand drawn art on a casset tape box inlay.
My headcanon is that the character design slider etc in the earlygame ascii/low res era represents stuff like that
A game design office without a coffee maker? Unbelievable.
Just snort the beans directly from the desk.
And they thought "crunch" was bad.
Oh yes, another resource management series! I'm here for it. I don't like playing them, but I do like the Colonel's shenanigans.
anyone who thinks ASCII graphics sounds primitive, one of my all time fave games was Below the Root, on my Commodore 64. The C64 had 64k of memory and ran at a blistering 1 (One) Mhz. Below the Root was brilliant, they used a replacement character set so a screen full of characters made grass and bark and vines and spiderwebs and building elements. It was a side scroller with a huge map that was about 10 screens high by about 24 screens wide, set in massive trees, which you navigated by climbing up and down, walking on branches or the ground, and gliding diagonally down. It was based on a book by Zilpha Keatley Snyder. The story was lovely, there were moral choices and hazards like cultists and spiders. You had to eat and sleep. There were shops. It had all the basic RPG gameplay that games muuuuuuuuuuch later had. And the graphics...were ASCII.
I amused myself for a time trying to design a replacement character set that would do a game like BTR but prettier. And I did. But of course, I wasn't a game developer. Still, it was fun. The C64 was fun, everything had a fixed location in the 64k, and if you stuck some different bits where the capital L was stored, you got a different shape when you typed capital L. I made a machine code program that would generate mandelbrot images. Took weeks to run. Now, you can get an app that dynamically zooms in on fractal shapes in real time. And of course, all that fun experimenting ended with Windows style computing, where data was someplace in dynamic storage and you couldn't just stick data in one place and expect it to stay there.
Strangely enough, the "graphics" mode on many 8-bit home computers was just running the chargen with a custom glyph per 8x8 character cell.
The company logo should be "Its the flaming future"
Reminds me of Software Inc.
Very similar level of depth.
Very Evil Genius feels from that bunker. Where are the traps!? Looking forward to this though,
That's exactly what I thought!
Oh crumbs, its Evil Genius: Game Designer played by Evil Genius, The Game Designer.
"I'm starting a games company"
My dreams of getting my hands on a copy of Lingoblend 2 have been dashed...
Oh goody, this is definitely one of the best and deepest management games there are. Have been playing MGT since the first one was on EA.
This has both Evil Genius and Bambitions vibes
Good to know that Funk Nutz Turbo Wheelspin would be the same age as me, both born in March 1976
Loved the first game played it a huge amount :)
Never played the first but damn glad I picked up the second one.
The last option is 'in-app purchases' and that level of realism is what made me buy the game, apart from it having the Fairtech - Colonel Failure all the way back in 1976 of course.
I love the sass from Colonel! "People would have liked more languages" Well it helps with their English so get lost! I was literally laughing out loud at that one!
"All progress takes place outside the comfort zone." *Michael John Bobak
Enjoyed the start of this series. Cannot wait to see how it turns out!
bench and a bin! Are there hornets in abandoned bunkers?
I started playing electronic games in 1976 when the Pong console came out.
would be cool of the anticheat and copy protection stuff on games can cause unexpected negative sideeffects for the players... like tanking the system it runs on, unintended leak of private user info, etc. etc.
Love it. Also, need some piracy data.
looks like an interesting game. Looking forward to seeing you dominate the gaming market. :)
Bogo... also this is the year that 'breakout' hit the market... so not ascii for everything... but think PONG.
Who needs a framebuffer when you can race the beam?
Excellent new challenge...
This is so fun to watch! XD
1976. Yep, Soviets still exist. And… yay for Lucky Steve. Where does he park his camel?
Edit : Oh oh. ‘76 you have several years yet for the personal PC to become prevalent.
$300.00 Bucks for a trash can in 1976 dollars!!? Was the game dev smoking something when he made this game?
When you have 500k in 1976 $ after purchasing a bunker, you don't even look at the peasant level stuff.
If I recall correctly, there isn't any inflation in this game for simplicity sakes/ comparing the success of previous video games
Greetings. Try to make a video on the game Building Company Tycoon
Well if ya just started playing MGT2 and like me, are having trouble staying afloat (financially) or going broke eventually, just pump out as many decent games as ya can at the beginning (this will be difficult because you'll have to learn slider settings for each genre) also research the first few gameplay features.
'Miss Diane arksed me to come and tell you that she won't be under the Chef, Mr Booth, for a while as she's gone over to Acron Antigues with Miss Richardson, Rev Atkins and Dr Mayhard to help Sgt Tidmarsh to talk Mrs Overalls into coming down from the Council Office roof with Amy, after they put their clothes back on.'
And so unfolds another day hot off the Computer Printer at the Compact Office.
;o)
Is this GameDevStory in 3D? 🤔
Its hard to patch a kassete 🤣
11:08 You could have made rocket league haha
Is this a sequel to Game Dev Tycoon?
No it's the sequel to Mad 'Games Tycoon 1'. I'd personally say Mad Games was the better game compared to 'Game Dev' because it had more depth but I imagine sold nowhere near as well.
@@benrgrogan ah I see.
@@benrgrogan The Simplicity of Game Dev Tycoon is great for just relaxing while you listen to music/podcasts.. its like my comfort game
Artur we just need money
Nigel Thornberry's Brother?
rain sound a bit loud