@@Ye_B0i 1. The magazine isn’t rocked out. 2. The bolt shouldn’t lock back. 3. The player character shoves the bolt forward instead of pulling it back or pressing a fictional bolt release.
back when the guns where directly modelled after their IRL appearances in a Ubisoft game. we can even use their own integrated sights instead of always imposing us ironishts until we put some red dots . i miss games when guns were like that , now they put useless stuff on them like slings , rails , lamps, charms carriers like in R6 Siege , Far cry and Xdefiant ... why Ubi? why you always have to butcher their appearances and not leaving their own sights now? because the gun companies doesn't have better things to do in their time than imposing a toxic copyright about their real designs if their names weren't enough? it make me loose faith on humanity
back when the guns where directly modelled after their IRL appearances in a Ubisoft game. we can even use their own integrated sights instead of always imposing us ironishts until we put some red dots . i miss games when guns were like that , now they put useless stuff on them like slings , rails , lamps, charms carriers like in R6 Siege , Far cry and Xdefiant ... why Ubi? why you always have to butcher their appearances and not leaving their own sights now? because the gun companies doesn't have better things to do in their time than imposing a toxic copyright about their real designs if their names weren't enough? it make me loose faith on humanity
I love that, for a 2006 game, you can hear your character pull out a new magazine from their vest/rig.
It sounds more like a looping sound. Like that annoying sound that one Black Ops. game had in almost every reload.
animations very advanced for their time
Shame about those models, though.
Battlefield bad company 1 is laughing at you, and so do call of duty is
@@TheKlang7oh shut the fuck up lmao these are more realistic then those buddy he actually saves the mag
Cod4 came out a year later. And the animations of that game hold up today lol.
day of defeat: source animations are also really good for 2005 times
Damn, the P90s mag was transparent. Even Siege doesn’t do that.
For a game from 2006, animations and sound design are very impressive.
That AK reload is cursed.
There is nothing wrong with it
@@Ye_B0i 1. The magazine isn’t rocked out.
2. The bolt shouldn’t lock back.
3. The player character shoves the bolt forward instead of pulling it back or pressing a fictional bolt release.
@@better-shotgun16861. It's a variant
2. Some variants can lock back if they want.
3. Variants can have some differences between the OG.
@@Nsodnoajdjkslthe weapon is called by the AK-47 misnomer. I am basing all assumptions on the Type-3 Kalashnikov.
@@better-shotgun1686 still a variant
These sounds...
So chunky!
Animation are pretty good
nice
I liked Vegas 2 for very ASMR'ish sounds
back when the guns where directly modelled after their IRL appearances in a Ubisoft game. we can even use their own integrated sights instead of always imposing us ironishts until we put some red dots . i miss games when guns were like that , now they put useless stuff on them like slings , rails , lamps, charms carriers like in R6 Siege , Far cry and Xdefiant ... why Ubi? why you always have to butcher their appearances and not leaving their own sights now? because the gun companies doesn't have better things to do in their time than imposing a toxic copyright about their real designs if their names weren't enough? it make me loose faith on humanity
I'm old 😢
0:58 TIL that FAMAS' magazine was inserted backwards
that's actually the G3's mag too O.o
@@stevemc6010 it was???
@@bagasanggaSeems so, look at the mag's upper plate and feed lips
@@ayyyyph2797 bruh you're goddamn right
Ubisoft try not to reuse assets challenge. difficulty: IMPOSSIBLE
Tbh reusing assets is fine depending on the content and context
That said, *G3 mags for the FAMAS* is pretty funny and I'll stand on that
DICE wins.
That ak animation tho 🤮
There is nothing wrong with it
I miss Terrorist Hunt.....
back when the guns where directly modelled after their IRL appearances in a Ubisoft game. we can even use their own integrated sights instead of always imposing us ironishts until we put some red dots . i miss games when guns were like that , now they put useless stuff on them like slings , rails , lamps, charms carriers like in R6 Siege , Far cry and Xdefiant ... why Ubi? why you always have to butcher their appearances and not leaving their own sights now? because the gun companies doesn't have better things to do in their time than imposing a toxic copyright about their real designs if their names weren't enough? it make me loose faith on humanity