I mean soul absorption+60 card banish mill+some kind of recursion= win, or if the Elma Gearfried combo becomes legal again you can gain infinite life since it is an optional infinite loop
Let's not forget Mike and his friend entering the German nationals with a 2,222 card deck, that even had plenty of cards in it to let him search or shuffle.
@@levelengineSR he got disqualified after 2nd round or something because of that, he also the reason why we can only have 60 card max in our main deck now. Madlad died for our future.
2:03 The good thing about Solemn Judgment is that you can always pay the cost, unlike the other Solemn cards which require specific amounts of LP to be paid.
@@SethJV You can. There was some old ruling about this, you can't activate the card without paying a cost. So you do pay the cost, it cuts you down to 1/2 lp, but that is not valid and rounds you back up to 1 lp. You pay a cost, which allows you to activate the card, it's just a literally insignificant cost as it results in no net change
Then what would happen if you use Soul Relay but the condition of having the monster is there but you have 0 life points? That means you cannot activate solemn judgement
@@badcaseofthebajabada They have one or 2 tops, I think even a ycs win. Not spectacular, I know, but it's more forgotten than failed. EDIT: Horus and Mimic Box also saw play so LV is arguable (very arguably) not failed as well.
aromage plus sunavalon equals: WE HAVE INFINITE HP! no joke though I beat an ftk deck burning abyss deck with my aromage sunavalon deck by making the opponent deck out. I was at just 300 lp at end of first turn, I ended up on 10300 by the end of it all.
I had the misfortune of playing against a Great Maju deck that had 3 of those on the field and purposefully stalled the game with Necroface to avoid either of us from decking out. He hit 7 digit LP before I surrendered after his Mystic Mines made it clear I would never be able to stop Necroface and deck him out.
The first and only time I fought against aromages I nuked everything with Ascalon equipped with Golden lance and the lv1 tuner (don't remember the name it was a while ago) that makes the equipped monster attack twice
4:54 Since nobody played soul absorption even when they could gain over 27,000 LP, this concludes that drawing one card is worth over 27,000 LP. Which means that if Upstart Goblin said "Draw 1 card, then your opponent gains 30,000 Life Points" it can come back to 3 copies in the TCG
Pot of Indulgence [Normal Spell] Draw 2 Cards, But Your opponent gains 60,000 life points. Cards and effects cannot be activated in reaction to this card
In Magic The Gathering there is a card that says, if you have over (I guess it was 40) Lifepoints, you win the game. 40 is double your starting LP, so in Yugi that would transelate to 16000. Maybe that would be an option :)
Yeah but Magic the Gathering I find it far harder to gain hitpoint mainly because you can easily be rushed by 15 tokens giving one or two damage it would some of them having LifeLink just makes things having a pain then you would be better off learning how to use blue cards
I find the inverse of that one quite funny. Near Death Experience, an enchantment (roughly analogous to continuous spell for any non-mtg players) with the effect that at the beginning of your Upkeep (Standby Phase), if you have exactly 1 life you win the game.
@@spv4711 Hillariously, It's actually white, but it came from Rise of the Eldrazi so I guess the context for why is in the lore rather then the mechanic.
Solemn Wishes is absolutely delicious with the Sacred Beasts. Free at least 1000 LP every turn. Combined with the other LP gain effects from that deck, it's easy to reach 20.000+ life points. If you don't mash your opponents before, that is.
@@Arekkumm gift card, Paths of Destiny, Tri-and-Guess, Bad Reaction, Darklord Nurse, Darklord draw package, Upstart Goblin, and a crap load of other draw spells. Behold! Nurse Burn! Glass Canon but hilarious when it works
I feel like Aroma uses the LP gaining effect very well, the one thing they lack though is a strong boss. Sure, Rosemary and Bergmot are really good, but they aren’t really “Boss” monsters. They also need some solid protection.
@@iamthepkmmaster If you're looking for a thematic boss, then I 100% agree with you. But if you just mean a functional boss, well, I'd just counterpoint with the statement of how many decks use Utopia Double, Borrelsword Dragon, Accesscode Talker, Mekk Knight Crusadia Avramax, or Red-Eyes Dark Dragoon...
The thing about Aroma is they don't gain life just to gain it, their effects trigger off of life gain and generate you advantage. So it's not like you just go "I gain 3000 pass turn", you're like "okay I gain 500, draw a card, pop that, change that cards position, etc. etc."
That's how life gain decks work in Magic: the Gathering. Gaining life is almost a Cost that you pay to get all your effects to go off. A cost you're likely to be Very willing to pay. That, or it's used to keep you alive in a deck that pays life for other strong effects.
Technically the real reason why ppl didn’t play solemn judgment back then was because of pre errata ring of destruction if u activate solemn then got ring or vice versa then you were close to death
Yeah, Ring of destruction is a great counter to the Solemn cards until Konami arbatraly decided that RoD was too powerful even though there were always ways around it including my favorite. Using Barral Behind The Door to win off of their win condition.
Even before Ring Of Destruction the main reason nobody played solemn judgment was because nobody believed half of your life points was worth an omni negate.
@@Himothy_Himbo_Himson It really wasn't worth it to negate the summon of an 1800 atk normal monster back then. You could basically accomplish the same board state with D Prison or Sakuretsu Armor without paying any LP.
There is one card in the Aromage archetype that works with life points specifically as a mechanic, Dried Winds. Needs 3k+ difference to trigger its second effect, but with enough extra lifepoints, you basically have a reusable Raigeki. There's also Ra, who doesn't like a 10k atk Ra.
@@dudono1744 I LOVE Neo Parshath. One of my fave cards because it uses LP gain that the angel types love so much. I wish we had an Angel Archtype built around that kind of thing.
I am way late on this :D but dried winds is not rly worth playing :D (Yes reusable raigeki is nice, but aroma benefits hard from having more LP than your opponent ) :D
tbh, back in the day, Fire Princess Burn was pretty good, with stall cards like Messanger of Peace or Gravity Bind, if you had Darklord Marie in the gy and Solemn wishes on the field, it was 1k damage every turn
That isn’t strict life gain though. And even then, it was a niche competitive option. It’s a 4 card specific setup that can easily be disrupted at any turn by destroying Princess or Bind. And people definitely played Raigeki Break and MST by then in addition to stuff like regular Raigeki and Dark Hole. Should have probably been mentioned however.
Nurseburn decks was one of my favorite deck types, which was essentially trying to give your opponent life point gaining cards, and because of the Nurse or Bad Reaction they take the damage instead of gaining it.
I'm not sure that looking at your opponent's hand could ever fail. It lets you know which cards he or she has and it allows you to prepare your game. Maybe you can give me an example of when looking at your opponent's hand could ever be bad?
That didn't fail too much though, some mill control deck was legit threatening. Vampire mills however, sucks (punintended). Even for that era, allowing your opponent to choose the card to discard is not a good idea at all, they didn't even discard enough cards to make it matter. So I'm kinda glad with the gameplay shift decision, it also fits the theme more with the whole bloodsucking reference.
Milling was a genuine threat… Until the GY became a sort of second hand. The only time you ran into trouble was when you lost a key piece of your deck that you needed to have in your hand, but given that people play Pot of Desires, I think people are willing to risk it. And if it goes to the GY, you're more likely to recover it. If you mill a Quillbolt Hedgehog, you've effectively guaranteed a Synchro Summon. Milling a level three when the milled player has Crane Crane in their hand equals a Rank 3. Mill a Level 2 monster?- Guess what? Junk Synchron can recycle it, and now one of the players has to deal with Junk Warrior. And that's on the casual level. When you delve into the competitive level, trying to mill out your opponent is basically a dumb idea unless you banish the milled cards, and preferably, face-down.
Well no. Life gain for effects is still pretty bad in yugioh too. But in magic. Yeesh. Fuck Selesnya Life Gain. I'm so glad it's not meta in standard anymore.
9:34 If you want to be _really_ funky with your mill decks, you could have some copies of Localized Tornado to prevent yourself from milling yourself out; adding Jackpot 7 could deter back-row destruction. There seems to be just enough stuff for a game where players cannot win by sending the opponent's life-points to zero, or where life-point gains are increased dramatically.
4:50, damn, love the days when my friend and I got into YGO-Pro and had a banishing Eiza deck, one time we had something like 120k LP, it was literally neverending with a mirror match because we both used chaos zone to recycle our cards. We just wanted to see the maximum LP lol
That's the point of illegal cards. Some of them are just insanely broken. like the retrained Egyptian gods with the anime effects and badass artwork. Or cards that gives automatic win match. You can play them with friends if you like. But not in official duels
It still worthless though, as you can surrender literally during the time Victory Dragon is attacking for duel. It only works against people who don't know you can do that, which is a really pathetic way to win.
@@Weareonenation303 the card should only banned in the championships and those kind of match duels In singles. The card is just a generic beat stick with a convoluted summoning
I really enjoyed this kind of explanation video. Hope others liked too. You probably have topics for future videos, but i would like to see banishment topic, mill, gemini, spirit, procession of fusion monsters and support, xyz and many other. I have learned a lot from you, and you gave me so much idea for deck building. You are doing a great job.
My favorite old school cards that encouraged healing were Fire Princess, Bad Reaction to Simochi and The Agent of Judgement Saturn. They all made healing kinda cool imo.
Life points gain huh... Reminds me about Moses the NPC from 1st Yu-Gi-Oh GX tag force game, he just gaining life points while dueling without doing something else... Nostalgic...
RUclips randomly started recommending these videos and despite the fact I haven't played since the cards were first released in NA. I have fond memories of playing the base set with my cousins so the vids have been hitting me in the nostalgia. I find these videos fascinating despite not knowing much of what was being said initially because to this day I love strategy games and this game has clearly grown to be a much more complicated game than I remember! Granted I was just a kid back then and we might have just played with house rules lol I'm really tempted to get back into the game. It actually seems really fun even to my adult eyes!
as a kid I had Bad Reaction to Simochi and some card that gave my opponent life points. I thought I was like an insane genius combining the two and building my deck based on that combo. simpler times
There's a field spell card my brother used to play called Mausoleum of the Emperor where you could pay life points equal to the amount of tributes a monster needed x 1000 to tribute summon a monster (ex. 2000 lp to summon Blue Eyes White Dragon) that could probably benefit from life point gain cards. However, that effect would eat up your normal summon, so unless you're trying to get something out that absolutely can't be special summoned, that spell is gimmicky at best
I can't speak for Gemini monsters as a whole, but I use Red Eyes Archfiend of Lightning and Meteor Dragon Red Eyes Impacts Gemini effects pretty often and to great effect in my own deck!
MTG has alternative win conditions where you win the game if your life is high enough. Test of Endurance you win if you life is 50 or more at the start of your upkeep, and Felidar Sovereign a creature where you win the game if your life is 40 or more. Felidar Sovereign can win the game right away in the commander format due to starting with twice the life of other formats.
I mean... Life point gain was never good. Using something like creature swap in og YuGiOh to trade some level 4 normal monster for, like, a blue eyes, or just any big beat stick your opponent manages to bring out wasn't half bad.
"If you can't OTK your opponent in one turn your deck is doing something wrong". I do not agree with that. This is what most decks do, but there are still some good decks out there that focus on preventing your opponent from doing anything so you can kill them over like 2-3 turns.
Yea, you have an excellent point, however the game has come to a state where you only have two options - your deck can OTK your opponent or place 6+ negates so your opponente can basically do nothing or - Play a super defensive deck (mystic mine type) in order to prevent your oponent from otking you Theres no inbetween and thats is why this game is sadly dying
Only on the competitive side is it really 2 strats. More casual duels still have the variety, back and forth, etc. I do understand Yugioh is judged mainly by competitive scene, but if you judge decks solely by competitive viability, you miss out on a lot.
@@martinnielsen2470 I totally agree because of how aggressive and plainly not fun competitive the Meta is, I only do causal with my friends. If most strategies, archetypes, and A LOT of cards are cut out of the game for the sake of efficiency I feel like there's something wrong with competitive.
I know this is a bit late, but one of the deck archetypes I loved playing in the various video games many years ago were decks centred around Neo Parshath, Sky Paladin and Sanctuary in the Sky - 2300ATK lv7 monster that gained ATK as your LP exceeded the opponent's, dealt piercing damage AND gave advantage when it dealt damage to your opponent. Originally I played it alongside LP gain cards to get that initial lead, but soon found that its own LP gain effect would be enough, so I filled out with other support instead. I don't know if it ever saw real competitive play, since it's very much a deck centered around a "win more" card, but it felt so fun just watching your LP go up to stupid numbers, and its ATK follow.
The era I enjoyed the most as a yugioh player was way back in the 5Ds era when I played a fairy Pharshath deck that could go up to over 10 thousand LP. With Neo-Pharshaths effect that meant having a monster with around 8000 atk that could do piercing damage and then increased your LP in exponentially bigger amounts if it had Caestus equipped. It was so fun
there are only two cards that are "good" in this, "soul absorption" making you gain 500 lp every time a card is banished, making gren maju decks have big hp numbers "morale boost" - combined with "flint" equip spell and two copies of "flint lock" monsters to make a non-endless loop to gain infinite life points (also to stall time since it's "advancing" the game state not in an endless loop)
Rainbow Life and Prime Material Dragon had their 2 seconds of fame when Chainburn was still a thing. Reminds me of a fairly old tale: Around 15 years ago a squad of Hungarian folks went to a local in Austria, and some dude named Tolga (who was like a national, or european championship top 3 finisher back then?) walked up to us and started boasting how he would money match any of us foreigners, 40€ and he would bet a Heraklinos (100€ value back then). I tagged along with my little sister back then (10 and 15 years of age respectively), and we weren't in the loop about these "big name players". Long story short, my little sister ended up facing this Tolga dude in the tournament later on, and it was the most spectated series all day. This bigmouth, boastful guy Tolga was sweating bullets in game 3 against my little sister, who barely knew the rules and could only play the deck I gave her, which was a stall / deckout deck running Gravekeeper's Servant + Macrocosmos / Dimensional rift alongside Needle bugs in the main deck. The spectators all knew Tolga would side in a full burn package for game 3, and I did put 3 Prime Material Dragons into my sisters' sidedeck, unfortunately noone informed the little girl about this so she didn't side them in for game 3 (I also only knew after the other specs told me during game 3). It ended in a 2-1 victory for this Tolga dude (who I believe won the tourney later that day), but he lost so much face against a 10 year old running a random rogue stall deck which she was fond of, that it's still a great anecdote for the community to this day. Needles to say he wasn't challenging people to money matches that day anymore. :D
One of the first cards I ever had was "Dian Keto the Cure Master" which even I, at 7 years old, saw how useless it was, when most Level 4 monsters didn't have over 1700 ATK
"If your deck can't OTK your opponent, you're doing something wrong." Summs up perfectly why competitive YuGiOh! will never be anything for me. I can't even imagine how sweaty it smells on a tournament.
Its a bit overreact but i kinda understand him. I would agree with him if he said "If your deck can't two turn kill your opponent even though set cards"
It's also I why I don't see competitive YuGiOh. It's not even fun. It's barely a game, closer to speed running a duel and hardly letting your opponent do anything.
If you've never even played competitive, then you got the wrong idea. Assuming your both playing good decks, the OTK only happens once you've both chewed through each others resources. Good decks do usually have a way to do at least 4000lp, (just summon accescode lol) but thats to stop your opponent from making a comeback off their next draw. The big damage doesnt actually matter, you only attack for game when you've already won.
Back in the early days of Yugi Oh where matches are generally slow, I always messed around by making my own gimmick decks. One of which was a Life Point Gain Deck which does almost nothing but fatten my LP. It's basically a stall deck that waits for my opponent to either run out of deck cards or surrender in exasperation. That deck was almost undefeated in its time, simply because decks aren't designed to dole out a lot of damage and an opponent with 20k+ LP will be almost impossible to beat. I end up getting bored using it because it just drags a match wayyy too much.
@@youtubeuniversity3638 It was a few years ago so I don't remember much. But it involved aroma jar and a bunch of LP generation traps. Draining shield and a few other things. It was kinda dumb ngl
Gotta love it when the autoplay algorithm chains the right sort of videos together and doesnt troll me by playing something stupid while Im sleepily binge-watching your vids XD
If anyone's interested, I recommend soul absorption with necroface and the metaphys archetype. With that you can achieve more than 10k healing per turn, or even if you don't you're still tanky enough to play the slower metaphys archetype for a longer game and bring out your choice of boss monsters from your extra deck, since it's also quite good at getting monsters on the field. Also dimensional prison in that deck is quite good at disrupting a bunch of meta decks, removing monsters that would go to graveyard from play preventing resummon or GY effects.
In the old days of YuGOh, life point gain was one of the earliest stall methods as back then the only good stall card was Waboku, Pharaoh's Servant released a lot of good life point gain cards like Enchanted Javelin, Solemn Wishes, Gift of the Mystical Elf and Numinous Healer. Life point gain isn't a failed mechanic, just an obsolete one
There was Scapegoat as a great stall card. Those early stall cards would at best negate a single attack while Scapegoat negates four (and also later combo'd into United we stand and Metamorphosis).
I feel a big part of it is just that the player has the base durability of wet tissue paper. The most basic 1998 beatdown deck can kill a non resisting player in like 3 turns whit even 1500 beatsticks. That is like no cost 3 attack units whit Haste and Trample in MtG. Good luck defending againist such a level of offense. LP gain was dead on arrival. For it to work currently it would require either to generate 10k+ LP per turn, or a stupidly large amount all at once.
How does +2000/Standby if revealed in hand, 8000 if played, 1000/Standby in Graveyard, 4000 if Banished from Graveyard, 500/Standby if Banished, 1000 if Banished Face Down while already Banished sound to your ear?
In the early days, I used Life Gaining to mitigate the Life Cost of certain cards like Seven Tools of the Bandit. Enchanted Javelin is my favorite Life Gaining card I used. Gaining Life-points equal to the attack of your opponents attacking monster is really good.
Every time I hear "You only need one Life Point to win", I'm reminded of why I like TCGs. There's something very...*aggressive* about TCGs that I appreciate.
Aromages are good because of their effects that proc after gaining Life Points, while this video is meant to focus more on how Life Point gain is not that useful on its own vs other core mechanics of the game. If Aromages proc'd their effects off of burn damage, for example, then they probably would be banned.
Used to run a deck that was pure stall through massive LP gain, I used to run 3 copies of ground collapse to remove as many of my oppanants monster card zones as possible, then have Royal decree and quick play spells that negated removal to keep the board state. Was a very very fun deck to run before the game became a race to OTK the fastest. Used to be able to actually play into XYZs, but once pendulums came around, the game just obliterated the slow stall I had fun playing with.
The only way(s) I can see LP Gain be “viable” is a Goblin Thief deal, where you gain LP and inflict burn to your opponents in exchange, which would be the playstyle, or like you said, make you pay LP to use effects, which I think Vamps and Aromas do, but aren’t good enough. Also, screw Aromas in Duel Links; they make me wanna pull my hair lol.
Another way is to simply gain a monstrous anount. If you can get like 200k LP the opponent can make a big board, attack directly every turn, and still lose to deck out. It would likely require an infinite loop that hit the banlist in 0,5 seconds tho.
Aromages in duel links are just a troll deck, they're not hard to beat with a competent deck but it takes 5x as long as beating other decks. They love to keep winds set as long as possible and act all sneaky as if you don't know what card it is, then you have to sit through them refusing to activate it every time you play a card or resolve any effect
@@noukan42 That did exist for about 2 months in 2005: Butterfly Dagger - Elma + Gearfried the Iron Knight + Spell Absorption. If you build a deck around this + Royal Magical Library + Exodia, the deck would have two win-cons based on the Dagger + Gearfried combo. The banning of Dagger on the April 2005 list killed both strategies.
@@sirswagabadha4896 I know that, but it's that fact that it takes 5x longer than it should is so annoying. Not to mention the clock that does not reset, in case you need to check on their effect(s). The few times I beat em is cause either (A) LP is exactly the same (B) they don't have the cards to make a comeback or a good board.
I have a scuffed Darklord deck I use for playing with my very casual friends focused entirely around this concept. Summon Number 35: Ravenous Tarantula with 2 Ixchel and use the Sanctified Darklord trap to drain life points. It scales rather quickly when you manage to use the effect of the trap at least three times. If you pull it off, you not only end up with a ton of lifepoints, but Number 35 also turns all your monsters into titanic beatsticks. But, at the end of the day, it's still not better than just playing regular Darklords.
The game getting faster paced is why I lost interest - I liked the slower slugfests over "Oh look, the opponent summoned five monsters in a turn and kicked me in the face. Gee, that was fun."
It’s not exactly a failed mechanic. Back in the day, players actually thought gaining life points was important because more life points stop you from losing sooner
"Nowadays, if you *can't* OTK then your deck is doing something wrong" And this is why I watch videos of people talk about the game instead of actually playing the modern game
As someone who is coming into Master Duel with a magic Background, all of the difference in the games are incredibly interesting. Lifegain is a perfect strat in MTG as there are some win conditions based on your life total.
I'm surprised you didn't mention Ghost Sister & Spooky Dogwood near the end for the strategy of having too many life points to kill, or Ancient Sacred Wyvern
I'm a little surprised that Bad Reaction To Simochi wasn't brought up or mentioned, since it is an instance where life gain could progress the game state through your opponent losing life points instead of gaining. Mind you, it still isn't very good, terrible in fact, but funny.
My favorite Duel Links deck I've ever used in PvP was the old Life Cost 0 deck where you stalled until you hit 1000 or fewer life points and then summoned Cyber Stein into double Blue Eyes Ultimate with anti-magic arrows support and swung for game. I had a few life point gain cards in there(if your opponent didn't attack you could just raw Cyber Stein once you got over 5000), and supremacy berry being able to burn yourself for 1000 was actually a beneficial secondary effect in certain circumstances. Good times.
I think the closest I can even remember LP gain being meta was a combo with Gearfried the Iron Knight, Butterfly Dagger Elma, and some card that I’m currently blanking on the name of that lets you gain LP for every spell card activated. And even then I think that Gearfried + Elma combo was more way more popular with Royal Magical Library as an ftk draw engine than gain infinite life engine.
bad reaction to simochi would render any life gain deck worthless. I used to have a bad reaction to simochi deck where I just played a ton of card with effects whose cost was giving opponent life
It's kinda a neat understanding through multiple tcgs I have played before about thus subject. If some of you know MTG, even in there life gain decks has a similar fate as it is in Yu-Gi-Oh.
For fun, I recently created a Cheating Fire Princess deck, just to check on how strong it actually could be. It ultimately worked by special summoning a fire princess and then infernal reckless summoning to pull out three, then playing spell absorption, then playing dark room of nightmare, then playing a bunch of draw spells. It's fun - but also a bit clunky. A deck like that would need some really good support to ever be considered viable.
Going against three star demotion era with the monsters in that time was a nightmare. TSD reminds me of Dkayed. Extra extra reminds me of my baggio gunsblazing.
i like you’re videos for getting ideas for cool decks :) i have an idea for a video: the best monsters that can have the highest attack possible, like uria or ra.
If they could make some Continuous Spell or Field Spell which gives big combo decks a real risk of OTK-ing themselves by imposing a monstrous LP cost on activations and Special Summons for both players, it could make massive LP gain mechanics pretty good. Maybe also give it just 1 main phase after being activated of total protection from effects activated from the opponent's hand or graveyard to let it survive modern meta.
One way such an effect can be useful is in Sacred Beast decks. With the continuous trap "Awakening of the Sacred Beasts", as long as you control 1 more or more of the Sacred Beasts on the field, you gain LP every time your opponent summons a monster equal to that monster's ATK, and the effect can stack with multiple copies on the field. This pairs very well with "Number 35: Ravenous Tarantula", which increases the ATK/DEF of all your monsters by the difference between your LP and your opponent's, which means that your monsters can become INSANELY big. It also techs well with the continuous trap "Spiritual Swords of Revealing Light", allowing you to pay 1000 LP to stop attacks.
There's a card where everytime you gain LP it deals the same amount to the opponent. Problem is there's way too many cards that can negate effects and pop cards on the field. If you plan to outlast your opponent then you might as well just play a bunch of stall cards. I guess another way to do it will be to gain a ton of LP on your first turn. But that doesn't really work because you'll probably end up using all your cards. If you're going to play a solitaire deck just stick with Exodia.
If LP cards were viable you'd create a meta where you try to damage your opponent as much as possible while at the same time increasing your LP to mitigate their damage to you. I unironically endorse this meta. It would be incredibly interesting to see how players pivot between LP gain plays and damage plays.
My idea for future videos? In your explaining the ban list saga. At some point you mentioned that you were going to talk about past ban lists. There are 3 cards that I still don't get why the reasoning. I don't know in real life. But in some videogames. Cards like monster reborn and black hole where banned as considered broken. But raigeki wasn't. Why is that? They have the same requirements and monster reborn is the weakest.
Tbh i see life point gain as a sort of intimidation play, its frustrating when you're controlling the board but your opponent wont die due to off setting the damage with life point gain. Cards like spell absorption is great for this cause it gives you 500 for EVERY spell played so you can easily rack up 3000 to 7000 in one turn. Id much rather face a burn deck than an eternal life one.
well, there is 1 pay-off boss monster for lp i can think of, and it created some "fun" duel links events where it was basically the only way to compete on the leaderboard. Step one: aromages as the most consistent LP gain deck that also turns that LP into forward momentum. step 2: stall till the clock is just about up. step 3: summon Ra, pay it all, and attack an AI boss with well over 30k damage thanks to divine types getting a further x5 damage boost.
One of the few ones I can think of is Aroma Jar. Because it can't be destroyed in battle AND gains you life points. That means it stays around as a blocker (in theory... Give it a turn or two) even if the card said 2000 life points per end-step you'd rather have the certainty that they need removal and can't just beat over aroma. Cards that gain life points based on special summons work too because special summons aren't special at all. Only time I'd play a flat life point gain card is if it was exorbent. Like a spell that literally doubled your life points. And even that, as said, doesn't change the game state. So an OTK could still happen. At best you're buying yourself another turn.
If we’re being generous, an alternative win con could be gaining so many life points that you win because of time
That's technically just milling out your opponent.
I mean soul absorption+60 card banish mill+some kind of recursion= win, or if the Elma Gearfried combo becomes legal again you can gain infinite life since it is an optional infinite loop
This is what Aromages try to do in Duel Links. Drag it on for so long that the opponent just quit.
at that point, there's a decent chance of losing by deck out, or just being beaten to death anyway, or being fodder for most alternate win strategies.
If there was a card that couldn't be responded to that burned both players for something like 20k LP life point gain could be a viable strat
“When playing Yu-Gi-Oh, winning the game is the main point of every deck”
Mystic Mine players: And what god decided that?
Making your opponents suffer would be a win in my book
Let's not forget Mike and his friend entering the German nationals with a 2,222 card deck, that even had plenty of cards in it to let him search or shuffle.
That's a false statement, I just pulled a Mokey Mokey combo on someone the other day, still lost the duel but I felt like a winner XD
@@levelengineSR the maddest lad
@@levelengineSR he got disqualified after 2nd round or something because of that, he also the reason why we can only have 60 card max in our main deck now. Madlad died for our future.
2:03 The good thing about Solemn Judgment is that you can always pay the cost, unlike the other Solemn cards which require specific amounts of LP to be paid.
But can you if you're down to 1HP?
@@SethJV Yu-Gi-Oh rounds down in this case. At 1 LP, the cost for solemn judgement is pay 0 life points.
@@SethJV You can. There was some old ruling about this, you can't activate the card without paying a cost. So you do pay the cost, it cuts you down to 1/2 lp, but that is not valid and rounds you back up to 1 lp. You pay a cost, which allows you to activate the card, it's just a literally insignificant cost as it results in no net change
Absolutely
Then what would happen if you use Soul Relay but the condition of having the monster is there but you have 0 life points? That means you cannot activate solemn judgement
I would like to make a suggestion on the following failed mechanics:
-Lv monsters
-“Assault Mode” monsters
Toss Gemini in there as well
@@badcaseofthebajabada They have one or 2 tops, I think even a ycs win. Not spectacular, I know, but it's more forgotten than failed.
EDIT: Horus and Mimic Box also saw play so LV is arguable (very arguably) not failed as well.
Have some respect for LV monsters, they're one of my favorites... :(
Still love Horus
when i play against them online i usually otk them given they leave with "1" negate that get's rid of it's self
Aromaseraphy Jasmine: (points at all these cards) see look at what these cards do to mimic a fraction of our power.
Good meme
I was about to mention Aromages.
*laughs in Goblin thief*
Aromage burn ftw.
aromage plus sunavalon equals: WE HAVE INFINITE HP! no joke though I beat an ftk deck burning abyss deck with my aromage sunavalon deck by making the opponent deck out. I was at just 300 lp at end of first turn, I ended up on 10300 by the end of it all.
"I gain 5000 LP and deal 5000 burn damage to you, your turn." "i will... OTK you, gg"
"I set a card and end my turn." "I special summon my entire deck and OTK, gg"
5:00-"They could gain way more LP than everyone. Even than Aromage"
Duel links players who already witnessed Aromages hitting 27K LP: impossible
Aint no way Aromages gain 20k LP in 1 turn. They gain LP slowly over a long time, which isn't a big deal.
@@TheDuelLogs he could drops Hana mizuki(ghost sister in tcg) and his opponent continues his play.
I had the misfortune of playing against a Great Maju deck that had 3 of those on the field and purposefully stalled the game with Necroface to avoid either of us from decking out. He hit 7 digit LP before I surrendered after his Mystic Mines made it clear I would never be able to stop Necroface and deck him out.
The first and only time I fought against aromages I nuked everything with Ascalon equipped with Golden lance and the lv1 tuner (don't remember the name it was a while ago) that makes the equipped monster attack twice
A vagabond once gained a good 6000 LP in one turn and I could not break the cycle and do enough damage at that point...
4:54 Since nobody played soul absorption even when they could gain over 27,000 LP, this concludes that drawing one card is worth over 27,000 LP. Which means that if Upstart Goblin said "Draw 1 card, then your opponent gains 30,000 Life Points" it can come back to 3 copies in the TCG
Pot of Indulgence
[Normal Spell]
Draw 2 Cards, But Your opponent gains 60,000 life points. Cards and effects cannot be activated in reaction to this card
@@aubreyhuff46 I just realized that Darklord Nurse/Bad Reaction break this in half
I played soul adsorption in ritual beasts, gained almost 40k still lost, that’s when I learned this lesson
Instant win condition or run out of cards?
@@donovanlocust1106 neither, just beat me down
Similar situation, used ghost sister to gain 15k LP against a Crusadia combo deck. He then preceded to hit me for 11k twice.
@@zacharyhull7612 yeah all the LP won’t save you if you can’t build your control board back up
I used soul absorption Metaphys, had similar results. Turned out Necrovalley Metaphys is the way to go.
In Magic The Gathering there is a card that says, if you have over (I guess it was 40) Lifepoints, you win the game. 40 is double your starting LP, so in Yugi that would transelate to 16000. Maybe that would be an option :)
it also requires timing there, which could probably be skipped in yugioh due to balance differences.
Yeah but Magic the Gathering I find it far harder to gain hitpoint mainly because you can easily be rushed by 15 tokens giving one or two damage it would some of them having LifeLink just makes things having a pain then you would be better off learning how to use blue cards
I find the inverse of that one quite funny.
Near Death Experience, an enchantment (roughly analogous to continuous spell for any non-mtg players) with the effect that at the beginning of your Upkeep (Standby Phase), if you have exactly 1 life you win the game.
@@snowboundwhale6860 that sounds like a swamp Mana card otherwise known as a black card
@@spv4711 Hillariously, It's actually white, but it came from Rise of the Eldrazi so I guess the context for why is in the lore rather then the mechanic.
Just started going through ads. Hoping Solemn Wishes gets a mention. That was a favorite of mine.
why dont you use adblock?
@@Otzkar probably on their phone
Google RUclips vanced
Solemn Wishes is absolutely delicious with the Sacred Beasts. Free at least 1000 LP every turn. Combined with the other LP gain effects from that deck, it's easy to reach 20.000+ life points. If you don't mash your opponents before, that is.
It was also a favourite of mine back in the days.
I know an entire type that failed in Konamis eyes........it's something to do with Fire Support........
Could you imagine life-point gaining decks becoming meta?
Bad Reaction to Simochi would probably see some side-deck usage.
What about the aroma archetype
@@sugarsmile7852 they never saw much competitive success.
@@3flax554 At least, not in the TCG. They were pretty busted in Duel Links iirc.
@@elijahpadilla5083 duel links doesn’t have a side deck though
@@Arekkumm gift card, Paths of Destiny, Tri-and-Guess, Bad Reaction, Darklord Nurse, Darklord draw package, Upstart Goblin, and a crap load of other draw spells.
Behold! Nurse Burn! Glass Canon but hilarious when it works
Ghost Sister & Spooky Dogwood, the Maxx "C" of LP gain.
Forgot to mention that lol
Imagine chaining maxx c and ghost sister to gain LP and draw a lot.
Ghost Sister should have been mentioned but it’s just there to prevent an OTK and not really a focus.
maxx c can lead to deckout
I feel like Aroma uses the LP gaining effect very well, the one thing they lack though is a strong boss. Sure, Rosemary and Bergmot are really good, but they aren’t really “Boss” monsters. They also need some solid protection.
ancient sacred wyvern is the true boss monster, also used cauldron of the old man, it can switch from life gain to burn when you know its time
@@derekwst3-YGO But ASW isn't in Archetype though, which is what they're looking for.
@@iamthepkmmaster If you're looking for a thematic boss, then I 100% agree with you. But if you just mean a functional boss, well, I'd just counterpoint with the statement of how many decks use Utopia Double, Borrelsword Dragon, Accesscode Talker, Mekk Knight Crusadia Avramax, or Red-Eyes Dark Dragoon...
The thing about Aroma is they don't gain life just to gain it, their effects trigger off of life gain and generate you advantage. So it's not like you just go "I gain 3000 pass turn", you're like "okay I gain 500, draw a card, pop that, change that cards position, etc. etc."
That's how life gain decks work in Magic: the Gathering. Gaining life is almost a Cost that you pay to get all your effects to go off. A cost you're likely to be Very willing to pay.
That, or it's used to keep you alive in a deck that pays life for other strong effects.
Technically the real reason why ppl didn’t play solemn judgment back then was because of pre errata ring of destruction if u activate solemn then got ring or vice versa then you were close to death
Yeah, Ring of destruction is a great counter to the Solemn cards until Konami arbatraly decided that RoD was too powerful even though there were always ways around it including my favorite. Using Barral Behind The Door to win off of their win condition.
@@Redpoppy80 even if there were counters ring was mostly banned and errata for causing ties
But solemn is way older than ring and it didn't see play then either.
Even before Ring Of Destruction the main reason nobody played solemn judgment was because nobody believed half of your life points was worth an omni negate.
@@Himothy_Himbo_Himson It really wasn't worth it to negate the summon of an 1800 atk normal monster back then. You could basically accomplish the same board state with D Prison or Sakuretsu Armor without paying any LP.
>Old man voice
Back in my day, we didn't need no dangfangled life restore
If you're an Old Man, then what about your Poison, and the Cauldron you brew it in?
There is one card in the Aromage archetype that works with life points specifically as a mechanic, Dried Winds. Needs 3k+ difference to trigger its second effect, but with enough extra lifepoints, you basically have a reusable Raigeki.
There's also Ra, who doesn't like a 10k atk Ra.
there is also neo parshath, which doesn't need to pay lp to have high attack
@@dudono1744 I LOVE Neo Parshath. One of my fave cards because it uses LP gain that the angel types love so much. I wish we had an Angel Archtype built around that kind of thing.
I am way late on this :D but dried winds is not rly worth playing :D (Yes reusable raigeki is nice, but aroma benefits hard from having more LP than your opponent ) :D
tbh, back in the day, Fire Princess Burn was pretty good, with stall cards like Messanger of Peace or Gravity Bind, if you had Darklord Marie in the gy and Solemn wishes on the field, it was 1k damage every turn
Aroma fire princess is good too
DuelLogs dnt know what he's talkin' about!
That isn’t strict life gain though. And even then, it was a niche competitive option. It’s a 4 card specific setup that can easily be disrupted at any turn by destroying Princess or Bind. And people definitely played Raigeki Break and MST by then in addition to stuff like regular Raigeki and Dark Hole. Should have probably been mentioned however.
That was basically Rebecca's deck in S5 of the anime
With Card Trader, too.
Card Trader allows you to draw twice per turn, giving you more LP from Wishes and more burn from Princess.
Why the whole mechanic in Structure Deck: Invincible Fortress never saw any kind of success
Nurseburn decks was one of my favorite deck types, which was essentially trying to give your opponent life point gaining cards, and because of the Nurse or Bad Reaction they take the damage instead of gaining it.
Next fail card mechanic : "only" look at opponent's hand or set cards.
I'm not sure that looking at your opponent's hand could ever fail. It lets you know which cards he or she has and it allows you to prepare your game. Maybe you can give me an example of when looking at your opponent's hand could ever be bad?
@@bradpollard444 i think theres a card that discards to see the opponent's hand
Are you telling me that Dian Keto ISN'T the Cure Master?
I call nonsense.
He was in the video games where he healed 5,000 in one go. Didn't take long for the nerfs to come out.
@@Ephraim225 dan keto is a woman
I’ve heard she used to be a gold digger back in the bubble era 0_o
Dude... one of my best friends... FULLY BELIEVES that red medicine is a powerful card.
@@matthewpopow6647 You have my condolences.
I guess "milling" would be material for a next video considering how much Vampires changed from a mill deck to a life points management strategy.
Not to mention the number of zombies and also insects strangely that consistently have mill effects
That didn't fail too much though, some mill control deck was legit threatening. Vampire mills however, sucks (punintended). Even for that era, allowing your opponent to choose the card to discard is not a good idea at all, they didn't even discard enough cards to make it matter. So I'm kinda glad with the gameplay shift decision, it also fits the theme more with the whole bloodsucking reference.
@@CrnaStrela yeah i fully agree
Milling was a genuine threat… Until the GY became a sort of second hand. The only time you ran into trouble was when you lost a key piece of your deck that you needed to have in your hand, but given that people play Pot of Desires, I think people are willing to risk it. And if it goes to the GY, you're more likely to recover it. If you mill a Quillbolt Hedgehog, you've effectively guaranteed a Synchro Summon. Milling a level three when the milled player has Crane Crane in their hand equals a Rank 3. Mill a Level 2 monster?- Guess what? Junk Synchron can recycle it, and now one of the players has to deal with Junk Warrior. And that's on the casual level. When you delve into the competitive level, trying to mill out your opponent is basically a dumb idea unless you banish the milled cards, and preferably, face-down.
@@dudebladeX I don’t know if people ever considered milling a genuine threat. Painful choice was one of the first over powered cards for a reason.
This is something a player of a card game has to learn at some point, regardless of what game it is: Life gain by itself is not good.
Well no. Life gain for effects is still pretty bad in yugioh too.
But in magic. Yeesh. Fuck Selesnya Life Gain. I'm so glad it's not meta in standard anymore.
9:34 If you want to be _really_ funky with your mill decks, you could have some copies of Localized Tornado to prevent yourself from milling yourself out; adding Jackpot 7 could deter back-row destruction.
There seems to be just enough stuff for a game where players cannot win by sending the opponent's life-points to zero, or where life-point gains are increased dramatically.
I like the concept of gaining Life Points and I think Aromages do it pretty well, but except for them it is a rather flawed mechanic.
Solem Judgement is one of those cards that show how broken spell and trap cards were back in the day, and how shit most monsters were
4:50, damn, love the days when my friend and I got into YGO-Pro and had a banishing Eiza deck, one time we had something like 120k LP, it was literally neverending with a mirror match because we both used chaos zone to recycle our cards. We just wanted to see the maximum LP lol
Max INT32 = (0x7FFFFFFF).
Or, in more understandable terms, the highest Life Point value is 2147483647.
I thought what's point of victory dragon, but now finally understood it affects match, not just single duel, I think.
That's the point of illegal cards. Some of them are just insanely broken. like the retrained Egyptian gods with the anime effects and badass artwork.
Or cards that gives automatic win match.
You can play them with friends if you like. But not in official duels
It's kind of hilarious that VD is still banned when scooping completely ruins the card's purpose.
It still worthless though, as you can surrender literally during the time Victory Dragon is attacking for duel.
It only works against people who don't know you can do that, which is a really pathetic way to win.
@@Weareonenation303 the card should only banned in the championships and those kind of match duels
In singles. The card is just a generic beat stick with a convoluted summoning
I really enjoyed this kind of explanation video. Hope others liked too. You probably have topics for future videos, but i would like to see banishment topic, mill, gemini, spirit, procession of fusion monsters and support, xyz and many other.
I have learned a lot from you, and you gave me so much idea for deck building.
You are doing a great job.
My favorite old school cards that encouraged healing were Fire Princess, Bad Reaction to Simochi and The Agent of Judgement Saturn. They all made healing kinda cool imo.
Life points gain huh... Reminds me about Moses the NPC from 1st Yu-Gi-Oh GX tag force game, he just gaining life points while dueling without doing something else...
Nostalgic...
same lol. enzo, too.
ahahaha at least Enzo do something to reduce our life points other than gaining lot of LP, unlike Moses,
RUclips randomly started recommending these videos and despite the fact I haven't played since the cards were first released in NA. I have fond memories of playing the base set with my cousins so the vids have been hitting me in the nostalgia. I find these videos fascinating despite not knowing much of what was being said initially because to this day I love strategy games and this game has clearly grown to be a much more complicated game than I remember! Granted I was just a kid back then and we might have just played with house rules lol
I'm really tempted to get back into the game. It actually seems really fun even to my adult eyes!
as a kid I had Bad Reaction to Simochi and some card that gave my opponent life points. I thought I was like an insane genius combining the two and building my deck based on that combo. simpler times
There's a field spell card my brother used to play called Mausoleum of the Emperor where you could pay life points equal to the amount of tributes a monster needed x 1000 to tribute summon a monster (ex. 2000 lp to summon Blue Eyes White Dragon) that could probably benefit from life point gain cards. However, that effect would eat up your normal summon, so unless you're trying to get something out that absolutely can't be special summoned, that spell is gimmicky at best
*I have always loved the concept of life gain effects / cards .*
*But way to many of them give way to little LP for the cost of using a card .*
Biggest failed mechanic in Yugioh is by far Gemini monsters
I can't speak for Gemini monsters as a whole, but I use Red Eyes Archfiend of Lightning and Meteor Dragon Red Eyes Impacts Gemini effects pretty often and to great effect in my own deck!
MTG has alternative win conditions where you win the game if your life is high enough. Test of Endurance you win if you life is 50 or more at the start of your upkeep, and Felidar Sovereign a creature where you win the game if your life is 40 or more. Felidar Sovereign can win the game right away in the commander format due to starting with twice the life of other formats.
It also has many cards that damage the opponents whenever you gain life
How about going over cards that let you control other monsters for this series next?
I mean... Life point gain was never good. Using something like creature swap in og YuGiOh to trade some level 4 normal monster for, like, a blue eyes, or just any big beat stick your opponent manages to bring out wasn't half bad.
@@KaseyC. ok
Mind control cards are too good for this series unfortunately.
@@TheDuelLogs Oh okay that’s fine. How about Geminis instead?
@@TheDuelLogs could you make the best version of cards that gain life points?
"If you can't OTK your opponent in one turn your deck is doing something wrong". I do not agree with that. This is what most decks do, but there are still some good decks out there that focus on preventing your opponent from doing anything so you can kill them over like 2-3 turns.
Yea, you have an excellent point, however the game has come to a state where you only have two options
- your deck can OTK your opponent or place 6+ negates so your opponente can basically do nothing or
- Play a super defensive deck (mystic mine type) in order to prevent your oponent from otking you
Theres no inbetween and thats is why this game is sadly dying
Only on the competitive side is it really 2 strats.
More casual duels still have the variety, back and forth, etc.
I do understand Yugioh is judged mainly by competitive scene, but if you judge decks solely by competitive viability, you miss out on a lot.
Yeah there's exception, Control, Burn, and Win Condition decks cant otk with battle damage because that's not the point of those decks.
That's even worse lmao gtfoh XD
@@martinnielsen2470 I totally agree because of how aggressive and plainly not fun competitive the Meta is, I only do causal with my friends. If most strategies, archetypes, and A LOT of cards are cut out of the game for the sake of efficiency I feel like there's something wrong with competitive.
I know this is a bit late, but one of the deck archetypes I loved playing in the various video games many years ago were decks centred around Neo Parshath, Sky Paladin and Sanctuary in the Sky - 2300ATK lv7 monster that gained ATK as your LP exceeded the opponent's, dealt piercing damage AND gave advantage when it dealt damage to your opponent. Originally I played it alongside LP gain cards to get that initial lead, but soon found that its own LP gain effect would be enough, so I filled out with other support instead.
I don't know if it ever saw real competitive play, since it's very much a deck centered around a "win more" card, but it felt so fun just watching your LP go up to stupid numbers, and its ATK follow.
I guess you can say that these cards are all cost but barely any life point gain… Lol
The era I enjoyed the most as a yugioh player was way back in the 5Ds era when I played a fairy Pharshath deck that could go up to over 10 thousand LP. With Neo-Pharshaths effect that meant having a monster with around 8000 atk that could do piercing damage and then increased your LP in exponentially bigger amounts if it had Caestus equipped. It was so fun
there are only two cards that are "good" in this,
"soul absorption" making you gain 500 lp every time a card is banished, making gren maju decks have big hp numbers
"morale boost" - combined with "flint" equip spell and two copies of "flint lock" monsters to make a non-endless loop to gain infinite life points (also to stall time since it's "advancing" the game state not in an endless loop)
Rainbow Life and Prime Material Dragon had their 2 seconds of fame when Chainburn was still a thing.
Reminds me of a fairly old tale: Around 15 years ago a squad of Hungarian folks went to a local in Austria, and some dude named Tolga (who was like a national, or european championship top 3 finisher back then?) walked up to us and started boasting how he would money match any of us foreigners, 40€ and he would bet a Heraklinos (100€ value back then). I tagged along with my little sister back then (10 and 15 years of age respectively), and we weren't in the loop about these "big name players".
Long story short, my little sister ended up facing this Tolga dude in the tournament later on, and it was the most spectated series all day. This bigmouth, boastful guy Tolga was sweating bullets in game 3 against my little sister, who barely knew the rules and could only play the deck I gave her, which was a stall / deckout deck running Gravekeeper's Servant + Macrocosmos / Dimensional rift alongside Needle bugs in the main deck. The spectators all knew Tolga would side in a full burn package for game 3, and I did put 3 Prime Material Dragons into my sisters' sidedeck, unfortunately noone informed the little girl about this so she didn't side them in for game 3 (I also only knew after the other specs told me during game 3).
It ended in a 2-1 victory for this Tolga dude (who I believe won the tourney later that day), but he lost so much face against a 10 year old running a random rogue stall deck which she was fond of, that it's still a great anecdote for the community to this day. Needles to say he wasn't challenging people to money matches that day anymore. :D
I love using Aromage cards. They are cute and kinda fun. I use them in Duel Links
One of the first cards I ever had was "Dian Keto the Cure Master" which even I, at 7 years old, saw how useless it was, when most Level 4 monsters didn't have over 1700 ATK
"If your deck can't OTK your opponent, you're doing something wrong."
Summs up perfectly why competitive YuGiOh! will never be anything for me. I can't even imagine how sweaty it smells on a tournament.
I agree! I just play cause on the Yugioh console games:)
Its a bit overreact but i kinda understand him. I would agree with him if he said "If your deck can't two turn kill your opponent even though set cards"
It's also I why I don't see competitive YuGiOh. It's not even fun.
It's barely a game, closer to speed running a duel and hardly letting your opponent do anything.
@@tribii1 I couldn't describe it better to be honest
If you've never even played competitive, then you got the wrong idea.
Assuming your both playing good decks, the OTK only happens once you've both chewed through each others resources. Good decks do usually have a way to do at least 4000lp, (just summon accescode lol) but thats to stop your opponent from making a comeback off their next draw.
The big damage doesnt actually matter, you only attack for game when you've already won.
Back in the early days of Yugi Oh where matches are generally slow, I always messed around by making my own gimmick decks. One of which was a Life Point Gain Deck which does almost nothing but fatten my LP. It's basically a stall deck that waits for my opponent to either run out of deck cards or surrender in exasperation.
That deck was almost undefeated in its time, simply because decks aren't designed to dole out a lot of damage and an opponent with 20k+ LP will be almost impossible to beat. I end up getting bored using it because it just drags a match wayyy too much.
To summarize.
You can hit 64k in a single game. And you will still lose.
I know. I basically did just that.
How much are you willing to retell about that?
@@youtubeuniversity3638 It was a few years ago so I don't remember much.
But it involved aroma jar and a bunch of LP generation traps.
Draining shield and a few other things. It was kinda dumb ngl
Gotta love it when the autoplay algorithm chains the right sort of videos together and doesnt troll me by playing something stupid while Im sleepily binge-watching your vids XD
"Ghost Sister and Spooky Dogwood" has actually bought me time with her effect so I could make a comeback.
If anyone's interested, I recommend soul absorption with necroface and the metaphys archetype. With that you can achieve more than 10k healing per turn, or even if you don't you're still tanky enough to play the slower metaphys archetype for a longer game and bring out your choice of boss monsters from your extra deck, since it's also quite good at getting monsters on the field. Also dimensional prison in that deck is quite good at disrupting a bunch of meta decks, removing monsters that would go to graveyard from play preventing resummon or GY effects.
In the old days of YuGOh, life point gain was one of the earliest stall methods as back then the only good stall card was Waboku, Pharaoh's Servant released a lot of good life point gain cards like Enchanted Javelin, Solemn Wishes, Gift of the Mystical Elf and Numinous Healer. Life point gain isn't a failed mechanic, just an obsolete one
There was Scapegoat as a great stall card. Those early stall cards would at best negate a single attack while Scapegoat negates four (and also later combo'd into United we stand and Metamorphosis).
Distinction is?
I saw the thumbnail, my brother actually has a strategy involving Rain Of Mercy and some Bad Reaction To something card
I feel a big part of it is just that the player has the base durability of wet tissue paper. The most basic 1998 beatdown deck can kill a non resisting player in like 3 turns whit even 1500 beatsticks. That is like no cost 3 attack units whit Haste and Trample in MtG. Good luck defending againist such a level of offense. LP gain was dead on arrival. For it to work currently it would require either to generate 10k+ LP per turn, or a stupidly large amount all at once.
How does +2000/Standby if revealed in hand, 8000 if played, 1000/Standby in Graveyard, 4000 if Banished from Graveyard, 500/Standby if Banished, 1000 if Banished Face Down while already Banished sound to your ear?
In the early days, I used Life Gaining to mitigate the Life Cost of certain cards like Seven Tools of the Bandit. Enchanted Javelin is my favorite Life Gaining card I used. Gaining Life-points equal to the attack of your opponents attacking monster is really good.
Every time I hear "You only need one Life Point to win", I'm reminded of why I like TCGs. There's something very...*aggressive* about TCGs that I appreciate.
Have you ever seen Backs to the Wall, in this very game? You don't get much more aggressive than that.
Until you face sparks
2021 THE YEAR OF DUEL LOGS THESE NEW VIDEOS GO CRAZY
Rain of mercy is a combo card, you need the nurse or bad reaction of simochi for make 1000 damage to your opponent
Surprised Nurse-burn wasn't mentioned; it was one of the most annoying ways to lose back when I first started out lmao
Calls gaining life points a failed effect while Aromages are the bane of everyone's existence in Duel Links
Aromages are good because of their effects that proc after gaining Life Points, while this video is meant to focus more on how Life Point gain is not that useful on its own vs other core mechanics of the game.
If Aromages proc'd their effects off of burn damage, for example, then they probably would be banned.
Used to run a deck that was pure stall through massive LP gain, I used to run 3 copies of ground collapse to remove as many of my oppanants monster card zones as possible, then have Royal decree and quick play spells that negated removal to keep the board state. Was a very very fun deck to run before the game became a race to OTK the fastest. Used to be able to actually play into XYZs, but once pendulums came around, the game just obliterated the slow stall I had fun playing with.
The only way(s) I can see LP Gain be “viable” is a Goblin Thief deal, where you gain LP and inflict burn to your opponents in exchange, which would be the playstyle, or like you said, make you pay LP to use effects, which I think Vamps and Aromas do, but aren’t good enough. Also, screw Aromas in Duel Links; they make me wanna pull my hair lol.
Another way is to simply gain a monstrous anount. If you can get like 200k LP the opponent can make a big board, attack directly every turn, and still lose to deck out. It would likely require an infinite loop that hit the banlist in 0,5 seconds tho.
Aromages in duel links are just a troll deck, they're not hard to beat with a competent deck but it takes 5x as long as beating other decks. They love to keep winds set as long as possible and act all sneaky as if you don't know what card it is, then you have to sit through them refusing to activate it every time you play a card or resolve any effect
@@noukan42 That did exist for about 2 months in 2005: Butterfly Dagger - Elma + Gearfried the Iron Knight + Spell Absorption. If you build a deck around this + Royal Magical Library + Exodia, the deck would have two win-cons based on the Dagger + Gearfried combo. The banning of Dagger on the April 2005 list killed both strategies.
@@noukan42 Like a Maxx "C" version?
@@sirswagabadha4896 I know that, but it's that fact that it takes 5x longer than it should is so annoying. Not to mention the clock that does not reset, in case you need to check on their effect(s). The few times I beat em is cause either (A) LP is exactly the same (B) they don't have the cards to make a comeback or a good board.
I have a scuffed Darklord deck I use for playing with my very casual friends focused entirely around this concept. Summon Number 35: Ravenous Tarantula with 2 Ixchel and use the Sanctified Darklord trap to drain life points. It scales rather quickly when you manage to use the effect of the trap at least three times.
If you pull it off, you not only end up with a ton of lifepoints, but Number 35 also turns all your monsters into titanic beatsticks. But, at the end of the day, it's still not better than just playing regular Darklords.
The game getting faster paced is why I lost interest - I liked the slower slugfests over "Oh look, the opponent summoned five monsters in a turn and kicked me in the face. Gee, that was fun."
Beatdown Meta had an identity separate from Magic and Pokémon.
Now Yugioh is a hax game through and through
Dude your channel is by far the best yu gi oh chabnel on yt,and your voice is great.I absolutely love watching the videos.
It’s not exactly a failed mechanic. Back in the day, players actually thought gaining life points was important because more life points stop you from losing sooner
There is a card in MTG whose effect is that you win the game if you gain double the starting life points.
"Nowadays, if you *can't* OTK then your deck is doing something wrong"
And this is why I watch videos of people talk about the game instead of actually playing the modern game
That problem got out of hand with Xyz Monsters. Synchro and Six Samurai were the beginning of it
You all realize Classic Lightsworn and Cyber Dragon can OTK right?
How out of touch are you guys?
Both GX era YGO decks Tele-DaD also was close by
@@soukenmarufwt5224 loli what
My user name is a joke.
Peeps still get offended or triggered by my username
Lmao good.
As someone who is coming into Master Duel with a magic Background, all of the difference in the games are incredibly interesting.
Lifegain is a perfect strat in MTG as there are some win conditions based on your life total.
This was good.
This is the first of this series of videos ? I see not playlist in the channel.
Episode one is mother spider
I'm surprised you didn't mention Ghost Sister & Spooky Dogwood near the end for the strategy of having too many life points to kill, or Ancient Sacred Wyvern
I'm a little surprised that Bad Reaction To Simochi wasn't brought up or mentioned, since it is an instance where life gain could progress the game state through your opponent losing life points instead of gaining. Mind you, it still isn't very good, terrible in fact, but funny.
My favorite Duel Links deck I've ever used in PvP was the old Life Cost 0 deck where you stalled until you hit 1000 or fewer life points and then summoned Cyber Stein into double Blue Eyes Ultimate with anti-magic arrows support and swung for game. I had a few life point gain cards in there(if your opponent didn't attack you could just raw Cyber Stein once you got over 5000), and supremacy berry being able to burn yourself for 1000 was actually a beneficial secondary effect in certain circumstances. Good times.
I think the closest I can even remember LP gain being meta was a combo with Gearfried the Iron Knight, Butterfly Dagger Elma, and some card that I’m currently blanking on the name of that lets you gain LP for every spell card activated. And even then I think that Gearfried + Elma combo was more way more popular with Royal Magical Library as an ftk draw engine than gain infinite life engine.
bad reaction to simochi would render any life gain deck worthless. I used to have a bad reaction to simochi deck where I just played a ton of card with effects whose cost was giving opponent life
It's kinda a neat understanding through multiple tcgs I have played before about thus subject. If some of you know MTG, even in there life gain decks has a similar fate as it is in Yu-Gi-Oh.
For fun, I recently created a Cheating Fire Princess deck, just to check on how strong it actually could be. It ultimately worked by special summoning a fire princess and then infernal reckless summoning to pull out three, then playing spell absorption, then playing dark room of nightmare, then playing a bunch of draw spells.
It's fun - but also a bit clunky. A deck like that would need some really good support to ever be considered viable.
Going against three star demotion era with the monsters in that time was a nightmare. TSD reminds me of Dkayed. Extra extra reminds me of my baggio gunsblazing.
i like you’re videos for getting ideas for cool decks :)
i have an idea for a video:
the best monsters that can have the highest attack possible, like uria or ra.
I haven’t played Yugioh since XYZ days but I still regularly love watching your videos lol
If they could make some Continuous Spell or Field Spell which gives big combo decks a real risk of OTK-ing themselves by imposing a monstrous LP cost on activations and Special Summons for both players, it could make massive LP gain mechanics pretty good.
Maybe also give it just 1 main phase after being activated of total protection from effects activated from the opponent's hand or graveyard to let it survive modern meta.
I remember ancient leaf that was my go to when tag dueling online
One way such an effect can be useful is in Sacred Beast decks. With the continuous trap "Awakening of the Sacred Beasts", as long as you control 1 more or more of the Sacred Beasts on the field, you gain LP every time your opponent summons a monster equal to that monster's ATK, and the effect can stack with multiple copies on the field. This pairs very well with "Number 35: Ravenous Tarantula", which increases the ATK/DEF of all your monsters by the difference between your LP and your opponent's, which means that your monsters can become INSANELY big. It also techs well with the continuous trap "Spiritual Swords of Revealing Light", allowing you to pay 1000 LP to stop attacks.
Rain of Mercy and Bad Reaction to Simochi was a classic combo back in the day.
There's a card where everytime you gain LP it deals the same amount to the opponent. Problem is there's way too many cards that can negate effects and pop cards on the field. If you plan to outlast your opponent then you might as well just play a bunch of stall cards.
I guess another way to do it will be to gain a ton of LP on your first turn. But that doesn't really work because you'll probably end up using all your cards. If you're going to play a solitaire deck just stick with Exodia.
If LP cards were viable you'd create a meta where you try to damage your opponent as much as possible while at the same time increasing your LP to mitigate their damage to you. I unironically endorse this meta. It would be incredibly interesting to see how players pivot between LP gain plays and damage plays.
Still waiting for a stronger Aromage boss than Ancient Sacred Wyvern. I love playing Aromages but the lack of firepower does become apparent often.
My idea for future videos?
In your explaining the ban list saga. At some point you mentioned that you were going to talk about past ban lists.
There are 3 cards that I still don't get why the reasoning.
I don't know in real life. But in some videogames. Cards like monster reborn and black hole where banned as considered broken. But raigeki wasn't.
Why is that? They have the same requirements and monster reborn is the weakest.
Had a match where I let the enemy keep going cuz I had so many cards (I was using Darklord) and ended the duel with over 70,000 LP
I used to play way back when Yu-Gi-Oh first came out, but haven't played since.
Neat video! Thanks for uploading!
I actually used soul absorption on my green Maju deck like 15 years ago, it help to tank BLS and Also chaos emperor dragon back at those days
In the past people used to play for something called "fun" which sounds like some type of gambling, and had things called "turns".
People still do?
Tbh i see life point gain as a sort of intimidation play, its frustrating when you're controlling the board but your opponent wont die due to off setting the damage with life point gain. Cards like spell absorption is great for this cause it gives you 500 for EVERY spell played so you can easily rack up 3000 to 7000 in one turn. Id much rather face a burn deck than an eternal life one.
I miss old yugioh where a deck didn’t have to OTK in one turn to be viable. It’d make a lot of these cards more useful
well, there is 1 pay-off boss monster for lp i can think of, and it created some "fun" duel links events where it was basically the only way to compete on the leaderboard. Step one: aromages as the most consistent LP gain deck that also turns that LP into forward momentum. step 2: stall till the clock is just about up. step 3: summon Ra, pay it all, and attack an AI boss with well over 30k damage thanks to divine types getting a further x5 damage boost.
One of the few ones I can think of is Aroma Jar. Because it can't be destroyed in battle AND gains you life points. That means it stays around as a blocker (in theory... Give it a turn or two) even if the card said 2000 life points per end-step you'd rather have the certainty that they need removal and can't just beat over aroma.
Cards that gain life points based on special summons work too because special summons aren't special at all.
Only time I'd play a flat life point gain card is if it was exorbent. Like a spell that literally doubled your life points. And even that, as said, doesn't change the game state. So an OTK could still happen. At best you're buying yourself another turn.