I really love how in Metroid Prime 2: Echoes you can see Samus’ entire body relax when she steps into the save station; like she’s taking a sigh of relief. Kinda reflects how dark and stressful that game is.
That and the powerup pick up fanfare honestly feel like all the pent up need for a new mainline Metroid game is being released. Like that "fucking finally!" Feeling
I actually love how freaking EXTRA the Dread one is, because it adds so much to the culture and personality of the Mawkin Tribe! Compare that with the Save Stations on Zebes (Zero Mission and Super Metroid) as well as SR388 (Metroid 2). Like with ZDR, these are made by Chozo, but from the Thoha Tribe. And by comparison, they are so much more simple! Much more *humble.* _Meanwhile, the Mawkin architecture just_ *exudes* _power and majesty!_ It really represents how grandiose that Chozo Tribe was, far less spiritual and much more delusional with ideas of might and conquest.
I think Metroid Dread may have created the most beautiful save room. The sleek design of the station itself surrounded by the Mawkin statues in both the background and the foreground.
The save animation for Prime 2 lends a TON of immersion to the experience, especially for Dark Aether. I love the feeling of relief in reaching a safe haven in a pocket of light as Samus is visibly exhausted from the toxic environment, I loved the sound redesign of the lasers charging her up as she is visibly re-energized, and that final "wake up, bird person" sound as Samus's attention snaps back forward as if she just woke from a nap, recharged. I remember when I played MP2 for the first time on GameCube shortly after its release. When I saw all the ways they added polish to various animations like item acquisition, I found that the save room animation and sound was polished the most beautifully. Samus no longer stands in that awkward, looping stance animation, you can actually empathize with her visible relief. Also, I have a real soft spot for smoothly-animated pixel graphics so I love both GBA titles' save room animations, but Zero Mission's is stunning with the way this cylindrical field hologram forms around Samus (I used to think it was a glass tube that materializes around her, but who knows). It's that kind of smooth technique that makes pixel style animation so amazing to me, you can make something look incredible if you're working with limited tech. Thank you for another great compilation!
Super Metroid is my favorite when you load the game, but Metroid Prime 1 is the best when you save, the laser beam, the sound effects, and the way the camera goes back inside samus helmet, it's really immersive and freaking cool
They got the immersion right in that one aspect of taking the camera back into Samus's helmet. But in my opinion, Prime 2's save animation adds more life to Samus. I love the laser sound redesign and the animation more than P1, which is just a looping idle animation with not much nuance besides Samus standing up straight. Seeing Samus get recharged while saving in Dark Aether makes its Dark and toxic atmosphere feel more dangerous and that much more effective.
For the record: the Metroid 2 saves are basically the best saves ever. You can hop up, press start, and boom! Done. It's an instantaneous save. I don’t know of any other games with a fast save than Metroid 2 (it was slower in the video for demonstration purposes, but there’s no downtime for the game to save).
I'm preferring the save station have a length to it purely for RTA side of things. This is basically having a time penalty for using a save room, making the runs more interesting to make choices.
I always preferred the save station having a flashy animation to them. It made it feel more immersive, when you're not on a Speedrun timer. Zero Mission have to have my favorite one, it's just so clean and simple.
If anyone is wondering, the computer voice in Other M is saying, "Data recording and shield restoration sequence activated. Sequence complete. Process successful".
The first Metroid (NES) didn't have a save room huh. Also, Metroid Prime Hunters (DS) has a save point in Samus Aran's ship, you can save the game in there.
I started with Prime 3, so when the trilogy came out on Wii, and I saw the lasers in Prime 1 and 2, every time I saved I thought I was being sliced into pieces.
I think Prime 2's is always going to be my favorite. The way her shoulders slump in exhaustion and relief, and then that close-up of her eyes through her visor as if she's mentally preparing herself to march back out there and keep fighting - it's so characterful, and so perfectly sells for me both the severity of the situations she finds herself in, and her ability to ultimately come out on top. It's great stuff.
I agree. Zero Mission doesn't need it as much, so they can do that last. Super could use the modern physics, and Fusion could stand to be a touch more open. Keep it mostly the same, just without Adam locking every door behind you. If it lets people sequence break a little, no big deal.
I honestly dont think they need remakes, just ports (perphaps with remastered audio for the GBA games but thats abt it). Tho Samus Returns could benefit a lot from 60fps and QoL changes like the sliding counter
From what I heard, Dread broke some records... I think it’s definitely turning out to be a big success. That’s fuckin huge too, because I felt like pretty much the whole future of the Metroid franchise was kind of banking on how well Dread would do. Figured if Dread tanked and ended up like Anthem or Cyberpunk, we could all pretty much forget about seeing any other new Metroid games for the next decade. Looks like it’s holding up really well though ^^
Do you know what would probably be cool (but difficult to implement for speedrunners)? A save point that when you attempt to use it, turns out to be a trap that deposits you in front of a boss.
@@Jay_Jay_Guy Yeah but it’s something so unobvious that players could get too frustrated. There should be something off about it. Something subtle enough to still resemble a save station but still makes you feel like there is something off about it.
@@890sigma Yeah, that's true. It also wouldn't have any legitimate reason to exist in the story. The Chozo Statue fakeout in Fusion is the perfect example of diverting expectations, but also making sense.
My favourite has to be dread, I think it’s the room design, the warm colours and lighting make it feel cozy Those statues in the corners have this guardian vibe about them as well I just feel good every time I found one
The Fusion save station animation is unique in that we actually see Samus materialize from the save station, compared to all other games just cuts to Samus saving her progress
I always wondered what the in-universe lore for save stations are. Like, figuring out where the game mechanics end and the lore begins. Because I don't think they literally resurrect Samus (or any creature) back in time. That would be too powerful and beg the question of why don't any enemies use them, or even fellow bounty hunters like Rundas and Gandrayda? Here are some interesting tidbits about them: -They have been constructed by many different species, including the Chozo, Luminoth, Galactic Federation, and Space Pirates. -They range in size and complexity from a whole room filled with machinery to a single machine set up ramshackle in a cave, with no apparent difference in effectiveness. -Only Samus is ever seen using them.
Closest we ever get is Other M calling it "data recording" which is wild to me as it breaks the fourth wall wide open. Maybe its uploading camera footage of what her suit picks up around her for some type of safekeeping, and it functions as a sort of uplink system. Other than that I can't think of anything.
Cloning device uniquely tuned to Chozo DNA frequencies, but also generally healing to biological organsisms, hence the Pirates reverse engineering and using them without realizing their full potential.
I never actually heard the Dread fanfare play while my two playthroughs cuz I'd never turn off the software until I beat the game and I'd only respawn through checkpoints so the fanfare wouldn't play
Prime 2 and Prime 3's are literally perfection. That stare when you open up the game in Prime 3, and her "going back to business" attitude in Prime 2 are SO good. Prime 1: looping animation go burr
I really hope Nintendo re-release all three Metroid Prime games on Switch like Mario 3D All Stars, especially if Prime 4 is coming. I've never played Prime and I don't have a GameCube.
I wish all the games, not just Prime, would restore your health when you saved. I always worry about softlocking myself by saving in a dangerous area without enough health...
I always associated the Zero Mission save stations with those from Super but looking at this comparison, it seems the ZM ones are directly influenced by the ones from Prime, with the light and lack of a "tube" Samus steps into, not to mention the save stations in Chozodia restoring your Energy and ammo.
So here's my thought in watching this video. "WHAT would the in universe Lore be behind these save points?" They exist in the game world and are places built not only on chazo worlds, but even in the Federation they exist. So what are they doing other then just saving? Armor Diagnostic? A micro stasis chamber?
The best and OG 0:58 (Well, not exactly since it's from the first Metroid but considering that Metroid didn't got any save points earlier, let's count Super Metroid as the first Metroid game to include the save theme that will be used on all of the later games)
I think there are some emulator shenanigans going on with Samus Returns here. It's definitely missing the save animation that normally occurs. From the sound of it, it seems like the animation somewhat starts up but only lasts a few frames.
This also happens on the actual 3DS if you're using a digital copy (or at least it does on my backed up Rom copy) I glad it wasn't just me that saw it. It had felt a little fast
My favorite has either got to go to prime 1 or 2's. 1s has that amazing fanfare while having superb hype levels. 2's has a little less, but makes up for it in flair, and the simple reaction of samus awakening, almost as if she's not in the suit. ...you think when she hits a save point, she's temporarily teleported to her ship for hunter logs?
For 2D Metroid; the best getting into animation is Dread while the best loading from animation is Metroid Fusion. For 3D Metroid, my favorite one is Metroid Prime 3.
What I wanna know is why most games after super took the 5th note of the loading sound and split it into 2 notes. It's not consistent, either, Zero Mission doesn't do it, but Fusion, Prime, and Samus Returns do. It honestly sounds like a skipping CD. ...Not that kids these days would know what THAT sounds like.
Prime and Fusion likely both did it the same way to add a bit of consistency between the two, as they released around the same time. Zero Mission probably wanted to be consistent with the original game. Samus Returns mainly used the prime versions for other returning fanfares/themes (item collect theme and ridley's theme), so this was likely done for consistency as the prime games also split the last note into 2. Actually, it sounds like that last note was always split into two, its just that the first note of the two used to last long enough that the sound would just flow into the next note.
The last note being split is in super Metroid where it originated, it’s also in zero mission but only on the strings and it’s harder to hear but still there. It’s in every single one so it’s not inconsistent
@@Midrule The notes may be split, but I think what the op is noticing is that some games have the second to last note play for a short time while others play it for a long time. When the second to last note is played long enough, the last two notes sound almost like one note. Also, I think the split notes might've been in the original metroid too.
1 year late but the 1st game never used save rooms insted the nes version used paswords and the famicon version would auto save after doing specific things
It still irks me to this day how they messed up the fanfare in Prime 3. You load up the game, ready for an adventure, hell yeah it's Metroid time! ....and then you don't hear the fanfare. Instead they play it everytime you land somewhere and it gets so annoying lol
@@lucaspereirahmj that's fair. Dread does have checkpoints, but no autosave. It's an interesting point, for sure, but I think it's because the game was built for staggered to full speedruns
I don't know what games you are playing, but save points are still an important part of several series/genres and have been since those series'/genres' inception... Even in games released in the past 2-3 years there have been save points and I have no reason to believe that that would suddenly change just because its a year after 2020...
I mean Dread also uses checkpoints. And I mean save rooms are kind of a genre thing for this kind of Game. Hollow Knight, Castlevania, Shantae, Dark Souls (if you consider that a Metroidvania). Its really not that unusual for games in this genre to have fixed save points.
@@Cobalt957 Nah technically you're not wrong, the Japanese version you can save but there wasn't any save stations. I'm not sure if you gotta die or it's autosave however.
I like how in prime 2 Samus does a little "man im tired,i need a vaca"slouch
i always thought of it more as her having to duck as part of the saving process, her movement looks pretty forced and procedural
I really love how in Metroid Prime 2: Echoes you can see Samus’ entire body relax when she steps into the save station; like she’s taking a sigh of relief. Kinda reflects how dark and stressful that game is.
There’s something so satisfying about Super Metroid’s sound and animation for saving
I’m more of fusion fan, but sound wise super metroid still has a place in my heart
I love the super metroid sound it fills me with power everytime
It's called nostalgia
It sells the feeling that Samus’s data is being uploaded.
I think fusions Is better. I think that’s probably nostalgia talking
Dread save rooms are so extra, but it lends such a grandeur to this world. I love the detail of the other two Chozo statues looming in the foreground.
That and the powerup pick up fanfare honestly feel like all the pent up need for a new mainline Metroid game is being released.
Like that "fucking finally!" Feeling
Yeah the tribe who built them was super pompous so it makes sense
I actually love how freaking EXTRA the Dread one is, because it adds so much to the culture and personality of the Mawkin Tribe!
Compare that with the Save Stations on Zebes (Zero Mission and Super Metroid) as well as SR388 (Metroid 2).
Like with ZDR, these are made by Chozo, but from the Thoha Tribe. And by comparison, they are so much more simple! Much more *humble.*
_Meanwhile, the Mawkin architecture just_ *exudes* _power and majesty!_ It really represents how grandiose that Chozo Tribe was, far less spiritual and much more delusional with ideas of might and conquest.
I think Metroid Dread may have created the most beautiful save room. The sleek design of the station itself surrounded by the Mawkin statues in both the background and the foreground.
i also love how the rooms dark and forboding as well the first time you see it like "whats this? is it bad? oh good just a save room"
Gotta hand it to the Mawkin: *they made some freaking beautiful Save Rooms.*
@@brandonwithnell612Like, yeah, it's still Chozo architecture, *but gaw-lee, is the Mawkin design just OMINOUS!*
It looks so expansive lol
The save animation for Prime 2 lends a TON of immersion to the experience, especially for Dark Aether. I love the feeling of relief in reaching a safe haven in a pocket of light as Samus is visibly exhausted from the toxic environment, I loved the sound redesign of the lasers charging her up as she is visibly re-energized, and that final "wake up, bird person" sound as Samus's attention snaps back forward as if she just woke from a nap, recharged.
I remember when I played MP2 for the first time on GameCube shortly after its release. When I saw all the ways they added polish to various animations like item acquisition, I found that the save room animation and sound was polished the most beautifully. Samus no longer stands in that awkward, looping stance animation, you can actually empathize with her visible relief.
Also, I have a real soft spot for smoothly-animated pixel graphics so I love both GBA titles' save room animations, but Zero Mission's is stunning with the way this cylindrical field hologram forms around Samus (I used to think it was a glass tube that materializes around her, but who knows). It's that kind of smooth technique that makes pixel style animation so amazing to me, you can make something look incredible if you're working with limited tech.
Thank you for another great compilation!
Also, I love how you entered the MP2 save room with caution for theatrics. You added your own bit of Nintendo polish to this video with that 😁
I totally forgot Prime 2’s save scenes. I always loved Prime 1’s look.
Super Metroid is my favorite when you load the game, but Metroid Prime 1 is the best when you save, the laser beam, the sound effects, and the way the camera goes back inside samus helmet, it's really immersive and freaking cool
They got the immersion right in that one aspect of taking the camera back into Samus's helmet. But in my opinion, Prime 2's save animation adds more life to Samus. I love the laser sound redesign and the animation more than P1, which is just a looping idle animation with not much nuance besides Samus standing up straight. Seeing Samus get recharged while saving in Dark Aether makes its Dark and toxic atmosphere feel more dangerous and that much more effective.
Prime 1 certainly has the coolest SFX with a 'getting shit done' posture. In Prime 2 she poses like shes fed up with life. xD
tbf hasn't she earned it.
@@MuteLung Death is the fate of 'all' warriors.
- Artanis
@@maysinbell5765 ayyyy, didn't expect to see a SC reference in a Metroid comment section!
For the record: the Metroid 2 saves are basically the best saves ever. You can hop up, press start, and boom! Done. It's an instantaneous save. I don’t know of any other games with a fast save than Metroid 2 (it was slower in the video for demonstration purposes, but there’s no downtime for the game to save).
For the record, the correct answer about anything related to Metroid is that Super Metroid is the best.
@@zoiks6631 My dude, please let go of your nostalgia
I'm preferring the save station have a length to it purely for RTA side of things. This is basically having a time penalty for using a save room, making the runs more interesting to make choices.
@@zoiks6631 Personally I prefer Zero Mission. Super's great, albeit a tad overrated.
I always preferred the save station having a flashy animation to them. It made it feel more immersive, when you're not on a Speedrun timer. Zero Mission have to have my favorite one, it's just so clean and simple.
Other Metroid games: has ok graphics
Dread: fucking 4K HD
You forgot HDR 😮
4K HD lmao that makes no sense
@@Happymonday2015 3840x2160 being called 4K makes no sense either. More like 4096x2160.. but hey, marketing :)
@MageBurger We never boasted FHD either, we called it 1080, so you could go with 2160 like a man.
We could only dream...
I love how reloading a save SOUNDS LIKE SHE IS BEING BROUGBT BACK
Super Metroid is the most legendary, just perfect
it's a great game. but far from perfect.
@@BigHailFan no game is flawless
Still, it's almost perfect imo
@@BigHailFan not perfect, but it’s the closest to perfection over all the Metroid games, superior to Dread.
Yeah, the nostalgia factors adds up? I like Dread version better
I think metroid prime
Metroid prime 3 is just so satisfying and chill
The sound just after the clean save is just 👌
But it commits the ultimate heresy, there is no Load fanfare :(
@@miguelpina2006 that's true
@@miguelpina2006 Only with the ship it does
I love how for Metroid Samus Returns and Metroid Dread, Samus stares at the camera as if to say are you sure you want me to do this
The fact that you can hear the machines in the background in Dread whirring into startup when you activate the save room is SO FUCKING COOL.
i think your samus returns emulation was missing an effect for the save station
Might be a mod or an after effect for faster load times
@@r.j.tammaro8383 nope. That's a graphical issue on Citra that wasn't able to be fixed.
Shame on you for emulating
Think thats cuz of the faster loading times on Citra, could be wrong tho
I have the same problem with that game while emulating.
Always loved that electric/bot animation in Super Metroid when you come back into the game. So awesome!
If anyone is wondering, the computer voice in Other M is saying, "Data recording and shield restoration sequence activated. Sequence complete. Process successful".
Nothing says "Welcome back" like this theme, man. :') Zero Mission and the Primes' load-in themes in particular were special to me.
The first Metroid (NES) didn't have a save room huh. Also, Metroid Prime Hunters (DS) has a save point in Samus Aran's ship, you can save the game in there.
That is because Metroid on the NES used a password system
First game is a password system, don't know why wasn't included in the video. Would've been a cool/funny surprise for newcomers.
@@Gure_Shimo Famicom Disk version got Zelda type save systems
The gunships don’t count as save stations in this video apparently
A save room would’ve been pointless without the ability to save the game.
I started with Prime 3, so when the trilogy came out on Wii, and I saw the lasers in Prime 1 and 2, every time I saved I thought I was being sliced into pieces.
Maybe that's how the save station works? 😉
I think Prime 2's is always going to be my favorite. The way her shoulders slump in exhaustion and relief, and then that close-up of her eyes through her visor as if she's mentally preparing herself to march back out there and keep fighting - it's so characterful, and so perfectly sells for me both the severity of the situations she finds herself in, and her ability to ultimately come out on top. It's great stuff.
I hope Dread is successful to the point Nintendo feel like they can remake 1,3&4 and remaster the 3DS remake of 2 for Switch at some point
I don't think we'll see any remakes for quite a while because nintendo considers super and fusion to still hold up well.
I thinks ports are fine. The games are good the way they are already
I agree. Zero Mission doesn't need it as much, so they can do that last.
Super could use the modern physics, and Fusion could stand to be a touch more open. Keep it mostly the same, just without Adam locking every door behind you. If it lets people sequence break a little, no big deal.
I honestly dont think they need remakes, just ports (perphaps with remastered audio for the GBA games but thats abt it). Tho Samus Returns could benefit a lot from 60fps and QoL changes like the sliding counter
From what I heard, Dread broke some records... I think it’s definitely turning out to be a big success. That’s fuckin huge too, because I felt like pretty much the whole future of the Metroid franchise was kind of banking on how well Dread would do. Figured if Dread tanked and ended up like Anthem or Cyberpunk, we could all pretty much forget about seeing any other new Metroid games for the next decade.
Looks like it’s holding up really well though ^^
Super metroid is still my fave save. Also it makes it fell like your backing your self up and being cloned. Lol
Do you know what would probably be cool (but difficult to implement for speedrunners)? A save point that when you attempt to use it, turns out to be a trap that deposits you in front of a boss.
It could cause some frustration with progression though
That idea doesn't sit well with Metroidvanias. However, Dark Souls there was always the Fan Suggestion of a Bonfire Mimic!
@@890sigma Metroid was always about effing with progression. Remember Phantoon, and how you couldn't save nearby until after you beat it.
@@Jay_Jay_Guy Yeah but it’s something so unobvious that players could get too frustrated. There should be something off about it. Something subtle enough to still resemble a save station but still makes you feel like there is something off about it.
@@890sigma Yeah, that's true. It also wouldn't have any legitimate reason to exist in the story. The Chozo Statue fakeout in Fusion is the perfect example of diverting expectations, but also making sense.
imagine living somewhere where you have to shoot the door for it to open
Apparently it's a gameplay thing(mostly) Ghor opens a door before you and he uses some sort of hand device.
My favourite has to be dread, I think it’s the room design, the warm colours and lighting make it feel cozy
Those statues in the corners have this guardian vibe about them as well
I just feel good every time I found one
The sound is just so euphoric
Ain’t no way nobody’s talking about the goat zero mission that save station is immaculate.
The Fusion save station animation is unique in that we actually see Samus materialize from the save station, compared to all other games just cuts to Samus saving her progress
Wow, Prime will be 20 years old in 2022?! That's impossible! It looks so good!
I always wondered what the in-universe lore for save stations are. Like, figuring out where the game mechanics end and the lore begins. Because I don't think they literally resurrect Samus (or any creature) back in time. That would be too powerful and beg the question of why don't any enemies use them, or even fellow bounty hunters like Rundas and Gandrayda? Here are some interesting tidbits about them:
-They have been constructed by many different species, including the Chozo, Luminoth, Galactic Federation, and Space Pirates.
-They range in size and complexity from a whole room filled with machinery to a single machine set up ramshackle in a cave, with no apparent difference in effectiveness.
-Only Samus is ever seen using them.
Closest we ever get is Other M calling it "data recording" which is wild to me as it breaks the fourth wall wide open. Maybe its uploading camera footage of what her suit picks up around her for some type of safekeeping, and it functions as a sort of uplink system. Other than that I can't think of anything.
Cloning device uniquely tuned to Chozo DNA frequencies, but also generally healing to biological organsisms, hence the Pirates reverse engineering and using them without realizing their full potential.
@@cato3277It also recharged her shields
Zero Missions startup from save noise is godlike
I never actually heard the Dread fanfare play while my two playthroughs cuz I'd never turn off the software until I beat the game and I'd only respawn through checkpoints so the fanfare wouldn't play
Bruh
Prime 2 and Prime 3's are literally perfection. That stare when you open up the game in Prime 3, and her "going back to business" attitude in Prime 2 are SO good.
Prime 1: looping animation go burr
Zero Mission has the best save music!
I really hope Nintendo re-release all three Metroid Prime games on Switch like Mario 3D All Stars, especially if Prime 4 is coming. I've never played Prime and I don't have a GameCube.
If you have a Wii or Wii U, you can get Metroid Prime Trilogy. It's on the Wii U eShop for $20 I believe. I do think they should be on Switch, though.
With the huge succes of Dread, lets hope they will give us Prime Trilogy.
A PC with an emulator. Play it.
Switch version exists now go play it
I wish all the games, not just Prime, would restore your health when you saved. I always worry about softlocking myself by saving in a dangerous area without enough health...
Echoes was the most dense and cinematic Metroid has ever gotten.
I always associated the Zero Mission save stations with those from Super but looking at this comparison, it seems the ZM ones are directly influenced by the ones from Prime, with the light and lack of a "tube" Samus steps into, not to mention the save stations in Chozodia restoring your Energy and ammo.
It just occured to me that there are no space pirates in dread
They've seemingly been wiped out the ones in Other M and Fusion were bred Federation loves to genocide anything it can't control it seems
Other M had such nice mellow horns for its fanfare then ruins it with all these random ass sounds lol
You can hear it without the sounds at tne gunship
Dread looks amazing!!!!
It’s a good game u should play it if haven’t yet :)
So here's my thought in watching this video. "WHAT would the in universe Lore be behind these save points?" They exist in the game world and are places built not only on chazo worlds, but even in the Federation they exist. So what are they doing other then just saving?
Armor Diagnostic? A micro stasis chamber?
Yeah it's an interesting topic
I recall in Prime 3 both Rundas and a GF trooper referring to saves as suit maintenance and data backup.
Lore wise it probably just recharges her shields
No save points in the first game was such a pain
The best and OG 0:58
(Well, not exactly since it's from the first Metroid but considering that Metroid didn't got any save points earlier, let's count Super Metroid as the first Metroid game to include the save theme that will be used on all of the later games)
3:15 “Oh my God, the federation doesn’t pay me enough…”
I think there are some emulator shenanigans going on with Samus Returns here. It's definitely missing the save animation that normally occurs. From the sound of it, it seems like the animation somewhat starts up but only lasts a few frames.
This also happens on the actual 3DS if you're using a digital copy (or at least it does on my backed up Rom copy) I glad it wasn't just me that saw it. It had felt a little fast
Metroid Prime is so gorgeous
It was ahead of its time
Dread's save ROOMS might be the sleekest, but let's not pretend Prime 2 isn't the most satisfying
Super Metroid has the best save cutscene, but Metroid Prime 2 has the best re-entry cutscene.
Its time for a Metroid movie...for real!
NES Metroid: Saving? What is this, a game for babies?!
Stupid Crunky Kong
Metroid Fusion is my all time favorite
Prime 2 has to be my favorite.
Pretty biased but imo metroid fusion is the best, second would be super metroid imo
Always loved the badass fusion loading theme
Dread and ZM are so fking good man.
Prime and Fusion had the best ones.
These games are not underrated, but they *are* underplayed. If Metroid Dread won't turn that around, Metroid Prime 4 certainly will.
Prime 1's is easily the most badass one. Come on, now.
Do Elevator evolutions next :P
Watching this just made me realize even more how much of a failure other M was
My favorite has either got to go to prime 1 or 2's.
1s has that amazing fanfare while having superb hype levels.
2's has a little less, but makes up for it in flair, and the simple reaction of samus awakening, almost as if she's not in the suit.
...you think when she hits a save point, she's temporarily teleported to her ship for hunter logs?
You can feel the Super Metroid save jingle in your soul
0:58
5:55
These are my Bestest ones.
For 2D Metroid; the best getting into animation is Dread while the best loading from animation is Metroid Fusion.
For 3D Metroid, my favorite one is Metroid Prime 3.
Zero mission's theme is my favorate
Metroid II probably has the quickest save despite being the first one to do it
Samus looks super sad in Prime 2
More like exhausted. Or both really. Aether is a sad, exhausting place. Probably the most dreary place Samus has ever been.
Technically, the elevators in Metroid 1 serve as save stations, because every time you die, you restart there.
4:21-4:44 *That was cool.* 💪🏽
What I wanna know is why most games after super took the 5th note of the loading sound and split it into 2 notes. It's not consistent, either, Zero Mission doesn't do it, but Fusion, Prime, and Samus Returns do. It honestly sounds like a skipping CD. ...Not that kids these days would know what THAT sounds like.
really reaching for something to complain about, huh?
Prime and Fusion likely both did it the same way to add a bit of consistency between the two, as they released around the same time. Zero Mission probably wanted to be consistent with the original game. Samus Returns mainly used the prime versions for other returning fanfares/themes (item collect theme and ridley's theme), so this was likely done for consistency as the prime games also split the last note into 2. Actually, it sounds like that last note was always split into two, its just that the first note of the two used to last long enough that the sound would just flow into the next note.
The last note being split is in super Metroid where it originated, it’s also in zero mission but only on the strings and it’s harder to hear but still there. It’s in every single one so it’s not inconsistent
@@Midrule The notes may be split, but I think what the op is noticing is that some games have the second to last note play for a short time while others play it for a long time. When the second to last note is played long enough, the last two notes sound almost like one note. Also, I think the split notes might've been in the original metroid too.
What are the inside game lore utilities of theses rooms ?
The one in other m is underated atleast the gunship version
Dread's load/ savectime tho
I didn’t know the first game didn’t have save stations until Zero Mission.
1 year late but the 1st game never used save rooms insted the nes version used paswords and the famicon version would auto save after doing specific things
The Nes version used paswords however the famicon used save file instead
No prime hunters? I see how it is
I wonder what the save points are for the people on the planets and ships
1:27 Femur Breaker
It still irks me to this day how they messed up the fanfare in Prime 3. You load up the game, ready for an adventure, hell yeah it's Metroid time!
....and then you don't hear the fanfare.
Instead they play it everytime you land somewhere and it gets so annoying lol
I wonder what that machine does to samus when we save the game...
What do the save stations even do in-universe anyways?
Okay but why can't she mount her arm cannon on top of her arm like Megatron?
Where is Metroid Prime: Hunters? D:
Justin Bailey is a save station.
No it's not, it's a save method. Save stations are specific rooms you save in.
@@themindfulmoron3790 don't you Asperger's me sir.
@@richycline I'm hardcore on the spectrum and I'm leaning in!
Metroid Primeee 😍😍😍😍😍😍😍
You forgot an important one.
Is funny to have a Save Point in a 2021 game
In what way? I like have a hard save spot
@@treyatkinson7564 because the modern games uses autosave and checkpoints, i'm not complaining, is just curious
@@lucaspereirahmj that's fair. Dread does have checkpoints, but no autosave. It's an interesting point, for sure, but I think it's because the game was built for staggered to full speedruns
I don't know what games you are playing, but save points are still an important part of several series/genres and have been since those series'/genres' inception...
Even in games released in the past 2-3 years there have been save points and I have no reason to believe that that would suddenly change just because its a year after 2020...
I mean Dread also uses checkpoints. And I mean save rooms are kind of a genre thing for this kind of Game. Hollow Knight, Castlevania, Shantae, Dark Souls (if you consider that a Metroidvania). Its really not that unusual for games in this genre to have fixed save points.
All the ones that don't have the save loading music make me immediately disappointed
Is it me or is the fanfare in Samus Returns sound a little off.
His emulation is saving it too fast so it doesn't have time to do the full animation
Super and Zero Mission are my favorites.
Samus Returns and Other M are good.
Fusion and II is bad
Other m: Beep boop beep
Super metroid beats all
And Hunters?
No hunters save ?
Hunters dosent have save rooms to my knowledge
3:30
Metroid 1: "We don't do that here."
...unless we're talking about the FDS version. Password systems sucked :(
Japanese nes version had the profile selection not in the US version.
@@KijigamiThePhasianus Right, like I was saying, the Famicom Disc System version had the save system, and the NES got the cruddy password system.
03:35
Wait there was no save in the nes version?
There was autosave if i remember correctly
@@Cobalt957 Password System. It required you to do a set of button inputs to get to the password screen or DIE. Then you had to write it down.
@@lucielm oh ya. I dont even know what i thought. It was the nes. I just messed it up with another game i believe
@@Cobalt957 Nah technically you're not wrong, the Japanese version you can save but there wasn't any save stations. I'm not sure if you gotta die or it's autosave however.
osea que tu intro es mas importante que el gran metroid de nes. el Inicio de la saga
No hay animación de save en Metroid 1, pero necesitamos poner algo a los 0 segundos par ganar los timestamps en la interfaz del video.