The first fight made no sense for the F-16C to just dump all of those AIM-120s like that. He should have fired off one, and then made a subsequent launch with another after seeing what happens the first time.
@@sztypettto No shit these guys really be on something. It’s actually quite crazy how often I get long range BVR kills with the R-Darter, MICA-EM, and AIM-120 Fox-3 missiles. They don’t respect the MAR at all.
@@agustinf1372 north korea still has the Mig-15 in service, does that mean that there needs to be a Mig-15 at the same BR as the F-22? Edit: what the actual hell is wrong with this community 💀
The radar on the MiG-29SMT is a N010M Zhuk-M. This radar only had a scanning azimuth of +/- 85 degrees. I assume they were basing the scanning angle off of the first Zhuk, N010 model, which was never actually used on other than testing. The N010 model did have a +/- 90 degree azimuth sweep and all I can assume is someone went based on the first “research” model
@@TheConnorM I'm not arguing that this may be a more correct mode of radar operation, but let's then bring the rest of the airplane's performance (and not just the SMT, but the rest of the MiGs as well) to more realistic figures. MiGs still lack 3 degrees of AoA, for example.
@@Scorchluck I follow you on that, I have a sneaky suspicion that gijn purposefully doesn’t get aircraft correct until A. someone in the community brings light and it is acknowledged or B. so they can later down the road say they are “balancing” vehicles because they like to waste time and resources
@@TheConnorM The Russian-language forum has been flooded with bug reports regarding FM of MiG-29 and Su-27 for a months now - zero response. I don't want to be like the F-4S bombers from reddit, aka “conspiracy theorists”,but I have the impression that after the FM rebalance of F-16 and MiG-29 9-13, someone in the Snail's office declared a crusade against Soviet tops.
The R-27ER is only gonna be better past 30km where it’s range, energy, and speed advantages can be used. Even then it’s not gonna be all that much better. You still have to hold lock, and it will makes someone’s RWR and MAWS sound off. I can fire from TWS with any of the Fox-3s and be able to go cold and let the missile do its thing.
@@DrClef_1I rarely ever thought to myself « damn if only the 27ER pulled harder », it had enough pull as is, anything else is just bleeding more energy and cutting into the range. same reason the 27R has less range than the 24R. Pulling harder is not always better, especially after a certain point
these are not long range missile people. DO NOT fire any of these beyond 25km, itll never hit unless they are afk, not paying attention, just flying straight. and although these are ARH, you should try to maintain that hard lock as long as possible, it will increase the PK.
That’s literally what my thoughts were and what I expected. Energy wise they’re actually real close to what the AIM-7 MH/Ps would have been. 25km and under for any modern Fox-3, and 30km and over for the R-27ER and the AIM-54s. That would be the way to do BVR.
Yes and no, if you somehow manage to have pets say 10k-15k altitude advantage on your target launching one or two may still kill but low probability. Personally the point of these missiles is to force my opponent defensive wasting countermeasures and I keep my altitude and speed and once I’m close enough clean them up with a sparrow or sidewinder
That isnt necessarily right I think, even with a low PK a BVR launch will force the opponent to go defensive, which means they cant just fly straight as you say. This is more important than you think, as these BVR fights are basically a balance of who can go cold and who can commit to fire more often and in more advantageous positions etc.
The fact that American Mains saw the G limit on the R-77 and IMMEDIATELY cried “Russian Bias” cracks me up lol. It’s not “better” and it’s not even the live server yet. Calm down buckaroos
Just from some initial testing, I am going to comfortably say... do not expect R-77's to have good PK if you shoot at or beyond ~30km. They really do not hold their speed well. Like, Aim-120 has more speed at 40km than R-77 does at 30km kinda energy... An unlofted Aim-7M has better kinetics than R-77... If you want good to high PK with this missile, it feels like a strictly sub-25km kinda situation.
Yeah with the thrust vectoring and short motor burn compared to the 120, as soon as it begins turning it bleeds speed quickly. With the longer burn motor the 120 has anything within 25km is a higher kill chance than the 77
@@TheConnorM The R-77 isnt thrust vectoring and the motor actually burns longer than the Aim-120 looking at the stats But the R-77 has grid fins which cause alot of drag vs conventional fins on the Aim-120
@@Elijah1573I line how people think that it has thrust vectoring because of how maneuverable it is. I find it super cool that it can pull like this with TVing, but I think ima stick with my more conventional radar missiles. BVRing in the F15C is gonna be super fun, because it has a great radar and fantastic high altitude high speed performance. I already have fun at BVR, and a Fox 3 is just going to make it more enjoyable
@@TheConnorM R-77 does not have Thrust Vectoring. It just bleeds speed that quickly as currently modeled. Though, given the fin angle on these new missiles, I don't fault you for thinking it has it. Just due to the energy conservation, I'd say R-77 has equal PK to Aim-120A up to 15km. But anything beyond is AMRAAM's ballpark as things currently stand. R-77 stops being a threat at 25km with a defending target, while AMRAAM is still dangerous at 40 against the same defending target (Assuming they aren't going cold)
So far it looks like the R27ER is still going to be the top dog overall for jousting, though it doesn’t have the same role as the R77. The Mica looks crazy though.
as a USSR main, i believe i'll be using some R-27ER with my R-77s. I've noticed that the 77 tends to work as an R-73 that flies farther (up to 25-30 km reliably, anything farther is way too unreliable) so if i want to joust missiles from very far away, R-27ER it'll be. But hey, the americans get a reliable long range Fox 3 that has the same (or maybe lower ?) effective range as the ER, so i guess it is a win for them, which honestly i am happy to see.
My understanding is these fox 3s will become less effective as soon as they have to rely on their own internal guidance, and as a result you should try and keep your launching aircrafts radar on target for as long as possible for better acquisition, firing one then going cold will probably be less effective which is why you could both close to very close distance.
@@patriotic-pandathat’s true it is a simcade, but having a very easy answer to bvr defense (aka fly on the deck) isn’t good for the game, it makes games stale and planes that were designed to be “a missile bus” like the F-4, F-15, F-14, Su-27, tornado, etc Need this change so they can reliably defend/attack from far away this update is mostly about bvr so I think the rules of bvr need a revisit. Multipathing DEFINETY NEEDS TO STAY but turned down to about 30-40% so you have to learn how to properly defend. This can also help passively to make gaijin make better maps with more defined terrain.
This was tested. It was terrible gameplay in Realistic mode when the multipath was set to be more realistic due to the amount of players there are, they made a good choice in keeping it. In Simulator tough they should have made multipathing more real, that why the mode is there.
I'll be rocking the 120 this update. Been HOLDING myself back at spading the gripen for months: saving the mod RP bonus since tree's done. Not too far of SU's and MIGs tho. The R-77 fins look wicked!!!
Who ever was in the F-16C spamming the AIM-120, my boi in christ, just no, one its a waste, two, if you do that, you are leaving yourself defensive 24/7 since you also cant force the enemy defensive, meaning the enemy can be more aggressive and get to you quicker or out right win the ingagement, however, good defensive flying, just dont spam the Fox 3's.
I have the full china tree and I am gonna be using what they get but I thought the f16 mlu would get fox 3s as it’s in between block 20 and 30 where they were first put on for the Taiwanese, but republic of china or Taiwan Air Force also have the AIDC F-CK-1 which besides the name that sent me to tears should be in the Taiwan sub tree for china
So, what kills me here is that, sometimes you see, and even you said it yourself "his missile has gone active" and you are still hot? At that time you are in a no escape zone, what you do is you go full defensive, notching and chaff. When you are fighting you have to assume that when you fire a missile the bandit has already fired a missile and then you either crank, and continue guiding the missile on a gimble, or you go defensive and you let your missile go pitbull ( aka letting it use it's own radar) and notch ( putting your plane parallel to the missile) which will decrease bandit's missile effective range because it has to fly further to intercept you. Two most important things in a BVR fight are your speed and altitude, the higher you are, the air will be thinner which will increase the effective range of the missile, because they have a limited burn time, their engine is not like one of the plane, it doesn't afterburn until it hits. The speed is also going to increase the range, because as we know we are flying fast, and with that speed, we are giving the missile some kinetic energy which will add up when it starts burning, further increasing its range, because as we all know speed = energy and the more of it you have the better. Also building altitude is also a good thing because you can defend much better, you can slowly go lower and lower, increasing speed of your plane and decreasing the probability of their missile hitting you. But you cant always do that because you might already be too close to the bandit( which you were), and the climbing will not do any good, instead it will result in you getting killed, so what to do? If you go all defensive the enemy will close the distance between you two, even if you are able to outrun a single missile, others will eventually catch up to you, that's why we need to know when to recommit and when to go defensive. What is a good thing to do is, as soon as you fire a missile, as I said assume that bandit's missile is already been fired, so go to a crank, continue guiding the missile as much as you can, while practically being in a notch, that way you are still a threat and you are defending. Then if you see them defend, check the RWR if you are clear, if you aren't continue notching, if you see the missile loosing track, or just loosing energy by telling the distance of the marker on the RWR display, go ahead and recommit, by that time your bandit could be defending a missile you fired earlier or he could be recommitting, if he is still defending, you can tell that by their aspect meaning if they are cold aka running away from you or if they are hot aka running towards you, so if he is defending you push him, fire a missile or two, and watch what he does, he defends, continue pushing, if he recommits he is going to die, he knows he defended one missile, but what he doesn't know is that there is a missile or two on his way. If he manages to fire a missile , just defend while your missiles eventually hit him and that's it. I know it's a long message but go ahead and read it, it will help. I didn't mean to say that you are a bad player or whatever, I wanted to help you fix those mistakes you made that got you killed. Now for sure even if you done all of what I said there still would be a chance of you dying. And by no means am I saying that I'd be better , or that I'd survive. It's just that I wanted to help or teach you something, and I loved learning how the BVR fights go, and how to react in certain situations, a lot of reading, and stuff went down, pretty much a nerd, yes. 😂
In one of the updates after christmas, they made any PD radar/seeker be able to lock onto chaff for some reason. Before, missiles like r27er with mig29 radar couldnt be chaffed even if you notched. You could only notch it and then pull up/down to not let the missile hit you with Its inertial guidance while keeping the notch angle for it to not reacquire the lock. It was more difficult before, Now Its easy to defeat any missile if you notch and chaff before it hits you
@@argonautiyi4873 now that you mention it, i remember that change. It is very frustrating to deal with, being that the whole point of PD is to be chaff resistant with the down side of losing targets moving 90 degrees from you. All in all, i doubt it will change the meta much.
@@jedbedrock2944 i think they did this on purpose with having fox3's come. If we had to notch every single PD sensitive missile like the ER before the PD chaff lock-on change. It would be very difficult. Not impossible,just difficult. I think they did this for gameplay reasons despite it not making sense. Or maybe this Is realistic,idk.
As I have said in a previous video, multi pathing IS NOT as strong for these missiles. I implore you to test it. I have killed MANY planes in the dev server that are on the deck. Granted, multipathing still affects them, however, if you are not right on the deck, or if the missile is launched at a certain angle, the missile can track and connect. This MAY be a glitch. But it is what I have found in practice. They are certainly useable at low altitudes.
So multipathing should be gotten rid of completely, it shouldn't have ever been introduced to begin with because no 4th gen radars didn't struggle with multipathing. Multipathing has single handidly ruined bvr for WT completely. Now Gaijin says they do it for balance but that's just straight up false. In fact it can be seen as the opposite. I did an experiment a while ago where I evaded Aim-7M and R-27ER to test these missiles capabilities in bvr. The Aim-7M hits the ground if the target does nothing but sit below 350-450ft, this means you can do nothing else but sit low and the missile will miss (and this applies for most other Fox-1's). The R-27ER on the other hand requires you to stay below 250ft, notch, CM, and still has a high probability of a kill. So quite clearly the R-27ER doesn't suffer this multipathing problem nearly as badly as even these new R-77's. In fact it's because of this fact that people will say the ER is better than the Fox-3's. These missiles nor any missile suffered through myltipathing. Only thing a missile has suffered to is ground clutter or small cross sections when the target notches. So we need multipathing to be completely taken out
Yeah, but many people aren't smart enough to learn real life tactics on how to deal with these missiles or how to use them, all they want is a cluster of players in the middle of the map bcz they just skill less hug the ground
@@matheusdelimarodrigues4410 and to that point, let them leave to lower BR where ground clutter snd deck hugging was actually viable or let them learn the hard way (or just look it up).
Keep multipathing. Not saying the 27ER isn't broken, but the problem is modern radar systems can actually handle data from multipathing unlike older systems. On newer radars, multipathing can improve location and velocity calculations because the reflections improve triangulation; However, I can't confirm if this was discovered in early ARH missiles.
@@chish7690 Okay multipathing isn't a thing in any 4th gen radar. If ya need proof, look at the lethality of 4th gens compared to 3rd gens. In 3rd gens it was actually viable to stay low since it increases your odds of survival a good amount to have ground behind you from the direction the enemy's radar was facing. And ultimately that's what any Air Force takes into account when fighting against a bvr missile (be it SARH or ARH). They look at every possible way to increase the possibility if survival. Best way to describe this is in percentage. In 4th gen jets, before the invention of the Fox-3, the average missile's pk (probability of kill) was roughly 75%. We'll start off of that number and continue to lower it via known tactics however the actual math of this I don't think is very known or at least I haven't been able to get a good source for the math on this exactly so the numbers I'll be saying now are just to be an example of what happens in evading a bvr missile irl. So you're facing an enemy and you see on your TWS (Threat Warning System (also known as a Missile Warning System and replaces your Radar Warning Reciever since it's an improved version)) that a Fox-1 was fires you start with a 75% chance if being shot down. So let's start with something most people know, notching. You put the missile 90° to your left forcing it to take a longer path to reach you and shortening its effective range, this in turns lowers your chances of being shot down to 70%. 4th gen jets usually have ECM pods if expecting enemy resistance so let's say you have that on, well that lowers your chances of being shot down to 65%. You also deploy countermeasures and have chaff trailing you, lowering you chance of being shot down to 60%. As you can see each evasive tactic enacted increases your chance of survival. If multipathing was a thing on 4th gen radars, a lot more 4th gen aircrafts would fly low to utilize multipathing as another evasive tactic to increase their survival chances. Yet 4th gen aircraft tend to stick high, roughly 25,000-40,000ft high where multipathing has 0 chances to aid in their survivability. So that means that multipathing doesn't effect 4th gen radars at all, if it did they would stay flying lower to utilize it. The only recorded instances of aircraft flying low in 4th gen was to use the curvature of the earth and other geological features (mountains, hills, canyons, etc) to physically put something between them and an enemy radar (most cases ground-based AA defenses like SAM's), or to use the denser air in lower altitudes to slow a missile down enough to not be able to hit them. Multipathing shouldn't have been put in the game period, and Gaijin themselves admit that it's not for realism. They've openly stated multipathing was for balancing yet the use multipathing as a way to keep certain missiles above others by making some have higher multipath altitudes than others. The honest truth is Gaijin doesn't even know what they're doing in terms of keeping the game even somewhat realistic. Skipping entire payloads (recent example is the 4 Aim-120's on the F-15C and the 6 R-77's on the SU-27SM), skipping whole missiles (the R-27EA was the first Fox-3 of the Russians and went against the Aim-120A, the R-77 came 2 years later. That along with other R-27 variants that actually had similar performances to the in game R-27ER), lowering CM counts (this goes across the board), putting RWR's instead of TWS (again across the board in at least top tier (would have to research if 3rd gens had TWS)), and putting entire aircrafts in while skipping entire other trees (F-18, Su-33, A-10C, etc while they put in something like the Mig-29SMT and F-16C which are 2004 and 1991 respectively).
Dont matter which missile is better. No one at top tiet knows how to play and use these missiles, or SARH if we are being honest. Im still gonna side climb and sling sparrows at 47km at 1.3 Mach
Multiparthing should stay the same or be made stronger for the sake of gameplay and being able to actually still get in close for some fights I think it’s fine how it is
Nah, multipathing is OP. if you can just fly relatively close to the ground and be 100% safe, its bs. Thats why everyone just flies low altitude and the game feels like CoD with planes.
My only feedback would be maybe use a joystick instead of mouse, when you do the barrel rolls to avoid etc it would be all far less wobbly, love the vids tho 🫡
Tip is to not launch all of them but in pairs of two with a 2-3 second window between each missile per pair. Launching 4 off the bat was a no so good move haha
How about you do a video of the aim-120A vs Mica or the AAM4, and try and prove to me that it's a fair fight and that aim-120s are equivalent in power. Hell, We don't even get the top of the line Aim-120 this patch which is a B variant and it goes to the tornado and the tornado only. IF possible id love for you to show everyone how a fight against a mica will go...Im sure everyone will be so happy and agreeing that your statement of "oh the aim-120 wont be horrible" when they realize their fox-3 is completely outclassed and they'll just be freelo for the people using the MICAS and AAM4's that straight up loop around like an aim-9x...
@@MintCalentine No ones crying except for you with your sad ass excuse of an insult, imagine still being so hostile to someone bringing up acceptable critiques of one of the most important patches in the games history. Instead of analyzing the facts, you just say dumb shit like that because you lack the brainpower for anything else. Womp womp
@@MintCalentine Says the guy who has nothing of value to add to any conversation except braindead retorts and attempts at insults while completely ignoring the context in front of them, you're insulting me for having valid critiques of the game. How stupid can you be. You probably just started playing the game and hear all the "Cool kids" saying this stuff, so you repeat it to feel like you have a meaning in the conversation. When in reality you just make yourself look like a dumbass with nothing to say.
ok a real quick thing is that the r77 will have less rang or at least it should have less range than the aim120 but the r77 will always out turn the aim120 and I feel like some of us can use that to push down the russian fighters and make them more defensive
American mains over here thinking that amraam is worsd than the r77 im just happy ive got my crack harrier and another tornado at 12.7 to bully people with
the first fight is what 80% of the WT player base will play with fox 3s, they will climb, shoot all of them, dive and re arm, like every single braindead F 14 player who does this...
I wonder if when they are added and players start dodging these missiles real militarys might experiment with if the methods of dodging in game work irl
We have more accurate simulators such as DCS and if I’m correct the US have a section within the Air Force for learning/understanding enemy armaments and coming up with counters that are then outsourced to companies for prototype equipment.
Aim120 should have been added before any other arh in my opinion, they came a few years before any others and the r77 didnt even enter regular production in Russia until 2010 (was exclusively exported to china and india only in small numbers)
10:37 if the Su didn’t receive its modern RWR then I would 100% stay with the F-15C and AMRAAM’s but since the Su is kinda can compete in sim rn (even though its radar is still the worst at 11.7+) I’ll probably play a lot in the 27SM with R-77’s
@@airlightshockZOV as far as I know the N001VEP is the same as the regular N001 but with more range. But the problem with the N001 isn’t the range but is that this radar has the slowest scan speed among all other radars, no memory (once the target goes outside the gimbal limit - the radar loses lock and you have to find and lock the target again manually, any other radar at this BR will keep the target’s position in memory for ~5 seconds and will reacquire the lock automatically if possible), no level adjustments in TWS mode so it loses soft lock if the target is changing altitude or you’re changing altitude and finally the radar very often just doesn’t see non-notching targets (especially in closer ranges) and also very often can’t lock the target on the first try and this radar is very easy to notch. So if I’m right it will be the same shitty radar but with 20km extra range
@@СергейНикольский-я2ц I have to agree, the radar feels like trash - it picks targets faster, but the scan speed is beyond horrible, has no memory, is notched very easily, and has no TWS level adjustment. It's extremely frustrating to play at long ranges. Best way to play is to stick to the ground and chuck R-77s in the 5-10km range. Sad.
Right now the R-77 is bugged/incorrectly modeled, but once Gaijin fixes the model it will be broken. The stat cards aren’t 100% accurate, but they do give an indication of what Gaijin thinks a missile should be performing like - and right now it’s a longer range MICA. Also, how Gaijin thought adding the MICA EM, PL-12, and AAM-4 with the AIM-120A is beyond me. AIM-120C-5 is the bare minimum equivalent to the R-77 going off of the ARH threads on the forums.
@@Registered_Simp beat me to it. cause the c-5 amraams wayyyyyy out performs the base r77 in every single category other than max g load, and the c-5 isnt far behind on that.
@@Registered_Simp the one showing that the R-77 has better maneuverability, the same speed, the same seeker range, and the same range when manually lofted as the AIM-120C-5? And the same thread that shows the R-77-1 has the same (likely, the AIM-120C-7 is just listed as “higher than 16km,” or something like that) seeker range, the same top speed, the same range, but better maneuverability than the AIN-120C-7?
@@Iden_in_the_Rain Using the main thread as a source... Aim-120A/B: ~70km (15-20 when ground-launched) range, 35G maneuvering limit, 16km seeker range. R-77: ~80km range (Up to 12km when ground launched cause holy transonic drag), Can track targets maneuvering up to 9G (Likely 35-40G limit like Aim-120), 16km seeker range. Aim-120C-5: ~105km range (Up to 25km when ground-launched), 35G maneuvering limit, 16km seeker range (C-7 likely to be ~25) R-77-1: ~110km range, Can track targets maneuvering up to 9G (Likely 35-40G limit like Aim-120), 25km seeker range. 'Where did you find the source in there stating the base R-77 has the same range as Aim-120C-5 when manually lofted?
Why so many comments like this for every RUclips just relax and stop the negativity. What's wrong with you maybe people that usually watch this channel don't have time to watch as soon as it come out.
pro tip for those who don't know
pd hdn can detect targets up to almost twice as far as all aspect pd
TWS HDN aswell
If they are approaching headon that is, the problem with HDN is that when tracking it looses lock to notching much easier.
95km hdn, 89km all aspect for the F15A
@@haxmalper3633In the f15 at least regardless of Pd hdn it will still lock in traditional Pd
Strongly depends on the radar
video starts at 2:25
Lmao thanks man
The first fight made no sense for the F-16C to just dump all of those AIM-120s like that. He should have fired off one, and then made a subsequent launch with another after seeing what happens the first time.
Ikr. Completely pointless, and incredibly smooth brain of him
You're expecting too much out of top BR players in WT. Everyone knows that the real pros play BR 3 to 8
They’re testing it lol
@@sztypettto No shit these guys really be on something. It’s actually quite crazy how often I get long range BVR kills with the R-Darter, MICA-EM, and AIM-120 Fox-3 missiles. They don’t respect the MAR at all.
Can't wait to fly my cold war ICE Phantom vs 2000s jets. But hey ! It'll have AMMRAMs ! xD
That british Mig-21 at 12.0 when it gets uptiered to AMRAAM carrying missile buses💀
F-4 remained in serviced until 2013... so it's realistic: Cope
@@agustinf1372 north korea still has the Mig-15 in service, does that mean that there needs to be a Mig-15 at the same BR as the F-22?
Edit: what the actual hell is wrong with this community 💀
@@borbduckyes.
@@borbduckit would be realistic, the usas sair force is much kore advanced than North Koreas
And no one has said anything at all about the hidden nerf of the MiG-29SMT radar. On live it has gimbal +/- 90 degrees, and on dev 85.
The radar on the MiG-29SMT is a N010M Zhuk-M. This radar only had a scanning azimuth of +/- 85 degrees. I assume they were basing the scanning angle off of the first Zhuk, N010 model, which was never actually used on other than testing. The N010 model did have a +/- 90 degree azimuth sweep and all I can assume is someone went based on the first “research” model
@@TheConnorM I'm not arguing that this may be a more correct mode of radar operation, but let's then bring the rest of the airplane's performance (and not just the SMT, but the rest of the MiGs as well) to more realistic figures. MiGs still lack 3 degrees of AoA, for example.
@@Scorchluck I follow you on that, I have a sneaky suspicion that gijn purposefully doesn’t get aircraft correct until A. someone in the community brings light and it is acknowledged or B. so they can later down the road say they are “balancing” vehicles because they like to waste time and resources
@@TheConnorM The Russian-language forum has been flooded with bug reports regarding FM of MiG-29 and Su-27 for a months now - zero response. I don't want to be like the F-4S bombers from reddit, aka “conspiracy theorists”,but I have the impression that after the FM rebalance of F-16 and MiG-29 9-13, someone in the Snail's office declared a crusade against Soviet tops.
Imagine the 27ER is the still the best missle after the update 🤣
@@DrClef_1 You never know...
@@DrClef_1 really depends, i would also run 2 27ERs along with the 77s
The R-27ER is only gonna be better past 30km where it’s range, energy, and speed advantages can be used. Even then it’s not gonna be all that much better. You still have to hold lock, and it will makes someone’s RWR and MAWS sound off. I can fire from TWS with any of the Fox-3s and be able to go cold and let the missile do its thing.
Wouldn't be surprised if they finally nerf the r27er to have people use the r77 as it's acceleration is over performing
@@DrClef_1I rarely ever thought to myself « damn if only the 27ER pulled harder », it had enough pull as is, anything else is just bleeding more energy and cutting into the range.
same reason the 27R has less range than the 24R. Pulling harder is not always better, especially after a certain point
these are not long range missile people. DO NOT fire any of these beyond 25km, itll never hit unless they are afk, not paying attention, just flying straight. and although these are ARH, you should try to maintain that hard lock as long as possible, it will increase the PK.
That’s literally what my thoughts were and what I expected. Energy wise they’re actually real close to what the AIM-7 MH/Ps would have been. 25km and under for any modern Fox-3, and 30km and over for the R-27ER and the AIM-54s. That would be the way to do BVR.
@@gtmike916 if you get high enough the AMRAAMs are fine for BVR
Yes and no, if you somehow manage to have pets say 10k-15k altitude advantage on your target launching one or two may still kill but low probability. Personally the point of these missiles is to force my opponent defensive wasting countermeasures and I keep my altitude and speed and once I’m close enough clean them up with a sparrow or sidewinder
That isnt necessarily right I think, even with a low PK a BVR launch will force the opponent to go defensive, which means they cant just fly straight as you say. This is more important than you think, as these BVR fights are basically a balance of who can go cold and who can commit to fire more often and in more advantageous positions etc.
@@morimoriman4731 not in warthunder lol. Multipathing exists.... and i wont explain other reasons why what you stated doesnt work in WT.
The fact that American Mains saw the G limit on the R-77 and IMMEDIATELY cried “Russian Bias” cracks me up lol. It’s not “better” and it’s not even the live server yet. Calm down buckaroos
ok dad
I think the r-77 in the dev server is kinda garbage, it's supposed to go mach 6 but it goes mach 4
@@mobberrrno its not. It’s max speed is mach 4. The one you are talking about is a much more advanced variant
thats every devserver and when it comes live, they cry all the time
@@teariom456 ah ok thx for the info sorry for the misinformation
Just from some initial testing, I am going to comfortably say... do not expect R-77's to have good PK if you shoot at or beyond ~30km. They really do not hold their speed well. Like, Aim-120 has more speed at 40km than R-77 does at 30km kinda energy... An unlofted Aim-7M has better kinetics than R-77... If you want good to high PK with this missile, it feels like a strictly sub-25km kinda situation.
Yeah with the thrust vectoring and short motor burn compared to the 120, as soon as it begins turning it bleeds speed quickly. With the longer burn motor the 120 has anything within 25km is a higher kill chance than the 77
@@TheConnorM The R-77 isnt thrust vectoring and the motor actually burns longer than the Aim-120 looking at the stats
But the R-77 has grid fins which cause alot of drag vs conventional fins on the Aim-120
@@Elijah1573I line how people think that it has thrust vectoring because of how maneuverable it is. I find it super cool that it can pull like this with TVing, but I think ima stick with my more conventional radar missiles. BVRing in the F15C is gonna be super fun, because it has a great radar and fantastic high altitude high speed performance. I already have fun at BVR, and a Fox 3 is just going to make it more enjoyable
@@TheConnorM R-77 does not have Thrust Vectoring. It just bleeds speed that quickly as currently modeled. Though, given the fin angle on these new missiles, I don't fault you for thinking it has it.
Just due to the energy conservation, I'd say R-77 has equal PK to Aim-120A up to 15km. But anything beyond is AMRAAM's ballpark as things currently stand. R-77 stops being a threat at 25km with a defending target, while AMRAAM is still dangerous at 40 against the same defending target (Assuming they aren't going cold)
@@Elijah1573 thank you for clarifying, I’ve been playing too much DCS and get my missiles mixed up.
Please do this with all Fox 3 (Derby, mica, pl12 etc)
So far it looks like the R27ER is still going to be the top dog overall for jousting, though it doesn’t have the same role as the R77. The Mica looks crazy though.
Wonder when will it be modelled correctly
as a USSR main, i believe i'll be using some R-27ER with my R-77s. I've noticed that the 77 tends to work as an R-73 that flies farther (up to 25-30 km reliably, anything farther is way too unreliable) so if i want to joust missiles from very far away, R-27ER it'll be.
But hey, the americans get a reliable long range Fox 3 that has the same (or maybe lower ?) effective range as the ER, so i guess it is a win for them, which honestly i am happy to see.
your intro made me sub love it
Oh hell yeah. Thank you!!!
AMAZING INTRO HOLY!!!!
Thank you!!
My understanding is these fox 3s will become less effective as soon as they have to rely on their own internal guidance, and as a result you should try and keep your launching aircrafts radar on target for as long as possible for better acquisition, firing one then going cold will probably be less effective which is why you could both close to very close distance.
So bullshit. Advertises as realistic game yet multipathing is completely unrealistic in game.
Yup
Yeah they need to make multipathing stronger
@@patriotic-pandathat’s true it is a simcade, but having a very easy answer to bvr defense (aka fly on the deck) isn’t good for the game, it makes games stale and planes that were designed to be “a missile bus” like the F-4, F-15, F-14, Su-27, tornado, etc Need this change so they can reliably defend/attack from far away this update is mostly about bvr so I think the rules of bvr need a revisit. Multipathing DEFINETY NEEDS TO STAY but turned down to about 30-40% so you have to learn how to properly defend. This can also help passively to make gaijin make better maps with more defined terrain.
This was tested. It was terrible gameplay in Realistic mode when the multipath was set to be more realistic due to the amount of players there are, they made a good choice in keeping it. In Simulator tough they should have made multipathing more real, that why the mode is there.
I'll be rocking the 120 this update. Been HOLDING myself back at spading the gripen for months: saving the mod RP bonus since tree's done.
Not too far of SU's and MIGs tho. The R-77 fins look wicked!!!
3:20 for ARH missiles go cold instead of turning (Lower you altitude and try to get to the closest hill/mountain)
Who ever was in the F-16C spamming the AIM-120, my boi in christ, just no, one its a waste, two, if you do that, you are leaving yourself defensive 24/7 since you also cant force the enemy defensive, meaning the enemy can be more aggressive and get to you quicker or out right win the ingagement, however, good defensive flying, just dont spam the Fox 3's.
I have the full china tree and I am gonna be using what they get but I thought the f16 mlu would get fox 3s as it’s in between block 20 and 30 where they were first put on for the Taiwanese, but republic of china or Taiwan Air Force also have the AIDC F-CK-1 which besides the name that sent me to tears should be in the Taiwan sub tree for china
R-27ER would’ve hit almost all those shots that the R-77 missed, still might be the best BVR weapon in the game .
Yup xD
For some strange reason
So, what kills me here is that, sometimes you see, and even you said it yourself "his missile has gone active" and you are still hot? At that time you are in a no escape zone, what you do is you go full defensive, notching and chaff. When you are fighting you have to assume that when you fire a missile the bandit has already fired a missile and then you either crank, and continue guiding the missile on a gimble, or you go defensive and you let your missile go pitbull ( aka letting it use it's own radar) and notch ( putting your plane parallel to the missile) which will decrease bandit's missile effective range because it has to fly further to intercept you. Two most important things in a BVR fight are your speed and altitude, the higher you are, the air will be thinner which will increase the effective range of the missile, because they have a limited burn time, their engine is not like one of the plane, it doesn't afterburn until it hits. The speed is also going to increase the range, because as we know we are flying fast, and with that speed, we are giving the missile some kinetic energy which will add up when it starts burning, further increasing its range, because as we all know speed = energy and the more of it you have the better. Also building altitude is also a good thing because you can defend much better, you can slowly go lower and lower, increasing speed of your plane and decreasing the probability of their missile hitting you. But you cant always do that because you might already be too close to the bandit( which you were), and the climbing will not do any good, instead it will result in you getting killed, so what to do? If you go all defensive the enemy will close the distance between you two, even if you are able to outrun a single missile, others will eventually catch up to you, that's why we need to know when to recommit and when to go defensive. What is a good thing to do is, as soon as you fire a missile, as I said assume that bandit's missile is already been fired, so go to a crank, continue guiding the missile as much as you can, while practically being in a notch, that way you are still a threat and you are defending. Then if you see them defend, check the RWR if you are clear, if you aren't continue notching, if you see the missile loosing track, or just loosing energy by telling the distance of the marker on the RWR display, go ahead and recommit, by that time your bandit could be defending a missile you fired earlier or he could be recommitting, if he is still defending, you can tell that by their aspect meaning if they are cold aka running away from you or if they are hot aka running towards you, so if he is defending you push him, fire a missile or two, and watch what he does, he defends, continue pushing, if he recommits he is going to die, he knows he defended one missile, but what he doesn't know is that there is a missile or two on his way. If he manages to fire a missile , just defend while your missiles eventually hit him and that's it.
I know it's a long message but go ahead and read it, it will help. I didn't mean to say that you are a bad player or whatever, I wanted to help you fix those mistakes you made that got you killed. Now for sure even if you done all of what I said there still would be a chance of you dying. And by no means am I saying that I'd be better , or that I'd survive. It's just that I wanted to help or teach you something, and I loved learning how the BVR fights go, and how to react in certain situations, a lot of reading, and stuff went down, pretty much a nerd, yes. 😂
Love is a long road by Baltic House Orchestra is the intro song
cant wait to use my F16 with self aware AIM-7 sparrows...
badass intro
Thank you!!!
I think those missiles use SRC Pulse mode instead of SRC PD In their seeker head. So going to ground or popping chaff should do the trick pretty well.
In one of the updates after christmas, they made any PD radar/seeker be able to lock onto chaff for some reason.
Before, missiles like r27er with mig29 radar couldnt be chaffed even if you notched. You could only notch it and then pull up/down to not let the missile hit you with Its inertial guidance while keeping the notch angle for it to not reacquire the lock.
It was more difficult before, Now Its easy to defeat any missile if you notch and chaff before it hits you
@@argonautiyi4873 now that you mention it, i remember that change. It is very frustrating to deal with, being that the whole point of PD is to be chaff resistant with the down side of losing targets moving 90 degrees from you. All in all, i doubt it will change the meta much.
@@jedbedrock2944 i think they did this on purpose with having fox3's come.
If we had to notch every single PD sensitive missile like the ER before the PD chaff lock-on change. It would be very difficult. Not impossible,just difficult.
I think they did this for gameplay reasons despite it not making sense. Or maybe this Is realistic,idk.
As I have said in a previous video, multi pathing IS NOT as strong for these missiles.
I implore you to test it. I have killed MANY planes in the dev server that are on the deck.
Granted, multipathing still affects them, however, if you are not right on the deck, or if the missile is launched at a certain angle, the missile can track and connect.
This MAY be a glitch. But it is what I have found in practice. They are certainly useable at low altitudes.
Already have a recorded a multipathing video with some of the new missiles. It'll be uploaded soon.
@@AeroTurtle sick I’ll be there
So multipathing should be gotten rid of completely, it shouldn't have ever been introduced to begin with because no 4th gen radars didn't struggle with multipathing.
Multipathing has single handidly ruined bvr for WT completely. Now Gaijin says they do it for balance but that's just straight up false. In fact it can be seen as the opposite.
I did an experiment a while ago where I evaded Aim-7M and R-27ER to test these missiles capabilities in bvr. The Aim-7M hits the ground if the target does nothing but sit below 350-450ft, this means you can do nothing else but sit low and the missile will miss (and this applies for most other Fox-1's). The R-27ER on the other hand requires you to stay below 250ft, notch, CM, and still has a high probability of a kill. So quite clearly the R-27ER doesn't suffer this multipathing problem nearly as badly as even these new R-77's. In fact it's because of this fact that people will say the ER is better than the Fox-3's.
These missiles nor any missile suffered through myltipathing. Only thing a missile has suffered to is ground clutter or small cross sections when the target notches.
So we need multipathing to be completely taken out
Yeah, but many people aren't smart enough to learn real life tactics on how to deal with these missiles or how to use them, all they want is a cluster of players in the middle of the map bcz they just skill less hug the ground
@@matheusdelimarodrigues4410 and to that point, let them leave to lower BR where ground clutter snd deck hugging was actually viable or let them learn the hard way (or just look it up).
Keep multipathing. Not saying the 27ER isn't broken, but the problem is modern radar systems can actually handle data from multipathing unlike older systems. On newer radars, multipathing can improve location and velocity calculations because the reflections improve triangulation; However, I can't confirm if this was discovered in early ARH missiles.
@@chish7690 Okay multipathing isn't a thing in any 4th gen radar. If ya need proof, look at the lethality of 4th gens compared to 3rd gens.
In 3rd gens it was actually viable to stay low since it increases your odds of survival a good amount to have ground behind you from the direction the enemy's radar was facing. And ultimately that's what any Air Force takes into account when fighting against a bvr missile (be it SARH or ARH). They look at every possible way to increase the possibility if survival.
Best way to describe this is in percentage. In 4th gen jets, before the invention of the Fox-3, the average missile's pk (probability of kill) was roughly 75%. We'll start off of that number and continue to lower it via known tactics however the actual math of this I don't think is very known or at least I haven't been able to get a good source for the math on this exactly so the numbers I'll be saying now are just to be an example of what happens in evading a bvr missile irl.
So you're facing an enemy and you see on your TWS (Threat Warning System (also known as a Missile Warning System and replaces your Radar Warning Reciever since it's an improved version)) that a Fox-1 was fires you start with a 75% chance if being shot down. So let's start with something most people know, notching. You put the missile 90° to your left forcing it to take a longer path to reach you and shortening its effective range, this in turns lowers your chances of being shot down to 70%. 4th gen jets usually have ECM pods if expecting enemy resistance so let's say you have that on, well that lowers your chances of being shot down to 65%. You also deploy countermeasures and have chaff trailing you, lowering you chance of being shot down to 60%.
As you can see each evasive tactic enacted increases your chance of survival. If multipathing was a thing on 4th gen radars, a lot more 4th gen aircrafts would fly low to utilize multipathing as another evasive tactic to increase their survival chances. Yet 4th gen aircraft tend to stick high, roughly 25,000-40,000ft high where multipathing has 0 chances to aid in their survivability. So that means that multipathing doesn't effect 4th gen radars at all, if it did they would stay flying lower to utilize it.
The only recorded instances of aircraft flying low in 4th gen was to use the curvature of the earth and other geological features (mountains, hills, canyons, etc) to physically put something between them and an enemy radar (most cases ground-based AA defenses like SAM's), or to use the denser air in lower altitudes to slow a missile down enough to not be able to hit them.
Multipathing shouldn't have been put in the game period, and Gaijin themselves admit that it's not for realism. They've openly stated multipathing was for balancing yet the use multipathing as a way to keep certain missiles above others by making some have higher multipath altitudes than others.
The honest truth is Gaijin doesn't even know what they're doing in terms of keeping the game even somewhat realistic. Skipping entire payloads (recent example is the 4 Aim-120's on the F-15C and the 6 R-77's on the SU-27SM), skipping whole missiles (the R-27EA was the first Fox-3 of the Russians and went against the Aim-120A, the R-77 came 2 years later. That along with other R-27 variants that actually had similar performances to the in game R-27ER), lowering CM counts (this goes across the board), putting RWR's instead of TWS (again across the board in at least top tier (would have to research if 3rd gens had TWS)), and putting entire aircrafts in while skipping entire other trees (F-18, Su-33, A-10C, etc while they put in something like the Mig-29SMT and F-16C which are 2004 and 1991 respectively).
In the dev stream im sure they said its 10km for the missile to go active
It varies by missile
@zacharymarino8926 do the dev server players know the different ranges yet?
Dont matter which missile is better. No one at top tiet knows how to play and use these missiles, or SARH if we are being honest. Im still gonna side climb and sling sparrows at 47km at 1.3 Mach
Multiparthing should stay the same or be made stronger for the sake of gameplay and being able to actually still get in close for some fights I think it’s fine how it is
Nah, multipathing is OP. if you can just fly relatively close to the ground and be 100% safe, its bs.
Thats why everyone just flies low altitude and the game feels like CoD with planes.
Use TWS, fire, put radar lock at gimble limit to keep track.
My only feedback would be maybe use a joystick instead of mouse, when you do the barrel rolls to avoid etc it would be all far less wobbly, love the vids tho 🫡
Thank you!!
Tip is to not launch all of them but in pairs of two with a 2-3 second window between each missile per pair. Launching 4 off the bat was a no so good move haha
I thought the intro said "EDGING" peak brainrot
BRuh xD
Wich how buffed chaff is rn theres no need for mp to be absurd the way it is...
what was the f16 doing in the first fight firing all his missiles lmao
Hi, at 3:18 where do u ge this music from, is this an internet radio?
How about you do a video of the aim-120A vs Mica or the AAM4, and try and prove to me that it's a fair fight and that aim-120s are equivalent in power. Hell, We don't even get the top of the line Aim-120 this patch which is a B variant and it goes to the tornado and the tornado only.
IF possible id love for you to show everyone how a fight against a mica will go...Im sure everyone will be so happy and agreeing that your statement of "oh the aim-120 wont be horrible" when they realize their fox-3 is completely outclassed and they'll just be freelo for the people using the MICAS and AAM4's that straight up loop around like an aim-9x...
why are you crying so hard?
@@MintCalentine No ones crying except for you with your sad ass excuse of an insult, imagine still being so hostile to someone bringing up acceptable critiques of one of the most important patches in the games history. Instead of analyzing the facts, you just say dumb shit like that because you lack the brainpower for anything else. Womp womp
@@MintCalentine Says the guy who has nothing of value to add to any conversation except braindead retorts and attempts at insults while completely ignoring the context in front of them, you're insulting me for having valid critiques of the game. How stupid can you be.
You probably just started playing the game and hear all the "Cool kids" saying this stuff, so you repeat it to feel like you have a meaning in the conversation. When in reality you just make yourself look like a dumbass with nothing to say.
Yeah, why are you crying so hard. You ask for aim120 for years, now you get it.
Just fly low to the ground if you don't wanna die to a mica.
you gotta get sombody else to fly the viper😭 he literally launched all of them at the same time😭
wheres the intro bbrrrrt from? i need it for my discord soundboard xD
Look up f16 strafe. It'll pop up. Should be a video with a control tower in it.
Hey turt are you getting RWR launch warnings as well as a missile icon on tje RWR when the missile goes pitbull?
Yes. It seems that way.
Why is game audio so weird in this video
dev server got new sounds, and probably low quality if didnt download HQ
4 views in 2 minutes, bro is skyrocketing
LET'S GOOOOOOOO!!!!!!!!!
ok a real quick thing is that the r77 will have less rang or at least it should have less range than the aim120 but the r77 will always out turn the aim120 and I feel like some of us can use that to push down the russian fighters and make them more defensive
Defensive how with that shitty flight models
why is the gameplay zoomed in?
He might have an ultrawide screen
blud needs to pop more chaff....
I’d like to see aam4 vs r77
Noted. I'll get to work on it :D
Why do you always zoom your screen like that ? I cannot understand D:
I have a wide monitor, so it adds black bars, but I'll remove it for videos like these.
Damn, what is the song in the beginning?
ruclips.net/video/CxFOjViWvs8/видео.html Right here ;D
@@AeroTurtle 🫶🫶🫶
Can you Test the in a dogfight?
perchance
American mains over here thinking that amraam is worsd than the r77 im just happy ive got my crack harrier and another tornado at 12.7 to bully people with
fr, it seems like people are expecting to be hitting 60 mile shots or something with these
@@mesobean only 60 mile shot will be from 35k feet up at a dump target at 5k not doing anything 😂
How did Russia got a 2000s jet while US didn't get 1990s jet!???
Russian Bias
please give a link to this track, or its name, I didn’t find it on the channel in the description
Love is a long road by Baltic House Orchestra
The american got a new pilot model or its the same as it was??
The American got a new pilot model tol
this
the first fight is what 80% of the WT player base will play with fox 3s, they will climb, shoot all of them, dive and re arm, like every single braindead F 14 player who does this...
why is it uploaded in 360p? just wondering
you have shit wifi
video hasn't loaded correctly for you, give it a few mins
@zehi04 ya, it fixed itself when I reloaded
This
@@AeroTurtle that
I wonder if when they are added and players start dodging these missiles real militarys might experiment with if the methods of dodging in game work irl
xDDDD Perhaps, although I'm sure militaries have programs to simulate these.
We have more accurate simulators such as DCS and if I’m correct the US have a section within the Air Force for learning/understanding enemy armaments and coming up with counters that are then outsourced to companies for prototype equipment.
omy F!@#!@#% God new pilot models finally!? for usa too?
Yes they got a new helmet and suit
Yessir!!!!!!!
I'd be using MICA cuz just look at it spin
why is there a 2min intro bruh
cope
Why did they use the gta song?
Why not
bruh mate 2 min intro is rediculous
He's promoting a video he made, don't like it then skip it
Yessir!!!
@@lukereyes6266 Thats like me saying if you dont like the comment, dont reply.
Its called criticism, deal with it.
Aim120 should have been added before any other arh in my opinion, they came a few years before any others and the r77 didnt even enter regular production in Russia until 2010 (was exclusively exported to china and india only in small numbers)
No.
do the fox 3s not set off rwr at all?
If you use TWS it should delay the RWR pings
@@AeroTurtle but do the radars in the missiles set it off bc i know they do with the pheonix but in the video i didnt see any rwr pings with "MSL"
@@drafoonagainthey do set off RWR. 6:09
why would this be good for the game?
a 50-50 of killing each other? Is this supposed to be fun or something? Dogfighting air?
"a 50-50 of killing each other" thats literally what the game is now, just low altitude chaos.
@@Red_Lion2000 we are not playing the same game
@@kaidestructor7350 You have no idea how BVR fighting works, but I wouldnt expect anything more from a w33b.
@@Red_Lion2000 exactly, you are not playing the same game as me
Is AeroTurtle Iraqi?
no xD I'm black
@@AeroTurtle ohh I saw the flag on the mig I thought you was Iraqi I was about to sub
@@winterlows3502 Oh ahaha. Yeah no it was for a cinematic.
is this old footage?
BREEDING DANE ??? wtf is he
o_o
10:37 if the Su didn’t receive its modern RWR then I would 100% stay with the F-15C and AMRAAM’s but since the Su is kinda can compete in sim rn (even though its radar is still the worst at 11.7+) I’ll probably play a lot in the 27SM with R-77’s
Nah it has a new radar which isn’t fully put into the game yet but yeah it’s radar is now good
@@airlightshockZOV as far as I know the N001VEP is the same as the regular N001 but with more range. But the problem with the N001 isn’t the range but is that this radar has the slowest scan speed among all other radars, no memory (once the target goes outside the gimbal limit - the radar loses lock and you have to find and lock the target again manually, any other radar at this BR will keep the target’s position in memory for ~5 seconds and will reacquire the lock automatically if possible), no level adjustments in TWS mode so it loses soft lock if the target is changing altitude or you’re changing altitude and finally the radar very often just doesn’t see non-notching targets (especially in closer ranges) and also very often can’t lock the target on the first try and this radar is very easy to notch.
So if I’m right it will be the same shitty radar but with 20km extra range
@@СергейНикольский-я2цabsolutely agree with you. Unfortunately other players see only max range and say or it's already good enough
@@СергейНикольский-я2ц it’s range actually stays the same, the gimball limit and scan speed is increased
@@СергейНикольский-я2ц I have to agree, the radar feels like trash - it picks targets faster, but the scan speed is beyond horrible, has no memory, is notched very easily, and has no TWS level adjustment. It's extremely frustrating to play at long ranges. Best way to play is to stick to the ground and chuck R-77s in the 5-10km range. Sad.
Right now the R-77 is bugged/incorrectly modeled, but once Gaijin fixes the model it will be broken. The stat cards aren’t 100% accurate, but they do give an indication of what Gaijin thinks a missile should be performing like - and right now it’s a longer range MICA. Also, how Gaijin thought adding the MICA EM, PL-12, and AAM-4 with the AIM-120A is beyond me. AIM-120C-5 is the bare minimum equivalent to the R-77 going off of the ARH threads on the forums.
Aim-120C-5/7 is the equal of R-77-1. The base R-77 is supposed to be the rough equivalent of the Aim-120A/B. The very forum you cited backs this up...
@@Registered_Simp beat me to it. cause the c-5 amraams wayyyyyy out performs the base r77 in every single category other than max g load, and the c-5 isnt far behind on that.
@@thekirby53 Yup. And really, the G-Tolerance advantage is meaningless. Cause both are extremely agile
@@Registered_Simp the one showing that the R-77 has better maneuverability, the same speed, the same seeker range, and the same range when manually lofted as the AIM-120C-5? And the same thread that shows the R-77-1 has the same (likely, the AIM-120C-7 is just listed as “higher than 16km,” or something like that) seeker range, the same top speed, the same range, but better maneuverability than the AIN-120C-7?
@@Iden_in_the_Rain Using the main thread as a source...
Aim-120A/B: ~70km (15-20 when ground-launched) range, 35G maneuvering limit, 16km seeker range.
R-77: ~80km range (Up to 12km when ground launched cause holy transonic drag), Can track targets maneuvering up to 9G (Likely 35-40G limit like Aim-120), 16km seeker range.
Aim-120C-5: ~105km range (Up to 25km when ground-launched), 35G maneuvering limit, 16km seeker range (C-7 likely to be ~25)
R-77-1: ~110km range, Can track targets maneuvering up to 9G (Likely 35-40G limit like Aim-120), 25km seeker range.
'Where did you find the source in there stating the base R-77 has the same range as Aim-120C-5 when manually lofted?
MICA is better
Probably
انت عراقي ؟
you iraqi ?
No. It was for a cinematic xDD
The f15 better be able to carry more than 4 Aim120’s.
I hope so
Rare Russian tech not working. I’d wager they’ll be R-27 levels of BS on the live server, but we’ll see.
Cry more weeb.
one minute 2 likes, fell off
Why so many comments like this for every RUclips just relax and stop the negativity. What's wrong with you maybe people that usually watch this channel don't have time to watch as soon as it come out.
@@pushkafreedomforall8887 its a joke bruh why are you taking it so seriously lmaoo
@@plazmaflare5199 stupid joke
@@pushkafreedomforall8887 stay upset over it ig 🤷🏾♂️
@@pushkafreedomforall8887not even a joke anymore. Just plain annoying and unnecessary
4 views in two mins bro has really fallen off
Time to pack up shop
erm what the sigma
Erm what the fortnite