Amazing video. This format of videos are sorely lacking in the Factorio community. I love these simplistic explanations that include the most important info in the shortest amount of time. Please never stop making these.
some ppl make 20 mins, 40 mins, even longer videos, some r good, most of them r not so good. YOUR video! short n very simple, also showing the products line w/ good explanation. LUV IT.
ya sorry, i dont have any interest sitting through an unedited LP where you happen to explain how train circuits work at some point in the 49 minute video.
Great guide! I recently landed on Vulcanus and have been slowly figuring out how to get the production lines up and running using the planet's resources, and this is a great condensed overview for me!
When I first got to Vulcanus with my friend, I figured that since solar panels get like a 300% bonus, that they would be the best and easiest source of power. Eventually we starting having power issues because you get so little room to place solar panels down between cliffs and so we started looking at other power forms. I did NOT realize just how much steam is produced from the acid neutralization, it's like 2000/s and can fuel way more turbines than I realized. If you go to Vulcanus, do yourself a favor and just bring turbines, the power gain is actually more free than the solar panels.
To add on to this, solar panels are still really good once you have cliff explosives and are able to clear out the smaller worms. Steam from acid neutralization with turbines is absolutely 100% the way to go when you first get there, but when you've got free space you aren't using later on, solar can be crazy powerful on Vulcanus. I have a bit over a gigawatt of power with a good ratio'd design that I put down in spaces where I'm not planning on building anything.
@@pocketspider You could like 10x that if you filled the spaces with turbines instead, especially with the fluid throughput changes they made. And it's not like turbines are hard to make, they are almost completely free to make on vulcanus.
@@snottytoe6957 for me I found power planes to be very useful on Volcanus. Yes it takes ressources to build , yes it takes a lot of space, but at the end its a free efficient power resource that wont drain your precious sulfuric acid sites, that you can fully use for other matters like red oil, especially in mega bases like mine. Consuming too much sulfuric acid for steam will force you to get new sites constantly. If you like expending and going back to Volcanus for setting up new sulfuric sites, then you are fine.
Once you unlock proper coal liquefaction, you can use it in place of simple coal liquefaction, and it's much more resource efficient - not least because it starts with some of the oil products pre-cracked, saving you the necessary water.
Great video. Concise with just what is needed. I would love to see more of your designs, why this way instead of that and maybe even some templates. Thanks sir
Also at volcanus unlocks a (previously normal) coal liquifaction that gives more resources from coal then before and don't need calcite any longer. Both valuable for both Vulcanus and Nauvice since on Nauvice nothing to do with coal other then plastic (mid-late game).
I like to create things like you do on a plain surface for testing. I looked at the map editor, but I don't find any option like that. I like to simulate my setup from Gleba. How can I simulate this? Thanks
One thing I keep breaking my brain over: What items -- beyond planet "uniques" like tungsten/holmium/lithium/etc products -- are great to produce on other planets? Science labs do well on Gleba for a little bit, so you can create & consume Agriculture packs directly, but eventually science will move back to Nauvis because of captivity/biolabs. I had a go at making chemical (blue) science on Vulcanus and utility (yellow) on Fulgora, and it's going fine. Vulcanus also seems great for green/red circuits, and potentially also red/green/gray/purple science, but it all has to be balanced against to costs of launches. I'd be very interested in your opinion on planet strengths beyond the obvious stuff.
Its weird how vulcanus has a 300% solar modifier. The atmosphere must be sooo heavy and musky.... Is this implying that the world broke into chaos not so long ago?
It's closer to the sun and the efficiency of solar energy is inversly proportional to the square of the distance. Which means Vulcanus distance from it's star is half of Nauvis. Not counting effects of atmosphere. We don't know much about it's atmosphere. Maybe it's even closer to the sun but the atmosphere blocks a good chunk of the sunlight.
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Amazing video. This format of videos are sorely lacking in the Factorio community. I love these simplistic explanations that include the most important info in the shortest amount of time. Please never stop making these.
I agree soo much ! This is a very useful starting point !
More to come!
Agreed!
100% - I watched this over breakfast and set out to rework my spagetti and worked back to the basics - very helpful
some ppl make 20 mins, 40 mins, even longer videos, some r good, most of them r not so good.
YOUR video! short n very simple, also showing the products line w/ good explanation. LUV IT.
ya sorry, i dont have any interest sitting through an unedited LP where you happen to explain how train circuits work at some point in the 49 minute video.
Great guide! I recently landed on Vulcanus and have been slowly figuring out how to get the production lines up and running using the planet's resources, and this is a great condensed overview for me!
When I first got to Vulcanus with my friend, I figured that since solar panels get like a 300% bonus, that they would be the best and easiest source of power. Eventually we starting having power issues because you get so little room to place solar panels down between cliffs and so we started looking at other power forms. I did NOT realize just how much steam is produced from the acid neutralization, it's like 2000/s and can fuel way more turbines than I realized.
If you go to Vulcanus, do yourself a favor and just bring turbines, the power gain is actually more free than the solar panels.
This right here.
To add on to this, solar panels are still really good once you have cliff explosives and are able to clear out the smaller worms. Steam from acid neutralization with turbines is absolutely 100% the way to go when you first get there, but when you've got free space you aren't using later on, solar can be crazy powerful on Vulcanus. I have a bit over a gigawatt of power with a good ratio'd design that I put down in spaces where I'm not planning on building anything.
@@pocketspider You could like 10x that if you filled the spaces with turbines instead, especially with the fluid throughput changes they made. And it's not like turbines are hard to make, they are almost completely free to make on vulcanus.
@@snottytoe6957 for me I found power planes to be very useful on Volcanus. Yes it takes ressources to build , yes it takes a lot of space, but at the end its a free efficient power resource that wont drain your precious sulfuric acid sites, that you can fully use for other matters like red oil, especially in mega bases like mine. Consuming too much sulfuric acid for steam will force you to get new sites constantly. If you like expending and going back to Volcanus for setting up new sulfuric sites, then you are fine.
a personal roboport was a huge help on vulcanus, quickly mining rocks so you just have to walk over the items on the ground
Straight to the point and concise. Gute Arbeit.
Please don't ever change your video format.
Once you unlock proper coal liquefaction, you can use it in place of simple coal liquefaction, and it's much more resource efficient - not least because it starts with some of the oil products pre-cracked, saving you the necessary water.
Would you please, do such a video, for the other 3 Planets too?
That would be awesome!👍
Avadii videos NEVER disappoint! Thanks for the guide, getting really close to getting to Vulcanus in my playthrough!
I love your videos, so simple and straight to the point
the best and clearer tutorial i've seen so far
Great video. Concise with just what is needed. I would love to see more of your designs, why this way instead of that and maybe even some templates.
Thanks sir
This is awesome. Short and to the point. Also my wife says the dog needs to be in every video
That’s so cool guide!!! Very compact and efficient as nilaus freighter space ships delivering so clear concepts straight to my brain 😮
Love your videos, keep it short and simplistic
Nice video as all others! Love them! Thanks!
Oh my god. Thanks for this video. I am literally stuck on vulcanus
Also at volcanus unlocks a (previously normal) coal liquifaction that gives more resources from coal then before and don't need calcite any longer.
Both valuable for both Vulcanus and Nauvice since on Nauvice nothing to do with coal other then plastic (mid-late game).
I like to create things like you do on a plain surface for testing. I looked at the map editor, but I don't find any option like that. I like to simulate my setup from Gleba. How can I simulate this? Thanks
I used "/editor"
I.....didn't know you could throw the stone back into the lava...i've just been paving the entire planet with stone blocks.
LOL!
Outstanding - thanks!
damn, if only I had realised I could have thrown the excess stone directly in lava :))))) cheers mate
You are amazing, nothing more to say
Can't wait for the spiraling down into oblivion for the Gleba video!
One thing I keep breaking my brain over: What items -- beyond planet "uniques" like tungsten/holmium/lithium/etc products -- are great to produce on other planets?
Science labs do well on Gleba for a little bit, so you can create & consume Agriculture packs directly, but eventually science will move back to Nauvis because of captivity/biolabs.
I had a go at making chemical (blue) science on Vulcanus and utility (yellow) on Fulgora, and it's going fine. Vulcanus also seems great for green/red circuits, and potentially also red/green/gray/purple science, but it all has to be balanced against to costs of launches. I'd be very interested in your opinion on planet strengths beyond the obvious stuff.
Richtig gut erklärt.😅
Can you do one for gleba?
For sure at some point. Making content is time consuming though and it's not first in my video ideas queue.
Lava go in, money go out !
Don’t believe me ? Look at my incredible mass greens circuit production 😊.
oh how I never thought of using the sulfuric acid's steam for power generation. I saw 400% solar and went straight for that,
Please make one for Gleba.
not me finding this video after fitting dozens upon dozens of solar panels between cliffs...
But how can you use these new smelters in Nauvis?
You can smelt the iron or copper ore and then use it in the foundries
Can you do guide in new train system?
Not me thinking I would have to get my plastic from Nauvis since I forgot you can refine heavy oil down to petroleum gas 😂
Thx I can stop sending barrels of water now 🤦♂️😂
To get molten iron you need iron ore, no mention of that.
On Vulcanus itself you can just use lava. No ore needed.
Its weird how vulcanus has a 300% solar modifier. The atmosphere must be sooo heavy and musky....
Is this implying that the world broke into chaos not so long ago?
It's closer to the sun and the efficiency of solar energy is inversly proportional to the square of the distance. Which means Vulcanus distance from it's star is half of Nauvis. Not counting effects of atmosphere.
We don't know much about it's atmosphere. Maybe it's even closer to the sun but the atmosphere blocks a good chunk of the sunlight.
You cqn throw exces stone in the lava ?!!!
That would have been useful 24 hours ago
You can throw it back into the lava????
Yes
I'm Cooked
vulcAnus?