hey, so the short swept up hairstyle has hair cards but no textures to export, is there a way to bake them? or are they available in 5.3? (i'm using 5.1)
@@Bakyt3D my bad, got them now, thanks! btw i got very good results for helmet hair colour by taking the _depth map into photoshop, changing the white background (in my case to brown), adding a brown layer set to 'overlay', and increasing contrast to 100. one more thing, alpha blend glitches out for me so i switched to alpha hashed which works properly. anyways great tutorial and thanks again
Thank you was struggling with this for a while
You're welcome. I'm glad to be of service
what about the other textures that are exported except deep coverage? also could you kindly tell how to do the eyebrows in a similar way?
Hey there, I suggest you look at my shading playlist:
ruclips.net/video/iIVQcPdlT3M/видео.html
hi, in my case theres only material instance and no texture image. is there any fix to this problem?
hi, probably it's the case which I explained at the end of this tutorial. Some types of hair cannot be exported.
Amazing ! Is it possible to export hair to blender, make some modifications un re export into Unreal ?
yep, there are a number of tutorials on importing hair into Unreal. and geometry-based hair even easier.
how can we make the hair react to light?
in blender? you mean cast shadows?
@@Bakyt3D it does cast shadows, but it's still fully visible even with lights off
@@mrb6913 sorry, i have no problem when rendering
Hey is it possible to transfer the Eyebrows too? I can't find the Eyebrows Hair cards
Hey, eyebrows come embedded within the face texture. Please check this out: ruclips.net/video/iIVQcPdlT3M/видео.html
hey, so the short swept up hairstyle has hair cards but no textures to export, is there a way to bake them? or are they available in 5.3? (i'm using 5.1)
Hey there! textures must be available in a folder called MaleHair_fro next to the MaleHair folder
@@Bakyt3D yeah i've got that folder, but it only has groombinding, hair card meshes and helmet meshes
@@setik1337 ok, go up to Metahumans folder then Common then MaleHair_fro then Textures
@@Bakyt3D my bad, got them now, thanks!
btw i got very good results for helmet hair colour by taking the _depth map into photoshop, changing the white background (in my case to brown), adding a brown layer set to 'overlay', and increasing contrast to 100.
one more thing, alpha blend glitches out for me so i switched to alpha hashed which works properly. anyways great tutorial and thanks again
@@setik1337 cool trick with photoshop. you're welcome.
can you make an eye texture change video in blender ?
ok i'll look into it, after hard surface modeling tutorial series which I'm doing now
done: ruclips.net/video/iIVQcPdlT3M/видео.html
sorry it took a while :)