Getting rid of stone: once you scale up and have an array of foundries producing molten metal, getting rid of all the stone becomes a belt throughput issue. By crafting it into landfill, you can void it 50x faster.
For first demolishers: aside from turrets, throw a few poison capsules on the turrets. The demolisher wants to go there anyway, so why not? I used 50 turrets and 10 capsules, and it always killed it easily. Mind you, I did it while doing the achievement for no purple/yellow science until first planet tech, so my turrets were not as strong as other people. When it comes to turrets, there are 2 easy ways to fill them with ammo. First one is to is control right click, this will dump half stack (50), then you can control right click on it to take half (25), then take half again (13) and it will have enough ammo to kill the demolisher. Another method involves bots - in remote view, open up a turret interface (just left click on it) that is away from your bot range. Select red ammo, right click it on the ammo slot. This will set a request for whatever amount of ammo you want. Then just copy the turret into a 50 configuration, copy the entire array. Boom. Easy. I regret that I only realised the second method after killing 2 demolishers and getting enough space/tungsten to not need any more kills.
I use the poison to pull the demolisher and make a path of poison, I often loose maybe just 10 out of 50 turrets that way. But with uranium cannon shells you do not even need 10 for each but do make sure to get shooting speed since with their HP regeneration you want those shots close in time to not allow for to much healing. None of this is enough for a medium though, you are supposed to be able to do it with the cannon shells but it takes so many hits your going to have to kite it around without missing any shots or it will regenerate faster than you can damage it. Also for medium if you go for nukes, aim for the head, the body is much more resistant.
Re: demolishers: if you wanna trivialize them initially, nukes are amazing. They oneshot small demolishers and twoshot medium ones at max non-gleba explosive weapons. I went on a rampage initially and just had space and resources to work with. I was effectively playing peaceful. You do have to make them in orbit, and every nuke needs 5 rocket launches just for the uranium. But that just makes you work enough for this strat to make it not feel super cheap/cheesy.
Even better option is to make few centrifuges on surface and import uranium ore - after initial bootstrap of 40 u235 to get Kovarex started. With productivity modules in both processing and kovarex it's more efficient per rocket launch than just importing uranium, at expense of requiring more ship cargo space per trip.
@@asmonull wait, is that really efficient, tho? you're effectively sending up >99% U-238 for the same price, but kovarex uses up 3 of them per U-235... didn't math it out, but even with productivity, that seems like an issue? Should work great for nuclear fuel cells, tho!
Vulcanus start - land. Prolly the easiest of them all. The only tedious thing to set up - electric engines, though I have to admit I requested a barrel of lube and a bucket of concrete from main for the first few foundries.
Since the machines consume the steam immediately it has virtual endless throughput. Liquid intakes don't have delays like solid intakes have (cause no inserters) so yes, one pipe can pass 2k steam, haven't seen any issues or builds mitigating any of these issues.
With the new fluid system, throughput is completely unlimited. Forget 2k steam, you can effectively teleport 20k (or more) molten iron per second straight into your machines making stuff up to 320 tiles away. Only limitations are that (the fluid system extent), and how fast your foundries produce it.
And the extent isn't really a limit either. If we take the conversion from iron ore to molten iron as a reference, 1 iron ore is 10 molten iron. Pumps can work at 1200/s, meaning that a single pump is equivalent to two green belts, or half a stacked green belt. And that doesn't even factor in foundry productivity, or casting recipes that are cheaper than smelting + assembling.
Inital plastic production is awful on Vulcanus. The basic coal liquefaction sucks big time. Bring processing units with you to craft a silo and two rockets. 1 rocket is for the 1K metallurgic science and the other to launch yourself of world. With 500 metallurgic science you can research proper coal liquefaction and significantly boost your plastic production. Additionally you I would recommend using the electromagnetic plant since it's 1:1 between a wire foundry and an electromagnetic circuit plant (green chip) assuming no modules.
Ah don't worry, I've overlooked some easy stuff myself too - I think it happens to all of us, just at different spots. Once you stop feeling dumb about the game it starts getting boring, so don't worry too much about that either ;) Have fun o/
Problem with atomic bomb is that it takes a LOT of rockets to get the uranium 235 to orbit for each bomb since the bombs are to big for the rocket so for small ones its better with the cannon shells or turrets. For mediums thats another matter altogether and I will just wait for railguns ;)
@davidmartensson273 well 10 rockets to kill one worm. It is ok. At least it is fast. But it is easier to build or to bring atomic reactor, only need fuel.
Getting rid of stone: once you scale up and have an array of foundries producing molten metal, getting rid of all the stone becomes a belt throughput issue. By crafting it into landfill, you can void it 50x faster.
That’s genius, and then you dump the landfill directly into the lava lol
@@nicholasdoub3337 yup! And/or you buffer it and always have some to send to gleba :D
Foundry is probably my favorite building out of all in dlc. So factorio-like, so powerful! EM plants are kind of cool, but foundry just rocks
For first demolishers: aside from turrets, throw a few poison capsules on the turrets. The demolisher wants to go there anyway, so why not? I used 50 turrets and 10 capsules, and it always killed it easily. Mind you, I did it while doing the achievement for no purple/yellow science until first planet tech, so my turrets were not as strong as other people.
When it comes to turrets, there are 2 easy ways to fill them with ammo. First one is to is control right click, this will dump half stack (50), then you can control right click on it to take half (25), then take half again (13) and it will have enough ammo to kill the demolisher.
Another method involves bots - in remote view, open up a turret interface (just left click on it) that is away from your bot range. Select red ammo, right click it on the ammo slot. This will set a request for whatever amount of ammo you want. Then just copy the turret into a 50 configuration, copy the entire array. Boom. Easy. I regret that I only realised the second method after killing 2 demolishers and getting enough space/tungsten to not need any more kills.
I use the poison to pull the demolisher and make a path of poison, I often loose maybe just 10 out of 50 turrets that way.
But with uranium cannon shells you do not even need 10 for each but do make sure to get shooting speed since with their HP regeneration you want those shots close in time to not allow for to much healing.
None of this is enough for a medium though, you are supposed to be able to do it with the cannon shells but it takes so many hits your going to have to kite it around without missing any shots or it will regenerate faster than you can damage it.
Also for medium if you go for nukes, aim for the head, the body is much more resistant.
Maaan, the quality tip is such a cool idea.
Re: demolishers: if you wanna trivialize them initially, nukes are amazing. They oneshot small demolishers and twoshot medium ones at max non-gleba explosive weapons. I went on a rampage initially and just had space and resources to work with. I was effectively playing peaceful.
You do have to make them in orbit, and every nuke needs 5 rocket launches just for the uranium. But that just makes you work enough for this strat to make it not feel super cheap/cheesy.
Even better option is to make few centrifuges on surface and import uranium ore - after initial bootstrap of 40 u235 to get Kovarex started. With productivity modules in both processing and kovarex it's more efficient per rocket launch than just importing uranium, at expense of requiring more ship cargo space per trip.
@@asmonull damn, I hadn't even considered that...
I just closed factorio. Time to open it again to check all of that out :D
@@asmonull wait, is that really efficient, tho? you're effectively sending up >99% U-238 for the same price, but kovarex uses up 3 of them per U-235... didn't math it out, but even with productivity, that seems like an issue?
Should work great for nuclear fuel cells, tho!
barreling light oil to dump it doesn't make sense, you can just crack it to petroleum?
Yeah I only mentioned it for the sake of making clear you could void fluids on Vulcanus like this.
Instead of using steel to barrel up unwanted oil side products, why not just turn it in solid fuel and dump that instead?
Definitely the better solution ^^ I just wanted to feel smart about having unique fluid voiding options on Vulcanus :D
Vulcanus start - land.
Prolly the easiest of them all.
The only tedious thing to set up - electric engines, though I have to admit I requested a barrel of lube and a bucket of concrete from main for the first few foundries.
0:14 don't lie. vulcanis made you feel the dumbest? not gleba? riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight
With Gleba I knew it was difficult so I was more attentive. Here things looked easy and I overlooked things due to that.
when 2,000 steam escapes through a pipe passing 100 per second, does braking happen? or can one pipe pass 2000 steam per second?
Since the machines consume the steam immediately it has virtual endless throughput. Liquid intakes don't have delays like solid intakes have (cause no inserters) so yes, one pipe can pass 2k steam, haven't seen any issues or builds mitigating any of these issues.
With the new fluid system, throughput is completely unlimited. Forget 2k steam, you can effectively teleport 20k (or more) molten iron per second straight into your machines making stuff up to 320 tiles away. Only limitations are that (the fluid system extent), and how fast your foundries produce it.
And the extent isn't really a limit either. If we take the conversion from iron ore to molten iron as a reference, 1 iron ore is 10 molten iron.
Pumps can work at 1200/s, meaning that a single pump is equivalent to two green belts, or half a stacked green belt.
And that doesn't even factor in foundry productivity, or casting recipes that are cheaper than smelting + assembling.
Inital plastic production is awful on Vulcanus. The basic coal liquefaction sucks big time. Bring processing units with you to craft a silo and two rockets. 1 rocket is for the 1K metallurgic science and the other to launch yourself of world. With 500 metallurgic science you can research proper coal liquefaction and significantly boost your plastic production. Additionally you I would recommend using the electromagnetic plant since it's 1:1 between a wire foundry and an electromagnetic circuit plant (green chip) assuming no modules.
dammit, i cant believe i overlooked the acid to steam recipe... i didnt realize thats readily available power, using turbines no less. i feel so dumb
Ah don't worry, I've overlooked some easy stuff myself too - I think it happens to all of us, just at different spots. Once you stop feeling dumb about the game it starts getting boring, so don't worry too much about that either ;) Have fun o/
Also atomic bomb is extremely powerful or atomic reactor
Problem with atomic bomb is that it takes a LOT of rockets to get the uranium 235 to orbit for each bomb since the bombs are to big for the rocket so for small ones its better with the cannon shells or turrets.
For mediums thats another matter altogether and I will just wait for railguns ;)
@davidmartensson273 well 10 rockets to kill one worm. It is ok. At least it is fast. But it is easier to build or to bring atomic reactor, only need fuel.
Did someone try to landmine teh demolishers? You'll kite them anyways.
you'll know
FirSt