Metahuman hair into Blender

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  • Опубликовано: 7 сен 2024

Комментарии • 23

  • @NamelessIncarnate
    @NamelessIncarnate 9 месяцев назад

    Thank you was struggling with this for a while

    • @Bakyt3D
      @Bakyt3D  9 месяцев назад

      You're welcome. I'm glad to be of service

  • @mrb6913
    @mrb6913 Месяц назад

    what about the other textures that are exported except deep coverage? also could you kindly tell how to do the eyebrows in a similar way?

    • @Bakyt3D
      @Bakyt3D  Месяц назад

      Hey there, I suggest you look at my shading playlist:
      ruclips.net/video/iIVQcPdlT3M/видео.html

  • @zayyanrabbani4540
    @zayyanrabbani4540 5 дней назад

    hi, in my case theres only material instance and no texture image. is there any fix to this problem?

    • @Bakyt3D
      @Bakyt3D  5 дней назад

      hi, probably it's the case which I explained at the end of this tutorial. Some types of hair cannot be exported.

  • @stevens3d
    @stevens3d Год назад +1

    Amazing ! Is it possible to export hair to blender, make some modifications un re export into Unreal ?

    • @Bakyt3D
      @Bakyt3D  Год назад

      yep, there are a number of tutorials on importing hair into Unreal. and geometry-based hair even easier.

  • @mrb6913
    @mrb6913 Месяц назад

    how can we make the hair react to light?

    • @Bakyt3D
      @Bakyt3D  Месяц назад

      in blender? you mean cast shadows?

    • @mrb6913
      @mrb6913 Месяц назад

      @@Bakyt3D it does cast shadows, but it's still fully visible even with lights off

    • @Bakyt3D
      @Bakyt3D  Месяц назад

      @@mrb6913 sorry, i have no problem when rendering

  • @Mattheogfx
    @Mattheogfx 8 месяцев назад

    Hey is it possible to transfer the Eyebrows too? I can't find the Eyebrows Hair cards

    • @Bakyt3D
      @Bakyt3D  8 месяцев назад

      Hey, eyebrows come embedded within the face texture. Please check this out: ruclips.net/video/iIVQcPdlT3M/видео.html

  • @setik1337
    @setik1337 9 месяцев назад

    hey, so the short swept up hairstyle has hair cards but no textures to export, is there a way to bake them? or are they available in 5.3? (i'm using 5.1)

    • @Bakyt3D
      @Bakyt3D  9 месяцев назад

      Hey there! textures must be available in a folder called MaleHair_fro next to the MaleHair folder

    • @setik1337
      @setik1337 8 месяцев назад

      @@Bakyt3D yeah i've got that folder, but it only has groombinding, hair card meshes and helmet meshes

    • @Bakyt3D
      @Bakyt3D  8 месяцев назад

      @@setik1337 ok, go up to Metahumans folder then Common then MaleHair_fro then Textures

    • @setik1337
      @setik1337 8 месяцев назад

      ​@@Bakyt3D my bad, got them now, thanks!
      btw i got very good results for helmet hair colour by taking the _depth map into photoshop, changing the white background (in my case to brown), adding a brown layer set to 'overlay', and increasing contrast to 100.
      one more thing, alpha blend glitches out for me so i switched to alpha hashed which works properly. anyways great tutorial and thanks again

    • @Bakyt3D
      @Bakyt3D  8 месяцев назад

      @@setik1337 cool trick with photoshop. you're welcome.

  • @macitseferi1843
    @macitseferi1843 Год назад

    can you make an eye texture change video in blender ?

    • @Bakyt3D
      @Bakyt3D  Год назад

      ok i'll look into it, after hard surface modeling tutorial series which I'm doing now

    • @Bakyt3D
      @Bakyt3D  9 месяцев назад +1

      done: ruclips.net/video/iIVQcPdlT3M/видео.html
      sorry it took a while :)