my only rule when playing bretonnia, if your armies still walking on foot then you're playing bretonnia wrong anyway, don't use grail guardians for charging or flanking, use grail knights instead grail guardians has more HP, armor, and melee def with poor charge bonus thus more suited for holding the front line, same goes for hippogryph
True even if you can get the fort squire at T3 theyre still not good. However you do still need some ranged units pox and fire arrows should be mixed 3 fire for every pox imo is the best.
I usually just go full cavalry armies for Bretonnia. I use questing knights as my main front line, then a few grail guardians to support, then grail knights for the flanks, then pox and fire archers, with at least two blessed trebuchets and a few hyppogriffs.
Bretonnia never felt good because in a siege-centric game your main focus is on cavalry, aka the worst type of units for a siege and honestly, the worst type of unit the whole of WH2. If WH2 had dismount option, the faction would be suddenly way more fun. I only ever enjoy Bretonnia with a doomstack of flying cavalry, which is super super late game and its mainly a meme. I doubt things will improve in WH3.
I’m now imagining dismounted grail guardians being absolutely OP because the enemy brought a spear build and you just say, “nope, these grail guardians will literally Superman through your entire frontline because you brought literally nothing that can counter them”
I want to be supportive as I like this channel a lot, but what the hell is this army composition? This is completely different to how I build bretonnian armies and I'm not sure how this kind of build is even meant to work. Here's what I'd do. First of all, bretonnian melee infantry is trash so I don't even both with it. Lord and paladin on their flying mounts, lore of life damsel, 7 pox archers, 6 questing knights, 2 pegasus knights, and 2 mounted yeomen archers. What happens in the mid-late game, assuming you keep your chivalry, is that you have Lords who start with the knight's vow and questing vow done, but not the grail vow, no supply lines so you can have tons of armies and a hefty supply of peasants. A moderate number of peasants per army with a lot of armies tends to be quite effective and instantly filling armies up with tier 3/4 cav is better than paying silly prices for tier 5 cav. You should have a big capacity for paladins and a decent one for damsels. Questing knights act as the front line of horsepowered AP damage, lord and paladin to pick off key targets, pegasus knight to fly straight onto whatever is needed, mounted archers to vanguard deploy and annoy everyone, and finally pox boys to poison the crap out of everything that looks dangerous. Honestly the life damsel is the major damage dealer in here, dwellers below is crazy powerful, shield of thorns gives your units physical resist and damage, and healing keeps your army up. The lord and paladin can be healed while harrassing early in the battle as you move your cav to the side and mounted archers/pegasus knights in the rear. Once that slams in, pox archers are free to hit the now exposed sides/back of the enemy. Seeing them be played like the empire with infantry and artillery is just... mon dieu, non.
I'm confused why you still use archers in late game. I have tried this but you're much better off just using more grail knights and grail guardians and smashing them with your cav charges. And very late game you just go 19 hyppos lulz
I am currently playing as Bretonnia and I find Knights Erannt and Knights of Realm preety weak. Maybe I suck with cavalary, but Knights Erannt lose to regular marauders and KotR are only usefull vs other cavalary.
The reliance on Bretonnia's garbage infantry makes this guide bad. Just use archers or Yeoman Archers. Then upgrade to knights later in the game. Also Foot Squires are trash, don't use them lol
my only rule when playing bretonnia, if your armies still walking on foot then you're playing bretonnia wrong
anyway, don't use grail guardians for charging or flanking, use grail knights instead
grail guardians has more HP, armor, and melee def with poor charge bonus thus more suited for holding the front line, same goes for hippogryph
True even if you can get the fort squire at T3 theyre still not good. However you do still need some ranged units pox and fire arrows should be mixed 3 fire for every pox imo is the best.
I usually just go full cavalry armies for Bretonnia. I use questing knights as my main front line, then a few grail guardians to support, then grail knights for the flanks, then pox and fire archers, with at least two blessed trebuchets and a few hyppogriffs.
Late game has way too many peasants. Jut go full cavalry.
The last time i was this early Arthur Morgan was alive
Bretonnia never felt good because in a siege-centric game your main focus is on cavalry, aka the worst type of units for a siege and honestly, the worst type of unit the whole of WH2. If WH2 had dismount option, the faction would be suddenly way more fun. I only ever enjoy Bretonnia with a doomstack of flying cavalry, which is super super late game and its mainly a meme. I doubt things will improve in WH3.
I’m now imagining dismounted grail guardians being absolutely OP because the enemy brought a spear build and you just say, “nope, these grail guardians will literally Superman through your entire frontline because you brought literally nothing that can counter them”
Finally. Thank you
I've been waiting for this one, and hopeful gets a rework too
Cant wait to see your WH3 guides. very in-depth and prolly the best WH guides out there for newer players keep up the great work.
My eyes hurt when i see melee infantry :(
Oh I know this. Horses, horses, horses, and horses.
I want to be supportive as I like this channel a lot, but what the hell is this army composition? This is completely different to how I build bretonnian armies and I'm not sure how this kind of build is even meant to work.
Here's what I'd do. First of all, bretonnian melee infantry is trash so I don't even both with it. Lord and paladin on their flying mounts, lore of life damsel, 7 pox archers, 6 questing knights, 2 pegasus knights, and 2 mounted yeomen archers.
What happens in the mid-late game, assuming you keep your chivalry, is that you have Lords who start with the knight's vow and questing vow done, but not the grail vow, no supply lines so you can have tons of armies and a hefty supply of peasants. A moderate number of peasants per army with a lot of armies tends to be quite effective and instantly filling armies up with tier 3/4 cav is better than paying silly prices for tier 5 cav. You should have a big capacity for paladins and a decent one for damsels. Questing knights act as the front line of horsepowered AP damage, lord and paladin to pick off key targets, pegasus knight to fly straight onto whatever is needed, mounted archers to vanguard deploy and annoy everyone, and finally pox boys to poison the crap out of everything that looks dangerous.
Honestly the life damsel is the major damage dealer in here, dwellers below is crazy powerful, shield of thorns gives your units physical resist and damage, and healing keeps your army up. The lord and paladin can be healed while harrassing early in the battle as you move your cav to the side and mounted archers/pegasus knights in the rear. Once that slams in, pox archers are free to hit the now exposed sides/back of the enemy.
Seeing them be played like the empire with infantry and artillery is just... mon dieu, non.
I'm confused why you still use archers in late game. I have tried this but you're much better off just using more grail knights and grail guardians and smashing them with your cav charges. And very late game you just go 19 hyppos lulz
I am currently playing as Bretonnia and I find Knights Erannt and Knights of Realm preety weak. Maybe I suck with cavalary, but Knights Erannt lose to regular marauders and KotR are only usefull vs other cavalary.
Not bad
never use infantry for bret. ever
That's not how to build bretonnian armies at all.
The reliance on Bretonnia's garbage infantry makes this guide bad. Just use archers or Yeoman Archers. Then upgrade to knights later in the game. Also Foot Squires are trash, don't use them lol
Great vid, but I think the title should be "Brettonian" rather than "Brettonia" good sir!