CHECK PATREON FOR HIGH QUALITY, WRITTEN GUIDES: www.patreon.com/nizargg I will be doing these type of videos for a lot of other builds as well. At least covering all classes in some capacity, whether it's in a pure form or in a multiclass variation. So make sure to not miss out on that and subscribe! Thank you for watching, appreciate you all.
Use a heavy crossbow with Sharpshooter, and don't use odd numbered stats. Use Str as a trash stat and max Dex for max initiative, attack, and damage. It's also the most common saving throw. Forego the need to get into melee and just shoot anything you need to for a much better build. If melee occurs , just chop it to bits with dual scimitars. And that's how you /really/ "fighter".
Would def love for you to emphasize builds for the various party NPCs. I know there are a lot of classes out there, but I've found your videos to be super helpful in building out my party!
@@thedude0000 I never could figure out how to get my monk to not suck in bg3. By the time they got into the fight everything was already dead. I see alot of gear late game that might help ?
Early in Act II you can get Gloves of Automaton which give you a bonus action ability to get advantage on every attack for 10 turns and it replenishes on short rest. Works wonders with GWM and is probably a BIS for this build.
I chose fighter for my very first run. I went in completely blind to dnd & baldur's gate. As a complete newcomer fighter appealed to me because they were apt in all weapons. I figured "i can try them all and see what i like". Omg it was such a fun class to play as! Not only unbelievable offensive slaughtering ability, but also a pretty good tank. I felt god-like once I got lae'zel. On my first time, I missed her first encounter and only got her on my way to chapter 2. Having 2 fighters basically murdering everyone in 1 turn was insane.
This build combined with getting the silver sword ~30-45 minutes into a new playthru is hilarious. Just use gale at level 3 to cast invisibility on you (if you chose fighter) or a fighter hireling, go use disarm attack on Voss and he'll drop his legendary sword. You just pick it up during combat, you die and get revived in camp with Withers - Legendary weapon to cheese act 1 with!
Nah man, use throw on the gith patrol, and have them chase you into walkins rest, the flaming fists will aggro onto them and you can hide inside the in. In a perfect scenario you can get all the githyanki patrol gear incuding the sword armor and crossbows but also a bunch of free gear from the fists including the 2h sword that the leader has that does additioanl dmg vs injured targets
If u frighten a prone enemy it cant get up until the frightened condition ends because standing up requires half of your movement, so Trip + Frightening = stun basically. Its just a pleasure to watch your videos, not even as a "Build guide" but just as a piece of BG3 content, thank you for the video! Edit: Idk why, but i found its working inconsistently with Battlemaster manoeuvres, sometimes enemies still get up even if frightened, using something that lowers their movement speed (Ray of frost for example) might be the reason some of them cant get up, or it might be tied to enemy types, so for the safety of me not becoming a "classic bad internet advice guy" take this comment as a "potential strategy idea" not a bulletproof tech that is 100% tested.
@@RatedRRaj there is a battlemaster fighter maneveur that does that; the quazit familiar "Shovel" can frighten an enemy once per short rest (which is how i discovered the synergy between prone and frightened); probably some spells or class features can frighten too, hope it helps
@@user-xx2ec6bj1i I was luckily able to edit my subclass at level 3 by reloading a previous, and this time choosing battlemaster so I could get the trip. But when you say manoeuvre do you mean by selecting one of those options at level 3? Like he showed in this video? Is it the same quazit familiar shovel that you just mentioned?
@@RatedRRaj y u can select it at lvl 3 the manoeuvre is called Menacing attack, and the quazit i mentioned is a unique familiar u can get in act one for your wizard, the scroll is in the coffin located in the cellar in Blighted villiage
Admittedly I was one of those people who disliked Githyanki, but after playing this game for some time they honestly have become my favorite race in the game. Lore-wise and design-wise they are one of the most interesting races in DnD, and as far as gameplay goes, their versatility makes them very powerful. Objectively, because of Martial Prodigy, they make the best Monks and Hexblades, and they make for pretty solid Sorcerers, Warlocks, and Wizards because of that medium armor proficiency. They’re also the only race that can fully utilize Githyanki Greatswords which are very powerful early game. Couple that with Astral Knowledge, free Misty Step and Mage Hand, and Githyanki Psionic Jump, they make for a very powerful race. Also I wanna say that you’re build videos are the best I’ve seen here on RUclips. Your editing and build knowledge are top-tier 👌
Typically i struggle to get through build videos because they arent really edited or entertaining but this style is so good! It makes me laugh and its informative i love it thanks for saving my fighter :)♡
Additionally, you can get another +1 stat of your choice when you do the Aunty Ethel questline in ACT I. when you fight her don't kill her Make sure her hp is below 10-15% i think and she will beg for her life. If you spare her she will give you an item that gives +1 to any stat that you like, Also you can pass the intimidation check to save the girl. You can't technically kill her until you get to ACT III so you might as well get a +1 stat so you can bonk her in ACT III
@@Lynacchi It's in act 3, apart of Shadowhearts story. Its located in the House of Grief and it's called the mirror of loss. Essentially, you give the mirror some of your memories (ability points) in order to gain some new ones. For example, if I wanted the +2 in strength, I would do -2 in like intelligence or something. You do have to pass hard skill checks so I would save the game when you're doing them. Once you're done, you can get your other ability points back by using the cure curse spell. In short, you basically just get the +2 in whatever attribute you want without losing anything since you cured the curse which stole you're other ability points. Free +2 points ez (may include frustration as these skill checks made me wanna quit the game because I was a Barbarian and had no intelligence / wisdom to begin with)
@@davelee0709lev 2 or 5, depending on how early you want manevours or feat. Then when you hit lev 11 respec into pure fighter as the the improved extra attack is better than war cleric until you hit 12
Your videos are incredible and as a result, after TONS AND TONS of screenshots, I now have 3 of my 4 dialed in with my main your ranger rogue fighter build. Im very attracted to a Gale that can freeze mainly because every game I've played like this, Mr Freeze for cc is just fun. But no guides anywhere yet on that one, but thanks for the first 3 toons dialed in!
I don’t normally subscribe to all of these, but your comments, editing, humor, and explanations are fantastic. I never thought to use trip attack, I figured it would be too weak. I plan to use it now.
From your Elden Ring guides to your Baldur's Gate 3 guides, they are all amazing. You're great at what you do Nizar! One of my favorite channels by far.
I think part of the reason why Githyanki is picked so little is - all the reasons you pointed out why the race is great. Amazing proficienies, abilities, passives - especially for fighter. And guess who you get IMMEDIATELY when you start the game? Lae'zel. When people start the game most won't know how useful certain abilities are so they make their character rather based on appearance and Githyanki aren't pretty, lets be real. Then they play the intro, get Lae'zel and if they decide to restart as a different race/class, what would they NOT pick? Yeah, the exact combination that Lae'zel is, especially when you can't respec until at least a little bit into the game. So I would say, Githyanki is rightfully the least picked race - but only because almost everyone uses and loves Lae'zel in their party and you don't need two of her.
People don't pick Gith because they are ugly and aesthetically weak "looking" incarnate, they manage to make Orcs more appealing (at least they correctly portray their niche), I'm almost of a mind that the intent was to see how many people would forgo physical aesthetic, in favor of excellent Racials. Which is not many, very much a low effort Dark Elf.
This is totally right. I want to play a Githyanki Fighter, but I want to be a male so that’s a custom Tav. The flaw here, is that I’d be literally just Great Value Lae’Zel, so it’s hard to convince myself to follow through with it.
Fighters get a lot of hate for being "vanilla and boring", but my first and so far most fun playthrough of BG3 was a Dwarf Fighter, who by level 12, had so may hit points, an armor class so high and so many attacks, he would simply walk into a horde of enemies as all their attacks bounced off him and carve them up or disarm them or knock them prone depending on his mood. In fact the rest of the party was often little more than support, just keeping him buffed, blessed and hasted and watching as he became a walking meat grinder.
I'll be running a similar build to this but I'm using Nyrulna trident which gives immunity to fall damage and extra distance on my jumps too. Plus really powerful weapon abilities 🙌🏼
I'm running a 3 fighter plus one op sorcerer and it makes tactician difficulty a breeze under that (nose?) that Lae'zel has, very Michael Jackson like hahaha
Gith is honestly so underrated, but it's really strong. Most people initially think that the best race for frontliners is Half-Orc, but that's a very surface level reasoning. Gith is the obvious best choice once you really think about the roles and responsibilities of a frontliners. As a frontliner you need to be able to actually go to the frontlines, which means mobility. Gith clearly wins here since Half-Orc has no mobility bonus. The second thing frontliners need to do is deal damage, so Half-Orc wins here right? WRONG! If you can't reach your enemy then you're doing 0 damage that turn. The Gith's mobility allowing you to reach at least a turn earlier means you're doing one turn more of damage compared to the Half-Orc, that's so much more damage you can do than the Half-Orcs extra damage on crit which actually isn't a lot of extra damage due to how rare a crit happens. So yes, unintuitively Gith outdamages Half-Orc because mobility = damage. Similar case applies with defense, it's better to be able to potentially misty step out of a bad situation, heal up, then go back, than to die and get back up to 1 hp only once per long rest. Besides, Healing Word and throwing potions is so easy that pretty much does what Half-Orc's endurance does. Gith's are busted in this game. Half-Orcs are pretty weak. Even in 5e very few consider the Half-Orc good for optimized builds.
I don't like the way gith look, it's the nose. They are very good race and abilities are great, I just can't LOL. I rolled human on my fighter. I do more RP plays than min/max but as always, great video. Thanks for the build tips. I like your builds. Using sorc build you did currently, it's rockin.
Great build. I would recommend that cleric dip earlier for Thaumaturgy. You would delay your extra attacks, but having advantage on some social checks is always great, plus you can kind of compensate for the lost extra attack with the bonus action from War Priest Charge.
Hey man, loving the builds you are putting out and the production quality on the videos is insane! Even if they aren't pumped one after the other like other channels, you make the most entertaining ones. Got a question though. Have you considered making entire team build videos? Having individual builds for characters that work on their own is all well and good but having adaptable party members or a team focused on a single goal or play sounds like a lot of fun. Like a party that focuses on the wet condition with ice and lighting spells with individual pieces of the Speedy Sparks set for whom needs what. The reason I ask is because a lot of the great builds always ask for the same items, like the caustic band, killer's sweetheart and the amulet of greater health. They are fantastic items which is why everybody has them and cant be shared. Just wanted to throw that idea out their. Cant wait for the next video, Baldurs Gate has taken over my life at the moment.
You can get the legendary gith sword in act 1. You just need to drink an invisibility potion and land a disarming strike on the gith dragon rider. He'll drop it and you can pick it up and either run away or let your character die and resurrect them with withers
great build overall, perfect for a solo playthrough. But if you're going to be doing a normal-ish playthrough with SH at least. dipping into cleric is pretty useless as you already get those spells from SH and you'll almost always have your bonus action used on jump or the bonus attack from Fighter itself.
I'd say the Gauntlets of the Growling Underdog may be a strong contender, as more often than not you will be near 2 enemies. Really solidifies the chance of having advantage all the time.
Dude, I just discovered your videos and they are as useful as they are stylishhhh haha! I hope to see a lot of BG3 classes / mutliclasses. Just this video was enough for me to reconsider a fighter hahaha Thanks for the laughs, thanks for the video.
I was looking for a good build that could use Gith, so glad I found this video, been really wanting to play a Gith since the games release but couldn't figure out a good build to make around the race. Thank you SO much!
your videos are my absolut first choice. love the build concepts, but the way you comment and edit is just the cherry on top. other channels are a bit too slow :D
Yes and that obvious reason is that they are crackhead ass looking, frog faced freaks. I immediately kill Lae’zel on the nautiloid (just push her over the edge where you first meet her) every single playthrough.
Imo i dont play as gith purely from their looks honestly. The female gith look fine, in fact i think laezel is beautiful but the male gith look like sticks 😭 and i prefer playing a male personally. Thats just me lol
Concentrating on shield Of faith for the extra 2 ac combined with the ring that gives your weapon attacks an extra 1d4 psychic damage when concentrating on a spell is a great combo.
Bro i swear i was going through fighter guides/build throug youtube and i really wished you to make a video about it because all the other guides/builds sucks. Thank you!!❤
Always love the guides and the editing. I just started my own fighter as a half-orc going the champion route with two weapon fighting. It does not have quite as much damage output but it crits more consistently which makes up for it.
I'm a 5E fighter main, and I'm a BG3 fighter main. They can just do everything. Champion is deadly, Eldritch knight has insane versatility, battle master can turn encounters around, and echo knight is just a martial summoning class. I love it all
A fighter up close and personal with the enemy is certainly useful, but I find that making your front line the sheer wall of arrows, bots and spells you hurl from a distance from your ranged party to be a fair bit more powerful.
Thanks. Between this build and your Tempest Cleric build, Shadowheart & Lae'zel will be paying a visit to Withers. Edit: Your builds helped me get through Elden Ring and I'm glad to see you making builds for BG3, top quality.
With this build, awesome starting gear is using shadowheart to use command on commander to drop everburn blade and equip on your character. Then later, free lae zehl(spelling?) And swap armor with her and you'll have like 5-19 2h with burn, and 15 AC from chest right out the gate
For honor run half orc is the safest pick, relentless endurance can save you from failing the run Many things will get you including bugs (looking at you, gauntlet of shar platform bug) It just saves you from a lot of bs
Very entertaining video, as usual =) I guarantee you that halflings are the best race in nearly every case, unless you badly need shield proficiency or med arm prof with your build. Larian made a HUGE change to the 5e rules (in addition to a zillion other "changes" - although I suspect that they just don't know the rules over there, so I count these as mistakes rather than intentional changes). The change is that you can critically fail saves in bg3, which is against the actual 5e ruleset. Re-rolling 1's is an incredible ability, especially for concentration. Misty step 1/long rest is crap and can be done with items and scrolls if necessary. Disguise self/shapeshift can allow benefits to gith-only items. And advantage on stealth can, I believe, help with initiating combat with surprise. I believe that you need to make a stealth check to do that. I'm also a bit confused how it is that you say in the beginning that a fighter needs to stay alive, but then ditch 3 AC right at the start with great weapon fighting style (vs defense) and no shield. Your recommended gear further ditches AC. I'm picturing this character at lvl 4 or 6 getting absolutely mauled on solo tactician (you mention at one point that this build is so strong that you can do it solo). Try running into solo melee against 4 ancient mud mephits and 2 wood woads at lvl 4 with this build (I have, and it was rough - way harder than other solo tactician builds that I've tried, such as a druid of the land, throwing fighter - 2nd worse build - or a gloomstalker). Your saves are also terrible, so any wis-based disable will likely land. I also don't get leaving out evasive footwork maneuver. This build and its choices aren't compared with anything. There is no "I think it is better to choose this over that for the following reason." Instead it is, "pick this because I'll show you footage of crushing greater zombies at lvl 12" Compare this with a 5 ranger/2 fighter halfling ranged build on solo tactician, with a 29 AC and very good saves (and with warding bond which was left out of the suggestions, which can be cast by a character at your camp that isn't even in your party). 45 movement per turn (longstrider and transmuter stone), hide as a bonus action, always win initiative. Can then do 5 lvls of valor bard, or play around with other small tweaks, such as 1 lvl of mage. Now you are around 32 AC in Act 3, same massive massive amount of attacks early in combat. If you leave out mage or lvl 2 of fighter, you can have sharpshooter (basically you have to leave out 1of either 1 wizard, 2 fighter, 2 dex, or sharpshooter). Or, at least pick any one good alternative build and show how this is superior or at least how it compares, rather than just listing features and items and emoting about how op they are. Over-powered compared to what? Presumably if you are "over" then something else is "under." I think that the boat to the ancient forge, and the ancient forge area itself, is a good test of a build. If you can beat the 6 dwarves on the boat solo tactician at lvl 5 or 6, then good. And then if you can wipe out the rest up there. If you get mauled in those places, as this build almost certainly would, then that is a sign that you aren't exactly OP.
All excellent points. A pure melee build will always struggle, especially if solo, unless it can be built to break the game (stupid levels of AC, saves, resists and movement).
@@donkeysunited Yeah, there is a sort of reality with BG3 where any reasonably-built party of 4 characters is extremely "OP," (which is normal and not a bad thing for DnD) so a true "OP" build would pretty much have to be mostly solo (I still use buffs from party members who stay at camp, personally). I'm also not sure how much tanking is really a thing in bg3 or in 5e in general, since there aren't really ways to hold agro. DnD is more of a stealth game combined with not being too squishy regarding AC and saves, or else it is an attempt to use not-too-many resources per fight. Any DnD encounter where you can blow most of your long-rest resources should be expected to be an "OP" blowout.
This build is so much fun. Thanks for the excellent guide! I'm playing on tactician with 3 of these fighters and I turned Gale into a Rogue to steal from vendors xD. It's been easy mode the entire way with the battle maneuvers.
Thanks to fighter I was able to make a thematic build for Wyll. I did 7 fighter and 5 warlock. He gets 3 attacks too because pact of blade extra attack stacks. I gave him the legendary rapier so he gets to attack using bonus every turn and also the legendary bow for haste. He can attack up to 10 times, 3 attacks x 3 action + 1 bonus. Probably another 3 attacks if I remembered to use the blood elixir. Warlock gives access to devils sight and darkness, a nice emergency button that still lets you attack with protection. It's kind of like sanctuary since enemies can't target you from outside, and most enemies don't have devil's sight so they get disadvantage if they try to hit you inside.
I think part of the reasons why the statistic shows that giths are the least playable race is that because we already have laezel as fighter in our party and people just want to have some variety in their party, I think most people want different classes and different races in their party for balanced builds That and personal reasons
I Love Full Dex/Bow fighter... If you go E.K. you'll became a BEAST. Needless to say that you'll have a shield and be able to use shield spell every-time that matter, so u'll have something like 30AC.
OMG! For the longest time since playing in EA, it was nagging me what the Githyanki reminded me of. Certainly, it reminded me of mummified skeleton...but that wasn't quite it. It was the GRINCH! I can finally put this to bed! LOL
Instead of Athlete, you can take Tavern Brawler at level 4 for the +1 to Strength and be good at both ranged and melee combat (even unarmed) the rest of the game. No need to leap into combat when the enemies can just be picked off at range before they get the chance to do any damage and you're still just as tanky. With a 17 starting strength at character creation, you can have a 20 strength by Fighter level 6 meaning a minimum +10 damage on hit from just strength mods plus a minimum +13 to attack rolls meaning you're rarely going to miss. Additionally, there are several items in Act 1 that boost your throwing damage. With the returning pike, kushigo gloves and a throwing ring, you'll end up doing 1d10 + 2d4 + 10 + misc bludgeoning damage from height/falling damage with a 80-95% hit chance every attack. The only issues are that throwing pathing can be a bit finnicky and "returning" weapons will often not return to you if you initiate combat with a throw so it's good to have backup thrown items like javelins or handaxes. You can take Great Weapon Master too to be more deadly if you're ever stuck in melee. Also, a good bow for strength-based characters is the Titanstring Bow which adds your strength mod to the weapon's damage; it's from Act 1, purchasable from a vendor in the Zhentarim hideout.
SUPER helpful. Thank You, Nizar GG!! You came thru yet AGAIN. Loved your Diablo IV tips and now I want to start a playthru with a fighter/dark urge style! thanks!! 💜
Rocking the battlefield with my half-orc battlemaster/hunter and battlemaster laezel.. high ac shield user and greatweapon toad of death. The control these two can exert is great, and the deathtoll per turn makes khorne shiver with uncontroled ectasy.
FYI you can cast disguise on yurself to become a githyanki and all the good perks work on you so you can make this build work on every character not only on layzel or a tav. Disguise yourself also works if you cast it with the collectors edition helmet and it wont break if you switch to another headpiece.
I believe some act 2 gear should be recommended while you wait for act 3 gear. Like the adamantine splint armor (give the shield to a certain ranger/rogue build) someone said gloves of the automaton, and id recommended getting the halberd of vigilance and the cloak of absorb elements (both in moonrise) extra range, +10dmg GWM, +2dmg caustic ring, +1d4 force, +1d6(?) Elemental damage per short rest with that cloak. Quite the investment, like the little brother to the gith sword. Or go jorgals greatsword (grymforge) for that slight ranged attack
You just became my favorite BG3 creator. I see so many build videos and people will not even mention the Gith as an option. Jump is crazy good in this game, plus all the things you can do with Mage hand and AK. The Gith are so good I even them use them for most classes like Bard, Sorc, Pally, and Monk.
Mage slayer and sentinel. Get right up in the spell casters grill. Makes them pay to even cast spells and when attackers comes sentinel makes them pay. But thats my play style” kick the hornets nest”
Hi, i saw your guides for sorcerer, cleric and fighter. So far all look cool. 😉 I would love to see barbarian too. Any chance for that one? Keep up the good work 💋
CHECK PATREON FOR HIGH QUALITY, WRITTEN GUIDES: www.patreon.com/nizargg
I will be doing these type of videos for a lot of other builds as well. At least covering all classes in some capacity, whether it's in a pure form or in a multiclass variation.
So make sure to not miss out on that and subscribe! Thank you for watching, appreciate you all.
Cant wait to see a build for Mommy Karlach
Use a heavy crossbow with Sharpshooter, and don't use odd numbered stats. Use Str as a trash stat and max Dex for max initiative, attack, and damage. It's also the most common saving throw. Forego the need to get into melee and just shoot anything you need to for a much better build. If melee occurs , just chop it to bits with dual scimitars. And that's how you /really/ "fighter".
in BG3.... MONK > fighter
Would def love for you to emphasize builds for the various party NPCs. I know there are a lot of classes out there, but I've found your videos to be super helpful in building out my party!
@@thedude0000 I never could figure out how to get my monk to not suck in bg3. By the time they got into the fight everything was already dead. I see alot of gear late game that might help ?
- L1 - Fighter 1
- Ability Points : 17/14/16/8/10/8
- Fighting Style: Great Weapon Fighting Style
- Cantrips: Resistance, Guidance, Sacred Flame
- L2 - Fighter 2
- L3 - Fighter 3
- Subclass: Battle Master
- Manoeuvres: Disarming Attack, Pushing Attack, Riposte
- L4 - Fighter 4
- Feat: Athlete - 1 point in Strength
- L5 - Fighter 5
- L6 - Fighter 6
- Feat: Great Weapon Master
- L7 - Fighter 7
- Manoeuvres: Trip Attack, Menacing Attack,
- L8 - Fighter 8
- Feat: Ability Imporver - 2 points in Strength
- L9 - Fighter 9
- L10 - Fighter 10
- Manoeuvres: Feinting Attack, Rally
- L11 - Fighter 11
- L12 - Cleric 1
- Subclass: War Domain
- Cantrips: Resistance, Blade Ward, Thaumaturgy
- Prepare spells: Sanctuary
- Gear
- bg3.wiki/wiki/Killer%27s_Sweetheart
- bg3.wiki/wiki/Caustic_Band
- bg3.wiki/wiki/Amulet_of_Greater_Health
- bg3.wiki/wiki/Helldusk_Armour
- bg3.wiki/wiki/Gauntlets_of_the_Warmaster
- bg3.wiki/wiki/Boots_of_Psionic_Movement
- bg3.wiki/wiki/Boots_of_Genial_Striding
- bg3.wiki/wiki/Helm_of_Balduran
- bg3.wiki/wiki/Sword_of_Justice
- bg3.wiki/wiki/Gontr_Mael
- bg3.wiki/wiki/Boots_of_Genial_Striding
- baldursgate3.wiki.fextralife.com/Silver+Sword+of+the+Astral+Plane
- baldursgate3.wiki.fextralife.com/Caustic+Band
- baldursgate3.wiki.fextralife.com/Cindermoth+Cloak
- baldursgate3.wiki.fextralife.com/Grymskull+Helm
- baldursgate3.wiki.fextralife.com/Everburn+Blade
U have a mistake at lvl 1 he chose “great weapon fighting style” and not “2 handed”
Good summary to have on the side while playing. thanks
@@MrWanted000
That's the exact same thing...
2 handed heavy weapons are called great weapons. Hence why a Greatsword is a big sword.
God bless you.
two weapon fighting gives you bonus with off hand. great weapon is reroll with two-handed weapons. theyre not the same
@@Melina_Evarblume_Seelie
Your editing is bar none, just superb. Love everything about it.
Really excellent actually.
Seriously. It's exquisite. Good job. Made me subscribe and like. Nice editing skills.👍🏻
Early in Act II you can get Gloves of Automaton which give you a bonus action ability to get advantage on every attack for 10 turns and it replenishes on short rest. Works wonders with GWM and is probably a BIS for this build.
really good suggestion as well, nice comment!
what is a BIS?
Best in slot@@thedoomslayer5863
@thedoomslayer5863 best in Slot
what is GWM?
A really underappreciated part of your videos is your amazing video editing skills, yours is unrivaled when it comes to BG3!
Agreed
I chose fighter for my very first run. I went in completely blind to dnd & baldur's gate. As a complete newcomer fighter appealed to me because they were apt in all weapons. I figured "i can try them all and see what i like". Omg it was such a fun class to play as! Not only unbelievable offensive slaughtering ability, but also a pretty good tank. I felt god-like once I got lae'zel. On my first time, I missed her first encounter and only got her on my way to chapter 2. Having 2 fighters basically murdering everyone in 1 turn was insane.
The combo of Trip Attack and the toggleable extra damage is very good too. Trip, toggle, smash.
Been watching since the paladin build in Elden Ring and the quality is always phenomenal, you're awesome friend
I just wanted to point out precision attack is great as you can use it to offset the penalty from great weapon master.
This build combined with getting the silver sword ~30-45 minutes into a new playthru is hilarious. Just use gale at level 3 to cast invisibility on you (if you chose fighter) or a fighter hireling, go use disarm attack on Voss and he'll drop his legendary sword. You just pick it up during combat, you die and get revived in camp with Withers - Legendary weapon to cheese act 1 with!
does everburn blade work with this class too?
@@Keruv666 yes you can use practically all weapons
Nah man, use throw on the gith patrol, and have them chase you into walkins rest, the flaming fists will aggro onto them and you can hide inside the in. In a perfect scenario you can get all the githyanki patrol gear incuding the sword armor and crossbows but also a bunch of free gear from the fists including the 2h sword that the leader has that does additioanl dmg vs injured targets
or use an invisibility potion if solo
Or you cheese the encounter with throw build :3
If u frighten a prone enemy it cant get up until the frightened condition ends because standing up requires half of your movement, so Trip + Frightening = stun basically. Its just a pleasure to watch your videos, not even as a "Build guide" but just as a piece of BG3 content, thank you for the video!
Edit: Idk why, but i found its working inconsistently with Battlemaster manoeuvres, sometimes enemies still get up even if frightened, using something that lowers their movement speed (Ray of frost for example) might be the reason some of them cant get up, or it might be tied to enemy types, so for the safety of me not becoming a "classic bad internet advice guy" take this comment as a "potential strategy idea" not a bulletproof tech that is 100% tested.
How do you frighten someone? Is there a specific spell for it or are there multiple ways to do it?
@@RatedRRaj there is a battlemaster fighter maneveur that does that; the quazit familiar "Shovel" can frighten an enemy once per short rest (which is how i discovered the synergy between prone and frightened); probably some spells or class features can frighten too, hope it helps
@@user-xx2ec6bj1i I was luckily able to edit my subclass at level 3 by reloading a previous, and this time choosing battlemaster so I could get the trip. But when you say manoeuvre do you mean by selecting one of those options at level 3? Like he showed in this video? Is it the same quazit familiar shovel that you just mentioned?
@@RatedRRaj y u can select it at lvl 3 the manoeuvre is called Menacing attack, and the quazit i mentioned is a unique familiar u can get in act one for your wizard, the scroll is in the coffin located in the cellar in Blighted villiage
This is God tier synergy and tactics 😬
Admittedly I was one of those people who disliked Githyanki, but after playing this game for some time they honestly have become my favorite race in the game. Lore-wise and design-wise they are one of the most interesting races in DnD, and as far as gameplay goes, their versatility makes them very powerful. Objectively, because of Martial Prodigy, they make the best Monks and Hexblades, and they make for pretty solid Sorcerers, Warlocks, and Wizards because of that medium armor proficiency. They’re also the only race that can fully utilize Githyanki Greatswords which are very powerful early game. Couple that with Astral Knowledge, free Misty Step and Mage Hand, and Githyanki Psionic Jump, they make for a very powerful race.
Also I wanna say that you’re build videos are the best I’ve seen here on RUclips. Your editing and build knowledge are top-tier 👌
You dumb half orc best. Half org go and smash all hyhy best race dumb.
Typically i struggle to get through build videos because they arent really edited or entertaining but this style is so good! It makes me laugh and its informative i love it thanks for saving my fighter :)♡
Additionally, you can get another +1 stat of your choice when you do the Aunty Ethel questline in ACT I. when you fight her don't kill her Make sure her hp is below 10-15% i think and she will beg for her life. If you spare her she will give you an item that gives +1 to any stat that you like, Also you can pass the intimidation check to save the girl. You can't technically kill her until you get to ACT III so you might as well get a +1 stat so you can bonk her in ACT III
Or the legendary +2 strength potion in act 2
@@Greenalex89 or the +2 in any stat at the mirror
@@teacherarmflab how?
@@Lynacchi It's in act 3, apart of Shadowhearts story. Its located in the House of Grief and it's called the mirror of loss.
Essentially, you give the mirror some of your memories (ability points) in order to gain some new ones. For example, if I wanted the +2 in strength, I would do -2 in like intelligence or something. You do have to pass hard skill checks so I would save the game when you're doing them.
Once you're done, you can get your other ability points back by using the cure curse spell. In short, you basically just get the +2 in whatever attribute you want without losing anything since you cured the curse which stole you're other ability points.
Free +2 points ez (may include frustration as these skill checks made me wanna quit the game because I was a Barbarian and had no intelligence / wisdom to begin with)
My guy delivers! keep up the good work brother!
Best build class video I have ever seen, keep up the amazing videos man!
Jeez okay.. Okay okay, you allready had my attention just from your amazing editing skills 🥹👌
Recommended going war cleric early on, the extra attacks and +2 AC is really nice from act 1 onwards rather leaving it till the end
At what level would you take a detour into War Cleric?
@@davelee0709lev 2 or 5, depending on how early you want manevours or feat.
Then when you hit lev 11 respec into pure fighter as the the improved extra attack is better than war cleric until you hit 12
Your videos are incredible and as a result, after TONS AND TONS of screenshots, I now have 3 of my 4 dialed in with my main your ranger rogue fighter build. Im very attracted to a Gale that can freeze mainly because every game I've played like this, Mr Freeze for cc is just fun. But no guides anywhere yet on that one, but thanks for the first 3 toons dialed in!
Class - Fighter
Fighting Style - Great Weapon Fighting
Abilities - 17(15+2)/14/16(15+1)/8/10/8
Level 2
Level 3:
Sub Class - Battle Master
Manoeuvres: Disarming Attack, Pushing Attack, Riposte
Level 4:
Feat - Athlete > 1 Strength
Level 5
Level 6:
Feat - Great Weapon Master
Level 7:
Manoeuvres: Menacing Attack, Trip Attack
Level 8:
Feat - Ability Improvement > 2 Strength
Level 9
Level 10:
Manoeuvres: Feinting Attack, Rally (Optional)
Level 11
Level 12:
Multiclassing: Cleric - War Domain
Cantrips - Resistance, Blade Ward, Thaumaturgy
Spells - Sanctuary
Thanks for the summary :)
youre a legend for this
Absolute g
How do you offset the penalty of great weapon master with this build?
Im probably a sucker for Lae'zel and that intro with her in front was epic, definitely gonna run the build
I don’t normally subscribe to all of these, but your comments, editing, humor, and explanations are fantastic. I never thought to use trip attack, I figured it would be too weak. I plan to use it now.
I have been waiting for this!!! Thank you!!!
I've watched your Elden ring builds and now using your Baldur's gates builds. Thanks heaps!
From your Elden Ring guides to your Baldur's Gate 3 guides, they are all amazing.
You're great at what you do Nizar! One of my favorite channels by far.
I think part of the reason why Githyanki is picked so little is - all the reasons you pointed out why the race is great. Amazing proficienies, abilities, passives - especially for fighter. And guess who you get IMMEDIATELY when you start the game? Lae'zel.
When people start the game most won't know how useful certain abilities are so they make their character rather based on appearance and Githyanki aren't pretty, lets be real. Then they play the intro, get Lae'zel and if they decide to restart as a different race/class, what would they NOT pick? Yeah, the exact combination that Lae'zel is, especially when you can't respec until at least a little bit into the game.
So I would say, Githyanki is rightfully the least picked race - but only because almost everyone uses and loves Lae'zel in their party and you don't need two of her.
People don't pick Gith because they are ugly and aesthetically weak "looking" incarnate, they manage to make Orcs more appealing (at least they correctly portray their niche), I'm almost of a mind that the intent was to see how many people would forgo physical aesthetic, in favor of excellent Racials. Which is not many, very much a low effort Dark Elf.
This is totally right. I want to play a Githyanki Fighter, but I want to be a male so that’s a custom Tav. The flaw here, is that I’d be literally just Great Value Lae’Zel, so it’s hard to convince myself to follow through with it.
Yep, also why the cleric is the least picked class, shadowheart is the first companion you get after the intro.
The funny thing is I made a gith fighter before I knew leazel excited.
I don’t like laezel so I don’t pick her
it's crazy how powerful jumping is in this game that I always make sure all my melee fighters have the athlete feat
Fighters get a lot of hate for being "vanilla and boring", but my first and so far most fun playthrough of BG3 was a Dwarf Fighter, who by level 12, had so may hit points, an armor class so high and so many attacks, he would simply walk into a horde of enemies as all their attacks bounced off him and carve them up or disarm them or knock them prone depending on his mood. In fact the rest of the party was often little more than support, just keeping him buffed, blessed and hasted and watching as he became a walking meat grinder.
You made a dwarf fighter. You are clearly a man of taste.
Love it
I'll be running a similar build to this but I'm using Nyrulna trident which gives immunity to fall damage and extra distance on my jumps too. Plus really powerful weapon abilities 🙌🏼
I'm running a 3 fighter plus one op sorcerer and it makes tactician difficulty a breeze under that (nose?) that Lae'zel has, very Michael Jackson like hahaha
Imma bout to quit this game. I find you randomly and im friggin hyped to spec my fighter. ❤ now I wanna learn te game more. You got great videos
Battle master is so much better than other choices don't really exist... T'was really fun to disarm Ketheric both times I've encountered him lol!
Strength-17
Dex-14
Con-16
Int-8
Wisdom-10
Charisma-8
Level 1- great weapon fighting.
Level 2- action surge
Level 3- battlemaster, disarming attack, pushing attack, riposte
Level 4 - athlete
Level 5 - extra attack
Level 6 - great weapon master
Level 7- menacing attack, trip attack
Level8- ability improvement +20 strength
Level 9 indomitable
Level10 - fainting attack, rally
Level 11 - improved extra attack
Level 12- cleric, war domain, resistance, blade ward, thaumaturgy, sanctuary
Gith is honestly so underrated, but it's really strong. Most people initially think that the best race for frontliners is Half-Orc, but that's a very surface level reasoning. Gith is the obvious best choice once you really think about the roles and responsibilities of a frontliners.
As a frontliner you need to be able to actually go to the frontlines, which means mobility. Gith clearly wins here since Half-Orc has no mobility bonus.
The second thing frontliners need to do is deal damage, so Half-Orc wins here right? WRONG! If you can't reach your enemy then you're doing 0 damage that turn. The Gith's mobility allowing you to reach at least a turn earlier means you're doing one turn more of damage compared to the Half-Orc, that's so much more damage you can do than the Half-Orcs extra damage on crit which actually isn't a lot of extra damage due to how rare a crit happens. So yes, unintuitively Gith outdamages Half-Orc
because mobility = damage. Similar case applies with defense, it's better to be able to potentially misty step out of a bad situation, heal up, then go back, than to die and get back up to 1 hp only once per long rest. Besides, Healing Word and throwing potions is so easy that pretty much does what Half-Orc's endurance does.
Gith's are busted in this game. Half-Orcs are pretty weak. Even in 5e very few consider the Half-Orc good for optimized builds.
I don't like the way gith look, it's the nose. They are very good race and abilities are great, I just can't LOL. I rolled human on my fighter. I do more RP plays than min/max but as always, great video. Thanks for the build tips. I like your builds. Using sorc build you did currently, it's rockin.
Great build. I would recommend that cleric dip earlier for Thaumaturgy. You would delay your extra attacks, but having advantage on some social checks is always great, plus you can kind of compensate for the lost extra attack with the bonus action from War Priest Charge.
At what level would you take a detour into War Cleric?
@@davelee0709 If going War Domain, I'd get it right at level 2.
Hey man, loving the builds you are putting out and the production quality on the videos is insane! Even if they aren't pumped one after the other like other channels, you make the most entertaining ones. Got a question though. Have you considered making entire team build videos? Having individual builds for characters that work on their own is all well and good but having adaptable party members or a team focused on a single goal or play sounds like a lot of fun. Like a party that focuses on the wet condition with ice and lighting spells with individual pieces of the Speedy Sparks set for whom needs what. The reason I ask is because a lot of the great builds always ask for the same items, like the caustic band, killer's sweetheart and the amulet of greater health. They are fantastic items which is why everybody has them and cant be shared. Just wanted to throw that idea out their. Cant wait for the next video, Baldurs Gate has taken over my life at the moment.
good news
You can get the legendary gith sword in act 1. You just need to drink an invisibility potion and land a disarming strike on the gith dragon rider. He'll drop it and you can pick it up and either run away or let your character die and resurrect them with withers
3 mins in wow great Video so far. Loving the break downs and the detailed info for beginners ... Kick some ass bro, Thumbs up !!!
great build overall, perfect for a solo playthrough. But if you're going to be doing a normal-ish playthrough with SH at least. dipping into cleric is pretty useless as you already get those spells from SH and you'll almost always have your bonus action used on jump or the bonus attack from Fighter itself.
I'd say the Gauntlets of the Growling Underdog may be a strong contender, as more often than not you will be near 2 enemies. Really solidifies the chance of having advantage all the time.
When you start with war cleric, you can enjoy the extra attack and healing throught the whole campaign. not just at the end
Dude, I just discovered your videos and they are as useful as they are stylishhhh haha!
I hope to see a lot of BG3 classes / mutliclasses.
Just this video was enough for me to reconsider a fighter hahaha
Thanks for the laughs, thanks for the video.
I was looking for a good build that could use Gith, so glad I found this video, been really wanting to play a Gith since the games release but couldn't figure out a good build to make around the race. Thank you SO much!
your videos are my absolut first choice. love the build concepts, but the way you comment and edit is just the cherry on top. other channels are a bit too slow :D
Githyanki is the least race played fer an obvious reason... you don't need any more Gith than best waifu Lae'zel XD
nonono, the more Githyankis the better!!
They stupid only half orc is smart and smash all YHHYHYHH other races dumb
Mostly because the males are ugly af
Yes and that obvious reason is that they are crackhead ass looking, frog faced freaks. I immediately kill Lae’zel on the nautiloid (just push her over the edge where you first meet her) every single playthrough.
Imo i dont play as gith purely from their looks honestly. The female gith look fine, in fact i think laezel is beautiful but the male gith look like sticks 😭 and i prefer playing a male personally. Thats just me lol
Fighters are always amazing when you get all the magic items you desire.
Love it!
Need Spore Druid and your fave Bard builds
Concentrating on shield
Of faith for the extra 2 ac combined with the ring that gives your weapon attacks an extra 1d4 psychic damage when concentrating on a spell is a great combo.
6:58 rally is such a powerful ability it can pick up a downed teammate
Just subscribed and I see a new upload from 1 minute ago. It must be a sign!
Bro i swear i was going through fighter guides/build throug youtube and i really wished you to make a video about it because all the other guides/builds sucks. Thank you!!❤
You skipped the level 7 timestamp, but I understand the build and setup with great explanation🔥🤘
Another amazing video, well done and thank you Nizar!
Always love the guides and the editing. I just started my own fighter as a half-orc going the champion route with two weapon fighting. It does not have quite as much damage output but it crits more consistently which makes up for it.
I'm a 5E fighter main, and I'm a BG3 fighter main. They can just do everything. Champion is deadly, Eldritch knight has insane versatility, battle master can turn encounters around, and echo knight is just a martial summoning class. I love it all
A fighter up close and personal with the enemy is certainly useful, but I find that making your front line the sheer wall of arrows, bots and spells you hurl from a distance from your ranged party to be a fair bit more powerful.
I normally like putting the darkfire bow on melee toons. You get resistance to cold and fire damage as well as haste.
Man you make me want to start over again i feel like my first build is rubbish after seeing this
Thanks. Between this build and your Tempest Cleric build, Shadowheart & Lae'zel will be paying a visit to Withers.
Edit: Your builds helped me get through Elden Ring and I'm glad to see you making builds for BG3, top quality.
With this build, awesome starting gear is using shadowheart to use command on commander to drop everburn blade and equip on your character. Then later, free lae zehl(spelling?) And swap armor with her and you'll have like 5-19 2h with burn, and 15 AC from chest right out the gate
Great info, production value, & editing!
We have been betrayed, cannot believe that you'd clickbait us, mister Nizar! I was promised a pure fighter, this is outrageous, Istak!
For honor run half orc is the safest pick, relentless endurance can save you from failing the run
Many things will get you including bugs (looking at you, gauntlet of shar platform bug)
It just saves you from a lot of bs
Best channel ever !
Love your explanations on the builds
Such a great work !
"the audacity" trying to touch you ahahahahahahah i lost it
Very entertaining video, as usual =)
I guarantee you that halflings are the best race in nearly every case, unless you badly need shield proficiency or med arm prof with your build. Larian made a HUGE change to the 5e rules (in addition to a zillion other "changes" - although I suspect that they just don't know the rules over there, so I count these as mistakes rather than intentional changes). The change is that you can critically fail saves in bg3, which is against the actual 5e ruleset. Re-rolling 1's is an incredible ability, especially for concentration. Misty step 1/long rest is crap and can be done with items and scrolls if necessary. Disguise self/shapeshift can allow benefits to gith-only items. And advantage on stealth can, I believe, help with initiating combat with surprise. I believe that you need to make a stealth check to do that.
I'm also a bit confused how it is that you say in the beginning that a fighter needs to stay alive, but then ditch 3 AC right at the start with great weapon fighting style (vs defense) and no shield. Your recommended gear further ditches AC. I'm picturing this character at lvl 4 or 6 getting absolutely mauled on solo tactician (you mention at one point that this build is so strong that you can do it solo). Try running into solo melee against 4 ancient mud mephits and 2 wood woads at lvl 4 with this build (I have, and it was rough - way harder than other solo tactician builds that I've tried, such as a druid of the land, throwing fighter - 2nd worse build - or a gloomstalker). Your saves are also terrible, so any wis-based disable will likely land. I also don't get leaving out evasive footwork maneuver. This build and its choices aren't compared with anything. There is no "I think it is better to choose this over that for the following reason." Instead it is, "pick this because I'll show you footage of crushing greater zombies at lvl 12"
Compare this with a 5 ranger/2 fighter halfling ranged build on solo tactician, with a 29 AC and very good saves (and with warding bond which was left out of the suggestions, which can be cast by a character at your camp that isn't even in your party). 45 movement per turn (longstrider and transmuter stone), hide as a bonus action, always win initiative. Can then do 5 lvls of valor bard, or play around with other small tweaks, such as 1 lvl of mage. Now you are around 32 AC in Act 3, same massive massive amount of attacks early in combat. If you leave out mage or lvl 2 of fighter, you can have sharpshooter (basically you have to leave out 1of either 1 wizard, 2 fighter, 2 dex, or sharpshooter). Or, at least pick any one good alternative build and show how this is superior or at least how it compares, rather than just listing features and items and emoting about how op they are. Over-powered compared to what? Presumably if you are "over" then something else is "under."
I think that the boat to the ancient forge, and the ancient forge area itself, is a good test of a build. If you can beat the 6 dwarves on the boat solo tactician at lvl 5 or 6, then good. And then if you can wipe out the rest up there. If you get mauled in those places, as this build almost certainly would, then that is a sign that you aren't exactly OP.
All excellent points. A pure melee build will always struggle, especially if solo, unless it can be built to break the game (stupid levels of AC, saves, resists and movement).
@@donkeysunited Yeah, there is a sort of reality with BG3 where any reasonably-built party of 4 characters is extremely "OP," (which is normal and not a bad thing for DnD) so a true "OP" build would pretty much have to be mostly solo (I still use buffs from party members who stay at camp, personally). I'm also not sure how much tanking is really a thing in bg3 or in 5e in general, since there aren't really ways to hold agro. DnD is more of a stealth game combined with not being too squishy regarding AC and saves, or else it is an attempt to use not-too-many resources per fight. Any DnD encounter where you can blow most of your long-rest resources should be expected to be an "OP" blowout.
Nizar back with another BANGER
Yo, great video. Your videos are always entertaining, informative, and funny. You post, I'm watching!! I appreciate the guides.
Best bg3 editting I’ve seen so far and I’ve watched a shit ton of bg3 videos. You have my sub and if you make more I’ll be back.
More love for Lae'zel and fighters is always welcome!
Battlemaster is my favoutire when playing D&D
This build is so much fun. Thanks for the excellent guide! I'm playing on tactician with 3 of these fighters and I turned Gale into a Rogue to steal from vendors xD. It's been easy mode the entire way with the battle maneuvers.
Going from monk to fighter for second playthrough, Going to be interesting.
Thanks to fighter I was able to make a thematic build for Wyll. I did 7 fighter and 5 warlock. He gets 3 attacks too because pact of blade extra attack stacks. I gave him the legendary rapier so he gets to attack using bonus every turn and also the legendary bow for haste. He can attack up to 10 times, 3 attacks x 3 action + 1 bonus. Probably another 3 attacks if I remembered to use the blood elixir. Warlock gives access to devils sight and darkness, a nice emergency button that still lets you attack with protection. It's kind of like sanctuary since enemies can't target you from outside, and most enemies don't have devil's sight so they get disadvantage if they try to hit you inside.
I think part of the reasons why the statistic shows that giths are the least playable race is that because we already have laezel as fighter in our party and people just want to have some variety in their party, I think most people want different classes and different races in their party for balanced builds
That and personal reasons
Great video! Subscribed
New to BG and this video has helped me greatly. Thank you.
Fighter is crazy strong in BG3 because of the sheer number of magic items you can loot, buy, and steal. It's great.
I Love Full Dex/Bow fighter... If you go E.K. you'll became a BEAST. Needless to say that you'll have a shield and be able to use shield spell every-time that matter, so u'll have something like 30AC.
OMG! For the longest time since playing in EA, it was nagging me what the Githyanki reminded me of. Certainly, it reminded me of mummified skeleton...but that wasn't quite it.
It was the GRINCH! I can finally put this to bed! LOL
lol! happy to hear that the mystery has finally been solved
@@NizarGG Probably, why I was never attracted to Laezel when she kept hitting on my character lol
Instead of Athlete, you can take Tavern Brawler at level 4 for the +1 to Strength and be good at both ranged and melee combat (even unarmed) the rest of the game. No need to leap into combat when the enemies can just be picked off at range before they get the chance to do any damage and you're still just as tanky. With a 17 starting strength at character creation, you can have a 20 strength by Fighter level 6 meaning a minimum +10 damage on hit from just strength mods plus a minimum +13 to attack rolls meaning you're rarely going to miss. Additionally, there are several items in Act 1 that boost your throwing damage. With the returning pike, kushigo gloves and a throwing ring, you'll end up doing 1d10 + 2d4 + 10 + misc bludgeoning damage from height/falling damage with a 80-95% hit chance every attack.
The only issues are that throwing pathing can be a bit finnicky and "returning" weapons will often not return to you if you initiate combat with a throw so it's good to have backup thrown items like javelins or handaxes. You can take Great Weapon Master too to be more deadly if you're ever stuck in melee. Also, a good bow for strength-based characters is the Titanstring Bow which adds your strength mod to the weapon's damage; it's from Act 1, purchasable from a vendor in the Zhentarim hideout.
Thanks! My Wyll is a fighter, so this will help me build his setup just right.
SUPER helpful. Thank You, Nizar GG!! You came thru yet AGAIN. Loved your Diablo IV tips and now I want to start a playthru with a fighter/dark urge style! thanks!! 💜
Rocking the battlefield with my half-orc battlemaster/hunter and battlemaster laezel.. high ac shield user and greatweapon toad of death. The control these two can exert is great, and the deathtoll per turn makes khorne shiver with uncontroled ectasy.
Best video I've ever watched on fighter hands down
amazing how you make all of these classes looks op with your excellent review, now I don't know which companions I need to pick for my paladin, lol
You can use disarming attack to get a legendary sword in act 1 too! Lae'Zel carries my team so often lol
Can you make one for a monk? Thanks
6 levels in monk 3 levels in thief rogue and then last three in monk just make to get tavern brawler feat monks are broken no matter what u do
Billions of good monk builds yea
@@shotgunammo I'd be fine if he made one instead of a billion
@@Howareyoudoing12 Thanks I'll give that a shot
get to monk 6 thief rogue 3, then maybe fighter 3 for crit range and action surge
Love your content and learnt a lot ! Thanks !
FYI you can cast disguise on yurself to become a githyanki and all the good perks work on you so you can make this build work on every character not only on layzel or a tav. Disguise yourself also works if you cast it with the collectors edition helmet and it wont break if you switch to another headpiece.
Just make sure to do it correctly. You have to cast disguise self and then equip the item. Also need to redo this every long rest or it will not work.
You can also get the extra 1d4 for rolls from the shapeshifter ring. Really easy to get if your evil but you can only get it act 3 if you're good.
You all dumb half orc best smashing all hyhyhyhy
Gith is honestly an amazing race have a gith pact of the blade warlock and it literally feels unstoppable
The fact that haste and bloodlust can give fighters 9 attacks is just BONKERS!
Love your builds. Hope to see a bard build soon
I believe some act 2 gear should be recommended while you wait for act 3 gear. Like the adamantine splint armor (give the shield to a certain ranger/rogue build) someone said gloves of the automaton, and id recommended getting the halberd of vigilance and the cloak of absorb elements (both in moonrise) extra range, +10dmg GWM, +2dmg caustic ring, +1d4 force, +1d6(?) Elemental damage per short rest with that cloak. Quite the investment, like the little brother to the gith sword. Or go jorgals greatsword (grymforge) for that slight ranged attack
Nice content and editing bro!
You just became my favorite BG3 creator. I see so many build videos and people will not even mention the Gith as an option. Jump is crazy good in this game, plus all the things you can do with Mage hand and AK. The Gith are so good I even them use them for most classes like Bard, Sorc, Pally, and Monk.
7:03 this whole segment was so fucking funny and i have to play a fighter now.... i usually do a rogue, maybe i combine them
Thx for the rally tip, didnt realize it was a heal that could rez :P
Mage slayer and sentinel. Get right up in the spell casters grill. Makes them pay to even cast spells and when attackers comes sentinel makes them pay. But thats my play style” kick the hornets nest”
Hi, i saw your guides for sorcerer, cleric and fighter. So far all look cool. 😉 I would love to see barbarian too. Any chance for that one?
Keep up the good work 💋
Greetings from Germany, really appreciate your videos.