You put one of my favorites in this version, which is waiting until the yeti is too close to use the pie. Something about the urgent way the narrator says "TOO LAAATE!" makes me laugh every time, whether it's the yeti or the blue monster :)
My best friend and I used to play this game growing up...and that was one of the many moments that made this game so amazing and unintentionally funny lol. Spamming the mouse button over and over "t..t..t..t.t.too late!!"
0:37 - That wasn't wise, Graham. He who speaks with a forked tongue should never be trusted. 1:04 - Too bad. Graham's swimming skills were no match for the mighty river. 1:32 - That wasn't a smart move, Graham. "Bee" seeing you. 1:59 - Tsk, tsk. Graham should know better than to feed the bears. 2:22 - Too bad. Even the sting of such a small creature can prove deadly. 2:52 - "Dying" for a drink, Graham? 3:21 - Never trust a bad guy, Graham. 3:47 - That wasn't a very smart move, Graham. 4:14 - That wasn't a very smart move for Graham to make. 4:44 - Cheer up, Graham. At least you can practice your game of Tiddlywinks. 5:19 - Graham should know better than to keep things "bottled" up inside. 5:44 - That old witch caught Graham "toad-ally" off guard. 6:10 - Uh oh. Watch out for those drop-offs, Graham. 6:35 - Well, it looks like Graham will be "hanging" around here for a while. 7:45 - That wasn't a very smart move. 8:40 - Don't worry, Graham. The innkeeper will soon put you out of your misery. 9:00 - Cheer up, Graham. The innkeeper will soon put you out of your misery. 10:15 - Well, Graham, how does it feel to be a pop-sicle? 10:53 - Thanks for playing King's Quest V. 11:36 - Well, Graham, remember when you turned down that last meal at home? 12:19 - Poor Graham. It's a dog-eat-dog world out there. 12:43 - What an abominable situation Graham has found himself in. 14:04 - Uh oh. That last step was a doozy. 14:56 - Graham oughta know better than to feed the animals. 15:33 - Down, down goes Graham, to the bottom of the sea. 16:54 - That was a nasty sea creature. 18:19 - Hate to harp on the subject, but Graham was no match for the vicious harpies. 19:16 - Oh no! The water is too cold for swimming! 20:37 - Say hello to Davy Jones, Graham. 20:56 - Too bad. It looks like the "eyes" have it. 21:49 - Shouldn't play around with Dink, Graham. 22:58 - Too bad. So close, yet so far away. 24:25 - Poor Graham. Mordack shows no mercy.
4:07 reminds me of Conquest of the Longbow death when escaping the monks fortress (whatever it is). "Excuse me could you lend me a hand? You see I'm nearly safe, but I thought I would do something truly foolish instead and get myself killed."
One of my most cherished childhood memories was playing KQ5 in my friend's basement. The art and music still holds up to this day like my personal favorite @ 3:33
I love how the narrator switches between puns (lol at Graham looking like hes dying of cringe at the "dying for a drink Graham" joke) and just saying "that was really stupid of you Graham."
The blue guy can catch you OUTSIDE the dining room and the ledge with the grate?! I did not know that. And, Mordack appearing in the kitchen is also something I've never seen before.
Yeah, I know that one. Though this is the first time I've seen the blue guy in the organ room. It's always the dining room unless I left behind the iron bar.
Falchion1984 Ah. Well, to be complete, he can also show up in the foyer, though I don't show it here. And the cat can appear in the lower dining hall screen, the foyer, or Mordack's bedroom.
There's quite a few deaths that seem totally arbitrary in this game and I hafta laugh if only because you died for the sin of _walking in a particular region._ Like, walking into a river or off a cliff-face, that makes sense. But "I'll just walk under this tree" and you get a black widow the size of your face dropped on you is truly bizarre.
I wanted to make this video without commentary or text overlays, but relying on non-verbal communication isn't always effective. It occurred to me awhile back I could provide explanations as subtitles to make them optional, so thanks for reminding me I need to go back and make those. The one you mentioned was a particularly tricky one to show without any explanation. Walking alone is not what caused the death. If you watch the full clip in the Extended version, the clip starts at 9:15, and the whole sequence is important. The issue is that Graham does not have the proper item and cannot leave the forest, so the game is already lost. I first open the inventory to show the item is missing, then click the hand to get a description appropriate for the situation. The death itself is only triggered in certain places and is somewhat unpredictable, so I had to wander around a bit to actually get it. But if Graham has all the items he needs, none of those "walking" deaths will trigger.
Indeed, in the script files within the game's source code, the instances which trigger deaths such as the spider, the mantrap plant, and the timeout in the innkeeper's cellar are referred to as "walkingDead" routines. The conditionals for their occurrence are based on whether you have those needed items. @@shadyparadox
shadyparadox Hey, I was just wanted to know if you're planning a Ways to Lose: King's Quest 3 Redux by AGD Interactive, or if you've already did it already. I'm not telling you to do it now, I just want to know if you have it planned, or if you've already done it.
They only have a reason to celebrate after they rob the temple. So if you go to the camp before the temple, hardly anyone is there (the small tent is empty as well).
Makes sense. Might've been interesting if, just to make things interesting, it was possible for the bandits to return and catch you snooping around. But, then again, that desert is probably enough of a headache as-is.
kinda... not like im laughing cause hes black, just as a kid I never knew if he was black or mid eastern, had a tan, or was just designed dark to look evil, ok? and I still cant tell....
You put one of my favorites in this version, which is waiting until the yeti is too close to use the pie. Something about the urgent way the narrator says "TOO LAAATE!" makes me laugh every time, whether it's the yeti or the blue monster :)
I remember somebody had mentioned that on the older videos, so I made sure to put it in somewhere when I redid them.
My best friend and I used to play this game growing up...and that was one of the many moments that made this game so amazing and unintentionally funny lol. Spamming the mouse button over and over "t..t..t..t.t.too late!!"
12:39
12:39
I laugh almost every time I hear that 😂
@@ShockerTopper
Wish you recorded the “t-t-t-t-too late!” part
I would be dying if somebody sent me a link of that 😂
For some reason Graham walking off cliffs gets a chuckle out of me every time.
Oh, you're not the only one.
That scream kills me each time. If I fall off a cliff I am screaming like that.
pOoR gRaHaM
especially when they're back to back lol
0:37 - That wasn't wise, Graham. He who speaks with a forked tongue should never be trusted.
1:04 - Too bad. Graham's swimming skills were no match for the mighty river.
1:32 - That wasn't a smart move, Graham. "Bee" seeing you.
1:59 - Tsk, tsk. Graham should know better than to feed the bears.
2:22 - Too bad. Even the sting of such a small creature can prove deadly.
2:52 - "Dying" for a drink, Graham?
3:21 - Never trust a bad guy, Graham.
3:47 - That wasn't a very smart move, Graham.
4:14 - That wasn't a very smart move for Graham to make.
4:44 - Cheer up, Graham. At least you can practice your game of Tiddlywinks.
5:19 - Graham should know better than to keep things "bottled" up inside.
5:44 - That old witch caught Graham "toad-ally" off guard.
6:10 - Uh oh. Watch out for those drop-offs, Graham.
6:35 - Well, it looks like Graham will be "hanging" around here for a while.
7:45 - That wasn't a very smart move.
8:40 - Don't worry, Graham. The innkeeper will soon put you out of your misery.
9:00 - Cheer up, Graham. The innkeeper will soon put you out of your misery.
10:15 - Well, Graham, how does it feel to be a pop-sicle?
10:53 - Thanks for playing King's Quest V.
11:36 - Well, Graham, remember when you turned down that last meal at home?
12:19 - Poor Graham. It's a dog-eat-dog world out there.
12:43 - What an abominable situation Graham has found himself in.
14:04 - Uh oh. That last step was a doozy.
14:56 - Graham oughta know better than to feed the animals.
15:33 - Down, down goes Graham, to the bottom of the sea.
16:54 - That was a nasty sea creature.
18:19 - Hate to harp on the subject, but Graham was no match for the vicious harpies.
19:16 - Oh no! The water is too cold for swimming!
20:37 - Say hello to Davy Jones, Graham.
20:56 - Too bad. It looks like the "eyes" have it.
21:49 - Shouldn't play around with Dink, Graham.
22:58 - Too bad. So close, yet so far away.
24:25 - Poor Graham. Mordack shows no mercy.
I love how every single time Cedrick gives you a warning, you're already dead. It's like telling a car crash victim, "hey watch out for that car!"
Most unhelpful owl ever XD
Hey! He's like Na'vi the fairy.
"Hey! Look! Watch out, Graham!!" 🧚🦉
The narrator talking shit every time you die is what made these games great to me.
13:20 Pure. Comedy. Gold.
Lmao
I LAUGHED SO HARD
4:07 reminds me of Conquest of the Longbow death when escaping the monks fortress (whatever it is).
"Excuse me could you lend me a hand? You see I'm nearly safe, but I thought I would do something truly foolish instead and get myself killed."
"Brother, quickly, bring some rocks! There's an intruder below!"
16:16 what a great friend that owl was
That music for the witch's castle almost sounds like that Wolfenstein 3D menu theme, "Wondering About My Loved Ones". ^^
12:39 *Taps pie on yeti to late*
Narrator: TOO LATE!!!
😂😂😂😂
That 13:20 screaming montage gets me every time.
One of my most cherished childhood memories was playing KQ5 in my friend's basement. The art and music still holds up to this day like my personal favorite @ 3:33
0:57
I'm goin down to the river
Honey, that's where I'll be
Gonna hold my nose and jump right in
'Cause you don't care 'bout me.
Dat falling scream though.
Also, let me get this straight. He dies falling from just six steps high?! 21:15
Wally Worm it sounds like the famous Wilhelm Scream
Princess Graham died from panty strangulation at 21:15, not a fall
15:21 - Oh No! The water's too cold for swimming!
"That wasn't a very smart move" it should be a pwnage meme 🤣
The scream over and over again is so funny. That should be a ringtone.
I love how the narrator switches between puns (lol at Graham looking like hes dying of cringe at the "dying for a drink Graham" joke) and just saying "that was really stupid of you Graham."
The blue guy can catch you OUTSIDE the dining room and the ledge with the grate?! I did not know that. And, Mordack appearing in the kitchen is also something I've never seen before.
Yeah, someone had to tell me about the blue beast outside. As you can see when I open the inventory window, it's because I don't have the iron bar.
Yeah, I know that one. Though this is the first time I've seen the blue guy in the organ room. It's always the dining room unless I left behind the iron bar.
Falchion1984 Ah. Well, to be complete, he can also show up in the foyer, though I don't show it here.
And the cat can appear in the lower dining hall screen, the foyer, or Mordack's bedroom.
The foyer as in where you go upstairs? I'll have to see about that. I just got the game on ScummVM, so I might give that a shot. Thanks.
I once saved a game moments before Mordack showed up in the kitchen. Had to restore back on the hermit's island.
"Uh-oh, that last step was a doosey."
There's quite a few deaths that seem totally arbitrary in this game and I hafta laugh if only because you died for the sin of _walking in a particular region._ Like, walking into a river or off a cliff-face, that makes sense. But "I'll just walk under this tree" and you get a black widow the size of your face dropped on you is truly bizarre.
I wanted to make this video without commentary or text overlays, but relying on non-verbal communication isn't always effective. It occurred to me awhile back I could provide explanations as subtitles to make them optional, so thanks for reminding me I need to go back and make those.
The one you mentioned was a particularly tricky one to show without any explanation. Walking alone is not what caused the death. If you watch the full clip in the Extended version, the clip starts at 9:15, and the whole sequence is important. The issue is that Graham does not have the proper item and cannot leave the forest, so the game is already lost. I first open the inventory to show the item is missing, then click the hand to get a description appropriate for the situation. The death itself is only triggered in certain places and is somewhat unpredictable, so I had to wander around a bit to actually get it. But if Graham has all the items he needs, none of those "walking" deaths will trigger.
Indeed, in the script files within the game's source code, the instances which trigger deaths such as the spider, the mantrap plant, and the timeout in the innkeeper's cellar are referred to as "walkingDead" routines. The conditionals for their occurrence are based on whether you have those needed items. @@shadyparadox
Cedric: NO MORE FOR TODAY.
It costs one GOLD COIN to see Madame Mooshka.
12:39 TOO LAAAAATE!!!!!!!!!!!!!!!!!!!!!!!!
I cannot take him seriously 😂
8:40
that’s what happens when you don’t save the rat
1:51
That entire death scene looked like it was in a 70’s TV show 😐
4:08 😂
Why does Graham thank the bandit for all his help?! Hahaha, never thought to try to talk to him while he was sleeping.
Crispen at the start of the game: Take Cedric with you. I'm sure he'll be very useful!
Cedric: ....
21:10 he doesn't even fall 2 feet off of the ground what a drama queen
😂😂😂😂
My favorite part was the one where Graham died.
24:29 is it just me or is Mordak doing a duckface? That's a cold move to magically strangle someone and duckface after
Thanks now I cannot unsee it 🤣
The scream as he falls is so funny!
13:29 This scream is always interesting to listen to.
16:40 Boat was eaten by a Sea Monster. That was a nasty sea creature. RIP
16:55
DAMN, the creature’s mouth crushed Graham
14:53 - 14:56 honestly startled me 😳
Say hello to Davy Jones, Graham. 🦑
That bear has a crazy right hook
Looked fatal, too.
Needs Benny Hill music during the cliff-falling montage.
Good idea 😏
Hey yeah
Oh! Or maybe THIS song ^^
ruclips.net/video/FnV8jrsn924/видео.html
Thanks for playing Kings Quest 5! Lol
That old witch caught Graham TOADly off guard. 😂
Those Sierra games always loved their puns
@1:25 I guess Graham's never seen "My Girl."
guys where is version with subtitles?
13:28 laugh compilation
What is a smart move for Graham to make?
You know what?
21:15
Make Cedric go first.
18:58 to 21:39 - My best parts
That last step was a doozy.
19:45
10:50 and 16:19
these feel like placeholders that didnt get replaced
No, that’s just the game mocking the player for doing that crap 😂
These were in KQ IV as well, as well as SQ IV
13:28 to 13:56 hahahahahhahahaha
I like that silly death thing
13:20 🤣🤣🤣🤣
its cool you re-visited King's Quest 5 ways to lose :D can you do the King's Quest 4 Remake ways to lose??
*checks calendar* I see what you did there.
yea lol, that wasnt a very smart move :D
shadyparadox
Hey, I was just wanted to know if you're planning a Ways to Lose: King's Quest 3 Redux by AGD Interactive, or if you've already did it already. I'm not telling you to do it now, I just want to know if you have it planned, or if you've already done it.
In this version, you can see the party in the big tent at the bandit camp. But, in the extended cut, the big tent LOOKS empty. Any idea why that is?
They only have a reason to celebrate after they rob the temple. So if you go to the camp before the temple, hardly anyone is there (the small tent is empty as well).
Empty of the staff as well, I presume? Well, thanks for the quick replies.
Falchion1984 Yes, they need it to get in the temple first. :)
Makes sense. Might've been interesting if, just to make things interesting, it was possible for the bandits to return and catch you snooping around. But, then again, that desert is probably enough of a headache as-is.
GOODBYE. "KING" GRAHAM OF DAVENTRY! HEHEHEH!
Our brave king faced a whole lot
Ahhhhhhhh....ahhhhhh! Ahhhhhhh! Ahhhhhhh..Ahhhhhh!
Uh-oh ... that last step was a DOOZY!
Is Mordak black?...lol!
I always thought Mordack was more Middle Eastern, for some reason. The game's not really clear. He could just have a tan.
You find that funny?
kinda... not like im laughing cause hes black, just as a kid I never knew if he was black or mid eastern, had a tan, or was just designed dark to look evil, ok? and I still cant tell....
well considering how manannan was white and mordak's brother
nintendonerdsvideos ha, nice!never thought of that.....lol
Just be lucky they didn't use THIS animation for the death from the innkeeper 😱
ruclips.net/video/niJZ4Z1cEEI/видео.htmlsi=2LXiWlI75aqqMr1n
AAAAAAAAAUUUUUUUUUuuuuuuuuugggghh
Horrible ways to die