Assault Mode Monsters - Failed Cards and Mechanics in YuGiOh
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- Опубликовано: 24 ноя 2024
- in 2009 Konomi released a main deck monsters support for extra deck monsters, which required you to go into the extra deck monsters first before you could summon the main deck monster, using a trap card. So for those of you who don't know much about game theory or just how competitive Yu-Gi-Oh works, all of this is just terrible.
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#yugioh
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Assault Mode is the "What If?" of the synchro summon if they weren't a extra deck summon
But they kind of half are anyway
You mean a ritual mosnter? Synchros were already basically a "fixed" version of ritual monsters when they realized ritual monsters saw basically no play because having to dig them out of the main deck was a death sentence in competitive yugioh. So basically "Assault Mode" are basically Ritual monsters but even slower and harder to summon. The fact that they got played at all is a testament to how powerful their effects were. Most rituals weren't even worth summoning in the first place.
Drytron meta come now...
@@exorphitus but ritual still exist and successfull until today @ignister water Leviathan is example of existence , gusto, ghiski is fun play too
@@yanaskhoir3657 All those came after Synchros. Before Synchros, the only halfway-playable ritual monsters were Relinquished and *maybe* Shinato.
When you compare a Yugioh mechanic to Neos Wiseman, you know it’s going to be straight garbage.
yuki judai the pot of greed spammer sucks
Neos kluger fixes wiseman tho
@@annedrieck7316 at least he doesn't need to abuse plot armor and ancient magic
To this day I hate how they did Wiseman. Easily one of my favorite anime monsters because of how invested I was in GX (more because Yubel than my younger self would want to admit). All it had to be was a fusion and it still wouldn't even be that broken (there are better fusions with more generic materials). Also hate that it doesn't at least have 4000 attack. Hate even more that there's been very little Yubel + Neos/Heroes support and even less Yubel support in general (did they ever even give Yubel an actual archetype?).
It's not garbage if it had competitive success.
4:22 Actually, the anime had nothing to do with the introduction of Assault monsters. The only way the anime was involved is when Konami released an OVA of a duel between Yusei and Jack, with both of them using Assault Mode versions of Stardust Dragon and Red Archfiend Dragon. The OVA was released as a way to promote the Assault Mode cards, since the anime didn’t have those monsters.
They didn't have assault mode stardust dragon and assault mode red dragon archfiend in the 5ds anime at all dude they were in the Manga and the assault mode cards aren't bad at all especially if you know how to build a deck around them
@@raphaelwilkes7970 that’s what I said in my last sentence
@@NickferZev oh ok
@@raphaelwilkes7970 that's a problem of assault cards. They're really slow to made them worth even when they released and similar to ritual monster,they need to have op effects for it to see any kind of play. Some of the assault mode monster only barely a upgrade like red dragon archfiend that there're just better options.
Stardust and T.G are only 2 assault mode cards that is kinda worth to bring them out even how inconsistent they're to summon even after the supports it got
@@13thKingMu I used stardust assault mode it's one of the decks I play with and build really good around it hand traps decks I never see but I hear and see people say hand traps all the time so in link evolutions I'll build to stop hand traps as well
I still want a Black Rose Dragon/Assault Mode, even if I know I’ll never play it.
Summon BRD, chain Assault Mode Activate, summon BRD/Assault Mode, have it nuked by BRD's on-summon effect, float back into BRD?
@@LionHeartSamy or "cannot be destroyed by card effects. Cards destroyed by effects are banish facedown instead"
@Imran A It's still definitely harder to set up than Zeus who just straight up "sent" every card and not destroy.
All the Signer Dragon should have /Assault Mode monster. It would be awesome if:
- Black Rose also nuke cards in hand with a protection from self nuking and upon being remove from the field treat the special summon of Black Rose as a synchro summon.
- Life Stream Dragon makes you gain another 4000 LP and increases LP for effect damages with and Omni Field Protection for equip card removed.
- Ancient Fairy Dragon can destroy or negates Field spell as long as it’s face-up plus a field search.
- Black-Winged gains 700 ATK for the Black Feather Counter instead, permanent atk loss for all your opponent monster plus burn damage.
Oh wow. Black Rose Dragon/Assaukt Mode...
I'd imagine it's effectlike this:
Pay 1000 life points: Banish all cards on the field.
If this card is destroyed or banished, special summon 1 Black Rose Dragon from your graveyard.
That would be nuts.
The description is gold lmao
Konomi😶
When konomi is sus
can you please explain?
I read that and immediately thought the company that made Gemini and ritual monsters did this... part of me wonders if Yugioh would be better or worse under a different company.
Edit: How is there a 4 hours old comment on a video that's less than 1 hour old? I'm honestly just curious. Unless the answer is just RUclips being dumb.
@@yuseifudo3909 The description alone, by how convulted explanation of assault mode cards are, shows how dumb they are as "support". As in the literal video description (it's a surprisingly funny little read).
assault mode is incredibly fun to play in more casual enviroments. you can also suprise some meta decks with it and sneak in a cheeky win :P But its simply not strong and fast enough to compete with decks like Drytrons, Virtual World or any of the top 6-10 decks :P
To be fair there aren’t a lot of decks that can compete with those meta decks, especially not a mechanic from 2009 lol
Do you guys remember Zoodiacs? :D
Damn 4 months ago was plagued with those too? Hopefully master duel shakes things up soon
@@xbon1 I’m actually watching this video to distract myself from the master duel game I’m about to lose in 1 turn against drytron
@@bigcurly3881 simple fix to Sky Strikers, Drytron, and Eldlich. Master Rule 6. You can't special summon on your first turn.
I remember having a Zombie World Stardust Assault deck back in the day that was actually feared by my friends. Using Plaguespreader to return the Garnets back in the deck.
One of the most fun things was having both Stardust and Red Dragon Archfiend Assaults at once and have them destroy each other while floating into their synchros and OTKing that way.
This sounds amazing and makes me want to try it
@@sirswagabadha4896 E Tele is now at 2 so try it. Edit: Just kidding I'm a Pepega and forgot tenki got limited. Guess this time is never
Back in 2010 I run a turbo Assault deck of Stardust, the goal is to have 2 Stardust AM on the field in turn 4 sure its not consistent but hell I had a lot of fun seeing those who call early GG lol
The best thing I ever saw was 3 Stardust Assault Modes on one side. Instant surrender by opponent.
(Game was kinda over after the second hit the field tbh)
i had a zombie lightsworn assault mode deck back in the day that easily built big 3-4 negate boards. I've been playing modern yugioh since before summoning 80 negates was the meta. Yugi hipster
Assault mode is literally just “You wanna go -1 and use a garnet to MAYBE have a monster with 500 more attack? No? Why not!?”
MetalZoa and REBMD: _nervous laugh_
Idk Stardust Dragon/Assault Mode is a pretty good card because it can negate anything and comes back to the field.
@@donovanlocust1106 I legit beat assault mode once with Schuberta. My opponent got miffed for a second then said "good show" then proceeded to revive it and summon a second one
Akunku Why Metalzoa and REBMD don't have Metalmorph's ATK gain during damage calculations, I can't understand.
Unless you attack into a 200 or lower ATK monster on your turn, they will both be straight up _worse_ than just attacking with the Metalmorph equipped monster. And outside of your turn, the only benefit they have over Metalmorph is 100 ATK. For Metalzoa, at least that allows it to reach the 3K standard; for REBMD, how often do you run into 2800 ATK monsters? And Konami somehow thought their effects would be worth risking a _hard_ garnet for.
I'll never not be mad at how badly they did that archtype(if it can even be called an archtype, because Metalmorph and co got dropped pretty early on).
@@christiancinnabars1402 old school yugioh boos monster logic lol, just a bunch of vanilla thats hard to summon.
Oh man if he makes an Arcana Force video...
he would most likely lump all the gamble cards all together but mention how sixth sense and sniper hunter were exceptions and not the rule.
but then again, i more or less think that gamble cards were purposely made to be dumb fun by konami
@@DarkSymphony777 Randomized effects are just bad in most competitive games, because the player can't control the outcome
@@ebox147 well sometimes tcg companies don't want to only make competitive cards. Maybe they just want to do something nonsensical and fun.
Plus sixth sense is still banned
Arcana Force was anime garbage.
Was printed cause the character who used them Sartorious cause muh destiny in Season 2 GX.
How do characters lose to Arcana Force is beyond me oh right plot and anime ass pulls
@@soukenmarufwt5224 I find it hilarious that Konami has made no effort whatsoever to make the rest of the Major Arcana. There were 3 anime exclusive ones, and some were represented by spells and traps, but Konami just never acknowledged like half of the things they were based on.
And then they got 1 support card recently, and it wasn't even related to the Major Arcana.
"All assault mode cards have a When instead of an If for their Floating effect" *shows stardust assault mode which specifically says If and not When*
I feel when one type of your game's three cards types is almost entirely passed over unless it is completely broken there is a problem
And the sad thing is they made it go that way.
Fair cards don't see play. I'm not sure what the state of Rush Duels is at the moment, but I imagine even that format has completely unusable cards.
Trap cards: *Exist*
Quick-Play Spells: "Y'all heard somethin'?"
It's not that they're bad unless they're broken. It's that Trap Cards are reactive by nature, yet they keep releasing proactive trap cards for some reason.
@@TheGuyWhoIsSitting I don't think they are talking about unplayable cards. Some cards are better than others, that's normal. They are talking about card types from a game design point of view.
I actually had a lot of fun with this deck back when yugioh games on the ds were a thing. While I stopped playing the card game after a while, one thing stardust assault mode taught me early was how dumb omni negates are.
I pretty much made the deck to turbo out stardust and I managed to get out assault mode often.
I think the video kind of underestimates how good a 3000 atk beatstick with an omninegate was in 2009.
People are now talking how op Teledad was and how oppressive it was. You have a stardust assault mode - TeleDAD has no outs. It was really good to have it and it wasnt even really that hard to get it out, because stardust was relativly easy to get and it is just 1 more card added to basically an instawin.
Im not saying it was meta but acting like it was unplayable is unfair.
Yu gi oh on psp was something too, good old days
This really isn't a failed mechanic. Stardust AM would have been too op back in the day if not for the relatively hard summoning conditions.
Assault mode is such a wild concept. It feels like a janky anime mechanic, but they were never in the anime outside of a non-canon tv special. Konami legitimately expected this to be a good mechanic.
At least Konami did a good job supporting them with the cards in EXFO. Sure it's just "Stardust turbo", but it works and is actually a solid rogue deck now.
If assault modes can be made playable, anything can be.
I almost feel like Assault Mode might have been intended for the anime before being scrapped, so they just stuffed it into a non-canon special and released it to not waste the design time.
Like, switching out your Synchro for a main deck monster sounds like a counter to the anti-synchro arc, so they might have planned to use that before deciding to use Accel Synchro instead due to it lending itself better to Riding Duels
There’s a non-canon TV special with them?
@@Astro986 Yeah Konami released it to show at events around the time Crimson Crisis came out. It's called "evolving duel". You can find it on RUclips but there aren't any subs
In it, Yusei challenges Jack to s title match where they each flex cards from crimson crisis, including assault modes. That's about it.
@@POKENAR I feel like assault modes would've made sense during the fortune cup, since we don't really see anything new in the Jack vs Yusei duel. The tv special is basically an alternate take on that duel.
@@babysinclairfan I’m practically a 5D’s simp and didn’t know about this. Thanks for telling me!
Really enjoy the failed cards and mechanics series
Yeah I hope he keeps doing more than these
Problem is compared to modern yugioh most cards meet those criteria.
I like how you talked about assault mode stardust having a when effect while the version you show on screen has an if effect. It actually is a when but its funny that the image you used showed it with an if.
Gemini will most certainly be covered by this series :D
Gemini/chemicritter actually can be pretty good. Its just a bit more technical. And the field spell is a must.
Assault Mode felt like they were trying to revive the whole Metalmorph transformation from the Joey/Bandit Keith duel in that you use a Trap card to switch out a monster with its Metal/Assault version from the Deck...only they didn't learn why that concept failed and somehow made it worse. XD
I think Assault Mode as a whole is a lot better than Metalmorph. While Assault Mode Activate itself doesn't give any good effects like Metalmorph does, the end result is at least better than the base monster(sometimes a _lot_ better, as is the case with Stardust). With Metalmorph, you lose Metalmorph's second effect for no reason once the Metal monster comes out, and 99 times out of 100 you're better off just staying with the base monster equipped with Metalmorph.
it definitely better than the metalmorphs but being better than literal shit doesnt really means anything
Honestly, Anime Metalmorph seems to just read something like "This card becomes an Equip Card. Increase the ATK and DEF of the equipped monster by 400. The equipped monster is also treated as Machine-type, and cannot be targeted by magic attacks." (The manga had sort of a wonky RPG system where some attacks were treated as physical and others were considered magical--an example being that Garoozis's axe swing was treated as physical, but Salamandra's fire snake was magic.)
So really, the way to do Metalmorph in the actual game would be just something like Safe Zone; a targeting Trap that makes one of your monsters really hard to get rid of.
Can’t spell Assault without ass, which is what these cards are. At least they look cool though. They did attempt to make Assault monsters more viable through Assault Mode Zero, which didn’t work. But it did see some niche casual play in Duel Links
For those who don’t know, Assault Mode Zero is a Quickplay Spell Card that lets you summon an Assault monster by tributing the appropriate Synchro. But it also has a GY effect where you can banish it to set Assault Mode Activate directly from your deck.
Also, can we just appreciate the genius that is the description?
"these cards are ass, at least they look good"
Indeed my son that's what ass does
@@guythat779 Thanks for teaching me that lesson, Father
They could EASILY make the cards viable if they changed it so that you could special summon them by banishing or discarding to the graveyard the extra deck monster they're based on. That'd be actual support and could combo with decks (maybe just throw in some negative effects or restrictions (not too many though) to balance it out). Anything that requires me to draw into multiple cards for setup is inherently awful in modern yugioh (and kinda just always). This is why Wiseman Neos without support is awful (needing to draw into it AND have 2 level 7+ monsters on the board (one of which destroys themself)).
An alternative idea would be if the assault mode monster had a hand effect to special summon themselves by tributing X extra deck monster on the field (ideally from anywhere meaning you could potentially use your opponent's boss monster as a resource). Maybe make the requirements more generic (instead of Stardust Dragon, a wind Synchro or something). Or even build the extra deck monster around assault mode (when you special summon X card add one assault mode activate or assault mode zero to your hand). Or anything, just anything that makes it marginally consistent and fast enough to not be a joke.
@@guythat779 that's highly dependent on the person and the tastes of the person watching the person.
@@vullord666 are we really arguing that asses are good to look at?
Assault Mode is basically upgraded Metalmorphs (MetalZoa and REBMD) but still as bad to use lol
but at least they have effect
metalzoa and rebmd are machines for limiter removal
surprised there was never an attempt to make an assault mode version of metalmorph
@@ianr.navahuber2195 Red-eyes black metal dragon/assault mode would be a hilarious card to try and bring out. You'd need a whole deck built just around that, and the card would need to be an unrivaled win condition to make it worth it
@@ianr.navahuber2195 Probably because Assault mode monsters are created exclusively for synchro monsters.
@@dexterion5940 ironically there is a red-eyes synchro: the zombie one
Assault Mode is one of many cool ideas that just never got the good support they needed or just wasn't implemented very well. Main deck boss monsters that need a special monsters on field should be able to summon themselves from the hand/deck, the same way Theinen the Great Sphinx can.
I remember pulling a collectors edition of Arcanite Magician Assault and knew it would never sell for much nor be used
I ran Stardust Dragon/Assault Mode in my Dragunity Deck back in 2012/2013. Of course it wasn't the most consistent or competitively viable deck, but Dragunity was already my favourite archetype and Stardust Dragon my favourite boss monster, so it was like the perfect deck for me. Would probably still be playing it to this day if I was actually still playing this game, lol.
I like how whenever he mentions the word garnet, there’s a picture of Gem Knight Garnet. 😂
Yes, because the term came from people using Garnet :)
@@exafawn ok…
@@rainbowdragon168 Well I imagine he's aware many people who watch his views dont play the game, so if its a first time, they may not know what he means by Garnet
We need more good Main Deck Boss Monsters like Levineer and Chaos Emperor
I'm pretty sure every Monster type has at least one, but more definitely wouldn't hurt.
Ultimate conductor tyranno: you guys say sumthin
They just need a field spell with destruction protection and a Galloping Gaia effect. Reveal an Assault mode spell/trap get a monster and viceversa 👍
I was thinking a whole new wave of support that all share some kind of recycling mechanic. Something like metaphys where they can gain advantage by getting rid of garnets, so a whole series of monsters that could for example shuffle an /assault mode monster from your hand into the deck to search any card with /assault mode in the description. Having extremely good searchers would not be too overpowered on a mechanic like this since you already inherently lose card advantage just by using it
@@sirswagabadha4896 Yeah, that's a bit like what I mean. The field spell could be like:
"Reveal 1 spell/trap that list "Assault mode" or "Assault mode Activate" from your hand then add 1 monster that list "Assault mode" or "Assault mode Activate" from your deck to your hand. Reveal 1 monster that list "Assault mode" or "Assault mode Activate" from your hand then add 1 Spell/trap that list "Assault Mode" or "Assault mode Activate". If the monster your revealed was an "Assault Mode" monster you can return that monster to your deck then draw 1 card.
Then they just need a "Formula Synchron/Assault Mode" esc. monster that tributes itself and a sends a corresponding synchro monster from the extra deck to the GY then Special summon the Assa mode monster from. The hand or deck. Boom. Two cards to fix an archetype 👌
You mean mound of the bound
@@xalphazero255 sure 👍
Top 10 main deck boss monsters.
Top 10 Spells/Traps with graveyard effects.
Top 10 Toon cards.
Top 10 worst searchers.
When Konami starts to bank on 5ds again we probably will see some new support for this. I really like the assault mode cards.
I'm a big fan of assault mode, I love the idea of cards getting an upgraded form or even further transformation
Assault Beast isn't unprecedented by any means, it just searches a good card rather than a field spell like the other level 4 1900 ATK monsters from the GX era that came before it (Gravekeeper's Commandant being the only noteworthy one).
I still like the assault counter trap card for the lack of once per turn. Solid video as always from Mr.DuelLogs
Honestly I love Assault Mode Stardust, it's one of the most fun decks in the history of Yu-Gi-Oh in my opinion, especially back in the day when you could kind of splash it into an otherwise regular Synchro engine (of which admittedly lots of cards got limited and/or banned eventually). Also, it works with Starlight Road as an alternative way to summon Stardust. Not too sure if that card is even used these days being a trap and all, but back then it was surprisingly easy to enable.
I love DuelLogs’ soft spot for Colossal Fighter/Assault Mode.
Also I get a lot of Metalmorph parallels with Assault Modes.
Assault Mode might see some success running 3 Crossout Designator and 1 of every hand trap to stop opponents from interrupting lol. I like these videos, helps me learn about cards I literally never bothered learning about
Assault Beast's effect is actually surprisingly common, but most of these searchers search spell cards, of which most are field spells. Zeradias searches "sanctuary in the sky", Destroyersaurus searches "Jurassic World" and Neo-Space Path Finder searches Neo-Space.
Assault mode decks actually fit REALLY nicely into Altergeist. Topped casual meet ups with it twice. Heavily suggest checking into it
I haven't played yugioh in a decade but an Assault Mode deck sounds super fun and interesting. Tiny me would have loved that deck!
If Assault Mode got more support. Here’s a few ideas
- Clear Wing Synchro Dragon/Assault Mode
Lv 10 ATK/3000 DEF/2500 (WIND Dragon/Effect)
Cannot be Normal Summoned/Set. Must first be Special Summoned by “Assault Mode”. If a special summoned monster activates its effect, you negate that effect and if you do this card gains ATK equal to that monster’s original ATK. During damage calculation this card gains 1500 ATK. If this card is sent to the GY Special Summon 1 “Clear Wing Synchro Dragon” from your GY
- Black Rose Dragon/Assault Mode
Lv 10 ATK/2900 DEF/2100 (FIRE Dragon/Effect)
Cannot be Normal Summoned/Set. Must first be special summoned by “Assault Mode”. If this card destroys a defense position monster by battle inflict piercing damage to your opponent. If this card is destroyed by battle or card effect. Destroy the attacking monster during the end of the Battle Phase. If this card is sent to the GY special summon 1 “Black Rose Dragon” from your GY.
- Junk Warrior/Assault Mode
Lv 10 ATK/2700 DEF/2100 (DARK Warrior/Effect)
Cannot be normal summoned/set. Must first be special summoned by “Assault Mode”. Gains 100 ATK/DEF for each Level 4 or lower monster you control or in your GY. During the start of the Battle Phase, this card gains double its original ATK or DEF. if this card is sent to the GY Special summon 1 “Junk Warrior” from your GY
- Azure Eyes Silver Dragon/Assault Mode
Lv 10 ATK/3200 DEF/4000 (LIGHT Dragon/Effect)
Cannot be Normal Summoned/Set. Must first be special summoned by “Assault Mode”. During your Main Phase you can discard up to 2 Spell cards from your Hand and Add 2 LIGHT Dragon Monsters from your Deck or GY and Special Summon 1 of those monsters in Attack Position. If your opponent activates a Spell/Trap you can pay 100 LP and negate the activation and banish that card. If this card is sent to the GY special summon 1 “Azure Eyes Silver Dragon” from your GY.
- Blackwing Armor Master/Assault Mode
Lv 10 ATK/2800 DEF/1200 (DARK Winged Beast/Effect)
Cannot be Normal/Set. Must first be special summoned by an “Assault Mode” Card by tributing 1 “Blackwing Armor Master” or “Blackwing Full Armor Master” from your field. When this card destroys a monster with 2000 or more ATK by battle. Your opponent must discard 2 cards from their hand (if they have any). Once at the Start of the Battle Phase (Quick Effect) you can discard 1 Spell/Trap and target 1 Face-Down Card on your opponent’s field and negate it until your 3rd Standby Phase after this activation. If this card is sent to the GY, Special Summon 1 “Blackwing Armor Master” or “Blackwing Full Armor Master” from your GY.
- Assault Mode Forward!!! (Quick-Play Spell)
Special Summon 1 “Assault Mode” monster from your Hand/Deck or GY by tributing 1 Synchro Monster of the appropriate name. Your opponent cannot activate effects when this card is activated. If this card is in your GY or banished face up, you send the top card of your Deck to the GY to add this card to your hand
- Assault Mode Initialize!!! (Continuous-Spell)
You can only activate this card if you don’t control a Synchro summoned monster. Special summon 1 “Assault Mode” Monster from your Deck or Hand by sending 1 synchro monster of the same name from your Extra Deck to the GY. If that monster is sent the GY, destroy this card and take damage equal to half its ATK or DEF (your choice if tied) or if this card leaves your field destroy that monster
- Junk Speeder/Assault Mode
Lv 10 ATK/2900 DEF/2100 (WIND Warrior/Effect)
Cannot be Normal/Set. Must first be special summoned by an “Assault Mode” card by tributing 1 “Junk Speeder” from your Field. If this card was summoned during your Turn and was not negated, Special Summon 1 level 7 or lower “Junk” or Warrior Synchro Monster from your Extra Deck ignoring its summoning conditions (This special summoned can be treated as a Synchro Summon) once during your opponent’s Battle Phase if this card is targeted for an attack you can negate the attack and if you do inflict damage to your opponent equal to half the attacking monster’s current ATK. If this card is sent to the GY, you can special summon 1 “Junk Speeder” from your GY.
With experiences from Duel Links... Psi-Reflector and Assault Beast are a good engine for Synchro summoning monsters without specific monster requirements. Although intended to then chain into assault mode, sometimes it's more worth it to keep the Assault Mode for discard effects.
Toons deserve a spot in this series, I think they would serve as an excuse to talk about so many mistakes konami had to learn with these cards. Toon book of contents and how having no restrictions on it makes it a useful cheese card in exodia/royal magical library ftk decks, or how they had all the different "waves" of toon monsters with so many different rules like special summoning or normal summoning from the hand, paying 500 to attack or not, and in TDMG's case being able to attack the turn it is summoned or not.
I remember when Assault Modes first showed up. Back when the game first came out, a friend of mine would always stomp me with what could basically be described as Critter/Android Format Goat Control - yeah, he was playing Goat Control before Goat Control was even a thing. And he kept playing it casually after Thousand Eyes Restrict was banned. I always struggled with getting decent cards, since at the time I wasn't allowed to buy singles and I always had terrible luck with pulls. So, fast forward to early Synchro format (yes, it took that long for me to get anything remotely viable). I pull off the ol' Summoner Monk + Rose, Warrior of Revenge combo and get a Stardust on the field first turn, and then set my Assault Mode Activate. He activates Polymerization, I chain Assault Mode Activate. So now we both have our big bosses on the field - my Stardust Assault Mode and his Thousand Eyes Restrict. He proceeds to declare that he's activating TER's effect, and I start to laugh maniacally as I tell him I chain Stardust Assault Mode's effect, negating and destroying his TER. I know this isn't much, but FINALLY beating that damn thing is a fond memory of mine, and I did it with Stardust Dragon/Assault Mode.
Haha, I love it when my opponent tries to steal my monsters when I have startdust assault mode. I love negating Sky Strikers' engage spell card on master duel.
Very cool video, would love more videos based on failed archtypes, mechanics, cards.
Yeah, psi reflector is pretty nuts
At this point they should either errata assault mode activate to summon from the hand because MAN is it annoying to brick with stardust
Assault Mode engine (Psi-Reflector, Assault Beast, Assault Sentinel, Emergency Teleport, Assault Mode Activate) is really good for level 8 synchro decks (I use it in Red Dragon Archfiends). It's funny how an archetype about turning Extra Deck monsters into Main Deck monsters is somehow better at just.... Making the extra deck monsters
I have a soft spot for Assault Mode monsters since it was my first proper Yu-Gi-Oh deck in the early days of Duel Links.
Back when I played with a friend he was constantly stomping me with a HERO deck while I struggled to keep up with Red Dragon Archfiend, up until I added Assault Mode support to help my deck out. His reaction after seeing my newest Red Dragon Archfiend was amazing :)
Doomkaiser Dragon/Assault Mode is actually one of my favorite cards (I have an ULT playset 😁) it's a real shame that it can't really benefit from Psi-Reflector since Doomkaiser requires Plaguespreader as its tuner.
I can see why that's a badass looking card!
No, you dont like that card.
Colossal Fighter Assault Mode was actually such a beast boss monster in my Battlin Boxers, being able to have both Colossal Fighter and Assault Mode on the field with a 8K Lead Yoke beat stick, There really wasn’t much my opponent could do against it.
I always believed that ritual monster cards should be in the fusion(then)/extra deck.
I mean the first time we saw Yugi use them it totally looked like it was the case, so yeah it is kind of a shame... And now when I thought about what if they decided to put them there now i remembered nekroz have discard effects... So imagine an extra deck card that can trigger in the extra deck?
I unironically think Smth like that may be in the future of Yu GI Oh
I think it is too late now. I play Cyber Angels sometimes in Duel Links and I don't know what should be adjusted if they are moved to the Ex.
Idk sounds not too future proof unless you ban stuff like advanced ritual art , being able to go into virtually ANY ritual at all is probably worth a few normal monster garnets
@@yahiaaymankamaly3518 they refuse to print "that" busted rituals already as is, i don't see how putting it in the Edeck will change that
In theory you're absolutely right though
Gustkraken is the most obvious reason why that won't be a brillant idea. In general ritual has some busted support that is only fair because it support main deck ritual. When people make this kind of propositions i always wonder how much they actually know the mechanichs they want to improve.
Arcane Apprentice could be floated into by using Apprentice Magician in Arcanite decks. Once you had it either in hand or on field you drop the Instant Fusion for Musician King, Synch Arcanite Magician, clear board with his counters, then Assault Mode on Opp's turn when they tried to remove or beat over him.
My brother knew how to get assault modes out extremely easily during the 5Ds era (it involved Flamevell Firedog, which I STILL think is a bonkers card)
This video made me have ideas to try making a deck with these cards in master duel. I think it will be a solid deck
Frick I'm a little late, but my man I love these kinds of videos where people talk about different game mechanics, or about the game in general, what are some failed experiments, what were some needed changes and such, not that I don't like the usual content u put out, I follow u for that kind of videos, but I also wouldn't mind more videos like this :D
Its kinda a shame the whole assault mode strategy was just a shade to vulnerable to work in modern tcg. I think the last nail in the coffin was actually called by the grave already being run in every deck as a way to deal with handtraps, also happened to kill startdust assault mode.
If I had to compare them to anything, it's like baking a cake, then exchanging it for a slightly better cake.
I remember Upstart Goblin in OG TCG. I always ran 3 copies. The card was always insane. Another favorite I had was dark illusion. Basically Dark Illusion was a negate anything that targets a dark monster trap card. I played blackwings and Gravekeepers, so this trap was always a surprise to my opponent. I also ran two copies of Michizure to kill my opponents monsters when I would syncro-summon. I also ran an insane Gravekeeper deck that used Visionary and people I played against always forgot about it's built in protection. The card was unreal at the time. I even beat an exodia battlestall deck using 2x heated heart on a neos. That era, right when XYZ came out, was the best time to play the game.
U can add to these series the Greveykeeper archtype. All cards based around the necrovalley field spell card and how they suppose to be counter the zombie archtype back in 2005
I can add some hints if u want to talk about it
Thanks for this video, I was someone who took assault mode stardust a tournament once when mermails and inzektors were running around. I didn't win alot of matches but the ones that I managed to turbo out assault stardust + set scrap iron scarecrow were pretty hilariously unbalanced.
I always wanted to make arcanite magician work when I was younger and assault mode looked really cool but otherwise I wasn’t super into assault thematic
I misremembered the assault mode cards so badly. I used to think at some point at their trap card just sent the original monster from the extra to the graveyard in order to summon the Assault Mode card, which would actually be good enough even on a trap.
I also remember back in day seeing some folks using a psi reflector engine in the ocg as a way to make halqifibrax, so i guess that's another competitive use they had.
halq was a mistake
I think it would be really cool to do a video about the top cards that have never been reprinted or have had only a single printing.
It bears some note that PSI-Reflector and Assault Sentinel makes one Emergency Teleport transform into an infinite advantage loop that allows you to basically have complete control over the gamestate. It is an incredibly lengthy combo, but you can use PSI-Reflector to perform a Halqadon combo that leads to looping Megalith Och for infinite advantage, since Assault Sentinel can change Gale Dogra to a psychic type, leading to ignoring its cost and repeatedly dumping infinite copies of Herald of the Arc Light thanks to PSY-Framelord Omega. Said infinite advantage loop can be used to draw exodia, resolve final countdown on turn 0, summon any boss monster in the game, mill your opponent out, literally complete control of the game state. Unfortunately, it can be stopped by every single hand trap in the game.
What Konami should do is make an assault mode spell card that allows you to special summon assault mode cards from both the deck and hand.
I really like the idea of Assault Mode... If they all had power on the level of Stardust, they might warrant the garnets in some decks. Stardust AM is, in theory, a pretty easy omni negate to get out with the new support (and with E tele to 2 soon it's pretty nice), and in some cases it leaving the field until the end phase after negating might keep it safe until next turn.
I find it really interesting how both DuelLogs and Rata did videos on Assault Modes (Rata's being a Pathetic Aesthetic), and for both of them, Colossal Fighter is the thumbnail image.
I played a Quickdraw Stardust Assault mode deck back in the day. There was also a really good duelist at my locals that played a Hero Assault Mode deck that was amazing. He was pretty well known in the community as the Cloaked Duelist. It really wasn't that hard to pull off. Plus Omni negates were broken back then. Basically combos including using dark Grepher to pitch malicious, summon arcane and then bring malicious out and bam that's a stardust dragon Assault mode. Plus if you bottomless'd grepher you could still use priority.
There was this guy in my locals back in 2011 who every single week would bring a different version of his startdust assault mode deck, never really worked but he had lots of fun
Man, I loved playing Stardust AM in the Tag Force games. One of my favorite decks along with Djinn lock Nekroz.
Back in 2011-2012 I had a friend use this deck with Dragunity’s and it was OP when it popped off which was actually pretty consistent. He always got a first turn stardust with like 2-3 cards and dragon ravine really helped with the consistency. Some turns he could get 2 stardust assaults out at once and good luck playing around that lol.
Great video. Assault mode looks so much more fun than when I used to play the card game
They should make new support for them and also make a spell card that summons assault monsters from the deck of hand and has "this card is treated as Assault Activate"
With the new addition of Pendulums in Duel Links, can you do a "Top 10 Pendulum Archetypes that Don't Work with 3 S/T Zones"?
I wonder what an Assault Mode effect might be for Blackwing Dragon or Ancient Fairy Dragon...
OH MY GOD. my buddy absolutely terrorized me with stardust dragon assault mode. What he would do was activate it's effect from his hand. Whenever I tried to do literally anything, he would "tribute" it from his hand to the graveyard, and it'd be on the field next turn. I just now realized you can only use that effect if it's already on the field, not in your hand
Talk about the malefic archtype, they have big boss monsters too, and apparently didn’t see competitive play too
Stardust Assault Mode was the card that defined my deck in the Synchro era. Too the point that players in my area had to keep "D.D. Crow" in their side-deck for when they faced off against me.
I had some fun with Hyper Psychic Blaster asssault mode back when emergency teleport was not banned/limited.
I gotta hand it to ya, I love your videos. This one is one of your best.
The exposition about trap cards and slower stuff to foreshadow how bad assault mode was.
Explaining how Psi reflector carried the archtyped.
and then saying. You might ask yourself did they see competitive play? the answer might surprise you.... No
LUL
Did this get Assault mode monster to see competitive play? Of course ✨No✨
Oh boyyyyyyyyy. This bring back memories. Way back in the day when I was obsessed with yugioh, I played an assault mode deck for like.. 2 years. Loved it. Friends hated it, until cards just got... too good. Then it was almost impossible to win. Lots of fun though.
Afterwords I just switched to a mill deck and then no one wanted to play me anymore lol
I think a good way to beef them up is to give some form of protection like I know its not really something they do but having something like one of the cards in the combo can't be negated, or gets some form of protection to ensure the archetype gets some more consistency cause some of the effects are strong enough they could genuinely be a threat in the modern era but they need so much to properly get out.
The only Assault Mode monster I've ever encountered is Startdust Dragon. I wasn't aware that there were more since this one I got in a bunch of other cards.
It's the Master Duel N/R Event where I try to use Assault Mode Cards but with only 2 Assault Mode Monsters available, it's rather hard to play them.
here's an idea for assault mode support.
"ASSAULT SYNCHRO" is a quick play spell with the effect that if you control one tuner and one or more non tuner monsters who's level is equal to the level of an assault mode monster in your hand you can send those cards to the graveyard and someone the assalt mode monster ignoring its summoning condition, if the syncro counterpart to this card is on the field when you activate this card you can send that card to the graveyard as its cost and it gains the affect "once per turn you can attack directly with this card and deal double damage, if this cards attack is reduced or negated it can attack every card you opponent controls once each."
From a distance Redox always just looks like a cartoonishly drawn face with huge eyes a wry smile and spikey hair
Have you made a video about the artifact cards? The ones that are effect monsters, but they set themselves in the spell and trap zone. I would love to hear you talk about those, and your opinion on them :D
I once made an Archfiend's Awakening and Red Dragon Archfiend/Assault Mode deck. It was a bloated 60 card mess, but I got a lot of surprising wins online with it, as my Red Dragon Archfiends killed everything except my Archfiend's awakening, so I could have 2 beatsticks on my board.
In Duel Links I use a TG deck because you have a two card combo with skills to halberd canon so I can easily get assault mode once I draw assault mode activate. The other TG monsters can addTG Halberd Assault mode to my hand
glad to see another failed cards video. Do you think we can get a music list if it isn't too much trouble?
Imagine if Assault Mode monsters were also Synchro monsters, and Assault Mode Activate was a spell. What I'm saying is that it should have been Rank-Up Magic.
Love this one, it’s like real life yugioh lore… and I’m a sucker for lore lol
I actually stumbled into making an assault mode deck a year ago cause i was just looking for the highest level monster you can summon and the TG halberd thing was one of the highest on the list
I was repeatedly creamed by my friend who ran a more meta deck but it was fun so eh
Idk I played against Stardust/Assaullt and dealing with one back in the day was pretty tough. If the opponent manages to summon two of them it's pretty much game over.
Theduellogs: 0:54
Ritual Monsters: Excuse me, What did you just say?
Maybe it's too vague of an idea for a video series and a similar series does exist, but I would love a series covering different archetype and going in depth in how they worked, what the goals were, what were the keycards, their strategies, weaknesses, etc.
And might be a somewhat selfish idea but I would love videos specifically for Legacy of the Duelist Link Evolution, for example analyzing the decks of the challenge NPCs which represent different archetypes. But I get that game is outdated by now and newer cards and rules have been released.
Still hopping for a Black Rose Assault
Toon monsters have to show up in one of these. Big beatsticks that can attack directly sounds cool if you ignore the fact that's all the original Toons were, they need a Spell card that doesn't do anything to be on the field, and most *still* can't attack the same turn they're summoned. At least the Earthbound Gods just need any field spell and can attack the same turn.
Just imagine how incredible the concept would've been if activation assault mode was a rapid spell instead of a trap
Hearing synchro cards being called "early days of yu gi oh" makes me feel so old
Ironically, cluncky or weird mechanics are interesting, now it would be more fun to bring out a complex summon if it is worth it.
It's funny that Assault Teleport, despite dealing with the garnets, is itself a garnet
Failed Card Mechanic idea: Malefics, see the ones that tried to be another boss monster beater back in the day with the field spells.
I remember Necrovalley made them good for a bit.