Liquid Crystal New Demo Now Available On Itch.io (4K)

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  • Опубликовано: 12 апр 2023
  • Decided to package up the current Parsec demo a bit. These are clips of the preset materials I included with the demo here: kotsoft.itch.io/liquid-crysta...
    Music from YT Audio Library: Lament of the Ancients - Asher Fulero
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Комментарии • 39

  • @GrantKot
    @GrantKot  Год назад +5

    You can try it out here: kotsoft.itch.io/liquid-crystal-sandbox-parsec-version
    This doesn't have the recent performance improvements yet, so stay tuned.

  • @mrmaniac9905
    @mrmaniac9905 Год назад +5

    I could see a game where you have a "water friend" like that of moana with this simulation; there's so much life in it

    • @zalupust_sukins3019
      @zalupust_sukins3019 Год назад

      I would like the boss water giant, to whom you shoot off the hand, but he draws back the water and restores the hand

  • @imdirtydan9604
    @imdirtydan9604 Год назад +4

    Wow I remember seeing this around 2 years ago or so, but to see that your still at it is just awesome man. Keep it up 👍

  • @TheTurt1e9
    @TheTurt1e9 Год назад +3

    Can’t even explain how much I love looking at this sim!

  • @centenarium
    @centenarium Год назад +1

    I've been following this since 2020.

  • @TiceLedbetter
    @TiceLedbetter Год назад +2

    Beautiful work Grant!!

  • @CognosSquare
    @CognosSquare Месяц назад

    Downloaded the EXEs. I'm in awe.

    • @GrantKot
      @GrantKot  Месяц назад

      Thanks for checking it out! :)

  • @memerdemerhighondrugs1
    @memerdemerhighondrugs1 Год назад +1

    i love this

  • @cyber-gate
    @cyber-gate 5 месяцев назад

    this is beautiful, awesome accomplishment to pull this off

  • @NotAFoe
    @NotAFoe Год назад

    Incredible!

  • @roidroid
    @roidroid Год назад

    Just as some reality check. I've been subbed to you for years. I have never heard of parsec arcade & have not been motivated to find out.

    • @GrantKot
      @GrantKot  Год назад +1

      The game currently has a split-screen local co-op mode. Interesting scenarios can come out of it as different people can choose different materials to interact with and combine abilities. Synchronizing all the particles is kind of difficult so I use low-latency streaming like Steam Remote Play Together and Parsec Arcade to allow multiplayer over the internet with massive physics simulations. Parsec Arcade was free to use, this service probably didn't make them any money, so they are shutting it down and focusing on their enterprise business. Hosting it on Parsec Arcade let a lot of people with computers that didn't meet the requirements play the game on my computer remotely, and also it allowed people to just come and go without worrying about invites and the game would automatically split the screen to the number of players. And now I have uploaded the version that was there to itchio where people can download it for free and itchio is just a free place to put prototypes as I do want to get this out, but I have a lot of work I want to do before I release on Steam. And that's basically all, it's not some shady thing.

  • @alexeyrival
    @alexeyrival Год назад

    Офигенно!

  • @Thats_Cool_Jack
    @Thats_Cool_Jack Год назад +1

    Physics and shaders are beautiful as always, though I hope to see improvements in the controls, being able to use a mouse to look around would be nice

    • @Thats_Cool_Jack
      @Thats_Cool_Jack Год назад +1

      Also not a fan of the player colliding with the water

    • @GrantKot
      @GrantKot  Год назад +1

      @@Thats_Cool_Jack Yeah, the controls are a bit of a mess. As a quick fix, I might use Tab to toggle the settings box (and mouse relative/absolute mode), and use mouse look-around when it's not there. I'm thinking there should be different modes in addition to the current FPS mode. You probably want a 3rd person fly camera, no gravity and moving when you don't want it to, no box boundaries, good for a more god-mode like play, or material editing, sculpting. Also instead of split-screen multiplayer I've been thinking of adding a single third-person camera that keeps all the players in view.

  • @MrHeliMan
    @MrHeliMan Год назад

    It's just so cool!
    Do you think you could make it behave like a tornado or maybe a black hole?
    That would be cool to watch.

    • @GrantKot
      @GrantKot  Год назад +1

      Thanks! You can currently kind of get a black hole by combining the vortex and attract forces

    • @MrHeliMan
      @MrHeliMan Год назад

      @@GrantKot I'm really looking forward to seeing it in the next short video >:p

    • @GrantKot
      @GrantKot  Год назад +1

      Does the demo on itchio work on your computer?

    • @MrHeliMan
      @MrHeliMan Год назад

      ​@@GrantKot
      I completely forgot I can test it out myself and it's just amazing. Got the BH working too!
      I can't believe it runs so well on my gtx 1080 laptop, it's just so well optimized.
      I feel like we need an Abriss-style game where you are in charge of the ocean, trying to deal as much damage as possible to cities located near the coast.
      Some being on cliffs, some further away.... awww.
      I am no programmer, just a gamer who followed your project for quite a while and it's absolutely mind-boggling to play around in it.
      I wish I was able to enjoy Your project for it's innovative ideas, perfect coding and progressive use of the new technology, but really...
      I'm just a guy who likes to go splish and splash and boom and spinny-woooo! on their old gaming laptop.
      I wish you all the best in all you do, so we can all splash a little more the next time C:

    • @GrantKot
      @GrantKot  Год назад

      @@MrHeliMan Hey, I've uploaded a new update on Parsec with local split-screen multiplayer with multiple gamepads. I'm curious how your laptop might handle it :). There is also a settings checkbox to make player 1 use kb & mouse (I added this for people who might just have 1 gamepad, and I guess it's useful in general for anyone with less than 4 gamepads).

  • @vitulus_
    @vitulus_ Год назад

    I can't run it due to an "Initialization error" with the message "Failure with HRESULT of 80004002." This seems to be the "No such interface supported" error.

    • @GrantKot
      @GrantKot  Год назад

      Are you on Windows 10 and updated? Can you also check the debug log txt file and let me know what the last line says?

    • @vitulus_
      @vitulus_ Год назад

      ​@@GrantKot Yes, I'm on Windows 10, on build 18363.1556, which I suppose is somewhat old. The debug log is:
      2023-04-19 18:34:22.010 DEBUG [17144] [wWinMain@34] Initialized Log
      2023-04-19 18:34:22.011 DEBUG [17144] [wWinMain@41] CPU SIMD Check Passed
      2023-04-19 18:34:22.158 DEBUG [17144] [wWinMain@55] Game object created
      2023-04-19 18:34:22.162 DEBUG [17144] [wWinMain@88] Window Created
      2023-04-19 18:34:22.189 DEBUG [17144] [wWinMain@115] ImGui Initialized

    • @GrantKot
      @GrantKot  Год назад

      @@vitulus_ I've pushed an updated build to the itchio that might fix the issue. I have switched over to using the DX12 Agility SDK, which allows the use of newer DX12 features/interfaces on older Windows builds.

    • @vitulus_
      @vitulus_ Год назад

      @@GrantKot It works!

    • @GrantKot
      @GrantKot  Год назад

      @@vitulus_ Thanks for testing it out and reporting with the logs/error message! That was very helpful in figuring out what the issue was.

  • @GeorgiKrastevMusic
    @GeorgiKrastevMusic Год назад

    Could this theoretically simulate earth, water and air? Earth could just be really dense, rigid particles. Water we can see in this video looks amazing. And air is just invisible, low-density water. So maybe you could have a game with an actual physical air that the characters could actually physically breathe in and out, walk on earth that can be displaced by a tornado, and swim in physicalized water. Right?

    • @GrantKot
      @GrantKot  Год назад

      Yeah, I can simulate those three to some degree. Not sure if you're able to run the demo on your system. But I do have some granular/sand/snow that can be tweaked to be earth. And yeah, for example, the mist or foam can be tweaked to be even less dense. And you can make the air clear (by either turning down the scattering, or absorption values). So you should be able to do that in the current demo.

    • @GrantKot
      @GrantKot  Год назад

      And you technically can do fire too, with the emittance value in the optics properties.

    • @GeorgiKrastevMusic
      @GeorgiKrastevMusic Год назад

      @@GrantKot Thank you so much for the detailed reply! I really hope one day I or someone else will utilize this tech to create a Minecraft-type voxel-based fantasy MMO. I truly believe it will take the world by storm, like WoW did, but unfortunately we are still a long ways away from that kind of processing power. For now, I can only dream when I see videos like yours :)

  • @amireasy6419
    @amireasy6419 2 месяца назад

    does it use raymarching?

    • @GrantKot
      @GrantKot  2 месяца назад

      Yeah it raymarches to inject light into a volume, as well as to gather lighting for reflection/refraction.

    • @amireasy6419
      @amireasy6419 2 месяца назад

      ​@@GrantKot The water is drawn by the raymarcher, right? that means if the crystal were invisible, the raymarcher would still render the water.

    • @GrantKot
      @GrantKot  2 месяца назад

      @@amireasy6419 Currently I use the rasterized part to start the rays. But yeah, in the future I can also add raymarching between the eye and first surface.

    • @amireasy6419
      @amireasy6419 2 месяца назад

      @@GrantKot Your work is so Amazon.