Photorealistic interiors are now easy with the new Blender Eevee (Tutorial)
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- Опубликовано: 5 окт 2024
- In this video, I'll show you how to use the new realtime Eevee Next render engine that comes with Blender 4.2 to create realistic interior renders. The new Eevee comes with support for global illumination, HDRI lighting, glass reflections and refraction and so on. We will cover these in the video.
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saying this is better than lumen is wildddd
It really isn’t. It is inconsistent and has a LOT of problems, especially with the shadows
Plus it is screen spaced, so it is a false global illumination compared to Lumen.
It isn’t superior in any way, in fact I’d say it is the worst thing we could get.
It's on beta so , developer still working on it maybe in future we get better
@@MoonlitMeshes i hope it gets at least similar to lumen. As in, no more screen spaced GI.
@@goldenmikytlgp3484 I agree, Unreal engine made SSGI in UE4 but noone used cuz they knew its useless, thats why they wanted to make Lumen, SSGI was always ignored by all game engines because its worst thing.
@@goldenmikytlgp3484 we will wait 3 years to get that probably VULKAN + RAYTRACED GI DEVELOPMENT will approximately take 2 years minimum, its sad instead of implementing realtime surfel GI with SSGI mixed together, they did this. They used offline surfels in GI baking but they didnt implement realtime version of it, at worst, they could use accumulation technique for baked GI to be realtime if they wanted.
Your explanation is good but the video sucks the fact is that you have the mouse key in. The middle where you showing what to swlects
Thanks for the cool lesson! I try to reflect on the object of the shader metall (mirror) sphere, but it is not a completely different object in it. What can I fix it?)
Thank you